From ca8d1d57e1bbf49cb52abe81b3a7246dacbe9b03 Mon Sep 17 00:00:00 2001
From: Charles Krinke
Date: Fri, 27 Jun 2008 02:15:57 +0000
Subject: Mantis#1591. Thank you graciously, Sempuki for a patch that:
Currently module loading is done ad-hoc. I propose creating a simple loader
class that leverages Mono.Addins (and perhaps the new .NET addins when they
become available in mono). Attached is a basic patch for review that compiles
into HEAD, but doesn't yet replace any existing ad-hoc loaders.
---
OpenSim/Data/MySQL/MySQLAssetData.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Data/MySQL/MySQLAssetData.cs')
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index a64a256..ac7fa1d 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Data.MySQL
///
/// A MySQL Interface for the Asset Server
///
- internal class MySQLAssetData : AssetDataBase, IPlugin
+ internal class MySQLAssetData : AssetDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -109,6 +109,8 @@ namespace OpenSim.Data.MySQL
}
+ override public void Dispose() { }
+
#region IAssetProvider Members
///
--
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