From 983c6a74b15f566a9d2290b545f2b56b74f05f58 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Thu, 23 Sep 2010 01:21:08 -0400 Subject: * Add CSharpSqlite to prebuild * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono. --- OpenSim/Data/SQLite/SQLiteAssetData.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Data/SQLite/SQLiteAssetData.cs') diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 16e560c..5b71897 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs @@ -30,7 +30,12 @@ using System.Data; using System.Reflection; using System.Collections.Generic; using log4net; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif + using OpenMetaverse; using OpenSim.Framework; -- cgit v1.1