From f1287cc7af7da26910c5cba456a8c35b6454d815 Mon Sep 17 00:00:00 2001 From: Kunnis Date: Sun, 16 Aug 2009 18:54:20 -0500 Subject: * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. --- OpenSim/Data/MySQL/MySQLAssetData.cs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'OpenSim/Data/MySQL') diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index 0865083..1b4377a 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs @@ -135,7 +135,7 @@ namespace OpenSim.Data.MySQL /// Asset UUID to fetch /// Return the asset /// On failure : throw an exception and attempt to reconnect to database - override protected AssetBase FetchStoredAsset(UUID assetID) + override public AssetBase GetAsset(UUID assetID) { AssetBase asset = null; lock (_dbConnection) @@ -192,7 +192,7 @@ namespace OpenSim.Data.MySQL /// /// Asset UUID to create /// On failure : Throw an exception and attempt to reconnect to database - override public void CreateAsset(AssetBase asset) + override public void StoreAsset(AssetBase asset) { lock (_dbConnection) { @@ -285,15 +285,6 @@ namespace OpenSim.Data.MySQL } /// - /// Update a asset in database, see - /// - /// Asset UUID to update - override public void UpdateAsset(AssetBase asset) - { - CreateAsset(asset); - } - - /// /// check if the asset UUID exist in database /// /// The asset UUID -- cgit v1.1