From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Fri, 16 May 2008 01:22:11 +0000
Subject: Formatting cleanup.
---
OpenSim/Data/MySQL/MySQLAssetData.cs | 10 +-
OpenSim/Data/MySQL/MySQLDataStore.cs | 184 +++++++++++++-------------
OpenSim/Data/MySQL/MySQLInventoryData.cs | 24 ++--
OpenSim/Data/MySQL/MySQLManager.cs | 16 +--
OpenSim/Data/MySQL/MySQLUserData.cs | 20 +--
OpenSim/Data/MySQL/Properties/AssemblyInfo.cs | 10 +-
6 files changed, 132 insertions(+), 132 deletions(-)
(limited to 'OpenSim/Data/MySQL')
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 7e6289b..e556352 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Data.MySQL
_dbConnection.Connection);
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
p.Value = assetID.GetBytes();
-
+
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
}
override public void CreateAsset(AssetBase asset)
- {
+ {
lock (_dbConnection)
{
MySqlCommand cmd =
@@ -119,10 +119,10 @@ namespace OpenSim.Data.MySQL
"REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)",
_dbConnection.Connection);
-
+
// need to ensure we dispose
try
- {
+ {
using (cmd)
{
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
@@ -145,7 +145,7 @@ namespace OpenSim.Data.MySQL
"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
_dbConnection.Reconnect();
- }
+ }
}
}
diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs
index ac0d382..3c39a5e 100644
--- a/OpenSim/Data/MySQL/MySQLDataStore.cs
+++ b/OpenSim/Data/MySQL/MySQLDataStore.cs
@@ -50,12 +50,12 @@ namespace OpenSim.Data.MySQL
private const string m_terrainSelect = "select * from terrain limit 1";
private const string m_landSelect = "select * from land";
private const string m_landAccessListSelect = "select * from landaccesslist";
-
-
+
+
///
/// We're only using this to version the table!
///
-
+
private DataSet m_dataSet;
private MySqlDataAdapter m_primDataAdapter;
@@ -65,16 +65,16 @@ namespace OpenSim.Data.MySQL
private MySqlDataAdapter m_terrainDataAdapter;
private MySqlDataAdapter m_landDataAdapter;
private MySqlDataAdapter m_landAccessListDataAdapter;
-
+
private DataTable m_primTable;
private DataTable m_shapeTable;
private DataTable m_itemsTable;
private DataTable m_terrainTable;
private DataTable m_landTable;
private DataTable m_landAccessListTable;
-
+
// Temporary attribute while this is experimental
- private bool persistPrimInventories;
+ private bool persistPrimInventories;
/***********************************************************************
*
@@ -98,9 +98,9 @@ namespace OpenSim.Data.MySQL
MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection);
m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd);
-
+
MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection);
- m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
+ m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
-
+
TestTables(m_connection);
lock (m_dataSet)
@@ -125,13 +125,13 @@ namespace OpenSim.Data.MySQL
m_dataSet.Tables.Add(m_shapeTable);
SetupShapeCommands(m_shapeDataAdapter, m_connection);
m_shapeDataAdapter.Fill(m_shapeTable);
-
+
if (persistPrimInventories)
{
m_itemsTable = createItemsTable();
m_dataSet.Tables.Add(m_itemsTable);
SetupItemsCommands(m_itemsDataAdapter, m_connection);
- m_itemsDataAdapter.Fill(m_itemsTable);
+ m_itemsDataAdapter.Fill(m_itemsTable);
}
m_terrainTable = createTerrainTable();
@@ -195,7 +195,7 @@ namespace OpenSim.Data.MySQL
UpgradeLandTable(tableList["land"], dbconn);
//database.Close();
-
+
}
///
@@ -290,12 +290,12 @@ namespace OpenSim.Data.MySQL
{
shapeRow.Delete();
}
-
+
if (persistPrimInventories)
- {
+ {
RemoveItems(uuid);
}
-
+
// Remove prim row
row.Delete();
}
@@ -309,18 +309,18 @@ namespace OpenSim.Data.MySQL
///
private void RemoveItems(LLUUID uuid)
{
- String sql = String.Format("primID = '{0}'", uuid);
+ String sql = String.Format("primID = '{0}'", uuid);
DataRow[] itemRows = m_itemsTable.Select(sql);
-
+
foreach (DataRow itemRow in itemRows)
{
itemRow.Delete();
}
}
-
+
///
/// Load persisted objects from region storage.
- ///
+ ///
public List LoadObjects(LLUUID regionUUID)
{
Dictionary createdObjects = new Dictionary();
@@ -341,17 +341,17 @@ namespace OpenSim.Data.MySQL
foreach (DataRow primRow in primsForRegion)
{
- try
+ try
{
string uuid = (string) primRow["UUID"];
string objID = (string) primRow["SceneGroupID"];
-
+
SceneObjectPart prim = buildPrim(primRow);
-
+
if (uuid == objID) //is new SceneObjectGroup ?
{
SceneObjectGroup group = new SceneObjectGroup();
-
+
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
if (shapeRow != null)
{
@@ -384,11 +384,11 @@ namespace OpenSim.Data.MySQL
}
createdObjects[new LLUUID(objID)].AddPart(prim);
}
-
+
if (persistPrimInventories)
{
LoadItems(prim);
- }
+ }
}
catch (Exception e)
{
@@ -403,7 +403,7 @@ namespace OpenSim.Data.MySQL
}
return retvals;
}
-
+
///
/// Load in a prim's persisted inventory.
///
@@ -411,31 +411,31 @@ namespace OpenSim.Data.MySQL
private void LoadItems(SceneObjectPart prim)
{
//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
-
+
DataTable dbItems = m_itemsTable;
-
- String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+
+ String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
DataRow[] dbItemRows = dbItems.Select(sql);
-
+
IList inventory = new List();
-
+
foreach (DataRow row in dbItemRows)
{
TaskInventoryItem item = buildItem(row);
inventory.Add(item);
-
- //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
+
+ //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
}
-
+
prim.RestoreInventoryItems(inventory);
-
- // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
+
+ // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
// every item). This data should really be stored in the prim table itself.
if (dbItemRows.Length > 0)
{
prim.FolderID = inventory[0].ParentID;
}
- }
+ }
public void StoreTerrain(double[,] ter, LLUUID regionID)
{
@@ -474,8 +474,8 @@ namespace OpenSim.Data.MySQL
{
m_connection.Open();
}
-
- lock (m_dataSet)
+
+ lock (m_dataSet)
{
using (MySqlDataReader row = cmd.ExecuteReader())
{
@@ -498,7 +498,7 @@ namespace OpenSim.Data.MySQL
m_log.Info("[REGION DB]: No terrain found for region");
return null;
}
-
+
m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
}
}
@@ -558,7 +558,7 @@ namespace OpenSim.Data.MySQL
fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
landaccesslist.Rows.Add(newAccessRow);
}
-
+
Commit();
}
}
@@ -624,7 +624,7 @@ namespace OpenSim.Data.MySQL
/***********************************************************************
*
* Database Definition Functions
- *
+ *
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
@@ -803,7 +803,7 @@ namespace OpenSim.Data.MySQL
return shapes;
}
-
+
private static DataTable createItemsTable()
{
DataTable items = new DataTable("primitems");
@@ -812,8 +812,8 @@ namespace OpenSim.Data.MySQL
createCol(items, "primID", typeof (String));
createCol(items, "assetID", typeof (String));
createCol(items, "parentFolderID", typeof (String));
-
- createCol(items, "invType", typeof (Int32));
+
+ createCol(items, "invType", typeof (Int32));
createCol(items, "assetType", typeof (Int32));
createCol(items, "name", typeof (String));
@@ -834,10 +834,10 @@ namespace OpenSim.Data.MySQL
items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
return items;
- }
+ }
/***********************************************************************
- *
+ *
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
@@ -932,8 +932,8 @@ namespace OpenSim.Data.MySQL
}
return prim;
}
-
-
+
+
///
/// Build a prim inventory item from the persisted data.
///
@@ -942,15 +942,15 @@ namespace OpenSim.Data.MySQL
private static TaskInventoryItem buildItem(DataRow row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = new LLUUID((String)row["itemID"]);
+
+ taskItem.ItemID = new LLUUID((String)row["itemID"]);
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
taskItem.AssetID = new LLUUID((String)row["assetID"]);
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
-
+
taskItem.InvType = Convert.ToInt32(row["invType"]);
taskItem.Type = Convert.ToInt32(row["assetType"]);
-
+
taskItem.Name = (String)row["name"];
taskItem.Description = (String)row["description"];
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
@@ -958,15 +958,15 @@ namespace OpenSim.Data.MySQL
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
taskItem.GroupID = new LLUUID((String)row["groupID"]);
-
+
taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
-
+
return taskItem;
- }
+ }
private static LandData buildLandData(DataRow row)
{
@@ -1117,17 +1117,17 @@ namespace OpenSim.Data.MySQL
}
}
}
-
+
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID;
row["assetID"] = taskItem.AssetID;
row["parentFolderID"] = taskItem.ParentID;
-
+
row["invType"] = taskItem.InvType;
row["assetType"] = taskItem.Type;
-
+
row["name"] = taskItem.Name;
row["description"] = taskItem.Description;
row["creationDate"] = taskItem.CreationDate;
@@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
row["basePermissions"] = taskItem.BaseMask;
row["everyonePermissions"] = taskItem.EveryoneMask;
row["groupPermissions"] = taskItem.GroupMask;
- }
+ }
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{
@@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL
else
{
fillShapeRow(shapeRow, prim);
- }
+ }
}
-
+
// see IRegionDatastore
public void StorePrimInventory(LLUUID primID, ICollection items)
{
if (!persistPrimInventories)
return;
-
+
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
-
- // For now, we're just going to crudely remove all the previous inventory items
+
+ // For now, we're just going to crudely remove all the previous inventory items
// no matter whether they have changed or not, and replace them with the current set.
lock (m_dataSet)
- {
- RemoveItems(primID);
-
+ {
+ RemoveItems(primID);
+
// repalce with current inventory details
foreach (TaskInventoryItem newItem in items)
{
// m_log.InfoFormat(
// "[REGION DB]: " +
-// "Adding item {0}, {1} to prim ID {2}",
+// "Adding item {0}, {1} to prim ID {2}",
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
-
+
DataRow newItemRow = m_itemsTable.NewRow();
fillItemRow(newItemRow, newItem);
- m_itemsTable.Rows.Add(newItemRow);
+ m_itemsTable.Rows.Add(newItemRow);
}
}
-
+
Commit();
- }
+ }
/***********************************************************************
*
@@ -1447,9 +1447,9 @@ namespace OpenSim.Data.MySQL
}
sql += subsql;
sql += ")";
-
+
//m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
-
+
return sql;
}
@@ -1466,7 +1466,7 @@ namespace OpenSim.Data.MySQL
/// This is a convenience function that collapses 5 repetitive
/// lines for defining MySqlParameters to 2 parameters:
/// column name and database type.
- ///
+ ///
/// It assumes certain conventions like ?param as the param
/// name to replace in parametrized queries, and that source
/// version is always current version, both of which are fine
@@ -1498,7 +1498,7 @@ namespace OpenSim.Data.MySQL
delete.Connection = conn;
da.DeleteCommand = delete;
}
-
+
private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
{
da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
@@ -1511,7 +1511,7 @@ namespace OpenSim.Data.MySQL
delete.Parameters.Add(createMySqlParameter("itemID", typeof (String)));
delete.Connection = conn;
da.DeleteCommand = delete;
- }
+ }
private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
{
@@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL
{
m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
}
-
+
try
{
icmd.ExecuteNonQuery();
@@ -1605,7 +1605,7 @@ namespace OpenSim.Data.MySQL
catch (MySqlException e)
{
m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
- }
+ }
try
{
@@ -1643,7 +1643,7 @@ namespace OpenSim.Data.MySQL
MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn);
MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn);
- MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
+ MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
@@ -1656,10 +1656,10 @@ namespace OpenSim.Data.MySQL
{
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
-
+
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
-
+
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
@@ -1672,10 +1672,10 @@ namespace OpenSim.Data.MySQL
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
-
+
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
-
+
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
@@ -1688,7 +1688,7 @@ namespace OpenSim.Data.MySQL
return false;
}
}
-
+
foreach (DataColumn col in createShapeTable().Columns)
{
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
@@ -1697,9 +1697,9 @@ namespace OpenSim.Data.MySQL
return false;
}
}
-
+
// XXX primitems should probably go here eventually
-
+
foreach (DataColumn col in createTerrainTable().Columns)
{
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
@@ -1708,7 +1708,7 @@ namespace OpenSim.Data.MySQL
return false;
}
}
-
+
foreach (DataColumn col in createLandTable().Columns)
{
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
@@ -1717,7 +1717,7 @@ namespace OpenSim.Data.MySQL
return false;
}
}
-
+
foreach (DataColumn col in createLandAccessListTable().Columns)
{
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
@@ -1726,7 +1726,7 @@ namespace OpenSim.Data.MySQL
return false;
}
}
-
+
return true;
}
@@ -1783,7 +1783,7 @@ namespace OpenSim.Data.MySQL
else if (type == typeof (Int64))
{
return "bigint";
- }
+ }
else if (type == typeof (Double))
{
return "float";
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index 90664ff..92b005d 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Data.MySQL
///
public class MySQLInventoryData : IInventoryData
{
- private static readonly ILog m_log
+ private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
@@ -249,7 +249,7 @@ namespace OpenSim.Data.MySQL
// There should only ever be one root folder for a user. However, if there's more
// than one we'll simply use the first one rather than failing. It would be even
- // nicer to print some message to this effect, but this feels like it's too low a
+ // nicer to print some message to this effect, but this feels like it's too low a
// to put such a message out, and it's too minor right now to spare the time to
// suitably refactor.
if (items.Count > 0)
@@ -332,13 +332,13 @@ namespace OpenSim.Data.MySQL
item.InvType = (int) reader["invType"];
item.Creator = new LLUUID((string) reader["creatorID"]);
item.BasePermissions = (uint) reader["inventoryBasePermissions"];
- item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
+ item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
item.SalePrice = (int) reader["salePrice"];
item.SaleType = Convert.ToByte(reader["saleType"]);
item.CreationDate = (int) reader["creationDate"];
item.GroupID = new LLUUID(reader["groupID"].ToString());
item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
- item.Flags = (uint) reader["flags"];
+ item.Flags = (uint) reader["flags"];
return item;
}
@@ -483,12 +483,12 @@ namespace OpenSim.Data.MySQL
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
-
+
lock (database)
{
result.ExecuteNonQuery();
}
-
+
result.Dispose();
}
catch (MySqlException e)
@@ -507,7 +507,7 @@ namespace OpenSim.Data.MySQL
}
///
- ///
+ ///
///
///
public void deleteInventoryItem(LLUUID itemID)
@@ -517,7 +517,7 @@ namespace OpenSim.Data.MySQL
MySqlCommand cmd =
new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", database.Connection);
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
-
+
lock (database)
{
cmd.ExecuteNonQuery();
@@ -596,7 +596,7 @@ namespace OpenSim.Data.MySQL
}
///
- /// Append a list of all the child folders of a parent folder
+ /// Append a list of all the child folders of a parent folder
///
/// list where folders will be appended
/// ID of parent
@@ -623,11 +623,11 @@ namespace OpenSim.Data.MySQL
protected void deleteOneFolder(LLUUID folderID)
{
try
- {
+ {
MySqlCommand cmd =
new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection);
cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
-
+
lock (database)
{
cmd.ExecuteNonQuery();
@@ -647,7 +647,7 @@ namespace OpenSim.Data.MySQL
MySqlCommand cmd =
new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection);
cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
-
+
lock (database)
{
cmd.ExecuteNonQuery();
diff --git a/OpenSim/Data/MySQL/MySQLManager.cs b/OpenSim/Data/MySQL/MySQLManager.cs
index 4455c3b..f7baadc 100644
--- a/OpenSim/Data/MySQL/MySQLManager.cs
+++ b/OpenSim/Data/MySQL/MySQLManager.cs
@@ -302,7 +302,7 @@ namespace OpenSim.Data.MySQL
// Region Main gotta-have-or-we-return-null parts
UInt64 tmp64;
if (!UInt64.TryParse(reader["regionHandle"].ToString(), out tmp64))
- {
+ {
return null;
}
else
@@ -310,7 +310,7 @@ namespace OpenSim.Data.MySQL
retval.regionHandle = tmp64;
}
LLUUID tmp_uuid;
- if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid))
+ if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid))
{
return null;
}
@@ -321,7 +321,7 @@ namespace OpenSim.Data.MySQL
// non-critical parts
retval.regionName = (string)reader["regionName"];
- retval.originUUID = new LLUUID((string) reader["originUUID"]);
+ retval.originUUID = new LLUUID((string) reader["originUUID"]);
// Secrets
retval.regionRecvKey = (string) reader["regionRecvKey"];
@@ -360,8 +360,8 @@ namespace OpenSim.Data.MySQL
// World Map Addition
LLUUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID);
- LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid);
- }
+ LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid);
+ }
else
{
return null;
@@ -418,7 +418,7 @@ namespace OpenSim.Data.MySQL
LLUUID.TryParse((string) reader["sessionID"], out tmp);
retval.SessionID = tmp;
-
+
LLUUID.TryParse((string)reader["secureSessionID"], out tmp);
retval.SecureSessionID = tmp;
@@ -488,7 +488,7 @@ namespace OpenSim.Data.MySQL
if (reader.IsDBNull(reader.GetOrdinal("profileAboutText")))
retval.AboutText = "";
- else
+ else
retval.AboutText = (string) reader["profileAboutText"];
if (reader.IsDBNull(reader.GetOrdinal("profileFirstText")))
@@ -511,7 +511,7 @@ namespace OpenSim.Data.MySQL
LLUUID.TryParse((string)reader["profileFirstImage"], out tmp);
retval.FirstLifeImage = tmp;
}
-
+
if (reader.IsDBNull(reader.GetOrdinal("webLoginKey")))
{
retval.WebLoginKey = LLUUID.Zero;
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs
index a1e1094..0acf47b 100644
--- a/OpenSim/Data/MySQL/MySQLUserData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserData.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Data.MySQL
{
// TODO: actually do something with our connect string
// instead of loading the second config
-
+
IniFile iniFile = new IniFile("mysql_connection.ini");
string settingHostname = iniFile.ParseFileReadValue("hostname");
string settingDatabase = iniFile.ParseFileReadValue("database");
@@ -67,7 +67,7 @@ namespace OpenSim.Data.MySQL
string settingPassword = iniFile.ParseFileReadValue("password");
string settingPooling = iniFile.ParseFileReadValue("pooling");
string settingPort = iniFile.ParseFileReadValue("port");
-
+
m_usersTableName = iniFile.ParseFileReadValue("userstablename");
if (m_usersTableName == null)
{
@@ -206,15 +206,15 @@ namespace OpenSim.Data.MySQL
param["?friendID"] = friend.UUID.ToString();
param["?friendPerms"] = perms.ToString();
param["?datetimestamp"] = dtvalue.ToString();
-
- try
+
+ try
{
lock (database)
{
IDbCommand adder =
database.Query(
"INSERT INTO `" + m_userFriendsTableName + "` " +
- "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
+ "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
"VALUES " +
"(?ownerID,?friendID,?friendPerms,?datetimestamp)",
param);
@@ -325,7 +325,7 @@ namespace OpenSim.Data.MySQL
// This is not a real column in the database table, it's a joined column from the opposite record
fli.FriendListOwnerPerms = (uint)Convert.ToInt32(reader["ownerperms"]);
-
+
Lfli.Add(fli);
}
reader.Close();
@@ -599,7 +599,7 @@ namespace OpenSim.Data.MySQL
user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText,
user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey);
}
-
+
return true;
}
@@ -630,7 +630,7 @@ namespace OpenSim.Data.MySQL
/// Appearance
/// TODO: stubs for now to get us to a compiling state gently
- // override public AvatarAppearance GetUserAppearance(LLUUID user)
+ // override public AvatarAppearance GetUserAppearance(LLUUID user)
// {
// return new AvatarAppearance();
// }
@@ -644,12 +644,12 @@ namespace OpenSim.Data.MySQL
{
return;
}
-
+
override public void RemoveAttachment(LLUUID user, LLUUID item)
{
return;
}
-
+
override public List GetAttachments(LLUUID user)
{
return new List();
diff --git a/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs b/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
index 16b2a4f..b3e08a3 100644
--- a/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
-// General Information about an assembly is controlled through the following
+// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
-// Minor Version
+// Minor Version
// Build Number
// Revision
//
-// You can specify all the values or you can default the Revision and Build Numbers
+// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
--
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