From ff8a76825841533bdc5d534b6f58b2ab964ea6c6 Mon Sep 17 00:00:00 2001
From: Fernando Oliveira
Date: Sat, 12 Oct 2013 16:33:45 -0500
Subject: Fernando Oliveira's Postgress SQL Server Data Connector as a single
commit. * Added PostGreSQL support * Added MySQL/MySQLXGroupData.cs *
PostgreSQL data access implementation * PostgreSQL dll binarie and
RegionStore.migrations * Migrations Scripts from MSSQL to POSTGRES * Postgres
SQL Type fixes * Postgres SQL Connection string * Data type issues * more
fixes * tests and +tests * UUID x string - FIGHT! * Fixed PG types to
internal csharp types * More data type fix (PostgreSQL fields are case
sensitive) :( * more field case sensitive fixes * changed the migration files
to be case sensitive for fields. * fixed fields case * finished converting,
now search for hidden bugs. * some more fixes * bool type fixed * more case
fixes; * creatorID case fixed * case fields fixed * fixed default now() for
TMStamp fields with don't allow nulls. * fix case sensitve for Region name
and Estate name * fixed case for names for search * fix class name Error *
Bug fixed on select and migrations * Un-Reverting my change due to Postgres
issue with the ILIKE function * Fixed some issued for Diva Distro * Fixes for
integration with Diva Distro * Added System.Core to prebuild.xml for PG
project * Configured to make DIff for Push to OpenSim Project * Diffs only to
PostgreSQL mods.
---
OpenSim/Data/PGSQL/PGSQLSimulationData.cs | 2247 +++++++++++++++++++++++++++++
1 file changed, 2247 insertions(+)
create mode 100644 OpenSim/Data/PGSQL/PGSQLSimulationData.cs
(limited to 'OpenSim/Data/PGSQL/PGSQLSimulationData.cs')
diff --git a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
new file mode 100644
index 0000000..5753ae3
--- /dev/null
+++ b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
@@ -0,0 +1,2247 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Drawing;
+using System.IO;
+using System.Reflection;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using Npgsql;
+
+namespace OpenSim.Data.PGSQL
+{
+ ///
+ /// A PGSQL Interface for the Region Server.
+ ///
+ public class PGSQLSimulationData : ISimulationDataStore
+ {
+ private const string _migrationStore = "RegionStore";
+
+ // private static FileSystemDataStore Instance = new FileSystemDataStore();
+ private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// The database manager
+ ///
+ private PGSQLManager _Database;
+ private string m_connectionString;
+ protected virtual Assembly Assembly
+ {
+ get { return GetType().Assembly; }
+ }
+
+ public PGSQLSimulationData()
+ {
+ }
+
+ public PGSQLSimulationData(string connectionString)
+ {
+ Initialise(connectionString);
+ }
+
+ ///
+ /// Initialises the region datastore
+ ///
+ /// The connection string.
+ public void Initialise(string connectionString)
+ {
+ m_connectionString = connectionString;
+ _Database = new PGSQLManager(connectionString);
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(connectionString))
+ {
+ conn.Open();
+ //New Migration settings
+ Migration m = new Migration(conn, Assembly, "RegionStore");
+ m.Update();
+ }
+ }
+
+ ///
+ /// Dispose the database
+ ///
+ public void Dispose() { }
+
+ #region SceneObjectGroup region for loading and Store of the scene.
+
+ ///
+ /// Loads the objects present in the region.
+ ///
+ /// The region UUID.
+ ///
+ public List LoadObjects(UUID regionUUID)
+ {
+ UUID lastGroupID = UUID.Zero;
+
+ Dictionary prims = new Dictionary();
+ Dictionary objects = new Dictionary();
+ SceneObjectGroup grp = null;
+
+ string sql = @"SELECT *,
+ CASE WHEN prims.""UUID"" = prims.""SceneGroupID"" THEN 0 ELSE 1 END as sort
+ FROM prims
+ LEFT JOIN primshapes ON prims.""UUID"" = primshapes.""UUID""
+ WHERE ""RegionUUID"" = :RegionUUID
+ ORDER BY ""SceneGroupID"" asc, sort asc, ""LinkNumber"" asc";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand command = new NpgsqlCommand(sql, conn))
+ {
+ command.Parameters.Add(_Database.CreateParameter("regionUUID", regionUUID));
+ conn.Open();
+ using (NpgsqlDataReader reader = command.ExecuteReader())
+ {
+ while (reader.Read())
+ {
+ SceneObjectPart sceneObjectPart = BuildPrim(reader);
+ if (reader["Shape"] is DBNull)
+ sceneObjectPart.Shape = PrimitiveBaseShape.Default;
+ else
+ sceneObjectPart.Shape = BuildShape(reader);
+
+ prims[sceneObjectPart.UUID] = sceneObjectPart;
+
+ UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
+
+ if (groupID != lastGroupID) // New SOG
+ {
+ if (grp != null)
+ objects[grp.UUID] = grp;
+
+ lastGroupID = groupID;
+
+ // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
+ // recorded as the root prim (for which the UUID must equal the persisted group UUID). In
+ // this case, force the UUID to be the same as the group UUID so that at least these can be
+ // deleted (we need to change the UUID so that any other prims in the linkset can also be
+ // deleted).
+ if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero)
+ {
+ _Log.WarnFormat(
+ "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID",
+ sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
+
+ sceneObjectPart.UUID = groupID;
+ }
+
+ grp = new SceneObjectGroup(sceneObjectPart);
+ }
+ else
+ {
+ // Black magic to preserve link numbers
+ // Why is this needed, fix this in AddPart method.
+ int link = sceneObjectPart.LinkNum;
+
+ grp.AddPart(sceneObjectPart);
+
+ if (link != 0)
+ sceneObjectPart.LinkNum = link;
+ }
+ }
+ }
+ }
+
+ if (grp != null)
+ objects[grp.UUID] = grp;
+
+ // Instead of attempting to LoadItems on every prim,
+ // most of which probably have no items... get a
+ // list from DB of all prims which have items and
+ // LoadItems only on those
+ List primsWithInventory = new List();
+ string qry = "select distinct \"primID\" from primitems";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand command = new NpgsqlCommand(qry, conn))
+ {
+ conn.Open();
+ using (NpgsqlDataReader itemReader = command.ExecuteReader())
+ {
+ while (itemReader.Read())
+ {
+ if (!(itemReader["primID"] is DBNull))
+ {
+ UUID primID = new UUID(itemReader["primID"].ToString());
+ if (prims.ContainsKey(primID))
+ {
+ primsWithInventory.Add(prims[primID]);
+ }
+ }
+ }
+ }
+ }
+
+ LoadItems(primsWithInventory);
+
+ _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
+
+ return new List(objects.Values);
+ }
+
+ ///
+ /// Load in the prim's persisted inventory.
+ ///
+ /// all prims with inventory on a region
+ private void LoadItems(List allPrimsWithInventory)
+ {
+ string sql = @"SELECT * FROM primitems WHERE ""primID"" = :PrimID";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand command = new NpgsqlCommand(sql, conn))
+ {
+ conn.Open();
+ foreach (SceneObjectPart objectPart in allPrimsWithInventory)
+ {
+ command.Parameters.Clear();
+ command.Parameters.Add(_Database.CreateParameter("PrimID", objectPart.UUID));
+
+ List inventory = new List();
+
+ using (NpgsqlDataReader reader = command.ExecuteReader())
+ {
+ while (reader.Read())
+ {
+ TaskInventoryItem item = BuildItem(reader);
+
+ item.ParentID = objectPart.UUID; // Values in database are
+ // often wrong
+ inventory.Add(item);
+ }
+ }
+
+ objectPart.Inventory.RestoreInventoryItems(inventory);
+ }
+ }
+ }
+
+ ///
+ /// Stores all object's details apart from inventory
+ ///
+ ///
+ ///
+ public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+ {
+ uint flags = obj.RootPart.GetEffectiveObjectFlags();
+ // Eligibility check
+ //
+ if ((flags & (uint)PrimFlags.Temporary) != 0)
+ return;
+ if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
+ return;
+
+ //_Log.DebugFormat("[PGSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Parts.Length);
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ {
+ conn.Open();
+ NpgsqlTransaction transaction = conn.BeginTransaction();
+
+ try
+ {
+ foreach (SceneObjectPart sceneObjectPart in obj.Parts)
+ {
+ //Update prim
+ using (NpgsqlCommand sqlCommand = conn.CreateCommand())
+ {
+ sqlCommand.Transaction = transaction;
+ try
+ {
+ StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
+ }
+ catch (NpgsqlException sqlEx)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.Line);
+ throw;
+ }
+ }
+
+ //Update primshapes
+ using (NpgsqlCommand sqlCommand = conn.CreateCommand())
+ {
+ sqlCommand.Transaction = transaction;
+ try
+ {
+ StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
+ }
+ catch (NpgsqlException sqlEx)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.Line);
+ throw;
+ }
+ }
+ }
+
+ transaction.Commit();
+ }
+ catch (Exception ex)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
+ try
+ {
+ transaction.Rollback();
+ }
+ catch (Exception ex2)
+ {
+ //Show error
+ _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
+
+ }
+ }
+ }
+ }
+
+ ///
+ /// Stores the prim of the sceneobjectpart.
+ ///
+ /// The sceneobjectpart or prim.
+ /// The SQL command with the transaction.
+ /// The scenegroup UUID.
+ /// The region UUID.
+ private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, NpgsqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+ {
+ //Big query to update or insert a new prim.
+
+ string queryPrims = @"
+ UPDATE prims SET
+ ""CreationDate"" = :CreationDate, ""Name"" = :Name, ""Text"" = :Text, ""Description"" = :Description, ""SitName"" = :SitName,
+ ""TouchName"" = :TouchName, ""ObjectFlags"" = :ObjectFlags, ""OwnerMask"" = :OwnerMask, ""NextOwnerMask"" = :NextOwnerMask, ""GroupMask"" = :GroupMask,
+ ""EveryoneMask"" = :EveryoneMask, ""BaseMask"" = :BaseMask, ""PositionX"" = :PositionX, ""PositionY"" = :PositionY, ""PositionZ"" = :PositionZ,
+ ""GroupPositionX"" = :GroupPositionX, ""GroupPositionY"" = :GroupPositionY, ""GroupPositionZ"" = :GroupPositionZ, ""VelocityX"" = :VelocityX,
+ ""VelocityY"" = :VelocityY, ""VelocityZ"" = :VelocityZ, ""AngularVelocityX"" = :AngularVelocityX, ""AngularVelocityY"" = :AngularVelocityY,
+ ""AngularVelocityZ"" = :AngularVelocityZ, ""AccelerationX"" = :AccelerationX, ""AccelerationY"" = :AccelerationY,
+ ""AccelerationZ"" = :AccelerationZ, ""RotationX"" = :RotationX, ""RotationY"" = :RotationY, ""RotationZ"" = :RotationZ, ""RotationW"" = :RotationW,
+ ""SitTargetOffsetX"" = :SitTargetOffsetX, ""SitTargetOffsetY"" = :SitTargetOffsetY, ""SitTargetOffsetZ"" = :SitTargetOffsetZ,
+ ""SitTargetOrientW"" = :SitTargetOrientW, ""SitTargetOrientX"" = :SitTargetOrientX, ""SitTargetOrientY"" = :SitTargetOrientY,
+ ""SitTargetOrientZ"" = :SitTargetOrientZ, ""RegionUUID"" = :RegionUUID, ""CreatorID"" = :CreatorID, ""OwnerID"" = :OwnerID, ""GroupID"" = :GroupID,
+ ""LastOwnerID"" = :LastOwnerID, ""SceneGroupID"" = :SceneGroupID, ""PayPrice"" = :PayPrice, ""PayButton1"" = :PayButton1, ""PayButton2"" = :PayButton2,
+ ""PayButton3"" = :PayButton3, ""PayButton4"" = :PayButton4, ""LoopedSound"" = :LoopedSound, ""LoopedSoundGain"" = :LoopedSoundGain,
+ ""TextureAnimation"" = :TextureAnimation, ""OmegaX"" = :OmegaX, ""OmegaY"" = :OmegaY, ""OmegaZ"" = :OmegaZ, ""CameraEyeOffsetX"" = :CameraEyeOffsetX,
+ ""CameraEyeOffsetY"" = :CameraEyeOffsetY, ""CameraEyeOffsetZ"" = :CameraEyeOffsetZ, ""CameraAtOffsetX"" = :CameraAtOffsetX,
+ ""CameraAtOffsetY"" = :CameraAtOffsetY, ""CameraAtOffsetZ"" = :CameraAtOffsetZ, ""ForceMouselook"" = :ForceMouselook,
+ ""ScriptAccessPin"" = :ScriptAccessPin, ""AllowedDrop"" = :AllowedDrop, ""DieAtEdge"" = :DieAtEdge, ""SalePrice"" = :SalePrice,
+ ""SaleType"" = :SaleType, ""ColorR"" = :ColorR, ""ColorG"" = :ColorG, ""ColorB"" = :ColorB, ""ColorA"" = :ColorA, ""ParticleSystem"" = :ParticleSystem,
+ ""ClickAction"" = :ClickAction, ""Material"" = :Material, ""CollisionSound"" = :CollisionSound, ""CollisionSoundVolume"" = :CollisionSoundVolume, ""PassTouches"" = :PassTouches,
+ ""LinkNumber"" = :LinkNumber, ""MediaURL"" = :MediaURL, ""DynAttrs"" = :DynAttrs,
+ ""PhysicsShapeType"" = :PhysicsShapeType, ""Density"" = :Density, ""GravityModifier"" = :GravityModifier, ""Friction"" = :Friction, ""Restitution"" = :Restitution
+ WHERE ""UUID"" = :UUID ;
+
+ INSERT INTO
+ prims (
+ ""UUID"", ""CreationDate"", ""Name"", ""Text"", ""Description"", ""SitName"", ""TouchName"", ""ObjectFlags"", ""OwnerMask"", ""NextOwnerMask"", ""GroupMask"",
+ ""EveryoneMask"", ""BaseMask"", ""PositionX"", ""PositionY"", ""PositionZ"", ""GroupPositionX"", ""GroupPositionY"", ""GroupPositionZ"", ""VelocityX"",
+ ""VelocityY"", ""VelocityZ"", ""AngularVelocityX"", ""AngularVelocityY"", ""AngularVelocityZ"", ""AccelerationX"", ""AccelerationY"", ""AccelerationZ"",
+ ""RotationX"", ""RotationY"", ""RotationZ"", ""RotationW"", ""SitTargetOffsetX"", ""SitTargetOffsetY"", ""SitTargetOffsetZ"", ""SitTargetOrientW"",
+ ""SitTargetOrientX"", ""SitTargetOrientY"", ""SitTargetOrientZ"", ""RegionUUID"", ""CreatorID"", ""OwnerID"", ""GroupID"", ""LastOwnerID"", ""SceneGroupID"",
+ ""PayPrice"", ""PayButton1"", ""PayButton2"", ""PayButton3"", ""PayButton4"", ""LoopedSound"", ""LoopedSoundGain"", ""TextureAnimation"", ""OmegaX"",
+ ""OmegaY"", ""OmegaZ"", ""CameraEyeOffsetX"", ""CameraEyeOffsetY"", ""CameraEyeOffsetZ"", ""CameraAtOffsetX"", ""CameraAtOffsetY"", ""CameraAtOffsetZ"",
+ ""ForceMouselook"", ""ScriptAccessPin"", ""AllowedDrop"", ""DieAtEdge"", ""SalePrice"", ""SaleType"", ""ColorR"", ""ColorG"", ""ColorB"", ""ColorA"",
+ ""ParticleSystem"", ""ClickAction"", ""Material"", ""CollisionSound"", ""CollisionSoundVolume"", ""PassTouches"", ""LinkNumber"", ""MediaURL"", ""DynAttrs"",
+ ""PhysicsShapeType"", ""Density"", ""GravityModifier"", ""Friction"", ""Restitution""
+ ) Select
+ :UUID, :CreationDate, :Name, :Text, :Description, :SitName, :TouchName, :ObjectFlags, :OwnerMask, :NextOwnerMask, :GroupMask,
+ :EveryoneMask, :BaseMask, :PositionX, :PositionY, :PositionZ, :GroupPositionX, :GroupPositionY, :GroupPositionZ, :VelocityX,
+ :VelocityY, :VelocityZ, :AngularVelocityX, :AngularVelocityY, :AngularVelocityZ, :AccelerationX, :AccelerationY, :AccelerationZ,
+ :RotationX, :RotationY, :RotationZ, :RotationW, :SitTargetOffsetX, :SitTargetOffsetY, :SitTargetOffsetZ, :SitTargetOrientW,
+ :SitTargetOrientX, :SitTargetOrientY, :SitTargetOrientZ, :RegionUUID, :CreatorID, :OwnerID, :GroupID, :LastOwnerID, :SceneGroupID,
+ :PayPrice, :PayButton1, :PayButton2, :PayButton3, :PayButton4, :LoopedSound, :LoopedSoundGain, :TextureAnimation, :OmegaX,
+ :OmegaY, :OmegaZ, :CameraEyeOffsetX, :CameraEyeOffsetY, :CameraEyeOffsetZ, :CameraAtOffsetX, :CameraAtOffsetY, :CameraAtOffsetZ,
+ :ForceMouselook, :ScriptAccessPin, :AllowedDrop, :DieAtEdge, :SalePrice, :SaleType, :ColorR, :ColorG, :ColorB, :ColorA,
+ :ParticleSystem, :ClickAction, :Material, :CollisionSound, :CollisionSoundVolume, :PassTouches, :LinkNumber, :MediaURL, :DynAttrs,
+ :PhysicsShapeType, :Density, :GravityModifier, :Friction, :Restitution
+ where not EXISTS (SELECT ""UUID"" FROM prims WHERE ""UUID"" = :UUID);
+ ";
+
+ //Set commandtext.
+ sqlCommand.CommandText = queryPrims;
+ //Add parameters
+ sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID));
+
+ //Execute the query. If it fails then error is trapped in calling function
+ sqlCommand.ExecuteNonQuery();
+ }
+
+ ///
+ /// Stores the scene object prim shapes.
+ ///
+ /// The sceneobjectpart containing prim shape.
+ /// The SQL command with the transaction.
+ /// The scenegroup UUID.
+ /// The region UUID.
+ private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, NpgsqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+ {
+ //Big query to or insert or update primshapes
+
+ string queryPrimShapes = @"
+ UPDATE primshapes SET
+ ""Shape"" = :Shape, ""ScaleX"" = :ScaleX, ""ScaleY"" = :ScaleY, ""ScaleZ"" = :ScaleZ, ""PCode"" = :PCode, ""PathBegin"" = :PathBegin,
+ ""PathEnd"" = :PathEnd, ""PathScaleX"" = :PathScaleX, ""PathScaleY"" = :PathScaleY, ""PathShearX"" = :PathShearX, ""PathShearY"" = :PathShearY,
+ ""PathSkew"" = :PathSkew, ""PathCurve"" = :PathCurve, ""PathRadiusOffset"" = :PathRadiusOffset, ""PathRevolutions"" = :PathRevolutions,
+ ""PathTaperX"" = :PathTaperX, ""PathTaperY"" = :PathTaperY, ""PathTwist"" = :PathTwist, ""PathTwistBegin"" = :PathTwistBegin,
+ ""ProfileBegin"" = :ProfileBegin, ""ProfileEnd"" = :ProfileEnd, ""ProfileCurve"" = :ProfileCurve, ""ProfileHollow"" = :ProfileHollow,
+ ""Texture"" = :Texture, ""ExtraParams"" = :ExtraParams, ""State"" = :State, ""Media"" = :Media
+ WHERE ""UUID"" = :UUID ;
+
+ INSERT INTO
+ primshapes (
+ ""UUID"", ""Shape"", ""ScaleX"", ""ScaleY"", ""ScaleZ"", ""PCode"", ""PathBegin"", ""PathEnd"", ""PathScaleX"", ""PathScaleY"", ""PathShearX"", ""PathShearY"",
+ ""PathSkew"", ""PathCurve"", ""PathRadiusOffset"", ""PathRevolutions"", ""PathTaperX"", ""PathTaperY"", ""PathTwist"", ""PathTwistBegin"", ""ProfileBegin"",
+ ""ProfileEnd"", ""ProfileCurve"", ""ProfileHollow"", ""Texture"", ""ExtraParams"", ""State"", ""Media""
+ )
+ Select
+ :UUID, :Shape, :ScaleX, :ScaleY, :ScaleZ, :PCode, :PathBegin, :PathEnd, :PathScaleX, :PathScaleY, :PathShearX, :PathShearY,
+ :PathSkew, :PathCurve, :PathRadiusOffset, :PathRevolutions, :PathTaperX, :PathTaperY, :PathTwist, :PathTwistBegin, :ProfileBegin,
+ :ProfileEnd, :ProfileCurve, :ProfileHollow, :Texture, :ExtraParams, :State, :Media
+ where not EXISTS (SELECT ""UUID"" FROM primshapes WHERE ""UUID"" = :UUID);
+ ";
+
+ //Set commandtext.
+ sqlCommand.CommandText = queryPrimShapes;
+
+ //Add parameters
+ sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID));
+
+ //Execute the query. If it fails then error is trapped in calling function
+ sqlCommand.ExecuteNonQuery();
+
+ }
+
+ ///
+ /// Removes a object from the database.
+ /// Meaning removing it from tables Prims, PrimShapes and PrimItems
+ ///
+ /// id of scenegroup
+ /// regionUUID (is this used anyway
+ public void RemoveObject(UUID objectID, UUID regionUUID)
+ {
+ //_Log.InfoFormat("[PGSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID);
+
+ //Remove from prims and primsitem table
+ string sqlPrims = @"DELETE FROM PRIMS WHERE ""SceneGroupID"" = :objectID";
+ string sqlPrimItems = @"DELETE FROM PRIMITEMS WHERE ""primID"" in (SELECT ""UUID"" FROM PRIMS WHERE ""SceneGroupID"" = :objectID)";
+ string sqlPrimShapes = @"DELETE FROM PRIMSHAPES WHERE ""UUID"" in (SELECT ""UUID"" FROM PRIMS WHERE ""SceneGroupID"" = :objectID)";
+
+ lock (_Database)
+ {
+ //Using the non transaction mode.
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand())
+ {
+ cmd.Connection = conn;
+ cmd.CommandText = sqlPrimShapes;
+ conn.Open();
+ cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID));
+ cmd.ExecuteNonQuery();
+
+ cmd.CommandText = sqlPrimItems;
+ cmd.ExecuteNonQuery();
+
+ cmd.CommandText = sqlPrims;
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ /// Store the inventory of a prim. Warning deletes everything first and then adds all again.
+ ///
+ ///
+ ///
+ public void StorePrimInventory(UUID primID, ICollection items)
+ {
+ //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID);
+
+ //Statement from PGSQL section!
+ // For now, we're just going to crudely remove all the previous inventory items
+ // no matter whether they have changed or not, and replace them with the current set.
+
+ //Delete everything from PrimID
+ //TODO add index on PrimID in DB, if not already exist
+
+ string sql = @"delete from primitems where ""primID"" = :primID";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("primID", primID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ sql =
+ @"INSERT INTO primitems (
+ ""itemID"",""primID"",""assetID"",""parentFolderID"",""invType"",""assetType"",""name"",""description"",""creationDate"",""creatorID"",""ownerID"",""lastOwnerID"",""groupID"",
+ ""nextPermissions"",""currentPermissions"",""basePermissions"",""everyonePermissions"",""groupPermissions"",""flags"")
+ VALUES (:itemID,:primID,:assetID,:parentFolderID,:invType,:assetType,:name,:description,:creationDate,:creatorID,:ownerID,
+ :lastOwnerID,:groupID,:nextPermissions,:currentPermissions,:basePermissions,:everyonePermissions,:groupPermissions,:flags)";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ conn.Open();
+ foreach (TaskInventoryItem taskItem in items)
+ {
+ cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem));
+ cmd.ExecuteNonQuery();
+ cmd.Parameters.Clear();
+ }
+ }
+ }
+
+ #endregion
+
+ ///
+ /// Loads the terrain map.
+ ///
+ /// regionID.
+ ///
+ public double[,] LoadTerrain(UUID regionID)
+ {
+ double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
+ terrain.Initialize();
+
+ string sql = @"select ""RegionUUID"", ""Revision"", ""Heightfield"" from terrain
+ where ""RegionUUID"" = :RegionUUID order by ""Revision"" desc limit 1; ";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ // PGSqlParameter param = new PGSqlParameter();
+ cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
+ conn.Open();
+ using (NpgsqlDataReader reader = cmd.ExecuteReader())
+ {
+ int rev;
+ if (reader.Read())
+ {
+ MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
+ BinaryReader br = new BinaryReader(str);
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ {
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ terrain[x, y] = br.ReadDouble();
+ }
+ }
+ rev = (int)reader["Revision"];
+ }
+ else
+ {
+ _Log.Info("[REGION DB]: No terrain found for region");
+ return null;
+ }
+ _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
+ }
+ }
+
+ return terrain;
+ }
+
+ ///
+ /// Stores the terrain map to DB.
+ ///
+ /// terrain map data.
+ /// regionID.
+ public void StoreTerrain(double[,] terrain, UUID regionID)
+ {
+ int revision = Util.UnixTimeSinceEpoch();
+
+ //Delete old terrain map
+ string sql = @"delete from terrain where ""RegionUUID""=:RegionUUID";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ _Log.Info("[REGION DB]: Deleted terrain revision r " + revision);
+
+ sql = @"insert into terrain(""RegionUUID"", ""Revision"", ""Heightfield"") values(:RegionUUID, :Revision, :Heightfield)";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
+ cmd.Parameters.Add(_Database.CreateParameter("Revision", revision));
+ cmd.Parameters.Add(_Database.CreateParameter("Heightfield", serializeTerrain(terrain)));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ _Log.Info("[REGION DB]: Stored terrain revision r " + revision);
+ }
+
+ ///
+ /// Loads all the land objects of a region.
+ ///
+ /// The region UUID.
+ ///
+ public List LoadLandObjects(UUID regionUUID)
+ {
+ List LandDataForRegion = new List();
+
+ string sql = @"select * from land where ""RegionUUID"" = :RegionUUID";
+
+ //Retrieve all land data from region
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+ conn.Open();
+ using (NpgsqlDataReader readerLandData = cmd.ExecuteReader())
+ {
+ while (readerLandData.Read())
+ {
+ LandDataForRegion.Add(BuildLandData(readerLandData));
+ }
+ }
+ }
+
+ //Retrieve all accesslist data for all landdata
+ foreach (LandData LandData in LandDataForRegion)
+ {
+ sql = @"select * from landaccesslist where ""LandUUID"" = :LandUUID";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("LandUUID", LandData.GlobalID));
+ conn.Open();
+ using (NpgsqlDataReader readerAccessList = cmd.ExecuteReader())
+ {
+ while (readerAccessList.Read())
+ {
+ LandData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList));
+ }
+ }
+ }
+ }
+
+ //Return data
+ return LandDataForRegion;
+ }
+
+ ///
+ /// Stores land object with landaccess list.
+ ///
+ /// parcel data.
+ public void StoreLandObject(ILandObject parcel)
+ {
+ //As this is only one record in land table I just delete all and then add a new record.
+ //As the delete landaccess is already in the pgsql code
+
+ //Delete old values
+ RemoveLandObject(parcel.LandData.GlobalID);
+
+ //Insert new values
+ string sql = @"INSERT INTO land
+ (""UUID"",""RegionUUID"",""LocalLandID"",""Bitmap"",""Name"",""Description"",""OwnerUUID"",""IsGroupOwned"",""Area"",""AuctionID"",""Category"",""ClaimDate"",""ClaimPrice"",
+ ""GroupUUID"",""SalePrice"",""LandStatus"",""LandFlags"",""LandingType"",""MediaAutoScale"",""MediaTextureUUID"",""MediaURL"",""MusicURL"",""PassHours"",""PassPrice"",
+ ""SnapshotUUID"",""UserLocationX"",""UserLocationY"",""UserLocationZ"",""UserLookAtX"",""UserLookAtY"",""UserLookAtZ"",""AuthbuyerID"",""OtherCleanTime"")
+ VALUES
+ (:UUID,:RegionUUID,:LocalLandID,:Bitmap,:Name,:Description,:OwnerUUID,:IsGroupOwned,:Area,:AuctionID,:Category,:ClaimDate,:ClaimPrice,
+ :GroupUUID,:SalePrice,:LandStatus,:LandFlags,:LandingType,:MediaAutoScale,:MediaTextureUUID,:MediaURL,:MusicURL,:PassHours,:PassPrice,
+ :SnapshotUUID,:UserLocationX,:UserLocationY,:UserLocationZ,:UserLookAtX,:UserLookAtY,:UserLookAtZ,:AuthbuyerID,:OtherCleanTime)";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.AddRange(CreateLandParameters(parcel.LandData, parcel.RegionUUID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ sql = @"INSERT INTO landaccesslist (""LandUUID"",""AccessUUID"",""LandFlags"",""Expires"") VALUES (:LandUUID,:AccessUUID,:Flags,:Expires)";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ conn.Open();
+ foreach (LandAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
+ {
+ cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID));
+
+ cmd.ExecuteNonQuery();
+ cmd.Parameters.Clear();
+ }
+ }
+ }
+
+ ///
+ /// Removes a land object from DB.
+ ///
+ /// UUID of landobject
+ public void RemoveLandObject(UUID globalID)
+ {
+ string sql = @"delete from land where ""UUID""=:UUID";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("UUID", globalID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ sql = @"delete from landaccesslist where ""LandUUID""=:UUID";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("UUID", globalID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+ public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
+ {
+ RegionLightShareData nWP = new RegionLightShareData();
+ nWP.OnSave += StoreRegionWindlightSettings;
+
+ string sql = @"select * from regionwindlight where ""region_id"" = :regionID";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("regionID", regionUUID));
+ conn.Open();
+ using (NpgsqlDataReader result = cmd.ExecuteReader())
+ {
+ if (!result.Read())
+ {
+ //No result, so store our default windlight profile and return it
+ nWP.regionID = regionUUID;
+ StoreRegionWindlightSettings(nWP);
+ return nWP;
+ }
+ else
+ {
+ nWP.regionID = DBGuid.FromDB(result["region_id"]);
+ nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
+ nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
+ nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
+ nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
+ nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
+ nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
+ nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
+ nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
+ nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
+ nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
+ nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
+ nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
+ nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
+ nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
+ nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
+ nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
+ nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
+ UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
+ nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
+ nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
+ nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
+ nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
+ nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
+ nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
+ nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
+ nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
+ nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
+ nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
+ nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
+ nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
+ nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
+ nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
+ nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
+ nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
+ nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
+ nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
+ nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
+ nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
+ nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
+ nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
+ nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
+ nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
+ nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
+ nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
+ nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
+ nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
+ nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
+ nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
+ nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
+ nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
+ nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
+ nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
+ nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
+ nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
+ nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
+ nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
+ nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
+ nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
+ nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
+ nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
+ nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
+ nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
+ nWP.valid = true;
+ }
+ }
+ }
+ return nWP;
+ }
+
+ public void RemoveRegionWindlightSettings(UUID regionID)
+ {
+ string sql = @"delete from regionwindlight where ""region_id"" = :region_id";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ conn.Open();
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", regionID));
+ cmd.ExecuteNonQuery();
+ }
+ }
+
+ public void StoreRegionWindlightSettings(RegionLightShareData wl)
+ {
+ string sql = @"select count (region_id) from regionwindlight where ""region_id"" = :region_id ;";
+ bool exists = false;
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ {
+ conn.Open();
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", wl.regionID));
+ exists = (int)cmd.ExecuteScalar() > 0;
+ }
+ }
+ if (exists)
+ {
+ RemoveRegionWindlightSettings(wl.regionID);
+ }
+
+ // sql insert
+ sql = @"INSERT INTO regionwindlight
+ (region_id
+ ,water_color_r
+ ,water_color_g
+ ,water_color_b
+ ,water_fog_density_exponent
+ ,underwater_fog_modifier
+ ,reflection_wavelet_scale_1
+ ,reflection_wavelet_scale_2
+ ,reflection_wavelet_scale_3
+ ,fresnel_scale
+ ,fresnel_offset
+ ,refract_scale_above
+ ,refract_scale_below
+ ,blur_multiplier
+ ,big_wave_direction_x
+ ,big_wave_direction_y
+ ,little_wave_direction_x
+ ,little_wave_direction_y
+ ,normal_map_texture
+ ,horizon_r
+ ,horizon_g
+ ,horizon_b
+ ,horizon_i
+ ,haze_horizon
+ ,blue_density_r
+ ,blue_density_g
+ ,blue_density_b
+ ,blue_density_i
+ ,haze_density
+ ,density_multiplier
+ ,distance_multiplier
+ ,max_altitude
+ ,sun_moon_color_r
+ ,sun_moon_color_g
+ ,sun_moon_color_b
+ ,sun_moon_color_i
+ ,sun_moon_position
+ ,ambient_r
+ ,ambient_g
+ ,ambient_b
+ ,ambient_i
+ ,east_angle
+ ,sun_glow_focus
+ ,sun_glow_size
+ ,scene_gamma
+ ,star_brightness
+ ,cloud_color_r
+ ,cloud_color_g
+ ,cloud_color_b
+ ,cloud_color_i
+ ,cloud_x
+ ,cloud_y
+ ,cloud_density
+ ,cloud_coverage
+ ,cloud_scale
+ ,cloud_detail_x
+ ,cloud_detail_y
+ ,cloud_detail_density
+ ,cloud_scroll_x
+ ,cloud_scroll_x_lock
+ ,cloud_scroll_y
+ ,cloud_scroll_y_lock
+ ,draw_classic_clouds)
+ VALUES
+ (:region_id
+ ,:water_color_r
+ ,:water_color_g
+ ,:water_color_b
+ ,:water_fog_density_exponent
+ ,:underwater_fog_modifier
+ ,:reflection_wavelet_scale_1
+ ,:reflection_wavelet_scale_2
+ ,:reflection_wavelet_scale_3
+ ,:fresnel_scale
+ ,:fresnel_offset
+ ,:refract_scale_above
+ ,:refract_scale_below
+ ,:blur_multiplier
+ ,:big_wave_direction_x
+ ,:big_wave_direction_y
+ ,:little_wave_direction_x
+ ,:little_wave_direction_y
+ ,:normal_map_texture
+ ,:horizon_r
+ ,:horizon_g
+ ,:horizon_b
+ ,:horizon_i
+ ,:haze_horizon
+ ,:blue_density_r
+ ,:blue_density_g
+ ,:blue_density_b
+ ,:blue_density_i
+ ,:haze_density
+ ,:density_multiplier
+ ,:distance_multiplier
+ ,:max_altitude
+ ,:sun_moon_color_r
+ ,:sun_moon_color_g
+ ,:sun_moon_color_b
+ ,:sun_moon_color_i
+ ,:sun_moon_position
+ ,:ambient_r
+ ,:ambient_g
+ ,:ambient_b
+ ,:ambient_i
+ ,:east_angle
+ ,:sun_glow_focus
+ ,:sun_glow_size
+ ,:scene_gamma
+ ,:star_brightness
+ ,:cloud_color_r
+ ,:cloud_color_g
+ ,:cloud_color_b
+ ,:cloud_color_i
+ ,:cloud_x
+ ,:cloud_y
+ ,:cloud_density
+ ,:cloud_coverage
+ ,:cloud_scale
+ ,:cloud_detail_x
+ ,:cloud_detail_y
+ ,:cloud_detail_density
+ ,:cloud_scroll_x
+ ,:cloud_scroll_x_lock
+ ,:cloud_scroll_y
+ ,:cloud_scroll_y_lock
+ ,:draw_classic_clouds);";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ {
+ conn.Open();
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", wl.regionID));
+ cmd.Parameters.Add(_Database.CreateParameter("water_color_r", wl.waterColor.X));
+ cmd.Parameters.Add(_Database.CreateParameter("water_color_g", wl.waterColor.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("water_color_b", wl.waterColor.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("water_fog_density_exponent", wl.waterFogDensityExponent));
+ cmd.Parameters.Add(_Database.CreateParameter("underwater_fog_modifier", wl.underwaterFogModifier));
+ cmd.Parameters.Add(_Database.CreateParameter("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X));
+ cmd.Parameters.Add(_Database.CreateParameter("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("fresnel_scale", wl.fresnelScale));
+ cmd.Parameters.Add(_Database.CreateParameter("fresnel_offset", wl.fresnelOffset));
+ cmd.Parameters.Add(_Database.CreateParameter("refract_scale_above", wl.refractScaleAbove));
+ cmd.Parameters.Add(_Database.CreateParameter("refract_scale_below", wl.refractScaleBelow));
+ cmd.Parameters.Add(_Database.CreateParameter("blur_multiplier", wl.blurMultiplier));
+ cmd.Parameters.Add(_Database.CreateParameter("big_wave_direction_x", wl.bigWaveDirection.X));
+ cmd.Parameters.Add(_Database.CreateParameter("big_wave_direction_y", wl.bigWaveDirection.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("little_wave_direction_x", wl.littleWaveDirection.X));
+ cmd.Parameters.Add(_Database.CreateParameter("little_wave_direction_y", wl.littleWaveDirection.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("normal_map_texture", wl.normalMapTexture));
+ cmd.Parameters.Add(_Database.CreateParameter("horizon_r", wl.horizon.X));
+ cmd.Parameters.Add(_Database.CreateParameter("horizon_g", wl.horizon.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("horizon_b", wl.horizon.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("horizon_i", wl.horizon.W));
+ cmd.Parameters.Add(_Database.CreateParameter("haze_horizon", wl.hazeHorizon));
+ cmd.Parameters.Add(_Database.CreateParameter("blue_density_r", wl.blueDensity.X));
+ cmd.Parameters.Add(_Database.CreateParameter("blue_density_g", wl.blueDensity.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("blue_density_b", wl.blueDensity.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("blue_density_i", wl.blueDensity.W));
+ cmd.Parameters.Add(_Database.CreateParameter("haze_density", wl.hazeDensity));
+ cmd.Parameters.Add(_Database.CreateParameter("density_multiplier", wl.densityMultiplier));
+ cmd.Parameters.Add(_Database.CreateParameter("distance_multiplier", wl.distanceMultiplier));
+ cmd.Parameters.Add(_Database.CreateParameter("max_altitude", wl.maxAltitude));
+ cmd.Parameters.Add(_Database.CreateParameter("sun_moon_color_r", wl.sunMoonColor.X));
+ cmd.Parameters.Add(_Database.CreateParameter("sun_moon_color_g", wl.sunMoonColor.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("sun_moon_color_b", wl.sunMoonColor.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("sun_moon_color_i", wl.sunMoonColor.W));
+ cmd.Parameters.Add(_Database.CreateParameter("sun_moon_position", wl.sunMoonPosition));
+ cmd.Parameters.Add(_Database.CreateParameter("ambient_r", wl.ambient.X));
+ cmd.Parameters.Add(_Database.CreateParameter("ambient_g", wl.ambient.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("ambient_b", wl.ambient.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("ambient_i", wl.ambient.W));
+ cmd.Parameters.Add(_Database.CreateParameter("east_angle", wl.eastAngle));
+ cmd.Parameters.Add(_Database.CreateParameter("sun_glow_focus", wl.sunGlowFocus));
+ cmd.Parameters.Add(_Database.CreateParameter("sun_glow_size", wl.sunGlowSize));
+ cmd.Parameters.Add(_Database.CreateParameter("scene_gamma", wl.sceneGamma));
+ cmd.Parameters.Add(_Database.CreateParameter("star_brightness", wl.starBrightness));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_color_r", wl.cloudColor.X));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_color_g", wl.cloudColor.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_color_b", wl.cloudColor.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_color_i", wl.cloudColor.W));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_x", wl.cloudXYDensity.X));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_y", wl.cloudXYDensity.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_density", wl.cloudXYDensity.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_coverage", wl.cloudCoverage));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_scale", wl.cloudScale));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_detail_x", wl.cloudDetailXYDensity.X));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_detail_y", wl.cloudDetailXYDensity.Y));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_detail_density", wl.cloudDetailXYDensity.Z));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_scroll_x", wl.cloudScrollX));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_scroll_x_lock", wl.cloudScrollXLock));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_scroll_y", wl.cloudScrollY));
+ cmd.Parameters.Add(_Database.CreateParameter("cloud_scroll_y_lock", wl.cloudScrollYLock));
+ cmd.Parameters.Add(_Database.CreateParameter("draw_classic_clouds", wl.drawClassicClouds));
+
+ cmd.ExecuteNonQuery();
+ }
+ }
+ #region update
+ // }
+ // else
+ // {
+ // // sql update
+ // sql = @"UPDATE [OpenSim].[dbo].[regionwindlight]
+ // SET [region_id] = @region_id
+ // ,[water_color_r] = @water_color_r
+ // ,[water_color_g] = @water_color_g
+ // ,[water_color_b] = @water_color_b
+ // ,[water_fog_density_exponent] = @water_fog_density_exponent
+ // ,[underwater_fog_modifier] = @underwater_fog_modifier
+ // ,[reflection_wavelet_scale_1] = @reflection_wavelet_scale_1
+ // ,[reflection_wavelet_scale_2] = @reflection_wavelet_scale_2
+ // ,[reflection_wavelet_scale_3] = @reflection_wavelet_scale_3
+ // ,[fresnel_scale] = @fresnel_scale
+ // ,[fresnel_offset] = @fresnel_offset
+ // ,[refract_scale_above] = @refract_scale_above
+ // ,[refract_scale_below] = @refract_scale_below
+ // ,[blur_multiplier] = @blur_multiplier
+ // ,[big_wave_direction_x] = @big_wave_direction_x
+ // ,[big_wave_direction_y] = @big_wave_direction_y
+ // ,[little_wave_direction_x] = @little_wave_direction_x
+ // ,[little_wave_direction_y] = @little_wave_direction_y
+ // ,[normal_map_texture] = @normal_map_texture
+ // ,[horizon_r] = @horizon_r
+ // ,[horizon_g] = @horizon_g
+ // ,[horizon_b] = @horizon_b
+ // ,[horizon_i] = @horizon_i
+ // ,[haze_horizon] = @haze_horizon
+ // ,[blue_density_r] = @blue_density_r
+ // ,[blue_density_g] = @blue_density_g
+ // ,[blue_density_b] = @blue_density_b
+ // ,[blue_density_i] = @blue_density_i
+ // ,[haze_density] = @haze_density
+ // ,[density_multiplier] = @density_multiplier
+ // ,[distance_multiplier] = @distance_multiplier
+ // ,[max_altitude] = @max_altitude
+ // ,[sun_moon_color_r] = @sun_moon_color_r
+ // ,[sun_moon_color_g] = @sun_moon_color_g
+ // ,[sun_moon_color_b] = @sun_moon_color_b
+ // ,[sun_moon_color_i] = @sun_moon_color_i
+ // ,[sun_moon_position] = @sun_moon_position
+ // ,[ambient_r] = @ambient_r
+ // ,[ambient_g] = @ambient_g
+ // ,[ambient_b] = @ambient_b
+ // ,[ambient_i] = @ambient_i
+ // ,[east_angle] = @east_angle
+ // ,[sun_glow_focus] = @sun_glow_focus
+ // ,[sun_glow_size] = @sun_glow_size
+ // ,[scene_gamma] = @scene_gamma
+ // ,[star_brightness] = @star_brightness
+ // ,[cloud_color_r] = @cloud_color_r
+ // ,[cloud_color_g] = @cloud_color_g
+ // ,[cloud_color_b] = @cloud_color_b
+ // ,[cloud_color_i] = @cloud_color_i
+ // ,[cloud_x] = @cloud_x
+ // ,[cloud_y] = @cloud_y
+ // ,[cloud_density] = @cloud_density
+ // ,[cloud_coverage] = @cloud_coverage
+ // ,[cloud_scale] = @cloud_scale
+ // ,[cloud_detail_x] = @cloud_detail_x
+ // ,[cloud_detail_y] = @cloud_detail_y
+ // ,[cloud_detail_density] = @cloud_detail_density
+ // ,[cloud_scroll_x] = @cloud_scroll_x
+ // ,[cloud_scroll_x_lock] = @cloud_scroll_x_lock
+ // ,[cloud_scroll_y] = @cloud_scroll_y
+ // ,[cloud_scroll_y_lock] = @cloud_scroll_y_lock
+ // ,[draw_classic_clouds] = @draw_classic_clouds
+ // WHERE region_id = @region_id";
+ // using (SqlConnection conn = new SqlConnection(m_connectionString))
+ // {
+ // conn.Open();
+ // using (SqlCommand cmd = new SqlCommand(sql, conn))
+ // {
+ // cmd.Parameters.AddWithValue("region_id", wl.regionID);
+ // cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
+ // cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
+ // cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
+ // cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
+ // cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
+ // cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
+ // cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
+ // cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
+ // cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
+ // cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
+ // cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
+ // cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
+ // cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
+ // cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
+ // cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
+ // cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
+ // cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
+ // cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
+ // cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
+ // cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
+ // cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
+ // cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
+ // cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
+ // cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
+ // cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
+ // cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
+ // cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
+ // cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
+ // cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
+ // cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
+ // cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
+ // cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
+ // cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
+ // cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
+ // cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
+ // cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
+ // cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
+ // cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
+ // cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
+ // cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
+ // cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
+ // cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
+ // cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
+ // cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
+ // cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
+ // cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
+ // cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
+ // cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
+ // cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
+ // cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
+ // cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
+ // cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
+ // cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
+ // cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
+ // cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
+ // cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
+ // cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
+ // cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
+ // cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
+ // cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
+ // cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
+ // cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
+
+ // cmd.ExecuteNonQuery();
+ // }
+ // }
+ // }
+ #endregion
+ }
+
+ #region Environment Settings
+ public string LoadRegionEnvironmentSettings(UUID regionUUID)
+ {
+ string sql = "select * from regionenvironment where region_id = :region_id";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", regionUUID));
+ conn.Open();
+ using (NpgsqlDataReader result = cmd.ExecuteReader())
+ {
+ if (!result.Read())
+ {
+ return String.Empty;
+ }
+ else
+ {
+ return Convert.ToString(result["llsd_settings"]);
+ }
+ }
+ }
+ }
+
+ public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
+ {
+ {
+ string sql = "DELETE FROM regionenvironment WHERE region_id = :region_id ;";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", regionUUID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+
+ sql = "INSERT INTO regionenvironment (region_id, llsd_settings) VALUES (:region_id, :llsd_settings) ;";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", regionUUID));
+ cmd.Parameters.Add(_Database.CreateParameter("llsd_settings", settings));
+
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ public void RemoveRegionEnvironmentSettings(UUID regionUUID)
+ {
+ string sql = "delete from regionenvironment where region_id = :region_id ;";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", regionUUID));
+
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+ #endregion
+
+ ///
+ /// Loads the settings of a region.
+ ///
+ /// The region UUID.
+ ///
+ public RegionSettings LoadRegionSettings(UUID regionUUID)
+ {
+ string sql = @"select * from regionsettings where ""regionUUID"" = :regionUUID";
+ RegionSettings regionSettings;
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("regionUUID", regionUUID));
+ conn.Open();
+ using (NpgsqlDataReader reader = cmd.ExecuteReader())
+ {
+ if (reader.Read())
+ {
+ regionSettings = BuildRegionSettings(reader);
+ regionSettings.OnSave += StoreRegionSettings;
+
+ return regionSettings;
+ }
+ }
+ }
+
+ //If we reach this point then there are new region settings for that region
+ regionSettings = new RegionSettings();
+ regionSettings.RegionUUID = regionUUID;
+ regionSettings.OnSave += StoreRegionSettings;
+
+ //Store new values
+ StoreNewRegionSettings(regionSettings);
+
+ LoadSpawnPoints(regionSettings);
+
+ return regionSettings;
+ }
+
+ ///
+ /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region.
+ ///
+ /// region settings.
+ public void StoreRegionSettings(RegionSettings regionSettings)
+ {
+ //Little check if regionUUID already exist in DB
+ string regionUUID;
+ string sql = @"SELECT ""regionUUID"" FROM regionsettings WHERE ""regionUUID"" = :regionUUID";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("regionUUID", regionSettings.RegionUUID));
+ conn.Open();
+ regionUUID = cmd.ExecuteScalar().ToString();
+ }
+
+ if (string.IsNullOrEmpty(regionUUID))
+ {
+ StoreNewRegionSettings(regionSettings);
+ }
+ else
+ {
+ //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB
+ sql =
+ @"UPDATE regionsettings SET block_terraform = :block_terraform ,block_fly = :block_fly ,allow_damage = :allow_damage
+,restrict_pushing = :restrict_pushing ,allow_land_resell = :allow_land_resell ,allow_land_join_divide = :allow_land_join_divide
+,block_show_in_search = :block_show_in_search ,agent_limit = :agent_limit ,object_bonus = :object_bonus ,maturity = :maturity
+,disable_scripts = :disable_scripts ,disable_collisions = :disable_collisions ,disable_physics = :disable_physics
+,terrain_texture_1 = :terrain_texture_1 ,terrain_texture_2 = :terrain_texture_2 ,terrain_texture_3 = :terrain_texture_3
+,terrain_texture_4 = :terrain_texture_4 ,elevation_1_nw = :elevation_1_nw ,elevation_2_nw = :elevation_2_nw
+,elevation_1_ne = :elevation_1_ne ,elevation_2_ne = :elevation_2_ne ,elevation_1_se = :elevation_1_se ,elevation_2_se = :elevation_2_se
+,elevation_1_sw = :elevation_1_sw ,elevation_2_sw = :elevation_2_sw ,water_height = :water_height ,terrain_raise_limit = :terrain_raise_limit
+,terrain_lower_limit = :terrain_lower_limit ,use_estate_sun = :use_estate_sun ,fixed_sun = :fixed_sun ,sun_position = :sun_position
+,covenant = :covenant ,covenant_datetime = :covenant_datetime, sunvectorx = :sunvectorx, sunvectory = :sunvectory, sunvectorz = :sunvectorz,
+""Sandbox"" = :Sandbox, loaded_creation_datetime = :loaded_creation_datetime, loaded_creation_id = :loaded_creation_id, ""map_tile_ID"" = :TerrainImageID,
+""TelehubObject"" = :telehubobject, ""parcel_tile_ID"" = :ParcelImageID
+ WHERE ""regionUUID"" = :regionUUID";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+ SaveSpawnPoints(regionSettings);
+ }
+
+ public void Shutdown()
+ {
+ //Not used??
+ }
+
+ #region Private Methods
+
+ ///
+ /// Serializes the terrain data for storage in DB.
+ ///
+ /// terrain data
+ ///
+ private static Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ double height = val[x, y];
+ if (height == 0.0)
+ height = double.Epsilon;
+
+ bw.Write(height);
+ }
+
+ return str.ToArray();
+ }
+
+ ///
+ /// Stores new regionsettings.
+ ///
+ /// The region settings.
+ private void StoreNewRegionSettings(RegionSettings regionSettings)
+ {
+ string sql = @"INSERT INTO regionsettings
+ (""regionUUID"",block_terraform,block_fly,allow_damage,restrict_pushing,allow_land_resell,allow_land_join_divide,
+ block_show_in_search,agent_limit,object_bonus,maturity,disable_scripts,disable_collisions,disable_physics,
+ terrain_texture_1,terrain_texture_2,terrain_texture_3,terrain_texture_4,elevation_1_nw,elevation_2_nw,elevation_1_ne,
+ elevation_2_ne,elevation_1_se,elevation_2_se,elevation_1_sw,elevation_2_sw,water_height,terrain_raise_limit,
+ terrain_lower_limit,use_estate_sun,fixed_sun,sun_position,covenant,covenant_datetime,sunvectorx, sunvectory, sunvectorz,
+ ""Sandbox"", loaded_creation_datetime, loaded_creation_id
+ )
+ VALUES
+ (:regionUUID,:block_terraform,:block_fly,:allow_damage,:restrict_pushing,:allow_land_resell,:allow_land_join_divide,
+ :block_show_in_search,:agent_limit,:object_bonus,:maturity,:disable_scripts,:disable_collisions,:disable_physics,
+ :terrain_texture_1,:terrain_texture_2,:terrain_texture_3,:terrain_texture_4,:elevation_1_nw,:elevation_2_nw,:elevation_1_ne,
+ :elevation_2_ne,:elevation_1_se,:elevation_2_se,:elevation_1_sw,:elevation_2_sw,:water_height,:terrain_raise_limit,
+ :terrain_lower_limit,:use_estate_sun,:fixed_sun,:sun_position,:covenant, :covenant_datetime, :sunvectorx,:sunvectory,
+ :sunvectorz, :Sandbox, :loaded_creation_datetime, :loaded_creation_id )";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+
+ #region Private DataRecord conversion methods
+
+ ///
+ /// Builds the region settings from a datarecod.
+ ///
+ /// datarecord with regionsettings.
+ ///
+ private static RegionSettings BuildRegionSettings(IDataRecord row)
+ {
+ //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
+ RegionSettings newSettings = new RegionSettings();
+
+ newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]);
+ newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
+ newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
+ newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
+ newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
+ newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
+ newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
+ newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
+ newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
+ newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
+ newSettings.Maturity = Convert.ToInt32(row["maturity"]);
+ newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
+ newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
+ newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
+ newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]);
+ newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]);
+ newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]);
+ newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]);
+ newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
+ newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
+ newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
+ newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
+ newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
+ newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
+ newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
+ newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
+ newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
+ newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
+ newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
+ newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
+ newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
+ newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
+ newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
+ newSettings.SunVector = new Vector3(
+ Convert.ToSingle(row["sunvectorx"]),
+ Convert.ToSingle(row["sunvectory"]),
+ Convert.ToSingle(row["sunvectorz"])
+ );
+ newSettings.Covenant = new UUID((Guid)row["covenant"]);
+ newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
+ newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
+
+ if (row["loaded_creation_id"] is DBNull)
+ newSettings.LoadedCreationID = "";
+ else
+ newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
+
+ newSettings.TerrainImageID = new UUID((string)row["map_tile_ID"]);
+ newSettings.ParcelImageID = new UUID((Guid)row["parcel_tile_ID"]);
+ newSettings.TelehubObject = new UUID((Guid)row["TelehubObject"]);
+
+ return newSettings;
+ }
+
+ ///
+ /// Builds the land data from a datarecord.
+ ///
+ /// datarecord with land data
+ ///
+ private static LandData BuildLandData(IDataRecord row)
+ {
+ LandData newData = new LandData();
+
+ newData.GlobalID = new UUID((Guid)row["UUID"]);
+ newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.Bitmap = (Byte[])row["Bitmap"];
+
+ newData.Name = (string)row["Name"];
+ newData.Description = (string)row["Description"];
+ newData.OwnerID = new UUID((Guid)row["OwnerUUID"]);
+ newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
+ newData.Area = Convert.ToInt32(row["Area"]);
+ newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]);
+ //Enum libsecondlife.Parcel.ParcelCategory
+ newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.GroupID = new UUID((Guid)row["GroupUUID"]);
+ newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]);
+ //Enum. libsecondlife.Parcel.ParcelStatus
+ newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+ newData.LandingType = Convert.ToByte(row["LandingType"]);
+ newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
+ newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]);
+ newData.MediaURL = (string)row["MediaURL"];
+ newData.MusicURL = (string)row["MusicURL"];
+ newData.PassHours = Convert.ToSingle(row["PassHours"]);
+ newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+
+ // UUID authedbuyer;
+ // UUID snapshotID;
+ //
+ // if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
+ // newData.AuthBuyerID = authedbuyer;
+ //
+ // if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
+ // newData.SnapshotID = snapshotID;
+ newData.AuthBuyerID = new UUID((Guid)row["AuthBuyerID"]);
+ newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]);
+
+ newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
+
+ try
+ {
+ newData.UserLocation =
+ new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.UserLookAt =
+ new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+ }
+ catch (InvalidCastException)
+ {
+ newData.UserLocation = Vector3.Zero;
+ newData.UserLookAt = Vector3.Zero;
+ _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
+ }
+
+ newData.ParcelAccessList = new List();
+ newData.MediaDescription = (string)row["MediaDescription"];
+ newData.MediaType = (string)row["MediaType"];
+ newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
+ newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
+ newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
+ newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
+ newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
+
+ return newData;
+ }
+
+ ///
+ /// Builds the landaccess data from a data record.
+ ///
+ /// datarecord with landaccess data
+ ///
+ private static LandAccessEntry BuildLandAccessData(IDataRecord row)
+ {
+ LandAccessEntry entry = new LandAccessEntry();
+ entry.AgentID = new UUID((Guid)row["AccessUUID"]);
+ entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
+ entry.Expires = Convert.ToInt32(row["Expires"]);
+ return entry;
+ }
+
+ ///
+ /// Builds the prim from a datarecord.
+ ///
+ /// datarecord
+ ///
+ private static SceneObjectPart BuildPrim(IDataRecord primRow)
+ {
+ SceneObjectPart prim = new SceneObjectPart();
+
+ prim.UUID = new UUID((Guid)primRow["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
+ prim.Name = (string)primRow["Name"];
+ // various text fields
+ prim.Text = (string)primRow["Text"];
+ prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]),
+ Convert.ToInt32(primRow["ColorR"]),
+ Convert.ToInt32(primRow["ColorG"]),
+ Convert.ToInt32(primRow["ColorB"]));
+ prim.Description = (string)primRow["Description"];
+ prim.SitName = (string)primRow["SitName"];
+ prim.TouchName = (string)primRow["TouchName"];
+ // permissions
+ prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
+ //prim.creatorID = new UUID((Guid)primRow["creatorID"]);
+ prim.CreatorIdentification = (string)primRow["CreatorID"].ToString();
+ prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
+ prim.GroupID = new UUID((Guid)primRow["GroupID"]);
+ prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new Vector3(
+ Convert.ToSingle(primRow["PositionX"]),
+ Convert.ToSingle(primRow["PositionY"]),
+ Convert.ToSingle(primRow["PositionZ"]));
+
+ prim.GroupPosition = new Vector3(
+ Convert.ToSingle(primRow["GroupPositionX"]),
+ Convert.ToSingle(primRow["GroupPositionY"]),
+ Convert.ToSingle(primRow["GroupPositionZ"]));
+
+ prim.Velocity = new Vector3(
+ Convert.ToSingle(primRow["VelocityX"]),
+ Convert.ToSingle(primRow["VelocityY"]),
+ Convert.ToSingle(primRow["VelocityZ"]));
+
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(primRow["AngularVelocityX"]),
+ Convert.ToSingle(primRow["AngularVelocityY"]),
+ Convert.ToSingle(primRow["AngularVelocityZ"]));
+
+ prim.Acceleration = new Vector3(
+ Convert.ToSingle(primRow["AccelerationX"]),
+ Convert.ToSingle(primRow["AccelerationY"]),
+ Convert.ToSingle(primRow["AccelerationZ"]));
+
+ // quaternions
+ prim.RotationOffset = new Quaternion(
+ Convert.ToSingle(primRow["RotationX"]),
+ Convert.ToSingle(primRow["RotationY"]),
+ Convert.ToSingle(primRow["RotationZ"]),
+ Convert.ToSingle(primRow["RotationW"]));
+
+ prim.SitTargetPositionLL = new Vector3(
+ Convert.ToSingle(primRow["SitTargetOffsetX"]),
+ Convert.ToSingle(primRow["SitTargetOffsetY"]),
+ Convert.ToSingle(primRow["SitTargetOffsetZ"]));
+
+ prim.SitTargetOrientationLL = new Quaternion(
+ Convert.ToSingle(primRow["SitTargetOrientX"]),
+ Convert.ToSingle(primRow["SitTargetOrientY"]),
+ Convert.ToSingle(primRow["SitTargetOrientZ"]),
+ Convert.ToSingle(primRow["SitTargetOrientW"]));
+
+ prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
+ prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
+ prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
+ prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]);
+ prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]);
+
+ prim.Sound = new UUID((Guid)primRow["LoopedSound"]);
+ prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
+ prim.SoundFlags = 1; // If it's persisted at all, it's looped
+
+ if (!(primRow["TextureAnimation"] is DBNull))
+ prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
+ if (!(primRow["ParticleSystem"] is DBNull))
+ prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
+
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(primRow["OmegaX"]),
+ Convert.ToSingle(primRow["OmegaY"]),
+ Convert.ToSingle(primRow["OmegaZ"]));
+
+ prim.SetCameraEyeOffset(new Vector3(
+ Convert.ToSingle(primRow["CameraEyeOffsetX"]),
+ Convert.ToSingle(primRow["CameraEyeOffsetY"]),
+ Convert.ToSingle(primRow["CameraEyeOffsetZ"])
+ ));
+
+ prim.SetCameraAtOffset(new Vector3(
+ Convert.ToSingle(primRow["CameraAtOffsetX"]),
+ Convert.ToSingle(primRow["CameraAtOffsetY"]),
+ Convert.ToSingle(primRow["CameraAtOffsetZ"])
+ ));
+
+ if (Convert.ToInt16(primRow["ForceMouselook"]) != 0)
+ prim.SetForceMouselook(true);
+
+ prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]);
+
+ if (Convert.ToInt16(primRow["AllowedDrop"]) != 0)
+ prim.AllowedDrop = true;
+
+ if (Convert.ToInt16(primRow["DieAtEdge"]) != 0)
+ prim.DIE_AT_EDGE = true;
+
+ prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]);
+ prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]);
+
+ prim.Material = Convert.ToByte(primRow["Material"]);
+
+ if (!(primRow["ClickAction"] is DBNull))
+ prim.ClickAction = Convert.ToByte(primRow["ClickAction"]);
+
+ prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]);
+ prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]);
+
+ prim.PassTouches = (bool)primRow["PassTouches"];
+
+ if (!(primRow["MediaURL"] is System.DBNull))
+ prim.MediaUrl = (string)primRow["MediaURL"];
+
+ if (!(primRow["DynAttrs"] is System.DBNull) && (string)primRow["DynAttrs"] != "")
+ prim.DynAttrs = DAMap.FromXml((string)primRow["DynAttrs"]);
+ else
+ prim.DynAttrs = new DAMap();
+
+ prim.PhysicsShapeType = Convert.ToByte(primRow["PhysicsShapeType"]);
+ prim.Density = Convert.ToSingle(primRow["Density"]);
+ prim.GravityModifier = Convert.ToSingle(primRow["GravityModifier"]);
+ prim.Friction = Convert.ToSingle(primRow["Friction"]);
+ prim.Restitution = Convert.ToSingle(primRow["Restitution"]);
+
+ return prim;
+ }
+
+ ///
+ /// Builds the prim shape from a datarecord.
+ ///
+ /// The row.
+ ///
+ private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow)
+ {
+ PrimitiveBaseShape baseShape = new PrimitiveBaseShape();
+
+ baseShape.Scale = new Vector3(
+ (float)Convert.ToDouble(shapeRow["ScaleX"]),
+ (float)Convert.ToDouble(shapeRow["ScaleY"]),
+ (float)Convert.ToDouble(shapeRow["ScaleZ"]));
+
+ // paths
+ baseShape.PCode = Convert.ToByte(shapeRow["PCode"]);
+ baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]);
+ baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]);
+ baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]);
+ baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]);
+ baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]);
+ baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]);
+ baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]);
+ baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]);
+ baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]);
+ baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]);
+ baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]);
+ baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]);
+ baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]);
+ baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]);
+ // profile
+ baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]);
+ baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]);
+ baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]);
+ baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]);
+
+ byte[] textureEntry = (byte[])shapeRow["Texture"];
+ baseShape.TextureEntry = textureEntry;
+
+ baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"];
+
+ try
+ {
+ baseShape.State = Convert.ToByte(shapeRow["State"]);
+ }
+ catch (InvalidCastException)
+ {
+ }
+
+ if (!(shapeRow["Media"] is System.DBNull))
+ {
+ baseShape.Media = PrimitiveBaseShape.MediaList.FromXml((string)shapeRow["Media"]);
+ }
+
+ return baseShape;
+ }
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private static TaskInventoryItem BuildItem(IDataRecord inventoryRow)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]);
+ taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]);
+ taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]);
+ taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]);
+ taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]);
+
+ taskItem.Name = (string)inventoryRow["name"];
+ taskItem.Description = (string)inventoryRow["description"];
+ taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
+ //taskItem.creatorID = new UUID((Guid)inventoryRow["creatorID"]);
+ taskItem.CreatorIdentification = (string)inventoryRow["creatorID"].ToString();
+ taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
+ taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
+ taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
+
+ taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]);
+ taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]);
+ taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]);
+ taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]);
+ taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]);
+ taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]);
+
+ return taskItem;
+ }
+
+ #endregion
+
+ #region Create parameters methods
+
+ ///
+ /// Creates the prim inventory parameters.
+ ///
+ /// item in inventory.
+ ///
+ private NpgsqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID));
+ parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID));
+ parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID));
+ parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID));
+ parameters.Add(_Database.CreateParameter("invType", taskItem.InvType));
+ parameters.Add(_Database.CreateParameter("assetType", taskItem.Type));
+
+ parameters.Add(_Database.CreateParameter("name", taskItem.Name));
+ parameters.Add(_Database.CreateParameter("description", taskItem.Description));
+ parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate));
+ parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID));
+ parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID));
+ parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID));
+ parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID));
+ parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions));
+ parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions));
+ parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions));
+ parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions));
+ parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions));
+ parameters.Add(_Database.CreateParameter("flags", taskItem.Flags));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the region setting parameters.
+ ///
+ /// regionsettings.
+ ///
+ private NpgsqlParameter[] CreateRegionSettingParameters(RegionSettings settings)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID));
+ parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform));
+ parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly));
+ parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage));
+ parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing));
+ parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell));
+ parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide));
+ parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch));
+ parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit));
+ parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus));
+ parameters.Add(_Database.CreateParameter("maturity", settings.Maturity));
+ parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts));
+ parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions));
+ parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics));
+ parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1));
+ parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2));
+ parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3));
+ parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4));
+ parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW));
+ parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW));
+ parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE));
+ parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE));
+ parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE));
+ parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE));
+ parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW));
+ parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW));
+ parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight));
+ parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
+ parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
+ parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
+ parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
+ parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
+ parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
+ parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
+ parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
+ parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
+ parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
+ parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime));
+ parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
+ parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
+ parameters.Add(_Database.CreateParameter("TerrainImageID", settings.TerrainImageID));
+ parameters.Add(_Database.CreateParameter("ParcelImageID", settings.ParcelImageID));
+ parameters.Add(_Database.CreateParameter("TelehubObject", settings.TelehubObject));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the land parameters.
+ ///
+ /// land parameters.
+ /// region UUID.
+ ///
+ private NpgsqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("UUID", land.GlobalID));
+ parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+ parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID));
+
+ // Bitmap is a byte[512]
+ parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap));
+
+ parameters.Add(_Database.CreateParameter("Name", land.Name));
+ parameters.Add(_Database.CreateParameter("Description", land.Description));
+ parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID));
+ parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned));
+ parameters.Add(_Database.CreateParameter("Area", land.Area));
+ parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented
+ parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory
+ parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate));
+ parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice));
+ parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID));
+ parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice));
+ parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus
+ parameters.Add(_Database.CreateParameter("LandFlags", land.Flags));
+ parameters.Add(_Database.CreateParameter("LandingType", Convert.ToInt32( land.LandingType) ));
+ parameters.Add(_Database.CreateParameter("MediaAutoScale", Convert.ToInt32( land.MediaAutoScale )));
+ parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID));
+ parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL));
+ parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL));
+ parameters.Add(_Database.CreateParameter("PassHours", land.PassHours));
+ parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice));
+ parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID));
+ parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X));
+ parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y));
+ parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z));
+ parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X));
+ parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y));
+ parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z));
+ parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID));
+ parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the land access parameters.
+ ///
+ /// parcel access entry.
+ /// parcel ID.
+ ///
+ private NpgsqlParameter[] CreateLandAccessParameters(LandAccessEntry parcelAccessEntry, UUID parcelID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
+ parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
+ parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
+ parameters.Add(_Database.CreateParameter("Expires", parcelAccessEntry.Expires));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the prim parameters for storing in DB.
+ ///
+ /// Basic data of SceneObjectpart prim.
+ /// The scenegroup ID.
+ /// The region ID.
+ ///
+ private NpgsqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
+ parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+ parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate));
+ parameters.Add(_Database.CreateParameter("Name", prim.Name));
+ parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID));
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ parameters.Add(_Database.CreateParameter("Text", prim.Text));
+ parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R));
+ parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G));
+ parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B));
+ parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A));
+ parameters.Add(_Database.CreateParameter("Description", prim.Description));
+ parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
+ parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
+ // permissions
+ parameters.Add(_Database.CreateParameter("ObjectFlags", (uint)prim.Flags));
+ parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
+ parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
+ parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
+ parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID));
+ parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask));
+ parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask));
+ parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask));
+ parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask));
+ parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask));
+ // vectors
+ parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X));
+ parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y));
+ parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z));
+ parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X));
+ parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y));
+ parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z));
+ parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X));
+ parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y));
+ parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z));
+ parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X));
+ parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y));
+ parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z));
+ parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X));
+ parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y));
+ parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z));
+ // quaternions
+ parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X));
+ parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y));
+ parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z));
+ parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W));
+
+ // Sit target
+ Vector3 sitTargetPos = prim.SitTargetPositionLL;
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X));
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y));
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z));
+
+ Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z));
+
+ parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0]));
+ parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1]));
+ parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2]));
+ parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3]));
+ parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4]));
+
+ if ((prim.SoundFlags & 1) != 0) // Looped
+ {
+ parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound));
+ parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain));
+ }
+ else
+ {
+ parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero));
+ parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f));
+ }
+
+ parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
+ parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
+
+ parameters.Add(_Database.CreateParameter("OmegaX", prim.AngularVelocity.X));
+ parameters.Add(_Database.CreateParameter("OmegaY", prim.AngularVelocity.Y));
+ parameters.Add(_Database.CreateParameter("OmegaZ", prim.AngularVelocity.Z));
+
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z));
+
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X));
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y));
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z));
+
+ if (prim.GetForceMouselook())
+ parameters.Add(_Database.CreateParameter("ForceMouselook", 1));
+ else
+ parameters.Add(_Database.CreateParameter("ForceMouselook", 0));
+
+ parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin));
+
+ if (prim.AllowedDrop)
+ parameters.Add(_Database.CreateParameter("AllowedDrop", 1));
+ else
+ parameters.Add(_Database.CreateParameter("AllowedDrop", 0));
+
+ if (prim.DIE_AT_EDGE)
+ parameters.Add(_Database.CreateParameter("DieAtEdge", 1));
+ else
+ parameters.Add(_Database.CreateParameter("DieAtEdge", 0));
+
+ parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice));
+ parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType));
+
+ byte clickAction = prim.ClickAction;
+ parameters.Add(_Database.CreateParameter("ClickAction", clickAction));
+
+ parameters.Add(_Database.CreateParameter("Material", prim.Material));
+
+ parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound));
+ parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume));
+
+ parameters.Add(_Database.CreateParameter("PassTouches", prim.PassTouches));
+
+ parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
+ parameters.Add(_Database.CreateParameter("MediaURL", prim.MediaUrl));
+
+ if (prim.DynAttrs.CountNamespaces > 0)
+ parameters.Add(_Database.CreateParameter("DynAttrs", prim.DynAttrs.ToXml()));
+ else
+ parameters.Add(_Database.CreateParameter("DynAttrs", null));
+
+ parameters.Add(_Database.CreateParameter("PhysicsShapeType", prim.PhysicsShapeType));
+ parameters.Add(_Database.CreateParameter("Density", (double)prim.Density));
+ parameters.Add(_Database.CreateParameter("GravityModifier", (double)prim.GravityModifier));
+ parameters.Add(_Database.CreateParameter("Friction", (double)prim.Friction));
+ parameters.Add(_Database.CreateParameter("Restitution", (double)prim.Restitution));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the primshape parameters for stroing in DB.
+ ///
+ /// Basic data of SceneObjectpart prim.
+ /// The scene group ID.
+ /// The region UUID.
+ ///
+ private NpgsqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ PrimitiveBaseShape s = prim.Shape;
+ parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
+ // shape is an enum
+ parameters.Add(_Database.CreateParameter("Shape", 0));
+ // vectors
+ parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X));
+ parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y));
+ parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z));
+ // paths
+ parameters.Add(_Database.CreateParameter("PCode", s.PCode));
+ parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin));
+ parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd));
+ parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX));
+ parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY));
+ parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX));
+ parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY));
+ parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew));
+ parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve));
+ parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset));
+ parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions));
+ parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX));
+ parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY));
+ parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist));
+ parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin));
+ // profile
+ parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin));
+ parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd));
+ parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve));
+ parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow));
+ parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry));
+ parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams));
+ parameters.Add(_Database.CreateParameter("State", s.State));
+
+ if (null == s.Media)
+ {
+ parameters.Add(_Database.CreateParameter("Media", DBNull.Value));
+ }
+ else
+ {
+ parameters.Add(_Database.CreateParameter("Media", s.Media.ToXml()));
+ }
+
+ return parameters.ToArray();
+ }
+
+ #endregion
+
+ #endregion
+
+ private void LoadSpawnPoints(RegionSettings rs)
+ {
+ rs.ClearSpawnPoints();
+
+ string sql = @"SELECT ""Yaw"", ""Pitch"", ""Distance"" FROM spawn_points WHERE ""RegionUUID"" = :RegionUUID";
+
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", rs.RegionUUID));
+ conn.Open();
+ using (NpgsqlDataReader reader = cmd.ExecuteReader())
+ {
+ if (reader.Read())
+ {
+ SpawnPoint sp = new SpawnPoint();
+
+ sp.Yaw = (float)reader["Yaw"];
+ sp.Pitch = (float)reader["Pitch"];
+ sp.Distance = (float)reader["Distance"];
+
+ rs.AddSpawnPoint(sp);
+ }
+ }
+ }
+ }
+
+ private void SaveSpawnPoints(RegionSettings rs)
+ {
+ string sql = @"DELETE FROM spawn_points WHERE ""RegionUUID"" = :RegionUUID";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", rs.RegionUUID));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ foreach (SpawnPoint p in rs.SpawnPoints())
+ {
+ sql = @"INSERT INTO spawn_points (""RegionUUID"", ""Yaw"", ""Pitch"", ""Distance"") VALUES (:RegionUUID, :Yaw, :Pitch, :Distance)";
+ using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
+ using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", rs.RegionUUID));
+ cmd.Parameters.Add(_Database.CreateParameter("Yaw", p.Yaw));
+ cmd.Parameters.Add(_Database.CreateParameter("Pitch", p.Pitch));
+ cmd.Parameters.Add(_Database.CreateParameter("Distance", p.Distance));
+ conn.Open();
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ public void SaveExtra(UUID regionID, string name, string value)
+ {
+ }
+
+ public void RemoveExtra(UUID regionID, string name)
+ {
+ }
+
+ public Dictionary GetExtra(UUID regionID)
+ {
+ return null;
+ }
+ }
+}
--
cgit v1.1
From 3e1ca2bd2136a51f23dff0d31f4725b4e05c3f7c Mon Sep 17 00:00:00 2001
From: fernando
Date: Tue, 15 Oct 2013 11:55:08 -0500
Subject: * Fixes mantis #6802 Simulator crashes whist loading (lighshare
enabled) * Please test
---
OpenSim/Data/PGSQL/PGSQLSimulationData.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Data/PGSQL/PGSQLSimulationData.cs')
diff --git a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
index 5753ae3..69b0beb 100644
--- a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
+++ b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
@@ -727,7 +727,7 @@ namespace OpenSim.Data.PGSQL
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
- cmd.Parameters.Add(_Database.CreateParameter("regionID", regionUUID));
+ cmd.Parameters.Add(_Database.CreateParameter("regionID", regionUUID.ToString() ));
conn.Open();
using (NpgsqlDataReader result = cmd.ExecuteReader())
{
@@ -817,7 +817,7 @@ namespace OpenSim.Data.PGSQL
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
conn.Open();
- cmd.Parameters.Add(_Database.CreateParameter("region_id", regionID));
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", regionID.ToString()));
cmd.ExecuteNonQuery();
}
}
@@ -831,8 +831,8 @@ namespace OpenSim.Data.PGSQL
conn.Open();
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
- cmd.Parameters.Add(_Database.CreateParameter("region_id", wl.regionID));
- exists = (int)cmd.ExecuteScalar() > 0;
+ cmd.Parameters.Add(_Database.CreateParameter("region_id", wl.regionID.ToString() ));
+ exists = cmd.ExecuteNonQuery() > 0;
}
}
if (exists)
--
cgit v1.1