From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Sat, 6 Sep 2008 07:52:41 +0000
Subject: * This is the fabled LibOMV update with all of the libOMV types from
JHurliman * This is a HUGE OMG update and will definitely have unknown side
effects.. so this is really only for the strong hearted at this point.
Regular people should let the dust settle. * This has been tested to work
with most basic functions. However.. make sure you back up 'everything'
before using this. It's that big! * Essentially we're back at square 1 in
the testing phase.. so lets identify things that broke.
---
OpenSim/Data/SQLite/SQLiteAssetData.cs | 10 +--
OpenSim/Data/SQLite/SQLiteEstateData.cs | 26 +++---
OpenSim/Data/SQLite/SQLiteGridData.cs | 12 +--
OpenSim/Data/SQLite/SQLiteInventoryStore.cs | 54 ++++++------
OpenSim/Data/SQLite/SQLiteManager.cs | 6 +-
OpenSim/Data/SQLite/SQLiteRegionData.cs | 128 ++++++++++++++--------------
OpenSim/Data/SQLite/SQLiteUserData.cs | 90 +++++++++----------
7 files changed, 163 insertions(+), 163 deletions(-)
(limited to 'OpenSim/Data/SQLite')
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 220cebf..8b14f09 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -28,7 +28,7 @@
using System;
using System.Data;
using System.Reflection;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using Mono.Data.SqliteClient;
using OpenSim.Framework;
@@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLite
///
/// UUID of ... ?
/// Asset base
- override public AssetBase FetchAsset(LLUUID uuid)
+ override public AssetBase FetchAsset(UUID uuid)
{
lock (this)
{
@@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite
///
/// The asset UUID
/// True if exist, or false.
- override public bool ExistsAsset(LLUUID uuid)
+ override public bool ExistsAsset(UUID uuid)
{
lock (this) {
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
@@ -217,7 +217,7 @@ namespace OpenSim.Data.SQLite
/// Delete an asset from database
///
///
- public void DeleteAsset(LLUUID uuid)
+ public void DeleteAsset(UUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
{
@@ -239,7 +239,7 @@ namespace OpenSim.Data.SQLite
// back out. Not enough time to figure it out yet.
AssetBase asset = new AssetBase();
- asset.FullID = new LLUUID((String) row["UUID"]);
+ asset.FullID = new UUID((String) row["UUID"]);
asset.Name = (String) row["Name"];
asset.Description = (String) row["Description"];
asset.Type = Convert.ToSByte(row["Type"]);
diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs
index ffe7644..1245caa 100644
--- a/OpenSim/Data/SQLite/SQLiteEstateData.cs
+++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs
@@ -31,7 +31,7 @@ using System.Data;
using System.IO;
using System.Reflection;
using System.Threading;
-using libsecondlife;
+using OpenMetaverse;
using Mono.Data.SqliteClient;
using log4net;
using OpenSim.Framework;
@@ -83,7 +83,7 @@ namespace OpenSim.Data.SQLite
get { return new List(m_FieldMap.Keys).ToArray(); }
}
- public EstateSettings LoadEstateSettings(LLUUID regionID)
+ public EstateSettings LoadEstateSettings(UUID regionID)
{
EstateSettings es = new EstateSettings();
es.OnSave += StoreEstateSettings;
@@ -109,11 +109,11 @@ namespace OpenSim.Data.SQLite
else
m_FieldMap[name].SetValue(es, false);
}
- else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
+ else if(m_FieldMap[name].GetValue(es) is OpenMetaverse.UUID)
{
- LLUUID uuid = LLUUID.Zero;
+ UUID uuid = UUID.Zero;
- LLUUID.TryParse(r[name].ToString(), out uuid);
+ UUID.TryParse(r[name].ToString(), out uuid);
m_FieldMap[name].SetValue(es, uuid);
}
else
@@ -258,8 +258,8 @@ namespace OpenSim.Data.SQLite
{
EstateBan eb = new EstateBan();
- LLUUID uuid = new LLUUID();
- LLUUID.TryParse(r["bannedUUID"].ToString(), out uuid);
+ UUID uuid = new UUID();
+ UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
eb.bannedUUID = uuid;
eb.bannedIP = "0.0.0.0";
@@ -292,7 +292,7 @@ namespace OpenSim.Data.SQLite
}
}
- void SaveUUIDList(uint EstateID, string table, LLUUID[] data)
+ void SaveUUIDList(uint EstateID, string table, UUID[] data)
{
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
@@ -305,7 +305,7 @@ namespace OpenSim.Data.SQLite
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
- foreach (LLUUID uuid in data)
+ foreach (UUID uuid in data)
{
cmd.Parameters.Add(":EstateID", EstateID.ToString());
cmd.Parameters.Add(":uuid", uuid.ToString());
@@ -315,9 +315,9 @@ namespace OpenSim.Data.SQLite
}
}
- LLUUID[] LoadUUIDList(uint EstateID, string table)
+ UUID[] LoadUUIDList(uint EstateID, string table)
{
- List uuids = new List();
+ List uuids = new List();
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
@@ -330,8 +330,8 @@ namespace OpenSim.Data.SQLite
{
// EstateBan eb = new EstateBan();
- LLUUID uuid = new LLUUID();
- LLUUID.TryParse(r["uuid"].ToString(), out uuid);
+ UUID uuid = new UUID();
+ UUID.TryParse(r["uuid"].ToString(), out uuid);
uuids.Add(uuid);
}
diff --git a/OpenSim/Data/SQLite/SQLiteGridData.cs b/OpenSim/Data/SQLite/SQLiteGridData.cs
index 8c4574e..f715c0e 100644
--- a/OpenSim/Data/SQLite/SQLiteGridData.cs
+++ b/OpenSim/Data/SQLite/SQLiteGridData.cs
@@ -31,7 +31,7 @@ using System.Data;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using OpenSim.Framework;
@@ -162,7 +162,7 @@ namespace OpenSim.Data.SQLite
///
/// The region UUID
/// The sim profile
- override public RegionProfileData GetProfileByLLUUID(LLUUID uuid)
+ override public RegionProfileData GetProfileByUUID(UUID uuid)
{
Dictionary param = new Dictionary();
param["uuid"] = uuid.ToString();
@@ -181,7 +181,7 @@ namespace OpenSim.Data.SQLite
/// Returns a list of avatar and UUIDs that match the query
///
/// do nothing yet
- public List GeneratePickerResults(LLUUID queryID, string query)
+ public List GeneratePickerResults(UUID queryID, string query)
{
//Do nothing yet
List returnlist = new List();
@@ -217,14 +217,14 @@ namespace OpenSim.Data.SQLite
/// The attempted regionHandle of the challenger
/// The secret
/// Whether the secret and regionhandle match the database entry for UUID
- override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
+ override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey)
{
bool throwHissyFit = false; // Should be true by 1.0
if (throwHissyFit)
throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
- RegionProfileData data = GetProfileByLLUUID(uuid);
+ RegionProfileData data = GetProfileByUUID(uuid);
return (handle == data.regionHandle && authkey == data.regionSecret);
}
@@ -238,7 +238,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
+ public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge)
{
// SHA512Managed HashProvider = new SHA512Managed();
// Encoding TextProvider = new UTF8Encoding();
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index 4c35ac2..ca7e612 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using Mono.Data.SqliteClient;
using OpenSim.Framework;
@@ -109,13 +109,13 @@ namespace OpenSim.Data.SQLite
public InventoryItemBase buildItem(DataRow row)
{
InventoryItemBase item = new InventoryItemBase();
- item.ID = new LLUUID((string) row["UUID"]);
- item.AssetID = new LLUUID((string) row["assetID"]);
+ item.ID = new UUID((string) row["UUID"]);
+ item.AssetID = new UUID((string) row["assetID"]);
item.AssetType = Convert.ToInt32(row["assetType"]);
item.InvType = Convert.ToInt32(row["invType"]);
- item.Folder = new LLUUID((string) row["parentFolderID"]);
- item.Owner = new LLUUID((string) row["avatarID"]);
- item.Creator = new LLUUID((string) row["creatorsID"]);
+ item.Folder = new UUID((string) row["parentFolderID"]);
+ item.Owner = new UUID((string) row["avatarID"]);
+ item.Creator = new UUID((string) row["creatorsID"]);
item.Name = (string) row["inventoryName"];
item.Description = (string) row["inventoryDescription"];
@@ -135,7 +135,7 @@ namespace OpenSim.Data.SQLite
item.CreationDate = Convert.ToInt32(row["creationDate"]);
if (!Convert.IsDBNull(row["groupID"]))
- item.GroupID = new LLUUID((string)row["groupID"]);
+ item.GroupID = new UUID((string)row["groupID"]);
if (!Convert.IsDBNull(row["groupOwned"]))
item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
@@ -317,7 +317,7 @@ namespace OpenSim.Data.SQLite
///
/// The UUID of the target folder
/// A List of InventoryItemBase items
- public List getInventoryInFolder(LLUUID folderID)
+ public List getInventoryInFolder(UUID folderID)
{
lock (ds)
{
@@ -339,20 +339,20 @@ namespace OpenSim.Data.SQLite
///
/// The user whos inventory is to be searched
/// A list of folder objects
- public List getUserRootFolders(LLUUID user)
+ public List getUserRootFolders(UUID user)
{
return new List();
}
// see InventoryItemBase.getUserRootFolder
- public InventoryFolderBase getUserRootFolder(LLUUID user)
+ public InventoryFolderBase getUserRootFolder(UUID user)
{
lock (ds)
{
List folders = new List();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
- Util.ToRawUuidString(LLUUID.Zero) + "'";
+ Util.ToRawUuidString(UUID.Zero) + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
@@ -378,7 +378,7 @@ namespace OpenSim.Data.SQLite
///
/// list where folders will be appended
/// ID of parent
- protected void getInventoryFolders(ref List folders, LLUUID parentID)
+ protected void getInventoryFolders(ref List folders, UUID parentID)
{
lock (ds)
{
@@ -398,7 +398,7 @@ namespace OpenSim.Data.SQLite
///
/// The folder to get subfolders for
/// A list of inventory folders
- public List getInventoryFolders(LLUUID parentID)
+ public List getInventoryFolders(UUID parentID)
{
List folders = new List();
getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
@@ -410,7 +410,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- public List getFolderHierarchy(LLUUID parentID)
+ public List getFolderHierarchy(UUID parentID)
{
/* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one
* - We will only need to hit the database twice instead of n times.
@@ -441,7 +441,7 @@ namespace OpenSim.Data.SQLite
if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist
{
parentFolder = buildFolder(parentRow[0]);
- LLUUID agentID = parentFolder.Owner;
+ UUID agentID = parentFolder.Owner;
selectExp = "agentID = '" + Util.ToRawUuidString(agentID) + "'";
folderRows = inventoryFolderTable.Select(selectExp);
}
@@ -451,7 +451,7 @@ namespace OpenSim.Data.SQLite
/* if we're querying the root folder, just return an unordered list of all folders in the user's
* inventory
*/
- if (parentFolder.ParentID == LLUUID.Zero)
+ if (parentFolder.ParentID == UUID.Zero)
{
foreach (DataRow row in folderRows)
{
@@ -470,13 +470,13 @@ namespace OpenSim.Data.SQLite
{ // Querying a non-root folder
// Build a hash table of all user's inventory folders, indexed by each folder's parent ID
- Dictionary> hashtable =
- new Dictionary>(folderRows.GetLength(0));
+ Dictionary> hashtable =
+ new Dictionary>(folderRows.GetLength(0));
foreach (DataRow row in folderRows)
{
InventoryFolderBase curFolder = buildFolder(row);
- if (curFolder.ParentID != LLUUID.Zero) // Discard root of tree - not needed
+ if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed
{
if (hashtable.ContainsKey(curFolder.ParentID))
{
@@ -514,7 +514,7 @@ namespace OpenSim.Data.SQLite
///
/// The UUID of the item to be returned
/// A class containing item information
- public InventoryItemBase getInventoryItem(LLUUID item)
+ public InventoryItemBase getInventoryItem(UUID item)
{
lock (ds)
{
@@ -535,7 +535,7 @@ namespace OpenSim.Data.SQLite
///
/// The UUID of the folder to be returned
/// A class containing folder information
- public InventoryFolderBase getInventoryFolder(LLUUID folder)
+ public InventoryFolderBase getInventoryFolder(UUID folder)
{
// TODO: Deep voodoo here. If you enable this code then
// multi region breaks. No idea why, but I figured it was
@@ -578,7 +578,7 @@ namespace OpenSim.Data.SQLite
/// Delete an inventory item
///
/// The item UUID
- public void deleteInventoryItem(LLUUID itemID)
+ public void deleteInventoryItem(UUID itemID)
{
lock (ds)
{
@@ -599,7 +599,7 @@ namespace OpenSim.Data.SQLite
///
/// id of the folder, whose item content should be deleted
/// this is horribly inefficient, but I don't want to ruin the overall structure of this implementation
- private void deleteItemsInFolder(LLUUID folderId)
+ private void deleteItemsInFolder(UUID folderId)
{
List items = getInventoryInFolder(Util.ToRawUuidString(folderId));
@@ -641,7 +641,7 @@ namespace OpenSim.Data.SQLite
/// This will clean-up any child folders and child items as well
///
/// the folder UUID
- public void deleteInventoryFolder(LLUUID folderID)
+ public void deleteInventoryFolder(UUID folderID)
{
lock (ds)
{
@@ -791,10 +791,10 @@ namespace OpenSim.Data.SQLite
private static InventoryFolderBase buildFolder(DataRow row)
{
InventoryFolderBase folder = new InventoryFolderBase();
- folder.ID = new LLUUID((string) row["UUID"]);
+ folder.ID = new UUID((string) row["UUID"]);
folder.Name = (string) row["name"];
- folder.Owner = new LLUUID((string) row["agentID"]);
- folder.ParentID = new LLUUID((string) row["parentID"]);
+ folder.Owner = new UUID((string) row["agentID"]);
+ folder.ParentID = new UUID((string) row["parentID"]);
folder.Type = Convert.ToInt16(row["type"]);
folder.Version = Convert.ToUInt16(row["version"]);
return folder;
diff --git a/OpenSim/Data/SQLite/SQLiteManager.cs b/OpenSim/Data/SQLite/SQLiteManager.cs
index 46c40e5..4a7e910 100644
--- a/OpenSim/Data/SQLite/SQLiteManager.cs
+++ b/OpenSim/Data/SQLite/SQLiteManager.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Data;
using System.Data.SQLite;
using System.Reflection;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
namespace OpenSim.Data.SQLite
@@ -118,7 +118,7 @@ namespace OpenSim.Data.SQLite
// Region Main
retval.regionHandle = (ulong) reader["regionHandle"];
retval.regionName = (string) reader["regionName"];
- retval.UUID = new LLUUID((string) reader["uuid"]);
+ retval.UUID = new UUID((string) reader["uuid"]);
// Secrets
retval.regionRecvKey = (string) reader["regionRecvKey"];
@@ -182,7 +182,7 @@ namespace OpenSim.Data.SQLite
parameters["regionHandle"] = profile.regionHandle.ToString();
parameters["regionName"] = profile.regionName;
- parameters["uuid"] = profile.UUID.ToString();
+ parameters["uuid"] = profile.ToString();
parameters["regionRecvKey"] = profile.regionRecvKey;
parameters["regionSendKey"] = profile.regionSendKey;
parameters["regionDataURI"] = profile.regionDataURI;
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index dd88751..bb441f6 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -31,7 +31,7 @@ using System.Data;
using System.IO;
using System.Reflection;
using System.Threading;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using Mono.Data.SqliteClient;
using OpenSim.Framework;
@@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite
{
}
- public RegionSettings LoadRegionSettings(LLUUID regionUUID)
+ public RegionSettings LoadRegionSettings(UUID regionUUID)
{
return null;
}
@@ -200,15 +200,15 @@ namespace OpenSim.Data.SQLite
///
/// the object
/// the region UUID
- public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
+ public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
lock (ds)
{
foreach (SceneObjectPart prim in obj.Children.Values)
{
- if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
+ if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
+ && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
+ && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
{
//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
@@ -235,9 +235,9 @@ namespace OpenSim.Data.SQLite
///
/// the object
/// the region UUID
- public void RemoveObject(LLUUID obj, LLUUID regionUUID)
+ public void RemoveObject(UUID obj, UUID regionUUID)
{
- m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
+ m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
DataTable prims = ds.Tables["prims"];
DataTable shapes = ds.Tables["primshapes"];
@@ -249,7 +249,7 @@ namespace OpenSim.Data.SQLite
foreach (DataRow row in primRows)
{
// Remove shape rows
- LLUUID uuid = new LLUUID((string) row["UUID"]);
+ UUID uuid = new UUID((string) row["UUID"]);
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
if (shapeRow != null)
{
@@ -271,7 +271,7 @@ namespace OpenSim.Data.SQLite
/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
///
/// The item UUID
- private void RemoveItems(LLUUID uuid)
+ private void RemoveItems(UUID uuid)
{
DataTable items = ds.Tables["primitems"];
@@ -289,9 +289,9 @@ namespace OpenSim.Data.SQLite
///
/// The region UUID
/// List of loaded groups
- public List LoadObjects(LLUUID regionUUID)
+ public List LoadObjects(UUID regionUUID)
{
- Dictionary createdObjects = new Dictionary();
+ Dictionary createdObjects = new Dictionary();
List retvals = new List();
@@ -350,7 +350,7 @@ namespace OpenSim.Data.SQLite
"[REGION DB]: No shape found for prim in storage, so setting default box shape");
prim.Shape = PrimitiveBaseShape.Default;
}
- createdObjects[new LLUUID(objID)].AddPart(prim);
+ createdObjects[new UUID(objID)].AddPart(prim);
}
LoadItems(prim);
@@ -379,7 +379,7 @@ namespace OpenSim.Data.SQLite
DataTable dbItems = ds.Tables["primitems"];
- String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+ String sql = String.Format("primID = '{0}'", prim.ToString());
DataRow[] dbItemRows = dbItems.Select(sql);
IList inventory = new List();
@@ -407,7 +407,7 @@ namespace OpenSim.Data.SQLite
///
/// terrain heightfield
/// region UUID
- public void StoreTerrain(double[,] ter, LLUUID regionID)
+ public void StoreTerrain(double[,] ter, UUID regionID)
{
lock (ds)
{
@@ -451,7 +451,7 @@ namespace OpenSim.Data.SQLite
///
/// the region UUID
/// Heightfield data
- public double[,] LoadTerrain(LLUUID regionID)
+ public double[,] LoadTerrain(UUID regionID)
{
lock (ds)
{
@@ -499,7 +499,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- public void RemoveLandObject(LLUUID globalID)
+ public void RemoveLandObject(UUID globalID)
{
lock (ds)
{
@@ -563,7 +563,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- public List LoadLandObjects(LLUUID regionUUID)
+ public List LoadLandObjects(UUID regionUUID)
{
List landDataForRegion = new List();
lock (ds)
@@ -821,12 +821,12 @@ namespace OpenSim.Data.SQLite
createCol(land, "IsGroupOwned", typeof (Boolean));
createCol(land, "Area", typeof (Int32));
createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
- createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
+ createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
createCol(land, "ClaimDate", typeof (Int32));
createCol(land, "ClaimPrice", typeof (Int32));
createCol(land, "GroupUUID", typeof (string));
createCol(land, "SalePrice", typeof (Int32));
- createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
+ createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
createCol(land, "LandFlags", typeof (UInt32));
createCol(land, "LandingType", typeof (Byte));
createCol(land, "MediaAutoScale", typeof (Byte));
@@ -882,7 +882,7 @@ namespace OpenSim.Data.SQLite
// interesting has to be done to actually get these values
// back out. Not enough time to figure it out yet.
SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new LLUUID((String) row["UUID"]);
+ prim.UUID = new UUID((String) row["UUID"]);
// explicit conversion of integers is required, which sort
// of sucks. No idea if there is a shortcut here or not.
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
@@ -895,43 +895,43 @@ namespace OpenSim.Data.SQLite
prim.TouchName = (String) row["TouchName"];
// permissions
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorID = new LLUUID((String) row["CreatorID"]);
- prim.OwnerID = new LLUUID((String) row["OwnerID"]);
- prim.GroupID = new LLUUID((String) row["GroupID"]);
- prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
+ prim.CreatorID = new UUID((String) row["CreatorID"]);
+ prim.OwnerID = new UUID((String) row["OwnerID"]);
+ prim.GroupID = new UUID((String) row["GroupID"]);
+ prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
// vectors
- prim.OffsetPosition = new LLVector3(
+ prim.OffsetPosition = new Vector3(
Convert.ToSingle(row["PositionX"]),
Convert.ToSingle(row["PositionY"]),
Convert.ToSingle(row["PositionZ"])
);
- prim.GroupPosition = new LLVector3(
+ prim.GroupPosition = new Vector3(
Convert.ToSingle(row["GroupPositionX"]),
Convert.ToSingle(row["GroupPositionY"]),
Convert.ToSingle(row["GroupPositionZ"])
);
- prim.Velocity = new LLVector3(
+ prim.Velocity = new Vector3(
Convert.ToSingle(row["VelocityX"]),
Convert.ToSingle(row["VelocityY"]),
Convert.ToSingle(row["VelocityZ"])
);
- prim.AngularVelocity = new LLVector3(
+ prim.AngularVelocity = new Vector3(
Convert.ToSingle(row["AngularVelocityX"]),
Convert.ToSingle(row["AngularVelocityY"]),
Convert.ToSingle(row["AngularVelocityZ"])
);
- prim.Acceleration = new LLVector3(
+ prim.Acceleration = new Vector3(
Convert.ToSingle(row["AccelerationX"]),
Convert.ToSingle(row["AccelerationY"]),
Convert.ToSingle(row["AccelerationZ"])
);
// quaternions
- prim.RotationOffset = new LLQuaternion(
+ prim.RotationOffset = new Quaternion(
Convert.ToSingle(row["RotationX"]),
Convert.ToSingle(row["RotationY"]),
Convert.ToSingle(row["RotationZ"]),
@@ -940,11 +940,11 @@ namespace OpenSim.Data.SQLite
try
{
- prim.SitTargetPositionLL = new LLVector3(
+ prim.SitTargetPositionLL = new Vector3(
Convert.ToSingle(row["SitTargetOffsetX"]),
Convert.ToSingle(row["SitTargetOffsetY"]),
Convert.ToSingle(row["SitTargetOffsetZ"]));
- prim.SitTargetOrientationLL = new LLQuaternion(
+ prim.SitTargetOrientationLL = new Quaternion(
Convert.ToSingle(
row["SitTargetOrientX"]),
Convert.ToSingle(
@@ -993,10 +993,10 @@ namespace OpenSim.Data.SQLite
{
TaskInventoryItem taskItem = new TaskInventoryItem();
- taskItem.ItemID = new LLUUID((String)row["itemID"]);
- taskItem.ParentPartID = new LLUUID((String)row["primID"]);
- taskItem.AssetID = new LLUUID((String)row["assetID"]);
- taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
+ taskItem.ItemID = new UUID((String)row["itemID"]);
+ taskItem.ParentPartID = new UUID((String)row["primID"]);
+ taskItem.AssetID = new UUID((String)row["assetID"]);
+ taskItem.ParentID = new UUID((String)row["parentFolderID"]);
taskItem.InvType = Convert.ToInt32(row["invType"]);
taskItem.Type = Convert.ToInt32(row["assetType"]);
@@ -1004,10 +1004,10 @@ namespace OpenSim.Data.SQLite
taskItem.Name = (String)row["name"];
taskItem.Description = (String)row["description"];
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
- taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new LLUUID((String)row["groupID"]);
+ taskItem.CreatorID = new UUID((String)row["creatorID"]);
+ taskItem.OwnerID = new UUID((String)row["ownerID"]);
+ taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
+ taskItem.GroupID = new UUID((String)row["groupID"]);
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
@@ -1028,7 +1028,7 @@ namespace OpenSim.Data.SQLite
{
LandData newData = new LandData();
- newData.GlobalID = new LLUUID((String) row["UUID"]);
+ newData.GlobalID = new UUID((String) row["UUID"]);
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
// Bitmap is a byte[512]
@@ -1041,17 +1041,17 @@ namespace OpenSim.Data.SQLite
newData.Area = Convert.ToInt32(row["Area"]);
newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
- //Enum libsecondlife.Parcel.ParcelCategory
+ //Enum OpenMetaverse.Parcel.ParcelCategory
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new LLUUID((String) row["GroupUUID"]);
+ newData.GroupID = new UUID((String) row["GroupUUID"]);
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
- //Enum. libsecondlife.Parcel.ParcelStatus
+ //Enum. OpenMetaverse.Parcel.ParcelStatus
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
newData.LandingType = (Byte) row["LandingType"];
newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
- newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]);
+ newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
newData.MediaURL = (String) row["MediaURL"];
newData.MusicURL = (String) row["MusicURL"];
newData.PassHours = Convert.ToSingle(row["PassHours"]);
@@ -1061,25 +1061,25 @@ namespace OpenSim.Data.SQLite
{
newData.UserLocation =
- new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
Convert.ToSingle(row["UserLocationZ"]));
newData.UserLookAt =
- new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
Convert.ToSingle(row["UserLookAtZ"]));
}
catch (InvalidCastException)
{
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
- newData.UserLocation = LLVector3.Zero;
- newData.UserLookAt = LLVector3.Zero;
+ newData.UserLocation = Vector3.Zero;
+ newData.UserLookAt = Vector3.Zero;
}
newData.ParcelAccessList = new List();
- LLUUID authBuyerID = LLUUID.Zero;
+ UUID authBuyerID = UUID.Zero;
try
{
- Helpers.TryParse((string)row["AuthbuyerID"], out authBuyerID);
+ UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
}
catch (InvalidCastException)
{
@@ -1120,7 +1120,7 @@ namespace OpenSim.Data.SQLite
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new LLUUID((string) row["AccessUUID"]);
+ entry.AgentID = new UUID((string) row["AccessUUID"]);
entry.Flags = (ParcelManager.AccessList) row["Flags"];
entry.Time = new DateTime();
return entry;
@@ -1144,7 +1144,7 @@ namespace OpenSim.Data.SQLite
return str.ToArray();
}
-// private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
+// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
// {
// row["RegionUUID"] = regionUUID;
// row["Revision"] = rev;
@@ -1167,7 +1167,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
{
row["UUID"] = Util.ToRawUuidString(prim.UUID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1215,12 +1215,12 @@ namespace OpenSim.Data.SQLite
row["RotationW"] = prim.RotationOffset.W;
// Sit target
- LLVector3 sitTargetPos = prim.SitTargetPositionLL;
+ Vector3 sitTargetPos = prim.SitTargetPositionLL;
row["SitTargetOffsetX"] = sitTargetPos.X;
row["SitTargetOffsetY"] = sitTargetPos.Y;
row["SitTargetOffsetZ"] = sitTargetPos.Z;
- LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
row["SitTargetOrientW"] = sitTargetOrient.W;
row["SitTargetOrientX"] = sitTargetOrient.X;
row["SitTargetOrientY"] = sitTargetOrient.Y;
@@ -1263,7 +1263,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
+ private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
{
row["UUID"] = Util.ToRawUuidString(land.GlobalID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1278,12 +1278,12 @@ namespace OpenSim.Data.SQLite
row["IsGroupOwned"] = land.IsGroupOwned;
row["Area"] = land.Area;
row["AuctionID"] = land.AuctionID; //Unemplemented
- row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
+ row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
row["ClaimDate"] = land.ClaimDate;
row["ClaimPrice"] = land.ClaimPrice;
row["GroupUUID"] = Util.ToRawUuidString(land.GroupID);
row["SalePrice"] = land.SalePrice;
- row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
+ row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
row["LandFlags"] = land.Flags;
row["LandingType"] = land.LandingType;
row["MediaAutoScale"] = land.MediaAutoScale;
@@ -1308,7 +1308,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
+ private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
{
row["LandUUID"] = Util.ToRawUuidString(parcelID);
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@@ -1323,7 +1323,7 @@ namespace OpenSim.Data.SQLite
private PrimitiveBaseShape buildShape(DataRow row)
{
PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new LLVector3(
+ s.Scale = new Vector3(
Convert.ToSingle(row["ScaleX"]),
Convert.ToSingle(row["ScaleY"]),
Convert.ToSingle(row["ScaleZ"])
@@ -1418,7 +1418,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
{
DataTable prims = ds.Tables["prims"];
DataTable shapes = ds.Tables["primshapes"];
@@ -1453,7 +1453,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- public void StorePrimInventory(LLUUID primID, ICollection items)
+ public void StorePrimInventory(UUID primID, ICollection items)
{
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs
index ae3cb72..7f1fd62 100644
--- a/OpenSim/Data/SQLite/SQLiteUserData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserData.cs
@@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using Mono.Data.SqliteClient;
using OpenSim.Framework;
@@ -59,7 +59,7 @@ namespace OpenSim.Data.SQLite
private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname";
private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname";
- private Dictionary aplist = new Dictionary();
+ private Dictionary aplist = new Dictionary();
private DataSet ds;
private SqliteDataAdapter da;
private SqliteDataAdapter daf;
@@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite
///
/// User UUID
/// user profile data
- override public UserProfileData GetUserByUUID(LLUUID uuid)
+ override public UserProfileData GetUserByUUID(UUID uuid)
{
lock (ds)
{
@@ -184,21 +184,21 @@ namespace OpenSim.Data.SQLite
/// UUID of the friendlist owner
/// UUID of the friend to add
/// permission flag
- override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
+ override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
string InsertFriends = "insert into userfriends(ownerID, friendID, friendPerms) values(:ownerID, :friendID, :perms)";
using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
{
- cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
cmd.ExecuteNonQuery();
}
using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
{
- cmd.Parameters.Add(new SqliteParameter(":ownerID", friend.UUID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":friendID", friendlistowner.UUID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":ownerID", friend.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":friendID", friendlistowner.ToString()));
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
cmd.ExecuteNonQuery();
}
@@ -209,13 +209,13 @@ namespace OpenSim.Data.SQLite
///
/// UUID of the friendlist owner
/// UUID of the friend to remove
- override public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
+ override public void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
string DeletePerms = "delete from friendlist where (ownerID=:ownerID and friendID=:friendID) or (ownerID=:friendID and friendID=:ownerID)";
using (SqliteCommand cmd = new SqliteCommand(DeletePerms, g_conn))
{
- cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
cmd.ExecuteNonQuery();
}
}
@@ -226,14 +226,14 @@ namespace OpenSim.Data.SQLite
/// UUID of the friendlist owner
/// UUID of the friend to modify
/// updated permission flag
- override public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
+ override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
string UpdatePerms = "update friendlist set perms=:perms where ownerID=:ownerID and friendID=:friendID";
using (SqliteCommand cmd = new SqliteCommand(UpdatePerms, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
- cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
cmd.ExecuteNonQuery();
}
}
@@ -243,13 +243,13 @@ namespace OpenSim.Data.SQLite
///
/// UUID of the friendlist owner
/// The friendlist list
- override public List GetUserFriendList(LLUUID friendlistowner)
+ override public List GetUserFriendList(UUID friendlistowner)
{
List returnlist = new List();
using (SqliteCommand cmd = new SqliteCommand(SelectFriendsByUUID, g_conn))
{
- cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
+ cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
try
{
@@ -259,7 +259,7 @@ namespace OpenSim.Data.SQLite
{
FriendListItem user = new FriendListItem();
user.FriendListOwner = friendlistowner;
- user.Friend = new LLUUID((string)reader[0]);
+ user.Friend = new UUID((string)reader[0]);
user.FriendPerms = Convert.ToUInt32(reader[1]);
user.FriendListOwnerPerms = Convert.ToUInt32(reader[2]);
returnlist.Add(user);
@@ -288,7 +288,7 @@ namespace OpenSim.Data.SQLite
/// UUID of the region
/// region handle
/// DO NOTHING
- override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle)
+ override public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle)
{
//m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called");
}
@@ -299,7 +299,7 @@ namespace OpenSim.Data.SQLite
///
///
///
- override public List GeneratePickerResults(LLUUID queryID, string query)
+ override public List GeneratePickerResults(UUID queryID, string query)
{
List returnlist = new List();
string[] querysplit;
@@ -316,7 +316,7 @@ namespace OpenSim.Data.SQLite
while (reader.Read())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
- user.AvatarID = new LLUUID((string) reader["UUID"]);
+ user.AvatarID = new UUID((string) reader["UUID"]);
user.firstName = (string) reader["username"];
user.lastName = (string) reader["surname"];
returnlist.Add(user);
@@ -337,7 +337,7 @@ namespace OpenSim.Data.SQLite
while (reader.Read())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
- user.AvatarID = new LLUUID((string) reader["UUID"]);
+ user.AvatarID = new UUID((string) reader["UUID"]);
user.firstName = (string) reader["username"];
user.lastName = (string) reader["surname"];
returnlist.Add(user);
@@ -354,7 +354,7 @@ namespace OpenSim.Data.SQLite
///
/// The user's account ID
/// A matching user profile
- override public UserAgentData GetAgentByUUID(LLUUID uuid)
+ override public UserAgentData GetAgentByUUID(UUID uuid)
{
try
{
@@ -399,7 +399,7 @@ namespace OpenSim.Data.SQLite
///
/// UUID of the user
/// UUID of the weblogin
- override public void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey)
+ override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey)
{
DataTable users = ds.Tables["users"];
lock (ds)
@@ -520,7 +520,7 @@ namespace OpenSim.Data.SQLite
/// End account
/// The amount to move
/// Success?
- override public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount)
+ override public bool MoneyTransferRequest(UUID from, UUID to, uint amount)
{
return true;
}
@@ -533,7 +533,7 @@ namespace OpenSim.Data.SQLite
/// Receivers account
/// Inventory item
/// Success?
- override public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
+ override public bool InventoryTransferRequest(UUID from, UUID to, UUID item)
{
return true;
}
@@ -545,7 +545,7 @@ namespace OpenSim.Data.SQLite
///
/// The user UUID
/// Avatar Appearence
- override public AvatarAppearance GetUserAppearance(LLUUID user)
+ override public AvatarAppearance GetUserAppearance(UUID user)
{
AvatarAppearance aa = null;
try {
@@ -562,7 +562,7 @@ namespace OpenSim.Data.SQLite
///
/// the user UUID
/// appearence
- override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
+ override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{
appearance.Owner = user;
aplist[user] = appearance;
@@ -707,8 +707,8 @@ namespace OpenSim.Data.SQLite
private static UserProfileData buildUserProfile(DataRow row)
{
UserProfileData user = new UserProfileData();
- LLUUID tmp;
- LLUUID.TryParse((String)row["UUID"], out tmp);
+ UUID tmp;
+ UUID.TryParse((String)row["UUID"], out tmp);
user.ID = tmp;
user.FirstName = (String) row["username"];
user.SurName = (String) row["surname"];
@@ -717,39 +717,39 @@ namespace OpenSim.Data.SQLite
user.HomeRegionX = Convert.ToUInt32(row["homeRegionX"]);
user.HomeRegionY = Convert.ToUInt32(row["homeRegionY"]);
- user.HomeLocation = new LLVector3(
+ user.HomeLocation = new Vector3(
Convert.ToSingle(row["homeLocationX"]),
Convert.ToSingle(row["homeLocationY"]),
Convert.ToSingle(row["homeLocationZ"])
);
- user.HomeLookAt = new LLVector3(
+ user.HomeLookAt = new Vector3(
Convert.ToSingle(row["homeLookAtX"]),
Convert.ToSingle(row["homeLookAtY"]),
Convert.ToSingle(row["homeLookAtZ"])
);
- LLUUID regionID = LLUUID.Zero;
- LLUUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use LLUUID.Zero
+ UUID regionID = UUID.Zero;
+ UUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use UUID.Zero
user.HomeRegionID = regionID;
user.Created = Convert.ToInt32(row["created"]);
user.LastLogin = Convert.ToInt32(row["lastLogin"]);
- user.RootInventoryFolderID = new LLUUID((String) row["rootInventoryFolderID"]);
+ user.RootInventoryFolderID = new UUID((String) row["rootInventoryFolderID"]);
user.UserInventoryURI = (String) row["userInventoryURI"];
user.UserAssetURI = (String) row["userAssetURI"];
user.CanDoMask = Convert.ToUInt32(row["profileCanDoMask"]);
user.WantDoMask = Convert.ToUInt32(row["profileWantDoMask"]);
user.AboutText = (String) row["profileAboutText"];
user.FirstLifeAboutText = (String) row["profileFirstText"];
- LLUUID.TryParse((String)row["profileImage"], out tmp);
+ UUID.TryParse((String)row["profileImage"], out tmp);
user.Image = tmp;
- LLUUID.TryParse((String)row["profileFirstImage"], out tmp);
+ UUID.TryParse((String)row["profileFirstImage"], out tmp);
user.FirstLifeImage = tmp;
- user.WebLoginKey = new LLUUID((String) row["webLoginKey"]);
+ user.WebLoginKey = new UUID((String) row["webLoginKey"]);
user.UserFlags = Convert.ToInt32(row["userFlags"]);
user.GodLevel = Convert.ToInt32(row["godLevel"]);
user.CustomType = row["customType"].ToString();
- user.Partner = new LLUUID((String) row["partner"]);
+ user.Partner = new UUID((String) row["partner"]);
return user;
}
@@ -814,18 +814,18 @@ namespace OpenSim.Data.SQLite
{
UserAgentData ua = new UserAgentData();
- ua.ProfileID = new LLUUID((String) row["UUID"]);
+ ua.ProfileID = new UUID((String) row["UUID"]);
ua.AgentIP = (String) row["agentIP"];
ua.AgentPort = Convert.ToUInt32(row["agentPort"]);
ua.AgentOnline = Convert.ToBoolean(row["agentOnline"]);
- ua.SessionID = new LLUUID((String) row["sessionID"]);
- ua.SecureSessionID = new LLUUID((String) row["secureSessionID"]);
- ua.InitialRegion = new LLUUID((String) row["regionID"]);
+ ua.SessionID = new UUID((String) row["sessionID"]);
+ ua.SecureSessionID = new UUID((String) row["secureSessionID"]);
+ ua.InitialRegion = new UUID((String) row["regionID"]);
ua.LoginTime = Convert.ToInt32(row["loginTime"]);
ua.LogoutTime = Convert.ToInt32(row["logoutTime"]);
- ua.Region = new LLUUID((String) row["currentRegion"]);
+ ua.Region = new UUID((String) row["currentRegion"]);
ua.Handle = Convert.ToUInt64(row["currentHandle"]);
- ua.Position = new LLVector3(
+ ua.Position = new Vector3(
Convert.ToSingle(row["currentPosX"]),
Convert.ToSingle(row["currentPosY"]),
Convert.ToSingle(row["currentPosZ"])
@@ -906,7 +906,7 @@ namespace OpenSim.Data.SQLite
}
- override public void ResetAttachments(LLUUID userID)
+ override public void ResetAttachments(UUID userID)
{
}
}
--
cgit v1.1