From 13f069b945b10ccdcb7ffd26392a0c9166914852 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 29 Jan 2009 20:08:04 +0000 Subject: * If an orphaned group is found in the mysql or mssql databases (i.e. there is no prim where UUID = SceneGroupID), then force one prim to have UUID = SceneGroupID. * A warning is posted about this on startup giving the location of the object * This should allow one class of persistently undeletable prims to be removed * This change should not cause any issues, but I still suggest that you backup your database beforehand * If this doesn't work for previously linked objects, then you could also try the workaround in http://opensimulator.org/mantis/view.php?id=3059 * This change has been made to mysql and mssql, but sqlite appears to work in a different way --- OpenSim/Data/MySQL/MySQLRegionData.cs | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) (limited to 'OpenSim/Data/MySQL/MySQLRegionData.cs') diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index a06dbb3..e1ddb54 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs @@ -455,6 +455,20 @@ namespace OpenSim.Data.MySQL objects.Add(grp); lastGroupID = groupID; + + // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are + // recorded as the root prim (for which the UUID must equal the persisted group UUID). In + // this case, force the UUID to be the same as the group UUID so that at least these can be + // deleted (we need to change the UUID so that any other prims in the linkset can also be + // deleted). + if (prim.UUID != groupID && groupID != UUID.Zero) + { + m_log.WarnFormat( + "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID", + prim.Name, prim.UUID, prim.GroupPosition, groupID); + + prim.UUID = groupID; + } grp = new SceneObjectGroup(prim); } @@ -484,7 +498,7 @@ namespace OpenSim.Data.MySQL foreach (SceneObjectPart part in prims) LoadItems(part); - m_log.DebugFormat("[DATABASE] Loaded {0} objects using {1} prims", objects.Count, prims.Count); + m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count); return objects; } -- cgit v1.1