From 7b446aba9174aac68c62ec40c2115a1e1f012191 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 4 May 2008 22:55:52 +0000 Subject: * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. --- OpenSim/Data/SQLite/SQLiteRegionData.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Data/SQLite/SQLiteRegionData.cs') diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index b648ee8..f1694ca 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs @@ -183,7 +183,9 @@ namespace OpenSim.Data.SQLite { foreach (SceneObjectPart prim in obj.Children.Values) { - if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0) + if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 + && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 + && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) { m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID)); -- cgit v1.1