From 109b51758398d24a96a16900e8feb24361aee29d Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Sat, 11 Sep 2010 20:43:06 -0700
Subject: Fixed the naming mess around data connectors for simulation data
---
OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | 1572 --------------
OpenSim/Data/MSSQL/MSSQLSimulationData.cs | 1572 ++++++++++++++
OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | 1820 ----------------
OpenSim/Data/MySQL/MySQLSimulationData.cs | 1820 ++++++++++++++++
OpenSim/Data/Null/NullDataStore.cs | 112 -
OpenSim/Data/Null/NullSimulationData.cs | 112 +
OpenSim/Data/SQLite/SQLiteRegionData.cs | 2355 ---------------------
OpenSim/Data/SQLite/SQLiteSimulationData.cs | 2355 +++++++++++++++++++++
OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs | 2261 --------------------
OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs | 2261 ++++++++++++++++++++
OpenSim/Data/Tests/RegionTests.cs | 12 +-
11 files changed, 8126 insertions(+), 8126 deletions(-)
delete mode 100644 OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
create mode 100644 OpenSim/Data/MSSQL/MSSQLSimulationData.cs
delete mode 100644 OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
create mode 100644 OpenSim/Data/MySQL/MySQLSimulationData.cs
delete mode 100644 OpenSim/Data/Null/NullDataStore.cs
create mode 100644 OpenSim/Data/Null/NullSimulationData.cs
delete mode 100644 OpenSim/Data/SQLite/SQLiteRegionData.cs
create mode 100644 OpenSim/Data/SQLite/SQLiteSimulationData.cs
delete mode 100644 OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs
create mode 100644 OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
(limited to 'OpenSim/Data')
diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
deleted file mode 100644
index 77b8a10..0000000
--- a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
+++ /dev/null
@@ -1,1572 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Data;
-using System.Data.SqlClient;
-using System.Drawing;
-using System.IO;
-using System.Reflection;
-using log4net;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-
-namespace OpenSim.Data.MSSQL
-{
- ///
- /// A MSSQL Interface for the Region Server.
- ///
- public class MSSQLRegionDataStore : IRegionDataStore
- {
- private const string _migrationStore = "RegionStore";
-
- // private static FileSystemDataStore Instance = new FileSystemDataStore();
- private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- ///
- /// The database manager
- ///
- private MSSQLManager _Database;
- private string m_connectionString;
- ///
- /// Initialises the region datastore
- ///
- /// The connection string.
- public void Initialise(string connectionString)
- {
- m_connectionString = connectionString;
- _Database = new MSSQLManager(connectionString);
-
-
- //Migration settings
- _Database.CheckMigration(_migrationStore);
- }
-
- ///
- /// Dispose the database
- ///
- public void Dispose() { }
-
- #region SceneObjectGroup region for loading and Store of the scene.
-
- ///
- /// Loads the objects present in the region.
- ///
- /// The region UUID.
- ///
- public List LoadObjects(UUID regionUUID)
- {
- UUID lastGroupID = UUID.Zero;
-
- Dictionary prims = new Dictionary();
- Dictionary objects = new Dictionary();
- SceneObjectGroup grp = null;
-
- string sql = "SELECT *, " +
- "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
- "FROM prims " +
- "LEFT JOIN primshapes ON prims.UUID = primshapes.UUID " +
- "WHERE RegionUUID = @RegionUUID " +
- "ORDER BY SceneGroupID asc, sort asc, LinkNumber asc";
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand command = new SqlCommand(sql, conn))
- {
- command.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
- conn.Open();
- using (SqlDataReader reader = command.ExecuteReader())
- {
- while (reader.Read())
- {
- SceneObjectPart sceneObjectPart = BuildPrim(reader);
- if (reader["Shape"] is DBNull)
- sceneObjectPart.Shape = PrimitiveBaseShape.Default;
- else
- sceneObjectPart.Shape = BuildShape(reader);
-
- prims[sceneObjectPart.UUID] = sceneObjectPart;
-
- UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
-
- if (groupID != lastGroupID) // New SOG
- {
- if (grp != null)
- objects[grp.UUID] = grp;
-
- lastGroupID = groupID;
-
- // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
- // recorded as the root prim (for which the UUID must equal the persisted group UUID). In
- // this case, force the UUID to be the same as the group UUID so that at least these can be
- // deleted (we need to change the UUID so that any other prims in the linkset can also be
- // deleted).
- if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero)
- {
- _Log.WarnFormat(
- "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID",
- sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
-
- sceneObjectPart.UUID = groupID;
- }
-
- grp = new SceneObjectGroup(sceneObjectPart);
- }
- else
- {
- // Black magic to preserve link numbers
- // Why is this needed, fix this in AddPart method.
- int link = sceneObjectPart.LinkNum;
-
- grp.AddPart(sceneObjectPart);
-
- if (link != 0)
- sceneObjectPart.LinkNum = link;
- }
- }
- }
- }
-
- if (grp != null)
- objects[grp.UUID] = grp;
-
- // Instead of attempting to LoadItems on every prim,
- // most of which probably have no items... get a
- // list from DB of all prims which have items and
- // LoadItems only on those
- List primsWithInventory = new List();
- string qry = "select distinct primID from primitems";
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand command = new SqlCommand(qry, conn))
- {
- conn.Open();
- using (SqlDataReader itemReader = command.ExecuteReader())
- {
- while (itemReader.Read())
- {
- if (!(itemReader["primID"] is DBNull))
- {
- UUID primID = new UUID(itemReader["primID"].ToString());
- if (prims.ContainsKey(primID))
- {
- primsWithInventory.Add(prims[primID]);
- }
- }
- }
- }
- }
-
- LoadItems(primsWithInventory);
-
- _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
-
- return new List(objects.Values);
- }
-
- ///
- /// Load in the prim's persisted inventory.
- ///
- /// all prims with inventory on a region
- private void LoadItems(List allPrimsWithInventory)
- {
- string sql = "SELECT * FROM primitems WHERE PrimID = @PrimID";
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand command = new SqlCommand(sql, conn))
- {
- conn.Open();
- foreach (SceneObjectPart objectPart in allPrimsWithInventory)
- {
- command.Parameters.Clear();
- command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
-
- List inventory = new List();
-
- using (SqlDataReader reader = command.ExecuteReader())
- {
- while (reader.Read())
- {
- TaskInventoryItem item = BuildItem(reader);
-
- item.ParentID = objectPart.UUID; // Values in database are
- // often wrong
- inventory.Add(item);
- }
- }
-
- objectPart.Inventory.RestoreInventoryItems(inventory);
- }
- }
- }
-
- ///
- /// Stores all object's details apart from inventory
- ///
- ///
- ///
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- {
- conn.Open();
- SqlTransaction transaction = conn.BeginTransaction();
-
- try
- {
- foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
- {
- //Update prim
- using (SqlCommand sqlCommand = conn.CreateCommand())
- {
- sqlCommand.Transaction = transaction;
- try
- {
- StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
- }
- catch (SqlException sqlEx)
- {
- _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
- throw;
- }
- }
-
- //Update primshapes
- using (SqlCommand sqlCommand = conn.CreateCommand())
- {
- sqlCommand.Transaction = transaction;
- try
- {
- StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
- }
- catch (SqlException sqlEx)
- {
- _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
- throw;
- }
- }
- }
-
- transaction.Commit();
- }
- catch (Exception ex)
- {
- _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
- try
- {
- transaction.Rollback();
- }
- catch (Exception ex2)
- {
- //Show error
- _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
-
- }
- }
- }
- }
-
- ///
- /// Stores the prim of the sceneobjectpart.
- ///
- /// The sceneobjectpart or prim.
- /// The SQL command with the transaction.
- /// The scenegroup UUID.
- /// The region UUID.
- private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
- {
- //Big query to update or insert a new prim.
- //Note for SQL Server 2008 this could be simplified
- string queryPrims = @"
-IF EXISTS (SELECT UUID FROM prims WHERE UUID = @UUID)
- BEGIN
- UPDATE prims SET
- CreationDate = @CreationDate, Name = @Name, Text = @Text, Description = @Description, SitName = @SitName,
- TouchName = @TouchName, ObjectFlags = @ObjectFlags, OwnerMask = @OwnerMask, NextOwnerMask = @NextOwnerMask, GroupMask = @GroupMask,
- EveryoneMask = @EveryoneMask, BaseMask = @BaseMask, PositionX = @PositionX, PositionY = @PositionY, PositionZ = @PositionZ,
- GroupPositionX = @GroupPositionX, GroupPositionY = @GroupPositionY, GroupPositionZ = @GroupPositionZ, VelocityX = @VelocityX,
- VelocityY = @VelocityY, VelocityZ = @VelocityZ, AngularVelocityX = @AngularVelocityX, AngularVelocityY = @AngularVelocityY,
- AngularVelocityZ = @AngularVelocityZ, AccelerationX = @AccelerationX, AccelerationY = @AccelerationY,
- AccelerationZ = @AccelerationZ, RotationX = @RotationX, RotationY = @RotationY, RotationZ = @RotationZ, RotationW = @RotationW,
- SitTargetOffsetX = @SitTargetOffsetX, SitTargetOffsetY = @SitTargetOffsetY, SitTargetOffsetZ = @SitTargetOffsetZ,
- SitTargetOrientW = @SitTargetOrientW, SitTargetOrientX = @SitTargetOrientX, SitTargetOrientY = @SitTargetOrientY,
- SitTargetOrientZ = @SitTargetOrientZ, RegionUUID = @RegionUUID, CreatorID = @CreatorID, OwnerID = @OwnerID, GroupID = @GroupID,
- LastOwnerID = @LastOwnerID, SceneGroupID = @SceneGroupID, PayPrice = @PayPrice, PayButton1 = @PayButton1, PayButton2 = @PayButton2,
- PayButton3 = @PayButton3, PayButton4 = @PayButton4, LoopedSound = @LoopedSound, LoopedSoundGain = @LoopedSoundGain,
- TextureAnimation = @TextureAnimation, OmegaX = @OmegaX, OmegaY = @OmegaY, OmegaZ = @OmegaZ, CameraEyeOffsetX = @CameraEyeOffsetX,
- CameraEyeOffsetY = @CameraEyeOffsetY, CameraEyeOffsetZ = @CameraEyeOffsetZ, CameraAtOffsetX = @CameraAtOffsetX,
- CameraAtOffsetY = @CameraAtOffsetY, CameraAtOffsetZ = @CameraAtOffsetZ, ForceMouselook = @ForceMouselook,
- ScriptAccessPin = @ScriptAccessPin, AllowedDrop = @AllowedDrop, DieAtEdge = @DieAtEdge, SalePrice = @SalePrice,
- SaleType = @SaleType, ColorR = @ColorR, ColorG = @ColorG, ColorB = @ColorB, ColorA = @ColorA, ParticleSystem = @ParticleSystem,
- ClickAction = @ClickAction, Material = @Material, CollisionSound = @CollisionSound, CollisionSoundVolume = @CollisionSoundVolume, PassTouches = @PassTouches,
- LinkNumber = @LinkNumber, MediaURL = @MediaURL
- WHERE UUID = @UUID
- END
-ELSE
- BEGIN
- INSERT INTO
- prims (
- UUID, CreationDate, Name, Text, Description, SitName, TouchName, ObjectFlags, OwnerMask, NextOwnerMask, GroupMask,
- EveryoneMask, BaseMask, PositionX, PositionY, PositionZ, GroupPositionX, GroupPositionY, GroupPositionZ, VelocityX,
- VelocityY, VelocityZ, AngularVelocityX, AngularVelocityY, AngularVelocityZ, AccelerationX, AccelerationY, AccelerationZ,
- RotationX, RotationY, RotationZ, RotationW, SitTargetOffsetX, SitTargetOffsetY, SitTargetOffsetZ, SitTargetOrientW,
- SitTargetOrientX, SitTargetOrientY, SitTargetOrientZ, RegionUUID, CreatorID, OwnerID, GroupID, LastOwnerID, SceneGroupID,
- PayPrice, PayButton1, PayButton2, PayButton3, PayButton4, LoopedSound, LoopedSoundGain, TextureAnimation, OmegaX,
- OmegaY, OmegaZ, CameraEyeOffsetX, CameraEyeOffsetY, CameraEyeOffsetZ, CameraAtOffsetX, CameraAtOffsetY, CameraAtOffsetZ,
- ForceMouselook, ScriptAccessPin, AllowedDrop, DieAtEdge, SalePrice, SaleType, ColorR, ColorG, ColorB, ColorA,
- ParticleSystem, ClickAction, Material, CollisionSound, CollisionSoundVolume, PassTouches, LinkNumber, MediaURL
- ) VALUES (
- @UUID, @CreationDate, @Name, @Text, @Description, @SitName, @TouchName, @ObjectFlags, @OwnerMask, @NextOwnerMask, @GroupMask,
- @EveryoneMask, @BaseMask, @PositionX, @PositionY, @PositionZ, @GroupPositionX, @GroupPositionY, @GroupPositionZ, @VelocityX,
- @VelocityY, @VelocityZ, @AngularVelocityX, @AngularVelocityY, @AngularVelocityZ, @AccelerationX, @AccelerationY, @AccelerationZ,
- @RotationX, @RotationY, @RotationZ, @RotationW, @SitTargetOffsetX, @SitTargetOffsetY, @SitTargetOffsetZ, @SitTargetOrientW,
- @SitTargetOrientX, @SitTargetOrientY, @SitTargetOrientZ, @RegionUUID, @CreatorID, @OwnerID, @GroupID, @LastOwnerID, @SceneGroupID,
- @PayPrice, @PayButton1, @PayButton2, @PayButton3, @PayButton4, @LoopedSound, @LoopedSoundGain, @TextureAnimation, @OmegaX,
- @OmegaY, @OmegaZ, @CameraEyeOffsetX, @CameraEyeOffsetY, @CameraEyeOffsetZ, @CameraAtOffsetX, @CameraAtOffsetY, @CameraAtOffsetZ,
- @ForceMouselook, @ScriptAccessPin, @AllowedDrop, @DieAtEdge, @SalePrice, @SaleType, @ColorR, @ColorG, @ColorB, @ColorA,
- @ParticleSystem, @ClickAction, @Material, @CollisionSound, @CollisionSoundVolume, @PassTouches, @LinkNumber, @MediaURL
- )
- END";
-
- //Set commandtext.
- sqlCommand.CommandText = queryPrims;
- //Add parameters
- sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID));
-
- //Execute the query. If it fails then error is trapped in calling function
- sqlCommand.ExecuteNonQuery();
- }
-
- ///
- /// Stores the scene object prim shapes.
- ///
- /// The sceneobjectpart containing prim shape.
- /// The SQL command with the transaction.
- /// The scenegroup UUID.
- /// The region UUID.
- private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
- {
- //Big query to or insert or update primshapes
- //Note for SQL Server 2008 this can be simplified
- string queryPrimShapes = @"
-IF EXISTS (SELECT UUID FROM primshapes WHERE UUID = @UUID)
- BEGIN
- UPDATE primshapes SET
- Shape = @Shape, ScaleX = @ScaleX, ScaleY = @ScaleY, ScaleZ = @ScaleZ, PCode = @PCode, PathBegin = @PathBegin,
- PathEnd = @PathEnd, PathScaleX = @PathScaleX, PathScaleY = @PathScaleY, PathShearX = @PathShearX, PathShearY = @PathShearY,
- PathSkew = @PathSkew, PathCurve = @PathCurve, PathRadiusOffset = @PathRadiusOffset, PathRevolutions = @PathRevolutions,
- PathTaperX = @PathTaperX, PathTaperY = @PathTaperY, PathTwist = @PathTwist, PathTwistBegin = @PathTwistBegin,
- ProfileBegin = @ProfileBegin, ProfileEnd = @ProfileEnd, ProfileCurve = @ProfileCurve, ProfileHollow = @ProfileHollow,
- Texture = @Texture, ExtraParams = @ExtraParams, State = @State, Media = @Media
- WHERE UUID = @UUID
- END
-ELSE
- BEGIN
- INSERT INTO
- primshapes (
- UUID, Shape, ScaleX, ScaleY, ScaleZ, PCode, PathBegin, PathEnd, PathScaleX, PathScaleY, PathShearX, PathShearY,
- PathSkew, PathCurve, PathRadiusOffset, PathRevolutions, PathTaperX, PathTaperY, PathTwist, PathTwistBegin, ProfileBegin,
- ProfileEnd, ProfileCurve, ProfileHollow, Texture, ExtraParams, State, Media
- ) VALUES (
- @UUID, @Shape, @ScaleX, @ScaleY, @ScaleZ, @PCode, @PathBegin, @PathEnd, @PathScaleX, @PathScaleY, @PathShearX, @PathShearY,
- @PathSkew, @PathCurve, @PathRadiusOffset, @PathRevolutions, @PathTaperX, @PathTaperY, @PathTwist, @PathTwistBegin, @ProfileBegin,
- @ProfileEnd, @ProfileCurve, @ProfileHollow, @Texture, @ExtraParams, @State, @Media
- )
- END";
-
- //Set commandtext.
- sqlCommand.CommandText = queryPrimShapes;
-
- //Add parameters
- sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID));
-
- //Execute the query. If it fails then error is trapped in calling function
- sqlCommand.ExecuteNonQuery();
-
- }
-
- ///
- /// Removes a object from the database.
- /// Meaning removing it from tables Prims, PrimShapes and PrimItems
- ///
- /// id of scenegroup
- /// regionUUID (is this used anyway
- public void RemoveObject(UUID objectID, UUID regionUUID)
- {
- _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID);
-
- //Remove from prims and primsitem table
- string sqlPrims = "DELETE FROM PRIMS WHERE SceneGroupID = @objectID";
- string sqlPrimItems = "DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
- string sqlPrimShapes = "DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
-
- lock (_Database)
- {
- //Using the non transaction mode.
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand())
- {
- cmd.Connection = conn;
- cmd.CommandText = sqlPrimShapes;
- conn.Open();
- cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID));
- cmd.ExecuteNonQuery();
-
- cmd.CommandText = sqlPrimItems;
- cmd.ExecuteNonQuery();
-
- cmd.CommandText = sqlPrims;
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- /// Store the inventory of a prim. Warning deletes everything first and then adds all again.
- ///
- ///
- ///
- public void StorePrimInventory(UUID primID, ICollection items)
- {
- //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID);
-
- //Statement from MySQL section!
- // For now, we're just going to crudely remove all the previous inventory items
- // no matter whether they have changed or not, and replace them with the current set.
-
- //Delete everything from PrimID
- //TODO add index on PrimID in DB, if not already exist
-
- string sql = "DELETE PRIMITEMS WHERE primID = @primID";
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@primID", primID));
- conn.Open();
- cmd.ExecuteNonQuery();
- }
-
- sql =
- @"INSERT INTO primitems (
- itemID,primID,assetID,parentFolderID,invType,assetType,name,description,creationDate,creatorID,ownerID,lastOwnerID,groupID,
- nextPermissions,currentPermissions,basePermissions,everyonePermissions,groupPermissions,flags)
- VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID,
- @lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)";
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- foreach (TaskInventoryItem taskItem in items)
- {
- cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem));
- conn.Open();
- cmd.ExecuteNonQuery();
-
- cmd.Parameters.Clear();
- }
- }
- }
-
- #endregion
-
- ///
- /// Loads the terrain map.
- ///
- /// regionID.
- ///
- public double[,] LoadTerrain(UUID regionID)
- {
- double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
- terrain.Initialize();
-
- string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- // MySqlParameter param = new MySqlParameter();
- cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
- conn.Open();
- using (SqlDataReader reader = cmd.ExecuteReader())
- {
- int rev;
- if (reader.Read())
- {
- MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
- BinaryReader br = new BinaryReader(str);
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- {
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- terrain[x, y] = br.ReadDouble();
- }
- }
- rev = (int)reader["Revision"];
- }
- else
- {
- _Log.Info("[REGION DB]: No terrain found for region");
- return null;
- }
- _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
- }
- }
-
- return terrain;
- }
-
- ///
- /// Stores the terrain map to DB.
- ///
- /// terrain map data.
- /// regionID.
- public void StoreTerrain(double[,] terrain, UUID regionID)
- {
- int revision = Util.UnixTimeSinceEpoch();
-
- //Delete old terrain map
- string sql = "delete from terrain where RegionUUID=@RegionUUID";
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
- conn.Open();
- cmd.ExecuteNonQuery();
- }
-
- sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)";
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
- cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision));
- cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain)));
- conn.Open();
- cmd.ExecuteNonQuery();
- }
-
- _Log.Info("[REGION DB]: Stored terrain revision r " + revision);
- }
-
- ///
- /// Loads all the land objects of a region.
- ///
- /// The region UUID.
- ///
- public List LoadLandObjects(UUID regionUUID)
- {
- List LandDataForRegion = new List();
-
- string sql = "select * from land where RegionUUID = @RegionUUID";
-
- //Retrieve all land data from region
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionUUID));
- conn.Open();
- using (SqlDataReader readerLandData = cmd.ExecuteReader())
- {
- while (readerLandData.Read())
- {
- LandDataForRegion.Add(BuildLandData(readerLandData));
- }
- }
- }
-
- //Retrieve all accesslist data for all landdata
- foreach (LandData LandData in LandDataForRegion)
- {
- sql = "select * from landaccesslist where LandUUID = @LandUUID";
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@LandUUID", LandData.GlobalID));
- conn.Open();
- using (SqlDataReader readerAccessList = cmd.ExecuteReader())
- {
- while (readerAccessList.Read())
- {
- LandData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList));
- }
- }
- }
- }
-
- //Return data
- return LandDataForRegion;
- }
-
- ///
- /// Stores land object with landaccess list.
- ///
- /// parcel data.
- public void StoreLandObject(ILandObject parcel)
- {
- //As this is only one record in land table I just delete all and then add a new record.
- //As the delete landaccess is already in the mysql code
-
- //Delete old values
- RemoveLandObject(parcel.LandData.GlobalID);
-
- //Insert new values
- string sql = @"INSERT INTO [land]
-([UUID],[RegionUUID],[LocalLandID],[Bitmap],[Name],[Description],[OwnerUUID],[IsGroupOwned],[Area],[AuctionID],[Category],[ClaimDate],[ClaimPrice],[GroupUUID],[SalePrice],[LandStatus],[LandFlags],[LandingType],[MediaAutoScale],[MediaTextureUUID],[MediaURL],[MusicURL],[PassHours],[PassPrice],[SnapshotUUID],[UserLocationX],[UserLocationY],[UserLocationZ],[UserLookAtX],[UserLookAtY],[UserLookAtZ],[AuthbuyerID],[OtherCleanTime])
-VALUES
-(@UUID,@RegionUUID,@LocalLandID,@Bitmap,@Name,@Description,@OwnerUUID,@IsGroupOwned,@Area,@AuctionID,@Category,@ClaimDate,@ClaimPrice,@GroupUUID,@SalePrice,@LandStatus,@LandFlags,@LandingType,@MediaAutoScale,@MediaTextureUUID,@MediaURL,@MusicURL,@PassHours,@PassPrice,@SnapshotUUID,@UserLocationX,@UserLocationY,@UserLocationZ,@UserLookAtX,@UserLookAtY,@UserLookAtZ,@AuthbuyerID,@OtherCleanTime)";
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.AddRange(CreateLandParameters(parcel.LandData, parcel.RegionUUID));
- conn.Open();
- cmd.ExecuteNonQuery();
- }
-
- sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- conn.Open();
- foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
- {
- cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID));
-
- cmd.ExecuteNonQuery();
- cmd.Parameters.Clear();
- }
- }
- }
-
- ///
- /// Removes a land object from DB.
- ///
- /// UUID of landobject
- public void RemoveLandObject(UUID globalID)
- {
- string sql = "delete from land where UUID=@UUID";
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
- conn.Open();
- cmd.ExecuteNonQuery();
- }
- sql = "delete from landaccesslist where LandUUID=@UUID";
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
- conn.Open();
- cmd.ExecuteNonQuery();
- }
- }
- public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
- {
- //This connector doesn't support the windlight module yet
- //Return default LL windlight settings
- return new RegionLightShareData();
- }
- public void StoreRegionWindlightSettings(RegionLightShareData wl)
- {
- //This connector doesn't support the windlight module yet
- }
- ///
- /// Loads the settings of a region.
- ///
- /// The region UUID.
- ///
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- string sql = "select * from regionsettings where regionUUID = @regionUUID";
- RegionSettings regionSettings;
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
- conn.Open();
- using (SqlDataReader reader = cmd.ExecuteReader())
- {
- if (reader.Read())
- {
- regionSettings = BuildRegionSettings(reader);
- regionSettings.OnSave += StoreRegionSettings;
-
- return regionSettings;
- }
- }
- }
-
- //If we reach this point then there are new region settings for that region
- regionSettings = new RegionSettings();
- regionSettings.RegionUUID = regionUUID;
- regionSettings.OnSave += StoreRegionSettings;
-
- //Store new values
- StoreNewRegionSettings(regionSettings);
-
- return regionSettings;
- }
-
- ///
- /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region.
- ///
- /// region settings.
- public void StoreRegionSettings(RegionSettings regionSettings)
- {
- //Little check if regionUUID already exist in DB
- string regionUUID;
- string sql = "SELECT regionUUID FROM regionsettings WHERE regionUUID = @regionUUID";
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionSettings.RegionUUID));
- conn.Open();
- regionUUID = cmd.ExecuteScalar().ToString();
- }
-
- if (string.IsNullOrEmpty(regionUUID))
- {
- StoreNewRegionSettings(regionSettings);
- }
- else
- {
- //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB
- sql =
- @"UPDATE [regionsettings] SET [block_terraform] = @block_terraform ,[block_fly] = @block_fly ,[allow_damage] = @allow_damage
-,[restrict_pushing] = @restrict_pushing ,[allow_land_resell] = @allow_land_resell ,[allow_land_join_divide] = @allow_land_join_divide
-,[block_show_in_search] = @block_show_in_search ,[agent_limit] = @agent_limit ,[object_bonus] = @object_bonus ,[maturity] = @maturity
-,[disable_scripts] = @disable_scripts ,[disable_collisions] = @disable_collisions ,[disable_physics] = @disable_physics
-,[terrain_texture_1] = @terrain_texture_1 ,[terrain_texture_2] = @terrain_texture_2 ,[terrain_texture_3] = @terrain_texture_3
-,[terrain_texture_4] = @terrain_texture_4 ,[elevation_1_nw] = @elevation_1_nw ,[elevation_2_nw] = @elevation_2_nw
-,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
-,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
-,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
-,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
- WHERE [regionUUID] = @regionUUID";
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
- conn.Open();
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- public void Shutdown()
- {
- //Not used??
- }
-
- #region Private Methods
-
- ///
- /// Serializes the terrain data for storage in DB.
- ///
- /// terrain data
- ///
- private static Array serializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
- BinaryWriter bw = new BinaryWriter(str);
-
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- double height = val[x, y];
- if (height == 0.0)
- height = double.Epsilon;
-
- bw.Write(height);
- }
-
- return str.ToArray();
- }
-
- ///
- /// Stores new regionsettings.
- ///
- /// The region settings.
- private void StoreNewRegionSettings(RegionSettings regionSettings)
- {
- string sql = @"INSERT INTO [regionsettings]
- ([regionUUID],[block_terraform],[block_fly],[allow_damage],[restrict_pushing],[allow_land_resell],[allow_land_join_divide],
- [block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
- [terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
- [elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
- [terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
- )
- VALUES
- (@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
- @block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
- @terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
- @elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
- @terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
-
- using (SqlConnection conn = new SqlConnection(m_connectionString))
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
- conn.Open();
- cmd.ExecuteNonQuery();
- }
- }
-
- #region Private DataRecord conversion methods
-
- ///
- /// Builds the region settings from a datarecod.
- ///
- /// datarecord with regionsettings.
- ///
- private static RegionSettings BuildRegionSettings(IDataRecord row)
- {
- //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
- RegionSettings newSettings = new RegionSettings();
-
- newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]);
- newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
- newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
- newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
- newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
- newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
- newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
- newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
- newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
- newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
- newSettings.Maturity = Convert.ToInt32(row["maturity"]);
- newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
- newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
- newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
- newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]);
- newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]);
- newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]);
- newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]);
- newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
- newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
- newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
- newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
- newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
- newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
- newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
- newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
- newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
- newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
- newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
- newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
- newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
- newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
- newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
- newSettings.SunVector = new Vector3(
- Convert.ToSingle(row["sunvectorx"]),
- Convert.ToSingle(row["sunvectory"]),
- Convert.ToSingle(row["sunvectorz"])
- );
- newSettings.Covenant = new UUID((Guid)row["covenant"]);
-
- newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
-
- if (row["loaded_creation_id"] is DBNull)
- newSettings.LoadedCreationID = "";
- else
- newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
- return newSettings;
- }
-
- ///
- /// Builds the land data from a datarecord.
- ///
- /// datarecord with land data
- ///
- private static LandData BuildLandData(IDataRecord row)
- {
- LandData newData = new LandData();
-
- newData.GlobalID = new UUID((Guid)row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
-
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[])row["Bitmap"];
-
- newData.Name = (string)row["Name"];
- newData.Description = (string)row["Description"];
- newData.OwnerID = new UUID((Guid)row["OwnerUUID"]);
- newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
- newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]);
- //Enum libsecondlife.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new UUID((Guid)row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]);
- //Enum. libsecondlife.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = Convert.ToByte(row["LandingType"]);
- newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
- newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]);
- newData.MediaURL = (string)row["MediaURL"];
- newData.MusicURL = (string)row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
-
- // UUID authedbuyer;
- // UUID snapshotID;
- //
- // if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
- // newData.AuthBuyerID = authedbuyer;
- //
- // if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
- // newData.SnapshotID = snapshotID;
- newData.AuthBuyerID = new UUID((Guid)row["AuthBuyerID"]);
- newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]);
-
- newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
-
- try
- {
- newData.UserLocation =
- new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
- }
- catch (InvalidCastException)
- {
- newData.UserLocation = Vector3.Zero;
- newData.UserLookAt = Vector3.Zero;
- _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
- }
-
- newData.ParcelAccessList = new List();
-
- return newData;
- }
-
- ///
- /// Builds the landaccess data from a data record.
- ///
- /// datarecord with landaccess data
- ///
- private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new UUID((Guid)row["AccessUUID"]);
- entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
- entry.Time = new DateTime();
- return entry;
- }
-
- ///
- /// Builds the prim from a datarecord.
- ///
- /// datarecord
- ///
- private static SceneObjectPart BuildPrim(IDataRecord primRow)
- {
- SceneObjectPart prim = new SceneObjectPart();
-
- prim.UUID = new UUID((Guid)primRow["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
- prim.Name = (string)primRow["Name"];
- // various text fields
- prim.Text = (string)primRow["Text"];
- prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]),
- Convert.ToInt32(primRow["ColorR"]),
- Convert.ToInt32(primRow["ColorG"]),
- Convert.ToInt32(primRow["ColorB"]));
- prim.Description = (string)primRow["Description"];
- prim.SitName = (string)primRow["SitName"];
- prim.TouchName = (string)primRow["TouchName"];
- // permissions
- prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
- prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
- prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
- prim.GroupID = new UUID((Guid)primRow["GroupID"]);
- prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]);
- // vectors
- prim.OffsetPosition = new Vector3(
- Convert.ToSingle(primRow["PositionX"]),
- Convert.ToSingle(primRow["PositionY"]),
- Convert.ToSingle(primRow["PositionZ"]));
-
- prim.GroupPosition = new Vector3(
- Convert.ToSingle(primRow["GroupPositionX"]),
- Convert.ToSingle(primRow["GroupPositionY"]),
- Convert.ToSingle(primRow["GroupPositionZ"]));
-
- prim.Velocity = new Vector3(
- Convert.ToSingle(primRow["VelocityX"]),
- Convert.ToSingle(primRow["VelocityY"]),
- Convert.ToSingle(primRow["VelocityZ"]));
-
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(primRow["AngularVelocityX"]),
- Convert.ToSingle(primRow["AngularVelocityY"]),
- Convert.ToSingle(primRow["AngularVelocityZ"]));
-
- prim.Acceleration = new Vector3(
- Convert.ToSingle(primRow["AccelerationX"]),
- Convert.ToSingle(primRow["AccelerationY"]),
- Convert.ToSingle(primRow["AccelerationZ"]));
-
- // quaternions
- prim.RotationOffset = new Quaternion(
- Convert.ToSingle(primRow["RotationX"]),
- Convert.ToSingle(primRow["RotationY"]),
- Convert.ToSingle(primRow["RotationZ"]),
- Convert.ToSingle(primRow["RotationW"]));
-
- prim.SitTargetPositionLL = new Vector3(
- Convert.ToSingle(primRow["SitTargetOffsetX"]),
- Convert.ToSingle(primRow["SitTargetOffsetY"]),
- Convert.ToSingle(primRow["SitTargetOffsetZ"]));
-
- prim.SitTargetOrientationLL = new Quaternion(
- Convert.ToSingle(primRow["SitTargetOrientX"]),
- Convert.ToSingle(primRow["SitTargetOrientY"]),
- Convert.ToSingle(primRow["SitTargetOrientZ"]),
- Convert.ToSingle(primRow["SitTargetOrientW"]));
-
- prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
- prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
- prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
- prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]);
- prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]);
-
- prim.Sound = new UUID((Guid)primRow["LoopedSound"]);
- prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
- prim.SoundFlags = 1; // If it's persisted at all, it's looped
-
- if (!(primRow["TextureAnimation"] is DBNull))
- prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
- if (!(primRow["ParticleSystem"] is DBNull))
- prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
-
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(primRow["OmegaX"]),
- Convert.ToSingle(primRow["OmegaY"]),
- Convert.ToSingle(primRow["OmegaZ"]));
-
- prim.SetCameraEyeOffset(new Vector3(
- Convert.ToSingle(primRow["CameraEyeOffsetX"]),
- Convert.ToSingle(primRow["CameraEyeOffsetY"]),
- Convert.ToSingle(primRow["CameraEyeOffsetZ"])
- ));
-
- prim.SetCameraAtOffset(new Vector3(
- Convert.ToSingle(primRow["CameraAtOffsetX"]),
- Convert.ToSingle(primRow["CameraAtOffsetY"]),
- Convert.ToSingle(primRow["CameraAtOffsetZ"])
- ));
-
- if (Convert.ToInt16(primRow["ForceMouselook"]) != 0)
- prim.SetForceMouselook(true);
-
- prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]);
-
- if (Convert.ToInt16(primRow["AllowedDrop"]) != 0)
- prim.AllowedDrop = true;
-
- if (Convert.ToInt16(primRow["DieAtEdge"]) != 0)
- prim.DIE_AT_EDGE = true;
-
- prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]);
- prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]);
-
- prim.Material = Convert.ToByte(primRow["Material"]);
-
- if (!(primRow["ClickAction"] is DBNull))
- prim.ClickAction = Convert.ToByte(primRow["ClickAction"]);
-
- prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]);
- prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]);
- if (Convert.ToInt16(primRow["PassTouches"]) != 0)
- prim.PassTouches = true;
- prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]);
-
- if (!(primRow["MediaURL"] is System.DBNull))
- prim.MediaUrl = (string)primRow["MediaURL"];
-
- return prim;
- }
-
- ///
- /// Builds the prim shape from a datarecord.
- ///
- /// The row.
- ///
- private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow)
- {
- PrimitiveBaseShape baseShape = new PrimitiveBaseShape();
-
- baseShape.Scale = new Vector3(
- Convert.ToSingle(shapeRow["ScaleX"]),
- Convert.ToSingle(shapeRow["ScaleY"]),
- Convert.ToSingle(shapeRow["ScaleZ"]));
-
- // paths
- baseShape.PCode = Convert.ToByte(shapeRow["PCode"]);
- baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]);
- baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]);
- baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]);
- baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]);
- baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]);
- baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]);
- baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]);
- baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]);
- baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]);
- baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]);
- baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]);
- baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]);
- baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]);
- baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]);
- // profile
- baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]);
- baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]);
- baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]);
- baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]);
-
- byte[] textureEntry = (byte[])shapeRow["Texture"];
- baseShape.TextureEntry = textureEntry;
-
- baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"];
-
- try
- {
- baseShape.State = Convert.ToByte(shapeRow["State"]);
- }
- catch (InvalidCastException)
- {
- }
-
- if (!(shapeRow["Media"] is System.DBNull))
- baseShape.Media = PrimitiveBaseShape.MediaList.FromXml((string)shapeRow["Media"]);
-
- return baseShape;
- }
-
- ///
- /// Build a prim inventory item from the persisted data.
- ///
- ///
- ///
- private static TaskInventoryItem BuildItem(IDataRecord inventoryRow)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]);
- taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]);
- taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]);
- taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]);
-
- taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]);
- taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]);
-
- taskItem.Name = (string)inventoryRow["name"];
- taskItem.Description = (string)inventoryRow["description"];
- taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
- taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
- taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
- taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
- taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
-
- taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]);
-
- return taskItem;
- }
-
- #endregion
-
- #region Create parameters methods
-
- ///
- /// Creates the prim inventory parameters.
- ///
- /// item in inventory.
- ///
- private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem)
- {
- List parameters = new List();
-
- parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID));
- parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID));
- parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID));
- parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID));
- parameters.Add(_Database.CreateParameter("invType", taskItem.InvType));
- parameters.Add(_Database.CreateParameter("assetType", taskItem.Type));
-
- parameters.Add(_Database.CreateParameter("name", taskItem.Name));
- parameters.Add(_Database.CreateParameter("description", taskItem.Description));
- parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate));
- parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID));
- parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID));
- parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID));
- parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID));
- parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions));
- parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions));
- parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions));
- parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions));
- parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions));
- parameters.Add(_Database.CreateParameter("flags", taskItem.Flags));
-
- return parameters.ToArray();
- }
-
- ///
- /// Creates the region setting parameters.
- ///
- /// regionsettings.
- ///
- private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings)
- {
- List parameters = new List();
-
- parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID));
- parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform));
- parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly));
- parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage));
- parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing));
- parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell));
- parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide));
- parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch));
- parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit));
- parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus));
- parameters.Add(_Database.CreateParameter("maturity", settings.Maturity));
- parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts));
- parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions));
- parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics));
- parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1));
- parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2));
- parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3));
- parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4));
- parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW));
- parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW));
- parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE));
- parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE));
- parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE));
- parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE));
- parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW));
- parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW));
- parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight));
- parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
- parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
- parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
- parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
- parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
- parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
- parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
- parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
- parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
- parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
- parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
- parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
-
- return parameters.ToArray();
- }
-
- ///
- /// Creates the land parameters.
- ///
- /// land parameters.
- /// region UUID.
- ///
- private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
- {
- List parameters = new List();
-
- parameters.Add(_Database.CreateParameter("UUID", land.GlobalID));
- parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
- parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID));
-
- // Bitmap is a byte[512]
- parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap));
-
- parameters.Add(_Database.CreateParameter("Name", land.Name));
- parameters.Add(_Database.CreateParameter("Description", land.Description));
- parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID));
- parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned));
- parameters.Add(_Database.CreateParameter("Area", land.Area));
- parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented
- parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory
- parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate));
- parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice));
- parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID));
- parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice));
- parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus
- parameters.Add(_Database.CreateParameter("LandFlags", land.Flags));
- parameters.Add(_Database.CreateParameter("LandingType", land.LandingType));
- parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale));
- parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID));
- parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL));
- parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL));
- parameters.Add(_Database.CreateParameter("PassHours", land.PassHours));
- parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice));
- parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID));
- parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X));
- parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y));
- parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z));
- parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X));
- parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y));
- parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z));
- parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID));
- parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime));
-
- return parameters.ToArray();
- }
-
- ///
- /// Creates the land access parameters.
- ///
- /// parcel access entry.
- /// parcel ID.
- ///
- private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
- {
- List parameters = new List();
-
- parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
- parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
- parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
-
- return parameters.ToArray();
- }
-
- ///
- /// Creates the prim parameters for storing in DB.
- ///
- /// Basic data of SceneObjectpart prim.
- /// The scenegroup ID.
- /// The region ID.
- ///
- private SqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- List parameters = new List();
-
- parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
- parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
- parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate));
- parameters.Add(_Database.CreateParameter("Name", prim.Name));
- parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID));
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- parameters.Add(_Database.CreateParameter("Text", prim.Text));
- parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R));
- parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G));
- parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B));
- parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A));
- parameters.Add(_Database.CreateParameter("Description", prim.Description));
- parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
- parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
- // permissions
- parameters.Add(_Database.CreateParameter("ObjectFlags", (uint)prim.Flags));
- parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
- parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
- parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
- parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID));
- parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask));
- parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask));
- parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask));
- parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask));
- parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask));
- // vectors
- parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X));
- parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y));
- parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z));
- parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X));
- parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y));
- parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z));
- parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X));
- parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y));
- parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z));
- parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X));
- parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y));
- parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z));
- parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X));
- parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y));
- parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z));
- // quaternions
- parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X));
- parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y));
- parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z));
- parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W));
-
- // Sit target
- Vector3 sitTargetPos = prim.SitTargetPositionLL;
- parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X));
- parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y));
- parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z));
-
- Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
- parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W));
- parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X));
- parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y));
- parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z));
-
- parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0]));
- parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1]));
- parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2]));
- parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3]));
- parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4]));
-
- if ((prim.SoundFlags & 1) != 0) // Looped
- {
- parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound));
- parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain));
- }
- else
- {
- parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero));
- parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f));
- }
-
- parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
- parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
-
- parameters.Add(_Database.CreateParameter("OmegaX", prim.AngularVelocity.X));
- parameters.Add(_Database.CreateParameter("OmegaY", prim.AngularVelocity.Y));
- parameters.Add(_Database.CreateParameter("OmegaZ", prim.AngularVelocity.Z));
-
- parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
- parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
- parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z));
-
- parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X));
- parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y));
- parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z));
-
- if (prim.GetForceMouselook())
- parameters.Add(_Database.CreateParameter("ForceMouselook", 1));
- else
- parameters.Add(_Database.CreateParameter("ForceMouselook", 0));
-
- parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin));
-
- if (prim.AllowedDrop)
- parameters.Add(_Database.CreateParameter("AllowedDrop", 1));
- else
- parameters.Add(_Database.CreateParameter("AllowedDrop", 0));
-
- if (prim.DIE_AT_EDGE)
- parameters.Add(_Database.CreateParameter("DieAtEdge", 1));
- else
- parameters.Add(_Database.CreateParameter("DieAtEdge", 0));
-
- parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice));
- parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType));
-
- byte clickAction = prim.ClickAction;
- parameters.Add(_Database.CreateParameter("ClickAction", clickAction));
-
- parameters.Add(_Database.CreateParameter("Material", prim.Material));
-
- parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound));
- parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume));
- if (prim.PassTouches)
- parameters.Add(_Database.CreateParameter("PassTouches", 1));
- else
- parameters.Add(_Database.CreateParameter("PassTouches", 0));
- parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
- parameters.Add(_Database.CreateParameter("MediaURL", prim.MediaUrl));
-
- return parameters.ToArray();
- }
-
- ///
- /// Creates the primshape parameters for stroing in DB.
- ///
- /// Basic data of SceneObjectpart prim.
- /// The scene group ID.
- /// The region UUID.
- ///
- private SqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- List parameters = new List();
-
- PrimitiveBaseShape s = prim.Shape;
- parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
- // shape is an enum
- parameters.Add(_Database.CreateParameter("Shape", 0));
- // vectors
- parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X));
- parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y));
- parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z));
- // paths
- parameters.Add(_Database.CreateParameter("PCode", s.PCode));
- parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin));
- parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd));
- parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX));
- parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY));
- parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX));
- parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY));
- parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew));
- parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve));
- parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset));
- parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions));
- parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX));
- parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY));
- parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist));
- parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin));
- // profile
- parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin));
- parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd));
- parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve));
- parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow));
- parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry));
- parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams));
- parameters.Add(_Database.CreateParameter("State", s.State));
- parameters.Add(_Database.CreateParameter("Media", null == s.Media ? null : s.Media.ToXml()));
-
- return parameters.ToArray();
- }
-
- #endregion
-
- #endregion
- }
-}
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
new file mode 100644
index 0000000..ae105d5
--- /dev/null
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -0,0 +1,1572 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Data.SqlClient;
+using System.Drawing;
+using System.IO;
+using System.Reflection;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Data.MSSQL
+{
+ ///
+ /// A MSSQL Interface for the Region Server.
+ ///
+ public class MSSQLSimulationData : ISimulationDataStore
+ {
+ private const string _migrationStore = "RegionStore";
+
+ // private static FileSystemDataStore Instance = new FileSystemDataStore();
+ private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// The database manager
+ ///
+ private MSSQLManager _Database;
+ private string m_connectionString;
+ ///
+ /// Initialises the region datastore
+ ///
+ /// The connection string.
+ public void Initialise(string connectionString)
+ {
+ m_connectionString = connectionString;
+ _Database = new MSSQLManager(connectionString);
+
+
+ //Migration settings
+ _Database.CheckMigration(_migrationStore);
+ }
+
+ ///
+ /// Dispose the database
+ ///
+ public void Dispose() { }
+
+ #region SceneObjectGroup region for loading and Store of the scene.
+
+ ///
+ /// Loads the objects present in the region.
+ ///
+ /// The region UUID.
+ ///
+ public List LoadObjects(UUID regionUUID)
+ {
+ UUID lastGroupID = UUID.Zero;
+
+ Dictionary prims = new Dictionary();
+ Dictionary objects = new Dictionary();
+ SceneObjectGroup grp = null;
+
+ string sql = "SELECT *, " +
+ "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
+ "FROM prims " +
+ "LEFT JOIN primshapes ON prims.UUID = primshapes.UUID " +
+ "WHERE RegionUUID = @RegionUUID " +
+ "ORDER BY SceneGroupID asc, sort asc, LinkNumber asc";
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand command = new SqlCommand(sql, conn))
+ {
+ command.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
+ conn.Open();
+ using (SqlDataReader reader = command.ExecuteReader())
+ {
+ while (reader.Read())
+ {
+ SceneObjectPart sceneObjectPart = BuildPrim(reader);
+ if (reader["Shape"] is DBNull)
+ sceneObjectPart.Shape = PrimitiveBaseShape.Default;
+ else
+ sceneObjectPart.Shape = BuildShape(reader);
+
+ prims[sceneObjectPart.UUID] = sceneObjectPart;
+
+ UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
+
+ if (groupID != lastGroupID) // New SOG
+ {
+ if (grp != null)
+ objects[grp.UUID] = grp;
+
+ lastGroupID = groupID;
+
+ // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
+ // recorded as the root prim (for which the UUID must equal the persisted group UUID). In
+ // this case, force the UUID to be the same as the group UUID so that at least these can be
+ // deleted (we need to change the UUID so that any other prims in the linkset can also be
+ // deleted).
+ if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero)
+ {
+ _Log.WarnFormat(
+ "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID",
+ sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
+
+ sceneObjectPart.UUID = groupID;
+ }
+
+ grp = new SceneObjectGroup(sceneObjectPart);
+ }
+ else
+ {
+ // Black magic to preserve link numbers
+ // Why is this needed, fix this in AddPart method.
+ int link = sceneObjectPart.LinkNum;
+
+ grp.AddPart(sceneObjectPart);
+
+ if (link != 0)
+ sceneObjectPart.LinkNum = link;
+ }
+ }
+ }
+ }
+
+ if (grp != null)
+ objects[grp.UUID] = grp;
+
+ // Instead of attempting to LoadItems on every prim,
+ // most of which probably have no items... get a
+ // list from DB of all prims which have items and
+ // LoadItems only on those
+ List primsWithInventory = new List();
+ string qry = "select distinct primID from primitems";
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand command = new SqlCommand(qry, conn))
+ {
+ conn.Open();
+ using (SqlDataReader itemReader = command.ExecuteReader())
+ {
+ while (itemReader.Read())
+ {
+ if (!(itemReader["primID"] is DBNull))
+ {
+ UUID primID = new UUID(itemReader["primID"].ToString());
+ if (prims.ContainsKey(primID))
+ {
+ primsWithInventory.Add(prims[primID]);
+ }
+ }
+ }
+ }
+ }
+
+ LoadItems(primsWithInventory);
+
+ _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
+
+ return new List(objects.Values);
+ }
+
+ ///
+ /// Load in the prim's persisted inventory.
+ ///
+ /// all prims with inventory on a region
+ private void LoadItems(List allPrimsWithInventory)
+ {
+ string sql = "SELECT * FROM primitems WHERE PrimID = @PrimID";
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand command = new SqlCommand(sql, conn))
+ {
+ conn.Open();
+ foreach (SceneObjectPart objectPart in allPrimsWithInventory)
+ {
+ command.Parameters.Clear();
+ command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
+
+ List inventory = new List();
+
+ using (SqlDataReader reader = command.ExecuteReader())
+ {
+ while (reader.Read())
+ {
+ TaskInventoryItem item = BuildItem(reader);
+
+ item.ParentID = objectPart.UUID; // Values in database are
+ // often wrong
+ inventory.Add(item);
+ }
+ }
+
+ objectPart.Inventory.RestoreInventoryItems(inventory);
+ }
+ }
+ }
+
+ ///
+ /// Stores all object's details apart from inventory
+ ///
+ ///
+ ///
+ public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+ {
+ _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ {
+ conn.Open();
+ SqlTransaction transaction = conn.BeginTransaction();
+
+ try
+ {
+ foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
+ {
+ //Update prim
+ using (SqlCommand sqlCommand = conn.CreateCommand())
+ {
+ sqlCommand.Transaction = transaction;
+ try
+ {
+ StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
+ }
+ catch (SqlException sqlEx)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
+ throw;
+ }
+ }
+
+ //Update primshapes
+ using (SqlCommand sqlCommand = conn.CreateCommand())
+ {
+ sqlCommand.Transaction = transaction;
+ try
+ {
+ StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
+ }
+ catch (SqlException sqlEx)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
+ throw;
+ }
+ }
+ }
+
+ transaction.Commit();
+ }
+ catch (Exception ex)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
+ try
+ {
+ transaction.Rollback();
+ }
+ catch (Exception ex2)
+ {
+ //Show error
+ _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
+
+ }
+ }
+ }
+ }
+
+ ///
+ /// Stores the prim of the sceneobjectpart.
+ ///
+ /// The sceneobjectpart or prim.
+ /// The SQL command with the transaction.
+ /// The scenegroup UUID.
+ /// The region UUID.
+ private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+ {
+ //Big query to update or insert a new prim.
+ //Note for SQL Server 2008 this could be simplified
+ string queryPrims = @"
+IF EXISTS (SELECT UUID FROM prims WHERE UUID = @UUID)
+ BEGIN
+ UPDATE prims SET
+ CreationDate = @CreationDate, Name = @Name, Text = @Text, Description = @Description, SitName = @SitName,
+ TouchName = @TouchName, ObjectFlags = @ObjectFlags, OwnerMask = @OwnerMask, NextOwnerMask = @NextOwnerMask, GroupMask = @GroupMask,
+ EveryoneMask = @EveryoneMask, BaseMask = @BaseMask, PositionX = @PositionX, PositionY = @PositionY, PositionZ = @PositionZ,
+ GroupPositionX = @GroupPositionX, GroupPositionY = @GroupPositionY, GroupPositionZ = @GroupPositionZ, VelocityX = @VelocityX,
+ VelocityY = @VelocityY, VelocityZ = @VelocityZ, AngularVelocityX = @AngularVelocityX, AngularVelocityY = @AngularVelocityY,
+ AngularVelocityZ = @AngularVelocityZ, AccelerationX = @AccelerationX, AccelerationY = @AccelerationY,
+ AccelerationZ = @AccelerationZ, RotationX = @RotationX, RotationY = @RotationY, RotationZ = @RotationZ, RotationW = @RotationW,
+ SitTargetOffsetX = @SitTargetOffsetX, SitTargetOffsetY = @SitTargetOffsetY, SitTargetOffsetZ = @SitTargetOffsetZ,
+ SitTargetOrientW = @SitTargetOrientW, SitTargetOrientX = @SitTargetOrientX, SitTargetOrientY = @SitTargetOrientY,
+ SitTargetOrientZ = @SitTargetOrientZ, RegionUUID = @RegionUUID, CreatorID = @CreatorID, OwnerID = @OwnerID, GroupID = @GroupID,
+ LastOwnerID = @LastOwnerID, SceneGroupID = @SceneGroupID, PayPrice = @PayPrice, PayButton1 = @PayButton1, PayButton2 = @PayButton2,
+ PayButton3 = @PayButton3, PayButton4 = @PayButton4, LoopedSound = @LoopedSound, LoopedSoundGain = @LoopedSoundGain,
+ TextureAnimation = @TextureAnimation, OmegaX = @OmegaX, OmegaY = @OmegaY, OmegaZ = @OmegaZ, CameraEyeOffsetX = @CameraEyeOffsetX,
+ CameraEyeOffsetY = @CameraEyeOffsetY, CameraEyeOffsetZ = @CameraEyeOffsetZ, CameraAtOffsetX = @CameraAtOffsetX,
+ CameraAtOffsetY = @CameraAtOffsetY, CameraAtOffsetZ = @CameraAtOffsetZ, ForceMouselook = @ForceMouselook,
+ ScriptAccessPin = @ScriptAccessPin, AllowedDrop = @AllowedDrop, DieAtEdge = @DieAtEdge, SalePrice = @SalePrice,
+ SaleType = @SaleType, ColorR = @ColorR, ColorG = @ColorG, ColorB = @ColorB, ColorA = @ColorA, ParticleSystem = @ParticleSystem,
+ ClickAction = @ClickAction, Material = @Material, CollisionSound = @CollisionSound, CollisionSoundVolume = @CollisionSoundVolume, PassTouches = @PassTouches,
+ LinkNumber = @LinkNumber, MediaURL = @MediaURL
+ WHERE UUID = @UUID
+ END
+ELSE
+ BEGIN
+ INSERT INTO
+ prims (
+ UUID, CreationDate, Name, Text, Description, SitName, TouchName, ObjectFlags, OwnerMask, NextOwnerMask, GroupMask,
+ EveryoneMask, BaseMask, PositionX, PositionY, PositionZ, GroupPositionX, GroupPositionY, GroupPositionZ, VelocityX,
+ VelocityY, VelocityZ, AngularVelocityX, AngularVelocityY, AngularVelocityZ, AccelerationX, AccelerationY, AccelerationZ,
+ RotationX, RotationY, RotationZ, RotationW, SitTargetOffsetX, SitTargetOffsetY, SitTargetOffsetZ, SitTargetOrientW,
+ SitTargetOrientX, SitTargetOrientY, SitTargetOrientZ, RegionUUID, CreatorID, OwnerID, GroupID, LastOwnerID, SceneGroupID,
+ PayPrice, PayButton1, PayButton2, PayButton3, PayButton4, LoopedSound, LoopedSoundGain, TextureAnimation, OmegaX,
+ OmegaY, OmegaZ, CameraEyeOffsetX, CameraEyeOffsetY, CameraEyeOffsetZ, CameraAtOffsetX, CameraAtOffsetY, CameraAtOffsetZ,
+ ForceMouselook, ScriptAccessPin, AllowedDrop, DieAtEdge, SalePrice, SaleType, ColorR, ColorG, ColorB, ColorA,
+ ParticleSystem, ClickAction, Material, CollisionSound, CollisionSoundVolume, PassTouches, LinkNumber, MediaURL
+ ) VALUES (
+ @UUID, @CreationDate, @Name, @Text, @Description, @SitName, @TouchName, @ObjectFlags, @OwnerMask, @NextOwnerMask, @GroupMask,
+ @EveryoneMask, @BaseMask, @PositionX, @PositionY, @PositionZ, @GroupPositionX, @GroupPositionY, @GroupPositionZ, @VelocityX,
+ @VelocityY, @VelocityZ, @AngularVelocityX, @AngularVelocityY, @AngularVelocityZ, @AccelerationX, @AccelerationY, @AccelerationZ,
+ @RotationX, @RotationY, @RotationZ, @RotationW, @SitTargetOffsetX, @SitTargetOffsetY, @SitTargetOffsetZ, @SitTargetOrientW,
+ @SitTargetOrientX, @SitTargetOrientY, @SitTargetOrientZ, @RegionUUID, @CreatorID, @OwnerID, @GroupID, @LastOwnerID, @SceneGroupID,
+ @PayPrice, @PayButton1, @PayButton2, @PayButton3, @PayButton4, @LoopedSound, @LoopedSoundGain, @TextureAnimation, @OmegaX,
+ @OmegaY, @OmegaZ, @CameraEyeOffsetX, @CameraEyeOffsetY, @CameraEyeOffsetZ, @CameraAtOffsetX, @CameraAtOffsetY, @CameraAtOffsetZ,
+ @ForceMouselook, @ScriptAccessPin, @AllowedDrop, @DieAtEdge, @SalePrice, @SaleType, @ColorR, @ColorG, @ColorB, @ColorA,
+ @ParticleSystem, @ClickAction, @Material, @CollisionSound, @CollisionSoundVolume, @PassTouches, @LinkNumber, @MediaURL
+ )
+ END";
+
+ //Set commandtext.
+ sqlCommand.CommandText = queryPrims;
+ //Add parameters
+ sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID));
+
+ //Execute the query. If it fails then error is trapped in calling function
+ sqlCommand.ExecuteNonQuery();
+ }
+
+ ///
+ /// Stores the scene object prim shapes.
+ ///
+ /// The sceneobjectpart containing prim shape.
+ /// The SQL command with the transaction.
+ /// The scenegroup UUID.
+ /// The region UUID.
+ private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+ {
+ //Big query to or insert or update primshapes
+ //Note for SQL Server 2008 this can be simplified
+ string queryPrimShapes = @"
+IF EXISTS (SELECT UUID FROM primshapes WHERE UUID = @UUID)
+ BEGIN
+ UPDATE primshapes SET
+ Shape = @Shape, ScaleX = @ScaleX, ScaleY = @ScaleY, ScaleZ = @ScaleZ, PCode = @PCode, PathBegin = @PathBegin,
+ PathEnd = @PathEnd, PathScaleX = @PathScaleX, PathScaleY = @PathScaleY, PathShearX = @PathShearX, PathShearY = @PathShearY,
+ PathSkew = @PathSkew, PathCurve = @PathCurve, PathRadiusOffset = @PathRadiusOffset, PathRevolutions = @PathRevolutions,
+ PathTaperX = @PathTaperX, PathTaperY = @PathTaperY, PathTwist = @PathTwist, PathTwistBegin = @PathTwistBegin,
+ ProfileBegin = @ProfileBegin, ProfileEnd = @ProfileEnd, ProfileCurve = @ProfileCurve, ProfileHollow = @ProfileHollow,
+ Texture = @Texture, ExtraParams = @ExtraParams, State = @State, Media = @Media
+ WHERE UUID = @UUID
+ END
+ELSE
+ BEGIN
+ INSERT INTO
+ primshapes (
+ UUID, Shape, ScaleX, ScaleY, ScaleZ, PCode, PathBegin, PathEnd, PathScaleX, PathScaleY, PathShearX, PathShearY,
+ PathSkew, PathCurve, PathRadiusOffset, PathRevolutions, PathTaperX, PathTaperY, PathTwist, PathTwistBegin, ProfileBegin,
+ ProfileEnd, ProfileCurve, ProfileHollow, Texture, ExtraParams, State, Media
+ ) VALUES (
+ @UUID, @Shape, @ScaleX, @ScaleY, @ScaleZ, @PCode, @PathBegin, @PathEnd, @PathScaleX, @PathScaleY, @PathShearX, @PathShearY,
+ @PathSkew, @PathCurve, @PathRadiusOffset, @PathRevolutions, @PathTaperX, @PathTaperY, @PathTwist, @PathTwistBegin, @ProfileBegin,
+ @ProfileEnd, @ProfileCurve, @ProfileHollow, @Texture, @ExtraParams, @State, @Media
+ )
+ END";
+
+ //Set commandtext.
+ sqlCommand.CommandText = queryPrimShapes;
+
+ //Add parameters
+ sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID));
+
+ //Execute the query. If it fails then error is trapped in calling function
+ sqlCommand.ExecuteNonQuery();
+
+ }
+
+ ///
+ /// Removes a object from the database.
+ /// Meaning removing it from tables Prims, PrimShapes and PrimItems
+ ///
+ /// id of scenegroup
+ /// regionUUID (is this used anyway
+ public void RemoveObject(UUID objectID, UUID regionUUID)
+ {
+ _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID);
+
+ //Remove from prims and primsitem table
+ string sqlPrims = "DELETE FROM PRIMS WHERE SceneGroupID = @objectID";
+ string sqlPrimItems = "DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
+ string sqlPrimShapes = "DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
+
+ lock (_Database)
+ {
+ //Using the non transaction mode.
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand())
+ {
+ cmd.Connection = conn;
+ cmd.CommandText = sqlPrimShapes;
+ conn.Open();
+ cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID));
+ cmd.ExecuteNonQuery();
+
+ cmd.CommandText = sqlPrimItems;
+ cmd.ExecuteNonQuery();
+
+ cmd.CommandText = sqlPrims;
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ /// Store the inventory of a prim. Warning deletes everything first and then adds all again.
+ ///
+ ///
+ ///
+ public void StorePrimInventory(UUID primID, ICollection items)
+ {
+ //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID);
+
+ //Statement from MySQL section!
+ // For now, we're just going to crudely remove all the previous inventory items
+ // no matter whether they have changed or not, and replace them with the current set.
+
+ //Delete everything from PrimID
+ //TODO add index on PrimID in DB, if not already exist
+
+ string sql = "DELETE PRIMITEMS WHERE primID = @primID";
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@primID", primID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ sql =
+ @"INSERT INTO primitems (
+ itemID,primID,assetID,parentFolderID,invType,assetType,name,description,creationDate,creatorID,ownerID,lastOwnerID,groupID,
+ nextPermissions,currentPermissions,basePermissions,everyonePermissions,groupPermissions,flags)
+ VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID,
+ @lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)";
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ foreach (TaskInventoryItem taskItem in items)
+ {
+ cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+
+ cmd.Parameters.Clear();
+ }
+ }
+ }
+
+ #endregion
+
+ ///
+ /// Loads the terrain map.
+ ///
+ /// regionID.
+ ///
+ public double[,] LoadTerrain(UUID regionID)
+ {
+ double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
+ terrain.Initialize();
+
+ string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ // MySqlParameter param = new MySqlParameter();
+ cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+ conn.Open();
+ using (SqlDataReader reader = cmd.ExecuteReader())
+ {
+ int rev;
+ if (reader.Read())
+ {
+ MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
+ BinaryReader br = new BinaryReader(str);
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ {
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ terrain[x, y] = br.ReadDouble();
+ }
+ }
+ rev = (int)reader["Revision"];
+ }
+ else
+ {
+ _Log.Info("[REGION DB]: No terrain found for region");
+ return null;
+ }
+ _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
+ }
+ }
+
+ return terrain;
+ }
+
+ ///
+ /// Stores the terrain map to DB.
+ ///
+ /// terrain map data.
+ /// regionID.
+ public void StoreTerrain(double[,] terrain, UUID regionID)
+ {
+ int revision = Util.UnixTimeSinceEpoch();
+
+ //Delete old terrain map
+ string sql = "delete from terrain where RegionUUID=@RegionUUID";
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)";
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+ cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision));
+ cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain)));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ _Log.Info("[REGION DB]: Stored terrain revision r " + revision);
+ }
+
+ ///
+ /// Loads all the land objects of a region.
+ ///
+ /// The region UUID.
+ ///
+ public List LoadLandObjects(UUID regionUUID)
+ {
+ List LandDataForRegion = new List();
+
+ string sql = "select * from land where RegionUUID = @RegionUUID";
+
+ //Retrieve all land data from region
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionUUID));
+ conn.Open();
+ using (SqlDataReader readerLandData = cmd.ExecuteReader())
+ {
+ while (readerLandData.Read())
+ {
+ LandDataForRegion.Add(BuildLandData(readerLandData));
+ }
+ }
+ }
+
+ //Retrieve all accesslist data for all landdata
+ foreach (LandData LandData in LandDataForRegion)
+ {
+ sql = "select * from landaccesslist where LandUUID = @LandUUID";
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@LandUUID", LandData.GlobalID));
+ conn.Open();
+ using (SqlDataReader readerAccessList = cmd.ExecuteReader())
+ {
+ while (readerAccessList.Read())
+ {
+ LandData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList));
+ }
+ }
+ }
+ }
+
+ //Return data
+ return LandDataForRegion;
+ }
+
+ ///
+ /// Stores land object with landaccess list.
+ ///
+ /// parcel data.
+ public void StoreLandObject(ILandObject parcel)
+ {
+ //As this is only one record in land table I just delete all and then add a new record.
+ //As the delete landaccess is already in the mysql code
+
+ //Delete old values
+ RemoveLandObject(parcel.LandData.GlobalID);
+
+ //Insert new values
+ string sql = @"INSERT INTO [land]
+([UUID],[RegionUUID],[LocalLandID],[Bitmap],[Name],[Description],[OwnerUUID],[IsGroupOwned],[Area],[AuctionID],[Category],[ClaimDate],[ClaimPrice],[GroupUUID],[SalePrice],[LandStatus],[LandFlags],[LandingType],[MediaAutoScale],[MediaTextureUUID],[MediaURL],[MusicURL],[PassHours],[PassPrice],[SnapshotUUID],[UserLocationX],[UserLocationY],[UserLocationZ],[UserLookAtX],[UserLookAtY],[UserLookAtZ],[AuthbuyerID],[OtherCleanTime])
+VALUES
+(@UUID,@RegionUUID,@LocalLandID,@Bitmap,@Name,@Description,@OwnerUUID,@IsGroupOwned,@Area,@AuctionID,@Category,@ClaimDate,@ClaimPrice,@GroupUUID,@SalePrice,@LandStatus,@LandFlags,@LandingType,@MediaAutoScale,@MediaTextureUUID,@MediaURL,@MusicURL,@PassHours,@PassPrice,@SnapshotUUID,@UserLocationX,@UserLocationY,@UserLocationZ,@UserLookAtX,@UserLookAtY,@UserLookAtZ,@AuthbuyerID,@OtherCleanTime)";
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.AddRange(CreateLandParameters(parcel.LandData, parcel.RegionUUID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ conn.Open();
+ foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
+ {
+ cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID));
+
+ cmd.ExecuteNonQuery();
+ cmd.Parameters.Clear();
+ }
+ }
+ }
+
+ ///
+ /// Removes a land object from DB.
+ ///
+ /// UUID of landobject
+ public void RemoveLandObject(UUID globalID)
+ {
+ string sql = "delete from land where UUID=@UUID";
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ sql = "delete from landaccesslist where LandUUID=@UUID";
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+ public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
+ {
+ //This connector doesn't support the windlight module yet
+ //Return default LL windlight settings
+ return new RegionLightShareData();
+ }
+ public void StoreRegionWindlightSettings(RegionLightShareData wl)
+ {
+ //This connector doesn't support the windlight module yet
+ }
+ ///
+ /// Loads the settings of a region.
+ ///
+ /// The region UUID.
+ ///
+ public RegionSettings LoadRegionSettings(UUID regionUUID)
+ {
+ string sql = "select * from regionsettings where regionUUID = @regionUUID";
+ RegionSettings regionSettings;
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
+ conn.Open();
+ using (SqlDataReader reader = cmd.ExecuteReader())
+ {
+ if (reader.Read())
+ {
+ regionSettings = BuildRegionSettings(reader);
+ regionSettings.OnSave += StoreRegionSettings;
+
+ return regionSettings;
+ }
+ }
+ }
+
+ //If we reach this point then there are new region settings for that region
+ regionSettings = new RegionSettings();
+ regionSettings.RegionUUID = regionUUID;
+ regionSettings.OnSave += StoreRegionSettings;
+
+ //Store new values
+ StoreNewRegionSettings(regionSettings);
+
+ return regionSettings;
+ }
+
+ ///
+ /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region.
+ ///
+ /// region settings.
+ public void StoreRegionSettings(RegionSettings regionSettings)
+ {
+ //Little check if regionUUID already exist in DB
+ string regionUUID;
+ string sql = "SELECT regionUUID FROM regionsettings WHERE regionUUID = @regionUUID";
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionSettings.RegionUUID));
+ conn.Open();
+ regionUUID = cmd.ExecuteScalar().ToString();
+ }
+
+ if (string.IsNullOrEmpty(regionUUID))
+ {
+ StoreNewRegionSettings(regionSettings);
+ }
+ else
+ {
+ //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB
+ sql =
+ @"UPDATE [regionsettings] SET [block_terraform] = @block_terraform ,[block_fly] = @block_fly ,[allow_damage] = @allow_damage
+,[restrict_pushing] = @restrict_pushing ,[allow_land_resell] = @allow_land_resell ,[allow_land_join_divide] = @allow_land_join_divide
+,[block_show_in_search] = @block_show_in_search ,[agent_limit] = @agent_limit ,[object_bonus] = @object_bonus ,[maturity] = @maturity
+,[disable_scripts] = @disable_scripts ,[disable_collisions] = @disable_collisions ,[disable_physics] = @disable_physics
+,[terrain_texture_1] = @terrain_texture_1 ,[terrain_texture_2] = @terrain_texture_2 ,[terrain_texture_3] = @terrain_texture_3
+,[terrain_texture_4] = @terrain_texture_4 ,[elevation_1_nw] = @elevation_1_nw ,[elevation_2_nw] = @elevation_2_nw
+,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
+,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
+,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
+,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
+ WHERE [regionUUID] = @regionUUID";
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ public void Shutdown()
+ {
+ //Not used??
+ }
+
+ #region Private Methods
+
+ ///
+ /// Serializes the terrain data for storage in DB.
+ ///
+ /// terrain data
+ ///
+ private static Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ double height = val[x, y];
+ if (height == 0.0)
+ height = double.Epsilon;
+
+ bw.Write(height);
+ }
+
+ return str.ToArray();
+ }
+
+ ///
+ /// Stores new regionsettings.
+ ///
+ /// The region settings.
+ private void StoreNewRegionSettings(RegionSettings regionSettings)
+ {
+ string sql = @"INSERT INTO [regionsettings]
+ ([regionUUID],[block_terraform],[block_fly],[allow_damage],[restrict_pushing],[allow_land_resell],[allow_land_join_divide],
+ [block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
+ [terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
+ [elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
+ [terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
+ )
+ VALUES
+ (@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
+ @block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
+ @terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
+ @elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
+ @terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
+
+ using (SqlConnection conn = new SqlConnection(m_connectionString))
+ using (SqlCommand cmd = new SqlCommand(sql, conn))
+ {
+ cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+
+ #region Private DataRecord conversion methods
+
+ ///
+ /// Builds the region settings from a datarecod.
+ ///
+ /// datarecord with regionsettings.
+ ///
+ private static RegionSettings BuildRegionSettings(IDataRecord row)
+ {
+ //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
+ RegionSettings newSettings = new RegionSettings();
+
+ newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]);
+ newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
+ newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
+ newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
+ newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
+ newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
+ newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
+ newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
+ newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
+ newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
+ newSettings.Maturity = Convert.ToInt32(row["maturity"]);
+ newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
+ newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
+ newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
+ newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]);
+ newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]);
+ newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]);
+ newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]);
+ newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
+ newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
+ newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
+ newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
+ newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
+ newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
+ newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
+ newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
+ newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
+ newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
+ newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
+ newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
+ newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
+ newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
+ newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
+ newSettings.SunVector = new Vector3(
+ Convert.ToSingle(row["sunvectorx"]),
+ Convert.ToSingle(row["sunvectory"]),
+ Convert.ToSingle(row["sunvectorz"])
+ );
+ newSettings.Covenant = new UUID((Guid)row["covenant"]);
+
+ newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
+
+ if (row["loaded_creation_id"] is DBNull)
+ newSettings.LoadedCreationID = "";
+ else
+ newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
+ return newSettings;
+ }
+
+ ///
+ /// Builds the land data from a datarecord.
+ ///
+ /// datarecord with land data
+ ///
+ private static LandData BuildLandData(IDataRecord row)
+ {
+ LandData newData = new LandData();
+
+ newData.GlobalID = new UUID((Guid)row["UUID"]);
+ newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.Bitmap = (Byte[])row["Bitmap"];
+
+ newData.Name = (string)row["Name"];
+ newData.Description = (string)row["Description"];
+ newData.OwnerID = new UUID((Guid)row["OwnerUUID"]);
+ newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
+ newData.Area = Convert.ToInt32(row["Area"]);
+ newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]);
+ //Enum libsecondlife.Parcel.ParcelCategory
+ newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.GroupID = new UUID((Guid)row["GroupUUID"]);
+ newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]);
+ //Enum. libsecondlife.Parcel.ParcelStatus
+ newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+ newData.LandingType = Convert.ToByte(row["LandingType"]);
+ newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
+ newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]);
+ newData.MediaURL = (string)row["MediaURL"];
+ newData.MusicURL = (string)row["MusicURL"];
+ newData.PassHours = Convert.ToSingle(row["PassHours"]);
+ newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+
+ // UUID authedbuyer;
+ // UUID snapshotID;
+ //
+ // if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
+ // newData.AuthBuyerID = authedbuyer;
+ //
+ // if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
+ // newData.SnapshotID = snapshotID;
+ newData.AuthBuyerID = new UUID((Guid)row["AuthBuyerID"]);
+ newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]);
+
+ newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
+
+ try
+ {
+ newData.UserLocation =
+ new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.UserLookAt =
+ new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+ }
+ catch (InvalidCastException)
+ {
+ newData.UserLocation = Vector3.Zero;
+ newData.UserLookAt = Vector3.Zero;
+ _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
+ }
+
+ newData.ParcelAccessList = new List();
+
+ return newData;
+ }
+
+ ///
+ /// Builds the landaccess data from a data record.
+ ///
+ /// datarecord with landaccess data
+ ///
+ private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = new UUID((Guid)row["AccessUUID"]);
+ entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ ///
+ /// Builds the prim from a datarecord.
+ ///
+ /// datarecord
+ ///
+ private static SceneObjectPart BuildPrim(IDataRecord primRow)
+ {
+ SceneObjectPart prim = new SceneObjectPart();
+
+ prim.UUID = new UUID((Guid)primRow["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
+ prim.Name = (string)primRow["Name"];
+ // various text fields
+ prim.Text = (string)primRow["Text"];
+ prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]),
+ Convert.ToInt32(primRow["ColorR"]),
+ Convert.ToInt32(primRow["ColorG"]),
+ Convert.ToInt32(primRow["ColorB"]));
+ prim.Description = (string)primRow["Description"];
+ prim.SitName = (string)primRow["SitName"];
+ prim.TouchName = (string)primRow["TouchName"];
+ // permissions
+ prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
+ prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
+ prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
+ prim.GroupID = new UUID((Guid)primRow["GroupID"]);
+ prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new Vector3(
+ Convert.ToSingle(primRow["PositionX"]),
+ Convert.ToSingle(primRow["PositionY"]),
+ Convert.ToSingle(primRow["PositionZ"]));
+
+ prim.GroupPosition = new Vector3(
+ Convert.ToSingle(primRow["GroupPositionX"]),
+ Convert.ToSingle(primRow["GroupPositionY"]),
+ Convert.ToSingle(primRow["GroupPositionZ"]));
+
+ prim.Velocity = new Vector3(
+ Convert.ToSingle(primRow["VelocityX"]),
+ Convert.ToSingle(primRow["VelocityY"]),
+ Convert.ToSingle(primRow["VelocityZ"]));
+
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(primRow["AngularVelocityX"]),
+ Convert.ToSingle(primRow["AngularVelocityY"]),
+ Convert.ToSingle(primRow["AngularVelocityZ"]));
+
+ prim.Acceleration = new Vector3(
+ Convert.ToSingle(primRow["AccelerationX"]),
+ Convert.ToSingle(primRow["AccelerationY"]),
+ Convert.ToSingle(primRow["AccelerationZ"]));
+
+ // quaternions
+ prim.RotationOffset = new Quaternion(
+ Convert.ToSingle(primRow["RotationX"]),
+ Convert.ToSingle(primRow["RotationY"]),
+ Convert.ToSingle(primRow["RotationZ"]),
+ Convert.ToSingle(primRow["RotationW"]));
+
+ prim.SitTargetPositionLL = new Vector3(
+ Convert.ToSingle(primRow["SitTargetOffsetX"]),
+ Convert.ToSingle(primRow["SitTargetOffsetY"]),
+ Convert.ToSingle(primRow["SitTargetOffsetZ"]));
+
+ prim.SitTargetOrientationLL = new Quaternion(
+ Convert.ToSingle(primRow["SitTargetOrientX"]),
+ Convert.ToSingle(primRow["SitTargetOrientY"]),
+ Convert.ToSingle(primRow["SitTargetOrientZ"]),
+ Convert.ToSingle(primRow["SitTargetOrientW"]));
+
+ prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
+ prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
+ prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
+ prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]);
+ prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]);
+
+ prim.Sound = new UUID((Guid)primRow["LoopedSound"]);
+ prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
+ prim.SoundFlags = 1; // If it's persisted at all, it's looped
+
+ if (!(primRow["TextureAnimation"] is DBNull))
+ prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
+ if (!(primRow["ParticleSystem"] is DBNull))
+ prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
+
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(primRow["OmegaX"]),
+ Convert.ToSingle(primRow["OmegaY"]),
+ Convert.ToSingle(primRow["OmegaZ"]));
+
+ prim.SetCameraEyeOffset(new Vector3(
+ Convert.ToSingle(primRow["CameraEyeOffsetX"]),
+ Convert.ToSingle(primRow["CameraEyeOffsetY"]),
+ Convert.ToSingle(primRow["CameraEyeOffsetZ"])
+ ));
+
+ prim.SetCameraAtOffset(new Vector3(
+ Convert.ToSingle(primRow["CameraAtOffsetX"]),
+ Convert.ToSingle(primRow["CameraAtOffsetY"]),
+ Convert.ToSingle(primRow["CameraAtOffsetZ"])
+ ));
+
+ if (Convert.ToInt16(primRow["ForceMouselook"]) != 0)
+ prim.SetForceMouselook(true);
+
+ prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]);
+
+ if (Convert.ToInt16(primRow["AllowedDrop"]) != 0)
+ prim.AllowedDrop = true;
+
+ if (Convert.ToInt16(primRow["DieAtEdge"]) != 0)
+ prim.DIE_AT_EDGE = true;
+
+ prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]);
+ prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]);
+
+ prim.Material = Convert.ToByte(primRow["Material"]);
+
+ if (!(primRow["ClickAction"] is DBNull))
+ prim.ClickAction = Convert.ToByte(primRow["ClickAction"]);
+
+ prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]);
+ prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]);
+ if (Convert.ToInt16(primRow["PassTouches"]) != 0)
+ prim.PassTouches = true;
+ prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]);
+
+ if (!(primRow["MediaURL"] is System.DBNull))
+ prim.MediaUrl = (string)primRow["MediaURL"];
+
+ return prim;
+ }
+
+ ///
+ /// Builds the prim shape from a datarecord.
+ ///
+ /// The row.
+ ///
+ private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow)
+ {
+ PrimitiveBaseShape baseShape = new PrimitiveBaseShape();
+
+ baseShape.Scale = new Vector3(
+ Convert.ToSingle(shapeRow["ScaleX"]),
+ Convert.ToSingle(shapeRow["ScaleY"]),
+ Convert.ToSingle(shapeRow["ScaleZ"]));
+
+ // paths
+ baseShape.PCode = Convert.ToByte(shapeRow["PCode"]);
+ baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]);
+ baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]);
+ baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]);
+ baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]);
+ baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]);
+ baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]);
+ baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]);
+ baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]);
+ baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]);
+ baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]);
+ baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]);
+ baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]);
+ baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]);
+ baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]);
+ // profile
+ baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]);
+ baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]);
+ baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]);
+ baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]);
+
+ byte[] textureEntry = (byte[])shapeRow["Texture"];
+ baseShape.TextureEntry = textureEntry;
+
+ baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"];
+
+ try
+ {
+ baseShape.State = Convert.ToByte(shapeRow["State"]);
+ }
+ catch (InvalidCastException)
+ {
+ }
+
+ if (!(shapeRow["Media"] is System.DBNull))
+ baseShape.Media = PrimitiveBaseShape.MediaList.FromXml((string)shapeRow["Media"]);
+
+ return baseShape;
+ }
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private static TaskInventoryItem BuildItem(IDataRecord inventoryRow)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]);
+ taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]);
+ taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]);
+ taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]);
+ taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]);
+
+ taskItem.Name = (string)inventoryRow["name"];
+ taskItem.Description = (string)inventoryRow["description"];
+ taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
+ taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
+ taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
+ taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
+ taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
+
+ taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]);
+ taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]);
+ taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]);
+ taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]);
+ taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]);
+ taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]);
+
+ return taskItem;
+ }
+
+ #endregion
+
+ #region Create parameters methods
+
+ ///
+ /// Creates the prim inventory parameters.
+ ///
+ /// item in inventory.
+ ///
+ private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID));
+ parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID));
+ parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID));
+ parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID));
+ parameters.Add(_Database.CreateParameter("invType", taskItem.InvType));
+ parameters.Add(_Database.CreateParameter("assetType", taskItem.Type));
+
+ parameters.Add(_Database.CreateParameter("name", taskItem.Name));
+ parameters.Add(_Database.CreateParameter("description", taskItem.Description));
+ parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate));
+ parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID));
+ parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID));
+ parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID));
+ parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID));
+ parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions));
+ parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions));
+ parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions));
+ parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions));
+ parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions));
+ parameters.Add(_Database.CreateParameter("flags", taskItem.Flags));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the region setting parameters.
+ ///
+ /// regionsettings.
+ ///
+ private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID));
+ parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform));
+ parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly));
+ parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage));
+ parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing));
+ parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell));
+ parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide));
+ parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch));
+ parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit));
+ parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus));
+ parameters.Add(_Database.CreateParameter("maturity", settings.Maturity));
+ parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts));
+ parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions));
+ parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics));
+ parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1));
+ parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2));
+ parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3));
+ parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4));
+ parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW));
+ parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW));
+ parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE));
+ parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE));
+ parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE));
+ parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE));
+ parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW));
+ parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW));
+ parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight));
+ parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
+ parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
+ parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
+ parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
+ parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
+ parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
+ parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
+ parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
+ parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
+ parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
+ parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
+ parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the land parameters.
+ ///
+ /// land parameters.
+ /// region UUID.
+ ///
+ private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("UUID", land.GlobalID));
+ parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+ parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID));
+
+ // Bitmap is a byte[512]
+ parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap));
+
+ parameters.Add(_Database.CreateParameter("Name", land.Name));
+ parameters.Add(_Database.CreateParameter("Description", land.Description));
+ parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID));
+ parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned));
+ parameters.Add(_Database.CreateParameter("Area", land.Area));
+ parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented
+ parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory
+ parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate));
+ parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice));
+ parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID));
+ parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice));
+ parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus
+ parameters.Add(_Database.CreateParameter("LandFlags", land.Flags));
+ parameters.Add(_Database.CreateParameter("LandingType", land.LandingType));
+ parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale));
+ parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID));
+ parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL));
+ parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL));
+ parameters.Add(_Database.CreateParameter("PassHours", land.PassHours));
+ parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice));
+ parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID));
+ parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X));
+ parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y));
+ parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z));
+ parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X));
+ parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y));
+ parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z));
+ parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID));
+ parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the land access parameters.
+ ///
+ /// parcel access entry.
+ /// parcel ID.
+ ///
+ private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
+ parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
+ parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the prim parameters for storing in DB.
+ ///
+ /// Basic data of SceneObjectpart prim.
+ /// The scenegroup ID.
+ /// The region ID.
+ ///
+ private SqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
+ parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+ parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate));
+ parameters.Add(_Database.CreateParameter("Name", prim.Name));
+ parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID));
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ parameters.Add(_Database.CreateParameter("Text", prim.Text));
+ parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R));
+ parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G));
+ parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B));
+ parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A));
+ parameters.Add(_Database.CreateParameter("Description", prim.Description));
+ parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
+ parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
+ // permissions
+ parameters.Add(_Database.CreateParameter("ObjectFlags", (uint)prim.Flags));
+ parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
+ parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
+ parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
+ parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID));
+ parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask));
+ parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask));
+ parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask));
+ parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask));
+ parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask));
+ // vectors
+ parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X));
+ parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y));
+ parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z));
+ parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X));
+ parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y));
+ parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z));
+ parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X));
+ parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y));
+ parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z));
+ parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X));
+ parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y));
+ parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z));
+ parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X));
+ parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y));
+ parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z));
+ // quaternions
+ parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X));
+ parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y));
+ parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z));
+ parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W));
+
+ // Sit target
+ Vector3 sitTargetPos = prim.SitTargetPositionLL;
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X));
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y));
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z));
+
+ Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z));
+
+ parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0]));
+ parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1]));
+ parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2]));
+ parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3]));
+ parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4]));
+
+ if ((prim.SoundFlags & 1) != 0) // Looped
+ {
+ parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound));
+ parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain));
+ }
+ else
+ {
+ parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero));
+ parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f));
+ }
+
+ parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
+ parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
+
+ parameters.Add(_Database.CreateParameter("OmegaX", prim.AngularVelocity.X));
+ parameters.Add(_Database.CreateParameter("OmegaY", prim.AngularVelocity.Y));
+ parameters.Add(_Database.CreateParameter("OmegaZ", prim.AngularVelocity.Z));
+
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z));
+
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X));
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y));
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z));
+
+ if (prim.GetForceMouselook())
+ parameters.Add(_Database.CreateParameter("ForceMouselook", 1));
+ else
+ parameters.Add(_Database.CreateParameter("ForceMouselook", 0));
+
+ parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin));
+
+ if (prim.AllowedDrop)
+ parameters.Add(_Database.CreateParameter("AllowedDrop", 1));
+ else
+ parameters.Add(_Database.CreateParameter("AllowedDrop", 0));
+
+ if (prim.DIE_AT_EDGE)
+ parameters.Add(_Database.CreateParameter("DieAtEdge", 1));
+ else
+ parameters.Add(_Database.CreateParameter("DieAtEdge", 0));
+
+ parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice));
+ parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType));
+
+ byte clickAction = prim.ClickAction;
+ parameters.Add(_Database.CreateParameter("ClickAction", clickAction));
+
+ parameters.Add(_Database.CreateParameter("Material", prim.Material));
+
+ parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound));
+ parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume));
+ if (prim.PassTouches)
+ parameters.Add(_Database.CreateParameter("PassTouches", 1));
+ else
+ parameters.Add(_Database.CreateParameter("PassTouches", 0));
+ parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
+ parameters.Add(_Database.CreateParameter("MediaURL", prim.MediaUrl));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the primshape parameters for stroing in DB.
+ ///
+ /// Basic data of SceneObjectpart prim.
+ /// The scene group ID.
+ /// The region UUID.
+ ///
+ private SqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ PrimitiveBaseShape s = prim.Shape;
+ parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
+ // shape is an enum
+ parameters.Add(_Database.CreateParameter("Shape", 0));
+ // vectors
+ parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X));
+ parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y));
+ parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z));
+ // paths
+ parameters.Add(_Database.CreateParameter("PCode", s.PCode));
+ parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin));
+ parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd));
+ parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX));
+ parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY));
+ parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX));
+ parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY));
+ parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew));
+ parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve));
+ parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset));
+ parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions));
+ parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX));
+ parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY));
+ parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist));
+ parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin));
+ // profile
+ parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin));
+ parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd));
+ parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve));
+ parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow));
+ parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry));
+ parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams));
+ parameters.Add(_Database.CreateParameter("State", s.State));
+ parameters.Add(_Database.CreateParameter("Media", null == s.Media ? null : s.Media.ToXml()));
+
+ return parameters.ToArray();
+ }
+
+ #endregion
+
+ #endregion
+ }
+}
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
deleted file mode 100644
index a39e68d..0000000
--- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
+++ /dev/null
@@ -1,1820 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Data;
-using System.Drawing;
-using System.IO;
-using System.Reflection;
-using System.Threading;
-using log4net;
-using MySql.Data.MySqlClient;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Data;
-
-namespace OpenSim.Data.MySQL
-{
- ///
- /// A MySQL Interface for the Region Server
- ///
- public class MySQLDataStore : IRegionDataStore
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private string m_connectionString;
- private object m_dbLock = new object();
-
- public void Initialise(string connectionString)
- {
- m_connectionString = connectionString;
-
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- // Apply new Migrations
- //
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(dbcon, assem, "RegionStore");
- m.Update();
-
- // Clean dropped attachments
- //
- try
- {
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "delete from prims, primshapes using prims " +
- "left join primshapes on prims.uuid = primshapes.uuid " +
- "where PCode = 9 and State <> 0";
- ExecuteNonQuery(cmd);
- }
- }
- catch (MySqlException ex)
- {
- m_log.Error("[REGION DB]: Error cleaning up dropped attachments: " + ex.Message);
- }
- }
- }
-
- private IDataReader ExecuteReader(MySqlCommand c)
- {
- IDataReader r = null;
-
- try
- {
- r = c.ExecuteReader();
- }
- catch (Exception e)
- {
- m_log.Error("[REGION DB]: MySQL error in ExecuteReader: " + e.Message);
- throw;
- }
-
- return r;
- }
-
- private void ExecuteNonQuery(MySqlCommand c)
- {
- try
- {
- c.ExecuteNonQuery();
- }
- catch (Exception e)
- {
- m_log.Error("[REGION DB]: MySQL error in ExecuteNonQuery: " + e.Message);
- throw;
- }
- }
-
- public void Dispose() {}
-
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- uint flags = obj.RootPart.GetEffectiveObjectFlags();
-
- // Eligibility check
- //
- if ((flags & (uint)PrimFlags.Temporary) != 0)
- return;
- if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
- return;
-
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- MySqlCommand cmd = dbcon.CreateCommand();
-
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
- cmd.Parameters.Clear();
-
- cmd.CommandText = "replace into prims (" +
- "UUID, CreationDate, " +
- "Name, Text, Description, " +
- "SitName, TouchName, ObjectFlags, " +
- "OwnerMask, NextOwnerMask, GroupMask, " +
- "EveryoneMask, BaseMask, PositionX, " +
- "PositionY, PositionZ, GroupPositionX, " +
- "GroupPositionY, GroupPositionZ, VelocityX, " +
- "VelocityY, VelocityZ, AngularVelocityX, " +
- "AngularVelocityY, AngularVelocityZ, " +
- "AccelerationX, AccelerationY, " +
- "AccelerationZ, RotationX, " +
- "RotationY, RotationZ, " +
- "RotationW, SitTargetOffsetX, " +
- "SitTargetOffsetY, SitTargetOffsetZ, " +
- "SitTargetOrientW, SitTargetOrientX, " +
- "SitTargetOrientY, SitTargetOrientZ, " +
- "RegionUUID, CreatorID, " +
- "OwnerID, GroupID, " +
- "LastOwnerID, SceneGroupID, " +
- "PayPrice, PayButton1, " +
- "PayButton2, PayButton3, " +
- "PayButton4, LoopedSound, " +
- "LoopedSoundGain, TextureAnimation, " +
- "OmegaX, OmegaY, OmegaZ, " +
- "CameraEyeOffsetX, CameraEyeOffsetY, " +
- "CameraEyeOffsetZ, CameraAtOffsetX, " +
- "CameraAtOffsetY, CameraAtOffsetZ, " +
- "ForceMouselook, ScriptAccessPin, " +
- "AllowedDrop, DieAtEdge, " +
- "SalePrice, SaleType, " +
- "ColorR, ColorG, ColorB, ColorA, " +
- "ParticleSystem, ClickAction, Material, " +
- "CollisionSound, CollisionSoundVolume, " +
- "PassTouches, " +
- "LinkNumber, MediaURL) values (" + "?UUID, " +
- "?CreationDate, ?Name, ?Text, " +
- "?Description, ?SitName, ?TouchName, " +
- "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
- "?GroupMask, ?EveryoneMask, ?BaseMask, " +
- "?PositionX, ?PositionY, ?PositionZ, " +
- "?GroupPositionX, ?GroupPositionY, " +
- "?GroupPositionZ, ?VelocityX, " +
- "?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
- "?AngularVelocityY, ?AngularVelocityZ, " +
- "?AccelerationX, ?AccelerationY, " +
- "?AccelerationZ, ?RotationX, " +
- "?RotationY, ?RotationZ, " +
- "?RotationW, ?SitTargetOffsetX, " +
- "?SitTargetOffsetY, ?SitTargetOffsetZ, " +
- "?SitTargetOrientW, ?SitTargetOrientX, " +
- "?SitTargetOrientY, ?SitTargetOrientZ, " +
- "?RegionUUID, ?CreatorID, ?OwnerID, " +
- "?GroupID, ?LastOwnerID, ?SceneGroupID, " +
- "?PayPrice, ?PayButton1, ?PayButton2, " +
- "?PayButton3, ?PayButton4, ?LoopedSound, " +
- "?LoopedSoundGain, ?TextureAnimation, " +
- "?OmegaX, ?OmegaY, ?OmegaZ, " +
- "?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
- "?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
- "?CameraAtOffsetY, ?CameraAtOffsetZ, " +
- "?ForceMouselook, ?ScriptAccessPin, " +
- "?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
- "?SaleType, ?ColorR, ?ColorG, " +
- "?ColorB, ?ColorA, ?ParticleSystem, " +
- "?ClickAction, ?Material, ?CollisionSound, " +
- "?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
-
- FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
-
- ExecuteNonQuery(cmd);
-
- cmd.Parameters.Clear();
-
- cmd.CommandText = "replace into primshapes (" +
- "UUID, Shape, ScaleX, ScaleY, " +
- "ScaleZ, PCode, PathBegin, PathEnd, " +
- "PathScaleX, PathScaleY, PathShearX, " +
- "PathShearY, PathSkew, PathCurve, " +
- "PathRadiusOffset, PathRevolutions, " +
- "PathTaperX, PathTaperY, PathTwist, " +
- "PathTwistBegin, ProfileBegin, ProfileEnd, " +
- "ProfileCurve, ProfileHollow, Texture, " +
- "ExtraParams, State, Media) values (?UUID, " +
- "?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
- "?PCode, ?PathBegin, ?PathEnd, " +
- "?PathScaleX, ?PathScaleY, " +
- "?PathShearX, ?PathShearY, " +
- "?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
- "?PathRevolutions, ?PathTaperX, " +
- "?PathTaperY, ?PathTwist, " +
- "?PathTwistBegin, ?ProfileBegin, " +
- "?ProfileEnd, ?ProfileCurve, " +
- "?ProfileHollow, ?Texture, ?ExtraParams, " +
- "?State, ?Media)";
-
- FillShapeCommand(cmd, prim);
-
- ExecuteNonQuery(cmd);
- }
-
- cmd.Dispose();
- }
- }
- }
-
- public void RemoveObject(UUID obj, UUID regionUUID)
- {
-// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
-
- List uuids = new List();
-
- // Formerly, this used to check the region UUID.
- // That makes no sense, as we remove the contents of a prim
- // unconditionally, but the prim dependent on the region ID.
- // So, we would destroy an object and cause hard to detect
- // issues if we delete the contents only. Deleting it all may
- // cause the loss of a prim, but is cleaner.
- // It's also faster because it uses the primary key.
- //
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "select UUID from prims where SceneGroupID= ?UUID";
- cmd.Parameters.AddWithValue("UUID", obj.ToString());
-
- using (IDataReader reader = ExecuteReader(cmd))
- {
- while (reader.Read())
- uuids.Add(DBGuid.FromDB(reader["UUID"].ToString()));
- }
-
- // delete the main prims
- cmd.CommandText = "delete from prims where SceneGroupID= ?UUID";
- ExecuteNonQuery(cmd);
- }
- }
- }
-
- // there is no way this should be < 1 unless there is
- // a very corrupt database, but in that case be extra
- // safe anyway.
- if (uuids.Count > 0)
- {
- RemoveShapes(uuids);
- RemoveItems(uuids);
- }
- }
-
- ///
- /// Remove all persisted items of the given prim.
- /// The caller must acquire the necessrary synchronization locks
- ///
- /// the Item UUID
- private void RemoveItems(UUID uuid)
- {
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "delete from primitems where PrimID = ?PrimID";
- cmd.Parameters.AddWithValue("PrimID", uuid.ToString());
-
- ExecuteNonQuery(cmd);
- }
- }
- }
- }
-
- ///
- /// Remove all persisted shapes for a list of prims
- /// The caller must acquire the necessrary synchronization locks
- ///
- /// the list of UUIDs
- private void RemoveShapes(List uuids)
- {
- lock (m_dbLock)
- {
- string sql = "delete from primshapes where ";
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- for (int i = 0; i < uuids.Count; i++)
- {
- if ((i + 1) == uuids.Count)
- {// end of the list
- sql += "(UUID = ?UUID" + i + ")";
- }
- else
- {
- sql += "(UUID = ?UUID" + i + ") or ";
- }
- }
- cmd.CommandText = sql;
-
- for (int i = 0; i < uuids.Count; i++)
- cmd.Parameters.AddWithValue("UUID" + i, uuids[i].ToString());
-
- ExecuteNonQuery(cmd);
- }
- }
- }
- }
-
- ///
- /// Remove all persisted items for a list of prims
- /// The caller must acquire the necessrary synchronization locks
- ///
- /// the list of UUIDs
- private void RemoveItems(List uuids)
- {
- lock (m_dbLock)
- {
- string sql = "delete from primitems where ";
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- for (int i = 0; i < uuids.Count; i++)
- {
- if ((i + 1) == uuids.Count)
- {
- // end of the list
- sql += "(PrimID = ?PrimID" + i + ")";
- }
- else
- {
- sql += "(PrimID = ?PrimID" + i + ") or ";
- }
- }
- cmd.CommandText = sql;
-
- for (int i = 0; i < uuids.Count; i++)
- cmd.Parameters.AddWithValue("PrimID" + i, uuids[i].ToString());
-
- ExecuteNonQuery(cmd);
- }
- }
- }
- }
-
- public List LoadObjects(UUID regionID)
- {
- const int ROWS_PER_QUERY = 5000;
-
- Dictionary prims = new Dictionary(ROWS_PER_QUERY);
- Dictionary objects = new Dictionary();
- int count = 0;
-
- #region Prim Loading
-
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText =
- "SELECT * FROM prims LEFT JOIN primshapes ON prims.UUID = primshapes.UUID WHERE RegionUUID = ?RegionUUID";
- cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
-
- using (IDataReader reader = ExecuteReader(cmd))
- {
- while (reader.Read())
- {
- SceneObjectPart prim = BuildPrim(reader);
- if (reader["Shape"] is DBNull)
- prim.Shape = PrimitiveBaseShape.Default;
- else
- prim.Shape = BuildShape(reader);
-
- UUID parentID = DBGuid.FromDB(reader["SceneGroupID"].ToString());
- if (parentID != prim.UUID)
- prim.ParentUUID = parentID;
-
- prims[prim.UUID] = prim;
-
- ++count;
- if (count % ROWS_PER_QUERY == 0)
- m_log.Debug("[REGION DB]: Loaded " + count + " prims...");
- }
- }
- }
- }
- }
-
- #endregion Prim Loading
-
- #region SceneObjectGroup Creation
-
- // Create all of the SOGs from the root prims first
- foreach (SceneObjectPart prim in prims.Values)
- {
- if (prim.ParentUUID == UUID.Zero)
- objects[prim.UUID] = new SceneObjectGroup(prim);
- }
-
- // Add all of the children objects to the SOGs
- foreach (SceneObjectPart prim in prims.Values)
- {
- SceneObjectGroup sog;
- if (prim.UUID != prim.ParentUUID)
- {
- if (objects.TryGetValue(prim.ParentUUID, out sog))
- {
- int originalLinkNum = prim.LinkNum;
-
- sog.AddPart(prim);
-
- // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
- // We override that here
- if (originalLinkNum != 0)
- prim.LinkNum = originalLinkNum;
- }
- else
- {
- m_log.WarnFormat(
- "[REGION DB]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
- prim.Name, prim.UUID, regionID, prim.ParentUUID);
- }
- }
- }
-
- #endregion SceneObjectGroup Creation
-
- m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
-
- #region Prim Inventory Loading
-
- // Instead of attempting to LoadItems on every prim,
- // most of which probably have no items... get a
- // list from DB of all prims which have items and
- // LoadItems only on those
- List primsWithInventory = new List();
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand itemCmd = dbcon.CreateCommand())
- {
- itemCmd.CommandText = "SELECT DISTINCT primID FROM primitems";
- using (IDataReader itemReader = ExecuteReader(itemCmd))
- {
- while (itemReader.Read())
- {
- if (!(itemReader["primID"] is DBNull))
- {
- UUID primID = DBGuid.FromDB(itemReader["primID"].ToString());
- if (prims.ContainsKey(primID))
- primsWithInventory.Add(prims[primID]);
- }
- }
- }
- }
- }
- }
-
- foreach (SceneObjectPart prim in primsWithInventory)
- {
- LoadItems(prim);
- }
-
- #endregion Prim Inventory Loading
-
- m_log.DebugFormat("[REGION DB]: Loaded inventory from {0} objects", primsWithInventory.Count);
-
- return new List(objects.Values);
- }
-
- ///
- /// Load in a prim's persisted inventory.
- ///
- /// The prim
- private void LoadItems(SceneObjectPart prim)
- {
- lock (m_dbLock)
- {
- List inventory = new List();
-
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "select * from primitems where PrimID = ?PrimID";
- cmd.Parameters.AddWithValue("PrimID", prim.UUID.ToString());
-
- using (IDataReader reader = ExecuteReader(cmd))
- {
- while (reader.Read())
- {
- TaskInventoryItem item = BuildItem(reader);
-
- item.ParentID = prim.UUID; // Values in database are often wrong
- inventory.Add(item);
- }
- }
- }
- }
-
- prim.Inventory.RestoreInventoryItems(inventory);
- }
- }
-
- public void StoreTerrain(double[,] ter, UUID regionID)
- {
- m_log.Info("[REGION DB]: Storing terrain");
-
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
- cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
-
- ExecuteNonQuery(cmd);
-
- cmd.CommandText = "insert into terrain (RegionUUID, " +
- "Revision, Heightfield) values (?RegionUUID, " +
- "1, ?Heightfield)";
-
- cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter));
-
- ExecuteNonQuery(cmd);
- }
- }
- }
- }
-
- public double[,] LoadTerrain(UUID regionID)
- {
- double[,] terrain = null;
-
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "select RegionUUID, Revision, Heightfield " +
- "from terrain where RegionUUID = ?RegionUUID " +
- "order by Revision desc limit 1";
- cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
-
- using (IDataReader reader = ExecuteReader(cmd))
- {
- while (reader.Read())
- {
- int rev = Convert.ToInt32(reader["Revision"]);
-
- terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
- terrain.Initialize();
-
- using (MemoryStream mstr = new MemoryStream((byte[])reader["Heightfield"]))
- {
- using (BinaryReader br = new BinaryReader(mstr))
- {
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- {
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- terrain[x, y] = br.ReadDouble();
- }
- }
- }
-
- m_log.InfoFormat("[REGION DB]: Loaded terrain revision r{0}", rev);
- }
- }
- }
- }
- }
- }
-
- return terrain;
- }
-
- public void RemoveLandObject(UUID globalID)
- {
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "delete from land where UUID = ?UUID";
- cmd.Parameters.AddWithValue("UUID", globalID.ToString());
-
- ExecuteNonQuery(cmd);
- }
- }
- }
- }
-
- public void StoreLandObject(ILandObject parcel)
- {
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "replace into land (UUID, RegionUUID, " +
- "LocalLandID, Bitmap, Name, Description, " +
- "OwnerUUID, IsGroupOwned, Area, AuctionID, " +
- "Category, ClaimDate, ClaimPrice, GroupUUID, " +
- "SalePrice, LandStatus, LandFlags, LandingType, " +
- "MediaAutoScale, MediaTextureUUID, MediaURL, " +
- "MusicURL, PassHours, PassPrice, SnapshotUUID, " +
- "UserLocationX, UserLocationY, UserLocationZ, " +
- "UserLookAtX, UserLookAtY, UserLookAtZ, " +
- "AuthbuyerID, OtherCleanTime, MediaType, MediaDescription, " +
- "MediaSize, MediaLoop, ObscureMusic, ObscureMedia) values (" +
- "?UUID, ?RegionUUID, " +
- "?LocalLandID, ?Bitmap, ?Name, ?Description, " +
- "?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
- "?Category, ?ClaimDate, ?ClaimPrice, ?GroupUUID, " +
- "?SalePrice, ?LandStatus, ?LandFlags, ?LandingType, " +
- "?MediaAutoScale, ?MediaTextureUUID, ?MediaURL, " +
- "?MusicURL, ?PassHours, ?PassPrice, ?SnapshotUUID, " +
- "?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
- "?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
- "?AuthbuyerID, ?OtherCleanTime, ?MediaType, ?MediaDescription, "+
- "CONCAT(?MediaWidth, ',', ?MediaHeight), ?MediaLoop, ?ObscureMusic, ?ObscureMedia)";
-
- FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
-
- ExecuteNonQuery(cmd);
-
- cmd.CommandText = "delete from landaccesslist where LandUUID = ?UUID";
-
- ExecuteNonQuery(cmd);
-
- cmd.Parameters.Clear();
- cmd.CommandText = "insert into landaccesslist (LandUUID, " +
- "AccessUUID, Flags) values (?LandUUID, ?AccessUUID, " +
- "?Flags)";
-
- foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
- {
- FillLandAccessCommand(cmd, entry, parcel.LandData.GlobalID);
- ExecuteNonQuery(cmd);
- cmd.Parameters.Clear();
- }
- }
- }
- }
- }
-
- public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
- {
- RegionLightShareData nWP = new RegionLightShareData();
- nWP.OnSave += StoreRegionWindlightSettings;
-
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- string command = "select * from `regionwindlight` where region_id = ?regionID";
-
- using(MySqlCommand cmd = new MySqlCommand(command))
- {
- cmd.Connection = dbcon;
-
- cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
-
- IDataReader result = ExecuteReader(cmd);
- if (!result.Read())
- {
- //No result, so store our default windlight profile and return it
- nWP.regionID = regionUUID;
- StoreRegionWindlightSettings(nWP);
- return nWP;
- }
- else
- {
- nWP.regionID = DBGuid.FromDB(result["region_id"]);
- nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
- nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
- nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
- nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
- nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
- nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
- nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
- nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
- nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
- nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
- nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
- nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
- nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
- nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
- nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
- nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
- nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
- UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
- nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
- nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
- nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
- nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
- nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
- nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
- nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
- nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
- nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
- nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
- nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
- nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
- nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
- nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
- nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
- nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
- nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
- nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
- nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
- nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
- nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
- nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
- nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
- nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
- nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
- nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
- nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
- nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
- nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
- nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
- nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
- nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
- nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
- nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
- nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
- nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
- nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
- nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
- nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
- nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
- nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
- nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
- nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
- nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
- }
- }
- }
- return nWP;
- }
-
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- RegionSettings rs = null;
-
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "select * from regionsettings where regionUUID = ?RegionUUID";
- cmd.Parameters.AddWithValue("regionUUID", regionUUID);
-
- using (IDataReader reader = ExecuteReader(cmd))
- {
- if (reader.Read())
- {
- rs = BuildRegionSettings(reader);
- rs.OnSave += StoreRegionSettings;
- }
- else
- {
- rs = new RegionSettings();
- rs.RegionUUID = regionUUID;
- rs.OnSave += StoreRegionSettings;
-
- StoreRegionSettings(rs);
- }
- }
- }
- }
- }
-
- return rs;
- }
-
- public void StoreRegionWindlightSettings(RegionLightShareData wl)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
- cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
- cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
- cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
- cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
- cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
- cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
- cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
- cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
- cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
- cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
- cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
- cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
- cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
- cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
- cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
- cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
- cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
- cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
- cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
- cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
- cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
- cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
- cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
- cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
-
- cmd.Parameters.AddWithValue("region_id", wl.regionID);
- cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
- cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
- cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
- cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
- cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
- cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
- cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
- cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
- cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
- cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
- cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
- cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
- cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
- cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
- cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
- cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
- cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
- cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
- cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
- cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
- cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
- cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
- cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
- cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
- cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
- cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
- cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
- cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
- cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
- cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
- cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
- cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
- cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
- cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
- cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
- cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
- cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
- cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
- cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
- cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
- cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
- cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
- cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
- cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
- cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
- cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
- cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
- cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
- cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
- cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
- cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
- cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
- cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
- cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
- cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
- cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
- cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
- cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
- cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
- cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
- cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
- cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
-
- ExecuteNonQuery(cmd);
- }
- }
- }
-
- public void StoreRegionSettings(RegionSettings rs)
- {
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "replace into regionsettings (regionUUID, " +
- "block_terraform, block_fly, allow_damage, " +
- "restrict_pushing, allow_land_resell, " +
- "allow_land_join_divide, block_show_in_search, " +
- "agent_limit, object_bonus, maturity, " +
- "disable_scripts, disable_collisions, " +
- "disable_physics, terrain_texture_1, " +
- "terrain_texture_2, terrain_texture_3, " +
- "terrain_texture_4, elevation_1_nw, " +
- "elevation_2_nw, elevation_1_ne, " +
- "elevation_2_ne, elevation_1_se, " +
- "elevation_2_se, elevation_1_sw, " +
- "elevation_2_sw, water_height, " +
- "terrain_raise_limit, terrain_lower_limit, " +
- "use_estate_sun, fixed_sun, sun_position, " +
- "covenant, Sandbox, sunvectorx, sunvectory, " +
- "sunvectorz, loaded_creation_datetime, " +
- "loaded_creation_id, map_tile_ID) values (?RegionUUID, ?BlockTerraform, " +
- "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
- "?AllowLandResell, ?AllowLandJoinDivide, " +
- "?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
- "?Maturity, ?DisableScripts, ?DisableCollisions, " +
- "?DisablePhysics, ?TerrainTexture1, " +
- "?TerrainTexture2, ?TerrainTexture3, " +
- "?TerrainTexture4, ?Elevation1NW, ?Elevation2NW, " +
- "?Elevation1NE, ?Elevation2NE, ?Elevation1SE, " +
- "?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
- "?WaterHeight, ?TerrainRaiseLimit, " +
- "?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
- "?SunPosition, ?Covenant, ?Sandbox, " +
- "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
- "?LoadedCreationDateTime, ?LoadedCreationID, " +
- "?TerrainImageID)";
-
- FillRegionSettingsCommand(cmd, rs);
-
- ExecuteNonQuery(cmd);
- }
- }
- }
- }
-
- public List LoadLandObjects(UUID regionUUID)
- {
- List landData = new List();
-
- lock (m_dbLock)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- cmd.CommandText = "select * from land where RegionUUID = ?RegionUUID";
- cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
-
- using (IDataReader reader = ExecuteReader(cmd))
- {
- while (reader.Read())
- {
- LandData newLand = BuildLandData(reader);
- landData.Add(newLand);
- }
- }
- }
-
- using (MySqlCommand cmd = dbcon.CreateCommand())
- {
- foreach (LandData land in landData)
- {
- cmd.Parameters.Clear();
- cmd.CommandText = "select * from landaccesslist where LandUUID = ?LandUUID";
- cmd.Parameters.AddWithValue("LandUUID", land.GlobalID.ToString());
-
- using (IDataReader reader = ExecuteReader(cmd))
- {
- while (reader.Read())
- {
- land.ParcelAccessList.Add(BuildLandAccessData(reader));
- }
- }
- }
- }
- }
- }
-
- return landData;
- }
-
- public void Shutdown()
- {
- }
-
- private SceneObjectPart BuildPrim(IDataReader row)
- {
- SceneObjectPart prim = new SceneObjectPart();
-
- // depending on the MySQL connector version, CHAR(36) may be already converted to Guid!
- prim.UUID = DBGuid.FromDB(row["UUID"]);
- prim.CreatorID = DBGuid.FromDB(row["CreatorID"]);
- prim.OwnerID = DBGuid.FromDB(row["OwnerID"]);
- prim.GroupID = DBGuid.FromDB(row["GroupID"]);
- prim.LastOwnerID = DBGuid.FromDB(row["LastOwnerID"]);
-
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.CreationDate = (int)row["CreationDate"];
- if (row["Name"] != DBNull.Value)
- prim.Name = (string)row["Name"];
- else
- prim.Name = String.Empty;
- // Various text fields
- prim.Text = (string)row["Text"];
- prim.Color = Color.FromArgb((int)row["ColorA"],
- (int)row["ColorR"],
- (int)row["ColorG"],
- (int)row["ColorB"]);
- prim.Description = (string)row["Description"];
- prim.SitName = (string)row["SitName"];
- prim.TouchName = (string)row["TouchName"];
- // Permissions
- prim.Flags = (PrimFlags)(int)row["ObjectFlags"];
- prim.OwnerMask = (uint)(int)row["OwnerMask"];
- prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
- prim.GroupMask = (uint)(int)row["GroupMask"];
- prim.EveryoneMask = (uint)(int)row["EveryoneMask"];
- prim.BaseMask = (uint)(int)row["BaseMask"];
-
- // Vectors
- prim.OffsetPosition = new Vector3(
- (float)(double)row["PositionX"],
- (float)(double)row["PositionY"],
- (float)(double)row["PositionZ"]
- );
- prim.GroupPosition = new Vector3(
- (float)(double)row["GroupPositionX"],
- (float)(double)row["GroupPositionY"],
- (float)(double)row["GroupPositionZ"]
- );
- prim.Velocity = new Vector3(
- (float)(double)row["VelocityX"],
- (float)(double)row["VelocityY"],
- (float)(double)row["VelocityZ"]
- );
- prim.AngularVelocity = new Vector3(
- (float)(double)row["AngularVelocityX"],
- (float)(double)row["AngularVelocityY"],
- (float)(double)row["AngularVelocityZ"]
- );
- prim.Acceleration = new Vector3(
- (float)(double)row["AccelerationX"],
- (float)(double)row["AccelerationY"],
- (float)(double)row["AccelerationZ"]
- );
- // quaternions
- prim.RotationOffset = new Quaternion(
- (float)(double)row["RotationX"],
- (float)(double)row["RotationY"],
- (float)(double)row["RotationZ"],
- (float)(double)row["RotationW"]
- );
- prim.SitTargetPositionLL = new Vector3(
- (float)(double)row["SitTargetOffsetX"],
- (float)(double)row["SitTargetOffsetY"],
- (float)(double)row["SitTargetOffsetZ"]
- );
- prim.SitTargetOrientationLL = new Quaternion(
- (float)(double)row["SitTargetOrientX"],
- (float)(double)row["SitTargetOrientY"],
- (float)(double)row["SitTargetOrientZ"],
- (float)(double)row["SitTargetOrientW"]
- );
-
- prim.PayPrice[0] = (int)row["PayPrice"];
- prim.PayPrice[1] = (int)row["PayButton1"];
- prim.PayPrice[2] = (int)row["PayButton2"];
- prim.PayPrice[3] = (int)row["PayButton3"];
- prim.PayPrice[4] = (int)row["PayButton4"];
-
- prim.Sound = DBGuid.FromDB(row["LoopedSound"].ToString());
- prim.SoundGain = (float)(double)row["LoopedSoundGain"];
- prim.SoundFlags = 1; // If it's persisted at all, it's looped
-
- if (!(row["TextureAnimation"] is DBNull))
- prim.TextureAnimation = (byte[])row["TextureAnimation"];
- if (!(row["ParticleSystem"] is DBNull))
- prim.ParticleSystem = (byte[])row["ParticleSystem"];
-
- prim.AngularVelocity = new Vector3(
- (float)(double)row["OmegaX"],
- (float)(double)row["OmegaY"],
- (float)(double)row["OmegaZ"]
- );
-
- prim.SetCameraEyeOffset(new Vector3(
- (float)(double)row["CameraEyeOffsetX"],
- (float)(double)row["CameraEyeOffsetY"],
- (float)(double)row["CameraEyeOffsetZ"]
- ));
-
- prim.SetCameraAtOffset(new Vector3(
- (float)(double)row["CameraAtOffsetX"],
- (float)(double)row["CameraAtOffsetY"],
- (float)(double)row["CameraAtOffsetZ"]
- ));
-
- prim.SetForceMouselook((sbyte)row["ForceMouselook"] != 0);
- prim.ScriptAccessPin = (int)row["ScriptAccessPin"];
- prim.AllowedDrop = ((sbyte)row["AllowedDrop"] != 0);
- prim.DIE_AT_EDGE = ((sbyte)row["DieAtEdge"] != 0);
-
- prim.SalePrice = (int)row["SalePrice"];
- prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]);
-
- prim.Material = unchecked((byte)(sbyte)row["Material"]);
-
- if (!(row["ClickAction"] is DBNull))
- prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]);
-
- prim.CollisionSound = DBGuid.FromDB(row["CollisionSound"]);
- prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
-
- prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
- prim.LinkNum = (int)row["LinkNumber"];
-
- if (!(row["MediaURL"] is System.DBNull))
- prim.MediaUrl = (string)row["MediaURL"];
-
- return prim;
- }
-
-
- ///
- /// Build a prim inventory item from the persisted data.
- ///
- ///
- ///
- private static TaskInventoryItem BuildItem(IDataReader row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
- taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
- taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
- taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
-
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
-
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = DBGuid.FromDB(row["creatorID"]);
- taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
- taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
- taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
-
- taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(row["flags"]);
-
- return taskItem;
- }
-
- private static RegionSettings BuildRegionSettings(IDataReader row)
- {
- RegionSettings newSettings = new RegionSettings();
-
- newSettings.RegionUUID = DBGuid.FromDB(row["regionUUID"]);
- newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
- newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
- newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
- newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
- newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
- newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
- newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
- newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
- newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
- newSettings.Maturity = Convert.ToInt32(row["maturity"]);
- newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
- newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
- newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
- newSettings.TerrainTexture1 = DBGuid.FromDB(row["terrain_texture_1"]);
- newSettings.TerrainTexture2 = DBGuid.FromDB(row["terrain_texture_2"]);
- newSettings.TerrainTexture3 = DBGuid.FromDB(row["terrain_texture_3"]);
- newSettings.TerrainTexture4 = DBGuid.FromDB(row["terrain_texture_4"]);
- newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
- newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
- newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
- newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
- newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
- newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
- newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
- newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
- newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
- newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
- newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
- newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
- newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
- newSettings.SunVector = new Vector3 (
- Convert.ToSingle(row["sunvectorx"]),
- Convert.ToSingle(row["sunvectory"]),
- Convert.ToSingle(row["sunvectorz"])
- );
- newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
- newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
- newSettings.Covenant = DBGuid.FromDB(row["covenant"]);
-
- newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
-
- if (row["loaded_creation_id"] is DBNull)
- newSettings.LoadedCreationID = "";
- else
- newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
-
- newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
-
- return newSettings;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static LandData BuildLandData(IDataReader row)
- {
- LandData newData = new LandData();
-
- newData.GlobalID = DBGuid.FromDB(row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
-
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[]) row["Bitmap"];
-
- newData.Name = (String) row["Name"];
- newData.Description = (String) row["Description"];
- newData.OwnerID = DBGuid.FromDB(row["OwnerUUID"]);
- newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented
- newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
- //Enum libsecondlife.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = DBGuid.FromDB(row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
- //Enum. libsecondlife.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = Convert.ToByte(row["LandingType"]);
- newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
- newData.MediaID = DBGuid.FromDB(row["MediaTextureUUID"]);
- newData.MediaURL = (String) row["MediaURL"];
- newData.MusicURL = (String) row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
- UUID authedbuyer = UUID.Zero;
- UUID snapshotID = UUID.Zero;
-
- UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
- UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
- newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
-
- newData.AuthBuyerID = authedbuyer;
- newData.SnapshotID = snapshotID;
- try
- {
- newData.UserLocation =
- new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
- }
- catch (InvalidCastException)
- {
- newData.UserLocation = Vector3.Zero;
- newData.UserLookAt = Vector3.Zero;
- m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
- }
-
- newData.MediaDescription = (string) row["MediaDescription"];
- newData.MediaType = (string) row["MediaType"];
- newData.MediaWidth = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[0]);
- newData.MediaHeight = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[1]);
- newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
- newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
- newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
-
- newData.ParcelAccessList = new List();
-
- return newData;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = DBGuid.FromDB(row["AccessUUID"]);
- entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
- entry.Time = new DateTime();
- return entry;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static Array SerializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
- BinaryWriter bw = new BinaryWriter(str);
-
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- double height = val[x, y];
- if (height == 0.0)
- height = double.Epsilon;
-
- bw.Write(height);
- }
-
- return str.ToArray();
- }
-
- ///
- /// Fill the prim command with prim values
- ///
- ///
- ///
- ///
- ///
- private void FillPrimCommand(MySqlCommand cmd, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
- cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
- cmd.Parameters.AddWithValue("CreationDate", prim.CreationDate);
- cmd.Parameters.AddWithValue("Name", prim.Name);
- cmd.Parameters.AddWithValue("SceneGroupID", sceneGroupID.ToString());
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- cmd.Parameters.AddWithValue("Text", prim.Text);
- cmd.Parameters.AddWithValue("ColorR", prim.Color.R);
- cmd.Parameters.AddWithValue("ColorG", prim.Color.G);
- cmd.Parameters.AddWithValue("ColorB", prim.Color.B);
- cmd.Parameters.AddWithValue("ColorA", prim.Color.A);
- cmd.Parameters.AddWithValue("Description", prim.Description);
- cmd.Parameters.AddWithValue("SitName", prim.SitName);
- cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
- // permissions
- cmd.Parameters.AddWithValue("ObjectFlags", (uint)prim.Flags);
- cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
- cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
- cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
- cmd.Parameters.AddWithValue("LastOwnerID", prim.LastOwnerID.ToString());
- cmd.Parameters.AddWithValue("OwnerMask", prim.OwnerMask);
- cmd.Parameters.AddWithValue("NextOwnerMask", prim.NextOwnerMask);
- cmd.Parameters.AddWithValue("GroupMask", prim.GroupMask);
- cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
- cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
- // vectors
- cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X);
- cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y);
- cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z);
- cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X);
- cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y);
- cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z);
- cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X);
- cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y);
- cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z);
- cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X);
- cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y);
- cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z);
- cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X);
- cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y);
- cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z);
- // quaternions
- cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X);
- cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y);
- cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z);
- cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W);
-
- // Sit target
- Vector3 sitTargetPos = prim.SitTargetPositionLL;
- cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X);
- cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y);
- cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z);
-
- Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
- cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W);
- cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X);
- cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y);
- cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z);
-
- cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
- cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
- cmd.Parameters.AddWithValue("PayButton2", prim.PayPrice[2]);
- cmd.Parameters.AddWithValue("PayButton3", prim.PayPrice[3]);
- cmd.Parameters.AddWithValue("PayButton4", prim.PayPrice[4]);
-
- if ((prim.SoundFlags & 1) != 0) // Looped
- {
- cmd.Parameters.AddWithValue("LoopedSound", prim.Sound.ToString());
- cmd.Parameters.AddWithValue("LoopedSoundGain", prim.SoundGain);
- }
- else
- {
- cmd.Parameters.AddWithValue("LoopedSound", UUID.Zero);
- cmd.Parameters.AddWithValue("LoopedSoundGain", 0.0f);
- }
-
- cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
- cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
-
- cmd.Parameters.AddWithValue("OmegaX", (double)prim.AngularVelocity.X);
- cmd.Parameters.AddWithValue("OmegaY", (double)prim.AngularVelocity.Y);
- cmd.Parameters.AddWithValue("OmegaZ", (double)prim.AngularVelocity.Z);
-
- cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
- cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
- cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z);
-
- cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X);
- cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y);
- cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z);
-
- if (prim.GetForceMouselook())
- cmd.Parameters.AddWithValue("ForceMouselook", 1);
- else
- cmd.Parameters.AddWithValue("ForceMouselook", 0);
-
- cmd.Parameters.AddWithValue("ScriptAccessPin", prim.ScriptAccessPin);
-
- if (prim.AllowedDrop)
- cmd.Parameters.AddWithValue("AllowedDrop", 1);
- else
- cmd.Parameters.AddWithValue("AllowedDrop", 0);
-
- if (prim.DIE_AT_EDGE)
- cmd.Parameters.AddWithValue("DieAtEdge", 1);
- else
- cmd.Parameters.AddWithValue("DieAtEdge", 0);
-
- cmd.Parameters.AddWithValue("SalePrice", prim.SalePrice);
- cmd.Parameters.AddWithValue("SaleType", unchecked((sbyte)(prim.ObjectSaleType)));
-
- byte clickAction = prim.ClickAction;
- cmd.Parameters.AddWithValue("ClickAction", unchecked((sbyte)(clickAction)));
-
- cmd.Parameters.AddWithValue("Material", unchecked((sbyte)(prim.Material)));
-
- cmd.Parameters.AddWithValue("CollisionSound", prim.CollisionSound.ToString());
- cmd.Parameters.AddWithValue("CollisionSoundVolume", prim.CollisionSoundVolume);
-
- if (prim.PassTouches)
- cmd.Parameters.AddWithValue("PassTouches", 1);
- else
- cmd.Parameters.AddWithValue("PassTouches", 0);
-
- cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
- cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
- }
-
- ///
- ///
- ///
- ///
- ///
- private static void FillItemCommand(MySqlCommand cmd, TaskInventoryItem taskItem)
- {
- cmd.Parameters.AddWithValue("itemID", taskItem.ItemID);
- cmd.Parameters.AddWithValue("primID", taskItem.ParentPartID);
- cmd.Parameters.AddWithValue("assetID", taskItem.AssetID);
- cmd.Parameters.AddWithValue("parentFolderID", taskItem.ParentID);
-
- cmd.Parameters.AddWithValue("invType", taskItem.InvType);
- cmd.Parameters.AddWithValue("assetType", taskItem.Type);
-
- cmd.Parameters.AddWithValue("name", taskItem.Name);
- cmd.Parameters.AddWithValue("description", taskItem.Description);
- cmd.Parameters.AddWithValue("creationDate", taskItem.CreationDate);
- cmd.Parameters.AddWithValue("creatorID", taskItem.CreatorID);
- cmd.Parameters.AddWithValue("ownerID", taskItem.OwnerID);
- cmd.Parameters.AddWithValue("lastOwnerID", taskItem.LastOwnerID);
- cmd.Parameters.AddWithValue("groupID", taskItem.GroupID);
- cmd.Parameters.AddWithValue("nextPermissions", taskItem.NextPermissions);
- cmd.Parameters.AddWithValue("currentPermissions", taskItem.CurrentPermissions);
- cmd.Parameters.AddWithValue("basePermissions", taskItem.BasePermissions);
- cmd.Parameters.AddWithValue("everyonePermissions", taskItem.EveryonePermissions);
- cmd.Parameters.AddWithValue("groupPermissions", taskItem.GroupPermissions);
- cmd.Parameters.AddWithValue("flags", taskItem.Flags);
- }
-
- ///
- ///
- ///
- private static void FillRegionSettingsCommand(MySqlCommand cmd, RegionSettings settings)
- {
- cmd.Parameters.AddWithValue("RegionUUID", settings.RegionUUID.ToString());
- cmd.Parameters.AddWithValue("BlockTerraform", settings.BlockTerraform);
- cmd.Parameters.AddWithValue("BlockFly", settings.BlockFly);
- cmd.Parameters.AddWithValue("AllowDamage", settings.AllowDamage);
- cmd.Parameters.AddWithValue("RestrictPushing", settings.RestrictPushing);
- cmd.Parameters.AddWithValue("AllowLandResell", settings.AllowLandResell);
- cmd.Parameters.AddWithValue("AllowLandJoinDivide", settings.AllowLandJoinDivide);
- cmd.Parameters.AddWithValue("BlockShowInSearch", settings.BlockShowInSearch);
- cmd.Parameters.AddWithValue("AgentLimit", settings.AgentLimit);
- cmd.Parameters.AddWithValue("ObjectBonus", settings.ObjectBonus);
- cmd.Parameters.AddWithValue("Maturity", settings.Maturity);
- cmd.Parameters.AddWithValue("DisableScripts", settings.DisableScripts);
- cmd.Parameters.AddWithValue("DisableCollisions", settings.DisableCollisions);
- cmd.Parameters.AddWithValue("DisablePhysics", settings.DisablePhysics);
- cmd.Parameters.AddWithValue("TerrainTexture1", settings.TerrainTexture1.ToString());
- cmd.Parameters.AddWithValue("TerrainTexture2", settings.TerrainTexture2.ToString());
- cmd.Parameters.AddWithValue("TerrainTexture3", settings.TerrainTexture3.ToString());
- cmd.Parameters.AddWithValue("TerrainTexture4", settings.TerrainTexture4.ToString());
- cmd.Parameters.AddWithValue("Elevation1NW", settings.Elevation1NW);
- cmd.Parameters.AddWithValue("Elevation2NW", settings.Elevation2NW);
- cmd.Parameters.AddWithValue("Elevation1NE", settings.Elevation1NE);
- cmd.Parameters.AddWithValue("Elevation2NE", settings.Elevation2NE);
- cmd.Parameters.AddWithValue("Elevation1SE", settings.Elevation1SE);
- cmd.Parameters.AddWithValue("Elevation2SE", settings.Elevation2SE);
- cmd.Parameters.AddWithValue("Elevation1SW", settings.Elevation1SW);
- cmd.Parameters.AddWithValue("Elevation2SW", settings.Elevation2SW);
- cmd.Parameters.AddWithValue("WaterHeight", settings.WaterHeight);
- cmd.Parameters.AddWithValue("TerrainRaiseLimit", settings.TerrainRaiseLimit);
- cmd.Parameters.AddWithValue("TerrainLowerLimit", settings.TerrainLowerLimit);
- cmd.Parameters.AddWithValue("UseEstateSun", settings.UseEstateSun);
- cmd.Parameters.AddWithValue("Sandbox", settings.Sandbox);
- cmd.Parameters.AddWithValue("SunVectorX", settings.SunVector.X);
- cmd.Parameters.AddWithValue("SunVectorY", settings.SunVector.Y);
- cmd.Parameters.AddWithValue("SunVectorZ", settings.SunVector.Z);
- cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
- cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
- cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
- cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
- cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
- cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
-
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void FillLandCommand(MySqlCommand cmd, LandData land, UUID regionUUID)
- {
- cmd.Parameters.AddWithValue("UUID", land.GlobalID.ToString());
- cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
- cmd.Parameters.AddWithValue("LocalLandID", land.LocalID);
-
- // Bitmap is a byte[512]
- cmd.Parameters.AddWithValue("Bitmap", land.Bitmap);
-
- cmd.Parameters.AddWithValue("Name", land.Name);
- cmd.Parameters.AddWithValue("Description", land.Description);
- cmd.Parameters.AddWithValue("OwnerUUID", land.OwnerID.ToString());
- cmd.Parameters.AddWithValue("IsGroupOwned", land.IsGroupOwned);
- cmd.Parameters.AddWithValue("Area", land.Area);
- cmd.Parameters.AddWithValue("AuctionID", land.AuctionID); //Unemplemented
- cmd.Parameters.AddWithValue("Category", land.Category); //Enum libsecondlife.Parcel.ParcelCategory
- cmd.Parameters.AddWithValue("ClaimDate", land.ClaimDate);
- cmd.Parameters.AddWithValue("ClaimPrice", land.ClaimPrice);
- cmd.Parameters.AddWithValue("GroupUUID", land.GroupID.ToString());
- cmd.Parameters.AddWithValue("SalePrice", land.SalePrice);
- cmd.Parameters.AddWithValue("LandStatus", land.Status); //Enum. libsecondlife.Parcel.ParcelStatus
- cmd.Parameters.AddWithValue("LandFlags", land.Flags);
- cmd.Parameters.AddWithValue("LandingType", land.LandingType);
- cmd.Parameters.AddWithValue("MediaAutoScale", land.MediaAutoScale);
- cmd.Parameters.AddWithValue("MediaTextureUUID", land.MediaID.ToString());
- cmd.Parameters.AddWithValue("MediaURL", land.MediaURL);
- cmd.Parameters.AddWithValue("MusicURL", land.MusicURL);
- cmd.Parameters.AddWithValue("PassHours", land.PassHours);
- cmd.Parameters.AddWithValue("PassPrice", land.PassPrice);
- cmd.Parameters.AddWithValue("SnapshotUUID", land.SnapshotID.ToString());
- cmd.Parameters.AddWithValue("UserLocationX", land.UserLocation.X);
- cmd.Parameters.AddWithValue("UserLocationY", land.UserLocation.Y);
- cmd.Parameters.AddWithValue("UserLocationZ", land.UserLocation.Z);
- cmd.Parameters.AddWithValue("UserLookAtX", land.UserLookAt.X);
- cmd.Parameters.AddWithValue("UserLookAtY", land.UserLookAt.Y);
- cmd.Parameters.AddWithValue("UserLookAtZ", land.UserLookAt.Z);
- cmd.Parameters.AddWithValue("AuthBuyerID", land.AuthBuyerID);
- cmd.Parameters.AddWithValue("OtherCleanTime", land.OtherCleanTime);
- cmd.Parameters.AddWithValue("MediaDescription", land.MediaDescription);
- cmd.Parameters.AddWithValue("MediaType", land.MediaType);
- cmd.Parameters.AddWithValue("MediaWidth", land.MediaWidth);
- cmd.Parameters.AddWithValue("MediaHeight", land.MediaHeight);
- cmd.Parameters.AddWithValue("MediaLoop", land.MediaLoop);
- cmd.Parameters.AddWithValue("ObscureMusic", land.ObscureMusic);
- cmd.Parameters.AddWithValue("ObscureMedia", land.ObscureMedia);
-
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void FillLandAccessCommand(MySqlCommand cmd, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
- {
- cmd.Parameters.AddWithValue("LandUUID", parcelID.ToString());
- cmd.Parameters.AddWithValue("AccessUUID", entry.AgentID.ToString());
- cmd.Parameters.AddWithValue("Flags", entry.Flags);
- }
-
- ///
- ///
- ///
- ///
- ///
- private PrimitiveBaseShape BuildShape(IDataReader row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new Vector3(
- (float)(double)row["ScaleX"],
- (float)(double)row["ScaleY"],
- (float)(double)row["ScaleZ"]
- );
- // paths
- s.PCode = (byte)(int)row["PCode"];
- s.PathBegin = (ushort)(int)row["PathBegin"];
- s.PathEnd = (ushort)(int)row["PathEnd"];
- s.PathScaleX = (byte)(int)row["PathScaleX"];
- s.PathScaleY = (byte)(int)row["PathScaleY"];
- s.PathShearX = (byte)(int)row["PathShearX"];
- s.PathShearY = (byte)(int)row["PathShearY"];
- s.PathSkew = (sbyte)(int)row["PathSkew"];
- s.PathCurve = (byte)(int)row["PathCurve"];
- s.PathRadiusOffset = (sbyte)(int)row["PathRadiusOffset"];
- s.PathRevolutions = (byte)(int)row["PathRevolutions"];
- s.PathTaperX = (sbyte)(int)row["PathTaperX"];
- s.PathTaperY = (sbyte)(int)row["PathTaperY"];
- s.PathTwist = (sbyte)(int)row["PathTwist"];
- s.PathTwistBegin = (sbyte)(int)row["PathTwistBegin"];
- // profile
- s.ProfileBegin = (ushort)(int)row["ProfileBegin"];
- s.ProfileEnd = (ushort)(int)row["ProfileEnd"];
- s.ProfileCurve = (byte)(int)row["ProfileCurve"];
- s.ProfileHollow = (ushort)(int)row["ProfileHollow"];
- s.TextureEntry = (byte[])row["Texture"];
-
- s.ExtraParams = (byte[])row["ExtraParams"];
-
- s.State = (byte)(int)row["State"];
-
- if (!(row["Media"] is System.DBNull))
- s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
-
- return s;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void FillShapeCommand(MySqlCommand cmd, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
- // shape is an enum
- cmd.Parameters.AddWithValue("Shape", 0);
- // vectors
- cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X);
- cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y);
- cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z);
- // paths
- cmd.Parameters.AddWithValue("PCode", s.PCode);
- cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
- cmd.Parameters.AddWithValue("PathEnd", s.PathEnd);
- cmd.Parameters.AddWithValue("PathScaleX", s.PathScaleX);
- cmd.Parameters.AddWithValue("PathScaleY", s.PathScaleY);
- cmd.Parameters.AddWithValue("PathShearX", s.PathShearX);
- cmd.Parameters.AddWithValue("PathShearY", s.PathShearY);
- cmd.Parameters.AddWithValue("PathSkew", s.PathSkew);
- cmd.Parameters.AddWithValue("PathCurve", s.PathCurve);
- cmd.Parameters.AddWithValue("PathRadiusOffset", s.PathRadiusOffset);
- cmd.Parameters.AddWithValue("PathRevolutions", s.PathRevolutions);
- cmd.Parameters.AddWithValue("PathTaperX", s.PathTaperX);
- cmd.Parameters.AddWithValue("PathTaperY", s.PathTaperY);
- cmd.Parameters.AddWithValue("PathTwist", s.PathTwist);
- cmd.Parameters.AddWithValue("PathTwistBegin", s.PathTwistBegin);
- // profile
- cmd.Parameters.AddWithValue("ProfileBegin", s.ProfileBegin);
- cmd.Parameters.AddWithValue("ProfileEnd", s.ProfileEnd);
- cmd.Parameters.AddWithValue("ProfileCurve", s.ProfileCurve);
- cmd.Parameters.AddWithValue("ProfileHollow", s.ProfileHollow);
- cmd.Parameters.AddWithValue("Texture", s.TextureEntry);
- cmd.Parameters.AddWithValue("ExtraParams", s.ExtraParams);
- cmd.Parameters.AddWithValue("State", s.State);
- cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
- }
-
- public void StorePrimInventory(UUID primID, ICollection items)
- {
- lock (m_dbLock)
- {
- RemoveItems(primID);
-
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- MySqlCommand cmd = dbcon.CreateCommand();
-
- if (items.Count == 0)
- return;
-
- cmd.CommandText = "insert into primitems (" +
- "invType, assetType, name, " +
- "description, creationDate, nextPermissions, " +
- "currentPermissions, basePermissions, " +
- "everyonePermissions, groupPermissions, " +
- "flags, itemID, primID, assetID, " +
- "parentFolderID, creatorID, ownerID, " +
- "groupID, lastOwnerID) values (?invType, " +
- "?assetType, ?name, ?description, " +
- "?creationDate, ?nextPermissions, " +
- "?currentPermissions, ?basePermissions, " +
- "?everyonePermissions, ?groupPermissions, " +
- "?flags, ?itemID, ?primID, ?assetID, " +
- "?parentFolderID, ?creatorID, ?ownerID, " +
- "?groupID, ?lastOwnerID)";
-
- foreach (TaskInventoryItem item in items)
- {
- cmd.Parameters.Clear();
-
- FillItemCommand(cmd, item);
-
- ExecuteNonQuery(cmd);
- }
-
- cmd.Dispose();
- }
- }
- }
- }
-}
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
new file mode 100644
index 0000000..36f73ef
--- /dev/null
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -0,0 +1,1820 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Drawing;
+using System.IO;
+using System.Reflection;
+using System.Threading;
+using log4net;
+using MySql.Data.MySqlClient;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Data;
+
+namespace OpenSim.Data.MySQL
+{
+ ///
+ /// A MySQL Interface for the Region Server
+ ///
+ public class MySQLSimulationData : ISimulationDataStore
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private string m_connectionString;
+ private object m_dbLock = new object();
+
+ public void Initialise(string connectionString)
+ {
+ m_connectionString = connectionString;
+
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ // Apply new Migrations
+ //
+ Assembly assem = GetType().Assembly;
+ Migration m = new Migration(dbcon, assem, "RegionStore");
+ m.Update();
+
+ // Clean dropped attachments
+ //
+ try
+ {
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "delete from prims, primshapes using prims " +
+ "left join primshapes on prims.uuid = primshapes.uuid " +
+ "where PCode = 9 and State <> 0";
+ ExecuteNonQuery(cmd);
+ }
+ }
+ catch (MySqlException ex)
+ {
+ m_log.Error("[REGION DB]: Error cleaning up dropped attachments: " + ex.Message);
+ }
+ }
+ }
+
+ private IDataReader ExecuteReader(MySqlCommand c)
+ {
+ IDataReader r = null;
+
+ try
+ {
+ r = c.ExecuteReader();
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[REGION DB]: MySQL error in ExecuteReader: " + e.Message);
+ throw;
+ }
+
+ return r;
+ }
+
+ private void ExecuteNonQuery(MySqlCommand c)
+ {
+ try
+ {
+ c.ExecuteNonQuery();
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[REGION DB]: MySQL error in ExecuteNonQuery: " + e.Message);
+ throw;
+ }
+ }
+
+ public void Dispose() {}
+
+ public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+ {
+ uint flags = obj.RootPart.GetEffectiveObjectFlags();
+
+ // Eligibility check
+ //
+ if ((flags & (uint)PrimFlags.Temporary) != 0)
+ return;
+ if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
+ return;
+
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+ MySqlCommand cmd = dbcon.CreateCommand();
+
+ foreach (SceneObjectPart prim in obj.Children.Values)
+ {
+ cmd.Parameters.Clear();
+
+ cmd.CommandText = "replace into prims (" +
+ "UUID, CreationDate, " +
+ "Name, Text, Description, " +
+ "SitName, TouchName, ObjectFlags, " +
+ "OwnerMask, NextOwnerMask, GroupMask, " +
+ "EveryoneMask, BaseMask, PositionX, " +
+ "PositionY, PositionZ, GroupPositionX, " +
+ "GroupPositionY, GroupPositionZ, VelocityX, " +
+ "VelocityY, VelocityZ, AngularVelocityX, " +
+ "AngularVelocityY, AngularVelocityZ, " +
+ "AccelerationX, AccelerationY, " +
+ "AccelerationZ, RotationX, " +
+ "RotationY, RotationZ, " +
+ "RotationW, SitTargetOffsetX, " +
+ "SitTargetOffsetY, SitTargetOffsetZ, " +
+ "SitTargetOrientW, SitTargetOrientX, " +
+ "SitTargetOrientY, SitTargetOrientZ, " +
+ "RegionUUID, CreatorID, " +
+ "OwnerID, GroupID, " +
+ "LastOwnerID, SceneGroupID, " +
+ "PayPrice, PayButton1, " +
+ "PayButton2, PayButton3, " +
+ "PayButton4, LoopedSound, " +
+ "LoopedSoundGain, TextureAnimation, " +
+ "OmegaX, OmegaY, OmegaZ, " +
+ "CameraEyeOffsetX, CameraEyeOffsetY, " +
+ "CameraEyeOffsetZ, CameraAtOffsetX, " +
+ "CameraAtOffsetY, CameraAtOffsetZ, " +
+ "ForceMouselook, ScriptAccessPin, " +
+ "AllowedDrop, DieAtEdge, " +
+ "SalePrice, SaleType, " +
+ "ColorR, ColorG, ColorB, ColorA, " +
+ "ParticleSystem, ClickAction, Material, " +
+ "CollisionSound, CollisionSoundVolume, " +
+ "PassTouches, " +
+ "LinkNumber, MediaURL) values (" + "?UUID, " +
+ "?CreationDate, ?Name, ?Text, " +
+ "?Description, ?SitName, ?TouchName, " +
+ "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
+ "?GroupMask, ?EveryoneMask, ?BaseMask, " +
+ "?PositionX, ?PositionY, ?PositionZ, " +
+ "?GroupPositionX, ?GroupPositionY, " +
+ "?GroupPositionZ, ?VelocityX, " +
+ "?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
+ "?AngularVelocityY, ?AngularVelocityZ, " +
+ "?AccelerationX, ?AccelerationY, " +
+ "?AccelerationZ, ?RotationX, " +
+ "?RotationY, ?RotationZ, " +
+ "?RotationW, ?SitTargetOffsetX, " +
+ "?SitTargetOffsetY, ?SitTargetOffsetZ, " +
+ "?SitTargetOrientW, ?SitTargetOrientX, " +
+ "?SitTargetOrientY, ?SitTargetOrientZ, " +
+ "?RegionUUID, ?CreatorID, ?OwnerID, " +
+ "?GroupID, ?LastOwnerID, ?SceneGroupID, " +
+ "?PayPrice, ?PayButton1, ?PayButton2, " +
+ "?PayButton3, ?PayButton4, ?LoopedSound, " +
+ "?LoopedSoundGain, ?TextureAnimation, " +
+ "?OmegaX, ?OmegaY, ?OmegaZ, " +
+ "?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
+ "?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
+ "?CameraAtOffsetY, ?CameraAtOffsetZ, " +
+ "?ForceMouselook, ?ScriptAccessPin, " +
+ "?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
+ "?SaleType, ?ColorR, ?ColorG, " +
+ "?ColorB, ?ColorA, ?ParticleSystem, " +
+ "?ClickAction, ?Material, ?CollisionSound, " +
+ "?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
+
+ FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
+
+ ExecuteNonQuery(cmd);
+
+ cmd.Parameters.Clear();
+
+ cmd.CommandText = "replace into primshapes (" +
+ "UUID, Shape, ScaleX, ScaleY, " +
+ "ScaleZ, PCode, PathBegin, PathEnd, " +
+ "PathScaleX, PathScaleY, PathShearX, " +
+ "PathShearY, PathSkew, PathCurve, " +
+ "PathRadiusOffset, PathRevolutions, " +
+ "PathTaperX, PathTaperY, PathTwist, " +
+ "PathTwistBegin, ProfileBegin, ProfileEnd, " +
+ "ProfileCurve, ProfileHollow, Texture, " +
+ "ExtraParams, State, Media) values (?UUID, " +
+ "?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
+ "?PCode, ?PathBegin, ?PathEnd, " +
+ "?PathScaleX, ?PathScaleY, " +
+ "?PathShearX, ?PathShearY, " +
+ "?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
+ "?PathRevolutions, ?PathTaperX, " +
+ "?PathTaperY, ?PathTwist, " +
+ "?PathTwistBegin, ?ProfileBegin, " +
+ "?ProfileEnd, ?ProfileCurve, " +
+ "?ProfileHollow, ?Texture, ?ExtraParams, " +
+ "?State, ?Media)";
+
+ FillShapeCommand(cmd, prim);
+
+ ExecuteNonQuery(cmd);
+ }
+
+ cmd.Dispose();
+ }
+ }
+ }
+
+ public void RemoveObject(UUID obj, UUID regionUUID)
+ {
+// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
+
+ List uuids = new List();
+
+ // Formerly, this used to check the region UUID.
+ // That makes no sense, as we remove the contents of a prim
+ // unconditionally, but the prim dependent on the region ID.
+ // So, we would destroy an object and cause hard to detect
+ // issues if we delete the contents only. Deleting it all may
+ // cause the loss of a prim, but is cleaner.
+ // It's also faster because it uses the primary key.
+ //
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "select UUID from prims where SceneGroupID= ?UUID";
+ cmd.Parameters.AddWithValue("UUID", obj.ToString());
+
+ using (IDataReader reader = ExecuteReader(cmd))
+ {
+ while (reader.Read())
+ uuids.Add(DBGuid.FromDB(reader["UUID"].ToString()));
+ }
+
+ // delete the main prims
+ cmd.CommandText = "delete from prims where SceneGroupID= ?UUID";
+ ExecuteNonQuery(cmd);
+ }
+ }
+ }
+
+ // there is no way this should be < 1 unless there is
+ // a very corrupt database, but in that case be extra
+ // safe anyway.
+ if (uuids.Count > 0)
+ {
+ RemoveShapes(uuids);
+ RemoveItems(uuids);
+ }
+ }
+
+ ///
+ /// Remove all persisted items of the given prim.
+ /// The caller must acquire the necessrary synchronization locks
+ ///
+ /// the Item UUID
+ private void RemoveItems(UUID uuid)
+ {
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "delete from primitems where PrimID = ?PrimID";
+ cmd.Parameters.AddWithValue("PrimID", uuid.ToString());
+
+ ExecuteNonQuery(cmd);
+ }
+ }
+ }
+ }
+
+ ///
+ /// Remove all persisted shapes for a list of prims
+ /// The caller must acquire the necessrary synchronization locks
+ ///
+ /// the list of UUIDs
+ private void RemoveShapes(List uuids)
+ {
+ lock (m_dbLock)
+ {
+ string sql = "delete from primshapes where ";
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ for (int i = 0; i < uuids.Count; i++)
+ {
+ if ((i + 1) == uuids.Count)
+ {// end of the list
+ sql += "(UUID = ?UUID" + i + ")";
+ }
+ else
+ {
+ sql += "(UUID = ?UUID" + i + ") or ";
+ }
+ }
+ cmd.CommandText = sql;
+
+ for (int i = 0; i < uuids.Count; i++)
+ cmd.Parameters.AddWithValue("UUID" + i, uuids[i].ToString());
+
+ ExecuteNonQuery(cmd);
+ }
+ }
+ }
+ }
+
+ ///
+ /// Remove all persisted items for a list of prims
+ /// The caller must acquire the necessrary synchronization locks
+ ///
+ /// the list of UUIDs
+ private void RemoveItems(List uuids)
+ {
+ lock (m_dbLock)
+ {
+ string sql = "delete from primitems where ";
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ for (int i = 0; i < uuids.Count; i++)
+ {
+ if ((i + 1) == uuids.Count)
+ {
+ // end of the list
+ sql += "(PrimID = ?PrimID" + i + ")";
+ }
+ else
+ {
+ sql += "(PrimID = ?PrimID" + i + ") or ";
+ }
+ }
+ cmd.CommandText = sql;
+
+ for (int i = 0; i < uuids.Count; i++)
+ cmd.Parameters.AddWithValue("PrimID" + i, uuids[i].ToString());
+
+ ExecuteNonQuery(cmd);
+ }
+ }
+ }
+ }
+
+ public List LoadObjects(UUID regionID)
+ {
+ const int ROWS_PER_QUERY = 5000;
+
+ Dictionary prims = new Dictionary(ROWS_PER_QUERY);
+ Dictionary objects = new Dictionary();
+ int count = 0;
+
+ #region Prim Loading
+
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText =
+ "SELECT * FROM prims LEFT JOIN primshapes ON prims.UUID = primshapes.UUID WHERE RegionUUID = ?RegionUUID";
+ cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
+
+ using (IDataReader reader = ExecuteReader(cmd))
+ {
+ while (reader.Read())
+ {
+ SceneObjectPart prim = BuildPrim(reader);
+ if (reader["Shape"] is DBNull)
+ prim.Shape = PrimitiveBaseShape.Default;
+ else
+ prim.Shape = BuildShape(reader);
+
+ UUID parentID = DBGuid.FromDB(reader["SceneGroupID"].ToString());
+ if (parentID != prim.UUID)
+ prim.ParentUUID = parentID;
+
+ prims[prim.UUID] = prim;
+
+ ++count;
+ if (count % ROWS_PER_QUERY == 0)
+ m_log.Debug("[REGION DB]: Loaded " + count + " prims...");
+ }
+ }
+ }
+ }
+ }
+
+ #endregion Prim Loading
+
+ #region SceneObjectGroup Creation
+
+ // Create all of the SOGs from the root prims first
+ foreach (SceneObjectPart prim in prims.Values)
+ {
+ if (prim.ParentUUID == UUID.Zero)
+ objects[prim.UUID] = new SceneObjectGroup(prim);
+ }
+
+ // Add all of the children objects to the SOGs
+ foreach (SceneObjectPart prim in prims.Values)
+ {
+ SceneObjectGroup sog;
+ if (prim.UUID != prim.ParentUUID)
+ {
+ if (objects.TryGetValue(prim.ParentUUID, out sog))
+ {
+ int originalLinkNum = prim.LinkNum;
+
+ sog.AddPart(prim);
+
+ // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
+ // We override that here
+ if (originalLinkNum != 0)
+ prim.LinkNum = originalLinkNum;
+ }
+ else
+ {
+ m_log.WarnFormat(
+ "[REGION DB]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
+ prim.Name, prim.UUID, regionID, prim.ParentUUID);
+ }
+ }
+ }
+
+ #endregion SceneObjectGroup Creation
+
+ m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
+
+ #region Prim Inventory Loading
+
+ // Instead of attempting to LoadItems on every prim,
+ // most of which probably have no items... get a
+ // list from DB of all prims which have items and
+ // LoadItems only on those
+ List primsWithInventory = new List();
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand itemCmd = dbcon.CreateCommand())
+ {
+ itemCmd.CommandText = "SELECT DISTINCT primID FROM primitems";
+ using (IDataReader itemReader = ExecuteReader(itemCmd))
+ {
+ while (itemReader.Read())
+ {
+ if (!(itemReader["primID"] is DBNull))
+ {
+ UUID primID = DBGuid.FromDB(itemReader["primID"].ToString());
+ if (prims.ContainsKey(primID))
+ primsWithInventory.Add(prims[primID]);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ foreach (SceneObjectPart prim in primsWithInventory)
+ {
+ LoadItems(prim);
+ }
+
+ #endregion Prim Inventory Loading
+
+ m_log.DebugFormat("[REGION DB]: Loaded inventory from {0} objects", primsWithInventory.Count);
+
+ return new List(objects.Values);
+ }
+
+ ///
+ /// Load in a prim's persisted inventory.
+ ///
+ /// The prim
+ private void LoadItems(SceneObjectPart prim)
+ {
+ lock (m_dbLock)
+ {
+ List inventory = new List();
+
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "select * from primitems where PrimID = ?PrimID";
+ cmd.Parameters.AddWithValue("PrimID", prim.UUID.ToString());
+
+ using (IDataReader reader = ExecuteReader(cmd))
+ {
+ while (reader.Read())
+ {
+ TaskInventoryItem item = BuildItem(reader);
+
+ item.ParentID = prim.UUID; // Values in database are often wrong
+ inventory.Add(item);
+ }
+ }
+ }
+ }
+
+ prim.Inventory.RestoreInventoryItems(inventory);
+ }
+ }
+
+ public void StoreTerrain(double[,] ter, UUID regionID)
+ {
+ m_log.Info("[REGION DB]: Storing terrain");
+
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
+ cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
+
+ ExecuteNonQuery(cmd);
+
+ cmd.CommandText = "insert into terrain (RegionUUID, " +
+ "Revision, Heightfield) values (?RegionUUID, " +
+ "1, ?Heightfield)";
+
+ cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter));
+
+ ExecuteNonQuery(cmd);
+ }
+ }
+ }
+ }
+
+ public double[,] LoadTerrain(UUID regionID)
+ {
+ double[,] terrain = null;
+
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "select RegionUUID, Revision, Heightfield " +
+ "from terrain where RegionUUID = ?RegionUUID " +
+ "order by Revision desc limit 1";
+ cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
+
+ using (IDataReader reader = ExecuteReader(cmd))
+ {
+ while (reader.Read())
+ {
+ int rev = Convert.ToInt32(reader["Revision"]);
+
+ terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
+ terrain.Initialize();
+
+ using (MemoryStream mstr = new MemoryStream((byte[])reader["Heightfield"]))
+ {
+ using (BinaryReader br = new BinaryReader(mstr))
+ {
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ {
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ terrain[x, y] = br.ReadDouble();
+ }
+ }
+ }
+
+ m_log.InfoFormat("[REGION DB]: Loaded terrain revision r{0}", rev);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return terrain;
+ }
+
+ public void RemoveLandObject(UUID globalID)
+ {
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "delete from land where UUID = ?UUID";
+ cmd.Parameters.AddWithValue("UUID", globalID.ToString());
+
+ ExecuteNonQuery(cmd);
+ }
+ }
+ }
+ }
+
+ public void StoreLandObject(ILandObject parcel)
+ {
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "replace into land (UUID, RegionUUID, " +
+ "LocalLandID, Bitmap, Name, Description, " +
+ "OwnerUUID, IsGroupOwned, Area, AuctionID, " +
+ "Category, ClaimDate, ClaimPrice, GroupUUID, " +
+ "SalePrice, LandStatus, LandFlags, LandingType, " +
+ "MediaAutoScale, MediaTextureUUID, MediaURL, " +
+ "MusicURL, PassHours, PassPrice, SnapshotUUID, " +
+ "UserLocationX, UserLocationY, UserLocationZ, " +
+ "UserLookAtX, UserLookAtY, UserLookAtZ, " +
+ "AuthbuyerID, OtherCleanTime, MediaType, MediaDescription, " +
+ "MediaSize, MediaLoop, ObscureMusic, ObscureMedia) values (" +
+ "?UUID, ?RegionUUID, " +
+ "?LocalLandID, ?Bitmap, ?Name, ?Description, " +
+ "?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
+ "?Category, ?ClaimDate, ?ClaimPrice, ?GroupUUID, " +
+ "?SalePrice, ?LandStatus, ?LandFlags, ?LandingType, " +
+ "?MediaAutoScale, ?MediaTextureUUID, ?MediaURL, " +
+ "?MusicURL, ?PassHours, ?PassPrice, ?SnapshotUUID, " +
+ "?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
+ "?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
+ "?AuthbuyerID, ?OtherCleanTime, ?MediaType, ?MediaDescription, "+
+ "CONCAT(?MediaWidth, ',', ?MediaHeight), ?MediaLoop, ?ObscureMusic, ?ObscureMedia)";
+
+ FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
+
+ ExecuteNonQuery(cmd);
+
+ cmd.CommandText = "delete from landaccesslist where LandUUID = ?UUID";
+
+ ExecuteNonQuery(cmd);
+
+ cmd.Parameters.Clear();
+ cmd.CommandText = "insert into landaccesslist (LandUUID, " +
+ "AccessUUID, Flags) values (?LandUUID, ?AccessUUID, " +
+ "?Flags)";
+
+ foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
+ {
+ FillLandAccessCommand(cmd, entry, parcel.LandData.GlobalID);
+ ExecuteNonQuery(cmd);
+ cmd.Parameters.Clear();
+ }
+ }
+ }
+ }
+ }
+
+ public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
+ {
+ RegionLightShareData nWP = new RegionLightShareData();
+ nWP.OnSave += StoreRegionWindlightSettings;
+
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ string command = "select * from `regionwindlight` where region_id = ?regionID";
+
+ using(MySqlCommand cmd = new MySqlCommand(command))
+ {
+ cmd.Connection = dbcon;
+
+ cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
+
+ IDataReader result = ExecuteReader(cmd);
+ if (!result.Read())
+ {
+ //No result, so store our default windlight profile and return it
+ nWP.regionID = regionUUID;
+ StoreRegionWindlightSettings(nWP);
+ return nWP;
+ }
+ else
+ {
+ nWP.regionID = DBGuid.FromDB(result["region_id"]);
+ nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
+ nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
+ nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
+ nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
+ nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
+ nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
+ nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
+ nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
+ nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
+ nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
+ nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
+ nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
+ nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
+ nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
+ nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
+ nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
+ nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
+ UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
+ nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
+ nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
+ nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
+ nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
+ nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
+ nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
+ nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
+ nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
+ nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
+ nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
+ nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
+ nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
+ nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
+ nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
+ nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
+ nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
+ nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
+ nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
+ nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
+ nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
+ nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
+ nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
+ nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
+ nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
+ nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
+ nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
+ nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
+ nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
+ nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
+ nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
+ nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
+ nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
+ nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
+ nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
+ nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
+ nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
+ nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
+ nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
+ nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
+ nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
+ nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
+ nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
+ nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
+ nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
+ }
+ }
+ }
+ return nWP;
+ }
+
+ public RegionSettings LoadRegionSettings(UUID regionUUID)
+ {
+ RegionSettings rs = null;
+
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "select * from regionsettings where regionUUID = ?RegionUUID";
+ cmd.Parameters.AddWithValue("regionUUID", regionUUID);
+
+ using (IDataReader reader = ExecuteReader(cmd))
+ {
+ if (reader.Read())
+ {
+ rs = BuildRegionSettings(reader);
+ rs.OnSave += StoreRegionSettings;
+ }
+ else
+ {
+ rs = new RegionSettings();
+ rs.RegionUUID = regionUUID;
+ rs.OnSave += StoreRegionSettings;
+
+ StoreRegionSettings(rs);
+ }
+ }
+ }
+ }
+ }
+
+ return rs;
+ }
+
+ public void StoreRegionWindlightSettings(RegionLightShareData wl)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
+ cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
+ cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
+ cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
+ cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
+ cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
+ cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
+ cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
+ cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
+ cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
+ cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
+ cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
+ cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
+ cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
+ cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
+ cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
+ cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
+ cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
+ cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
+ cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
+ cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
+ cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
+ cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
+ cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
+ cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
+
+ cmd.Parameters.AddWithValue("region_id", wl.regionID);
+ cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
+ cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
+ cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
+ cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
+ cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
+ cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
+ cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
+ cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
+ cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
+ cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
+ cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
+ cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
+ cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
+ cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
+ cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
+ cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
+ cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
+ cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
+ cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
+ cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
+ cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
+ cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
+ cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
+ cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
+ cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
+ cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
+ cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
+ cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
+ cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
+ cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
+ cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
+ cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
+ cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
+ cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
+ cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
+ cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
+ cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
+ cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
+ cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
+ cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
+ cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
+ cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
+ cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
+ cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
+ cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
+ cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
+ cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
+ cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
+ cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
+ cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
+ cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
+ cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
+ cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
+ cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
+ cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
+ cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
+ cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
+ cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
+ cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
+ cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
+ cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
+ cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
+
+ ExecuteNonQuery(cmd);
+ }
+ }
+ }
+
+ public void StoreRegionSettings(RegionSettings rs)
+ {
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "replace into regionsettings (regionUUID, " +
+ "block_terraform, block_fly, allow_damage, " +
+ "restrict_pushing, allow_land_resell, " +
+ "allow_land_join_divide, block_show_in_search, " +
+ "agent_limit, object_bonus, maturity, " +
+ "disable_scripts, disable_collisions, " +
+ "disable_physics, terrain_texture_1, " +
+ "terrain_texture_2, terrain_texture_3, " +
+ "terrain_texture_4, elevation_1_nw, " +
+ "elevation_2_nw, elevation_1_ne, " +
+ "elevation_2_ne, elevation_1_se, " +
+ "elevation_2_se, elevation_1_sw, " +
+ "elevation_2_sw, water_height, " +
+ "terrain_raise_limit, terrain_lower_limit, " +
+ "use_estate_sun, fixed_sun, sun_position, " +
+ "covenant, Sandbox, sunvectorx, sunvectory, " +
+ "sunvectorz, loaded_creation_datetime, " +
+ "loaded_creation_id, map_tile_ID) values (?RegionUUID, ?BlockTerraform, " +
+ "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
+ "?AllowLandResell, ?AllowLandJoinDivide, " +
+ "?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
+ "?Maturity, ?DisableScripts, ?DisableCollisions, " +
+ "?DisablePhysics, ?TerrainTexture1, " +
+ "?TerrainTexture2, ?TerrainTexture3, " +
+ "?TerrainTexture4, ?Elevation1NW, ?Elevation2NW, " +
+ "?Elevation1NE, ?Elevation2NE, ?Elevation1SE, " +
+ "?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
+ "?WaterHeight, ?TerrainRaiseLimit, " +
+ "?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
+ "?SunPosition, ?Covenant, ?Sandbox, " +
+ "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
+ "?LoadedCreationDateTime, ?LoadedCreationID, " +
+ "?TerrainImageID)";
+
+ FillRegionSettingsCommand(cmd, rs);
+
+ ExecuteNonQuery(cmd);
+ }
+ }
+ }
+ }
+
+ public List LoadLandObjects(UUID regionUUID)
+ {
+ List landData = new List();
+
+ lock (m_dbLock)
+ {
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ cmd.CommandText = "select * from land where RegionUUID = ?RegionUUID";
+ cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
+
+ using (IDataReader reader = ExecuteReader(cmd))
+ {
+ while (reader.Read())
+ {
+ LandData newLand = BuildLandData(reader);
+ landData.Add(newLand);
+ }
+ }
+ }
+
+ using (MySqlCommand cmd = dbcon.CreateCommand())
+ {
+ foreach (LandData land in landData)
+ {
+ cmd.Parameters.Clear();
+ cmd.CommandText = "select * from landaccesslist where LandUUID = ?LandUUID";
+ cmd.Parameters.AddWithValue("LandUUID", land.GlobalID.ToString());
+
+ using (IDataReader reader = ExecuteReader(cmd))
+ {
+ while (reader.Read())
+ {
+ land.ParcelAccessList.Add(BuildLandAccessData(reader));
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return landData;
+ }
+
+ public void Shutdown()
+ {
+ }
+
+ private SceneObjectPart BuildPrim(IDataReader row)
+ {
+ SceneObjectPart prim = new SceneObjectPart();
+
+ // depending on the MySQL connector version, CHAR(36) may be already converted to Guid!
+ prim.UUID = DBGuid.FromDB(row["UUID"]);
+ prim.CreatorID = DBGuid.FromDB(row["CreatorID"]);
+ prim.OwnerID = DBGuid.FromDB(row["OwnerID"]);
+ prim.GroupID = DBGuid.FromDB(row["GroupID"]);
+ prim.LastOwnerID = DBGuid.FromDB(row["LastOwnerID"]);
+
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.CreationDate = (int)row["CreationDate"];
+ if (row["Name"] != DBNull.Value)
+ prim.Name = (string)row["Name"];
+ else
+ prim.Name = String.Empty;
+ // Various text fields
+ prim.Text = (string)row["Text"];
+ prim.Color = Color.FromArgb((int)row["ColorA"],
+ (int)row["ColorR"],
+ (int)row["ColorG"],
+ (int)row["ColorB"]);
+ prim.Description = (string)row["Description"];
+ prim.SitName = (string)row["SitName"];
+ prim.TouchName = (string)row["TouchName"];
+ // Permissions
+ prim.Flags = (PrimFlags)(int)row["ObjectFlags"];
+ prim.OwnerMask = (uint)(int)row["OwnerMask"];
+ prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
+ prim.GroupMask = (uint)(int)row["GroupMask"];
+ prim.EveryoneMask = (uint)(int)row["EveryoneMask"];
+ prim.BaseMask = (uint)(int)row["BaseMask"];
+
+ // Vectors
+ prim.OffsetPosition = new Vector3(
+ (float)(double)row["PositionX"],
+ (float)(double)row["PositionY"],
+ (float)(double)row["PositionZ"]
+ );
+ prim.GroupPosition = new Vector3(
+ (float)(double)row["GroupPositionX"],
+ (float)(double)row["GroupPositionY"],
+ (float)(double)row["GroupPositionZ"]
+ );
+ prim.Velocity = new Vector3(
+ (float)(double)row["VelocityX"],
+ (float)(double)row["VelocityY"],
+ (float)(double)row["VelocityZ"]
+ );
+ prim.AngularVelocity = new Vector3(
+ (float)(double)row["AngularVelocityX"],
+ (float)(double)row["AngularVelocityY"],
+ (float)(double)row["AngularVelocityZ"]
+ );
+ prim.Acceleration = new Vector3(
+ (float)(double)row["AccelerationX"],
+ (float)(double)row["AccelerationY"],
+ (float)(double)row["AccelerationZ"]
+ );
+ // quaternions
+ prim.RotationOffset = new Quaternion(
+ (float)(double)row["RotationX"],
+ (float)(double)row["RotationY"],
+ (float)(double)row["RotationZ"],
+ (float)(double)row["RotationW"]
+ );
+ prim.SitTargetPositionLL = new Vector3(
+ (float)(double)row["SitTargetOffsetX"],
+ (float)(double)row["SitTargetOffsetY"],
+ (float)(double)row["SitTargetOffsetZ"]
+ );
+ prim.SitTargetOrientationLL = new Quaternion(
+ (float)(double)row["SitTargetOrientX"],
+ (float)(double)row["SitTargetOrientY"],
+ (float)(double)row["SitTargetOrientZ"],
+ (float)(double)row["SitTargetOrientW"]
+ );
+
+ prim.PayPrice[0] = (int)row["PayPrice"];
+ prim.PayPrice[1] = (int)row["PayButton1"];
+ prim.PayPrice[2] = (int)row["PayButton2"];
+ prim.PayPrice[3] = (int)row["PayButton3"];
+ prim.PayPrice[4] = (int)row["PayButton4"];
+
+ prim.Sound = DBGuid.FromDB(row["LoopedSound"].ToString());
+ prim.SoundGain = (float)(double)row["LoopedSoundGain"];
+ prim.SoundFlags = 1; // If it's persisted at all, it's looped
+
+ if (!(row["TextureAnimation"] is DBNull))
+ prim.TextureAnimation = (byte[])row["TextureAnimation"];
+ if (!(row["ParticleSystem"] is DBNull))
+ prim.ParticleSystem = (byte[])row["ParticleSystem"];
+
+ prim.AngularVelocity = new Vector3(
+ (float)(double)row["OmegaX"],
+ (float)(double)row["OmegaY"],
+ (float)(double)row["OmegaZ"]
+ );
+
+ prim.SetCameraEyeOffset(new Vector3(
+ (float)(double)row["CameraEyeOffsetX"],
+ (float)(double)row["CameraEyeOffsetY"],
+ (float)(double)row["CameraEyeOffsetZ"]
+ ));
+
+ prim.SetCameraAtOffset(new Vector3(
+ (float)(double)row["CameraAtOffsetX"],
+ (float)(double)row["CameraAtOffsetY"],
+ (float)(double)row["CameraAtOffsetZ"]
+ ));
+
+ prim.SetForceMouselook((sbyte)row["ForceMouselook"] != 0);
+ prim.ScriptAccessPin = (int)row["ScriptAccessPin"];
+ prim.AllowedDrop = ((sbyte)row["AllowedDrop"] != 0);
+ prim.DIE_AT_EDGE = ((sbyte)row["DieAtEdge"] != 0);
+
+ prim.SalePrice = (int)row["SalePrice"];
+ prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]);
+
+ prim.Material = unchecked((byte)(sbyte)row["Material"]);
+
+ if (!(row["ClickAction"] is DBNull))
+ prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]);
+
+ prim.CollisionSound = DBGuid.FromDB(row["CollisionSound"]);
+ prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
+
+ prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
+ prim.LinkNum = (int)row["LinkNumber"];
+
+ if (!(row["MediaURL"] is System.DBNull))
+ prim.MediaUrl = (string)row["MediaURL"];
+
+ return prim;
+ }
+
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private static TaskInventoryItem BuildItem(IDataReader row)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
+ taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
+ taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
+ taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(row["invType"]);
+ taskItem.Type = Convert.ToInt32(row["assetType"]);
+
+ taskItem.Name = (String)row["name"];
+ taskItem.Description = (String)row["description"];
+ taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
+ taskItem.CreatorID = DBGuid.FromDB(row["creatorID"]);
+ taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
+ taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
+ taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
+
+ taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
+ taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
+ taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
+ taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
+ taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
+ taskItem.Flags = Convert.ToUInt32(row["flags"]);
+
+ return taskItem;
+ }
+
+ private static RegionSettings BuildRegionSettings(IDataReader row)
+ {
+ RegionSettings newSettings = new RegionSettings();
+
+ newSettings.RegionUUID = DBGuid.FromDB(row["regionUUID"]);
+ newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
+ newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
+ newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
+ newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
+ newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
+ newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
+ newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
+ newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
+ newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
+ newSettings.Maturity = Convert.ToInt32(row["maturity"]);
+ newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
+ newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
+ newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
+ newSettings.TerrainTexture1 = DBGuid.FromDB(row["terrain_texture_1"]);
+ newSettings.TerrainTexture2 = DBGuid.FromDB(row["terrain_texture_2"]);
+ newSettings.TerrainTexture3 = DBGuid.FromDB(row["terrain_texture_3"]);
+ newSettings.TerrainTexture4 = DBGuid.FromDB(row["terrain_texture_4"]);
+ newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
+ newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
+ newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
+ newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
+ newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
+ newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
+ newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
+ newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
+ newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
+ newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
+ newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
+ newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
+ newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
+ newSettings.SunVector = new Vector3 (
+ Convert.ToSingle(row["sunvectorx"]),
+ Convert.ToSingle(row["sunvectory"]),
+ Convert.ToSingle(row["sunvectorz"])
+ );
+ newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
+ newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
+ newSettings.Covenant = DBGuid.FromDB(row["covenant"]);
+
+ newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
+
+ if (row["loaded_creation_id"] is DBNull)
+ newSettings.LoadedCreationID = "";
+ else
+ newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
+
+ newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
+
+ return newSettings;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static LandData BuildLandData(IDataReader row)
+ {
+ LandData newData = new LandData();
+
+ newData.GlobalID = DBGuid.FromDB(row["UUID"]);
+ newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.Bitmap = (Byte[]) row["Bitmap"];
+
+ newData.Name = (String) row["Name"];
+ newData.Description = (String) row["Description"];
+ newData.OwnerID = DBGuid.FromDB(row["OwnerUUID"]);
+ newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
+ newData.Area = Convert.ToInt32(row["Area"]);
+ newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented
+ newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
+ //Enum libsecondlife.Parcel.ParcelCategory
+ newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.GroupID = DBGuid.FromDB(row["GroupUUID"]);
+ newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
+ //Enum. libsecondlife.Parcel.ParcelStatus
+ newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+ newData.LandingType = Convert.ToByte(row["LandingType"]);
+ newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
+ newData.MediaID = DBGuid.FromDB(row["MediaTextureUUID"]);
+ newData.MediaURL = (String) row["MediaURL"];
+ newData.MusicURL = (String) row["MusicURL"];
+ newData.PassHours = Convert.ToSingle(row["PassHours"]);
+ newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+ UUID authedbuyer = UUID.Zero;
+ UUID snapshotID = UUID.Zero;
+
+ UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
+ UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
+ newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
+
+ newData.AuthBuyerID = authedbuyer;
+ newData.SnapshotID = snapshotID;
+ try
+ {
+ newData.UserLocation =
+ new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.UserLookAt =
+ new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+ }
+ catch (InvalidCastException)
+ {
+ newData.UserLocation = Vector3.Zero;
+ newData.UserLookAt = Vector3.Zero;
+ m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
+ }
+
+ newData.MediaDescription = (string) row["MediaDescription"];
+ newData.MediaType = (string) row["MediaType"];
+ newData.MediaWidth = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[0]);
+ newData.MediaHeight = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[1]);
+ newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
+ newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
+ newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
+
+ newData.ParcelAccessList = new List();
+
+ return newData;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = DBGuid.FromDB(row["AccessUUID"]);
+ entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static Array SerializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ double height = val[x, y];
+ if (height == 0.0)
+ height = double.Epsilon;
+
+ bw.Write(height);
+ }
+
+ return str.ToArray();
+ }
+
+ ///
+ /// Fill the prim command with prim values
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void FillPrimCommand(MySqlCommand cmd, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
+ cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
+ cmd.Parameters.AddWithValue("CreationDate", prim.CreationDate);
+ cmd.Parameters.AddWithValue("Name", prim.Name);
+ cmd.Parameters.AddWithValue("SceneGroupID", sceneGroupID.ToString());
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ cmd.Parameters.AddWithValue("Text", prim.Text);
+ cmd.Parameters.AddWithValue("ColorR", prim.Color.R);
+ cmd.Parameters.AddWithValue("ColorG", prim.Color.G);
+ cmd.Parameters.AddWithValue("ColorB", prim.Color.B);
+ cmd.Parameters.AddWithValue("ColorA", prim.Color.A);
+ cmd.Parameters.AddWithValue("Description", prim.Description);
+ cmd.Parameters.AddWithValue("SitName", prim.SitName);
+ cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
+ // permissions
+ cmd.Parameters.AddWithValue("ObjectFlags", (uint)prim.Flags);
+ cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
+ cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
+ cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
+ cmd.Parameters.AddWithValue("LastOwnerID", prim.LastOwnerID.ToString());
+ cmd.Parameters.AddWithValue("OwnerMask", prim.OwnerMask);
+ cmd.Parameters.AddWithValue("NextOwnerMask", prim.NextOwnerMask);
+ cmd.Parameters.AddWithValue("GroupMask", prim.GroupMask);
+ cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
+ cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
+ // vectors
+ cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X);
+ cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y);
+ cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z);
+ cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X);
+ cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y);
+ cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z);
+ cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X);
+ cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y);
+ cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z);
+ cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X);
+ cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y);
+ cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z);
+ cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X);
+ cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y);
+ cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z);
+ // quaternions
+ cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X);
+ cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y);
+ cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z);
+ cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W);
+
+ // Sit target
+ Vector3 sitTargetPos = prim.SitTargetPositionLL;
+ cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X);
+ cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y);
+ cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z);
+
+ Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W);
+ cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X);
+ cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y);
+ cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z);
+
+ cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
+ cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
+ cmd.Parameters.AddWithValue("PayButton2", prim.PayPrice[2]);
+ cmd.Parameters.AddWithValue("PayButton3", prim.PayPrice[3]);
+ cmd.Parameters.AddWithValue("PayButton4", prim.PayPrice[4]);
+
+ if ((prim.SoundFlags & 1) != 0) // Looped
+ {
+ cmd.Parameters.AddWithValue("LoopedSound", prim.Sound.ToString());
+ cmd.Parameters.AddWithValue("LoopedSoundGain", prim.SoundGain);
+ }
+ else
+ {
+ cmd.Parameters.AddWithValue("LoopedSound", UUID.Zero);
+ cmd.Parameters.AddWithValue("LoopedSoundGain", 0.0f);
+ }
+
+ cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
+ cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
+
+ cmd.Parameters.AddWithValue("OmegaX", (double)prim.AngularVelocity.X);
+ cmd.Parameters.AddWithValue("OmegaY", (double)prim.AngularVelocity.Y);
+ cmd.Parameters.AddWithValue("OmegaZ", (double)prim.AngularVelocity.Z);
+
+ cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
+ cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
+ cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z);
+
+ cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X);
+ cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y);
+ cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z);
+
+ if (prim.GetForceMouselook())
+ cmd.Parameters.AddWithValue("ForceMouselook", 1);
+ else
+ cmd.Parameters.AddWithValue("ForceMouselook", 0);
+
+ cmd.Parameters.AddWithValue("ScriptAccessPin", prim.ScriptAccessPin);
+
+ if (prim.AllowedDrop)
+ cmd.Parameters.AddWithValue("AllowedDrop", 1);
+ else
+ cmd.Parameters.AddWithValue("AllowedDrop", 0);
+
+ if (prim.DIE_AT_EDGE)
+ cmd.Parameters.AddWithValue("DieAtEdge", 1);
+ else
+ cmd.Parameters.AddWithValue("DieAtEdge", 0);
+
+ cmd.Parameters.AddWithValue("SalePrice", prim.SalePrice);
+ cmd.Parameters.AddWithValue("SaleType", unchecked((sbyte)(prim.ObjectSaleType)));
+
+ byte clickAction = prim.ClickAction;
+ cmd.Parameters.AddWithValue("ClickAction", unchecked((sbyte)(clickAction)));
+
+ cmd.Parameters.AddWithValue("Material", unchecked((sbyte)(prim.Material)));
+
+ cmd.Parameters.AddWithValue("CollisionSound", prim.CollisionSound.ToString());
+ cmd.Parameters.AddWithValue("CollisionSoundVolume", prim.CollisionSoundVolume);
+
+ if (prim.PassTouches)
+ cmd.Parameters.AddWithValue("PassTouches", 1);
+ else
+ cmd.Parameters.AddWithValue("PassTouches", 0);
+
+ cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
+ cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void FillItemCommand(MySqlCommand cmd, TaskInventoryItem taskItem)
+ {
+ cmd.Parameters.AddWithValue("itemID", taskItem.ItemID);
+ cmd.Parameters.AddWithValue("primID", taskItem.ParentPartID);
+ cmd.Parameters.AddWithValue("assetID", taskItem.AssetID);
+ cmd.Parameters.AddWithValue("parentFolderID", taskItem.ParentID);
+
+ cmd.Parameters.AddWithValue("invType", taskItem.InvType);
+ cmd.Parameters.AddWithValue("assetType", taskItem.Type);
+
+ cmd.Parameters.AddWithValue("name", taskItem.Name);
+ cmd.Parameters.AddWithValue("description", taskItem.Description);
+ cmd.Parameters.AddWithValue("creationDate", taskItem.CreationDate);
+ cmd.Parameters.AddWithValue("creatorID", taskItem.CreatorID);
+ cmd.Parameters.AddWithValue("ownerID", taskItem.OwnerID);
+ cmd.Parameters.AddWithValue("lastOwnerID", taskItem.LastOwnerID);
+ cmd.Parameters.AddWithValue("groupID", taskItem.GroupID);
+ cmd.Parameters.AddWithValue("nextPermissions", taskItem.NextPermissions);
+ cmd.Parameters.AddWithValue("currentPermissions", taskItem.CurrentPermissions);
+ cmd.Parameters.AddWithValue("basePermissions", taskItem.BasePermissions);
+ cmd.Parameters.AddWithValue("everyonePermissions", taskItem.EveryonePermissions);
+ cmd.Parameters.AddWithValue("groupPermissions", taskItem.GroupPermissions);
+ cmd.Parameters.AddWithValue("flags", taskItem.Flags);
+ }
+
+ ///
+ ///
+ ///
+ private static void FillRegionSettingsCommand(MySqlCommand cmd, RegionSettings settings)
+ {
+ cmd.Parameters.AddWithValue("RegionUUID", settings.RegionUUID.ToString());
+ cmd.Parameters.AddWithValue("BlockTerraform", settings.BlockTerraform);
+ cmd.Parameters.AddWithValue("BlockFly", settings.BlockFly);
+ cmd.Parameters.AddWithValue("AllowDamage", settings.AllowDamage);
+ cmd.Parameters.AddWithValue("RestrictPushing", settings.RestrictPushing);
+ cmd.Parameters.AddWithValue("AllowLandResell", settings.AllowLandResell);
+ cmd.Parameters.AddWithValue("AllowLandJoinDivide", settings.AllowLandJoinDivide);
+ cmd.Parameters.AddWithValue("BlockShowInSearch", settings.BlockShowInSearch);
+ cmd.Parameters.AddWithValue("AgentLimit", settings.AgentLimit);
+ cmd.Parameters.AddWithValue("ObjectBonus", settings.ObjectBonus);
+ cmd.Parameters.AddWithValue("Maturity", settings.Maturity);
+ cmd.Parameters.AddWithValue("DisableScripts", settings.DisableScripts);
+ cmd.Parameters.AddWithValue("DisableCollisions", settings.DisableCollisions);
+ cmd.Parameters.AddWithValue("DisablePhysics", settings.DisablePhysics);
+ cmd.Parameters.AddWithValue("TerrainTexture1", settings.TerrainTexture1.ToString());
+ cmd.Parameters.AddWithValue("TerrainTexture2", settings.TerrainTexture2.ToString());
+ cmd.Parameters.AddWithValue("TerrainTexture3", settings.TerrainTexture3.ToString());
+ cmd.Parameters.AddWithValue("TerrainTexture4", settings.TerrainTexture4.ToString());
+ cmd.Parameters.AddWithValue("Elevation1NW", settings.Elevation1NW);
+ cmd.Parameters.AddWithValue("Elevation2NW", settings.Elevation2NW);
+ cmd.Parameters.AddWithValue("Elevation1NE", settings.Elevation1NE);
+ cmd.Parameters.AddWithValue("Elevation2NE", settings.Elevation2NE);
+ cmd.Parameters.AddWithValue("Elevation1SE", settings.Elevation1SE);
+ cmd.Parameters.AddWithValue("Elevation2SE", settings.Elevation2SE);
+ cmd.Parameters.AddWithValue("Elevation1SW", settings.Elevation1SW);
+ cmd.Parameters.AddWithValue("Elevation2SW", settings.Elevation2SW);
+ cmd.Parameters.AddWithValue("WaterHeight", settings.WaterHeight);
+ cmd.Parameters.AddWithValue("TerrainRaiseLimit", settings.TerrainRaiseLimit);
+ cmd.Parameters.AddWithValue("TerrainLowerLimit", settings.TerrainLowerLimit);
+ cmd.Parameters.AddWithValue("UseEstateSun", settings.UseEstateSun);
+ cmd.Parameters.AddWithValue("Sandbox", settings.Sandbox);
+ cmd.Parameters.AddWithValue("SunVectorX", settings.SunVector.X);
+ cmd.Parameters.AddWithValue("SunVectorY", settings.SunVector.Y);
+ cmd.Parameters.AddWithValue("SunVectorZ", settings.SunVector.Z);
+ cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
+ cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
+ cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
+ cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
+ cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
+ cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void FillLandCommand(MySqlCommand cmd, LandData land, UUID regionUUID)
+ {
+ cmd.Parameters.AddWithValue("UUID", land.GlobalID.ToString());
+ cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
+ cmd.Parameters.AddWithValue("LocalLandID", land.LocalID);
+
+ // Bitmap is a byte[512]
+ cmd.Parameters.AddWithValue("Bitmap", land.Bitmap);
+
+ cmd.Parameters.AddWithValue("Name", land.Name);
+ cmd.Parameters.AddWithValue("Description", land.Description);
+ cmd.Parameters.AddWithValue("OwnerUUID", land.OwnerID.ToString());
+ cmd.Parameters.AddWithValue("IsGroupOwned", land.IsGroupOwned);
+ cmd.Parameters.AddWithValue("Area", land.Area);
+ cmd.Parameters.AddWithValue("AuctionID", land.AuctionID); //Unemplemented
+ cmd.Parameters.AddWithValue("Category", land.Category); //Enum libsecondlife.Parcel.ParcelCategory
+ cmd.Parameters.AddWithValue("ClaimDate", land.ClaimDate);
+ cmd.Parameters.AddWithValue("ClaimPrice", land.ClaimPrice);
+ cmd.Parameters.AddWithValue("GroupUUID", land.GroupID.ToString());
+ cmd.Parameters.AddWithValue("SalePrice", land.SalePrice);
+ cmd.Parameters.AddWithValue("LandStatus", land.Status); //Enum. libsecondlife.Parcel.ParcelStatus
+ cmd.Parameters.AddWithValue("LandFlags", land.Flags);
+ cmd.Parameters.AddWithValue("LandingType", land.LandingType);
+ cmd.Parameters.AddWithValue("MediaAutoScale", land.MediaAutoScale);
+ cmd.Parameters.AddWithValue("MediaTextureUUID", land.MediaID.ToString());
+ cmd.Parameters.AddWithValue("MediaURL", land.MediaURL);
+ cmd.Parameters.AddWithValue("MusicURL", land.MusicURL);
+ cmd.Parameters.AddWithValue("PassHours", land.PassHours);
+ cmd.Parameters.AddWithValue("PassPrice", land.PassPrice);
+ cmd.Parameters.AddWithValue("SnapshotUUID", land.SnapshotID.ToString());
+ cmd.Parameters.AddWithValue("UserLocationX", land.UserLocation.X);
+ cmd.Parameters.AddWithValue("UserLocationY", land.UserLocation.Y);
+ cmd.Parameters.AddWithValue("UserLocationZ", land.UserLocation.Z);
+ cmd.Parameters.AddWithValue("UserLookAtX", land.UserLookAt.X);
+ cmd.Parameters.AddWithValue("UserLookAtY", land.UserLookAt.Y);
+ cmd.Parameters.AddWithValue("UserLookAtZ", land.UserLookAt.Z);
+ cmd.Parameters.AddWithValue("AuthBuyerID", land.AuthBuyerID);
+ cmd.Parameters.AddWithValue("OtherCleanTime", land.OtherCleanTime);
+ cmd.Parameters.AddWithValue("MediaDescription", land.MediaDescription);
+ cmd.Parameters.AddWithValue("MediaType", land.MediaType);
+ cmd.Parameters.AddWithValue("MediaWidth", land.MediaWidth);
+ cmd.Parameters.AddWithValue("MediaHeight", land.MediaHeight);
+ cmd.Parameters.AddWithValue("MediaLoop", land.MediaLoop);
+ cmd.Parameters.AddWithValue("ObscureMusic", land.ObscureMusic);
+ cmd.Parameters.AddWithValue("ObscureMedia", land.ObscureMedia);
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void FillLandAccessCommand(MySqlCommand cmd, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
+ {
+ cmd.Parameters.AddWithValue("LandUUID", parcelID.ToString());
+ cmd.Parameters.AddWithValue("AccessUUID", entry.AgentID.ToString());
+ cmd.Parameters.AddWithValue("Flags", entry.Flags);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private PrimitiveBaseShape BuildShape(IDataReader row)
+ {
+ PrimitiveBaseShape s = new PrimitiveBaseShape();
+ s.Scale = new Vector3(
+ (float)(double)row["ScaleX"],
+ (float)(double)row["ScaleY"],
+ (float)(double)row["ScaleZ"]
+ );
+ // paths
+ s.PCode = (byte)(int)row["PCode"];
+ s.PathBegin = (ushort)(int)row["PathBegin"];
+ s.PathEnd = (ushort)(int)row["PathEnd"];
+ s.PathScaleX = (byte)(int)row["PathScaleX"];
+ s.PathScaleY = (byte)(int)row["PathScaleY"];
+ s.PathShearX = (byte)(int)row["PathShearX"];
+ s.PathShearY = (byte)(int)row["PathShearY"];
+ s.PathSkew = (sbyte)(int)row["PathSkew"];
+ s.PathCurve = (byte)(int)row["PathCurve"];
+ s.PathRadiusOffset = (sbyte)(int)row["PathRadiusOffset"];
+ s.PathRevolutions = (byte)(int)row["PathRevolutions"];
+ s.PathTaperX = (sbyte)(int)row["PathTaperX"];
+ s.PathTaperY = (sbyte)(int)row["PathTaperY"];
+ s.PathTwist = (sbyte)(int)row["PathTwist"];
+ s.PathTwistBegin = (sbyte)(int)row["PathTwistBegin"];
+ // profile
+ s.ProfileBegin = (ushort)(int)row["ProfileBegin"];
+ s.ProfileEnd = (ushort)(int)row["ProfileEnd"];
+ s.ProfileCurve = (byte)(int)row["ProfileCurve"];
+ s.ProfileHollow = (ushort)(int)row["ProfileHollow"];
+ s.TextureEntry = (byte[])row["Texture"];
+
+ s.ExtraParams = (byte[])row["ExtraParams"];
+
+ s.State = (byte)(int)row["State"];
+
+ if (!(row["Media"] is System.DBNull))
+ s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
+
+ return s;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void FillShapeCommand(MySqlCommand cmd, SceneObjectPart prim)
+ {
+ PrimitiveBaseShape s = prim.Shape;
+ cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
+ // shape is an enum
+ cmd.Parameters.AddWithValue("Shape", 0);
+ // vectors
+ cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X);
+ cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y);
+ cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z);
+ // paths
+ cmd.Parameters.AddWithValue("PCode", s.PCode);
+ cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
+ cmd.Parameters.AddWithValue("PathEnd", s.PathEnd);
+ cmd.Parameters.AddWithValue("PathScaleX", s.PathScaleX);
+ cmd.Parameters.AddWithValue("PathScaleY", s.PathScaleY);
+ cmd.Parameters.AddWithValue("PathShearX", s.PathShearX);
+ cmd.Parameters.AddWithValue("PathShearY", s.PathShearY);
+ cmd.Parameters.AddWithValue("PathSkew", s.PathSkew);
+ cmd.Parameters.AddWithValue("PathCurve", s.PathCurve);
+ cmd.Parameters.AddWithValue("PathRadiusOffset", s.PathRadiusOffset);
+ cmd.Parameters.AddWithValue("PathRevolutions", s.PathRevolutions);
+ cmd.Parameters.AddWithValue("PathTaperX", s.PathTaperX);
+ cmd.Parameters.AddWithValue("PathTaperY", s.PathTaperY);
+ cmd.Parameters.AddWithValue("PathTwist", s.PathTwist);
+ cmd.Parameters.AddWithValue("PathTwistBegin", s.PathTwistBegin);
+ // profile
+ cmd.Parameters.AddWithValue("ProfileBegin", s.ProfileBegin);
+ cmd.Parameters.AddWithValue("ProfileEnd", s.ProfileEnd);
+ cmd.Parameters.AddWithValue("ProfileCurve", s.ProfileCurve);
+ cmd.Parameters.AddWithValue("ProfileHollow", s.ProfileHollow);
+ cmd.Parameters.AddWithValue("Texture", s.TextureEntry);
+ cmd.Parameters.AddWithValue("ExtraParams", s.ExtraParams);
+ cmd.Parameters.AddWithValue("State", s.State);
+ cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
+ }
+
+ public void StorePrimInventory(UUID primID, ICollection items)
+ {
+ lock (m_dbLock)
+ {
+ RemoveItems(primID);
+
+ using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
+ {
+ dbcon.Open();
+
+ MySqlCommand cmd = dbcon.CreateCommand();
+
+ if (items.Count == 0)
+ return;
+
+ cmd.CommandText = "insert into primitems (" +
+ "invType, assetType, name, " +
+ "description, creationDate, nextPermissions, " +
+ "currentPermissions, basePermissions, " +
+ "everyonePermissions, groupPermissions, " +
+ "flags, itemID, primID, assetID, " +
+ "parentFolderID, creatorID, ownerID, " +
+ "groupID, lastOwnerID) values (?invType, " +
+ "?assetType, ?name, ?description, " +
+ "?creationDate, ?nextPermissions, " +
+ "?currentPermissions, ?basePermissions, " +
+ "?everyonePermissions, ?groupPermissions, " +
+ "?flags, ?itemID, ?primID, ?assetID, " +
+ "?parentFolderID, ?creatorID, ?ownerID, " +
+ "?groupID, ?lastOwnerID)";
+
+ foreach (TaskInventoryItem item in items)
+ {
+ cmd.Parameters.Clear();
+
+ FillItemCommand(cmd, item);
+
+ ExecuteNonQuery(cmd);
+ }
+
+ cmd.Dispose();
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs
deleted file mode 100644
index 3ba44bb..0000000
--- a/OpenSim/Data/Null/NullDataStore.cs
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Collections.Generic;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-
-namespace OpenSim.Data.Null
-{
- ///
- /// NULL DataStore, do not store anything
- ///
- public class NullDataStore : IRegionDataStore
- {
- public void Initialise(string dbfile)
- {
- return;
- }
-
- public void Dispose()
- {
- }
-
- public void StoreRegionSettings(RegionSettings rs)
- {
- }
- public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
- {
- //This connector doesn't support the windlight module yet
- //Return default LL windlight settings
- return new RegionLightShareData();
- }
- public void StoreRegionWindlightSettings(RegionLightShareData wl)
- {
- //This connector doesn't support the windlight module yet
- }
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- return null;
- }
-
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- }
-
- public void RemoveObject(UUID obj, UUID regionUUID)
- {
- }
-
- // see IRegionDatastore
- public void StorePrimInventory(UUID primID, ICollection items)
- {
- }
-
- public List LoadObjects(UUID regionUUID)
- {
- return new List();
- }
-
- public void StoreTerrain(double[,] ter, UUID regionID)
- {
- }
-
- public double[,] LoadTerrain(UUID regionID)
- {
- return null;
- }
-
- public void RemoveLandObject(UUID globalID)
- {
- }
-
- public void StoreLandObject(ILandObject land)
- {
- }
-
- public List LoadLandObjects(UUID regionUUID)
- {
- return new List();
- }
-
- public void Shutdown()
- {
- }
- }
-}
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
new file mode 100644
index 0000000..9c7da8e
--- /dev/null
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -0,0 +1,112 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Data.Null
+{
+ ///
+ /// NULL DataStore, do not store anything
+ ///
+ public class NullSimulationData : ISimulationDataStore
+ {
+ public void Initialise(string dbfile)
+ {
+ return;
+ }
+
+ public void Dispose()
+ {
+ }
+
+ public void StoreRegionSettings(RegionSettings rs)
+ {
+ }
+ public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
+ {
+ //This connector doesn't support the windlight module yet
+ //Return default LL windlight settings
+ return new RegionLightShareData();
+ }
+ public void StoreRegionWindlightSettings(RegionLightShareData wl)
+ {
+ //This connector doesn't support the windlight module yet
+ }
+ public RegionSettings LoadRegionSettings(UUID regionUUID)
+ {
+ return null;
+ }
+
+ public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+ {
+ }
+
+ public void RemoveObject(UUID obj, UUID regionUUID)
+ {
+ }
+
+ // see IRegionDatastore
+ public void StorePrimInventory(UUID primID, ICollection items)
+ {
+ }
+
+ public List LoadObjects(UUID regionUUID)
+ {
+ return new List();
+ }
+
+ public void StoreTerrain(double[,] ter, UUID regionID)
+ {
+ }
+
+ public double[,] LoadTerrain(UUID regionID)
+ {
+ return null;
+ }
+
+ public void RemoveLandObject(UUID globalID)
+ {
+ }
+
+ public void StoreLandObject(ILandObject land)
+ {
+ }
+
+ public List LoadLandObjects(UUID regionUUID)
+ {
+ return new List();
+ }
+
+ public void Shutdown()
+ {
+ }
+ }
+}
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
deleted file mode 100644
index 88699a7..0000000
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ /dev/null
@@ -1,2355 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Data;
-using System.Drawing;
-using System.IO;
-using System.Reflection;
-using log4net;
-using Mono.Data.Sqlite;
-using OpenMetaverse;
-using OpenMetaverse.StructuredData;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-
-namespace OpenSim.Data.SQLite
-{
- ///
- /// A RegionData Interface to the SQLite database
- ///
- public class SQLiteRegionData : IRegionDataStore
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private const string primSelect = "select * from prims";
- private const string shapeSelect = "select * from primshapes";
- private const string itemsSelect = "select * from primitems";
- private const string terrainSelect = "select * from terrain limit 1";
- private const string landSelect = "select * from land";
- private const string landAccessListSelect = "select distinct * from landaccesslist";
- private const string regionbanListSelect = "select * from regionban";
- private const string regionSettingsSelect = "select * from regionsettings";
-
- private DataSet ds;
- private SqliteDataAdapter primDa;
- private SqliteDataAdapter shapeDa;
- private SqliteDataAdapter itemsDa;
- private SqliteDataAdapter terrainDa;
- private SqliteDataAdapter landDa;
- private SqliteDataAdapter landAccessListDa;
- private SqliteDataAdapter regionSettingsDa;
-
- private SqliteConnection m_conn;
-
- private String m_connectionString;
-
- // Temporary attribute while this is experimental
-
- /***********************************************************************
- *
- * Public Interface Functions
- *
- **********************************************************************/
-
- ///
- /// See IRegionDataStore
- ///
- /// - Initialises RegionData Interface
- /// - Loads and initialises a new SQLite connection and maintains it.
- ///
- ///
- /// the connection string
- public void Initialise(string connectionString)
- {
- try
- {
- m_connectionString = connectionString;
-
- ds = new DataSet("Region");
-
- m_log.Info("[SQLITE REGION DB]: Sqlite - connecting: " + connectionString);
- m_conn = new SqliteConnection(m_connectionString);
- m_conn.Open();
-
- SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
- primDa = new SqliteDataAdapter(primSelectCmd);
-
- SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
- shapeDa = new SqliteDataAdapter(shapeSelectCmd);
- // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
-
- SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
- itemsDa = new SqliteDataAdapter(itemsSelectCmd);
-
- SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
- terrainDa = new SqliteDataAdapter(terrainSelectCmd);
-
- SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
- landDa = new SqliteDataAdapter(landSelectCmd);
-
- SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
- landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
-
- SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
- regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
- // This actually does the roll forward assembly stuff
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(m_conn, assem, "RegionStore");
- m.Update();
-
- lock (ds)
- {
- ds.Tables.Add(createPrimTable());
- setupPrimCommands(primDa, m_conn);
-
- ds.Tables.Add(createShapeTable());
- setupShapeCommands(shapeDa, m_conn);
-
- ds.Tables.Add(createItemsTable());
- setupItemsCommands(itemsDa, m_conn);
-
- ds.Tables.Add(createTerrainTable());
- setupTerrainCommands(terrainDa, m_conn);
-
- ds.Tables.Add(createLandTable());
- setupLandCommands(landDa, m_conn);
-
- ds.Tables.Add(createLandAccessListTable());
- setupLandAccessCommands(landAccessListDa, m_conn);
-
- ds.Tables.Add(createRegionSettingsTable());
- setupRegionSettingsCommands(regionSettingsDa, m_conn);
-
- // WORKAROUND: This is a work around for sqlite on
- // windows, which gets really unhappy with blob columns
- // that have no sample data in them. At some point we
- // need to actually find a proper way to handle this.
- try
- {
- primDa.Fill(ds.Tables["prims"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on prims table");
- }
-
- try
- {
- shapeDa.Fill(ds.Tables["primshapes"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on primshapes table");
- }
-
- try
- {
- itemsDa.Fill(ds.Tables["primitems"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on primitems table");
- }
-
- try
- {
- terrainDa.Fill(ds.Tables["terrain"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on terrain table");
- }
-
- try
- {
- landDa.Fill(ds.Tables["land"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on land table");
- }
-
- try
- {
- landAccessListDa.Fill(ds.Tables["landaccesslist"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on landaccesslist table");
- }
-
- try
- {
- regionSettingsDa.Fill(ds.Tables["regionsettings"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on regionsettings table");
- }
-
- // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
- // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
- // Possibly because we manually set up our own DataTables before connecting to the database
- CreateDataSetMapping(primDa, "prims");
- CreateDataSetMapping(shapeDa, "primshapes");
- CreateDataSetMapping(itemsDa, "primitems");
- CreateDataSetMapping(terrainDa, "terrain");
- CreateDataSetMapping(landDa, "land");
- CreateDataSetMapping(landAccessListDa, "landaccesslist");
- CreateDataSetMapping(regionSettingsDa, "regionsettings");
- }
- }
- catch (Exception e)
- {
- m_log.Error(e);
- Environment.Exit(23);
- }
-
- return;
- }
-
- public void Dispose()
- {
- if (m_conn != null)
- {
- m_conn.Close();
- m_conn = null;
- }
- if (ds != null)
- {
- ds.Dispose();
- ds = null;
- }
- if (primDa != null)
- {
- primDa.Dispose();
- primDa = null;
- }
- if (shapeDa != null)
- {
- shapeDa.Dispose();
- shapeDa = null;
- }
- if (itemsDa != null)
- {
- itemsDa.Dispose();
- itemsDa = null;
- }
- if (terrainDa != null)
- {
- terrainDa.Dispose();
- terrainDa = null;
- }
- if (landDa != null)
- {
- landDa.Dispose();
- landDa = null;
- }
- if (landAccessListDa != null)
- {
- landAccessListDa.Dispose();
- landAccessListDa = null;
- }
- if (regionSettingsDa != null)
- {
- regionSettingsDa.Dispose();
- regionSettingsDa = null;
- }
- }
-
- public void StoreRegionSettings(RegionSettings rs)
- {
- lock (ds)
- {
- DataTable regionsettings = ds.Tables["regionsettings"];
-
- DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
- if (settingsRow == null)
- {
- settingsRow = regionsettings.NewRow();
- fillRegionSettingsRow(settingsRow, rs);
- regionsettings.Rows.Add(settingsRow);
- }
- else
- {
- fillRegionSettingsRow(settingsRow, rs);
- }
-
- Commit();
- }
- }
- public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
- {
- //This connector doesn't support the windlight module yet
- //Return default LL windlight settings
- return new RegionLightShareData();
- }
- public void StoreRegionWindlightSettings(RegionLightShareData wl)
- {
- //This connector doesn't support the windlight module yet
- }
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- lock (ds)
- {
- DataTable regionsettings = ds.Tables["regionsettings"];
-
- string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
- DataRow[] rawsettings = regionsettings.Select(searchExp);
- if (rawsettings.Length == 0)
- {
- RegionSettings rs = new RegionSettings();
- rs.RegionUUID = regionUUID;
- rs.OnSave += StoreRegionSettings;
-
- StoreRegionSettings(rs);
-
- return rs;
- }
- DataRow row = rawsettings[0];
-
- RegionSettings newSettings = buildRegionSettings(row);
- newSettings.OnSave += StoreRegionSettings;
-
- return newSettings;
- }
- }
-
- ///
- /// Adds an object into region storage
- ///
- /// the object
- /// the region UUID
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- uint flags = obj.RootPart.GetEffectiveObjectFlags();
-
- // Eligibility check
- //
- if ((flags & (uint)PrimFlags.Temporary) != 0)
- return;
- if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
- return;
-
- lock (ds)
- {
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
-// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
- addPrim(prim, obj.UUID, regionUUID);
- }
- }
-
- Commit();
- // m_log.Info("[Dump of prims]: " + ds.GetXml());
- }
-
- ///
- /// Removes an object from region storage
- ///
- /// the object
- /// the region UUID
- public void RemoveObject(UUID obj, UUID regionUUID)
- {
- // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
-
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
-
- string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
- lock (ds)
- {
- DataRow[] primRows = prims.Select(selectExp);
- foreach (DataRow row in primRows)
- {
- // Remove shape rows
- UUID uuid = new UUID((string) row["UUID"]);
- DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
- if (shapeRow != null)
- {
- shapeRow.Delete();
- }
-
- RemoveItems(uuid);
-
- // Remove prim row
- row.Delete();
- }
- }
-
- Commit();
- }
-
- ///
- /// Remove all persisted items of the given prim.
- /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
- ///
- /// The item UUID
- private void RemoveItems(UUID uuid)
- {
- DataTable items = ds.Tables["primitems"];
-
- String sql = String.Format("primID = '{0}'", uuid);
- DataRow[] itemRows = items.Select(sql);
-
- foreach (DataRow itemRow in itemRows)
- {
- itemRow.Delete();
- }
- }
-
- ///
- /// Load persisted objects from region storage.
- ///
- /// The region UUID
- /// List of loaded groups
- public List LoadObjects(UUID regionUUID)
- {
- Dictionary createdObjects = new Dictionary();
-
- List retvals = new List();
-
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
-
- string byRegion = "RegionUUID = '" + regionUUID + "'";
-
- lock (ds)
- {
- DataRow[] primsForRegion = prims.Select(byRegion);
-// m_log.Info("[SQLITE REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
-
- // First, create all groups
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- SceneObjectPart prim = null;
-
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
-
- if (uuid == objID) //is new SceneObjectGroup ?
- {
- prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Warn(
- "[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
-
- SceneObjectGroup group = new SceneObjectGroup(prim);
- createdObjects.Add(group.UUID, group);
- retvals.Add(group);
- LoadItems(prim);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[SQLITE REGION DB]: Failed create prim object in new group, exception and data follows");
- m_log.Error("[SQLITE REGION DB]: ", e);
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
-
- // Now fill the groups with part data
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- SceneObjectPart prim = null;
-
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
- if (uuid != objID) //is new SceneObjectGroup ?
- {
- prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Warn(
- "[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
-
- createdObjects[new UUID(objID)].AddPart(prim);
- LoadItems(prim);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[SQLITE REGION DB]: Failed create prim object in group, exception and data follows");
- m_log.Error("[SQLITE REGION DB]: ", e);
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
- }
- return retvals;
- }
-
- ///
- /// Load in a prim's persisted inventory.
- ///
- /// the prim
- private void LoadItems(SceneObjectPart prim)
- {
-// m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
-
- DataTable dbItems = ds.Tables["primitems"];
- String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
- DataRow[] dbItemRows = dbItems.Select(sql);
- IList inventory = new List();
-
-// m_log.DebugFormat(
-// "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
-
- foreach (DataRow row in dbItemRows)
- {
- TaskInventoryItem item = buildItem(row);
- inventory.Add(item);
-
-// m_log.DebugFormat("[SQLITE REGION DB]: Restored item {0} {1}", item.Name, item.ItemID);
- }
-
- prim.Inventory.RestoreInventoryItems(inventory);
- }
-
- ///
- /// Store a terrain revision in region storage
- ///
- /// terrain heightfield
- /// region UUID
- public void StoreTerrain(double[,] ter, UUID regionID)
- {
- lock (ds)
- {
- int revision = Util.UnixTimeSinceEpoch();
-
- // This is added to get rid of the infinitely growing
- // terrain databases which negatively impact on SQLite
- // over time. Before reenabling this feature there
- // needs to be a limitter put on the number of
- // revisions in the database, as this old
- // implementation is a DOS attack waiting to happen.
-
- using (
- SqliteCommand cmd =
- new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
- m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
- cmd.ExecuteNonQuery();
- }
-
- // the following is an work around for .NET. The perf
- // issues associated with it aren't as bad as you think.
- m_log.Debug("[SQLITE REGION DB]: Storing terrain revision r" + revision.ToString());
- String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
- " values(:RegionUUID, :Revision, :Heightfield)";
-
- using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
- cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- /// Load the latest terrain revision from region storage
- ///
- /// the region UUID
- /// Heightfield data
- public double[,] LoadTerrain(UUID regionID)
- {
- lock (ds)
- {
- double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
- terret.Initialize();
-
- String sql = "select RegionUUID, Revision, Heightfield from terrain" +
- " where RegionUUID=:RegionUUID order by Revision desc";
-
- using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
-
- using (IDataReader row = cmd.ExecuteReader())
- {
- int rev = 0;
- if (row.Read())
- {
- // TODO: put this into a function
- using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
- {
- using (BinaryReader br = new BinaryReader(str))
- {
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- {
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- terret[x, y] = br.ReadDouble();
- }
- }
- }
- }
- rev = Convert.ToInt32(row["Revision"]);
- }
- else
- {
- m_log.Warn("[SQLITE REGION DB]: No terrain found for region");
- return null;
- }
-
- m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString());
- }
- }
- return terret;
- }
- }
-
- ///
- ///
- ///
- ///
- public void RemoveLandObject(UUID globalID)
- {
- lock (ds)
- {
- // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
- // after you're done.
- // replaced below code with the SqliteAdapter version.
- //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
- // cmd.ExecuteNonQuery();
- //}
-
- //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
- // cmd.ExecuteNonQuery();
- //}
-
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- DataRow landRow = land.Rows.Find(globalID.ToString());
- if (landRow != null)
- {
- land.Rows.Remove(landRow);
- }
- List rowsToDelete = new List();
- foreach (DataRow rowToCheck in landaccesslist.Rows)
- {
- if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
- rowsToDelete.Add(rowToCheck);
- }
- for (int iter = 0; iter < rowsToDelete.Count; iter++)
- {
- landaccesslist.Rows.Remove(rowsToDelete[iter]);
- }
-
-
- }
- Commit();
- }
-
- ///
- ///
- ///
- ///
- public void StoreLandObject(ILandObject parcel)
- {
- lock (ds)
- {
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
-
- DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
- if (landRow == null)
- {
- landRow = land.NewRow();
- fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
- land.Rows.Add(landRow);
- }
- else
- {
- fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
- }
-
- // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
- //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
- // cmd.ExecuteNonQuery();
-
-// }
-
- // This is the slower.. but more appropriate thing to do
-
- // We can't modify the table with direct queries before calling Commit() and re-filling them.
- List rowsToDelete = new List();
- foreach (DataRow rowToCheck in landaccesslist.Rows)
- {
- if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
- rowsToDelete.Add(rowToCheck);
- }
- for (int iter = 0; iter < rowsToDelete.Count; iter++)
- {
- landaccesslist.Rows.Remove(rowsToDelete[iter]);
- }
- rowsToDelete.Clear();
- foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
- {
- DataRow newAccessRow = landaccesslist.NewRow();
- fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
- landaccesslist.Rows.Add(newAccessRow);
- }
- }
-
- Commit();
- }
-
- ///
- ///
- ///
- ///
- ///
- public List LoadLandObjects(UUID regionUUID)
- {
- List landDataForRegion = new List();
- lock (ds)
- {
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- string searchExp = "RegionUUID = '" + regionUUID + "'";
- DataRow[] rawDataForRegion = land.Select(searchExp);
- foreach (DataRow rawDataLand in rawDataForRegion)
- {
- LandData newLand = buildLandData(rawDataLand);
- string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
- DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
- foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
- {
- newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
- }
-
- landDataForRegion.Add(newLand);
- }
- }
- return landDataForRegion;
- }
-
- ///
- ///
- ///
- public void Commit()
- {
- //m_log.Debug("[SQLITE]: Starting commit");
- lock (ds)
- {
- primDa.Update(ds, "prims");
- shapeDa.Update(ds, "primshapes");
-
- itemsDa.Update(ds, "primitems");
-
- terrainDa.Update(ds, "terrain");
- landDa.Update(ds, "land");
- landAccessListDa.Update(ds, "landaccesslist");
- try
- {
- regionSettingsDa.Update(ds, "regionsettings");
- }
- catch (SqliteException SqlEx)
- {
- throw new Exception(
- "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
- SqlEx);
- }
- ds.AcceptChanges();
- }
- }
-
- ///
- /// See
- ///
- public void Shutdown()
- {
- Commit();
- }
-
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
-
- protected void CreateDataSetMapping(IDataAdapter da, string tableName)
- {
- ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
- foreach (DataColumn col in ds.Tables[tableName].Columns)
- {
- dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void createCol(DataTable dt, string name, Type type)
- {
- DataColumn col = new DataColumn(name, type);
- dt.Columns.Add(col);
- }
-
- ///
- /// Creates the "terrain" table
- ///
- /// terrain table DataTable
- private static DataTable createTerrainTable()
- {
- DataTable terrain = new DataTable("terrain");
-
- createCol(terrain, "RegionUUID", typeof (String));
- createCol(terrain, "Revision", typeof (Int32));
- createCol(terrain, "Heightfield", typeof (Byte[]));
-
- return terrain;
- }
-
- ///
- /// Creates the "prims" table
- ///
- /// prim table DataTable
- private static DataTable createPrimTable()
- {
- DataTable prims = new DataTable("prims");
-
- createCol(prims, "UUID", typeof (String));
- createCol(prims, "RegionUUID", typeof (String));
- createCol(prims, "CreationDate", typeof (Int32));
- createCol(prims, "Name", typeof (String));
- createCol(prims, "SceneGroupID", typeof (String));
- // various text fields
- createCol(prims, "Text", typeof (String));
- createCol(prims, "ColorR", typeof (Int32));
- createCol(prims, "ColorG", typeof (Int32));
- createCol(prims, "ColorB", typeof (Int32));
- createCol(prims, "ColorA", typeof (Int32));
- createCol(prims, "Description", typeof (String));
- createCol(prims, "SitName", typeof (String));
- createCol(prims, "TouchName", typeof (String));
- // permissions
- createCol(prims, "ObjectFlags", typeof (Int32));
- createCol(prims, "CreatorID", typeof (String));
- createCol(prims, "OwnerID", typeof (String));
- createCol(prims, "GroupID", typeof (String));
- createCol(prims, "LastOwnerID", typeof (String));
- createCol(prims, "OwnerMask", typeof (Int32));
- createCol(prims, "NextOwnerMask", typeof (Int32));
- createCol(prims, "GroupMask", typeof (Int32));
- createCol(prims, "EveryoneMask", typeof (Int32));
- createCol(prims, "BaseMask", typeof (Int32));
- // vectors
- createCol(prims, "PositionX", typeof (Double));
- createCol(prims, "PositionY", typeof (Double));
- createCol(prims, "PositionZ", typeof (Double));
- createCol(prims, "GroupPositionX", typeof (Double));
- createCol(prims, "GroupPositionY", typeof (Double));
- createCol(prims, "GroupPositionZ", typeof (Double));
- createCol(prims, "VelocityX", typeof (Double));
- createCol(prims, "VelocityY", typeof (Double));
- createCol(prims, "VelocityZ", typeof (Double));
- createCol(prims, "AngularVelocityX", typeof (Double));
- createCol(prims, "AngularVelocityY", typeof (Double));
- createCol(prims, "AngularVelocityZ", typeof (Double));
- createCol(prims, "AccelerationX", typeof (Double));
- createCol(prims, "AccelerationY", typeof (Double));
- createCol(prims, "AccelerationZ", typeof (Double));
- // quaternions
- createCol(prims, "RotationX", typeof (Double));
- createCol(prims, "RotationY", typeof (Double));
- createCol(prims, "RotationZ", typeof (Double));
- createCol(prims, "RotationW", typeof (Double));
-
- // sit target
- createCol(prims, "SitTargetOffsetX", typeof (Double));
- createCol(prims, "SitTargetOffsetY", typeof (Double));
- createCol(prims, "SitTargetOffsetZ", typeof (Double));
-
- createCol(prims, "SitTargetOrientW", typeof (Double));
- createCol(prims, "SitTargetOrientX", typeof (Double));
- createCol(prims, "SitTargetOrientY", typeof (Double));
- createCol(prims, "SitTargetOrientZ", typeof (Double));
-
- createCol(prims, "PayPrice", typeof(Int32));
- createCol(prims, "PayButton1", typeof(Int32));
- createCol(prims, "PayButton2", typeof(Int32));
- createCol(prims, "PayButton3", typeof(Int32));
- createCol(prims, "PayButton4", typeof(Int32));
-
- createCol(prims, "LoopedSound", typeof(String));
- createCol(prims, "LoopedSoundGain", typeof(Double));
- createCol(prims, "TextureAnimation", typeof(String));
- createCol(prims, "ParticleSystem", typeof(String));
-
- createCol(prims, "OmegaX", typeof(Double));
- createCol(prims, "OmegaY", typeof(Double));
- createCol(prims, "OmegaZ", typeof(Double));
-
- createCol(prims, "CameraEyeOffsetX", typeof(Double));
- createCol(prims, "CameraEyeOffsetY", typeof(Double));
- createCol(prims, "CameraEyeOffsetZ", typeof(Double));
-
- createCol(prims, "CameraAtOffsetX", typeof(Double));
- createCol(prims, "CameraAtOffsetY", typeof(Double));
- createCol(prims, "CameraAtOffsetZ", typeof(Double));
-
- createCol(prims, "ForceMouselook", typeof(Int16));
-
- createCol(prims, "ScriptAccessPin", typeof(Int32));
-
- createCol(prims, "AllowedDrop", typeof(Int16));
- createCol(prims, "DieAtEdge", typeof(Int16));
-
- createCol(prims, "SalePrice", typeof(Int32));
- createCol(prims, "SaleType", typeof(Int16));
-
- // click action
- createCol(prims, "ClickAction", typeof (Byte));
-
- createCol(prims, "Material", typeof(Byte));
-
- createCol(prims, "CollisionSound", typeof(String));
- createCol(prims, "CollisionSoundVolume", typeof(Double));
-
- createCol(prims, "VolumeDetect", typeof(Int16));
-
- createCol(prims, "MediaURL", typeof(String));
-
- // Add in contraints
- prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
-
- return prims;
- }
-
- ///
- /// Creates "primshapes" table
- ///
- /// shape table DataTable
- private static DataTable createShapeTable()
- {
- DataTable shapes = new DataTable("primshapes");
- createCol(shapes, "UUID", typeof (String));
- // shape is an enum
- createCol(shapes, "Shape", typeof (Int32));
- // vectors
- createCol(shapes, "ScaleX", typeof (Double));
- createCol(shapes, "ScaleY", typeof (Double));
- createCol(shapes, "ScaleZ", typeof (Double));
- // paths
- createCol(shapes, "PCode", typeof (Int32));
- createCol(shapes, "PathBegin", typeof (Int32));
- createCol(shapes, "PathEnd", typeof (Int32));
- createCol(shapes, "PathScaleX", typeof (Int32));
- createCol(shapes, "PathScaleY", typeof (Int32));
- createCol(shapes, "PathShearX", typeof (Int32));
- createCol(shapes, "PathShearY", typeof (Int32));
- createCol(shapes, "PathSkew", typeof (Int32));
- createCol(shapes, "PathCurve", typeof (Int32));
- createCol(shapes, "PathRadiusOffset", typeof (Int32));
- createCol(shapes, "PathRevolutions", typeof (Int32));
- createCol(shapes, "PathTaperX", typeof (Int32));
- createCol(shapes, "PathTaperY", typeof (Int32));
- createCol(shapes, "PathTwist", typeof (Int32));
- createCol(shapes, "PathTwistBegin", typeof (Int32));
- // profile
- createCol(shapes, "ProfileBegin", typeof (Int32));
- createCol(shapes, "ProfileEnd", typeof (Int32));
- createCol(shapes, "ProfileCurve", typeof (Int32));
- createCol(shapes, "ProfileHollow", typeof (Int32));
- createCol(shapes, "State", typeof(Int32));
- // text TODO: this isn't right, but I'm not sure the right
- // way to specify this as a blob atm
- createCol(shapes, "Texture", typeof (Byte[]));
- createCol(shapes, "ExtraParams", typeof (Byte[]));
- createCol(shapes, "Media", typeof(String));
-
- shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
-
- return shapes;
- }
-
- ///
- /// creates "primitems" table
- ///
- /// item table DataTable
- private static DataTable createItemsTable()
- {
- DataTable items = new DataTable("primitems");
-
- createCol(items, "itemID", typeof (String));
- createCol(items, "primID", typeof (String));
- createCol(items, "assetID", typeof (String));
- createCol(items, "parentFolderID", typeof (String));
-
- createCol(items, "invType", typeof (Int32));
- createCol(items, "assetType", typeof (Int32));
-
- createCol(items, "name", typeof (String));
- createCol(items, "description", typeof (String));
-
- createCol(items, "creationDate", typeof (Int64));
- createCol(items, "creatorID", typeof (String));
- createCol(items, "ownerID", typeof (String));
- createCol(items, "lastOwnerID", typeof (String));
- createCol(items, "groupID", typeof (String));
-
- createCol(items, "nextPermissions", typeof (UInt32));
- createCol(items, "currentPermissions", typeof (UInt32));
- createCol(items, "basePermissions", typeof (UInt32));
- createCol(items, "everyonePermissions", typeof (UInt32));
- createCol(items, "groupPermissions", typeof (UInt32));
- createCol(items, "flags", typeof (UInt32));
-
- items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
-
- return items;
- }
-
- ///
- /// Creates "land" table
- ///
- /// land table DataTable
- private static DataTable createLandTable()
- {
- DataTable land = new DataTable("land");
- createCol(land, "UUID", typeof (String));
- createCol(land, "RegionUUID", typeof (String));
- createCol(land, "LocalLandID", typeof (UInt32));
-
- // Bitmap is a byte[512]
- createCol(land, "Bitmap", typeof (Byte[]));
-
- createCol(land, "Name", typeof (String));
- createCol(land, "Desc", typeof (String));
- createCol(land, "OwnerUUID", typeof (String));
- createCol(land, "IsGroupOwned", typeof (Boolean));
- createCol(land, "Area", typeof (Int32));
- createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
- createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
- createCol(land, "ClaimDate", typeof (Int32));
- createCol(land, "ClaimPrice", typeof (Int32));
- createCol(land, "GroupUUID", typeof (string));
- createCol(land, "SalePrice", typeof (Int32));
- createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
- createCol(land, "LandFlags", typeof (UInt32));
- createCol(land, "LandingType", typeof (Byte));
- createCol(land, "MediaAutoScale", typeof (Byte));
- createCol(land, "MediaTextureUUID", typeof (String));
- createCol(land, "MediaURL", typeof (String));
- createCol(land, "MusicURL", typeof (String));
- createCol(land, "PassHours", typeof (Double));
- createCol(land, "PassPrice", typeof (UInt32));
- createCol(land, "SnapshotUUID", typeof (String));
- createCol(land, "UserLocationX", typeof (Double));
- createCol(land, "UserLocationY", typeof (Double));
- createCol(land, "UserLocationZ", typeof (Double));
- createCol(land, "UserLookAtX", typeof (Double));
- createCol(land, "UserLookAtY", typeof (Double));
- createCol(land, "UserLookAtZ", typeof (Double));
- createCol(land, "AuthbuyerID", typeof(String));
- createCol(land, "OtherCleanTime", typeof(Int32));
-
- land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
-
- return land;
- }
-
- ///
- /// create "landaccesslist" table
- ///
- /// Landacceslist DataTable
- private static DataTable createLandAccessListTable()
- {
- DataTable landaccess = new DataTable("landaccesslist");
- createCol(landaccess, "LandUUID", typeof (String));
- createCol(landaccess, "AccessUUID", typeof (String));
- createCol(landaccess, "Flags", typeof (UInt32));
-
- return landaccess;
- }
-
- private static DataTable createRegionSettingsTable()
- {
- DataTable regionsettings = new DataTable("regionsettings");
- createCol(regionsettings, "regionUUID", typeof(String));
- createCol(regionsettings, "block_terraform", typeof (Int32));
- createCol(regionsettings, "block_fly", typeof (Int32));
- createCol(regionsettings, "allow_damage", typeof (Int32));
- createCol(regionsettings, "restrict_pushing", typeof (Int32));
- createCol(regionsettings, "allow_land_resell", typeof (Int32));
- createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
- createCol(regionsettings, "block_show_in_search", typeof (Int32));
- createCol(regionsettings, "agent_limit", typeof (Int32));
- createCol(regionsettings, "object_bonus", typeof (Double));
- createCol(regionsettings, "maturity", typeof (Int32));
- createCol(regionsettings, "disable_scripts", typeof (Int32));
- createCol(regionsettings, "disable_collisions", typeof (Int32));
- createCol(regionsettings, "disable_physics", typeof (Int32));
- createCol(regionsettings, "terrain_texture_1", typeof(String));
- createCol(regionsettings, "terrain_texture_2", typeof(String));
- createCol(regionsettings, "terrain_texture_3", typeof(String));
- createCol(regionsettings, "terrain_texture_4", typeof(String));
- createCol(regionsettings, "elevation_1_nw", typeof (Double));
- createCol(regionsettings, "elevation_2_nw", typeof (Double));
- createCol(regionsettings, "elevation_1_ne", typeof (Double));
- createCol(regionsettings, "elevation_2_ne", typeof (Double));
- createCol(regionsettings, "elevation_1_se", typeof (Double));
- createCol(regionsettings, "elevation_2_se", typeof (Double));
- createCol(regionsettings, "elevation_1_sw", typeof (Double));
- createCol(regionsettings, "elevation_2_sw", typeof (Double));
- createCol(regionsettings, "water_height", typeof (Double));
- createCol(regionsettings, "terrain_raise_limit", typeof (Double));
- createCol(regionsettings, "terrain_lower_limit", typeof (Double));
- createCol(regionsettings, "use_estate_sun", typeof (Int32));
- createCol(regionsettings, "sandbox", typeof (Int32));
- createCol(regionsettings, "sunvectorx",typeof (Double));
- createCol(regionsettings, "sunvectory",typeof (Double));
- createCol(regionsettings, "sunvectorz",typeof (Double));
- createCol(regionsettings, "fixed_sun", typeof (Int32));
- createCol(regionsettings, "sun_position", typeof (Double));
- createCol(regionsettings, "covenant", typeof(String));
- createCol(regionsettings, "map_tile_ID", typeof(String));
- regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
- return regionsettings;
- }
-
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
-
- ///
- ///
- ///
- ///
- ///
- private SceneObjectPart buildPrim(DataRow row)
- {
- // Code commented. Uncomment to test the unit test inline.
-
- // The unit test mentions this commented code for the purposes
- // of debugging a unit test failure
-
- // SceneObjectGroup sog = new SceneObjectGroup();
- // SceneObjectPart sop = new SceneObjectPart();
- // sop.LocalId = 1;
- // sop.Name = "object1";
- // sop.Description = "object1";
- // sop.Text = "";
- // sop.SitName = "";
- // sop.TouchName = "";
- // sop.UUID = UUID.Random();
- // sop.Shape = PrimitiveBaseShape.Default;
- // sog.SetRootPart(sop);
- // Add breakpoint in above line. Check sop fields.
-
- // TODO: this doesn't work yet because something more
- // interesting has to be done to actually get these values
- // back out. Not enough time to figure it out yet.
-
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new UUID((String) row["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
- prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
- // various text fields
- prim.Text = (String) row["Text"];
- prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
- Convert.ToInt32(row["ColorR"]),
- Convert.ToInt32(row["ColorG"]),
- Convert.ToInt32(row["ColorB"]));
- prim.Description = (String) row["Description"];
- prim.SitName = (String) row["SitName"];
- prim.TouchName = (String) row["TouchName"];
- // permissions
- prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorID = new UUID((String) row["CreatorID"]);
- prim.OwnerID = new UUID((String) row["OwnerID"]);
- prim.GroupID = new UUID((String) row["GroupID"]);
- prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
- // vectors
- prim.OffsetPosition = new Vector3(
- Convert.ToSingle(row["PositionX"]),
- Convert.ToSingle(row["PositionY"]),
- Convert.ToSingle(row["PositionZ"])
- );
- prim.GroupPosition = new Vector3(
- Convert.ToSingle(row["GroupPositionX"]),
- Convert.ToSingle(row["GroupPositionY"]),
- Convert.ToSingle(row["GroupPositionZ"])
- );
- prim.Velocity = new Vector3(
- Convert.ToSingle(row["VelocityX"]),
- Convert.ToSingle(row["VelocityY"]),
- Convert.ToSingle(row["VelocityZ"])
- );
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(row["AngularVelocityX"]),
- Convert.ToSingle(row["AngularVelocityY"]),
- Convert.ToSingle(row["AngularVelocityZ"])
- );
- prim.Acceleration = new Vector3(
- Convert.ToSingle(row["AccelerationX"]),
- Convert.ToSingle(row["AccelerationY"]),
- Convert.ToSingle(row["AccelerationZ"])
- );
- // quaternions
- prim.RotationOffset = new Quaternion(
- Convert.ToSingle(row["RotationX"]),
- Convert.ToSingle(row["RotationY"]),
- Convert.ToSingle(row["RotationZ"]),
- Convert.ToSingle(row["RotationW"])
- );
-
- prim.SitTargetPositionLL = new Vector3(
- Convert.ToSingle(row["SitTargetOffsetX"]),
- Convert.ToSingle(row["SitTargetOffsetY"]),
- Convert.ToSingle(row["SitTargetOffsetZ"]));
- prim.SitTargetOrientationLL = new Quaternion(
- Convert.ToSingle(
- row["SitTargetOrientX"]),
- Convert.ToSingle(
- row["SitTargetOrientY"]),
- Convert.ToSingle(
- row["SitTargetOrientZ"]),
- Convert.ToSingle(
- row["SitTargetOrientW"]));
-
- prim.ClickAction = Convert.ToByte(row["ClickAction"]);
- prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
- prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
- prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
- prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
- prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
-
- prim.Sound = new UUID(row["LoopedSound"].ToString());
- prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
- prim.SoundFlags = 1; // If it's persisted at all, it's looped
-
- if (!row.IsNull("TextureAnimation"))
- prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
- if (!row.IsNull("ParticleSystem"))
- prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
-
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(row["OmegaX"]),
- Convert.ToSingle(row["OmegaY"]),
- Convert.ToSingle(row["OmegaZ"])
- );
-
- prim.SetCameraEyeOffset(new Vector3(
- Convert.ToSingle(row["CameraEyeOffsetX"]),
- Convert.ToSingle(row["CameraEyeOffsetY"]),
- Convert.ToSingle(row["CameraEyeOffsetZ"])
- ));
-
- prim.SetCameraAtOffset(new Vector3(
- Convert.ToSingle(row["CameraAtOffsetX"]),
- Convert.ToSingle(row["CameraAtOffsetY"]),
- Convert.ToSingle(row["CameraAtOffsetZ"])
- ));
-
- if (Convert.ToInt16(row["ForceMouselook"]) != 0)
- prim.SetForceMouselook(true);
-
- prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
-
- if (Convert.ToInt16(row["AllowedDrop"]) != 0)
- prim.AllowedDrop = true;
-
- if (Convert.ToInt16(row["DieAtEdge"]) != 0)
- prim.DIE_AT_EDGE = true;
-
- prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
- prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
-
- prim.Material = Convert.ToByte(row["Material"]);
-
- prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
- prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
-
- if (Convert.ToInt16(row["VolumeDetect"]) != 0)
- prim.VolumeDetectActive = true;
-
- if (!(row["MediaURL"] is System.DBNull))
- {
- //m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
- prim.MediaUrl = (string)row["MediaURL"];
- }
-
- return prim;
- }
-
- ///
- /// Build a prim inventory item from the persisted data.
- ///
- ///
- ///
- private static TaskInventoryItem buildItem(DataRow row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = new UUID((String)row["itemID"]);
- taskItem.ParentPartID = new UUID((String)row["primID"]);
- taskItem.AssetID = new UUID((String)row["assetID"]);
- taskItem.ParentID = new UUID((String)row["parentFolderID"]);
-
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
-
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = new UUID((String)row["creatorID"]);
- taskItem.OwnerID = new UUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new UUID((String)row["groupID"]);
-
- taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(row["flags"]);
-
- return taskItem;
- }
-
- ///
- /// Build a Land Data from the persisted data.
- ///
- ///
- ///
- private LandData buildLandData(DataRow row)
- {
- LandData newData = new LandData();
-
- newData.GlobalID = new UUID((String) row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
-
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[]) row["Bitmap"];
-
- newData.Name = (String) row["Name"];
- newData.Description = (String) row["Desc"];
- newData.OwnerID = (UUID)(String) row["OwnerUUID"];
- newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
- newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
- //Enum OpenMetaverse.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new UUID((String) row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
- //Enum. OpenMetaverse.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = (Byte) row["LandingType"];
- newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
- newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
- newData.MediaURL = (String) row["MediaURL"];
- newData.MusicURL = (String) row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
- newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
- try
- {
-
- newData.UserLocation =
- new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
-
- }
- catch (InvalidCastException)
- {
- m_log.ErrorFormat("[SQLITE REGION DB]: unable to get parcel telehub settings for {1}", newData.Name);
- newData.UserLocation = Vector3.Zero;
- newData.UserLookAt = Vector3.Zero;
- }
- newData.ParcelAccessList = new List();
- UUID authBuyerID = UUID.Zero;
-
- UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
-
- newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
-
- return newData;
- }
-
- private RegionSettings buildRegionSettings(DataRow row)
- {
- RegionSettings newSettings = new RegionSettings();
-
- newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
- newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
- newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
- newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
- newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
- newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
- newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
- newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
- newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
- newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
- newSettings.Maturity = Convert.ToInt32(row["maturity"]);
- newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
- newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
- newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
- newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
- newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
- newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
- newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
- newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
- newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
- newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
- newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
- newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
- newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
- newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
- newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
- newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
- newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
- newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
- newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
- newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
- newSettings.SunVector = new Vector3 (
- Convert.ToSingle(row["sunvectorx"]),
- Convert.ToSingle(row["sunvectory"]),
- Convert.ToSingle(row["sunvectorz"])
- );
- newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
- newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
- newSettings.Covenant = new UUID((String) row["covenant"]);
- newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
-
- return newSettings;
- }
-
- ///
- /// Build a land access entry from the persisted data.
- ///
- ///
- ///
- private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new UUID((string) row["AccessUUID"]);
- entry.Flags = (AccessList) row["Flags"];
- entry.Time = new DateTime();
- return entry;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static Array serializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
- BinaryWriter bw = new BinaryWriter(str);
-
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- bw.Write(val[x, y]);
-
- return str.ToArray();
- }
-
-// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
-// {
-// row["RegionUUID"] = regionUUID;
-// row["Revision"] = rev;
-
- // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
-// BinaryWriter bw = new BinaryWriter(str);
-
-// // TODO: COMPATIBILITY - Add byte-order conversions
- // for (int x = 0; x < (int)Constants.RegionSize; x++)
- // for (int y = 0; y < (int)Constants.RegionSize; y++)
-// bw.Write(val[x, y]);
-
-// row["Heightfield"] = str.ToArray();
-// }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- row["UUID"] = prim.UUID.ToString();
- row["RegionUUID"] = regionUUID.ToString();
- row["CreationDate"] = prim.CreationDate;
- row["Name"] = prim.Name;
- row["SceneGroupID"] = sceneGroupID.ToString();
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- row["Text"] = prim.Text;
- row["Description"] = prim.Description;
- row["SitName"] = prim.SitName;
- row["TouchName"] = prim.TouchName;
- // permissions
- row["ObjectFlags"] = prim.ObjectFlags;
- row["CreatorID"] = prim.CreatorID.ToString();
- row["OwnerID"] = prim.OwnerID.ToString();
- row["GroupID"] = prim.GroupID.ToString();
- row["LastOwnerID"] = prim.LastOwnerID.ToString();
- row["OwnerMask"] = prim.OwnerMask;
- row["NextOwnerMask"] = prim.NextOwnerMask;
- row["GroupMask"] = prim.GroupMask;
- row["EveryoneMask"] = prim.EveryoneMask;
- row["BaseMask"] = prim.BaseMask;
- // vectors
- row["PositionX"] = prim.OffsetPosition.X;
- row["PositionY"] = prim.OffsetPosition.Y;
- row["PositionZ"] = prim.OffsetPosition.Z;
- row["GroupPositionX"] = prim.GroupPosition.X;
- row["GroupPositionY"] = prim.GroupPosition.Y;
- row["GroupPositionZ"] = prim.GroupPosition.Z;
- row["VelocityX"] = prim.Velocity.X;
- row["VelocityY"] = prim.Velocity.Y;
- row["VelocityZ"] = prim.Velocity.Z;
- row["AngularVelocityX"] = prim.AngularVelocity.X;
- row["AngularVelocityY"] = prim.AngularVelocity.Y;
- row["AngularVelocityZ"] = prim.AngularVelocity.Z;
- row["AccelerationX"] = prim.Acceleration.X;
- row["AccelerationY"] = prim.Acceleration.Y;
- row["AccelerationZ"] = prim.Acceleration.Z;
- // quaternions
- row["RotationX"] = prim.RotationOffset.X;
- row["RotationY"] = prim.RotationOffset.Y;
- row["RotationZ"] = prim.RotationOffset.Z;
- row["RotationW"] = prim.RotationOffset.W;
-
- // Sit target
- Vector3 sitTargetPos = prim.SitTargetPositionLL;
- row["SitTargetOffsetX"] = sitTargetPos.X;
- row["SitTargetOffsetY"] = sitTargetPos.Y;
- row["SitTargetOffsetZ"] = sitTargetPos.Z;
-
- Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
- row["SitTargetOrientW"] = sitTargetOrient.W;
- row["SitTargetOrientX"] = sitTargetOrient.X;
- row["SitTargetOrientY"] = sitTargetOrient.Y;
- row["SitTargetOrientZ"] = sitTargetOrient.Z;
- row["ColorR"] = Convert.ToInt32(prim.Color.R);
- row["ColorG"] = Convert.ToInt32(prim.Color.G);
- row["ColorB"] = Convert.ToInt32(prim.Color.B);
- row["ColorA"] = Convert.ToInt32(prim.Color.A);
- row["PayPrice"] = prim.PayPrice[0];
- row["PayButton1"] = prim.PayPrice[1];
- row["PayButton2"] = prim.PayPrice[2];
- row["PayButton3"] = prim.PayPrice[3];
- row["PayButton4"] = prim.PayPrice[4];
-
- row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
- row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
-
- row["OmegaX"] = prim.AngularVelocity.X;
- row["OmegaY"] = prim.AngularVelocity.Y;
- row["OmegaZ"] = prim.AngularVelocity.Z;
-
- row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
- row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
- row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
-
- row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
- row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
- row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
-
-
- if ((prim.SoundFlags & 1) != 0) // Looped
- {
- row["LoopedSound"] = prim.Sound.ToString();
- row["LoopedSoundGain"] = prim.SoundGain;
- }
- else
- {
- row["LoopedSound"] = UUID.Zero.ToString();
- row["LoopedSoundGain"] = 0.0f;
- }
-
- if (prim.GetForceMouselook())
- row["ForceMouselook"] = 1;
- else
- row["ForceMouselook"] = 0;
-
- row["ScriptAccessPin"] = prim.ScriptAccessPin;
-
- if (prim.AllowedDrop)
- row["AllowedDrop"] = 1;
- else
- row["AllowedDrop"] = 0;
-
- if (prim.DIE_AT_EDGE)
- row["DieAtEdge"] = 1;
- else
- row["DieAtEdge"] = 0;
-
- row["SalePrice"] = prim.SalePrice;
- row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
-
- // click action
- row["ClickAction"] = prim.ClickAction;
-
- row["SalePrice"] = prim.SalePrice;
- row["Material"] = prim.Material;
-
- row["CollisionSound"] = prim.CollisionSound.ToString();
- row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
- if (prim.VolumeDetectActive)
- row["VolumeDetect"] = 1;
- else
- row["VolumeDetect"] = 0;
-
- row["MediaURL"] = prim.MediaUrl;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
- {
- row["itemID"] = taskItem.ItemID.ToString();
- row["primID"] = taskItem.ParentPartID.ToString();
- row["assetID"] = taskItem.AssetID.ToString();
- row["parentFolderID"] = taskItem.ParentID.ToString();
-
- row["invType"] = taskItem.InvType;
- row["assetType"] = taskItem.Type;
-
- row["name"] = taskItem.Name;
- row["description"] = taskItem.Description;
- row["creationDate"] = taskItem.CreationDate;
- row["creatorID"] = taskItem.CreatorID.ToString();
- row["ownerID"] = taskItem.OwnerID.ToString();
- row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
- row["groupID"] = taskItem.GroupID.ToString();
- row["nextPermissions"] = taskItem.NextPermissions;
- row["currentPermissions"] = taskItem.CurrentPermissions;
- row["basePermissions"] = taskItem.BasePermissions;
- row["everyonePermissions"] = taskItem.EveryonePermissions;
- row["groupPermissions"] = taskItem.GroupPermissions;
- row["flags"] = taskItem.Flags;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
- {
- row["UUID"] = land.GlobalID.ToString();
- row["RegionUUID"] = regionUUID.ToString();
- row["LocalLandID"] = land.LocalID;
-
- // Bitmap is a byte[512]
- row["Bitmap"] = land.Bitmap;
-
- row["Name"] = land.Name;
- row["Desc"] = land.Description;
- row["OwnerUUID"] = land.OwnerID.ToString();
- row["IsGroupOwned"] = land.IsGroupOwned;
- row["Area"] = land.Area;
- row["AuctionID"] = land.AuctionID; //Unemplemented
- row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
- row["ClaimDate"] = land.ClaimDate;
- row["ClaimPrice"] = land.ClaimPrice;
- row["GroupUUID"] = land.GroupID.ToString();
- row["SalePrice"] = land.SalePrice;
- row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
- row["LandFlags"] = land.Flags;
- row["LandingType"] = land.LandingType;
- row["MediaAutoScale"] = land.MediaAutoScale;
- row["MediaTextureUUID"] = land.MediaID.ToString();
- row["MediaURL"] = land.MediaURL;
- row["MusicURL"] = land.MusicURL;
- row["PassHours"] = land.PassHours;
- row["PassPrice"] = land.PassPrice;
- row["SnapshotUUID"] = land.SnapshotID.ToString();
- row["UserLocationX"] = land.UserLocation.X;
- row["UserLocationY"] = land.UserLocation.Y;
- row["UserLocationZ"] = land.UserLocation.Z;
- row["UserLookAtX"] = land.UserLookAt.X;
- row["UserLookAtY"] = land.UserLookAt.Y;
- row["UserLookAtZ"] = land.UserLookAt.Z;
- row["AuthbuyerID"] = land.AuthBuyerID.ToString();
- row["OtherCleanTime"] = land.OtherCleanTime;
- row["MediaType"] = land.MediaType;
- row["MediaDescription"] = land.MediaDescription;
- row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
- row["MediaLoop"] = land.MediaLoop.ToString();
- row["ObscureMusic"] = land.ObscureMusic.ToString();
- row["ObscureMedia"] = land.ObscureMedia.ToString();
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
- {
- row["LandUUID"] = parcelID.ToString();
- row["AccessUUID"] = entry.AgentID.ToString();
- row["Flags"] = entry.Flags;
- }
-
- private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
- {
- row["regionUUID"] = settings.RegionUUID.ToString();
- row["block_terraform"] = settings.BlockTerraform;
- row["block_fly"] = settings.BlockFly;
- row["allow_damage"] = settings.AllowDamage;
- row["restrict_pushing"] = settings.RestrictPushing;
- row["allow_land_resell"] = settings.AllowLandResell;
- row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
- row["block_show_in_search"] = settings.BlockShowInSearch;
- row["agent_limit"] = settings.AgentLimit;
- row["object_bonus"] = settings.ObjectBonus;
- row["maturity"] = settings.Maturity;
- row["disable_scripts"] = settings.DisableScripts;
- row["disable_collisions"] = settings.DisableCollisions;
- row["disable_physics"] = settings.DisablePhysics;
- row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
- row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
- row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
- row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
- row["elevation_1_nw"] = settings.Elevation1NW;
- row["elevation_2_nw"] = settings.Elevation2NW;
- row["elevation_1_ne"] = settings.Elevation1NE;
- row["elevation_2_ne"] = settings.Elevation2NE;
- row["elevation_1_se"] = settings.Elevation1SE;
- row["elevation_2_se"] = settings.Elevation2SE;
- row["elevation_1_sw"] = settings.Elevation1SW;
- row["elevation_2_sw"] = settings.Elevation2SW;
- row["water_height"] = settings.WaterHeight;
- row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
- row["terrain_lower_limit"] = settings.TerrainLowerLimit;
- row["use_estate_sun"] = settings.UseEstateSun;
- row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
- row["sunvectorx"] = settings.SunVector.X;
- row["sunvectory"] = settings.SunVector.Y;
- row["sunvectorz"] = settings.SunVector.Z;
- row["fixed_sun"] = settings.FixedSun;
- row["sun_position"] = settings.SunPosition;
- row["covenant"] = settings.Covenant.ToString();
- row["map_tile_ID"] = settings.TerrainImageID.ToString();
- }
-
- ///
- ///
- ///
- ///
- ///
- private PrimitiveBaseShape buildShape(DataRow row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new Vector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"])
- );
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
- s.State = Convert.ToByte(row["State"]);
-
- byte[] textureEntry = (byte[])row["Texture"];
- s.TextureEntry = textureEntry;
-
- s.ExtraParams = (byte[]) row["ExtraParams"];
-
- if (!(row["Media"] is System.DBNull))
- s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
-
- return s;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static void fillShapeRow(DataRow row, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- row["UUID"] = prim.UUID.ToString();
- // shape is an enum
- row["Shape"] = 0;
- // vectors
- row["ScaleX"] = s.Scale.X;
- row["ScaleY"] = s.Scale.Y;
- row["ScaleZ"] = s.Scale.Z;
- // paths
- row["PCode"] = s.PCode;
- row["PathBegin"] = s.PathBegin;
- row["PathEnd"] = s.PathEnd;
- row["PathScaleX"] = s.PathScaleX;
- row["PathScaleY"] = s.PathScaleY;
- row["PathShearX"] = s.PathShearX;
- row["PathShearY"] = s.PathShearY;
- row["PathSkew"] = s.PathSkew;
- row["PathCurve"] = s.PathCurve;
- row["PathRadiusOffset"] = s.PathRadiusOffset;
- row["PathRevolutions"] = s.PathRevolutions;
- row["PathTaperX"] = s.PathTaperX;
- row["PathTaperY"] = s.PathTaperY;
- row["PathTwist"] = s.PathTwist;
- row["PathTwistBegin"] = s.PathTwistBegin;
- // profile
- row["ProfileBegin"] = s.ProfileBegin;
- row["ProfileEnd"] = s.ProfileEnd;
- row["ProfileCurve"] = s.ProfileCurve;
- row["ProfileHollow"] = s.ProfileHollow;
- row["State"] = s.State;
-
- row["Texture"] = s.TextureEntry;
- row["ExtraParams"] = s.ExtraParams;
-
- if (s.Media != null)
- row["Media"] = s.Media.ToXml();
- }
-
- ///
- /// Persistently store a prim.
- ///
- ///
- ///
- ///
- private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
-
- DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
- if (primRow == null)
- {
- primRow = prims.NewRow();
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- prims.Rows.Add(primRow);
- }
- else
- {
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- }
-
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow == null)
- {
- shapeRow = shapes.NewRow();
- fillShapeRow(shapeRow, prim);
- shapes.Rows.Add(shapeRow);
- }
- else
- {
- fillShapeRow(shapeRow, prim);
- }
- }
-
- ///
- /// see IRegionDatastore
- ///
- ///
- ///
- public void StorePrimInventory(UUID primID, ICollection items)
- {
-// m_log.DebugFormat("[SQLITE REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
-
- DataTable dbItems = ds.Tables["primitems"];
-
- // For now, we're just going to crudely remove all the previous inventory items
- // no matter whether they have changed or not, and replace them with the current set.
- lock (ds)
- {
- RemoveItems(primID);
-
- // repalce with current inventory details
- foreach (TaskInventoryItem newItem in items)
- {
-// m_log.InfoFormat(
-// "[DATASTORE]: ",
-// "Adding item {0}, {1} to prim ID {2}",
-// newItem.Name, newItem.ItemID, newItem.ParentPartID);
-
- DataRow newItemRow = dbItems.NewRow();
- fillItemRow(newItemRow, newItem);
- dbItems.Rows.Add(newItemRow);
- }
- }
-
- Commit();
- }
-
- /***********************************************************************
- *
- * SQL Statement Creation Functions
- *
- * These functions create SQL statements for update, insert, and create.
- * They can probably be factored later to have a db independant
- * portion and a db specific portion
- *
- **********************************************************************/
-
- ///
- /// Create an insert command
- ///
- /// table name
- /// data table
- /// the created command
- ///
- /// This is subtle enough to deserve some commentary.
- /// Instead of doing *lots* and *lots of hardcoded strings
- /// for database definitions we'll use the fact that
- /// realistically all insert statements look like "insert
- /// into A(b, c) values(:b, :c) on the parameterized query
- /// front. If we just have a list of b, c, etc... we can
- /// generate these strings instead of typing them out.
- ///
- private static SqliteCommand createInsertCommand(string table, DataTable dt)
- {
- string[] cols = new string[dt.Columns.Count];
- for (int i = 0; i < dt.Columns.Count; i++)
- {
- DataColumn col = dt.Columns[i];
- cols[i] = col.ColumnName;
- }
-
- string sql = "insert into " + table + "(";
- sql += String.Join(", ", cols);
- // important, the first ':' needs to be here, the rest get added in the join
- sql += ") values (:";
- sql += String.Join(", :", cols);
- sql += ")";
- //m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
- SqliteCommand cmd = new SqliteCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
-
- ///
- /// create an update command
- ///
- /// table name
- ///
- ///
- /// the created command
- private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= :" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk;
- SqliteCommand cmd = new SqliteCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
-
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
- ///
- /// create an update command
- ///
- /// table name
- ///
- ///
- /// the created command
- private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= :" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk1 + " and " + pk2;
- SqliteCommand cmd = new SqliteCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
-
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
- ///
- ///
- ///
- /// Data Table
- ///
- // private static string defineTable(DataTable dt)
- // {
- // string sql = "create table " + dt.TableName + "(";
- // string subsql = String.Empty;
- // foreach (DataColumn col in dt.Columns)
- // {
- // if (subsql.Length > 0)
- // {
- // // a map function would rock so much here
- // subsql += ",\n";
- // }
- // subsql += col.ColumnName + " " + sqliteType(col.DataType);
- // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
- // {
- // subsql += " primary key";
- // }
- // }
- // sql += subsql;
- // sql += ")";
- // return sql;
- // }
-
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
-
- ///
- /// This is a convenience function that collapses 5 repetitive
- /// lines for defining SqliteParameters to 2 parameters:
- /// column name and database type.
- ///
- /// It assumes certain conventions like :param as the param
- /// name to replace in parametrized queries, and that source
- /// version is always current version, both of which are fine
- /// for us.
- ///
- ///a built sqlite parameter
- private static SqliteParameter createSqliteParameter(string name, Type type)
- {
- SqliteParameter param = new SqliteParameter();
- param.ParameterName = ":" + name;
- param.DbType = dbtypeFromType(type);
- param.SourceColumn = name;
- param.SourceVersion = DataRowVersion.Current;
- return param;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
- delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
- da.InsertCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
- da.DeleteCommand = delete;
- da.DeleteCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
- delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
- delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
- da.DeleteCommand = delete;
- da.DeleteCommand.Connection = conn;
-
- }
-
- private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
- da.UpdateCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- /***********************************************************************
- *
- * Type conversion functions
- *
- **********************************************************************/
-
- ///
- /// Type conversion function
- ///
- ///
- ///
- private static DbType dbtypeFromType(Type type)
- {
- if (type == typeof (String))
- {
- return DbType.String;
- }
- else if (type == typeof (Int32))
- {
- return DbType.Int32;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte))
- {
- return DbType.Byte;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte[]))
- {
- return DbType.Binary;
- }
- else
- {
- return DbType.String;
- }
- }
-
- static void PrintDataSet(DataSet ds)
- {
- // Print out any name and extended properties.
- Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
- foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
- {
- Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
- }
- Console.WriteLine();
- foreach (DataTable dt in ds.Tables)
- {
- Console.WriteLine("=> {0} Table:", dt.TableName);
- // Print out the column names.
- for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
- {
- Console.Write(dt.Columns[curCol].ColumnName + "\t");
- }
- Console.WriteLine("\n----------------------------------");
- // Print the DataTable.
- for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
- {
- for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
- {
- Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
- }
- Console.WriteLine();
- }
- }
- }
-
- }
-}
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
new file mode 100644
index 0000000..55c27b2
--- /dev/null
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -0,0 +1,2355 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Drawing;
+using System.IO;
+using System.Reflection;
+using log4net;
+using Mono.Data.Sqlite;
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Data.SQLite
+{
+ ///
+ /// A RegionData Interface to the SQLite database
+ ///
+ public class SQLiteSimulationData : ISimulationDataStore
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private const string primSelect = "select * from prims";
+ private const string shapeSelect = "select * from primshapes";
+ private const string itemsSelect = "select * from primitems";
+ private const string terrainSelect = "select * from terrain limit 1";
+ private const string landSelect = "select * from land";
+ private const string landAccessListSelect = "select distinct * from landaccesslist";
+ private const string regionbanListSelect = "select * from regionban";
+ private const string regionSettingsSelect = "select * from regionsettings";
+
+ private DataSet ds;
+ private SqliteDataAdapter primDa;
+ private SqliteDataAdapter shapeDa;
+ private SqliteDataAdapter itemsDa;
+ private SqliteDataAdapter terrainDa;
+ private SqliteDataAdapter landDa;
+ private SqliteDataAdapter landAccessListDa;
+ private SqliteDataAdapter regionSettingsDa;
+
+ private SqliteConnection m_conn;
+
+ private String m_connectionString;
+
+ // Temporary attribute while this is experimental
+
+ /***********************************************************************
+ *
+ * Public Interface Functions
+ *
+ **********************************************************************/
+
+ ///
+ /// See IRegionDataStore
+ ///
+ /// - Initialises RegionData Interface
+ /// - Loads and initialises a new SQLite connection and maintains it.
+ ///
+ ///
+ /// the connection string
+ public void Initialise(string connectionString)
+ {
+ try
+ {
+ m_connectionString = connectionString;
+
+ ds = new DataSet("Region");
+
+ m_log.Info("[SQLITE REGION DB]: Sqlite - connecting: " + connectionString);
+ m_conn = new SqliteConnection(m_connectionString);
+ m_conn.Open();
+
+ SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
+ primDa = new SqliteDataAdapter(primSelectCmd);
+
+ SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
+ shapeDa = new SqliteDataAdapter(shapeSelectCmd);
+ // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
+
+ SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
+ itemsDa = new SqliteDataAdapter(itemsSelectCmd);
+
+ SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
+ terrainDa = new SqliteDataAdapter(terrainSelectCmd);
+
+ SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
+ landDa = new SqliteDataAdapter(landSelectCmd);
+
+ SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
+ landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
+
+ SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
+ regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
+ // This actually does the roll forward assembly stuff
+ Assembly assem = GetType().Assembly;
+ Migration m = new Migration(m_conn, assem, "RegionStore");
+ m.Update();
+
+ lock (ds)
+ {
+ ds.Tables.Add(createPrimTable());
+ setupPrimCommands(primDa, m_conn);
+
+ ds.Tables.Add(createShapeTable());
+ setupShapeCommands(shapeDa, m_conn);
+
+ ds.Tables.Add(createItemsTable());
+ setupItemsCommands(itemsDa, m_conn);
+
+ ds.Tables.Add(createTerrainTable());
+ setupTerrainCommands(terrainDa, m_conn);
+
+ ds.Tables.Add(createLandTable());
+ setupLandCommands(landDa, m_conn);
+
+ ds.Tables.Add(createLandAccessListTable());
+ setupLandAccessCommands(landAccessListDa, m_conn);
+
+ ds.Tables.Add(createRegionSettingsTable());
+ setupRegionSettingsCommands(regionSettingsDa, m_conn);
+
+ // WORKAROUND: This is a work around for sqlite on
+ // windows, which gets really unhappy with blob columns
+ // that have no sample data in them. At some point we
+ // need to actually find a proper way to handle this.
+ try
+ {
+ primDa.Fill(ds.Tables["prims"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[SQLITE REGION DB]: Caught fill error on prims table");
+ }
+
+ try
+ {
+ shapeDa.Fill(ds.Tables["primshapes"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[SQLITE REGION DB]: Caught fill error on primshapes table");
+ }
+
+ try
+ {
+ itemsDa.Fill(ds.Tables["primitems"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[SQLITE REGION DB]: Caught fill error on primitems table");
+ }
+
+ try
+ {
+ terrainDa.Fill(ds.Tables["terrain"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[SQLITE REGION DB]: Caught fill error on terrain table");
+ }
+
+ try
+ {
+ landDa.Fill(ds.Tables["land"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[SQLITE REGION DB]: Caught fill error on land table");
+ }
+
+ try
+ {
+ landAccessListDa.Fill(ds.Tables["landaccesslist"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[SQLITE REGION DB]: Caught fill error on landaccesslist table");
+ }
+
+ try
+ {
+ regionSettingsDa.Fill(ds.Tables["regionsettings"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[SQLITE REGION DB]: Caught fill error on regionsettings table");
+ }
+
+ // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
+ // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
+ // Possibly because we manually set up our own DataTables before connecting to the database
+ CreateDataSetMapping(primDa, "prims");
+ CreateDataSetMapping(shapeDa, "primshapes");
+ CreateDataSetMapping(itemsDa, "primitems");
+ CreateDataSetMapping(terrainDa, "terrain");
+ CreateDataSetMapping(landDa, "land");
+ CreateDataSetMapping(landAccessListDa, "landaccesslist");
+ CreateDataSetMapping(regionSettingsDa, "regionsettings");
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error(e);
+ Environment.Exit(23);
+ }
+
+ return;
+ }
+
+ public void Dispose()
+ {
+ if (m_conn != null)
+ {
+ m_conn.Close();
+ m_conn = null;
+ }
+ if (ds != null)
+ {
+ ds.Dispose();
+ ds = null;
+ }
+ if (primDa != null)
+ {
+ primDa.Dispose();
+ primDa = null;
+ }
+ if (shapeDa != null)
+ {
+ shapeDa.Dispose();
+ shapeDa = null;
+ }
+ if (itemsDa != null)
+ {
+ itemsDa.Dispose();
+ itemsDa = null;
+ }
+ if (terrainDa != null)
+ {
+ terrainDa.Dispose();
+ terrainDa = null;
+ }
+ if (landDa != null)
+ {
+ landDa.Dispose();
+ landDa = null;
+ }
+ if (landAccessListDa != null)
+ {
+ landAccessListDa.Dispose();
+ landAccessListDa = null;
+ }
+ if (regionSettingsDa != null)
+ {
+ regionSettingsDa.Dispose();
+ regionSettingsDa = null;
+ }
+ }
+
+ public void StoreRegionSettings(RegionSettings rs)
+ {
+ lock (ds)
+ {
+ DataTable regionsettings = ds.Tables["regionsettings"];
+
+ DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
+ if (settingsRow == null)
+ {
+ settingsRow = regionsettings.NewRow();
+ fillRegionSettingsRow(settingsRow, rs);
+ regionsettings.Rows.Add(settingsRow);
+ }
+ else
+ {
+ fillRegionSettingsRow(settingsRow, rs);
+ }
+
+ Commit();
+ }
+ }
+ public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
+ {
+ //This connector doesn't support the windlight module yet
+ //Return default LL windlight settings
+ return new RegionLightShareData();
+ }
+ public void StoreRegionWindlightSettings(RegionLightShareData wl)
+ {
+ //This connector doesn't support the windlight module yet
+ }
+ public RegionSettings LoadRegionSettings(UUID regionUUID)
+ {
+ lock (ds)
+ {
+ DataTable regionsettings = ds.Tables["regionsettings"];
+
+ string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
+ DataRow[] rawsettings = regionsettings.Select(searchExp);
+ if (rawsettings.Length == 0)
+ {
+ RegionSettings rs = new RegionSettings();
+ rs.RegionUUID = regionUUID;
+ rs.OnSave += StoreRegionSettings;
+
+ StoreRegionSettings(rs);
+
+ return rs;
+ }
+ DataRow row = rawsettings[0];
+
+ RegionSettings newSettings = buildRegionSettings(row);
+ newSettings.OnSave += StoreRegionSettings;
+
+ return newSettings;
+ }
+ }
+
+ ///
+ /// Adds an object into region storage
+ ///
+ /// the object
+ /// the region UUID
+ public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+ {
+ uint flags = obj.RootPart.GetEffectiveObjectFlags();
+
+ // Eligibility check
+ //
+ if ((flags & (uint)PrimFlags.Temporary) != 0)
+ return;
+ if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
+ return;
+
+ lock (ds)
+ {
+ foreach (SceneObjectPart prim in obj.Children.Values)
+ {
+// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
+ addPrim(prim, obj.UUID, regionUUID);
+ }
+ }
+
+ Commit();
+ // m_log.Info("[Dump of prims]: " + ds.GetXml());
+ }
+
+ ///
+ /// Removes an object from region storage
+ ///
+ /// the object
+ /// the region UUID
+ public void RemoveObject(UUID obj, UUID regionUUID)
+ {
+ // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
+
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
+ lock (ds)
+ {
+ DataRow[] primRows = prims.Select(selectExp);
+ foreach (DataRow row in primRows)
+ {
+ // Remove shape rows
+ UUID uuid = new UUID((string) row["UUID"]);
+ DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
+ if (shapeRow != null)
+ {
+ shapeRow.Delete();
+ }
+
+ RemoveItems(uuid);
+
+ // Remove prim row
+ row.Delete();
+ }
+ }
+
+ Commit();
+ }
+
+ ///
+ /// Remove all persisted items of the given prim.
+ /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
+ ///
+ /// The item UUID
+ private void RemoveItems(UUID uuid)
+ {
+ DataTable items = ds.Tables["primitems"];
+
+ String sql = String.Format("primID = '{0}'", uuid);
+ DataRow[] itemRows = items.Select(sql);
+
+ foreach (DataRow itemRow in itemRows)
+ {
+ itemRow.Delete();
+ }
+ }
+
+ ///
+ /// Load persisted objects from region storage.
+ ///
+ /// The region UUID
+ /// List of loaded groups
+ public List LoadObjects(UUID regionUUID)
+ {
+ Dictionary createdObjects = new Dictionary();
+
+ List retvals = new List();
+
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ string byRegion = "RegionUUID = '" + regionUUID + "'";
+
+ lock (ds)
+ {
+ DataRow[] primsForRegion = prims.Select(byRegion);
+// m_log.Info("[SQLITE REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
+
+ // First, create all groups
+ foreach (DataRow primRow in primsForRegion)
+ {
+ try
+ {
+ SceneObjectPart prim = null;
+
+ string uuid = (string) primRow["UUID"];
+ string objID = (string) primRow["SceneGroupID"];
+
+ if (uuid == objID) //is new SceneObjectGroup ?
+ {
+ prim = buildPrim(primRow);
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Warn(
+ "[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+
+ SceneObjectGroup group = new SceneObjectGroup(prim);
+ createdObjects.Add(group.UUID, group);
+ retvals.Add(group);
+ LoadItems(prim);
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[SQLITE REGION DB]: Failed create prim object in new group, exception and data follows");
+ m_log.Error("[SQLITE REGION DB]: ", e);
+ foreach (DataColumn col in prims.Columns)
+ {
+ m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
+ }
+ }
+ }
+
+ // Now fill the groups with part data
+ foreach (DataRow primRow in primsForRegion)
+ {
+ try
+ {
+ SceneObjectPart prim = null;
+
+ string uuid = (string) primRow["UUID"];
+ string objID = (string) primRow["SceneGroupID"];
+ if (uuid != objID) //is new SceneObjectGroup ?
+ {
+ prim = buildPrim(primRow);
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Warn(
+ "[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+
+ createdObjects[new UUID(objID)].AddPart(prim);
+ LoadItems(prim);
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[SQLITE REGION DB]: Failed create prim object in group, exception and data follows");
+ m_log.Error("[SQLITE REGION DB]: ", e);
+ foreach (DataColumn col in prims.Columns)
+ {
+ m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
+ }
+ }
+ }
+ }
+ return retvals;
+ }
+
+ ///
+ /// Load in a prim's persisted inventory.
+ ///
+ /// the prim
+ private void LoadItems(SceneObjectPart prim)
+ {
+// m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
+
+ DataTable dbItems = ds.Tables["primitems"];
+ String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+ DataRow[] dbItemRows = dbItems.Select(sql);
+ IList inventory = new List();
+
+// m_log.DebugFormat(
+// "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
+
+ foreach (DataRow row in dbItemRows)
+ {
+ TaskInventoryItem item = buildItem(row);
+ inventory.Add(item);
+
+// m_log.DebugFormat("[SQLITE REGION DB]: Restored item {0} {1}", item.Name, item.ItemID);
+ }
+
+ prim.Inventory.RestoreInventoryItems(inventory);
+ }
+
+ ///
+ /// Store a terrain revision in region storage
+ ///
+ /// terrain heightfield
+ /// region UUID
+ public void StoreTerrain(double[,] ter, UUID regionID)
+ {
+ lock (ds)
+ {
+ int revision = Util.UnixTimeSinceEpoch();
+
+ // This is added to get rid of the infinitely growing
+ // terrain databases which negatively impact on SQLite
+ // over time. Before reenabling this feature there
+ // needs to be a limitter put on the number of
+ // revisions in the database, as this old
+ // implementation is a DOS attack waiting to happen.
+
+ using (
+ SqliteCommand cmd =
+ new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
+ m_conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
+ cmd.ExecuteNonQuery();
+ }
+
+ // the following is an work around for .NET. The perf
+ // issues associated with it aren't as bad as you think.
+ m_log.Debug("[SQLITE REGION DB]: Storing terrain revision r" + revision.ToString());
+ String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
+ " values(:RegionUUID, :Revision, :Heightfield)";
+
+ using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
+ cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ /// Load the latest terrain revision from region storage
+ ///
+ /// the region UUID
+ /// Heightfield data
+ public double[,] LoadTerrain(UUID regionID)
+ {
+ lock (ds)
+ {
+ double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
+ terret.Initialize();
+
+ String sql = "select RegionUUID, Revision, Heightfield from terrain" +
+ " where RegionUUID=:RegionUUID order by Revision desc";
+
+ using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
+
+ using (IDataReader row = cmd.ExecuteReader())
+ {
+ int rev = 0;
+ if (row.Read())
+ {
+ // TODO: put this into a function
+ using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
+ {
+ using (BinaryReader br = new BinaryReader(str))
+ {
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ {
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ terret[x, y] = br.ReadDouble();
+ }
+ }
+ }
+ }
+ rev = Convert.ToInt32(row["Revision"]);
+ }
+ else
+ {
+ m_log.Warn("[SQLITE REGION DB]: No terrain found for region");
+ return null;
+ }
+
+ m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString());
+ }
+ }
+ return terret;
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void RemoveLandObject(UUID globalID)
+ {
+ lock (ds)
+ {
+ // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
+ // after you're done.
+ // replaced below code with the SqliteAdapter version.
+ //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
+ // cmd.ExecuteNonQuery();
+ //}
+
+ //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
+ // cmd.ExecuteNonQuery();
+ //}
+
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+ DataRow landRow = land.Rows.Find(globalID.ToString());
+ if (landRow != null)
+ {
+ land.Rows.Remove(landRow);
+ }
+ List rowsToDelete = new List();
+ foreach (DataRow rowToCheck in landaccesslist.Rows)
+ {
+ if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
+ rowsToDelete.Add(rowToCheck);
+ }
+ for (int iter = 0; iter < rowsToDelete.Count; iter++)
+ {
+ landaccesslist.Rows.Remove(rowsToDelete[iter]);
+ }
+
+
+ }
+ Commit();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void StoreLandObject(ILandObject parcel)
+ {
+ lock (ds)
+ {
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+
+ DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
+ if (landRow == null)
+ {
+ landRow = land.NewRow();
+ fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
+ land.Rows.Add(landRow);
+ }
+ else
+ {
+ fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
+ }
+
+ // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
+ //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
+ // cmd.ExecuteNonQuery();
+
+// }
+
+ // This is the slower.. but more appropriate thing to do
+
+ // We can't modify the table with direct queries before calling Commit() and re-filling them.
+ List rowsToDelete = new List();
+ foreach (DataRow rowToCheck in landaccesslist.Rows)
+ {
+ if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
+ rowsToDelete.Add(rowToCheck);
+ }
+ for (int iter = 0; iter < rowsToDelete.Count; iter++)
+ {
+ landaccesslist.Rows.Remove(rowsToDelete[iter]);
+ }
+ rowsToDelete.Clear();
+ foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
+ {
+ DataRow newAccessRow = landaccesslist.NewRow();
+ fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
+ landaccesslist.Rows.Add(newAccessRow);
+ }
+ }
+
+ Commit();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public List LoadLandObjects(UUID regionUUID)
+ {
+ List landDataForRegion = new List();
+ lock (ds)
+ {
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+ string searchExp = "RegionUUID = '" + regionUUID + "'";
+ DataRow[] rawDataForRegion = land.Select(searchExp);
+ foreach (DataRow rawDataLand in rawDataForRegion)
+ {
+ LandData newLand = buildLandData(rawDataLand);
+ string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
+ DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
+ foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
+ {
+ newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
+ }
+
+ landDataForRegion.Add(newLand);
+ }
+ }
+ return landDataForRegion;
+ }
+
+ ///
+ ///
+ ///
+ public void Commit()
+ {
+ //m_log.Debug("[SQLITE]: Starting commit");
+ lock (ds)
+ {
+ primDa.Update(ds, "prims");
+ shapeDa.Update(ds, "primshapes");
+
+ itemsDa.Update(ds, "primitems");
+
+ terrainDa.Update(ds, "terrain");
+ landDa.Update(ds, "land");
+ landAccessListDa.Update(ds, "landaccesslist");
+ try
+ {
+ regionSettingsDa.Update(ds, "regionsettings");
+ }
+ catch (SqliteException SqlEx)
+ {
+ throw new Exception(
+ "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
+ SqlEx);
+ }
+ ds.AcceptChanges();
+ }
+ }
+
+ ///
+ /// See
+ ///
+ public void Shutdown()
+ {
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * Database Definition Functions
+ *
+ * This should be db agnostic as we define them in ADO.NET terms
+ *
+ **********************************************************************/
+
+ protected void CreateDataSetMapping(IDataAdapter da, string tableName)
+ {
+ ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
+ foreach (DataColumn col in ds.Tables[tableName].Columns)
+ {
+ dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void createCol(DataTable dt, string name, Type type)
+ {
+ DataColumn col = new DataColumn(name, type);
+ dt.Columns.Add(col);
+ }
+
+ ///
+ /// Creates the "terrain" table
+ ///
+ /// terrain table DataTable
+ private static DataTable createTerrainTable()
+ {
+ DataTable terrain = new DataTable("terrain");
+
+ createCol(terrain, "RegionUUID", typeof (String));
+ createCol(terrain, "Revision", typeof (Int32));
+ createCol(terrain, "Heightfield", typeof (Byte[]));
+
+ return terrain;
+ }
+
+ ///
+ /// Creates the "prims" table
+ ///
+ /// prim table DataTable
+ private static DataTable createPrimTable()
+ {
+ DataTable prims = new DataTable("prims");
+
+ createCol(prims, "UUID", typeof (String));
+ createCol(prims, "RegionUUID", typeof (String));
+ createCol(prims, "CreationDate", typeof (Int32));
+ createCol(prims, "Name", typeof (String));
+ createCol(prims, "SceneGroupID", typeof (String));
+ // various text fields
+ createCol(prims, "Text", typeof (String));
+ createCol(prims, "ColorR", typeof (Int32));
+ createCol(prims, "ColorG", typeof (Int32));
+ createCol(prims, "ColorB", typeof (Int32));
+ createCol(prims, "ColorA", typeof (Int32));
+ createCol(prims, "Description", typeof (String));
+ createCol(prims, "SitName", typeof (String));
+ createCol(prims, "TouchName", typeof (String));
+ // permissions
+ createCol(prims, "ObjectFlags", typeof (Int32));
+ createCol(prims, "CreatorID", typeof (String));
+ createCol(prims, "OwnerID", typeof (String));
+ createCol(prims, "GroupID", typeof (String));
+ createCol(prims, "LastOwnerID", typeof (String));
+ createCol(prims, "OwnerMask", typeof (Int32));
+ createCol(prims, "NextOwnerMask", typeof (Int32));
+ createCol(prims, "GroupMask", typeof (Int32));
+ createCol(prims, "EveryoneMask", typeof (Int32));
+ createCol(prims, "BaseMask", typeof (Int32));
+ // vectors
+ createCol(prims, "PositionX", typeof (Double));
+ createCol(prims, "PositionY", typeof (Double));
+ createCol(prims, "PositionZ", typeof (Double));
+ createCol(prims, "GroupPositionX", typeof (Double));
+ createCol(prims, "GroupPositionY", typeof (Double));
+ createCol(prims, "GroupPositionZ", typeof (Double));
+ createCol(prims, "VelocityX", typeof (Double));
+ createCol(prims, "VelocityY", typeof (Double));
+ createCol(prims, "VelocityZ", typeof (Double));
+ createCol(prims, "AngularVelocityX", typeof (Double));
+ createCol(prims, "AngularVelocityY", typeof (Double));
+ createCol(prims, "AngularVelocityZ", typeof (Double));
+ createCol(prims, "AccelerationX", typeof (Double));
+ createCol(prims, "AccelerationY", typeof (Double));
+ createCol(prims, "AccelerationZ", typeof (Double));
+ // quaternions
+ createCol(prims, "RotationX", typeof (Double));
+ createCol(prims, "RotationY", typeof (Double));
+ createCol(prims, "RotationZ", typeof (Double));
+ createCol(prims, "RotationW", typeof (Double));
+
+ // sit target
+ createCol(prims, "SitTargetOffsetX", typeof (Double));
+ createCol(prims, "SitTargetOffsetY", typeof (Double));
+ createCol(prims, "SitTargetOffsetZ", typeof (Double));
+
+ createCol(prims, "SitTargetOrientW", typeof (Double));
+ createCol(prims, "SitTargetOrientX", typeof (Double));
+ createCol(prims, "SitTargetOrientY", typeof (Double));
+ createCol(prims, "SitTargetOrientZ", typeof (Double));
+
+ createCol(prims, "PayPrice", typeof(Int32));
+ createCol(prims, "PayButton1", typeof(Int32));
+ createCol(prims, "PayButton2", typeof(Int32));
+ createCol(prims, "PayButton3", typeof(Int32));
+ createCol(prims, "PayButton4", typeof(Int32));
+
+ createCol(prims, "LoopedSound", typeof(String));
+ createCol(prims, "LoopedSoundGain", typeof(Double));
+ createCol(prims, "TextureAnimation", typeof(String));
+ createCol(prims, "ParticleSystem", typeof(String));
+
+ createCol(prims, "OmegaX", typeof(Double));
+ createCol(prims, "OmegaY", typeof(Double));
+ createCol(prims, "OmegaZ", typeof(Double));
+
+ createCol(prims, "CameraEyeOffsetX", typeof(Double));
+ createCol(prims, "CameraEyeOffsetY", typeof(Double));
+ createCol(prims, "CameraEyeOffsetZ", typeof(Double));
+
+ createCol(prims, "CameraAtOffsetX", typeof(Double));
+ createCol(prims, "CameraAtOffsetY", typeof(Double));
+ createCol(prims, "CameraAtOffsetZ", typeof(Double));
+
+ createCol(prims, "ForceMouselook", typeof(Int16));
+
+ createCol(prims, "ScriptAccessPin", typeof(Int32));
+
+ createCol(prims, "AllowedDrop", typeof(Int16));
+ createCol(prims, "DieAtEdge", typeof(Int16));
+
+ createCol(prims, "SalePrice", typeof(Int32));
+ createCol(prims, "SaleType", typeof(Int16));
+
+ // click action
+ createCol(prims, "ClickAction", typeof (Byte));
+
+ createCol(prims, "Material", typeof(Byte));
+
+ createCol(prims, "CollisionSound", typeof(String));
+ createCol(prims, "CollisionSoundVolume", typeof(Double));
+
+ createCol(prims, "VolumeDetect", typeof(Int16));
+
+ createCol(prims, "MediaURL", typeof(String));
+
+ // Add in contraints
+ prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
+
+ return prims;
+ }
+
+ ///
+ /// Creates "primshapes" table
+ ///
+ /// shape table DataTable
+ private static DataTable createShapeTable()
+ {
+ DataTable shapes = new DataTable("primshapes");
+ createCol(shapes, "UUID", typeof (String));
+ // shape is an enum
+ createCol(shapes, "Shape", typeof (Int32));
+ // vectors
+ createCol(shapes, "ScaleX", typeof (Double));
+ createCol(shapes, "ScaleY", typeof (Double));
+ createCol(shapes, "ScaleZ", typeof (Double));
+ // paths
+ createCol(shapes, "PCode", typeof (Int32));
+ createCol(shapes, "PathBegin", typeof (Int32));
+ createCol(shapes, "PathEnd", typeof (Int32));
+ createCol(shapes, "PathScaleX", typeof (Int32));
+ createCol(shapes, "PathScaleY", typeof (Int32));
+ createCol(shapes, "PathShearX", typeof (Int32));
+ createCol(shapes, "PathShearY", typeof (Int32));
+ createCol(shapes, "PathSkew", typeof (Int32));
+ createCol(shapes, "PathCurve", typeof (Int32));
+ createCol(shapes, "PathRadiusOffset", typeof (Int32));
+ createCol(shapes, "PathRevolutions", typeof (Int32));
+ createCol(shapes, "PathTaperX", typeof (Int32));
+ createCol(shapes, "PathTaperY", typeof (Int32));
+ createCol(shapes, "PathTwist", typeof (Int32));
+ createCol(shapes, "PathTwistBegin", typeof (Int32));
+ // profile
+ createCol(shapes, "ProfileBegin", typeof (Int32));
+ createCol(shapes, "ProfileEnd", typeof (Int32));
+ createCol(shapes, "ProfileCurve", typeof (Int32));
+ createCol(shapes, "ProfileHollow", typeof (Int32));
+ createCol(shapes, "State", typeof(Int32));
+ // text TODO: this isn't right, but I'm not sure the right
+ // way to specify this as a blob atm
+ createCol(shapes, "Texture", typeof (Byte[]));
+ createCol(shapes, "ExtraParams", typeof (Byte[]));
+ createCol(shapes, "Media", typeof(String));
+
+ shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
+
+ return shapes;
+ }
+
+ ///
+ /// creates "primitems" table
+ ///
+ /// item table DataTable
+ private static DataTable createItemsTable()
+ {
+ DataTable items = new DataTable("primitems");
+
+ createCol(items, "itemID", typeof (String));
+ createCol(items, "primID", typeof (String));
+ createCol(items, "assetID", typeof (String));
+ createCol(items, "parentFolderID", typeof (String));
+
+ createCol(items, "invType", typeof (Int32));
+ createCol(items, "assetType", typeof (Int32));
+
+ createCol(items, "name", typeof (String));
+ createCol(items, "description", typeof (String));
+
+ createCol(items, "creationDate", typeof (Int64));
+ createCol(items, "creatorID", typeof (String));
+ createCol(items, "ownerID", typeof (String));
+ createCol(items, "lastOwnerID", typeof (String));
+ createCol(items, "groupID", typeof (String));
+
+ createCol(items, "nextPermissions", typeof (UInt32));
+ createCol(items, "currentPermissions", typeof (UInt32));
+ createCol(items, "basePermissions", typeof (UInt32));
+ createCol(items, "everyonePermissions", typeof (UInt32));
+ createCol(items, "groupPermissions", typeof (UInt32));
+ createCol(items, "flags", typeof (UInt32));
+
+ items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
+
+ return items;
+ }
+
+ ///
+ /// Creates "land" table
+ ///
+ /// land table DataTable
+ private static DataTable createLandTable()
+ {
+ DataTable land = new DataTable("land");
+ createCol(land, "UUID", typeof (String));
+ createCol(land, "RegionUUID", typeof (String));
+ createCol(land, "LocalLandID", typeof (UInt32));
+
+ // Bitmap is a byte[512]
+ createCol(land, "Bitmap", typeof (Byte[]));
+
+ createCol(land, "Name", typeof (String));
+ createCol(land, "Desc", typeof (String));
+ createCol(land, "OwnerUUID", typeof (String));
+ createCol(land, "IsGroupOwned", typeof (Boolean));
+ createCol(land, "Area", typeof (Int32));
+ createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
+ createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
+ createCol(land, "ClaimDate", typeof (Int32));
+ createCol(land, "ClaimPrice", typeof (Int32));
+ createCol(land, "GroupUUID", typeof (string));
+ createCol(land, "SalePrice", typeof (Int32));
+ createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
+ createCol(land, "LandFlags", typeof (UInt32));
+ createCol(land, "LandingType", typeof (Byte));
+ createCol(land, "MediaAutoScale", typeof (Byte));
+ createCol(land, "MediaTextureUUID", typeof (String));
+ createCol(land, "MediaURL", typeof (String));
+ createCol(land, "MusicURL", typeof (String));
+ createCol(land, "PassHours", typeof (Double));
+ createCol(land, "PassPrice", typeof (UInt32));
+ createCol(land, "SnapshotUUID", typeof (String));
+ createCol(land, "UserLocationX", typeof (Double));
+ createCol(land, "UserLocationY", typeof (Double));
+ createCol(land, "UserLocationZ", typeof (Double));
+ createCol(land, "UserLookAtX", typeof (Double));
+ createCol(land, "UserLookAtY", typeof (Double));
+ createCol(land, "UserLookAtZ", typeof (Double));
+ createCol(land, "AuthbuyerID", typeof(String));
+ createCol(land, "OtherCleanTime", typeof(Int32));
+
+ land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
+
+ return land;
+ }
+
+ ///
+ /// create "landaccesslist" table
+ ///
+ /// Landacceslist DataTable
+ private static DataTable createLandAccessListTable()
+ {
+ DataTable landaccess = new DataTable("landaccesslist");
+ createCol(landaccess, "LandUUID", typeof (String));
+ createCol(landaccess, "AccessUUID", typeof (String));
+ createCol(landaccess, "Flags", typeof (UInt32));
+
+ return landaccess;
+ }
+
+ private static DataTable createRegionSettingsTable()
+ {
+ DataTable regionsettings = new DataTable("regionsettings");
+ createCol(regionsettings, "regionUUID", typeof(String));
+ createCol(regionsettings, "block_terraform", typeof (Int32));
+ createCol(regionsettings, "block_fly", typeof (Int32));
+ createCol(regionsettings, "allow_damage", typeof (Int32));
+ createCol(regionsettings, "restrict_pushing", typeof (Int32));
+ createCol(regionsettings, "allow_land_resell", typeof (Int32));
+ createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
+ createCol(regionsettings, "block_show_in_search", typeof (Int32));
+ createCol(regionsettings, "agent_limit", typeof (Int32));
+ createCol(regionsettings, "object_bonus", typeof (Double));
+ createCol(regionsettings, "maturity", typeof (Int32));
+ createCol(regionsettings, "disable_scripts", typeof (Int32));
+ createCol(regionsettings, "disable_collisions", typeof (Int32));
+ createCol(regionsettings, "disable_physics", typeof (Int32));
+ createCol(regionsettings, "terrain_texture_1", typeof(String));
+ createCol(regionsettings, "terrain_texture_2", typeof(String));
+ createCol(regionsettings, "terrain_texture_3", typeof(String));
+ createCol(regionsettings, "terrain_texture_4", typeof(String));
+ createCol(regionsettings, "elevation_1_nw", typeof (Double));
+ createCol(regionsettings, "elevation_2_nw", typeof (Double));
+ createCol(regionsettings, "elevation_1_ne", typeof (Double));
+ createCol(regionsettings, "elevation_2_ne", typeof (Double));
+ createCol(regionsettings, "elevation_1_se", typeof (Double));
+ createCol(regionsettings, "elevation_2_se", typeof (Double));
+ createCol(regionsettings, "elevation_1_sw", typeof (Double));
+ createCol(regionsettings, "elevation_2_sw", typeof (Double));
+ createCol(regionsettings, "water_height", typeof (Double));
+ createCol(regionsettings, "terrain_raise_limit", typeof (Double));
+ createCol(regionsettings, "terrain_lower_limit", typeof (Double));
+ createCol(regionsettings, "use_estate_sun", typeof (Int32));
+ createCol(regionsettings, "sandbox", typeof (Int32));
+ createCol(regionsettings, "sunvectorx",typeof (Double));
+ createCol(regionsettings, "sunvectory",typeof (Double));
+ createCol(regionsettings, "sunvectorz",typeof (Double));
+ createCol(regionsettings, "fixed_sun", typeof (Int32));
+ createCol(regionsettings, "sun_position", typeof (Double));
+ createCol(regionsettings, "covenant", typeof(String));
+ createCol(regionsettings, "map_tile_ID", typeof(String));
+ regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
+ return regionsettings;
+ }
+
+ /***********************************************************************
+ *
+ * Convert between ADO.NET <=> OpenSim Objects
+ *
+ * These should be database independant
+ *
+ **********************************************************************/
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private SceneObjectPart buildPrim(DataRow row)
+ {
+ // Code commented. Uncomment to test the unit test inline.
+
+ // The unit test mentions this commented code for the purposes
+ // of debugging a unit test failure
+
+ // SceneObjectGroup sog = new SceneObjectGroup();
+ // SceneObjectPart sop = new SceneObjectPart();
+ // sop.LocalId = 1;
+ // sop.Name = "object1";
+ // sop.Description = "object1";
+ // sop.Text = "";
+ // sop.SitName = "";
+ // sop.TouchName = "";
+ // sop.UUID = UUID.Random();
+ // sop.Shape = PrimitiveBaseShape.Default;
+ // sog.SetRootPart(sop);
+ // Add breakpoint in above line. Check sop fields.
+
+ // TODO: this doesn't work yet because something more
+ // interesting has to be done to actually get these values
+ // back out. Not enough time to figure it out yet.
+
+ SceneObjectPart prim = new SceneObjectPart();
+ prim.UUID = new UUID((String) row["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
+ prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
+ // various text fields
+ prim.Text = (String) row["Text"];
+ prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
+ Convert.ToInt32(row["ColorR"]),
+ Convert.ToInt32(row["ColorG"]),
+ Convert.ToInt32(row["ColorB"]));
+ prim.Description = (String) row["Description"];
+ prim.SitName = (String) row["SitName"];
+ prim.TouchName = (String) row["TouchName"];
+ // permissions
+ prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
+ prim.CreatorID = new UUID((String) row["CreatorID"]);
+ prim.OwnerID = new UUID((String) row["OwnerID"]);
+ prim.GroupID = new UUID((String) row["GroupID"]);
+ prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new Vector3(
+ Convert.ToSingle(row["PositionX"]),
+ Convert.ToSingle(row["PositionY"]),
+ Convert.ToSingle(row["PositionZ"])
+ );
+ prim.GroupPosition = new Vector3(
+ Convert.ToSingle(row["GroupPositionX"]),
+ Convert.ToSingle(row["GroupPositionY"]),
+ Convert.ToSingle(row["GroupPositionZ"])
+ );
+ prim.Velocity = new Vector3(
+ Convert.ToSingle(row["VelocityX"]),
+ Convert.ToSingle(row["VelocityY"]),
+ Convert.ToSingle(row["VelocityZ"])
+ );
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(row["AngularVelocityX"]),
+ Convert.ToSingle(row["AngularVelocityY"]),
+ Convert.ToSingle(row["AngularVelocityZ"])
+ );
+ prim.Acceleration = new Vector3(
+ Convert.ToSingle(row["AccelerationX"]),
+ Convert.ToSingle(row["AccelerationY"]),
+ Convert.ToSingle(row["AccelerationZ"])
+ );
+ // quaternions
+ prim.RotationOffset = new Quaternion(
+ Convert.ToSingle(row["RotationX"]),
+ Convert.ToSingle(row["RotationY"]),
+ Convert.ToSingle(row["RotationZ"]),
+ Convert.ToSingle(row["RotationW"])
+ );
+
+ prim.SitTargetPositionLL = new Vector3(
+ Convert.ToSingle(row["SitTargetOffsetX"]),
+ Convert.ToSingle(row["SitTargetOffsetY"]),
+ Convert.ToSingle(row["SitTargetOffsetZ"]));
+ prim.SitTargetOrientationLL = new Quaternion(
+ Convert.ToSingle(
+ row["SitTargetOrientX"]),
+ Convert.ToSingle(
+ row["SitTargetOrientY"]),
+ Convert.ToSingle(
+ row["SitTargetOrientZ"]),
+ Convert.ToSingle(
+ row["SitTargetOrientW"]));
+
+ prim.ClickAction = Convert.ToByte(row["ClickAction"]);
+ prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
+ prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
+ prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
+ prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
+ prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
+
+ prim.Sound = new UUID(row["LoopedSound"].ToString());
+ prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
+ prim.SoundFlags = 1; // If it's persisted at all, it's looped
+
+ if (!row.IsNull("TextureAnimation"))
+ prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
+ if (!row.IsNull("ParticleSystem"))
+ prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
+
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(row["OmegaX"]),
+ Convert.ToSingle(row["OmegaY"]),
+ Convert.ToSingle(row["OmegaZ"])
+ );
+
+ prim.SetCameraEyeOffset(new Vector3(
+ Convert.ToSingle(row["CameraEyeOffsetX"]),
+ Convert.ToSingle(row["CameraEyeOffsetY"]),
+ Convert.ToSingle(row["CameraEyeOffsetZ"])
+ ));
+
+ prim.SetCameraAtOffset(new Vector3(
+ Convert.ToSingle(row["CameraAtOffsetX"]),
+ Convert.ToSingle(row["CameraAtOffsetY"]),
+ Convert.ToSingle(row["CameraAtOffsetZ"])
+ ));
+
+ if (Convert.ToInt16(row["ForceMouselook"]) != 0)
+ prim.SetForceMouselook(true);
+
+ prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
+
+ if (Convert.ToInt16(row["AllowedDrop"]) != 0)
+ prim.AllowedDrop = true;
+
+ if (Convert.ToInt16(row["DieAtEdge"]) != 0)
+ prim.DIE_AT_EDGE = true;
+
+ prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
+
+ prim.Material = Convert.ToByte(row["Material"]);
+
+ prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
+ prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
+
+ if (Convert.ToInt16(row["VolumeDetect"]) != 0)
+ prim.VolumeDetectActive = true;
+
+ if (!(row["MediaURL"] is System.DBNull))
+ {
+ //m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
+ prim.MediaUrl = (string)row["MediaURL"];
+ }
+
+ return prim;
+ }
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private static TaskInventoryItem buildItem(DataRow row)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = new UUID((String)row["itemID"]);
+ taskItem.ParentPartID = new UUID((String)row["primID"]);
+ taskItem.AssetID = new UUID((String)row["assetID"]);
+ taskItem.ParentID = new UUID((String)row["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(row["invType"]);
+ taskItem.Type = Convert.ToInt32(row["assetType"]);
+
+ taskItem.Name = (String)row["name"];
+ taskItem.Description = (String)row["description"];
+ taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
+ taskItem.CreatorID = new UUID((String)row["creatorID"]);
+ taskItem.OwnerID = new UUID((String)row["ownerID"]);
+ taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
+ taskItem.GroupID = new UUID((String)row["groupID"]);
+
+ taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
+ taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
+ taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
+ taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
+ taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
+ taskItem.Flags = Convert.ToUInt32(row["flags"]);
+
+ return taskItem;
+ }
+
+ ///
+ /// Build a Land Data from the persisted data.
+ ///
+ ///
+ ///
+ private LandData buildLandData(DataRow row)
+ {
+ LandData newData = new LandData();
+
+ newData.GlobalID = new UUID((String) row["UUID"]);
+ newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.Bitmap = (Byte[]) row["Bitmap"];
+
+ newData.Name = (String) row["Name"];
+ newData.Description = (String) row["Desc"];
+ newData.OwnerID = (UUID)(String) row["OwnerUUID"];
+ newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
+ newData.Area = Convert.ToInt32(row["Area"]);
+ newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
+ //Enum OpenMetaverse.Parcel.ParcelCategory
+ newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.GroupID = new UUID((String) row["GroupUUID"]);
+ newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
+ //Enum. OpenMetaverse.Parcel.ParcelStatus
+ newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+ newData.LandingType = (Byte) row["LandingType"];
+ newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
+ newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
+ newData.MediaURL = (String) row["MediaURL"];
+ newData.MusicURL = (String) row["MusicURL"];
+ newData.PassHours = Convert.ToSingle(row["PassHours"]);
+ newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+ newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
+ try
+ {
+
+ newData.UserLocation =
+ new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.UserLookAt =
+ new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+
+ }
+ catch (InvalidCastException)
+ {
+ m_log.ErrorFormat("[SQLITE REGION DB]: unable to get parcel telehub settings for {1}", newData.Name);
+ newData.UserLocation = Vector3.Zero;
+ newData.UserLookAt = Vector3.Zero;
+ }
+ newData.ParcelAccessList = new List();
+ UUID authBuyerID = UUID.Zero;
+
+ UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
+
+ newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
+
+ return newData;
+ }
+
+ private RegionSettings buildRegionSettings(DataRow row)
+ {
+ RegionSettings newSettings = new RegionSettings();
+
+ newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
+ newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
+ newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
+ newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
+ newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
+ newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
+ newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
+ newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
+ newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
+ newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
+ newSettings.Maturity = Convert.ToInt32(row["maturity"]);
+ newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
+ newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
+ newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
+ newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
+ newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
+ newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
+ newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
+ newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
+ newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
+ newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
+ newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
+ newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
+ newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
+ newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
+ newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
+ newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
+ newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
+ newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
+ newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
+ newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
+ newSettings.SunVector = new Vector3 (
+ Convert.ToSingle(row["sunvectorx"]),
+ Convert.ToSingle(row["sunvectory"]),
+ Convert.ToSingle(row["sunvectorz"])
+ );
+ newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
+ newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
+ newSettings.Covenant = new UUID((String) row["covenant"]);
+ newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
+
+ return newSettings;
+ }
+
+ ///
+ /// Build a land access entry from the persisted data.
+ ///
+ ///
+ ///
+ private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = new UUID((string) row["AccessUUID"]);
+ entry.Flags = (AccessList) row["Flags"];
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ bw.Write(val[x, y]);
+
+ return str.ToArray();
+ }
+
+// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
+// {
+// row["RegionUUID"] = regionUUID;
+// row["Revision"] = rev;
+
+ // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
+// BinaryWriter bw = new BinaryWriter(str);
+
+// // TODO: COMPATIBILITY - Add byte-order conversions
+ // for (int x = 0; x < (int)Constants.RegionSize; x++)
+ // for (int y = 0; y < (int)Constants.RegionSize; y++)
+// bw.Write(val[x, y]);
+
+// row["Heightfield"] = str.ToArray();
+// }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ row["UUID"] = prim.UUID.ToString();
+ row["RegionUUID"] = regionUUID.ToString();
+ row["CreationDate"] = prim.CreationDate;
+ row["Name"] = prim.Name;
+ row["SceneGroupID"] = sceneGroupID.ToString();
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ row["Text"] = prim.Text;
+ row["Description"] = prim.Description;
+ row["SitName"] = prim.SitName;
+ row["TouchName"] = prim.TouchName;
+ // permissions
+ row["ObjectFlags"] = prim.ObjectFlags;
+ row["CreatorID"] = prim.CreatorID.ToString();
+ row["OwnerID"] = prim.OwnerID.ToString();
+ row["GroupID"] = prim.GroupID.ToString();
+ row["LastOwnerID"] = prim.LastOwnerID.ToString();
+ row["OwnerMask"] = prim.OwnerMask;
+ row["NextOwnerMask"] = prim.NextOwnerMask;
+ row["GroupMask"] = prim.GroupMask;
+ row["EveryoneMask"] = prim.EveryoneMask;
+ row["BaseMask"] = prim.BaseMask;
+ // vectors
+ row["PositionX"] = prim.OffsetPosition.X;
+ row["PositionY"] = prim.OffsetPosition.Y;
+ row["PositionZ"] = prim.OffsetPosition.Z;
+ row["GroupPositionX"] = prim.GroupPosition.X;
+ row["GroupPositionY"] = prim.GroupPosition.Y;
+ row["GroupPositionZ"] = prim.GroupPosition.Z;
+ row["VelocityX"] = prim.Velocity.X;
+ row["VelocityY"] = prim.Velocity.Y;
+ row["VelocityZ"] = prim.Velocity.Z;
+ row["AngularVelocityX"] = prim.AngularVelocity.X;
+ row["AngularVelocityY"] = prim.AngularVelocity.Y;
+ row["AngularVelocityZ"] = prim.AngularVelocity.Z;
+ row["AccelerationX"] = prim.Acceleration.X;
+ row["AccelerationY"] = prim.Acceleration.Y;
+ row["AccelerationZ"] = prim.Acceleration.Z;
+ // quaternions
+ row["RotationX"] = prim.RotationOffset.X;
+ row["RotationY"] = prim.RotationOffset.Y;
+ row["RotationZ"] = prim.RotationOffset.Z;
+ row["RotationW"] = prim.RotationOffset.W;
+
+ // Sit target
+ Vector3 sitTargetPos = prim.SitTargetPositionLL;
+ row["SitTargetOffsetX"] = sitTargetPos.X;
+ row["SitTargetOffsetY"] = sitTargetPos.Y;
+ row["SitTargetOffsetZ"] = sitTargetPos.Z;
+
+ Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ row["SitTargetOrientW"] = sitTargetOrient.W;
+ row["SitTargetOrientX"] = sitTargetOrient.X;
+ row["SitTargetOrientY"] = sitTargetOrient.Y;
+ row["SitTargetOrientZ"] = sitTargetOrient.Z;
+ row["ColorR"] = Convert.ToInt32(prim.Color.R);
+ row["ColorG"] = Convert.ToInt32(prim.Color.G);
+ row["ColorB"] = Convert.ToInt32(prim.Color.B);
+ row["ColorA"] = Convert.ToInt32(prim.Color.A);
+ row["PayPrice"] = prim.PayPrice[0];
+ row["PayButton1"] = prim.PayPrice[1];
+ row["PayButton2"] = prim.PayPrice[2];
+ row["PayButton3"] = prim.PayPrice[3];
+ row["PayButton4"] = prim.PayPrice[4];
+
+ row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
+ row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
+
+ row["OmegaX"] = prim.AngularVelocity.X;
+ row["OmegaY"] = prim.AngularVelocity.Y;
+ row["OmegaZ"] = prim.AngularVelocity.Z;
+
+ row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
+ row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
+ row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
+
+ row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
+ row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
+ row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
+
+
+ if ((prim.SoundFlags & 1) != 0) // Looped
+ {
+ row["LoopedSound"] = prim.Sound.ToString();
+ row["LoopedSoundGain"] = prim.SoundGain;
+ }
+ else
+ {
+ row["LoopedSound"] = UUID.Zero.ToString();
+ row["LoopedSoundGain"] = 0.0f;
+ }
+
+ if (prim.GetForceMouselook())
+ row["ForceMouselook"] = 1;
+ else
+ row["ForceMouselook"] = 0;
+
+ row["ScriptAccessPin"] = prim.ScriptAccessPin;
+
+ if (prim.AllowedDrop)
+ row["AllowedDrop"] = 1;
+ else
+ row["AllowedDrop"] = 0;
+
+ if (prim.DIE_AT_EDGE)
+ row["DieAtEdge"] = 1;
+ else
+ row["DieAtEdge"] = 0;
+
+ row["SalePrice"] = prim.SalePrice;
+ row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
+
+ // click action
+ row["ClickAction"] = prim.ClickAction;
+
+ row["SalePrice"] = prim.SalePrice;
+ row["Material"] = prim.Material;
+
+ row["CollisionSound"] = prim.CollisionSound.ToString();
+ row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
+ if (prim.VolumeDetectActive)
+ row["VolumeDetect"] = 1;
+ else
+ row["VolumeDetect"] = 0;
+
+ row["MediaURL"] = prim.MediaUrl;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
+ {
+ row["itemID"] = taskItem.ItemID.ToString();
+ row["primID"] = taskItem.ParentPartID.ToString();
+ row["assetID"] = taskItem.AssetID.ToString();
+ row["parentFolderID"] = taskItem.ParentID.ToString();
+
+ row["invType"] = taskItem.InvType;
+ row["assetType"] = taskItem.Type;
+
+ row["name"] = taskItem.Name;
+ row["description"] = taskItem.Description;
+ row["creationDate"] = taskItem.CreationDate;
+ row["creatorID"] = taskItem.CreatorID.ToString();
+ row["ownerID"] = taskItem.OwnerID.ToString();
+ row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
+ row["groupID"] = taskItem.GroupID.ToString();
+ row["nextPermissions"] = taskItem.NextPermissions;
+ row["currentPermissions"] = taskItem.CurrentPermissions;
+ row["basePermissions"] = taskItem.BasePermissions;
+ row["everyonePermissions"] = taskItem.EveryonePermissions;
+ row["groupPermissions"] = taskItem.GroupPermissions;
+ row["flags"] = taskItem.Flags;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
+ {
+ row["UUID"] = land.GlobalID.ToString();
+ row["RegionUUID"] = regionUUID.ToString();
+ row["LocalLandID"] = land.LocalID;
+
+ // Bitmap is a byte[512]
+ row["Bitmap"] = land.Bitmap;
+
+ row["Name"] = land.Name;
+ row["Desc"] = land.Description;
+ row["OwnerUUID"] = land.OwnerID.ToString();
+ row["IsGroupOwned"] = land.IsGroupOwned;
+ row["Area"] = land.Area;
+ row["AuctionID"] = land.AuctionID; //Unemplemented
+ row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
+ row["ClaimDate"] = land.ClaimDate;
+ row["ClaimPrice"] = land.ClaimPrice;
+ row["GroupUUID"] = land.GroupID.ToString();
+ row["SalePrice"] = land.SalePrice;
+ row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
+ row["LandFlags"] = land.Flags;
+ row["LandingType"] = land.LandingType;
+ row["MediaAutoScale"] = land.MediaAutoScale;
+ row["MediaTextureUUID"] = land.MediaID.ToString();
+ row["MediaURL"] = land.MediaURL;
+ row["MusicURL"] = land.MusicURL;
+ row["PassHours"] = land.PassHours;
+ row["PassPrice"] = land.PassPrice;
+ row["SnapshotUUID"] = land.SnapshotID.ToString();
+ row["UserLocationX"] = land.UserLocation.X;
+ row["UserLocationY"] = land.UserLocation.Y;
+ row["UserLocationZ"] = land.UserLocation.Z;
+ row["UserLookAtX"] = land.UserLookAt.X;
+ row["UserLookAtY"] = land.UserLookAt.Y;
+ row["UserLookAtZ"] = land.UserLookAt.Z;
+ row["AuthbuyerID"] = land.AuthBuyerID.ToString();
+ row["OtherCleanTime"] = land.OtherCleanTime;
+ row["MediaType"] = land.MediaType;
+ row["MediaDescription"] = land.MediaDescription;
+ row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
+ row["MediaLoop"] = land.MediaLoop.ToString();
+ row["ObscureMusic"] = land.ObscureMusic.ToString();
+ row["ObscureMedia"] = land.ObscureMedia.ToString();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
+ {
+ row["LandUUID"] = parcelID.ToString();
+ row["AccessUUID"] = entry.AgentID.ToString();
+ row["Flags"] = entry.Flags;
+ }
+
+ private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
+ {
+ row["regionUUID"] = settings.RegionUUID.ToString();
+ row["block_terraform"] = settings.BlockTerraform;
+ row["block_fly"] = settings.BlockFly;
+ row["allow_damage"] = settings.AllowDamage;
+ row["restrict_pushing"] = settings.RestrictPushing;
+ row["allow_land_resell"] = settings.AllowLandResell;
+ row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
+ row["block_show_in_search"] = settings.BlockShowInSearch;
+ row["agent_limit"] = settings.AgentLimit;
+ row["object_bonus"] = settings.ObjectBonus;
+ row["maturity"] = settings.Maturity;
+ row["disable_scripts"] = settings.DisableScripts;
+ row["disable_collisions"] = settings.DisableCollisions;
+ row["disable_physics"] = settings.DisablePhysics;
+ row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
+ row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
+ row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
+ row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
+ row["elevation_1_nw"] = settings.Elevation1NW;
+ row["elevation_2_nw"] = settings.Elevation2NW;
+ row["elevation_1_ne"] = settings.Elevation1NE;
+ row["elevation_2_ne"] = settings.Elevation2NE;
+ row["elevation_1_se"] = settings.Elevation1SE;
+ row["elevation_2_se"] = settings.Elevation2SE;
+ row["elevation_1_sw"] = settings.Elevation1SW;
+ row["elevation_2_sw"] = settings.Elevation2SW;
+ row["water_height"] = settings.WaterHeight;
+ row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
+ row["terrain_lower_limit"] = settings.TerrainLowerLimit;
+ row["use_estate_sun"] = settings.UseEstateSun;
+ row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
+ row["sunvectorx"] = settings.SunVector.X;
+ row["sunvectory"] = settings.SunVector.Y;
+ row["sunvectorz"] = settings.SunVector.Z;
+ row["fixed_sun"] = settings.FixedSun;
+ row["sun_position"] = settings.SunPosition;
+ row["covenant"] = settings.Covenant.ToString();
+ row["map_tile_ID"] = settings.TerrainImageID.ToString();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private PrimitiveBaseShape buildShape(DataRow row)
+ {
+ PrimitiveBaseShape s = new PrimitiveBaseShape();
+ s.Scale = new Vector3(
+ Convert.ToSingle(row["ScaleX"]),
+ Convert.ToSingle(row["ScaleY"]),
+ Convert.ToSingle(row["ScaleZ"])
+ );
+ // paths
+ s.PCode = Convert.ToByte(row["PCode"]);
+ s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
+ s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
+ s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
+ s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
+ s.PathShearX = Convert.ToByte(row["PathShearX"]);
+ s.PathShearY = Convert.ToByte(row["PathShearY"]);
+ s.PathSkew = Convert.ToSByte(row["PathSkew"]);
+ s.PathCurve = Convert.ToByte(row["PathCurve"]);
+ s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
+ s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
+ s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
+ s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
+ s.PathTwist = Convert.ToSByte(row["PathTwist"]);
+ s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
+ // profile
+ s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
+ s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
+ s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
+ s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
+ s.State = Convert.ToByte(row["State"]);
+
+ byte[] textureEntry = (byte[])row["Texture"];
+ s.TextureEntry = textureEntry;
+
+ s.ExtraParams = (byte[]) row["ExtraParams"];
+
+ if (!(row["Media"] is System.DBNull))
+ s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
+
+ return s;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillShapeRow(DataRow row, SceneObjectPart prim)
+ {
+ PrimitiveBaseShape s = prim.Shape;
+ row["UUID"] = prim.UUID.ToString();
+ // shape is an enum
+ row["Shape"] = 0;
+ // vectors
+ row["ScaleX"] = s.Scale.X;
+ row["ScaleY"] = s.Scale.Y;
+ row["ScaleZ"] = s.Scale.Z;
+ // paths
+ row["PCode"] = s.PCode;
+ row["PathBegin"] = s.PathBegin;
+ row["PathEnd"] = s.PathEnd;
+ row["PathScaleX"] = s.PathScaleX;
+ row["PathScaleY"] = s.PathScaleY;
+ row["PathShearX"] = s.PathShearX;
+ row["PathShearY"] = s.PathShearY;
+ row["PathSkew"] = s.PathSkew;
+ row["PathCurve"] = s.PathCurve;
+ row["PathRadiusOffset"] = s.PathRadiusOffset;
+ row["PathRevolutions"] = s.PathRevolutions;
+ row["PathTaperX"] = s.PathTaperX;
+ row["PathTaperY"] = s.PathTaperY;
+ row["PathTwist"] = s.PathTwist;
+ row["PathTwistBegin"] = s.PathTwistBegin;
+ // profile
+ row["ProfileBegin"] = s.ProfileBegin;
+ row["ProfileEnd"] = s.ProfileEnd;
+ row["ProfileCurve"] = s.ProfileCurve;
+ row["ProfileHollow"] = s.ProfileHollow;
+ row["State"] = s.State;
+
+ row["Texture"] = s.TextureEntry;
+ row["ExtraParams"] = s.ExtraParams;
+
+ if (s.Media != null)
+ row["Media"] = s.Media.ToXml();
+ }
+
+ ///
+ /// Persistently store a prim.
+ ///
+ ///
+ ///
+ ///
+ private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
+ if (primRow == null)
+ {
+ primRow = prims.NewRow();
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ prims.Rows.Add(primRow);
+ }
+ else
+ {
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ }
+
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
+ if (shapeRow == null)
+ {
+ shapeRow = shapes.NewRow();
+ fillShapeRow(shapeRow, prim);
+ shapes.Rows.Add(shapeRow);
+ }
+ else
+ {
+ fillShapeRow(shapeRow, prim);
+ }
+ }
+
+ ///
+ /// see IRegionDatastore
+ ///
+ ///
+ ///
+ public void StorePrimInventory(UUID primID, ICollection items)
+ {
+// m_log.DebugFormat("[SQLITE REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
+
+ DataTable dbItems = ds.Tables["primitems"];
+
+ // For now, we're just going to crudely remove all the previous inventory items
+ // no matter whether they have changed or not, and replace them with the current set.
+ lock (ds)
+ {
+ RemoveItems(primID);
+
+ // repalce with current inventory details
+ foreach (TaskInventoryItem newItem in items)
+ {
+// m_log.InfoFormat(
+// "[DATASTORE]: ",
+// "Adding item {0}, {1} to prim ID {2}",
+// newItem.Name, newItem.ItemID, newItem.ParentPartID);
+
+ DataRow newItemRow = dbItems.NewRow();
+ fillItemRow(newItemRow, newItem);
+ dbItems.Rows.Add(newItemRow);
+ }
+ }
+
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * SQL Statement Creation Functions
+ *
+ * These functions create SQL statements for update, insert, and create.
+ * They can probably be factored later to have a db independant
+ * portion and a db specific portion
+ *
+ **********************************************************************/
+
+ ///
+ /// Create an insert command
+ ///
+ /// table name
+ /// data table
+ /// the created command
+ ///
+ /// This is subtle enough to deserve some commentary.
+ /// Instead of doing *lots* and *lots of hardcoded strings
+ /// for database definitions we'll use the fact that
+ /// realistically all insert statements look like "insert
+ /// into A(b, c) values(:b, :c) on the parameterized query
+ /// front. If we just have a list of b, c, etc... we can
+ /// generate these strings instead of typing them out.
+ ///
+ private static SqliteCommand createInsertCommand(string table, DataTable dt)
+ {
+ string[] cols = new string[dt.Columns.Count];
+ for (int i = 0; i < dt.Columns.Count; i++)
+ {
+ DataColumn col = dt.Columns[i];
+ cols[i] = col.ColumnName;
+ }
+
+ string sql = "insert into " + table + "(";
+ sql += String.Join(", ", cols);
+ // important, the first ':' needs to be here, the rest get added in the join
+ sql += ") values (:";
+ sql += String.Join(", :", cols);
+ sql += ")";
+ //m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+
+ ///
+ /// create an update command
+ ///
+ /// table name
+ ///
+ ///
+ /// the created command
+ private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "= :" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk;
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ ///
+ /// create an update command
+ ///
+ /// table name
+ ///
+ ///
+ /// the created command
+ private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "= :" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk1 + " and " + pk2;
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ ///
+ ///
+ ///
+ /// Data Table
+ ///
+ // private static string defineTable(DataTable dt)
+ // {
+ // string sql = "create table " + dt.TableName + "(";
+ // string subsql = String.Empty;
+ // foreach (DataColumn col in dt.Columns)
+ // {
+ // if (subsql.Length > 0)
+ // {
+ // // a map function would rock so much here
+ // subsql += ",\n";
+ // }
+ // subsql += col.ColumnName + " " + sqliteType(col.DataType);
+ // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
+ // {
+ // subsql += " primary key";
+ // }
+ // }
+ // sql += subsql;
+ // sql += ")";
+ // return sql;
+ // }
+
+ /***********************************************************************
+ *
+ * Database Binding functions
+ *
+ * These will be db specific due to typing, and minor differences
+ * in databases.
+ *
+ **********************************************************************/
+
+ ///
+ /// This is a convenience function that collapses 5 repetitive
+ /// lines for defining SqliteParameters to 2 parameters:
+ /// column name and database type.
+ ///
+ /// It assumes certain conventions like :param as the param
+ /// name to replace in parametrized queries, and that source
+ /// version is always current version, both of which are fine
+ /// for us.
+ ///
+ ///a built sqlite parameter
+ private static SqliteParameter createSqliteParameter(string name, Type type)
+ {
+ SqliteParameter param = new SqliteParameter();
+ param.ParameterName = ":" + name;
+ param.DbType = dbtypeFromType(type);
+ param.SourceColumn = name;
+ param.SourceVersion = DataRowVersion.Current;
+ return param;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
+ delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
+ da.DeleteCommand = delete;
+ da.DeleteCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
+ delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
+ delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
+ da.DeleteCommand = delete;
+ da.DeleteCommand.Connection = conn;
+
+ }
+
+ private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
+ da.InsertCommand.Connection = conn;
+ da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
+ da.UpdateCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ /***********************************************************************
+ *
+ * Type conversion functions
+ *
+ **********************************************************************/
+
+ ///
+ /// Type conversion function
+ ///
+ ///
+ ///
+ private static DbType dbtypeFromType(Type type)
+ {
+ if (type == typeof (String))
+ {
+ return DbType.String;
+ }
+ else if (type == typeof (Int32))
+ {
+ return DbType.Int32;
+ }
+ else if (type == typeof (Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof (Byte))
+ {
+ return DbType.Byte;
+ }
+ else if (type == typeof (Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof (Byte[]))
+ {
+ return DbType.Binary;
+ }
+ else
+ {
+ return DbType.String;
+ }
+ }
+
+ static void PrintDataSet(DataSet ds)
+ {
+ // Print out any name and extended properties.
+ Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
+ foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
+ {
+ Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
+ }
+ Console.WriteLine();
+ foreach (DataTable dt in ds.Tables)
+ {
+ Console.WriteLine("=> {0} Table:", dt.TableName);
+ // Print out the column names.
+ for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
+ {
+ Console.Write(dt.Columns[curCol].ColumnName + "\t");
+ }
+ Console.WriteLine("\n----------------------------------");
+ // Print the DataTable.
+ for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
+ {
+ for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
+ {
+ Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
+ }
+ Console.WriteLine();
+ }
+ }
+ }
+
+ }
+}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs
deleted file mode 100644
index b5ce4c0..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs
+++ /dev/null
@@ -1,2261 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Data;
-using System.Drawing;
-using System.IO;
-using System.Reflection;
-using log4net;
-using Mono.Data.SqliteClient;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-
-namespace OpenSim.Data.SQLiteLegacy
-{
- ///
- /// A RegionData Interface to the SQLite database
- ///
- public class SQLiteRegionData : IRegionDataStore
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private const string primSelect = "select * from prims";
- private const string shapeSelect = "select * from primshapes";
- private const string itemsSelect = "select * from primitems";
- private const string terrainSelect = "select * from terrain limit 1";
- private const string landSelect = "select * from land";
- private const string landAccessListSelect = "select distinct * from landaccesslist";
- private const string regionbanListSelect = "select * from regionban";
- private const string regionSettingsSelect = "select * from regionsettings";
-
- private DataSet ds;
- private SqliteDataAdapter primDa;
- private SqliteDataAdapter shapeDa;
- private SqliteDataAdapter itemsDa;
- private SqliteDataAdapter terrainDa;
- private SqliteDataAdapter landDa;
- private SqliteDataAdapter landAccessListDa;
- private SqliteDataAdapter regionSettingsDa;
-
- private SqliteConnection m_conn;
-
- private String m_connectionString;
-
- // Temporary attribute while this is experimental
-
- /***********************************************************************
- *
- * Public Interface Functions
- *
- **********************************************************************/
-
- ///
- /// See IRegionDataStore
- ///
- /// - Initialises RegionData Interface
- /// - Loads and initialises a new SQLite connection and maintains it.
- ///
- ///
- /// the connection string
- public void Initialise(string connectionString)
- {
- m_connectionString = connectionString;
-
- ds = new DataSet();
-
- m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
- m_conn = new SqliteConnection(m_connectionString);
- m_conn.Open();
-
-
-
- SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
- primDa = new SqliteDataAdapter(primSelectCmd);
- // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
-
- SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
- shapeDa = new SqliteDataAdapter(shapeSelectCmd);
- // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
-
- SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
- itemsDa = new SqliteDataAdapter(itemsSelectCmd);
-
- SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
- terrainDa = new SqliteDataAdapter(terrainSelectCmd);
-
- SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
- landDa = new SqliteDataAdapter(landSelectCmd);
-
- SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
- landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
-
- SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
- regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
- // This actually does the roll forward assembly stuff
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(m_conn, assem, "RegionStore");
- m.Update();
-
- lock (ds)
- {
- ds.Tables.Add(createPrimTable());
- setupPrimCommands(primDa, m_conn);
- primDa.Fill(ds.Tables["prims"]);
-
- ds.Tables.Add(createShapeTable());
- setupShapeCommands(shapeDa, m_conn);
-
- ds.Tables.Add(createItemsTable());
- setupItemsCommands(itemsDa, m_conn);
- itemsDa.Fill(ds.Tables["primitems"]);
-
- ds.Tables.Add(createTerrainTable());
- setupTerrainCommands(terrainDa, m_conn);
-
- ds.Tables.Add(createLandTable());
- setupLandCommands(landDa, m_conn);
-
- ds.Tables.Add(createLandAccessListTable());
- setupLandAccessCommands(landAccessListDa, m_conn);
-
- ds.Tables.Add(createRegionSettingsTable());
-
- setupRegionSettingsCommands(regionSettingsDa, m_conn);
-
- // WORKAROUND: This is a work around for sqlite on
- // windows, which gets really unhappy with blob columns
- // that have no sample data in them. At some point we
- // need to actually find a proper way to handle this.
- try
- {
- shapeDa.Fill(ds.Tables["primshapes"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on primshapes table");
- }
-
- try
- {
- terrainDa.Fill(ds.Tables["terrain"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on terrain table");
- }
-
- try
- {
- landDa.Fill(ds.Tables["land"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on land table");
- }
-
- try
- {
- landAccessListDa.Fill(ds.Tables["landaccesslist"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
- }
-
- try
- {
- regionSettingsDa.Fill(ds.Tables["regionsettings"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
- }
- return;
- }
- }
-
- public void Dispose()
- {
- if (m_conn != null)
- {
- m_conn.Close();
- m_conn = null;
- }
- if (ds != null)
- {
- ds.Dispose();
- ds = null;
- }
- if (primDa != null)
- {
- primDa.Dispose();
- primDa = null;
- }
- if (shapeDa != null)
- {
- shapeDa.Dispose();
- shapeDa = null;
- }
- if (itemsDa != null)
- {
- itemsDa.Dispose();
- itemsDa = null;
- }
- if (terrainDa != null)
- {
- terrainDa.Dispose();
- terrainDa = null;
- }
- if (landDa != null)
- {
- landDa.Dispose();
- landDa = null;
- }
- if (landAccessListDa != null)
- {
- landAccessListDa.Dispose();
- landAccessListDa = null;
- }
- if (regionSettingsDa != null)
- {
- regionSettingsDa.Dispose();
- regionSettingsDa = null;
- }
- }
-
- public void StoreRegionSettings(RegionSettings rs)
- {
- lock (ds)
- {
- DataTable regionsettings = ds.Tables["regionsettings"];
-
- DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
- if (settingsRow == null)
- {
- settingsRow = regionsettings.NewRow();
- fillRegionSettingsRow(settingsRow, rs);
- regionsettings.Rows.Add(settingsRow);
- }
- else
- {
- fillRegionSettingsRow(settingsRow, rs);
- }
-
- Commit();
- }
- }
- public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
- {
- //This connector doesn't support the windlight module yet
- //Return default LL windlight settings
- return new RegionLightShareData();
- }
- public void StoreRegionWindlightSettings(RegionLightShareData wl)
- {
- //This connector doesn't support the windlight module yet
- }
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- lock (ds)
- {
- DataTable regionsettings = ds.Tables["regionsettings"];
-
- string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
- DataRow[] rawsettings = regionsettings.Select(searchExp);
- if (rawsettings.Length == 0)
- {
- RegionSettings rs = new RegionSettings();
- rs.RegionUUID = regionUUID;
- rs.OnSave += StoreRegionSettings;
-
- StoreRegionSettings(rs);
-
- return rs;
- }
- DataRow row = rawsettings[0];
-
- RegionSettings newSettings = buildRegionSettings(row);
- newSettings.OnSave += StoreRegionSettings;
-
- return newSettings;
- }
- }
-
- ///
- /// Adds an object into region storage
- ///
- /// the object
- /// the region UUID
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- uint flags = obj.RootPart.GetEffectiveObjectFlags();
-
- // Eligibility check
- //
- if ((flags & (uint)PrimFlags.Temporary) != 0)
- return;
- if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
- return;
-
- lock (ds)
- {
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
-// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
- addPrim(prim, obj.UUID, regionUUID);
- }
- }
-
- Commit();
- // m_log.Info("[Dump of prims]: " + ds.GetXml());
- }
-
- ///
- /// Removes an object from region storage
- ///
- /// the object
- /// the region UUID
- public void RemoveObject(UUID obj, UUID regionUUID)
- {
- // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
-
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
-
- string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
- lock (ds)
- {
- DataRow[] primRows = prims.Select(selectExp);
- foreach (DataRow row in primRows)
- {
- // Remove shape rows
- UUID uuid = new UUID((string) row["UUID"]);
- DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
- if (shapeRow != null)
- {
- shapeRow.Delete();
- }
-
- RemoveItems(uuid);
-
- // Remove prim row
- row.Delete();
- }
- }
-
- Commit();
- }
-
- ///
- /// Remove all persisted items of the given prim.
- /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
- ///
- /// The item UUID
- private void RemoveItems(UUID uuid)
- {
- DataTable items = ds.Tables["primitems"];
-
- String sql = String.Format("primID = '{0}'", uuid);
- DataRow[] itemRows = items.Select(sql);
-
- foreach (DataRow itemRow in itemRows)
- {
- itemRow.Delete();
- }
- }
-
- ///
- /// Load persisted objects from region storage.
- ///
- /// The region UUID
- /// List of loaded groups
- public List LoadObjects(UUID regionUUID)
- {
- Dictionary createdObjects = new Dictionary();
-
- List retvals = new List();
-
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
-
- string byRegion = "RegionUUID = '" + regionUUID + "'";
-
- lock (ds)
- {
- DataRow[] primsForRegion = prims.Select(byRegion);
- m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
-
- // First, create all groups
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- SceneObjectPart prim = null;
-
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
-
- if (uuid == objID) //is new SceneObjectGroup ?
- {
- prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "[REGION DB]: No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
-
- SceneObjectGroup group = new SceneObjectGroup(prim);
- createdObjects.Add(group.UUID, group);
- retvals.Add(group);
- LoadItems(prim);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
- m_log.Info("[REGION DB]: " + e.ToString());
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
-
- // Now fill the groups with part data
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- SceneObjectPart prim = null;
-
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
- if (uuid != objID) //is new SceneObjectGroup ?
- {
- prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Warn(
- "[REGION DB]: No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
-
- createdObjects[new UUID(objID)].AddPart(prim);
- LoadItems(prim);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
- m_log.Info("[REGION DB]: " + e.ToString());
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
- }
- return retvals;
- }
-
- ///
- /// Load in a prim's persisted inventory.
- ///
- /// the prim
- private void LoadItems(SceneObjectPart prim)
- {
- //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
-
- DataTable dbItems = ds.Tables["primitems"];
- String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
- DataRow[] dbItemRows = dbItems.Select(sql);
- IList inventory = new List();
-
- foreach (DataRow row in dbItemRows)
- {
- TaskInventoryItem item = buildItem(row);
- inventory.Add(item);
-
- //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
- }
-
- prim.Inventory.RestoreInventoryItems(inventory);
- }
-
- ///
- /// Store a terrain revision in region storage
- ///
- /// terrain heightfield
- /// region UUID
- public void StoreTerrain(double[,] ter, UUID regionID)
- {
- lock (ds)
- {
- int revision = Util.UnixTimeSinceEpoch();
-
- // This is added to get rid of the infinitely growing
- // terrain databases which negatively impact on SQLite
- // over time. Before reenabling this feature there
- // needs to be a limitter put on the number of
- // revisions in the database, as this old
- // implementation is a DOS attack waiting to happen.
-
- using (
- SqliteCommand cmd =
- new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
- m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
- cmd.ExecuteNonQuery();
- }
-
- // the following is an work around for .NET. The perf
- // issues associated with it aren't as bad as you think.
- m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
- String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
- " values(:RegionUUID, :Revision, :Heightfield)";
-
- using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
- cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- /// Load the latest terrain revision from region storage
- ///
- /// the region UUID
- /// Heightfield data
- public double[,] LoadTerrain(UUID regionID)
- {
- lock (ds)
- {
- double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
- terret.Initialize();
-
- String sql = "select RegionUUID, Revision, Heightfield from terrain" +
- " where RegionUUID=:RegionUUID order by Revision desc";
-
- using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
-
- using (IDataReader row = cmd.ExecuteReader())
- {
- int rev = 0;
- if (row.Read())
- {
- // TODO: put this into a function
- using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
- {
- using (BinaryReader br = new BinaryReader(str))
- {
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- {
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- terret[x, y] = br.ReadDouble();
- }
- }
- }
- }
- rev = (int) row["Revision"];
- }
- else
- {
- m_log.Info("[REGION DB]: No terrain found for region");
- return null;
- }
-
- m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
- }
- }
- return terret;
- }
- }
-
- ///
- ///
- ///
- ///
- public void RemoveLandObject(UUID globalID)
- {
- lock (ds)
- {
- // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
- // after you're done.
- // replaced below code with the SqliteAdapter version.
- //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
- // cmd.ExecuteNonQuery();
- //}
-
- //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
- // cmd.ExecuteNonQuery();
- //}
-
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- DataRow landRow = land.Rows.Find(globalID.ToString());
- if (landRow != null)
- {
- land.Rows.Remove(landRow);
- }
- List rowsToDelete = new List();
- foreach (DataRow rowToCheck in landaccesslist.Rows)
- {
- if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
- rowsToDelete.Add(rowToCheck);
- }
- for (int iter = 0; iter < rowsToDelete.Count; iter++)
- {
- landaccesslist.Rows.Remove(rowsToDelete[iter]);
- }
-
-
- }
- Commit();
- }
-
- ///
- ///
- ///
- ///
- public void StoreLandObject(ILandObject parcel)
- {
- lock (ds)
- {
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
-
- DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
- if (landRow == null)
- {
- landRow = land.NewRow();
- fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
- land.Rows.Add(landRow);
- }
- else
- {
- fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
- }
-
- // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
- //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
- // cmd.ExecuteNonQuery();
-
-// }
-
- // This is the slower.. but more appropriate thing to do
-
- // We can't modify the table with direct queries before calling Commit() and re-filling them.
- List rowsToDelete = new List();
- foreach (DataRow rowToCheck in landaccesslist.Rows)
- {
- if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
- rowsToDelete.Add(rowToCheck);
- }
- for (int iter = 0; iter < rowsToDelete.Count; iter++)
- {
- landaccesslist.Rows.Remove(rowsToDelete[iter]);
- }
- rowsToDelete.Clear();
- foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
- {
- DataRow newAccessRow = landaccesslist.NewRow();
- fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
- landaccesslist.Rows.Add(newAccessRow);
- }
- }
-
- Commit();
- }
-
- ///
- ///
- ///
- ///
- ///
- public List LoadLandObjects(UUID regionUUID)
- {
- List landDataForRegion = new List();
- lock (ds)
- {
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- string searchExp = "RegionUUID = '" + regionUUID + "'";
- DataRow[] rawDataForRegion = land.Select(searchExp);
- foreach (DataRow rawDataLand in rawDataForRegion)
- {
- LandData newLand = buildLandData(rawDataLand);
- string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
- DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
- foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
- {
- newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
- }
-
- landDataForRegion.Add(newLand);
- }
- }
- return landDataForRegion;
- }
-
- ///
- ///
- ///
- public void Commit()
- {
- lock (ds)
- {
- primDa.Update(ds, "prims");
- shapeDa.Update(ds, "primshapes");
-
- itemsDa.Update(ds, "primitems");
-
- terrainDa.Update(ds, "terrain");
- landDa.Update(ds, "land");
- landAccessListDa.Update(ds, "landaccesslist");
- try
- {
- regionSettingsDa.Update(ds, "regionsettings");
- }
- catch (SqliteExecutionException SqlEx)
- {
- if (SqlEx.Message.Contains("logic error"))
- {
- throw new Exception(
- "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
- SqlEx);
- }
- else
- {
- throw SqlEx;
- }
- }
- ds.AcceptChanges();
- }
- }
-
- ///
- /// See
- ///
- public void Shutdown()
- {
- Commit();
- }
-
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void createCol(DataTable dt, string name, Type type)
- {
- DataColumn col = new DataColumn(name, type);
- dt.Columns.Add(col);
- }
-
- ///
- /// Creates the "terrain" table
- ///
- /// terrain table DataTable
- private static DataTable createTerrainTable()
- {
- DataTable terrain = new DataTable("terrain");
-
- createCol(terrain, "RegionUUID", typeof (String));
- createCol(terrain, "Revision", typeof (Int32));
- createCol(terrain, "Heightfield", typeof (Byte[]));
-
- return terrain;
- }
-
- ///
- /// Creates the "prims" table
- ///
- /// prim table DataTable
- private static DataTable createPrimTable()
- {
- DataTable prims = new DataTable("prims");
-
- createCol(prims, "UUID", typeof (String));
- createCol(prims, "RegionUUID", typeof (String));
- createCol(prims, "CreationDate", typeof (Int32));
- createCol(prims, "Name", typeof (String));
- createCol(prims, "SceneGroupID", typeof (String));
- // various text fields
- createCol(prims, "Text", typeof (String));
- createCol(prims, "ColorR", typeof (Int32));
- createCol(prims, "ColorG", typeof (Int32));
- createCol(prims, "ColorB", typeof (Int32));
- createCol(prims, "ColorA", typeof (Int32));
- createCol(prims, "Description", typeof (String));
- createCol(prims, "SitName", typeof (String));
- createCol(prims, "TouchName", typeof (String));
- // permissions
- createCol(prims, "ObjectFlags", typeof (Int32));
- createCol(prims, "CreatorID", typeof (String));
- createCol(prims, "OwnerID", typeof (String));
- createCol(prims, "GroupID", typeof (String));
- createCol(prims, "LastOwnerID", typeof (String));
- createCol(prims, "OwnerMask", typeof (Int32));
- createCol(prims, "NextOwnerMask", typeof (Int32));
- createCol(prims, "GroupMask", typeof (Int32));
- createCol(prims, "EveryoneMask", typeof (Int32));
- createCol(prims, "BaseMask", typeof (Int32));
- // vectors
- createCol(prims, "PositionX", typeof (Double));
- createCol(prims, "PositionY", typeof (Double));
- createCol(prims, "PositionZ", typeof (Double));
- createCol(prims, "GroupPositionX", typeof (Double));
- createCol(prims, "GroupPositionY", typeof (Double));
- createCol(prims, "GroupPositionZ", typeof (Double));
- createCol(prims, "VelocityX", typeof (Double));
- createCol(prims, "VelocityY", typeof (Double));
- createCol(prims, "VelocityZ", typeof (Double));
- createCol(prims, "AngularVelocityX", typeof (Double));
- createCol(prims, "AngularVelocityY", typeof (Double));
- createCol(prims, "AngularVelocityZ", typeof (Double));
- createCol(prims, "AccelerationX", typeof (Double));
- createCol(prims, "AccelerationY", typeof (Double));
- createCol(prims, "AccelerationZ", typeof (Double));
- // quaternions
- createCol(prims, "RotationX", typeof (Double));
- createCol(prims, "RotationY", typeof (Double));
- createCol(prims, "RotationZ", typeof (Double));
- createCol(prims, "RotationW", typeof (Double));
-
- // sit target
- createCol(prims, "SitTargetOffsetX", typeof (Double));
- createCol(prims, "SitTargetOffsetY", typeof (Double));
- createCol(prims, "SitTargetOffsetZ", typeof (Double));
-
- createCol(prims, "SitTargetOrientW", typeof (Double));
- createCol(prims, "SitTargetOrientX", typeof (Double));
- createCol(prims, "SitTargetOrientY", typeof (Double));
- createCol(prims, "SitTargetOrientZ", typeof (Double));
-
- createCol(prims, "PayPrice", typeof(Int32));
- createCol(prims, "PayButton1", typeof(Int32));
- createCol(prims, "PayButton2", typeof(Int32));
- createCol(prims, "PayButton3", typeof(Int32));
- createCol(prims, "PayButton4", typeof(Int32));
-
- createCol(prims, "LoopedSound", typeof(String));
- createCol(prims, "LoopedSoundGain", typeof(Double));
- createCol(prims, "TextureAnimation", typeof(String));
- createCol(prims, "ParticleSystem", typeof(String));
-
- createCol(prims, "OmegaX", typeof(Double));
- createCol(prims, "OmegaY", typeof(Double));
- createCol(prims, "OmegaZ", typeof(Double));
-
- createCol(prims, "CameraEyeOffsetX", typeof(Double));
- createCol(prims, "CameraEyeOffsetY", typeof(Double));
- createCol(prims, "CameraEyeOffsetZ", typeof(Double));
-
- createCol(prims, "CameraAtOffsetX", typeof(Double));
- createCol(prims, "CameraAtOffsetY", typeof(Double));
- createCol(prims, "CameraAtOffsetZ", typeof(Double));
-
- createCol(prims, "ForceMouselook", typeof(Int16));
-
- createCol(prims, "ScriptAccessPin", typeof(Int32));
-
- createCol(prims, "AllowedDrop", typeof(Int16));
- createCol(prims, "DieAtEdge", typeof(Int16));
-
- createCol(prims, "SalePrice", typeof(Int32));
- createCol(prims, "SaleType", typeof(Int16));
-
- // click action
- createCol(prims, "ClickAction", typeof (Byte));
-
- createCol(prims, "Material", typeof(Byte));
-
- createCol(prims, "CollisionSound", typeof(String));
- createCol(prims, "CollisionSoundVolume", typeof(Double));
-
- createCol(prims, "VolumeDetect", typeof(Int16));
-
- // Add in contraints
- prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
-
- return prims;
- }
-
- ///
- /// Creates "primshapes" table
- ///
- /// shape table DataTable
- private static DataTable createShapeTable()
- {
- DataTable shapes = new DataTable("primshapes");
- createCol(shapes, "UUID", typeof (String));
- // shape is an enum
- createCol(shapes, "Shape", typeof (Int32));
- // vectors
- createCol(shapes, "ScaleX", typeof (Double));
- createCol(shapes, "ScaleY", typeof (Double));
- createCol(shapes, "ScaleZ", typeof (Double));
- // paths
- createCol(shapes, "PCode", typeof (Int32));
- createCol(shapes, "PathBegin", typeof (Int32));
- createCol(shapes, "PathEnd", typeof (Int32));
- createCol(shapes, "PathScaleX", typeof (Int32));
- createCol(shapes, "PathScaleY", typeof (Int32));
- createCol(shapes, "PathShearX", typeof (Int32));
- createCol(shapes, "PathShearY", typeof (Int32));
- createCol(shapes, "PathSkew", typeof (Int32));
- createCol(shapes, "PathCurve", typeof (Int32));
- createCol(shapes, "PathRadiusOffset", typeof (Int32));
- createCol(shapes, "PathRevolutions", typeof (Int32));
- createCol(shapes, "PathTaperX", typeof (Int32));
- createCol(shapes, "PathTaperY", typeof (Int32));
- createCol(shapes, "PathTwist", typeof (Int32));
- createCol(shapes, "PathTwistBegin", typeof (Int32));
- // profile
- createCol(shapes, "ProfileBegin", typeof (Int32));
- createCol(shapes, "ProfileEnd", typeof (Int32));
- createCol(shapes, "ProfileCurve", typeof (Int32));
- createCol(shapes, "ProfileHollow", typeof (Int32));
- createCol(shapes, "State", typeof(Int32));
- // text TODO: this isn't right, but I'm not sure the right
- // way to specify this as a blob atm
- createCol(shapes, "Texture", typeof (Byte[]));
- createCol(shapes, "ExtraParams", typeof (Byte[]));
-
- shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
-
- return shapes;
- }
-
- ///
- /// creates "primitems" table
- ///
- /// item table DataTable
- private static DataTable createItemsTable()
- {
- DataTable items = new DataTable("primitems");
-
- createCol(items, "itemID", typeof (String));
- createCol(items, "primID", typeof (String));
- createCol(items, "assetID", typeof (String));
- createCol(items, "parentFolderID", typeof (String));
-
- createCol(items, "invType", typeof (Int32));
- createCol(items, "assetType", typeof (Int32));
-
- createCol(items, "name", typeof (String));
- createCol(items, "description", typeof (String));
-
- createCol(items, "creationDate", typeof (Int64));
- createCol(items, "creatorID", typeof (String));
- createCol(items, "ownerID", typeof (String));
- createCol(items, "lastOwnerID", typeof (String));
- createCol(items, "groupID", typeof (String));
-
- createCol(items, "nextPermissions", typeof (UInt32));
- createCol(items, "currentPermissions", typeof (UInt32));
- createCol(items, "basePermissions", typeof (UInt32));
- createCol(items, "everyonePermissions", typeof (UInt32));
- createCol(items, "groupPermissions", typeof (UInt32));
- createCol(items, "flags", typeof (UInt32));
-
- items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
-
- return items;
- }
-
- ///
- /// Creates "land" table
- ///
- /// land table DataTable
- private static DataTable createLandTable()
- {
- DataTable land = new DataTable("land");
- createCol(land, "UUID", typeof (String));
- createCol(land, "RegionUUID", typeof (String));
- createCol(land, "LocalLandID", typeof (UInt32));
-
- // Bitmap is a byte[512]
- createCol(land, "Bitmap", typeof (Byte[]));
-
- createCol(land, "Name", typeof (String));
- createCol(land, "Desc", typeof (String));
- createCol(land, "OwnerUUID", typeof (String));
- createCol(land, "IsGroupOwned", typeof (Boolean));
- createCol(land, "Area", typeof (Int32));
- createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
- createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
- createCol(land, "ClaimDate", typeof (Int32));
- createCol(land, "ClaimPrice", typeof (Int32));
- createCol(land, "GroupUUID", typeof (string));
- createCol(land, "SalePrice", typeof (Int32));
- createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
- createCol(land, "LandFlags", typeof (UInt32));
- createCol(land, "LandingType", typeof (Byte));
- createCol(land, "MediaAutoScale", typeof (Byte));
- createCol(land, "MediaTextureUUID", typeof (String));
- createCol(land, "MediaURL", typeof (String));
- createCol(land, "MusicURL", typeof (String));
- createCol(land, "PassHours", typeof (Double));
- createCol(land, "PassPrice", typeof (UInt32));
- createCol(land, "SnapshotUUID", typeof (String));
- createCol(land, "UserLocationX", typeof (Double));
- createCol(land, "UserLocationY", typeof (Double));
- createCol(land, "UserLocationZ", typeof (Double));
- createCol(land, "UserLookAtX", typeof (Double));
- createCol(land, "UserLookAtY", typeof (Double));
- createCol(land, "UserLookAtZ", typeof (Double));
- createCol(land, "AuthbuyerID", typeof(String));
- createCol(land, "OtherCleanTime", typeof(Int32));
-
- land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
-
- return land;
- }
-
- ///
- /// create "landaccesslist" table
- ///
- /// Landacceslist DataTable
- private static DataTable createLandAccessListTable()
- {
- DataTable landaccess = new DataTable("landaccesslist");
- createCol(landaccess, "LandUUID", typeof (String));
- createCol(landaccess, "AccessUUID", typeof (String));
- createCol(landaccess, "Flags", typeof (UInt32));
-
- return landaccess;
- }
-
- private static DataTable createRegionSettingsTable()
- {
- DataTable regionsettings = new DataTable("regionsettings");
- createCol(regionsettings, "regionUUID", typeof(String));
- createCol(regionsettings, "block_terraform", typeof (Int32));
- createCol(regionsettings, "block_fly", typeof (Int32));
- createCol(regionsettings, "allow_damage", typeof (Int32));
- createCol(regionsettings, "restrict_pushing", typeof (Int32));
- createCol(regionsettings, "allow_land_resell", typeof (Int32));
- createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
- createCol(regionsettings, "block_show_in_search", typeof (Int32));
- createCol(regionsettings, "agent_limit", typeof (Int32));
- createCol(regionsettings, "object_bonus", typeof (Double));
- createCol(regionsettings, "maturity", typeof (Int32));
- createCol(regionsettings, "disable_scripts", typeof (Int32));
- createCol(regionsettings, "disable_collisions", typeof (Int32));
- createCol(regionsettings, "disable_physics", typeof (Int32));
- createCol(regionsettings, "terrain_texture_1", typeof(String));
- createCol(regionsettings, "terrain_texture_2", typeof(String));
- createCol(regionsettings, "terrain_texture_3", typeof(String));
- createCol(regionsettings, "terrain_texture_4", typeof(String));
- createCol(regionsettings, "elevation_1_nw", typeof (Double));
- createCol(regionsettings, "elevation_2_nw", typeof (Double));
- createCol(regionsettings, "elevation_1_ne", typeof (Double));
- createCol(regionsettings, "elevation_2_ne", typeof (Double));
- createCol(regionsettings, "elevation_1_se", typeof (Double));
- createCol(regionsettings, "elevation_2_se", typeof (Double));
- createCol(regionsettings, "elevation_1_sw", typeof (Double));
- createCol(regionsettings, "elevation_2_sw", typeof (Double));
- createCol(regionsettings, "water_height", typeof (Double));
- createCol(regionsettings, "terrain_raise_limit", typeof (Double));
- createCol(regionsettings, "terrain_lower_limit", typeof (Double));
- createCol(regionsettings, "use_estate_sun", typeof (Int32));
- createCol(regionsettings, "sandbox", typeof (Int32));
- createCol(regionsettings, "sunvectorx",typeof (Double));
- createCol(regionsettings, "sunvectory",typeof (Double));
- createCol(regionsettings, "sunvectorz",typeof (Double));
- createCol(regionsettings, "fixed_sun", typeof (Int32));
- createCol(regionsettings, "sun_position", typeof (Double));
- createCol(regionsettings, "covenant", typeof(String));
- regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
- return regionsettings;
- }
-
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
-
- ///
- ///
- ///
- ///
- ///
- private SceneObjectPart buildPrim(DataRow row)
- {
- // Code commented. Uncomment to test the unit test inline.
-
- // The unit test mentions this commented code for the purposes
- // of debugging a unit test failure
-
- // SceneObjectGroup sog = new SceneObjectGroup();
- // SceneObjectPart sop = new SceneObjectPart();
- // sop.LocalId = 1;
- // sop.Name = "object1";
- // sop.Description = "object1";
- // sop.Text = "";
- // sop.SitName = "";
- // sop.TouchName = "";
- // sop.UUID = UUID.Random();
- // sop.Shape = PrimitiveBaseShape.Default;
- // sog.SetRootPart(sop);
- // Add breakpoint in above line. Check sop fields.
-
- // TODO: this doesn't work yet because something more
- // interesting has to be done to actually get these values
- // back out. Not enough time to figure it out yet.
-
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new UUID((String) row["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
- prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
- // various text fields
- prim.Text = (String) row["Text"];
- prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
- Convert.ToInt32(row["ColorR"]),
- Convert.ToInt32(row["ColorG"]),
- Convert.ToInt32(row["ColorB"]));
- prim.Description = (String) row["Description"];
- prim.SitName = (String) row["SitName"];
- prim.TouchName = (String) row["TouchName"];
- // permissions
- prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorID = new UUID((String) row["CreatorID"]);
- prim.OwnerID = new UUID((String) row["OwnerID"]);
- prim.GroupID = new UUID((String) row["GroupID"]);
- prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
- // vectors
- prim.OffsetPosition = new Vector3(
- Convert.ToSingle(row["PositionX"]),
- Convert.ToSingle(row["PositionY"]),
- Convert.ToSingle(row["PositionZ"])
- );
- prim.GroupPosition = new Vector3(
- Convert.ToSingle(row["GroupPositionX"]),
- Convert.ToSingle(row["GroupPositionY"]),
- Convert.ToSingle(row["GroupPositionZ"])
- );
- prim.Velocity = new Vector3(
- Convert.ToSingle(row["VelocityX"]),
- Convert.ToSingle(row["VelocityY"]),
- Convert.ToSingle(row["VelocityZ"])
- );
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(row["AngularVelocityX"]),
- Convert.ToSingle(row["AngularVelocityY"]),
- Convert.ToSingle(row["AngularVelocityZ"])
- );
- prim.Acceleration = new Vector3(
- Convert.ToSingle(row["AccelerationX"]),
- Convert.ToSingle(row["AccelerationY"]),
- Convert.ToSingle(row["AccelerationZ"])
- );
- // quaternions
- prim.RotationOffset = new Quaternion(
- Convert.ToSingle(row["RotationX"]),
- Convert.ToSingle(row["RotationY"]),
- Convert.ToSingle(row["RotationZ"]),
- Convert.ToSingle(row["RotationW"])
- );
-
- prim.SitTargetPositionLL = new Vector3(
- Convert.ToSingle(row["SitTargetOffsetX"]),
- Convert.ToSingle(row["SitTargetOffsetY"]),
- Convert.ToSingle(row["SitTargetOffsetZ"]));
- prim.SitTargetOrientationLL = new Quaternion(
- Convert.ToSingle(
- row["SitTargetOrientX"]),
- Convert.ToSingle(
- row["SitTargetOrientY"]),
- Convert.ToSingle(
- row["SitTargetOrientZ"]),
- Convert.ToSingle(
- row["SitTargetOrientW"]));
-
- prim.ClickAction = Convert.ToByte(row["ClickAction"]);
- prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
- prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
- prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
- prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
- prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
-
- prim.Sound = new UUID(row["LoopedSound"].ToString());
- prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
- prim.SoundFlags = 1; // If it's persisted at all, it's looped
-
- if (!row.IsNull("TextureAnimation"))
- prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
- if (!row.IsNull("ParticleSystem"))
- prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
-
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(row["OmegaX"]),
- Convert.ToSingle(row["OmegaY"]),
- Convert.ToSingle(row["OmegaZ"])
- );
-
- prim.SetCameraEyeOffset(new Vector3(
- Convert.ToSingle(row["CameraEyeOffsetX"]),
- Convert.ToSingle(row["CameraEyeOffsetY"]),
- Convert.ToSingle(row["CameraEyeOffsetZ"])
- ));
-
- prim.SetCameraAtOffset(new Vector3(
- Convert.ToSingle(row["CameraAtOffsetX"]),
- Convert.ToSingle(row["CameraAtOffsetY"]),
- Convert.ToSingle(row["CameraAtOffsetZ"])
- ));
-
- if (Convert.ToInt16(row["ForceMouselook"]) != 0)
- prim.SetForceMouselook(true);
-
- prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
-
- if (Convert.ToInt16(row["AllowedDrop"]) != 0)
- prim.AllowedDrop = true;
-
- if (Convert.ToInt16(row["DieAtEdge"]) != 0)
- prim.DIE_AT_EDGE = true;
-
- prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
- prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
-
- prim.Material = Convert.ToByte(row["Material"]);
-
- prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
- prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
-
- if (Convert.ToInt16(row["VolumeDetect"]) != 0)
- prim.VolumeDetectActive = true;
-
- return prim;
- }
-
- ///
- /// Build a prim inventory item from the persisted data.
- ///
- ///
- ///
- private static TaskInventoryItem buildItem(DataRow row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = new UUID((String)row["itemID"]);
- taskItem.ParentPartID = new UUID((String)row["primID"]);
- taskItem.AssetID = new UUID((String)row["assetID"]);
- taskItem.ParentID = new UUID((String)row["parentFolderID"]);
-
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
-
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = new UUID((String)row["creatorID"]);
- taskItem.OwnerID = new UUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new UUID((String)row["groupID"]);
-
- taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(row["flags"]);
-
- return taskItem;
- }
-
- ///
- /// Build a Land Data from the persisted data.
- ///
- ///
- ///
- private LandData buildLandData(DataRow row)
- {
- LandData newData = new LandData();
-
- newData.GlobalID = new UUID((String) row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
-
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[]) row["Bitmap"];
-
- newData.Name = (String) row["Name"];
- newData.Description = (String) row["Desc"];
- newData.OwnerID = (UUID)(String) row["OwnerUUID"];
- newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
- newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
- //Enum OpenMetaverse.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new UUID((String) row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
- //Enum. OpenMetaverse.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = (Byte) row["LandingType"];
- newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
- newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
- newData.MediaURL = (String) row["MediaURL"];
- newData.MusicURL = (String) row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
- newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
- try
- {
-
- newData.UserLocation =
- new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
-
- }
- catch (InvalidCastException)
- {
- m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
- newData.UserLocation = Vector3.Zero;
- newData.UserLookAt = Vector3.Zero;
- }
- newData.ParcelAccessList = new List();
- UUID authBuyerID = UUID.Zero;
-
- UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
-
- newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
-
- return newData;
- }
-
- private RegionSettings buildRegionSettings(DataRow row)
- {
- RegionSettings newSettings = new RegionSettings();
-
- newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
- newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
- newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
- newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
- newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
- newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
- newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
- newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
- newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
- newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
- newSettings.Maturity = Convert.ToInt32(row["maturity"]);
- newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
- newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
- newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
- newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
- newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
- newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
- newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
- newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
- newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
- newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
- newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
- newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
- newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
- newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
- newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
- newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
- newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
- newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
- newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
- newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
- newSettings.SunVector = new Vector3 (
- Convert.ToSingle(row["sunvectorx"]),
- Convert.ToSingle(row["sunvectory"]),
- Convert.ToSingle(row["sunvectorz"])
- );
- newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
- newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
- newSettings.Covenant = new UUID((String) row["covenant"]);
-
- return newSettings;
- }
-
- ///
- /// Build a land access entry from the persisted data.
- ///
- ///
- ///
- private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new UUID((string) row["AccessUUID"]);
- entry.Flags = (AccessList) row["Flags"];
- entry.Time = new DateTime();
- return entry;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static Array serializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
- BinaryWriter bw = new BinaryWriter(str);
-
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- bw.Write(val[x, y]);
-
- return str.ToArray();
- }
-
-// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
-// {
-// row["RegionUUID"] = regionUUID;
-// row["Revision"] = rev;
-
- // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
-// BinaryWriter bw = new BinaryWriter(str);
-
-// // TODO: COMPATIBILITY - Add byte-order conversions
- // for (int x = 0; x < (int)Constants.RegionSize; x++)
- // for (int y = 0; y < (int)Constants.RegionSize; y++)
-// bw.Write(val[x, y]);
-
-// row["Heightfield"] = str.ToArray();
-// }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- row["UUID"] = prim.UUID.ToString();
- row["RegionUUID"] = regionUUID.ToString();
- row["CreationDate"] = prim.CreationDate;
- row["Name"] = prim.Name;
- row["SceneGroupID"] = sceneGroupID.ToString();
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- row["Text"] = prim.Text;
- row["Description"] = prim.Description;
- row["SitName"] = prim.SitName;
- row["TouchName"] = prim.TouchName;
- // permissions
- row["ObjectFlags"] = (uint)prim.Flags;
- row["CreatorID"] = prim.CreatorID.ToString();
- row["OwnerID"] = prim.OwnerID.ToString();
- row["GroupID"] = prim.GroupID.ToString();
- row["LastOwnerID"] = prim.LastOwnerID.ToString();
- row["OwnerMask"] = prim.OwnerMask;
- row["NextOwnerMask"] = prim.NextOwnerMask;
- row["GroupMask"] = prim.GroupMask;
- row["EveryoneMask"] = prim.EveryoneMask;
- row["BaseMask"] = prim.BaseMask;
- // vectors
- row["PositionX"] = prim.OffsetPosition.X;
- row["PositionY"] = prim.OffsetPosition.Y;
- row["PositionZ"] = prim.OffsetPosition.Z;
- row["GroupPositionX"] = prim.GroupPosition.X;
- row["GroupPositionY"] = prim.GroupPosition.Y;
- row["GroupPositionZ"] = prim.GroupPosition.Z;
- row["VelocityX"] = prim.Velocity.X;
- row["VelocityY"] = prim.Velocity.Y;
- row["VelocityZ"] = prim.Velocity.Z;
- row["AngularVelocityX"] = prim.AngularVelocity.X;
- row["AngularVelocityY"] = prim.AngularVelocity.Y;
- row["AngularVelocityZ"] = prim.AngularVelocity.Z;
- row["AccelerationX"] = prim.Acceleration.X;
- row["AccelerationY"] = prim.Acceleration.Y;
- row["AccelerationZ"] = prim.Acceleration.Z;
- // quaternions
- row["RotationX"] = prim.RotationOffset.X;
- row["RotationY"] = prim.RotationOffset.Y;
- row["RotationZ"] = prim.RotationOffset.Z;
- row["RotationW"] = prim.RotationOffset.W;
-
- // Sit target
- Vector3 sitTargetPos = prim.SitTargetPositionLL;
- row["SitTargetOffsetX"] = sitTargetPos.X;
- row["SitTargetOffsetY"] = sitTargetPos.Y;
- row["SitTargetOffsetZ"] = sitTargetPos.Z;
-
- Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
- row["SitTargetOrientW"] = sitTargetOrient.W;
- row["SitTargetOrientX"] = sitTargetOrient.X;
- row["SitTargetOrientY"] = sitTargetOrient.Y;
- row["SitTargetOrientZ"] = sitTargetOrient.Z;
- row["ColorR"] = Convert.ToInt32(prim.Color.R);
- row["ColorG"] = Convert.ToInt32(prim.Color.G);
- row["ColorB"] = Convert.ToInt32(prim.Color.B);
- row["ColorA"] = Convert.ToInt32(prim.Color.A);
- row["PayPrice"] = prim.PayPrice[0];
- row["PayButton1"] = prim.PayPrice[1];
- row["PayButton2"] = prim.PayPrice[2];
- row["PayButton3"] = prim.PayPrice[3];
- row["PayButton4"] = prim.PayPrice[4];
-
-
- row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
- row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
-
- row["OmegaX"] = prim.AngularVelocity.X;
- row["OmegaY"] = prim.AngularVelocity.Y;
- row["OmegaZ"] = prim.AngularVelocity.Z;
-
- row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
- row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
- row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
-
- row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
- row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
- row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
-
-
- if ((prim.SoundFlags & 1) != 0) // Looped
- {
- row["LoopedSound"] = prim.Sound.ToString();
- row["LoopedSoundGain"] = prim.SoundGain;
- }
- else
- {
- row["LoopedSound"] = UUID.Zero.ToString();
- row["LoopedSoundGain"] = 0.0f;
- }
-
- if (prim.GetForceMouselook())
- row["ForceMouselook"] = 1;
- else
- row["ForceMouselook"] = 0;
-
- row["ScriptAccessPin"] = prim.ScriptAccessPin;
-
- if (prim.AllowedDrop)
- row["AllowedDrop"] = 1;
- else
- row["AllowedDrop"] = 0;
-
- if (prim.DIE_AT_EDGE)
- row["DieAtEdge"] = 1;
- else
- row["DieAtEdge"] = 0;
-
- row["SalePrice"] = prim.SalePrice;
- row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
-
- // click action
- row["ClickAction"] = prim.ClickAction;
-
- row["SalePrice"] = prim.SalePrice;
- row["Material"] = prim.Material;
-
- row["CollisionSound"] = prim.CollisionSound.ToString();
- row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
- if (prim.VolumeDetectActive)
- row["VolumeDetect"] = 1;
- else
- row["VolumeDetect"] = 0;
-
- }
-
- ///
- ///
- ///
- ///
- ///
- private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
- {
- row["itemID"] = taskItem.ItemID.ToString();
- row["primID"] = taskItem.ParentPartID.ToString();
- row["assetID"] = taskItem.AssetID.ToString();
- row["parentFolderID"] = taskItem.ParentID.ToString();
-
- row["invType"] = taskItem.InvType;
- row["assetType"] = taskItem.Type;
-
- row["name"] = taskItem.Name;
- row["description"] = taskItem.Description;
- row["creationDate"] = taskItem.CreationDate;
- row["creatorID"] = taskItem.CreatorID.ToString();
- row["ownerID"] = taskItem.OwnerID.ToString();
- row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
- row["groupID"] = taskItem.GroupID.ToString();
- row["nextPermissions"] = taskItem.NextPermissions;
- row["currentPermissions"] = taskItem.CurrentPermissions;
- row["basePermissions"] = taskItem.BasePermissions;
- row["everyonePermissions"] = taskItem.EveryonePermissions;
- row["groupPermissions"] = taskItem.GroupPermissions;
- row["flags"] = taskItem.Flags;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
- {
- row["UUID"] = land.GlobalID.ToString();
- row["RegionUUID"] = regionUUID.ToString();
- row["LocalLandID"] = land.LocalID;
-
- // Bitmap is a byte[512]
- row["Bitmap"] = land.Bitmap;
-
- row["Name"] = land.Name;
- row["Desc"] = land.Description;
- row["OwnerUUID"] = land.OwnerID.ToString();
- row["IsGroupOwned"] = land.IsGroupOwned;
- row["Area"] = land.Area;
- row["AuctionID"] = land.AuctionID; //Unemplemented
- row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
- row["ClaimDate"] = land.ClaimDate;
- row["ClaimPrice"] = land.ClaimPrice;
- row["GroupUUID"] = land.GroupID.ToString();
- row["SalePrice"] = land.SalePrice;
- row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
- row["LandFlags"] = land.Flags;
- row["LandingType"] = land.LandingType;
- row["MediaAutoScale"] = land.MediaAutoScale;
- row["MediaTextureUUID"] = land.MediaID.ToString();
- row["MediaURL"] = land.MediaURL;
- row["MusicURL"] = land.MusicURL;
- row["PassHours"] = land.PassHours;
- row["PassPrice"] = land.PassPrice;
- row["SnapshotUUID"] = land.SnapshotID.ToString();
- row["UserLocationX"] = land.UserLocation.X;
- row["UserLocationY"] = land.UserLocation.Y;
- row["UserLocationZ"] = land.UserLocation.Z;
- row["UserLookAtX"] = land.UserLookAt.X;
- row["UserLookAtY"] = land.UserLookAt.Y;
- row["UserLookAtZ"] = land.UserLookAt.Z;
- row["AuthbuyerID"] = land.AuthBuyerID.ToString();
- row["OtherCleanTime"] = land.OtherCleanTime;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
- {
- row["LandUUID"] = parcelID.ToString();
- row["AccessUUID"] = entry.AgentID.ToString();
- row["Flags"] = entry.Flags;
- }
-
- private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
- {
- row["regionUUID"] = settings.RegionUUID.ToString();
- row["block_terraform"] = settings.BlockTerraform;
- row["block_fly"] = settings.BlockFly;
- row["allow_damage"] = settings.AllowDamage;
- row["restrict_pushing"] = settings.RestrictPushing;
- row["allow_land_resell"] = settings.AllowLandResell;
- row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
- row["block_show_in_search"] = settings.BlockShowInSearch;
- row["agent_limit"] = settings.AgentLimit;
- row["object_bonus"] = settings.ObjectBonus;
- row["maturity"] = settings.Maturity;
- row["disable_scripts"] = settings.DisableScripts;
- row["disable_collisions"] = settings.DisableCollisions;
- row["disable_physics"] = settings.DisablePhysics;
- row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
- row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
- row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
- row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
- row["elevation_1_nw"] = settings.Elevation1NW;
- row["elevation_2_nw"] = settings.Elevation2NW;
- row["elevation_1_ne"] = settings.Elevation1NE;
- row["elevation_2_ne"] = settings.Elevation2NE;
- row["elevation_1_se"] = settings.Elevation1SE;
- row["elevation_2_se"] = settings.Elevation2SE;
- row["elevation_1_sw"] = settings.Elevation1SW;
- row["elevation_2_sw"] = settings.Elevation2SW;
- row["water_height"] = settings.WaterHeight;
- row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
- row["terrain_lower_limit"] = settings.TerrainLowerLimit;
- row["use_estate_sun"] = settings.UseEstateSun;
- row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
- row["sunvectorx"] = settings.SunVector.X;
- row["sunvectory"] = settings.SunVector.Y;
- row["sunvectorz"] = settings.SunVector.Z;
- row["fixed_sun"] = settings.FixedSun;
- row["sun_position"] = settings.SunPosition;
- row["covenant"] = settings.Covenant.ToString();
- }
-
- ///
- ///
- ///
- ///
- ///
- private PrimitiveBaseShape buildShape(DataRow row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new Vector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"])
- );
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
- s.State = Convert.ToByte(row["State"]);
-
- byte[] textureEntry = (byte[])row["Texture"];
- s.TextureEntry = textureEntry;
-
- s.ExtraParams = (byte[]) row["ExtraParams"];
- return s;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static void fillShapeRow(DataRow row, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- row["UUID"] = prim.UUID.ToString();
- // shape is an enum
- row["Shape"] = 0;
- // vectors
- row["ScaleX"] = s.Scale.X;
- row["ScaleY"] = s.Scale.Y;
- row["ScaleZ"] = s.Scale.Z;
- // paths
- row["PCode"] = s.PCode;
- row["PathBegin"] = s.PathBegin;
- row["PathEnd"] = s.PathEnd;
- row["PathScaleX"] = s.PathScaleX;
- row["PathScaleY"] = s.PathScaleY;
- row["PathShearX"] = s.PathShearX;
- row["PathShearY"] = s.PathShearY;
- row["PathSkew"] = s.PathSkew;
- row["PathCurve"] = s.PathCurve;
- row["PathRadiusOffset"] = s.PathRadiusOffset;
- row["PathRevolutions"] = s.PathRevolutions;
- row["PathTaperX"] = s.PathTaperX;
- row["PathTaperY"] = s.PathTaperY;
- row["PathTwist"] = s.PathTwist;
- row["PathTwistBegin"] = s.PathTwistBegin;
- // profile
- row["ProfileBegin"] = s.ProfileBegin;
- row["ProfileEnd"] = s.ProfileEnd;
- row["ProfileCurve"] = s.ProfileCurve;
- row["ProfileHollow"] = s.ProfileHollow;
- row["State"] = s.State;
-
- row["Texture"] = s.TextureEntry;
- row["ExtraParams"] = s.ExtraParams;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
-
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
-
- DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
- if (primRow == null)
- {
- primRow = prims.NewRow();
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- prims.Rows.Add(primRow);
- }
- else
- {
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- }
-
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow == null)
- {
- shapeRow = shapes.NewRow();
- fillShapeRow(shapeRow, prim);
- shapes.Rows.Add(shapeRow);
- }
- else
- {
- fillShapeRow(shapeRow, prim);
- }
- }
-
- ///
- /// see IRegionDatastore
- ///
- ///
- ///
- public void StorePrimInventory(UUID primID, ICollection items)
- {
- m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
-
- DataTable dbItems = ds.Tables["primitems"];
-
- // For now, we're just going to crudely remove all the previous inventory items
- // no matter whether they have changed or not, and replace them with the current set.
- lock (ds)
- {
- RemoveItems(primID);
-
- // repalce with current inventory details
- foreach (TaskInventoryItem newItem in items)
- {
-// m_log.InfoFormat(
-// "[DATASTORE]: ",
-// "Adding item {0}, {1} to prim ID {2}",
-// newItem.Name, newItem.ItemID, newItem.ParentPartID);
-
- DataRow newItemRow = dbItems.NewRow();
- fillItemRow(newItemRow, newItem);
- dbItems.Rows.Add(newItemRow);
- }
- }
-
- Commit();
- }
-
- /***********************************************************************
- *
- * SQL Statement Creation Functions
- *
- * These functions create SQL statements for update, insert, and create.
- * They can probably be factored later to have a db independant
- * portion and a db specific portion
- *
- **********************************************************************/
-
- ///
- /// Create an insert command
- ///
- /// table name
- /// data table
- /// the created command
- ///
- /// This is subtle enough to deserve some commentary.
- /// Instead of doing *lots* and *lots of hardcoded strings
- /// for database definitions we'll use the fact that
- /// realistically all insert statements look like "insert
- /// into A(b, c) values(:b, :c) on the parameterized query
- /// front. If we just have a list of b, c, etc... we can
- /// generate these strings instead of typing them out.
- ///
- private static SqliteCommand createInsertCommand(string table, DataTable dt)
- {
- string[] cols = new string[dt.Columns.Count];
- for (int i = 0; i < dt.Columns.Count; i++)
- {
- DataColumn col = dt.Columns[i];
- cols[i] = col.ColumnName;
- }
-
- string sql = "insert into " + table + "(";
- sql += String.Join(", ", cols);
- // important, the first ':' needs to be here, the rest get added in the join
- sql += ") values (:";
- sql += String.Join(", :", cols);
- sql += ")";
- SqliteCommand cmd = new SqliteCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
-
- ///
- /// create an update command
- ///
- /// table name
- ///
- ///
- /// the created command
- private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= :" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk;
- SqliteCommand cmd = new SqliteCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
-
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
- ///
- /// create an update command
- ///
- /// table name
- ///
- ///
- /// the created command
- private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= :" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk1 + " and " + pk2;
- SqliteCommand cmd = new SqliteCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
-
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
- ///
- ///
- ///
- /// Data Table
- ///
- // private static string defineTable(DataTable dt)
- // {
- // string sql = "create table " + dt.TableName + "(";
- // string subsql = String.Empty;
- // foreach (DataColumn col in dt.Columns)
- // {
- // if (subsql.Length > 0)
- // {
- // // a map function would rock so much here
- // subsql += ",\n";
- // }
- // subsql += col.ColumnName + " " + sqliteType(col.DataType);
- // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
- // {
- // subsql += " primary key";
- // }
- // }
- // sql += subsql;
- // sql += ")";
- // return sql;
- // }
-
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
-
- ///
- /// This is a convenience function that collapses 5 repetitive
- /// lines for defining SqliteParameters to 2 parameters:
- /// column name and database type.
- ///
- /// It assumes certain conventions like :param as the param
- /// name to replace in parametrized queries, and that source
- /// version is always current version, both of which are fine
- /// for us.
- ///
- ///a built sqlite parameter
- private static SqliteParameter createSqliteParameter(string name, Type type)
- {
- SqliteParameter param = new SqliteParameter();
- param.ParameterName = ":" + name;
- param.DbType = dbtypeFromType(type);
- param.SourceColumn = name;
- param.SourceVersion = DataRowVersion.Current;
- return param;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
- delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
- da.InsertCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
- da.DeleteCommand = delete;
- da.DeleteCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
- delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
- delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
- da.DeleteCommand = delete;
- da.DeleteCommand.Connection = conn;
-
- }
-
- private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
- da.UpdateCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
- da.UpdateCommand.Connection = conn;
-
- SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- /***********************************************************************
- *
- * Type conversion functions
- *
- **********************************************************************/
-
- ///
- /// Type conversion function
- ///
- ///
- ///
- private static DbType dbtypeFromType(Type type)
- {
- if (type == typeof (String))
- {
- return DbType.String;
- }
- else if (type == typeof (Int32))
- {
- return DbType.Int32;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte))
- {
- return DbType.Byte;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte[]))
- {
- return DbType.Binary;
- }
- else
- {
- return DbType.String;
- }
- }
-
- }
-}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
new file mode 100644
index 0000000..878117e
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
@@ -0,0 +1,2261 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Drawing;
+using System.IO;
+using System.Reflection;
+using log4net;
+using Mono.Data.SqliteClient;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Data.SQLiteLegacy
+{
+ ///
+ /// A RegionData Interface to the SQLite database
+ ///
+ public class SQLiteSimulationData : ISimulationDataStore
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private const string primSelect = "select * from prims";
+ private const string shapeSelect = "select * from primshapes";
+ private const string itemsSelect = "select * from primitems";
+ private const string terrainSelect = "select * from terrain limit 1";
+ private const string landSelect = "select * from land";
+ private const string landAccessListSelect = "select distinct * from landaccesslist";
+ private const string regionbanListSelect = "select * from regionban";
+ private const string regionSettingsSelect = "select * from regionsettings";
+
+ private DataSet ds;
+ private SqliteDataAdapter primDa;
+ private SqliteDataAdapter shapeDa;
+ private SqliteDataAdapter itemsDa;
+ private SqliteDataAdapter terrainDa;
+ private SqliteDataAdapter landDa;
+ private SqliteDataAdapter landAccessListDa;
+ private SqliteDataAdapter regionSettingsDa;
+
+ private SqliteConnection m_conn;
+
+ private String m_connectionString;
+
+ // Temporary attribute while this is experimental
+
+ /***********************************************************************
+ *
+ * Public Interface Functions
+ *
+ **********************************************************************/
+
+ ///
+ /// See IRegionDataStore
+ ///
+ /// - Initialises RegionData Interface
+ /// - Loads and initialises a new SQLite connection and maintains it.
+ ///
+ ///
+ /// the connection string
+ public void Initialise(string connectionString)
+ {
+ m_connectionString = connectionString;
+
+ ds = new DataSet();
+
+ m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
+ m_conn = new SqliteConnection(m_connectionString);
+ m_conn.Open();
+
+
+
+ SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
+ primDa = new SqliteDataAdapter(primSelectCmd);
+ // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
+
+ SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
+ shapeDa = new SqliteDataAdapter(shapeSelectCmd);
+ // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
+
+ SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
+ itemsDa = new SqliteDataAdapter(itemsSelectCmd);
+
+ SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
+ terrainDa = new SqliteDataAdapter(terrainSelectCmd);
+
+ SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
+ landDa = new SqliteDataAdapter(landSelectCmd);
+
+ SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
+ landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
+
+ SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
+ regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
+ // This actually does the roll forward assembly stuff
+ Assembly assem = GetType().Assembly;
+ Migration m = new Migration(m_conn, assem, "RegionStore");
+ m.Update();
+
+ lock (ds)
+ {
+ ds.Tables.Add(createPrimTable());
+ setupPrimCommands(primDa, m_conn);
+ primDa.Fill(ds.Tables["prims"]);
+
+ ds.Tables.Add(createShapeTable());
+ setupShapeCommands(shapeDa, m_conn);
+
+ ds.Tables.Add(createItemsTable());
+ setupItemsCommands(itemsDa, m_conn);
+ itemsDa.Fill(ds.Tables["primitems"]);
+
+ ds.Tables.Add(createTerrainTable());
+ setupTerrainCommands(terrainDa, m_conn);
+
+ ds.Tables.Add(createLandTable());
+ setupLandCommands(landDa, m_conn);
+
+ ds.Tables.Add(createLandAccessListTable());
+ setupLandAccessCommands(landAccessListDa, m_conn);
+
+ ds.Tables.Add(createRegionSettingsTable());
+
+ setupRegionSettingsCommands(regionSettingsDa, m_conn);
+
+ // WORKAROUND: This is a work around for sqlite on
+ // windows, which gets really unhappy with blob columns
+ // that have no sample data in them. At some point we
+ // need to actually find a proper way to handle this.
+ try
+ {
+ shapeDa.Fill(ds.Tables["primshapes"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[REGION DB]: Caught fill error on primshapes table");
+ }
+
+ try
+ {
+ terrainDa.Fill(ds.Tables["terrain"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[REGION DB]: Caught fill error on terrain table");
+ }
+
+ try
+ {
+ landDa.Fill(ds.Tables["land"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[REGION DB]: Caught fill error on land table");
+ }
+
+ try
+ {
+ landAccessListDa.Fill(ds.Tables["landaccesslist"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
+ }
+
+ try
+ {
+ regionSettingsDa.Fill(ds.Tables["regionsettings"]);
+ }
+ catch (Exception)
+ {
+ m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
+ }
+ return;
+ }
+ }
+
+ public void Dispose()
+ {
+ if (m_conn != null)
+ {
+ m_conn.Close();
+ m_conn = null;
+ }
+ if (ds != null)
+ {
+ ds.Dispose();
+ ds = null;
+ }
+ if (primDa != null)
+ {
+ primDa.Dispose();
+ primDa = null;
+ }
+ if (shapeDa != null)
+ {
+ shapeDa.Dispose();
+ shapeDa = null;
+ }
+ if (itemsDa != null)
+ {
+ itemsDa.Dispose();
+ itemsDa = null;
+ }
+ if (terrainDa != null)
+ {
+ terrainDa.Dispose();
+ terrainDa = null;
+ }
+ if (landDa != null)
+ {
+ landDa.Dispose();
+ landDa = null;
+ }
+ if (landAccessListDa != null)
+ {
+ landAccessListDa.Dispose();
+ landAccessListDa = null;
+ }
+ if (regionSettingsDa != null)
+ {
+ regionSettingsDa.Dispose();
+ regionSettingsDa = null;
+ }
+ }
+
+ public void StoreRegionSettings(RegionSettings rs)
+ {
+ lock (ds)
+ {
+ DataTable regionsettings = ds.Tables["regionsettings"];
+
+ DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
+ if (settingsRow == null)
+ {
+ settingsRow = regionsettings.NewRow();
+ fillRegionSettingsRow(settingsRow, rs);
+ regionsettings.Rows.Add(settingsRow);
+ }
+ else
+ {
+ fillRegionSettingsRow(settingsRow, rs);
+ }
+
+ Commit();
+ }
+ }
+ public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
+ {
+ //This connector doesn't support the windlight module yet
+ //Return default LL windlight settings
+ return new RegionLightShareData();
+ }
+ public void StoreRegionWindlightSettings(RegionLightShareData wl)
+ {
+ //This connector doesn't support the windlight module yet
+ }
+ public RegionSettings LoadRegionSettings(UUID regionUUID)
+ {
+ lock (ds)
+ {
+ DataTable regionsettings = ds.Tables["regionsettings"];
+
+ string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
+ DataRow[] rawsettings = regionsettings.Select(searchExp);
+ if (rawsettings.Length == 0)
+ {
+ RegionSettings rs = new RegionSettings();
+ rs.RegionUUID = regionUUID;
+ rs.OnSave += StoreRegionSettings;
+
+ StoreRegionSettings(rs);
+
+ return rs;
+ }
+ DataRow row = rawsettings[0];
+
+ RegionSettings newSettings = buildRegionSettings(row);
+ newSettings.OnSave += StoreRegionSettings;
+
+ return newSettings;
+ }
+ }
+
+ ///
+ /// Adds an object into region storage
+ ///
+ /// the object
+ /// the region UUID
+ public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+ {
+ uint flags = obj.RootPart.GetEffectiveObjectFlags();
+
+ // Eligibility check
+ //
+ if ((flags & (uint)PrimFlags.Temporary) != 0)
+ return;
+ if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
+ return;
+
+ lock (ds)
+ {
+ foreach (SceneObjectPart prim in obj.Children.Values)
+ {
+// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
+ addPrim(prim, obj.UUID, regionUUID);
+ }
+ }
+
+ Commit();
+ // m_log.Info("[Dump of prims]: " + ds.GetXml());
+ }
+
+ ///
+ /// Removes an object from region storage
+ ///
+ /// the object
+ /// the region UUID
+ public void RemoveObject(UUID obj, UUID regionUUID)
+ {
+ // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
+
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
+ lock (ds)
+ {
+ DataRow[] primRows = prims.Select(selectExp);
+ foreach (DataRow row in primRows)
+ {
+ // Remove shape rows
+ UUID uuid = new UUID((string) row["UUID"]);
+ DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
+ if (shapeRow != null)
+ {
+ shapeRow.Delete();
+ }
+
+ RemoveItems(uuid);
+
+ // Remove prim row
+ row.Delete();
+ }
+ }
+
+ Commit();
+ }
+
+ ///
+ /// Remove all persisted items of the given prim.
+ /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
+ ///
+ /// The item UUID
+ private void RemoveItems(UUID uuid)
+ {
+ DataTable items = ds.Tables["primitems"];
+
+ String sql = String.Format("primID = '{0}'", uuid);
+ DataRow[] itemRows = items.Select(sql);
+
+ foreach (DataRow itemRow in itemRows)
+ {
+ itemRow.Delete();
+ }
+ }
+
+ ///
+ /// Load persisted objects from region storage.
+ ///
+ /// The region UUID
+ /// List of loaded groups
+ public List LoadObjects(UUID regionUUID)
+ {
+ Dictionary createdObjects = new Dictionary();
+
+ List retvals = new List();
+
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ string byRegion = "RegionUUID = '" + regionUUID + "'";
+
+ lock (ds)
+ {
+ DataRow[] primsForRegion = prims.Select(byRegion);
+ m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
+
+ // First, create all groups
+ foreach (DataRow primRow in primsForRegion)
+ {
+ try
+ {
+ SceneObjectPart prim = null;
+
+ string uuid = (string) primRow["UUID"];
+ string objID = (string) primRow["SceneGroupID"];
+
+ if (uuid == objID) //is new SceneObjectGroup ?
+ {
+ prim = buildPrim(primRow);
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Info(
+ "[REGION DB]: No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+
+ SceneObjectGroup group = new SceneObjectGroup(prim);
+ createdObjects.Add(group.UUID, group);
+ retvals.Add(group);
+ LoadItems(prim);
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
+ m_log.Info("[REGION DB]: " + e.ToString());
+ foreach (DataColumn col in prims.Columns)
+ {
+ m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
+ }
+ }
+ }
+
+ // Now fill the groups with part data
+ foreach (DataRow primRow in primsForRegion)
+ {
+ try
+ {
+ SceneObjectPart prim = null;
+
+ string uuid = (string) primRow["UUID"];
+ string objID = (string) primRow["SceneGroupID"];
+ if (uuid != objID) //is new SceneObjectGroup ?
+ {
+ prim = buildPrim(primRow);
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Warn(
+ "[REGION DB]: No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+
+ createdObjects[new UUID(objID)].AddPart(prim);
+ LoadItems(prim);
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
+ m_log.Info("[REGION DB]: " + e.ToString());
+ foreach (DataColumn col in prims.Columns)
+ {
+ m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
+ }
+ }
+ }
+ }
+ return retvals;
+ }
+
+ ///
+ /// Load in a prim's persisted inventory.
+ ///
+ /// the prim
+ private void LoadItems(SceneObjectPart prim)
+ {
+ //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
+
+ DataTable dbItems = ds.Tables["primitems"];
+ String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+ DataRow[] dbItemRows = dbItems.Select(sql);
+ IList inventory = new List();
+
+ foreach (DataRow row in dbItemRows)
+ {
+ TaskInventoryItem item = buildItem(row);
+ inventory.Add(item);
+
+ //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
+ }
+
+ prim.Inventory.RestoreInventoryItems(inventory);
+ }
+
+ ///
+ /// Store a terrain revision in region storage
+ ///
+ /// terrain heightfield
+ /// region UUID
+ public void StoreTerrain(double[,] ter, UUID regionID)
+ {
+ lock (ds)
+ {
+ int revision = Util.UnixTimeSinceEpoch();
+
+ // This is added to get rid of the infinitely growing
+ // terrain databases which negatively impact on SQLite
+ // over time. Before reenabling this feature there
+ // needs to be a limitter put on the number of
+ // revisions in the database, as this old
+ // implementation is a DOS attack waiting to happen.
+
+ using (
+ SqliteCommand cmd =
+ new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
+ m_conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
+ cmd.ExecuteNonQuery();
+ }
+
+ // the following is an work around for .NET. The perf
+ // issues associated with it aren't as bad as you think.
+ m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
+ String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
+ " values(:RegionUUID, :Revision, :Heightfield)";
+
+ using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
+ cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ /// Load the latest terrain revision from region storage
+ ///
+ /// the region UUID
+ /// Heightfield data
+ public double[,] LoadTerrain(UUID regionID)
+ {
+ lock (ds)
+ {
+ double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
+ terret.Initialize();
+
+ String sql = "select RegionUUID, Revision, Heightfield from terrain" +
+ " where RegionUUID=:RegionUUID order by Revision desc";
+
+ using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
+
+ using (IDataReader row = cmd.ExecuteReader())
+ {
+ int rev = 0;
+ if (row.Read())
+ {
+ // TODO: put this into a function
+ using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
+ {
+ using (BinaryReader br = new BinaryReader(str))
+ {
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ {
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ terret[x, y] = br.ReadDouble();
+ }
+ }
+ }
+ }
+ rev = (int) row["Revision"];
+ }
+ else
+ {
+ m_log.Info("[REGION DB]: No terrain found for region");
+ return null;
+ }
+
+ m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
+ }
+ }
+ return terret;
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void RemoveLandObject(UUID globalID)
+ {
+ lock (ds)
+ {
+ // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
+ // after you're done.
+ // replaced below code with the SqliteAdapter version.
+ //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
+ // cmd.ExecuteNonQuery();
+ //}
+
+ //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
+ // cmd.ExecuteNonQuery();
+ //}
+
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+ DataRow landRow = land.Rows.Find(globalID.ToString());
+ if (landRow != null)
+ {
+ land.Rows.Remove(landRow);
+ }
+ List rowsToDelete = new List();
+ foreach (DataRow rowToCheck in landaccesslist.Rows)
+ {
+ if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
+ rowsToDelete.Add(rowToCheck);
+ }
+ for (int iter = 0; iter < rowsToDelete.Count; iter++)
+ {
+ landaccesslist.Rows.Remove(rowsToDelete[iter]);
+ }
+
+
+ }
+ Commit();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void StoreLandObject(ILandObject parcel)
+ {
+ lock (ds)
+ {
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+
+ DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
+ if (landRow == null)
+ {
+ landRow = land.NewRow();
+ fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
+ land.Rows.Add(landRow);
+ }
+ else
+ {
+ fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
+ }
+
+ // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
+ //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
+ // cmd.ExecuteNonQuery();
+
+// }
+
+ // This is the slower.. but more appropriate thing to do
+
+ // We can't modify the table with direct queries before calling Commit() and re-filling them.
+ List rowsToDelete = new List();
+ foreach (DataRow rowToCheck in landaccesslist.Rows)
+ {
+ if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
+ rowsToDelete.Add(rowToCheck);
+ }
+ for (int iter = 0; iter < rowsToDelete.Count; iter++)
+ {
+ landaccesslist.Rows.Remove(rowsToDelete[iter]);
+ }
+ rowsToDelete.Clear();
+ foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
+ {
+ DataRow newAccessRow = landaccesslist.NewRow();
+ fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
+ landaccesslist.Rows.Add(newAccessRow);
+ }
+ }
+
+ Commit();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public List LoadLandObjects(UUID regionUUID)
+ {
+ List landDataForRegion = new List();
+ lock (ds)
+ {
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+ string searchExp = "RegionUUID = '" + regionUUID + "'";
+ DataRow[] rawDataForRegion = land.Select(searchExp);
+ foreach (DataRow rawDataLand in rawDataForRegion)
+ {
+ LandData newLand = buildLandData(rawDataLand);
+ string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
+ DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
+ foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
+ {
+ newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
+ }
+
+ landDataForRegion.Add(newLand);
+ }
+ }
+ return landDataForRegion;
+ }
+
+ ///
+ ///
+ ///
+ public void Commit()
+ {
+ lock (ds)
+ {
+ primDa.Update(ds, "prims");
+ shapeDa.Update(ds, "primshapes");
+
+ itemsDa.Update(ds, "primitems");
+
+ terrainDa.Update(ds, "terrain");
+ landDa.Update(ds, "land");
+ landAccessListDa.Update(ds, "landaccesslist");
+ try
+ {
+ regionSettingsDa.Update(ds, "regionsettings");
+ }
+ catch (SqliteExecutionException SqlEx)
+ {
+ if (SqlEx.Message.Contains("logic error"))
+ {
+ throw new Exception(
+ "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
+ SqlEx);
+ }
+ else
+ {
+ throw SqlEx;
+ }
+ }
+ ds.AcceptChanges();
+ }
+ }
+
+ ///
+ /// See
+ ///
+ public void Shutdown()
+ {
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * Database Definition Functions
+ *
+ * This should be db agnostic as we define them in ADO.NET terms
+ *
+ **********************************************************************/
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void createCol(DataTable dt, string name, Type type)
+ {
+ DataColumn col = new DataColumn(name, type);
+ dt.Columns.Add(col);
+ }
+
+ ///
+ /// Creates the "terrain" table
+ ///
+ /// terrain table DataTable
+ private static DataTable createTerrainTable()
+ {
+ DataTable terrain = new DataTable("terrain");
+
+ createCol(terrain, "RegionUUID", typeof (String));
+ createCol(terrain, "Revision", typeof (Int32));
+ createCol(terrain, "Heightfield", typeof (Byte[]));
+
+ return terrain;
+ }
+
+ ///
+ /// Creates the "prims" table
+ ///
+ /// prim table DataTable
+ private static DataTable createPrimTable()
+ {
+ DataTable prims = new DataTable("prims");
+
+ createCol(prims, "UUID", typeof (String));
+ createCol(prims, "RegionUUID", typeof (String));
+ createCol(prims, "CreationDate", typeof (Int32));
+ createCol(prims, "Name", typeof (String));
+ createCol(prims, "SceneGroupID", typeof (String));
+ // various text fields
+ createCol(prims, "Text", typeof (String));
+ createCol(prims, "ColorR", typeof (Int32));
+ createCol(prims, "ColorG", typeof (Int32));
+ createCol(prims, "ColorB", typeof (Int32));
+ createCol(prims, "ColorA", typeof (Int32));
+ createCol(prims, "Description", typeof (String));
+ createCol(prims, "SitName", typeof (String));
+ createCol(prims, "TouchName", typeof (String));
+ // permissions
+ createCol(prims, "ObjectFlags", typeof (Int32));
+ createCol(prims, "CreatorID", typeof (String));
+ createCol(prims, "OwnerID", typeof (String));
+ createCol(prims, "GroupID", typeof (String));
+ createCol(prims, "LastOwnerID", typeof (String));
+ createCol(prims, "OwnerMask", typeof (Int32));
+ createCol(prims, "NextOwnerMask", typeof (Int32));
+ createCol(prims, "GroupMask", typeof (Int32));
+ createCol(prims, "EveryoneMask", typeof (Int32));
+ createCol(prims, "BaseMask", typeof (Int32));
+ // vectors
+ createCol(prims, "PositionX", typeof (Double));
+ createCol(prims, "PositionY", typeof (Double));
+ createCol(prims, "PositionZ", typeof (Double));
+ createCol(prims, "GroupPositionX", typeof (Double));
+ createCol(prims, "GroupPositionY", typeof (Double));
+ createCol(prims, "GroupPositionZ", typeof (Double));
+ createCol(prims, "VelocityX", typeof (Double));
+ createCol(prims, "VelocityY", typeof (Double));
+ createCol(prims, "VelocityZ", typeof (Double));
+ createCol(prims, "AngularVelocityX", typeof (Double));
+ createCol(prims, "AngularVelocityY", typeof (Double));
+ createCol(prims, "AngularVelocityZ", typeof (Double));
+ createCol(prims, "AccelerationX", typeof (Double));
+ createCol(prims, "AccelerationY", typeof (Double));
+ createCol(prims, "AccelerationZ", typeof (Double));
+ // quaternions
+ createCol(prims, "RotationX", typeof (Double));
+ createCol(prims, "RotationY", typeof (Double));
+ createCol(prims, "RotationZ", typeof (Double));
+ createCol(prims, "RotationW", typeof (Double));
+
+ // sit target
+ createCol(prims, "SitTargetOffsetX", typeof (Double));
+ createCol(prims, "SitTargetOffsetY", typeof (Double));
+ createCol(prims, "SitTargetOffsetZ", typeof (Double));
+
+ createCol(prims, "SitTargetOrientW", typeof (Double));
+ createCol(prims, "SitTargetOrientX", typeof (Double));
+ createCol(prims, "SitTargetOrientY", typeof (Double));
+ createCol(prims, "SitTargetOrientZ", typeof (Double));
+
+ createCol(prims, "PayPrice", typeof(Int32));
+ createCol(prims, "PayButton1", typeof(Int32));
+ createCol(prims, "PayButton2", typeof(Int32));
+ createCol(prims, "PayButton3", typeof(Int32));
+ createCol(prims, "PayButton4", typeof(Int32));
+
+ createCol(prims, "LoopedSound", typeof(String));
+ createCol(prims, "LoopedSoundGain", typeof(Double));
+ createCol(prims, "TextureAnimation", typeof(String));
+ createCol(prims, "ParticleSystem", typeof(String));
+
+ createCol(prims, "OmegaX", typeof(Double));
+ createCol(prims, "OmegaY", typeof(Double));
+ createCol(prims, "OmegaZ", typeof(Double));
+
+ createCol(prims, "CameraEyeOffsetX", typeof(Double));
+ createCol(prims, "CameraEyeOffsetY", typeof(Double));
+ createCol(prims, "CameraEyeOffsetZ", typeof(Double));
+
+ createCol(prims, "CameraAtOffsetX", typeof(Double));
+ createCol(prims, "CameraAtOffsetY", typeof(Double));
+ createCol(prims, "CameraAtOffsetZ", typeof(Double));
+
+ createCol(prims, "ForceMouselook", typeof(Int16));
+
+ createCol(prims, "ScriptAccessPin", typeof(Int32));
+
+ createCol(prims, "AllowedDrop", typeof(Int16));
+ createCol(prims, "DieAtEdge", typeof(Int16));
+
+ createCol(prims, "SalePrice", typeof(Int32));
+ createCol(prims, "SaleType", typeof(Int16));
+
+ // click action
+ createCol(prims, "ClickAction", typeof (Byte));
+
+ createCol(prims, "Material", typeof(Byte));
+
+ createCol(prims, "CollisionSound", typeof(String));
+ createCol(prims, "CollisionSoundVolume", typeof(Double));
+
+ createCol(prims, "VolumeDetect", typeof(Int16));
+
+ // Add in contraints
+ prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
+
+ return prims;
+ }
+
+ ///
+ /// Creates "primshapes" table
+ ///
+ /// shape table DataTable
+ private static DataTable createShapeTable()
+ {
+ DataTable shapes = new DataTable("primshapes");
+ createCol(shapes, "UUID", typeof (String));
+ // shape is an enum
+ createCol(shapes, "Shape", typeof (Int32));
+ // vectors
+ createCol(shapes, "ScaleX", typeof (Double));
+ createCol(shapes, "ScaleY", typeof (Double));
+ createCol(shapes, "ScaleZ", typeof (Double));
+ // paths
+ createCol(shapes, "PCode", typeof (Int32));
+ createCol(shapes, "PathBegin", typeof (Int32));
+ createCol(shapes, "PathEnd", typeof (Int32));
+ createCol(shapes, "PathScaleX", typeof (Int32));
+ createCol(shapes, "PathScaleY", typeof (Int32));
+ createCol(shapes, "PathShearX", typeof (Int32));
+ createCol(shapes, "PathShearY", typeof (Int32));
+ createCol(shapes, "PathSkew", typeof (Int32));
+ createCol(shapes, "PathCurve", typeof (Int32));
+ createCol(shapes, "PathRadiusOffset", typeof (Int32));
+ createCol(shapes, "PathRevolutions", typeof (Int32));
+ createCol(shapes, "PathTaperX", typeof (Int32));
+ createCol(shapes, "PathTaperY", typeof (Int32));
+ createCol(shapes, "PathTwist", typeof (Int32));
+ createCol(shapes, "PathTwistBegin", typeof (Int32));
+ // profile
+ createCol(shapes, "ProfileBegin", typeof (Int32));
+ createCol(shapes, "ProfileEnd", typeof (Int32));
+ createCol(shapes, "ProfileCurve", typeof (Int32));
+ createCol(shapes, "ProfileHollow", typeof (Int32));
+ createCol(shapes, "State", typeof(Int32));
+ // text TODO: this isn't right, but I'm not sure the right
+ // way to specify this as a blob atm
+ createCol(shapes, "Texture", typeof (Byte[]));
+ createCol(shapes, "ExtraParams", typeof (Byte[]));
+
+ shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
+
+ return shapes;
+ }
+
+ ///
+ /// creates "primitems" table
+ ///
+ /// item table DataTable
+ private static DataTable createItemsTable()
+ {
+ DataTable items = new DataTable("primitems");
+
+ createCol(items, "itemID", typeof (String));
+ createCol(items, "primID", typeof (String));
+ createCol(items, "assetID", typeof (String));
+ createCol(items, "parentFolderID", typeof (String));
+
+ createCol(items, "invType", typeof (Int32));
+ createCol(items, "assetType", typeof (Int32));
+
+ createCol(items, "name", typeof (String));
+ createCol(items, "description", typeof (String));
+
+ createCol(items, "creationDate", typeof (Int64));
+ createCol(items, "creatorID", typeof (String));
+ createCol(items, "ownerID", typeof (String));
+ createCol(items, "lastOwnerID", typeof (String));
+ createCol(items, "groupID", typeof (String));
+
+ createCol(items, "nextPermissions", typeof (UInt32));
+ createCol(items, "currentPermissions", typeof (UInt32));
+ createCol(items, "basePermissions", typeof (UInt32));
+ createCol(items, "everyonePermissions", typeof (UInt32));
+ createCol(items, "groupPermissions", typeof (UInt32));
+ createCol(items, "flags", typeof (UInt32));
+
+ items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
+
+ return items;
+ }
+
+ ///
+ /// Creates "land" table
+ ///
+ /// land table DataTable
+ private static DataTable createLandTable()
+ {
+ DataTable land = new DataTable("land");
+ createCol(land, "UUID", typeof (String));
+ createCol(land, "RegionUUID", typeof (String));
+ createCol(land, "LocalLandID", typeof (UInt32));
+
+ // Bitmap is a byte[512]
+ createCol(land, "Bitmap", typeof (Byte[]));
+
+ createCol(land, "Name", typeof (String));
+ createCol(land, "Desc", typeof (String));
+ createCol(land, "OwnerUUID", typeof (String));
+ createCol(land, "IsGroupOwned", typeof (Boolean));
+ createCol(land, "Area", typeof (Int32));
+ createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
+ createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
+ createCol(land, "ClaimDate", typeof (Int32));
+ createCol(land, "ClaimPrice", typeof (Int32));
+ createCol(land, "GroupUUID", typeof (string));
+ createCol(land, "SalePrice", typeof (Int32));
+ createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
+ createCol(land, "LandFlags", typeof (UInt32));
+ createCol(land, "LandingType", typeof (Byte));
+ createCol(land, "MediaAutoScale", typeof (Byte));
+ createCol(land, "MediaTextureUUID", typeof (String));
+ createCol(land, "MediaURL", typeof (String));
+ createCol(land, "MusicURL", typeof (String));
+ createCol(land, "PassHours", typeof (Double));
+ createCol(land, "PassPrice", typeof (UInt32));
+ createCol(land, "SnapshotUUID", typeof (String));
+ createCol(land, "UserLocationX", typeof (Double));
+ createCol(land, "UserLocationY", typeof (Double));
+ createCol(land, "UserLocationZ", typeof (Double));
+ createCol(land, "UserLookAtX", typeof (Double));
+ createCol(land, "UserLookAtY", typeof (Double));
+ createCol(land, "UserLookAtZ", typeof (Double));
+ createCol(land, "AuthbuyerID", typeof(String));
+ createCol(land, "OtherCleanTime", typeof(Int32));
+
+ land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
+
+ return land;
+ }
+
+ ///
+ /// create "landaccesslist" table
+ ///
+ /// Landacceslist DataTable
+ private static DataTable createLandAccessListTable()
+ {
+ DataTable landaccess = new DataTable("landaccesslist");
+ createCol(landaccess, "LandUUID", typeof (String));
+ createCol(landaccess, "AccessUUID", typeof (String));
+ createCol(landaccess, "Flags", typeof (UInt32));
+
+ return landaccess;
+ }
+
+ private static DataTable createRegionSettingsTable()
+ {
+ DataTable regionsettings = new DataTable("regionsettings");
+ createCol(regionsettings, "regionUUID", typeof(String));
+ createCol(regionsettings, "block_terraform", typeof (Int32));
+ createCol(regionsettings, "block_fly", typeof (Int32));
+ createCol(regionsettings, "allow_damage", typeof (Int32));
+ createCol(regionsettings, "restrict_pushing", typeof (Int32));
+ createCol(regionsettings, "allow_land_resell", typeof (Int32));
+ createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
+ createCol(regionsettings, "block_show_in_search", typeof (Int32));
+ createCol(regionsettings, "agent_limit", typeof (Int32));
+ createCol(regionsettings, "object_bonus", typeof (Double));
+ createCol(regionsettings, "maturity", typeof (Int32));
+ createCol(regionsettings, "disable_scripts", typeof (Int32));
+ createCol(regionsettings, "disable_collisions", typeof (Int32));
+ createCol(regionsettings, "disable_physics", typeof (Int32));
+ createCol(regionsettings, "terrain_texture_1", typeof(String));
+ createCol(regionsettings, "terrain_texture_2", typeof(String));
+ createCol(regionsettings, "terrain_texture_3", typeof(String));
+ createCol(regionsettings, "terrain_texture_4", typeof(String));
+ createCol(regionsettings, "elevation_1_nw", typeof (Double));
+ createCol(regionsettings, "elevation_2_nw", typeof (Double));
+ createCol(regionsettings, "elevation_1_ne", typeof (Double));
+ createCol(regionsettings, "elevation_2_ne", typeof (Double));
+ createCol(regionsettings, "elevation_1_se", typeof (Double));
+ createCol(regionsettings, "elevation_2_se", typeof (Double));
+ createCol(regionsettings, "elevation_1_sw", typeof (Double));
+ createCol(regionsettings, "elevation_2_sw", typeof (Double));
+ createCol(regionsettings, "water_height", typeof (Double));
+ createCol(regionsettings, "terrain_raise_limit", typeof (Double));
+ createCol(regionsettings, "terrain_lower_limit", typeof (Double));
+ createCol(regionsettings, "use_estate_sun", typeof (Int32));
+ createCol(regionsettings, "sandbox", typeof (Int32));
+ createCol(regionsettings, "sunvectorx",typeof (Double));
+ createCol(regionsettings, "sunvectory",typeof (Double));
+ createCol(regionsettings, "sunvectorz",typeof (Double));
+ createCol(regionsettings, "fixed_sun", typeof (Int32));
+ createCol(regionsettings, "sun_position", typeof (Double));
+ createCol(regionsettings, "covenant", typeof(String));
+ regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
+ return regionsettings;
+ }
+
+ /***********************************************************************
+ *
+ * Convert between ADO.NET <=> OpenSim Objects
+ *
+ * These should be database independant
+ *
+ **********************************************************************/
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private SceneObjectPart buildPrim(DataRow row)
+ {
+ // Code commented. Uncomment to test the unit test inline.
+
+ // The unit test mentions this commented code for the purposes
+ // of debugging a unit test failure
+
+ // SceneObjectGroup sog = new SceneObjectGroup();
+ // SceneObjectPart sop = new SceneObjectPart();
+ // sop.LocalId = 1;
+ // sop.Name = "object1";
+ // sop.Description = "object1";
+ // sop.Text = "";
+ // sop.SitName = "";
+ // sop.TouchName = "";
+ // sop.UUID = UUID.Random();
+ // sop.Shape = PrimitiveBaseShape.Default;
+ // sog.SetRootPart(sop);
+ // Add breakpoint in above line. Check sop fields.
+
+ // TODO: this doesn't work yet because something more
+ // interesting has to be done to actually get these values
+ // back out. Not enough time to figure it out yet.
+
+ SceneObjectPart prim = new SceneObjectPart();
+ prim.UUID = new UUID((String) row["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
+ prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
+ // various text fields
+ prim.Text = (String) row["Text"];
+ prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
+ Convert.ToInt32(row["ColorR"]),
+ Convert.ToInt32(row["ColorG"]),
+ Convert.ToInt32(row["ColorB"]));
+ prim.Description = (String) row["Description"];
+ prim.SitName = (String) row["SitName"];
+ prim.TouchName = (String) row["TouchName"];
+ // permissions
+ prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
+ prim.CreatorID = new UUID((String) row["CreatorID"]);
+ prim.OwnerID = new UUID((String) row["OwnerID"]);
+ prim.GroupID = new UUID((String) row["GroupID"]);
+ prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new Vector3(
+ Convert.ToSingle(row["PositionX"]),
+ Convert.ToSingle(row["PositionY"]),
+ Convert.ToSingle(row["PositionZ"])
+ );
+ prim.GroupPosition = new Vector3(
+ Convert.ToSingle(row["GroupPositionX"]),
+ Convert.ToSingle(row["GroupPositionY"]),
+ Convert.ToSingle(row["GroupPositionZ"])
+ );
+ prim.Velocity = new Vector3(
+ Convert.ToSingle(row["VelocityX"]),
+ Convert.ToSingle(row["VelocityY"]),
+ Convert.ToSingle(row["VelocityZ"])
+ );
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(row["AngularVelocityX"]),
+ Convert.ToSingle(row["AngularVelocityY"]),
+ Convert.ToSingle(row["AngularVelocityZ"])
+ );
+ prim.Acceleration = new Vector3(
+ Convert.ToSingle(row["AccelerationX"]),
+ Convert.ToSingle(row["AccelerationY"]),
+ Convert.ToSingle(row["AccelerationZ"])
+ );
+ // quaternions
+ prim.RotationOffset = new Quaternion(
+ Convert.ToSingle(row["RotationX"]),
+ Convert.ToSingle(row["RotationY"]),
+ Convert.ToSingle(row["RotationZ"]),
+ Convert.ToSingle(row["RotationW"])
+ );
+
+ prim.SitTargetPositionLL = new Vector3(
+ Convert.ToSingle(row["SitTargetOffsetX"]),
+ Convert.ToSingle(row["SitTargetOffsetY"]),
+ Convert.ToSingle(row["SitTargetOffsetZ"]));
+ prim.SitTargetOrientationLL = new Quaternion(
+ Convert.ToSingle(
+ row["SitTargetOrientX"]),
+ Convert.ToSingle(
+ row["SitTargetOrientY"]),
+ Convert.ToSingle(
+ row["SitTargetOrientZ"]),
+ Convert.ToSingle(
+ row["SitTargetOrientW"]));
+
+ prim.ClickAction = Convert.ToByte(row["ClickAction"]);
+ prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
+ prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
+ prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
+ prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
+ prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
+
+ prim.Sound = new UUID(row["LoopedSound"].ToString());
+ prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
+ prim.SoundFlags = 1; // If it's persisted at all, it's looped
+
+ if (!row.IsNull("TextureAnimation"))
+ prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
+ if (!row.IsNull("ParticleSystem"))
+ prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
+
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(row["OmegaX"]),
+ Convert.ToSingle(row["OmegaY"]),
+ Convert.ToSingle(row["OmegaZ"])
+ );
+
+ prim.SetCameraEyeOffset(new Vector3(
+ Convert.ToSingle(row["CameraEyeOffsetX"]),
+ Convert.ToSingle(row["CameraEyeOffsetY"]),
+ Convert.ToSingle(row["CameraEyeOffsetZ"])
+ ));
+
+ prim.SetCameraAtOffset(new Vector3(
+ Convert.ToSingle(row["CameraAtOffsetX"]),
+ Convert.ToSingle(row["CameraAtOffsetY"]),
+ Convert.ToSingle(row["CameraAtOffsetZ"])
+ ));
+
+ if (Convert.ToInt16(row["ForceMouselook"]) != 0)
+ prim.SetForceMouselook(true);
+
+ prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
+
+ if (Convert.ToInt16(row["AllowedDrop"]) != 0)
+ prim.AllowedDrop = true;
+
+ if (Convert.ToInt16(row["DieAtEdge"]) != 0)
+ prim.DIE_AT_EDGE = true;
+
+ prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
+
+ prim.Material = Convert.ToByte(row["Material"]);
+
+ prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
+ prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
+
+ if (Convert.ToInt16(row["VolumeDetect"]) != 0)
+ prim.VolumeDetectActive = true;
+
+ return prim;
+ }
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private static TaskInventoryItem buildItem(DataRow row)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = new UUID((String)row["itemID"]);
+ taskItem.ParentPartID = new UUID((String)row["primID"]);
+ taskItem.AssetID = new UUID((String)row["assetID"]);
+ taskItem.ParentID = new UUID((String)row["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(row["invType"]);
+ taskItem.Type = Convert.ToInt32(row["assetType"]);
+
+ taskItem.Name = (String)row["name"];
+ taskItem.Description = (String)row["description"];
+ taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
+ taskItem.CreatorID = new UUID((String)row["creatorID"]);
+ taskItem.OwnerID = new UUID((String)row["ownerID"]);
+ taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
+ taskItem.GroupID = new UUID((String)row["groupID"]);
+
+ taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
+ taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
+ taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
+ taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
+ taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
+ taskItem.Flags = Convert.ToUInt32(row["flags"]);
+
+ return taskItem;
+ }
+
+ ///
+ /// Build a Land Data from the persisted data.
+ ///
+ ///
+ ///
+ private LandData buildLandData(DataRow row)
+ {
+ LandData newData = new LandData();
+
+ newData.GlobalID = new UUID((String) row["UUID"]);
+ newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.Bitmap = (Byte[]) row["Bitmap"];
+
+ newData.Name = (String) row["Name"];
+ newData.Description = (String) row["Desc"];
+ newData.OwnerID = (UUID)(String) row["OwnerUUID"];
+ newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
+ newData.Area = Convert.ToInt32(row["Area"]);
+ newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
+ //Enum OpenMetaverse.Parcel.ParcelCategory
+ newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.GroupID = new UUID((String) row["GroupUUID"]);
+ newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
+ //Enum. OpenMetaverse.Parcel.ParcelStatus
+ newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+ newData.LandingType = (Byte) row["LandingType"];
+ newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
+ newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
+ newData.MediaURL = (String) row["MediaURL"];
+ newData.MusicURL = (String) row["MusicURL"];
+ newData.PassHours = Convert.ToSingle(row["PassHours"]);
+ newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+ newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
+ try
+ {
+
+ newData.UserLocation =
+ new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.UserLookAt =
+ new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+
+ }
+ catch (InvalidCastException)
+ {
+ m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
+ newData.UserLocation = Vector3.Zero;
+ newData.UserLookAt = Vector3.Zero;
+ }
+ newData.ParcelAccessList = new List();
+ UUID authBuyerID = UUID.Zero;
+
+ UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
+
+ newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
+
+ return newData;
+ }
+
+ private RegionSettings buildRegionSettings(DataRow row)
+ {
+ RegionSettings newSettings = new RegionSettings();
+
+ newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
+ newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
+ newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
+ newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
+ newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
+ newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
+ newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
+ newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
+ newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
+ newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
+ newSettings.Maturity = Convert.ToInt32(row["maturity"]);
+ newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
+ newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
+ newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
+ newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
+ newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
+ newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
+ newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
+ newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
+ newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
+ newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
+ newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
+ newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
+ newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
+ newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
+ newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
+ newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
+ newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
+ newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
+ newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
+ newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
+ newSettings.SunVector = new Vector3 (
+ Convert.ToSingle(row["sunvectorx"]),
+ Convert.ToSingle(row["sunvectory"]),
+ Convert.ToSingle(row["sunvectorz"])
+ );
+ newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
+ newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
+ newSettings.Covenant = new UUID((String) row["covenant"]);
+
+ return newSettings;
+ }
+
+ ///
+ /// Build a land access entry from the persisted data.
+ ///
+ ///
+ ///
+ private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = new UUID((string) row["AccessUUID"]);
+ entry.Flags = (AccessList) row["Flags"];
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ bw.Write(val[x, y]);
+
+ return str.ToArray();
+ }
+
+// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
+// {
+// row["RegionUUID"] = regionUUID;
+// row["Revision"] = rev;
+
+ // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
+// BinaryWriter bw = new BinaryWriter(str);
+
+// // TODO: COMPATIBILITY - Add byte-order conversions
+ // for (int x = 0; x < (int)Constants.RegionSize; x++)
+ // for (int y = 0; y < (int)Constants.RegionSize; y++)
+// bw.Write(val[x, y]);
+
+// row["Heightfield"] = str.ToArray();
+// }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ row["UUID"] = prim.UUID.ToString();
+ row["RegionUUID"] = regionUUID.ToString();
+ row["CreationDate"] = prim.CreationDate;
+ row["Name"] = prim.Name;
+ row["SceneGroupID"] = sceneGroupID.ToString();
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ row["Text"] = prim.Text;
+ row["Description"] = prim.Description;
+ row["SitName"] = prim.SitName;
+ row["TouchName"] = prim.TouchName;
+ // permissions
+ row["ObjectFlags"] = (uint)prim.Flags;
+ row["CreatorID"] = prim.CreatorID.ToString();
+ row["OwnerID"] = prim.OwnerID.ToString();
+ row["GroupID"] = prim.GroupID.ToString();
+ row["LastOwnerID"] = prim.LastOwnerID.ToString();
+ row["OwnerMask"] = prim.OwnerMask;
+ row["NextOwnerMask"] = prim.NextOwnerMask;
+ row["GroupMask"] = prim.GroupMask;
+ row["EveryoneMask"] = prim.EveryoneMask;
+ row["BaseMask"] = prim.BaseMask;
+ // vectors
+ row["PositionX"] = prim.OffsetPosition.X;
+ row["PositionY"] = prim.OffsetPosition.Y;
+ row["PositionZ"] = prim.OffsetPosition.Z;
+ row["GroupPositionX"] = prim.GroupPosition.X;
+ row["GroupPositionY"] = prim.GroupPosition.Y;
+ row["GroupPositionZ"] = prim.GroupPosition.Z;
+ row["VelocityX"] = prim.Velocity.X;
+ row["VelocityY"] = prim.Velocity.Y;
+ row["VelocityZ"] = prim.Velocity.Z;
+ row["AngularVelocityX"] = prim.AngularVelocity.X;
+ row["AngularVelocityY"] = prim.AngularVelocity.Y;
+ row["AngularVelocityZ"] = prim.AngularVelocity.Z;
+ row["AccelerationX"] = prim.Acceleration.X;
+ row["AccelerationY"] = prim.Acceleration.Y;
+ row["AccelerationZ"] = prim.Acceleration.Z;
+ // quaternions
+ row["RotationX"] = prim.RotationOffset.X;
+ row["RotationY"] = prim.RotationOffset.Y;
+ row["RotationZ"] = prim.RotationOffset.Z;
+ row["RotationW"] = prim.RotationOffset.W;
+
+ // Sit target
+ Vector3 sitTargetPos = prim.SitTargetPositionLL;
+ row["SitTargetOffsetX"] = sitTargetPos.X;
+ row["SitTargetOffsetY"] = sitTargetPos.Y;
+ row["SitTargetOffsetZ"] = sitTargetPos.Z;
+
+ Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ row["SitTargetOrientW"] = sitTargetOrient.W;
+ row["SitTargetOrientX"] = sitTargetOrient.X;
+ row["SitTargetOrientY"] = sitTargetOrient.Y;
+ row["SitTargetOrientZ"] = sitTargetOrient.Z;
+ row["ColorR"] = Convert.ToInt32(prim.Color.R);
+ row["ColorG"] = Convert.ToInt32(prim.Color.G);
+ row["ColorB"] = Convert.ToInt32(prim.Color.B);
+ row["ColorA"] = Convert.ToInt32(prim.Color.A);
+ row["PayPrice"] = prim.PayPrice[0];
+ row["PayButton1"] = prim.PayPrice[1];
+ row["PayButton2"] = prim.PayPrice[2];
+ row["PayButton3"] = prim.PayPrice[3];
+ row["PayButton4"] = prim.PayPrice[4];
+
+
+ row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
+ row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
+
+ row["OmegaX"] = prim.AngularVelocity.X;
+ row["OmegaY"] = prim.AngularVelocity.Y;
+ row["OmegaZ"] = prim.AngularVelocity.Z;
+
+ row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
+ row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
+ row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
+
+ row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
+ row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
+ row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
+
+
+ if ((prim.SoundFlags & 1) != 0) // Looped
+ {
+ row["LoopedSound"] = prim.Sound.ToString();
+ row["LoopedSoundGain"] = prim.SoundGain;
+ }
+ else
+ {
+ row["LoopedSound"] = UUID.Zero.ToString();
+ row["LoopedSoundGain"] = 0.0f;
+ }
+
+ if (prim.GetForceMouselook())
+ row["ForceMouselook"] = 1;
+ else
+ row["ForceMouselook"] = 0;
+
+ row["ScriptAccessPin"] = prim.ScriptAccessPin;
+
+ if (prim.AllowedDrop)
+ row["AllowedDrop"] = 1;
+ else
+ row["AllowedDrop"] = 0;
+
+ if (prim.DIE_AT_EDGE)
+ row["DieAtEdge"] = 1;
+ else
+ row["DieAtEdge"] = 0;
+
+ row["SalePrice"] = prim.SalePrice;
+ row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
+
+ // click action
+ row["ClickAction"] = prim.ClickAction;
+
+ row["SalePrice"] = prim.SalePrice;
+ row["Material"] = prim.Material;
+
+ row["CollisionSound"] = prim.CollisionSound.ToString();
+ row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
+ if (prim.VolumeDetectActive)
+ row["VolumeDetect"] = 1;
+ else
+ row["VolumeDetect"] = 0;
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
+ {
+ row["itemID"] = taskItem.ItemID.ToString();
+ row["primID"] = taskItem.ParentPartID.ToString();
+ row["assetID"] = taskItem.AssetID.ToString();
+ row["parentFolderID"] = taskItem.ParentID.ToString();
+
+ row["invType"] = taskItem.InvType;
+ row["assetType"] = taskItem.Type;
+
+ row["name"] = taskItem.Name;
+ row["description"] = taskItem.Description;
+ row["creationDate"] = taskItem.CreationDate;
+ row["creatorID"] = taskItem.CreatorID.ToString();
+ row["ownerID"] = taskItem.OwnerID.ToString();
+ row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
+ row["groupID"] = taskItem.GroupID.ToString();
+ row["nextPermissions"] = taskItem.NextPermissions;
+ row["currentPermissions"] = taskItem.CurrentPermissions;
+ row["basePermissions"] = taskItem.BasePermissions;
+ row["everyonePermissions"] = taskItem.EveryonePermissions;
+ row["groupPermissions"] = taskItem.GroupPermissions;
+ row["flags"] = taskItem.Flags;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
+ {
+ row["UUID"] = land.GlobalID.ToString();
+ row["RegionUUID"] = regionUUID.ToString();
+ row["LocalLandID"] = land.LocalID;
+
+ // Bitmap is a byte[512]
+ row["Bitmap"] = land.Bitmap;
+
+ row["Name"] = land.Name;
+ row["Desc"] = land.Description;
+ row["OwnerUUID"] = land.OwnerID.ToString();
+ row["IsGroupOwned"] = land.IsGroupOwned;
+ row["Area"] = land.Area;
+ row["AuctionID"] = land.AuctionID; //Unemplemented
+ row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
+ row["ClaimDate"] = land.ClaimDate;
+ row["ClaimPrice"] = land.ClaimPrice;
+ row["GroupUUID"] = land.GroupID.ToString();
+ row["SalePrice"] = land.SalePrice;
+ row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
+ row["LandFlags"] = land.Flags;
+ row["LandingType"] = land.LandingType;
+ row["MediaAutoScale"] = land.MediaAutoScale;
+ row["MediaTextureUUID"] = land.MediaID.ToString();
+ row["MediaURL"] = land.MediaURL;
+ row["MusicURL"] = land.MusicURL;
+ row["PassHours"] = land.PassHours;
+ row["PassPrice"] = land.PassPrice;
+ row["SnapshotUUID"] = land.SnapshotID.ToString();
+ row["UserLocationX"] = land.UserLocation.X;
+ row["UserLocationY"] = land.UserLocation.Y;
+ row["UserLocationZ"] = land.UserLocation.Z;
+ row["UserLookAtX"] = land.UserLookAt.X;
+ row["UserLookAtY"] = land.UserLookAt.Y;
+ row["UserLookAtZ"] = land.UserLookAt.Z;
+ row["AuthbuyerID"] = land.AuthBuyerID.ToString();
+ row["OtherCleanTime"] = land.OtherCleanTime;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
+ {
+ row["LandUUID"] = parcelID.ToString();
+ row["AccessUUID"] = entry.AgentID.ToString();
+ row["Flags"] = entry.Flags;
+ }
+
+ private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
+ {
+ row["regionUUID"] = settings.RegionUUID.ToString();
+ row["block_terraform"] = settings.BlockTerraform;
+ row["block_fly"] = settings.BlockFly;
+ row["allow_damage"] = settings.AllowDamage;
+ row["restrict_pushing"] = settings.RestrictPushing;
+ row["allow_land_resell"] = settings.AllowLandResell;
+ row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
+ row["block_show_in_search"] = settings.BlockShowInSearch;
+ row["agent_limit"] = settings.AgentLimit;
+ row["object_bonus"] = settings.ObjectBonus;
+ row["maturity"] = settings.Maturity;
+ row["disable_scripts"] = settings.DisableScripts;
+ row["disable_collisions"] = settings.DisableCollisions;
+ row["disable_physics"] = settings.DisablePhysics;
+ row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
+ row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
+ row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
+ row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
+ row["elevation_1_nw"] = settings.Elevation1NW;
+ row["elevation_2_nw"] = settings.Elevation2NW;
+ row["elevation_1_ne"] = settings.Elevation1NE;
+ row["elevation_2_ne"] = settings.Elevation2NE;
+ row["elevation_1_se"] = settings.Elevation1SE;
+ row["elevation_2_se"] = settings.Elevation2SE;
+ row["elevation_1_sw"] = settings.Elevation1SW;
+ row["elevation_2_sw"] = settings.Elevation2SW;
+ row["water_height"] = settings.WaterHeight;
+ row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
+ row["terrain_lower_limit"] = settings.TerrainLowerLimit;
+ row["use_estate_sun"] = settings.UseEstateSun;
+ row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
+ row["sunvectorx"] = settings.SunVector.X;
+ row["sunvectory"] = settings.SunVector.Y;
+ row["sunvectorz"] = settings.SunVector.Z;
+ row["fixed_sun"] = settings.FixedSun;
+ row["sun_position"] = settings.SunPosition;
+ row["covenant"] = settings.Covenant.ToString();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private PrimitiveBaseShape buildShape(DataRow row)
+ {
+ PrimitiveBaseShape s = new PrimitiveBaseShape();
+ s.Scale = new Vector3(
+ Convert.ToSingle(row["ScaleX"]),
+ Convert.ToSingle(row["ScaleY"]),
+ Convert.ToSingle(row["ScaleZ"])
+ );
+ // paths
+ s.PCode = Convert.ToByte(row["PCode"]);
+ s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
+ s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
+ s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
+ s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
+ s.PathShearX = Convert.ToByte(row["PathShearX"]);
+ s.PathShearY = Convert.ToByte(row["PathShearY"]);
+ s.PathSkew = Convert.ToSByte(row["PathSkew"]);
+ s.PathCurve = Convert.ToByte(row["PathCurve"]);
+ s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
+ s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
+ s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
+ s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
+ s.PathTwist = Convert.ToSByte(row["PathTwist"]);
+ s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
+ // profile
+ s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
+ s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
+ s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
+ s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
+ s.State = Convert.ToByte(row["State"]);
+
+ byte[] textureEntry = (byte[])row["Texture"];
+ s.TextureEntry = textureEntry;
+
+ s.ExtraParams = (byte[]) row["ExtraParams"];
+ return s;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillShapeRow(DataRow row, SceneObjectPart prim)
+ {
+ PrimitiveBaseShape s = prim.Shape;
+ row["UUID"] = prim.UUID.ToString();
+ // shape is an enum
+ row["Shape"] = 0;
+ // vectors
+ row["ScaleX"] = s.Scale.X;
+ row["ScaleY"] = s.Scale.Y;
+ row["ScaleZ"] = s.Scale.Z;
+ // paths
+ row["PCode"] = s.PCode;
+ row["PathBegin"] = s.PathBegin;
+ row["PathEnd"] = s.PathEnd;
+ row["PathScaleX"] = s.PathScaleX;
+ row["PathScaleY"] = s.PathScaleY;
+ row["PathShearX"] = s.PathShearX;
+ row["PathShearY"] = s.PathShearY;
+ row["PathSkew"] = s.PathSkew;
+ row["PathCurve"] = s.PathCurve;
+ row["PathRadiusOffset"] = s.PathRadiusOffset;
+ row["PathRevolutions"] = s.PathRevolutions;
+ row["PathTaperX"] = s.PathTaperX;
+ row["PathTaperY"] = s.PathTaperY;
+ row["PathTwist"] = s.PathTwist;
+ row["PathTwistBegin"] = s.PathTwistBegin;
+ // profile
+ row["ProfileBegin"] = s.ProfileBegin;
+ row["ProfileEnd"] = s.ProfileEnd;
+ row["ProfileCurve"] = s.ProfileCurve;
+ row["ProfileHollow"] = s.ProfileHollow;
+ row["State"] = s.State;
+
+ row["Texture"] = s.TextureEntry;
+ row["ExtraParams"] = s.ExtraParams;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
+ if (primRow == null)
+ {
+ primRow = prims.NewRow();
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ prims.Rows.Add(primRow);
+ }
+ else
+ {
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ }
+
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
+ if (shapeRow == null)
+ {
+ shapeRow = shapes.NewRow();
+ fillShapeRow(shapeRow, prim);
+ shapes.Rows.Add(shapeRow);
+ }
+ else
+ {
+ fillShapeRow(shapeRow, prim);
+ }
+ }
+
+ ///
+ /// see IRegionDatastore
+ ///
+ ///
+ ///
+ public void StorePrimInventory(UUID primID, ICollection items)
+ {
+ m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
+
+ DataTable dbItems = ds.Tables["primitems"];
+
+ // For now, we're just going to crudely remove all the previous inventory items
+ // no matter whether they have changed or not, and replace them with the current set.
+ lock (ds)
+ {
+ RemoveItems(primID);
+
+ // repalce with current inventory details
+ foreach (TaskInventoryItem newItem in items)
+ {
+// m_log.InfoFormat(
+// "[DATASTORE]: ",
+// "Adding item {0}, {1} to prim ID {2}",
+// newItem.Name, newItem.ItemID, newItem.ParentPartID);
+
+ DataRow newItemRow = dbItems.NewRow();
+ fillItemRow(newItemRow, newItem);
+ dbItems.Rows.Add(newItemRow);
+ }
+ }
+
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * SQL Statement Creation Functions
+ *
+ * These functions create SQL statements for update, insert, and create.
+ * They can probably be factored later to have a db independant
+ * portion and a db specific portion
+ *
+ **********************************************************************/
+
+ ///
+ /// Create an insert command
+ ///
+ /// table name
+ /// data table
+ /// the created command
+ ///
+ /// This is subtle enough to deserve some commentary.
+ /// Instead of doing *lots* and *lots of hardcoded strings
+ /// for database definitions we'll use the fact that
+ /// realistically all insert statements look like "insert
+ /// into A(b, c) values(:b, :c) on the parameterized query
+ /// front. If we just have a list of b, c, etc... we can
+ /// generate these strings instead of typing them out.
+ ///
+ private static SqliteCommand createInsertCommand(string table, DataTable dt)
+ {
+ string[] cols = new string[dt.Columns.Count];
+ for (int i = 0; i < dt.Columns.Count; i++)
+ {
+ DataColumn col = dt.Columns[i];
+ cols[i] = col.ColumnName;
+ }
+
+ string sql = "insert into " + table + "(";
+ sql += String.Join(", ", cols);
+ // important, the first ':' needs to be here, the rest get added in the join
+ sql += ") values (:";
+ sql += String.Join(", :", cols);
+ sql += ")";
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+
+ ///
+ /// create an update command
+ ///
+ /// table name
+ ///
+ ///
+ /// the created command
+ private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "= :" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk;
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ ///
+ /// create an update command
+ ///
+ /// table name
+ ///
+ ///
+ /// the created command
+ private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "= :" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk1 + " and " + pk2;
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ ///
+ ///
+ ///
+ /// Data Table
+ ///
+ // private static string defineTable(DataTable dt)
+ // {
+ // string sql = "create table " + dt.TableName + "(";
+ // string subsql = String.Empty;
+ // foreach (DataColumn col in dt.Columns)
+ // {
+ // if (subsql.Length > 0)
+ // {
+ // // a map function would rock so much here
+ // subsql += ",\n";
+ // }
+ // subsql += col.ColumnName + " " + sqliteType(col.DataType);
+ // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
+ // {
+ // subsql += " primary key";
+ // }
+ // }
+ // sql += subsql;
+ // sql += ")";
+ // return sql;
+ // }
+
+ /***********************************************************************
+ *
+ * Database Binding functions
+ *
+ * These will be db specific due to typing, and minor differences
+ * in databases.
+ *
+ **********************************************************************/
+
+ ///
+ /// This is a convenience function that collapses 5 repetitive
+ /// lines for defining SqliteParameters to 2 parameters:
+ /// column name and database type.
+ ///
+ /// It assumes certain conventions like :param as the param
+ /// name to replace in parametrized queries, and that source
+ /// version is always current version, both of which are fine
+ /// for us.
+ ///
+ ///a built sqlite parameter
+ private static SqliteParameter createSqliteParameter(string name, Type type)
+ {
+ SqliteParameter param = new SqliteParameter();
+ param.ParameterName = ":" + name;
+ param.DbType = dbtypeFromType(type);
+ param.SourceColumn = name;
+ param.SourceVersion = DataRowVersion.Current;
+ return param;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
+ delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
+ da.DeleteCommand = delete;
+ da.DeleteCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
+ delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
+ delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
+ da.DeleteCommand = delete;
+ da.DeleteCommand.Connection = conn;
+
+ }
+
+ private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
+ da.InsertCommand.Connection = conn;
+ da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
+ da.UpdateCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ /***********************************************************************
+ *
+ * Type conversion functions
+ *
+ **********************************************************************/
+
+ ///
+ /// Type conversion function
+ ///
+ ///
+ ///
+ private static DbType dbtypeFromType(Type type)
+ {
+ if (type == typeof (String))
+ {
+ return DbType.String;
+ }
+ else if (type == typeof (Int32))
+ {
+ return DbType.Int32;
+ }
+ else if (type == typeof (Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof (Byte))
+ {
+ return DbType.Byte;
+ }
+ else if (type == typeof (Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof (Byte[]))
+ {
+ return DbType.Binary;
+ }
+ else
+ {
+ return DbType.String;
+ }
+ }
+
+ }
+}
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs
index 29bf5a3..a081462 100644
--- a/OpenSim/Data/Tests/RegionTests.cs
+++ b/OpenSim/Data/Tests/RegionTests.cs
@@ -61,17 +61,17 @@ namespace OpenSim.Data.Tests
#else
[TestFixture(Description = "Region store tests (SQLite)")]
- public class SQLiteRegionTests : RegionTests
+ public class SQLiteRegionTests : RegionTests
{
}
[TestFixture(Description = "Region store tests (MySQL)")]
- public class MySqlRegionTests : RegionTests
+ public class MySqlRegionTests : RegionTests
{
}
[TestFixture(Description = "Region store tests (MS SQL Server)")]
- public class MSSQLRegionTests : RegionTests
+ public class MSSQLRegionTests : RegionTests
{
}
@@ -79,11 +79,11 @@ namespace OpenSim.Data.Tests
public class RegionTests : BasicDataServiceTest
where TConn : DbConnection, new()
- where TRegStore : class, IRegionDataStore, new()
+ where TRegStore : class, ISimulationDataStore, new()
{
bool m_rebuildDB;
- public IRegionDataStore db;
+ public ISimulationDataStore db;
public UUID zero = UUID.Zero;
public UUID region1 = UUID.Random();
public UUID region2 = UUID.Random();
@@ -122,7 +122,7 @@ namespace OpenSim.Data.Tests
protected override void InitService(object service)
{
ClearDB();
- db = (IRegionDataStore)service;
+ db = (ISimulationDataStore)service;
db.Initialise(m_connStr);
}
--
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