From 2b630470b064bc4d0fe84210839409f3c7bf5823 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 16 Aug 2009 17:30:13 +0900 Subject: Add copyright headers. Formatting cleanup. --- OpenSim/Data/Tests/ScrambleForTesting.cs | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-) (limited to 'OpenSim/Data/Tests/ScrambleForTesting.cs') diff --git a/OpenSim/Data/Tests/ScrambleForTesting.cs b/OpenSim/Data/Tests/ScrambleForTesting.cs index c6e467f..3a22347 100644 --- a/OpenSim/Data/Tests/ScrambleForTesting.cs +++ b/OpenSim/Data/Tests/ScrambleForTesting.cs @@ -1,3 +1,30 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + using System; using System.Collections; using System.Reflection; @@ -18,7 +45,7 @@ namespace OpenSim.Data.Tests { //Skip indexers of classes. We will assume that everything that has an indexer // is also IEnumberable. May not always be true, but should be true normally. - if(property.GetIndexParameters().Length > 0) + if (property.GetIndexParameters().Length > 0) continue; RandomizeProperty(obj, property, null); @@ -26,7 +53,7 @@ namespace OpenSim.Data.Tests //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize // everything inside of it. IEnumerable enumerable = obj as IEnumerable; - if(enumerable != null) + if (enumerable != null) { foreach (object value in enumerable) { -- cgit v1.1 From dd78c250aed0924d06e28a826c2ad565ca232045 Mon Sep 17 00:00:00 2001 From: Kunnis Date: Sun, 16 Aug 2009 03:35:31 -0500 Subject: * Added Expression based ignores to the PropertyScrambler, which makes a lot of the tests clearer because I'm not constantly resetting properties. --- OpenSim/Data/Tests/ScrambleForTesting.cs | 129 ------------------------------- 1 file changed, 129 deletions(-) delete mode 100644 OpenSim/Data/Tests/ScrambleForTesting.cs (limited to 'OpenSim/Data/Tests/ScrambleForTesting.cs') diff --git a/OpenSim/Data/Tests/ScrambleForTesting.cs b/OpenSim/Data/Tests/ScrambleForTesting.cs deleted file mode 100644 index 3a22347..0000000 --- a/OpenSim/Data/Tests/ScrambleForTesting.cs +++ /dev/null @@ -1,129 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections; -using System.Reflection; -using System.Text; -using NUnit.Framework; -using OpenMetaverse; -using OpenSim.Framework; - -namespace OpenSim.Data.Tests -{ - public static class ScrambleForTesting - { - private static readonly Random random = new Random(); - public static void Scramble(object obj) - { - PropertyInfo[] properties = obj.GetType().GetProperties(); - foreach (var property in properties) - { - //Skip indexers of classes. We will assume that everything that has an indexer - // is also IEnumberable. May not always be true, but should be true normally. - if (property.GetIndexParameters().Length > 0) - continue; - - RandomizeProperty(obj, property, null); - } - //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize - // everything inside of it. - IEnumerable enumerable = obj as IEnumerable; - if (enumerable != null) - { - foreach (object value in enumerable) - { - Scramble(value); - } - } - } - - private static void RandomizeProperty(object obj, PropertyInfo property, object[] index) - { - Type t = property.PropertyType; - if (!property.CanWrite) - return; - object value = property.GetValue(obj, index); - if (value == null) - return; - - if (t == typeof (string)) - property.SetValue(obj, RandomName(), index); - else if (t == typeof (UUID)) - property.SetValue(obj, UUID.Random(), index); - else if (t == typeof (sbyte)) - property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index); - else if (t == typeof (short)) - property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index); - else if (t == typeof (int)) - property.SetValue(obj, random.Next(), index); - else if (t == typeof (long)) - property.SetValue(obj, random.Next() * int.MaxValue, index); - else if (t == typeof (byte)) - property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index); - else if (t == typeof (ushort)) - property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index); - else if (t == typeof (uint)) - property.SetValue(obj, Convert.ToUInt32(random.Next()), index); - else if (t == typeof (ulong)) - property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index); - else if (t == typeof (bool)) - property.SetValue(obj, true, index); - else if (t == typeof (byte[])) - { - byte[] bytes = new byte[30]; - random.NextBytes(bytes); - property.SetValue(obj, bytes, index); - } - else - Scramble(value); - } - - private static string RandomName() - { - StringBuilder name = new StringBuilder(); - int size = random.Next(5, 12); - for (int i = 0; i < size; i++) - { - char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); - name.Append(ch); - } - return name.ToString(); - } - } - - [TestFixture] - public class ScrableForTestingTest - { - [Test] - public void TestScramble() - { - AssetBase actual = new AssetBase(UUID.Random(), "asset one"); - ScrambleForTesting.Scramble(actual); - } - } -} \ No newline at end of file -- cgit v1.1