From d7f2c454f1f00f3d3d98b880a9c7cd18181112ae Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 16 Aug 2008 20:50:43 +0000 Subject: * Rename *DataStore classes to *RegionData to align with SQLite --- OpenSim/Data/MSSQL/MSSQLDataStore.cs | 1840 --------------------------------- OpenSim/Data/MSSQL/MSSQLRegionData.cs | 1840 +++++++++++++++++++++++++++++++++ 2 files changed, 1840 insertions(+), 1840 deletions(-) delete mode 100644 OpenSim/Data/MSSQL/MSSQLDataStore.cs create mode 100644 OpenSim/Data/MSSQL/MSSQLRegionData.cs (limited to 'OpenSim/Data/MSSQL') diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs deleted file mode 100644 index 3f85fef..0000000 --- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs +++ /dev/null @@ -1,1840 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Data; -using System.Data.SqlClient; -using System.IO; -using System.Reflection; -using libsecondlife; -using log4net; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Data.MSSQL -{ - /// <summary> - /// A MSSQL Interface for the Region Server. - /// </summary> - public class MSSQLDataStore : IRegionDataStore - { - // private static FileSystemDataStore Instance = new FileSystemDataStore(); - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private const string m_primSelect = "select * from prims"; - private const string m_shapeSelect = "select * from primshapes"; - private const string m_itemsSelect = "select * from primitems"; - private const string m_terrainSelect = "select top 1 * from terrain"; - private const string m_landSelect = "select * from land"; - private const string m_landAccessListSelect = "select * from landaccesslist"; - - private DataSet m_dataSet; - private SqlDataAdapter m_primDataAdapter; - private SqlDataAdapter m_shapeDataAdapter; - private SqlDataAdapter m_itemsDataAdapter; - private SqlConnection m_connection; - private SqlDataAdapter m_terrainDataAdapter; - private SqlDataAdapter m_landDataAdapter; - private SqlDataAdapter m_landAccessListDataAdapter; - - private DataTable m_primTable; - private DataTable m_shapeTable; - private DataTable m_itemsTable; - private DataTable m_terrainTable; - private DataTable m_landTable; - private DataTable m_landAccessListTable; - - /// <summary>Temporary attribute while this is experimental</summary> - - /*********************************************************************** - * - * Public Interface Functions - * - **********************************************************************/ - - /// <summary> - /// see IRegionDataStore - /// </summary> - /// <param name="connectionString"></param> - public void Initialise(string connectionString) - { - // Instance.Initialise("", true); - - m_dataSet = new DataSet(); - - m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString); - m_connection = new SqlConnection(connectionString); - - SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection); - m_primDataAdapter = new SqlDataAdapter(primSelectCmd); - - SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection); - m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd); - - SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection); - m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd); - - SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection); - m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd); - - SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection); - m_landDataAdapter = new SqlDataAdapter(landSelectCmd); - - SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection); - m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd); - - TestTables(m_connection); - - lock (m_dataSet) - { - m_primTable = createPrimTable(); - m_dataSet.Tables.Add(m_primTable); - setupPrimCommands(m_primDataAdapter, m_connection); - m_primDataAdapter.Fill(m_primTable); - - m_shapeTable = createShapeTable(); - m_dataSet.Tables.Add(m_shapeTable); - setupShapeCommands(m_shapeDataAdapter, m_connection); - m_shapeDataAdapter.Fill(m_shapeTable); - - m_itemsTable = createItemsTable(); - m_dataSet.Tables.Add(m_itemsTable); - SetupItemsCommands(m_itemsDataAdapter, m_connection); - m_itemsDataAdapter.Fill(m_itemsTable); - - m_terrainTable = createTerrainTable(); - m_dataSet.Tables.Add(m_terrainTable); - setupTerrainCommands(m_terrainDataAdapter, m_connection); - m_terrainDataAdapter.Fill(m_terrainTable); - - m_landTable = createLandTable(); - m_dataSet.Tables.Add(m_landTable); - setupLandCommands(m_landDataAdapter, m_connection); - m_landDataAdapter.Fill(m_landTable); - - m_landAccessListTable = createLandAccessListTable(); - m_dataSet.Tables.Add(m_landAccessListTable); - setupLandAccessCommands(m_landAccessListDataAdapter, m_connection); - m_landAccessListDataAdapter.Fill(m_landAccessListTable); - } - } - - public void StoreRegionSettings(RegionSettings rs) - { - } - - public RegionSettings LoadRegionSettings(LLUUID regionUUID) - { - return null; - } - - /// <summary> - /// - /// </summary> - /// <param name="obj"></param> - /// <param name="regionUUID"></param> - public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) - { - // Instance.StoreObject(obj, regionUUID); - - lock (m_dataSet) - { - foreach (SceneObjectPart prim in obj.Children.Values) - { - if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 - && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 - && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) - { - //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); - addPrim(prim, obj.UUID, regionUUID); - } - else - { - // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID); - } - } - } - - Commit(); - } - - /// <summary> - /// - /// </summary> - /// <param name="obj"></param> - /// <param name="regionUUID"></param> - public void RemoveObject(LLUUID obj, LLUUID regionUUID) - { - // Instance.RemoveObject(obj, regionUUID); - - m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); - - DataTable prims = m_primTable; - DataTable shapes = m_shapeTable; - - string selectExp = "SceneGroupID = '" + obj.ToString() + "'"; - lock (m_dataSet) - { - foreach (DataRow row in prims.Select(selectExp)) - { - // Remove shapes row - LLUUID uuid = new LLUUID((string)row["UUID"]); - - DataRow shapeRow = shapes.Rows.Find(uuid.UUID); - if (shapeRow != null) - { - shapeRow.Delete(); - } - - RemoveItems(new LLUUID((string)row["UUID"])); - - // Remove prim row - row.Delete(); - } - } - - Commit(); - } - - /// <summary> - /// Remove all persisted items of the given prim. - /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. - /// </summary> - /// <param name="uuid">The item UUID</param> - private void RemoveItems(LLUUID uuid) - { - String sql = String.Format("primID = '{0}'", uuid); - DataRow[] itemRows = m_itemsTable.Select(sql); - - foreach (DataRow itemRow in itemRows) - { - itemRow.Delete(); - } - } - - /// <summary> - /// Load persisted objects from region storage. - /// </summary> - /// <param name="regionUUID">The region UUID</param> - public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) - { - // return Instance.LoadObjects(regionUUID); - - Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); - - List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); - - DataTable prims = m_primTable; - DataTable shapes = m_shapeTable; - - string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'"; - string orderByParent = "ParentID ASC"; - - lock (m_dataSet) - { - DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); - m_log.Info("[REGION DB]: " + - "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); - - foreach (DataRow primRow in primsForRegion) - { - try - { - string uuid = (string)primRow["UUID"]; - string objID = (string)primRow["SceneGroupID"]; - - SceneObjectPart prim = buildPrim(primRow); - - if (uuid == objID) //is new SceneObjectGroup ? - { - SceneObjectGroup group = new SceneObjectGroup(); - - DataRow shapeRow = shapes.Rows.Find(prim.UUID); - if (shapeRow != null) - { - prim.Shape = buildShape(shapeRow); - } - else - { - m_log.Info( - "No shape found for prim in storage, so setting default box shape"); - prim.Shape = PrimitiveBaseShape.Default; - } - group.AddPart(prim); - group.RootPart = prim; - - createdObjects.Add(group.UUID, group); - retvals.Add(group); - } - else - { - DataRow shapeRow = shapes.Rows.Find(prim.UUID); - if (shapeRow != null) - { - prim.Shape = buildShape(shapeRow); - } - else - { - m_log.Info( - "No shape found for prim in storage, so setting default box shape"); - prim.Shape = PrimitiveBaseShape.Default; - } - createdObjects[new LLUUID(objID)].AddPart(prim); - } - - LoadItems(prim); - } - catch (Exception e) - { - m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows"); - m_log.Info("[DATASTORE]: " + e.ToString()); - foreach (DataColumn col in prims.Columns) - { - m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]); - } - } - } - } - return retvals; - } - - /// <summary> - /// Load in a prim's persisted inventory. - /// </summary> - /// <param name="prim"></param> - private void LoadItems(SceneObjectPart prim) - { - //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); - - DataTable dbItems = m_itemsTable; - - String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); - DataRow[] dbItemRows = dbItems.Select(sql); - - IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); - - foreach (DataRow row in dbItemRows) - { - TaskInventoryItem item = buildItem(row); - inventory.Add(item); - - //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); - } - - prim.RestoreInventoryItems(inventory); - - // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in - // every item). This data should really be stored in the prim table itself. - if (dbItemRows.Length > 0) - { - prim.FolderID = inventory[0].ParentID; - } - } - - /// <summary> - /// Store a terrain revision in region storage. - /// </summary> - /// <param name="ter">HeightField data</param> - /// <param name="regionID">Region UUID</param> - public void StoreTerrain(double[,] ter, LLUUID regionID) - { - int revision = Util.UnixTimeSinceEpoch(); - m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); - - // DataTable terrain = m_dataSet.Tables["terrain"]; - lock (m_dataSet) - { - SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" + - " values(@RegionUUID, @Revision, @Heightfield)", m_connection); - using (cmd) - { - cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID)); - cmd.Parameters.Add(new SqlParameter("@Revision", revision)); - cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter))); - cmd.ExecuteNonQuery(); - } - } - } - - /// <summary> - /// Load the latest terrain revision from region storage. - /// </summary> - /// <param name="regionID">The Region UUID</param> - /// <returns>HeightField Data</returns> - public double[,] LoadTerrain(LLUUID regionID) - { - double[,] terret = new double[256, 256]; - terret.Initialize(); - - SqlCommand cmd = new SqlCommand( - @"select top 1 RegionUUID, Revision, Heightfield from terrain - where RegionUUID=@RegionUUID order by Revision desc" - , m_connection); - - // SqlParameter param = new SqlParameter(); - cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID)); - - if (m_connection.State != ConnectionState.Open) - { - m_connection.Open(); - } - - using (SqlDataReader row = cmd.ExecuteReader()) - { - int rev = 0; - if (row.Read()) - { - MemoryStream str = new MemoryStream((byte[])row["Heightfield"]); - BinaryReader br = new BinaryReader(str); - for (int x = 0; x < 256; x++) - { - for (int y = 0; y < 256; y++) - { - terret[x, y] = br.ReadDouble(); - } - } - rev = (int)row["Revision"]; - } - else - { - m_log.Info("[REGION DB]: No terrain found for region"); - return null; - } - - m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString()); - } - - return terret; - } - - /// <summary> - /// - /// </summary> - /// <param name="globalID"></param> - public void RemoveLandObject(LLUUID globalID) - { - // Instance.RemoveLandObject(globalID); - - lock (m_dataSet) - { - using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection)) - { - cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID)); - cmd.ExecuteNonQuery(); - } - - using ( - SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection) - ) - { - cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID)); - cmd.ExecuteNonQuery(); - } - } - } - - /// <summary> - /// - /// </summary> - /// <param name="parcel"></param> - public void StoreLandObject(ILandObject parcel) - { - lock (m_dataSet) - { - DataTable land = m_landTable; - DataTable landaccesslist = m_landAccessListTable; - - DataRow landRow = land.Rows.Find(parcel.landData.GlobalID.UUID); - if (landRow == null) - { - landRow = land.NewRow(); - fillLandRow(landRow, parcel.landData, parcel.regionUUID); - land.Rows.Add(landRow); - } - else - { - fillLandRow(landRow, parcel.landData, parcel.regionUUID); - } - - using ( - SqlCommand cmd = - new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection)) - { - cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.GlobalID.UUID)); - cmd.ExecuteNonQuery(); - } - - foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList) - { - DataRow newAccessRow = landaccesslist.NewRow(); - fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID); - landaccesslist.Rows.Add(newAccessRow); - } - - } - Commit(); - } - - /// <summary> - /// - /// </summary> - /// <param name="regionUUID">The region UUID</param> - /// <returns></returns> - public List<LandData> LoadLandObjects(LLUUID regionUUID) - { - List<LandData> landDataForRegion = new List<LandData>(); - lock (m_dataSet) - { - DataTable land = m_landTable; - DataTable landaccesslist = m_landAccessListTable; - string searchExp = "RegionUUID = '" + regionUUID.UUID + "'"; - DataRow[] rawDataForRegion = land.Select(searchExp); - foreach (DataRow rawDataLand in rawDataForRegion) - { - LandData newLand = buildLandData(rawDataLand); - string accessListSearchExp = "LandUUID = '" + newLand.GlobalID.UUID + "'"; - DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); - foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) - { - newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess)); - } - - landDataForRegion.Add(newLand); - } - } - return landDataForRegion; - } - - /// <summary> - /// Load (fetch?) the region banlist - /// </summary> - /// <param name="regionUUID">the region UUID</param> - /// <returns>the banlist list</returns> - public List<EstateBan> LoadRegionBanList(LLUUID regionUUID) - { - List<EstateBan> regionbanlist = new List<EstateBan>(); - return regionbanlist; - } - - /// <summary> - /// STUB, add an item into region banlist - /// </summary> - /// <param name="item">the item</param> - public void AddToRegionBanlist(EstateBan item) - { - - } - - /// <summary> - /// STUB, remove an item from region banlist - /// </summary> - /// <param name="item"></param> - public void RemoveFromRegionBanlist(EstateBan item) - { - - } - - /// <summary> - /// Commit - /// </summary> - public void Commit() - { - if (m_connection.State != ConnectionState.Open) - { - m_connection.Open(); - } - - lock (m_dataSet) - { - // DisplayDataSet(m_dataSet, "Region DataSet"); - - m_primDataAdapter.Update(m_primTable); - m_shapeDataAdapter.Update(m_shapeTable); - - m_itemsDataAdapter.Update(m_itemsTable); - - m_terrainDataAdapter.Update(m_terrainTable); - m_landDataAdapter.Update(m_landTable); - m_landAccessListDataAdapter.Update(m_landAccessListTable); - - m_dataSet.AcceptChanges(); - } - } - - /// <summary> - /// See <see cref="Commit"/> - /// </summary> - public void Shutdown() - { - Commit(); - } - - /*********************************************************************** - * - * Database Definition Functions - * - * This should be db agnostic as we define them in ADO.NET terms - * - **********************************************************************/ - - /// <summary> - /// - /// </summary> - /// <param name="dt"></param> - /// <param name="name"></param> - /// <param name="type"></param> - /// <returns></returns> - private static DataColumn createCol(DataTable dt, string name, Type type) - { - DataColumn col = new DataColumn(name, type); - dt.Columns.Add(col); - return col; - } - - /// <summary> - /// Create the "terrain" table - /// </summary> - /// <returns>the datatable</returns> - private static DataTable createTerrainTable() - { - DataTable terrain = new DataTable("terrain"); - - createCol(terrain, "RegionUUID", typeof(String)); - createCol(terrain, "Revision", typeof(Int32)); - createCol(terrain, "Heightfield", typeof(Byte[])); - - return terrain; - } - - /// <summary> - /// Create the "prims" table - /// </summary> - /// <returns>the datatable</returns> - private static DataTable createPrimTable() - { - DataTable prims = new DataTable("prims"); - - createCol(prims, "UUID", typeof(String)); - createCol(prims, "RegionUUID", typeof(String)); - createCol(prims, "ParentID", typeof(Int32)); - createCol(prims, "CreationDate", typeof(Int32)); - createCol(prims, "Name", typeof(String)); - createCol(prims, "SceneGroupID", typeof(String)); - // various text fields - createCol(prims, "Text", typeof(String)); - createCol(prims, "Description", typeof(String)); - createCol(prims, "SitName", typeof(String)); - createCol(prims, "TouchName", typeof(String)); - // permissions - createCol(prims, "ObjectFlags", typeof(Int32)); - createCol(prims, "CreatorID", typeof(String)); - createCol(prims, "OwnerID", typeof(String)); - createCol(prims, "GroupID", typeof(String)); - createCol(prims, "LastOwnerID", typeof(String)); - createCol(prims, "OwnerMask", typeof(Int32)); - createCol(prims, "NextOwnerMask", typeof(Int32)); - createCol(prims, "GroupMask", typeof(Int32)); - createCol(prims, "EveryoneMask", typeof(Int32)); - createCol(prims, "BaseMask", typeof(Int32)); - // vectors - createCol(prims, "PositionX", typeof(Double)); - createCol(prims, "PositionY", typeof(Double)); - createCol(prims, "PositionZ", typeof(Double)); - createCol(prims, "GroupPositionX", typeof(Double)); - createCol(prims, "GroupPositionY", typeof(Double)); - createCol(prims, "GroupPositionZ", typeof(Double)); - createCol(prims, "VelocityX", typeof(Double)); - createCol(prims, "VelocityY", typeof(Double)); - createCol(prims, "VelocityZ", typeof(Double)); - createCol(prims, "AngularVelocityX", typeof(Double)); - createCol(prims, "AngularVelocityY", typeof(Double)); - createCol(prims, "AngularVelocityZ", typeof(Double)); - createCol(prims, "AccelerationX", typeof(Double)); - createCol(prims, "AccelerationY", typeof(Double)); - createCol(prims, "AccelerationZ", typeof(Double)); - // quaternions - createCol(prims, "RotationX", typeof(Double)); - createCol(prims, "RotationY", typeof(Double)); - createCol(prims, "RotationZ", typeof(Double)); - createCol(prims, "RotationW", typeof(Double)); - - // sit target - createCol(prims, "SitTargetOffsetX", typeof(Double)); - createCol(prims, "SitTargetOffsetY", typeof(Double)); - createCol(prims, "SitTargetOffsetZ", typeof(Double)); - - createCol(prims, "SitTargetOrientW", typeof(Double)); - createCol(prims, "SitTargetOrientX", typeof(Double)); - createCol(prims, "SitTargetOrientY", typeof(Double)); - createCol(prims, "SitTargetOrientZ", typeof(Double)); - - // Add in contraints - prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; - - return prims; - } - - /// <summary> - /// Create the "land" table - /// </summary> - /// <returns>the datatable</returns> - private static DataTable createLandTable() - { - DataTable land = new DataTable("land"); - createCol(land, "UUID", typeof(String)); - createCol(land, "RegionUUID", typeof(String)); - createCol(land, "LocalLandID", typeof(Int32)); - - // Bitmap is a byte[512] - createCol(land, "Bitmap", typeof(Byte[])); - - createCol(land, "Name", typeof(String)); - createCol(land, "Description", typeof(String)); - createCol(land, "OwnerUUID", typeof(String)); - createCol(land, "IsGroupOwned", typeof(Int32)); - createCol(land, "Area", typeof(Int32)); - createCol(land, "AuctionID", typeof(Int32)); //Unemplemented - createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory - createCol(land, "ClaimDate", typeof(Int32)); - createCol(land, "ClaimPrice", typeof(Int32)); - createCol(land, "GroupUUID", typeof(String)); - createCol(land, "SalePrice", typeof(Int32)); - createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus - createCol(land, "LandFlags", typeof(Int32)); - createCol(land, "LandingType", typeof(Int32)); - createCol(land, "MediaAutoScale", typeof(Int32)); - createCol(land, "MediaTextureUUID", typeof(String)); - createCol(land, "MediaURL", typeof(String)); - createCol(land, "MusicURL", typeof(String)); - createCol(land, "PassHours", typeof(Double)); - createCol(land, "PassPrice", typeof(Int32)); - createCol(land, "SnapshotUUID", typeof(String)); - createCol(land, "UserLocationX", typeof(Double)); - createCol(land, "UserLocationY", typeof(Double)); - createCol(land, "UserLocationZ", typeof(Double)); - createCol(land, "UserLookAtX", typeof(Double)); - createCol(land, "UserLookAtY", typeof(Double)); - createCol(land, "UserLookAtZ", typeof(Double)); - - land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] }; - - return land; - } - - /// <summary> - /// Create "landacceslist" table - /// </summary> - /// <returns>the datatable</returns> - private static DataTable createLandAccessListTable() - { - DataTable landaccess = new DataTable("landaccesslist"); - createCol(landaccess, "LandUUID", typeof(String)); - createCol(landaccess, "AccessUUID", typeof(String)); - createCol(landaccess, "Flags", typeof(Int32)); - - return landaccess; - } - - /// <summary> - /// Create "primsshapes" table - /// </summary> - /// <returns>the datatable</returns> - private static DataTable createShapeTable() - { - DataTable shapes = new DataTable("primshapes"); - createCol(shapes, "UUID", typeof(String)); - // shape is an enum - createCol(shapes, "Shape", typeof(Int32)); - // vectors - createCol(shapes, "ScaleX", typeof(Double)); - createCol(shapes, "ScaleY", typeof(Double)); - createCol(shapes, "ScaleZ", typeof(Double)); - // paths - createCol(shapes, "PCode", typeof(Int32)); - createCol(shapes, "PathBegin", typeof(Int32)); - createCol(shapes, "PathEnd", typeof(Int32)); - createCol(shapes, "PathScaleX", typeof(Int32)); - createCol(shapes, "PathScaleY", typeof(Int32)); - createCol(shapes, "PathShearX", typeof(Int32)); - createCol(shapes, "PathShearY", typeof(Int32)); - createCol(shapes, "PathSkew", typeof(Int32)); - createCol(shapes, "PathCurve", typeof(Int32)); - createCol(shapes, "PathRadiusOffset", typeof(Int32)); - createCol(shapes, "PathRevolutions", typeof(Int32)); - createCol(shapes, "PathTaperX", typeof(Int32)); - createCol(shapes, "PathTaperY", typeof(Int32)); - createCol(shapes, "PathTwist", typeof(Int32)); - createCol(shapes, "PathTwistBegin", typeof(Int32)); - // profile - createCol(shapes, "ProfileBegin", typeof(Int32)); - createCol(shapes, "ProfileEnd", typeof(Int32)); - createCol(shapes, "ProfileCurve", typeof(Int32)); - createCol(shapes, "ProfileHollow", typeof(Int32)); - createCol(shapes, "State", typeof(Int32)); - // text TODO: this isn't right, but I'm not sure the right - // way to specify this as a blob atm - createCol(shapes, "Texture", typeof(Byte[])); - createCol(shapes, "ExtraParams", typeof(Byte[])); - - shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; - - return shapes; - } - - /// <summary> - /// Create "primitems" table - /// </summary> - /// <returns>the datatable</returns> - private static DataTable createItemsTable() - { - DataTable items = new DataTable("primitems"); - - createCol(items, "itemID", typeof(String)); - createCol(items, "primID", typeof(String)); - createCol(items, "assetID", typeof(String)); - createCol(items, "parentFolderID", typeof(String)); - - createCol(items, "invType", typeof(Int32)); - createCol(items, "assetType", typeof(Int32)); - - createCol(items, "name", typeof(String)); - createCol(items, "description", typeof(String)); - - createCol(items, "creationDate", typeof(Int64)); - createCol(items, "creatorID", typeof(String)); - createCol(items, "ownerID", typeof(String)); - createCol(items, "lastOwnerID", typeof(String)); - createCol(items, "groupID", typeof(String)); - - createCol(items, "nextPermissions", typeof(Int32)); - createCol(items, "currentPermissions", typeof(Int32)); - createCol(items, "basePermissions", typeof(Int32)); - createCol(items, "everyonePermissions", typeof(Int32)); - createCol(items, "groupPermissions", typeof(Int32)); -// createCol(items, "flags", typeof(Int32)); - - items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; - - return items; - } - - /*********************************************************************** - * - * Convert between ADO.NET <=> OpenSim Objects - * - * These should be database independant - * - **********************************************************************/ - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <returns></returns> - private SceneObjectPart buildPrim(DataRow row) - { - SceneObjectPart prim = new SceneObjectPart(); - prim.UUID = new LLUUID((String)row["UUID"]); - // explicit conversion of integers is required, which sort - // of sucks. No idea if there is a shortcut here or not. - prim.ParentID = Convert.ToUInt32(row["ParentID"]); - prim.CreationDate = Convert.ToInt32(row["CreationDate"]); - prim.Name = (String)row["Name"]; - // various text fields - prim.Text = (String)row["Text"]; - prim.Description = (String)row["Description"]; - prim.SitName = (String)row["SitName"]; - prim.TouchName = (String)row["TouchName"]; - // permissions - prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); - prim.CreatorID = new LLUUID((String)row["CreatorID"]); - prim.OwnerID = new LLUUID((String)row["OwnerID"]); - prim.GroupID = new LLUUID((String)row["GroupID"]); - prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]); - prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); - prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); - prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); - prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); - prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); - // vectors - prim.OffsetPosition = new LLVector3( - Convert.ToSingle(row["PositionX"]), - Convert.ToSingle(row["PositionY"]), - Convert.ToSingle(row["PositionZ"]) - ); - prim.GroupPosition = new LLVector3( - Convert.ToSingle(row["GroupPositionX"]), - Convert.ToSingle(row["GroupPositionY"]), - Convert.ToSingle(row["GroupPositionZ"]) - ); - prim.Velocity = new LLVector3( - Convert.ToSingle(row["VelocityX"]), - Convert.ToSingle(row["VelocityY"]), - Convert.ToSingle(row["VelocityZ"]) - ); - prim.AngularVelocity = new LLVector3( - Convert.ToSingle(row["AngularVelocityX"]), - Convert.ToSingle(row["AngularVelocityY"]), - Convert.ToSingle(row["AngularVelocityZ"]) - ); - prim.Acceleration = new LLVector3( - Convert.ToSingle(row["AccelerationX"]), - Convert.ToSingle(row["AccelerationY"]), - Convert.ToSingle(row["AccelerationZ"]) - ); - // quaternions - prim.RotationOffset = new LLQuaternion( - Convert.ToSingle(row["RotationX"]), - Convert.ToSingle(row["RotationY"]), - Convert.ToSingle(row["RotationZ"]), - Convert.ToSingle(row["RotationW"]) - ); - try - { - prim.SitTargetPositionLL = new LLVector3( - Convert.ToSingle(row["SitTargetOffsetX"]), - Convert.ToSingle(row["SitTargetOffsetY"]), - Convert.ToSingle(row["SitTargetOffsetZ"])); - prim.SitTargetOrientationLL = new LLQuaternion( - Convert.ToSingle( - row["SitTargetOrientX"]), - Convert.ToSingle( - row["SitTargetOrientY"]), - Convert.ToSingle( - row["SitTargetOrientZ"]), - Convert.ToSingle( - row["SitTargetOrientW"])); - } - catch (InvalidCastException) - { - // Database table was created before we got here and now has null values :P - - using ( - SqlCommand cmd = - new SqlCommand( - "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;", - m_connection)) - { - cmd.ExecuteNonQuery(); - } - } - - return prim; - } - - /// <summary> - /// Build a prim inventory item from the persisted data. - /// </summary> - /// <param name="row"></param> - /// <returns></returns> - private static TaskInventoryItem buildItem(DataRow row) - { - TaskInventoryItem taskItem = new TaskInventoryItem(); - - taskItem.ItemID = new LLUUID((String)row["itemID"]); - taskItem.ParentPartID = new LLUUID((String)row["primID"]); - taskItem.AssetID = new LLUUID((String)row["assetID"]); - taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); - - taskItem.InvType = Convert.ToInt32(row["invType"]); - taskItem.Type = Convert.ToInt32(row["assetType"]); - - taskItem.Name = (String)row["name"]; - taskItem.Description = (String)row["description"]; - taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); - taskItem.CreatorID = new LLUUID((String)row["creatorID"]); - taskItem.OwnerID = new LLUUID((String)row["ownerID"]); - taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); - taskItem.GroupID = new LLUUID((String)row["groupID"]); - - taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); - taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); - taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); - taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); - taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); -// taskItem.Flags = Convert.ToUInt32(row["flags"]); - - return taskItem; - } - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <returns></returns> - private static LandData buildLandData(DataRow row) - { - LandData newData = new LandData(); - - newData.GlobalID = new LLUUID((String)row["UUID"]); - newData.LocalID = Convert.ToInt32(row["LocalLandID"]); - - // Bitmap is a byte[512] - newData.Bitmap = (Byte[])row["Bitmap"]; - - newData.Name = (String)row["Name"]; - newData.Description = (String)row["Description"]; - newData.OwnerID = (String)row["OwnerUUID"]; - newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); - newData.Area = Convert.ToInt32(row["Area"]); - newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented - newData.Category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]); - //Enum libsecondlife.Parcel.ParcelCategory - newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); - newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); - newData.GroupID = new LLUUID((String)row["GroupUUID"]); - newData.SalePrice = Convert.ToInt32(row["SalePrice"]); - newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); - //Enum. libsecondlife.Parcel.ParcelStatus - newData.Flags = Convert.ToUInt32(row["LandFlags"]); - newData.LandingType = Convert.ToByte(row["LandingType"]); - newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); - newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]); - newData.MediaURL = (String)row["MediaURL"]; - newData.MusicURL = (String)row["MusicURL"]; - newData.PassHours = Convert.ToSingle(row["PassHours"]); - newData.PassPrice = Convert.ToInt32(row["PassPrice"]); - newData.SnapshotID = (String)row["SnapshotUUID"]; - - newData.UserLocation = - new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), - Convert.ToSingle(row["UserLocationZ"])); - newData.UserLookAt = - new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), - Convert.ToSingle(row["UserLookAtZ"])); - newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); - - return newData; - } - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <returns></returns> - private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) - { - ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); - entry.AgentID = new LLUUID((string)row["AccessUUID"]); - entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]); - entry.Time = new DateTime(); - return entry; - } - - /// <summary> - /// Serialize terrain HeightField - /// </summary> - /// <param name="val">the terrain heightfield</param> - /// <returns></returns> - private static Array serializeTerrain(double[,] val) - { - MemoryStream str = new MemoryStream(65536 * sizeof(double)); - BinaryWriter bw = new BinaryWriter(str); - - // TODO: COMPATIBILITY - Add byte-order conversions - for (int x = 0; x < 256; x++) - for (int y = 0; y < 256; y++) - bw.Write(val[x, y]); - - return str.ToArray(); - } - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <param name="prim"></param> - /// <param name="sceneGroupID"></param> - /// <param name="regionUUID"></param> - private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) - { - row["UUID"] = prim.UUID; - row["RegionUUID"] = regionUUID; - row["ParentID"] = prim.ParentID; - row["CreationDate"] = prim.CreationDate; - row["Name"] = prim.Name; - row["SceneGroupID"] = sceneGroupID; - // the UUID of the root part for this SceneObjectGroup - // various text fields - row["Text"] = prim.Text; - row["Description"] = prim.Description; - row["SitName"] = prim.SitName; - row["TouchName"] = prim.TouchName; - // permissions - row["ObjectFlags"] = prim.ObjectFlags; - row["CreatorID"] = prim.CreatorID; - row["OwnerID"] = prim.OwnerID; - row["GroupID"] = prim.GroupID; - row["LastOwnerID"] = prim.LastOwnerID; - row["OwnerMask"] = prim.OwnerMask; - row["NextOwnerMask"] = prim.NextOwnerMask; - row["GroupMask"] = prim.GroupMask; - row["EveryoneMask"] = prim.EveryoneMask; - row["BaseMask"] = prim.BaseMask; - // vectors - row["PositionX"] = prim.OffsetPosition.X; - row["PositionY"] = prim.OffsetPosition.Y; - row["PositionZ"] = prim.OffsetPosition.Z; - row["GroupPositionX"] = prim.GroupPosition.X; - row["GroupPositionY"] = prim.GroupPosition.Y; - row["GroupPositionZ"] = prim.GroupPosition.Z; - row["VelocityX"] = prim.Velocity.X; - row["VelocityY"] = prim.Velocity.Y; - row["VelocityZ"] = prim.Velocity.Z; - row["AngularVelocityX"] = prim.AngularVelocity.X; - row["AngularVelocityY"] = prim.AngularVelocity.Y; - row["AngularVelocityZ"] = prim.AngularVelocity.Z; - row["AccelerationX"] = prim.Acceleration.X; - row["AccelerationY"] = prim.Acceleration.Y; - row["AccelerationZ"] = prim.Acceleration.Z; - // quaternions - row["RotationX"] = prim.RotationOffset.X; - row["RotationY"] = prim.RotationOffset.Y; - row["RotationZ"] = prim.RotationOffset.Z; - row["RotationW"] = prim.RotationOffset.W; - - try - { - // Sit target - LLVector3 sitTargetPos = prim.SitTargetPositionLL; - row["SitTargetOffsetX"] = sitTargetPos.X; - row["SitTargetOffsetY"] = sitTargetPos.Y; - row["SitTargetOffsetZ"] = sitTargetPos.Z; - - LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; - row["SitTargetOrientW"] = sitTargetOrient.W; - row["SitTargetOrientX"] = sitTargetOrient.X; - row["SitTargetOrientY"] = sitTargetOrient.Y; - row["SitTargetOrientZ"] = sitTargetOrient.Z; - } - catch (Exception) - { - // Database table was created before we got here and needs to be created! :P - - using ( - SqlCommand cmd = - new SqlCommand( - "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;", - m_connection)) - { - cmd.ExecuteNonQuery(); - } - } - } - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <param name="taskItem"></param> - private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) - { - row["itemID"] = taskItem.ItemID; - row["primID"] = taskItem.ParentPartID; - row["assetID"] = taskItem.AssetID; - row["parentFolderID"] = taskItem.ParentID; - - row["invType"] = taskItem.InvType; - row["assetType"] = taskItem.Type; - - row["name"] = taskItem.Name; - row["description"] = taskItem.Description; - row["creationDate"] = taskItem.CreationDate; - row["creatorID"] = taskItem.CreatorID; - row["ownerID"] = taskItem.OwnerID; - row["lastOwnerID"] = taskItem.LastOwnerID; - row["groupID"] = taskItem.GroupID; - row["nextPermissions"] = taskItem.NextPermissions; - row["currentPermissions"] = taskItem.CurrentPermissions; - row["basePermissions"] = taskItem.BasePermissions; - row["everyonePermissions"] = taskItem.EveryonePermissions; - row["groupPermissions"] = taskItem.GroupPermissions; -// row["flags"] = taskItem.Flags; - } - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <param name="land"></param> - /// <param name="regionUUID"></param> - private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) - { - row["UUID"] = land.GlobalID.UUID; - row["RegionUUID"] = regionUUID.UUID; - row["LocalLandID"] = land.LocalID; - - // Bitmap is a byte[512] - row["Bitmap"] = land.Bitmap; - - row["Name"] = land.Name; - row["Description"] = land.Description; - row["OwnerUUID"] = land.OwnerID.UUID; - row["IsGroupOwned"] = land.IsGroupOwned; - row["Area"] = land.Area; - row["AuctionID"] = land.AuctionID; //Unemplemented - row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory - row["ClaimDate"] = land.ClaimDate; - row["ClaimPrice"] = land.ClaimPrice; - row["GroupUUID"] = land.GroupID.UUID; - row["SalePrice"] = land.SalePrice; - row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus - row["LandFlags"] = land.Flags; - row["LandingType"] = land.LandingType; - row["MediaAutoScale"] = land.MediaAutoScale; - row["MediaTextureUUID"] = land.MediaID.UUID; - row["MediaURL"] = land.MediaURL; - row["MusicURL"] = land.MusicURL; - row["PassHours"] = land.PassHours; - row["PassPrice"] = land.PassPrice; - row["SnapshotUUID"] = land.SnapshotID.UUID; - row["UserLocationX"] = land.UserLocation.X; - row["UserLocationY"] = land.UserLocation.Y; - row["UserLocationZ"] = land.UserLocation.Z; - row["UserLookAtX"] = land.UserLookAt.X; - row["UserLookAtY"] = land.UserLookAt.Y; - row["UserLookAtZ"] = land.UserLookAt.Z; - } - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <param name="entry"></param> - /// <param name="parcelID"></param> - private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) - { - row["LandUUID"] = parcelID.UUID; - row["AccessUUID"] = entry.AgentID.UUID; - row["Flags"] = entry.Flags; - } - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <returns></returns> - private static PrimitiveBaseShape buildShape(DataRow row) - { - PrimitiveBaseShape s = new PrimitiveBaseShape(); - s.Scale = new LLVector3( - Convert.ToSingle(row["ScaleX"]), - Convert.ToSingle(row["ScaleY"]), - Convert.ToSingle(row["ScaleZ"]) - ); - // paths - s.PCode = Convert.ToByte(row["PCode"]); - s.PathBegin = Convert.ToUInt16(row["PathBegin"]); - s.PathEnd = Convert.ToUInt16(row["PathEnd"]); - s.PathScaleX = Convert.ToByte(row["PathScaleX"]); - s.PathScaleY = Convert.ToByte(row["PathScaleY"]); - s.PathShearX = Convert.ToByte(row["PathShearX"]); - s.PathShearY = Convert.ToByte(row["PathShearY"]); - s.PathSkew = Convert.ToSByte(row["PathSkew"]); - s.PathCurve = Convert.ToByte(row["PathCurve"]); - s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); - s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); - s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); - s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); - s.PathTwist = Convert.ToSByte(row["PathTwist"]); - s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); - // profile - s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); - s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); - s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); - s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); - s.State = Convert.ToByte(row["State"]); - - byte[] textureEntry = (byte[])row["Texture"]; - s.TextureEntry = textureEntry; - - s.ExtraParams = (byte[])row["ExtraParams"]; - - return s; - } - - /// <summary> - /// - /// </summary> - /// <param name="row"></param> - /// <param name="prim"></param> - private static void fillShapeRow(DataRow row, SceneObjectPart prim) - { - PrimitiveBaseShape s = prim.Shape; - row["UUID"] = prim.UUID; - // shape is an enum - row["Shape"] = 0; - // vectors - row["ScaleX"] = s.Scale.X; - row["ScaleY"] = s.Scale.Y; - row["ScaleZ"] = s.Scale.Z; - // paths - row["PCode"] = s.PCode; - row["PathBegin"] = s.PathBegin; - row["PathEnd"] = s.PathEnd; - row["PathScaleX"] = s.PathScaleX; - row["PathScaleY"] = s.PathScaleY; - row["PathShearX"] = s.PathShearX; - row["PathShearY"] = s.PathShearY; - row["PathSkew"] = s.PathSkew; - row["PathCurve"] = s.PathCurve; - row["PathRadiusOffset"] = s.PathRadiusOffset; - row["PathRevolutions"] = s.PathRevolutions; - row["PathTaperX"] = s.PathTaperX; - row["PathTaperY"] = s.PathTaperY; - row["PathTwist"] = s.PathTwist; - row["PathTwistBegin"] = s.PathTwistBegin; - // profile - row["ProfileBegin"] = s.ProfileBegin; - row["ProfileEnd"] = s.ProfileEnd; - row["ProfileCurve"] = s.ProfileCurve; - row["ProfileHollow"] = s.ProfileHollow; - row["State"] = s.State; - row["Texture"] = s.TextureEntry; - row["ExtraParams"] = s.ExtraParams; - } - - /// <summary> - /// - /// </summary> - /// <param name="prim"></param> - /// <param name="sceneGroupID"></param> - /// <param name="regionUUID"></param> - private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) - { - DataTable prims = m_dataSet.Tables["prims"]; - DataTable shapes = m_dataSet.Tables["primshapes"]; - - DataRow primRow = prims.Rows.Find(prim.UUID); - if (primRow == null) - { - primRow = prims.NewRow(); - fillPrimRow(primRow, prim, sceneGroupID, regionUUID); - prims.Rows.Add(primRow); - } - else - { - fillPrimRow(primRow, prim, sceneGroupID, regionUUID); - } - - DataRow shapeRow = shapes.Rows.Find(prim.UUID); - if (shapeRow == null) - { - shapeRow = shapes.NewRow(); - fillShapeRow(shapeRow, prim); - shapes.Rows.Add(shapeRow); - } - else - { - fillShapeRow(shapeRow, prim); - } - } - - /// <summary> - /// See <see cref="IRegionDatastore"/> - /// </summary> - /// <param name="primID"></param> - /// <param name="items"></param> - public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) - { - m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); - - // For now, we're just going to crudely remove all the previous inventory items - // no matter whether they have changed or not, and replace them with the current set. - lock (m_dataSet) - { - RemoveItems(primID); - - // repalce with current inventory details - foreach (TaskInventoryItem newItem in items) - { - // m_log.InfoFormat( - // "[REGION DB]: " + - // "Adding item {0}, {1} to prim ID {2}", - // newItem.Name, newItem.ItemID, newItem.ParentPartID); - - DataRow newItemRow = m_itemsTable.NewRow(); - fillItemRow(newItemRow, newItem); - m_itemsTable.Rows.Add(newItemRow); - } - } - - Commit(); - } - - /*********************************************************************** - * - * SQL Statement Creation Functions - * - * These functions create SQL statements for update, insert, and create. - * They can probably be factored later to have a db independant - * portion and a db specific portion - * - **********************************************************************/ - - /// <summary> - /// Create an Insert command - /// </summary> - /// <param name="table"></param> - /// <param name="dt"></param> - /// <returns>the sql command</returns> - private static SqlCommand createInsertCommand(string table, DataTable dt) - { - /** - * This is subtle enough to deserve some commentary. - * Instead of doing *lots* and *lots of hardcoded strings - * for database definitions we'll use the fact that - * realistically all insert statements look like "insert - * into A(b, c) values(:b, :c) on the parameterized query - * front. If we just have a list of b, c, etc... we can - * generate these strings instead of typing them out. - */ - string[] cols = new string[dt.Columns.Count]; - for (int i = 0; i < dt.Columns.Count; i++) - { - DataColumn col = dt.Columns[i]; - cols[i] = col.ColumnName; - } - - string sql = "insert into " + table + "("; - sql += String.Join(", ", cols); - // important, the first ':' needs to be here, the rest get added in the join - sql += ") values (@"; - sql += String.Join(", @", cols); - sql += ")"; - SqlCommand cmd = new SqlCommand(sql); - - // this provides the binding for all our parameters, so - // much less code than it used to be - foreach (DataColumn col in dt.Columns) - { - cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType)); - } - return cmd; - } - - /// <summary> - /// Create an update command - /// </summary> - /// <param name="table"></param> - /// <param name="pk"></param> - /// <param name="dt"></param> - /// <returns>the sql command</returns> - private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt) - { - string sql = "update " + table + " set "; - string subsql = String.Empty; - foreach (DataColumn col in dt.Columns) - { - if (subsql.Length > 0) - { - // a map function would rock so much here - subsql += ", "; - } - subsql += col.ColumnName + "= @" + col.ColumnName; - } - sql += subsql; - sql += " where " + pk; - SqlCommand cmd = new SqlCommand(sql); - - // this provides the binding for all our parameters, so - // much less code than it used to be - - foreach (DataColumn col in dt.Columns) - { - cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType)); - } - return cmd; - } - - /// <summary> - /// - /// </summary> - /// <param name="dt"></param> - /// <returns></returns> - private static string defineTable(DataTable dt) - { - string sql = "create table " + dt.TableName + "("; - string subsql = String.Empty; - foreach (DataColumn col in dt.Columns) - { - if (subsql.Length > 0) - { - // a map function would rock so much here - subsql += ",\n"; - } - subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType); - if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) - { - subsql += " primary key"; - } - } - sql += subsql; - sql += ")"; - - return sql; - } - - /*********************************************************************** - * - * Database Binding functions - * - * These will be db specific due to typing, and minor differences - * in databases. - * - **********************************************************************/ - - ///<summary> - /// <para> - /// This is a convenience function that collapses 5 repetitive - /// lines for defining SqlParameters to 2 parameters: - /// column name and database type. - /// </para> - /// - /// <para> - /// It assumes certain conventions like :param as the param - /// name to replace in parametrized queries, and that source - /// version is always current version, both of which are fine - /// for us. - /// </para> - ///</summary> - ///<returns>a built Sql parameter</returns> - private static SqlParameter createSqlParameter(string name, Type type) - { - SqlParameter param = new SqlParameter(); - param.ParameterName = "@" + name; - param.DbType = dbtypeFromType(type); - param.SourceColumn = name; - param.SourceVersion = DataRowVersion.Current; - return param; - } - - /// <summary> - /// - /// </summary> - /// <param name="da"></param> - /// <param name="conn"></param> - private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn) - { - da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]); - da.UpdateCommand.Connection = conn; - - SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID"); - delete.Parameters.Add(createSqlParameter("UUID", typeof(String))); - delete.Connection = conn; - da.DeleteCommand = delete; - } - - /// <summary> - /// - /// </summary> - /// <param name="da"></param> - /// <param name="conn"></param> - private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn) - { - da.InsertCommand = createInsertCommand("primitems", m_itemsTable); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable); - da.UpdateCommand.Connection = conn; - - SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID"); - delete.Parameters.Add(createSqlParameter("itemID", typeof(String))); - delete.Connection = conn; - da.DeleteCommand = delete; - } - - /// <summary> - /// - /// </summary> - /// <param name="da"></param> - /// <param name="conn"></param> - private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn) - { - da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]); - da.InsertCommand.Connection = conn; - } - - /// <summary> - /// - /// </summary> - /// <param name="da"></param> - /// <param name="conn"></param> - private void setupLandCommands(SqlDataAdapter da, SqlConnection conn) - { - da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]); - da.UpdateCommand.Connection = conn; - } - - /// <summary> - /// - /// </summary> - /// <param name="da"></param> - /// <param name="conn"></param> - private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn) - { - da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]); - da.InsertCommand.Connection = conn; - } - - /// <summary> - /// - /// </summary> - /// <param name="da"></param> - /// <param name="conn"></param> - private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn) - { - da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]); - da.UpdateCommand.Connection = conn; - - SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID"); - delete.Parameters.Add(createSqlParameter("UUID", typeof(String))); - delete.Connection = conn; - da.DeleteCommand = delete; - } - - /// <summary> - /// - /// </summary> - /// <param name="conn"></param> - private static void InitDB(SqlConnection conn) - { - string createPrims = defineTable(createPrimTable()); - string createShapes = defineTable(createShapeTable()); - string createItems = defineTable(createItemsTable()); - string createTerrain = defineTable(createTerrainTable()); - string createLand = defineTable(createLandTable()); - string createLandAccessList = defineTable(createLandAccessListTable()); - - SqlCommand pcmd = new SqlCommand(createPrims, conn); - SqlCommand scmd = new SqlCommand(createShapes, conn); - SqlCommand icmd = new SqlCommand(createItems, conn); - SqlCommand tcmd = new SqlCommand(createTerrain, conn); - SqlCommand lcmd = new SqlCommand(createLand, conn); - SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn); - - conn.Open(); - try - { - pcmd.ExecuteNonQuery(); - } - catch (SqlException e) - { - m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e); - } - - try - { - scmd.ExecuteNonQuery(); - } - catch (SqlException e) - { - m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e); - } - - try - { - icmd.ExecuteNonQuery(); - } - catch (SqlException e) - { - m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e); - } - - try - { - tcmd.ExecuteNonQuery(); - } - catch (SqlException e) - { - m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e); - } - - try - { - lcmd.ExecuteNonQuery(); - } - catch (SqlException e) - { - m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e); - } - - try - { - lalcmd.ExecuteNonQuery(); - } - catch (SqlException e) - { - m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e); - } - conn.Close(); - } - - /// <summary> - /// - /// </summary> - /// <param name="conn"></param> - /// <returns></returns> - private bool TestTables(SqlConnection conn) - { - SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn); - SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd); - SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn); - SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd); - SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn); - SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd); - SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn); - SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd); - SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn); - SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd); - SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn); - SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd); - - DataSet tmpDS = new DataSet(); - try - { - pDa.Fill(tmpDS, "prims"); - sDa.Fill(tmpDS, "primshapes"); - - iDa.Fill(tmpDS, "primitems"); - - tDa.Fill(tmpDS, "terrain"); - lDa.Fill(tmpDS, "land"); - lalDa.Fill(tmpDS, "landaccesslist"); - } - catch (SqlException) - { - m_log.Info("[REGION DB]: MS Sql Database doesn't exist... creating"); - InitDB(conn); - } - - pDa.Fill(tmpDS, "prims"); - sDa.Fill(tmpDS, "primshapes"); - - iDa.Fill(tmpDS, "primitems"); - - tDa.Fill(tmpDS, "terrain"); - lDa.Fill(tmpDS, "land"); - lalDa.Fill(tmpDS, "landaccesslist"); - - foreach (DataColumn col in createPrimTable().Columns) - { - if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) - { - m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName); - return false; - } - } - - foreach (DataColumn col in createShapeTable().Columns) - { - if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) - { - m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName); - return false; - } - } - - // XXX primitems should probably go here eventually - - foreach (DataColumn col in createTerrainTable().Columns) - { - if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) - { - m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); - return false; - } - } - - foreach (DataColumn col in createLandTable().Columns) - { - if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) - { - m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); - return false; - } - } - - foreach (DataColumn col in createLandAccessListTable().Columns) - { - if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) - { - m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); - return false; - } - } - - return true; - } - - /*********************************************************************** - * - * Type conversion functions - * - **********************************************************************/ - - /// <summary> - /// Type conversion function - /// </summary> - /// <param name="type">a Type</param> - /// <returns>a DbType</returns> - private static DbType dbtypeFromType(Type type) - { - if (type == typeof(String)) - { - return DbType.String; - } - else if (type == typeof(Int32)) - { - return DbType.Int32; - } - else if (type == typeof(Double)) - { - return DbType.Double; - } - else if (type == typeof(Byte[])) - { - return DbType.Binary; - } - else - { - return DbType.String; - } - } - } -} diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs new file mode 100644 index 0000000..3f85fef --- /dev/null +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs @@ -0,0 +1,1840 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Data; +using System.Data.SqlClient; +using System.IO; +using System.Reflection; +using libsecondlife; +using log4net; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Data.MSSQL +{ + /// <summary> + /// A MSSQL Interface for the Region Server. + /// </summary> + public class MSSQLDataStore : IRegionDataStore + { + // private static FileSystemDataStore Instance = new FileSystemDataStore(); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private const string m_primSelect = "select * from prims"; + private const string m_shapeSelect = "select * from primshapes"; + private const string m_itemsSelect = "select * from primitems"; + private const string m_terrainSelect = "select top 1 * from terrain"; + private const string m_landSelect = "select * from land"; + private const string m_landAccessListSelect = "select * from landaccesslist"; + + private DataSet m_dataSet; + private SqlDataAdapter m_primDataAdapter; + private SqlDataAdapter m_shapeDataAdapter; + private SqlDataAdapter m_itemsDataAdapter; + private SqlConnection m_connection; + private SqlDataAdapter m_terrainDataAdapter; + private SqlDataAdapter m_landDataAdapter; + private SqlDataAdapter m_landAccessListDataAdapter; + + private DataTable m_primTable; + private DataTable m_shapeTable; + private DataTable m_itemsTable; + private DataTable m_terrainTable; + private DataTable m_landTable; + private DataTable m_landAccessListTable; + + /// <summary>Temporary attribute while this is experimental</summary> + + /*********************************************************************** + * + * Public Interface Functions + * + **********************************************************************/ + + /// <summary> + /// see IRegionDataStore + /// </summary> + /// <param name="connectionString"></param> + public void Initialise(string connectionString) + { + // Instance.Initialise("", true); + + m_dataSet = new DataSet(); + + m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString); + m_connection = new SqlConnection(connectionString); + + SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection); + m_primDataAdapter = new SqlDataAdapter(primSelectCmd); + + SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection); + m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd); + + SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection); + m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd); + + SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection); + m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd); + + SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection); + m_landDataAdapter = new SqlDataAdapter(landSelectCmd); + + SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection); + m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd); + + TestTables(m_connection); + + lock (m_dataSet) + { + m_primTable = createPrimTable(); + m_dataSet.Tables.Add(m_primTable); + setupPrimCommands(m_primDataAdapter, m_connection); + m_primDataAdapter.Fill(m_primTable); + + m_shapeTable = createShapeTable(); + m_dataSet.Tables.Add(m_shapeTable); + setupShapeCommands(m_shapeDataAdapter, m_connection); + m_shapeDataAdapter.Fill(m_shapeTable); + + m_itemsTable = createItemsTable(); + m_dataSet.Tables.Add(m_itemsTable); + SetupItemsCommands(m_itemsDataAdapter, m_connection); + m_itemsDataAdapter.Fill(m_itemsTable); + + m_terrainTable = createTerrainTable(); + m_dataSet.Tables.Add(m_terrainTable); + setupTerrainCommands(m_terrainDataAdapter, m_connection); + m_terrainDataAdapter.Fill(m_terrainTable); + + m_landTable = createLandTable(); + m_dataSet.Tables.Add(m_landTable); + setupLandCommands(m_landDataAdapter, m_connection); + m_landDataAdapter.Fill(m_landTable); + + m_landAccessListTable = createLandAccessListTable(); + m_dataSet.Tables.Add(m_landAccessListTable); + setupLandAccessCommands(m_landAccessListDataAdapter, m_connection); + m_landAccessListDataAdapter.Fill(m_landAccessListTable); + } + } + + public void StoreRegionSettings(RegionSettings rs) + { + } + + public RegionSettings LoadRegionSettings(LLUUID regionUUID) + { + return null; + } + + /// <summary> + /// + /// </summary> + /// <param name="obj"></param> + /// <param name="regionUUID"></param> + public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) + { + // Instance.StoreObject(obj, regionUUID); + + lock (m_dataSet) + { + foreach (SceneObjectPart prim in obj.Children.Values) + { + if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 + && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 + && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) + { + //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); + addPrim(prim, obj.UUID, regionUUID); + } + else + { + // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID); + } + } + } + + Commit(); + } + + /// <summary> + /// + /// </summary> + /// <param name="obj"></param> + /// <param name="regionUUID"></param> + public void RemoveObject(LLUUID obj, LLUUID regionUUID) + { + // Instance.RemoveObject(obj, regionUUID); + + m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); + + DataTable prims = m_primTable; + DataTable shapes = m_shapeTable; + + string selectExp = "SceneGroupID = '" + obj.ToString() + "'"; + lock (m_dataSet) + { + foreach (DataRow row in prims.Select(selectExp)) + { + // Remove shapes row + LLUUID uuid = new LLUUID((string)row["UUID"]); + + DataRow shapeRow = shapes.Rows.Find(uuid.UUID); + if (shapeRow != null) + { + shapeRow.Delete(); + } + + RemoveItems(new LLUUID((string)row["UUID"])); + + // Remove prim row + row.Delete(); + } + } + + Commit(); + } + + /// <summary> + /// Remove all persisted items of the given prim. + /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. + /// </summary> + /// <param name="uuid">The item UUID</param> + private void RemoveItems(LLUUID uuid) + { + String sql = String.Format("primID = '{0}'", uuid); + DataRow[] itemRows = m_itemsTable.Select(sql); + + foreach (DataRow itemRow in itemRows) + { + itemRow.Delete(); + } + } + + /// <summary> + /// Load persisted objects from region storage. + /// </summary> + /// <param name="regionUUID">The region UUID</param> + public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) + { + // return Instance.LoadObjects(regionUUID); + + Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); + + List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); + + DataTable prims = m_primTable; + DataTable shapes = m_shapeTable; + + string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'"; + string orderByParent = "ParentID ASC"; + + lock (m_dataSet) + { + DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); + m_log.Info("[REGION DB]: " + + "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); + + foreach (DataRow primRow in primsForRegion) + { + try + { + string uuid = (string)primRow["UUID"]; + string objID = (string)primRow["SceneGroupID"]; + + SceneObjectPart prim = buildPrim(primRow); + + if (uuid == objID) //is new SceneObjectGroup ? + { + SceneObjectGroup group = new SceneObjectGroup(); + + DataRow shapeRow = shapes.Rows.Find(prim.UUID); + if (shapeRow != null) + { + prim.Shape = buildShape(shapeRow); + } + else + { + m_log.Info( + "No shape found for prim in storage, so setting default box shape"); + prim.Shape = PrimitiveBaseShape.Default; + } + group.AddPart(prim); + group.RootPart = prim; + + createdObjects.Add(group.UUID, group); + retvals.Add(group); + } + else + { + DataRow shapeRow = shapes.Rows.Find(prim.UUID); + if (shapeRow != null) + { + prim.Shape = buildShape(shapeRow); + } + else + { + m_log.Info( + "No shape found for prim in storage, so setting default box shape"); + prim.Shape = PrimitiveBaseShape.Default; + } + createdObjects[new LLUUID(objID)].AddPart(prim); + } + + LoadItems(prim); + } + catch (Exception e) + { + m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows"); + m_log.Info("[DATASTORE]: " + e.ToString()); + foreach (DataColumn col in prims.Columns) + { + m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]); + } + } + } + } + return retvals; + } + + /// <summary> + /// Load in a prim's persisted inventory. + /// </summary> + /// <param name="prim"></param> + private void LoadItems(SceneObjectPart prim) + { + //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); + + DataTable dbItems = m_itemsTable; + + String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); + DataRow[] dbItemRows = dbItems.Select(sql); + + IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); + + foreach (DataRow row in dbItemRows) + { + TaskInventoryItem item = buildItem(row); + inventory.Add(item); + + //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); + } + + prim.RestoreInventoryItems(inventory); + + // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in + // every item). This data should really be stored in the prim table itself. + if (dbItemRows.Length > 0) + { + prim.FolderID = inventory[0].ParentID; + } + } + + /// <summary> + /// Store a terrain revision in region storage. + /// </summary> + /// <param name="ter">HeightField data</param> + /// <param name="regionID">Region UUID</param> + public void StoreTerrain(double[,] ter, LLUUID regionID) + { + int revision = Util.UnixTimeSinceEpoch(); + m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); + + // DataTable terrain = m_dataSet.Tables["terrain"]; + lock (m_dataSet) + { + SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" + + " values(@RegionUUID, @Revision, @Heightfield)", m_connection); + using (cmd) + { + cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID)); + cmd.Parameters.Add(new SqlParameter("@Revision", revision)); + cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter))); + cmd.ExecuteNonQuery(); + } + } + } + + /// <summary> + /// Load the latest terrain revision from region storage. + /// </summary> + /// <param name="regionID">The Region UUID</param> + /// <returns>HeightField Data</returns> + public double[,] LoadTerrain(LLUUID regionID) + { + double[,] terret = new double[256, 256]; + terret.Initialize(); + + SqlCommand cmd = new SqlCommand( + @"select top 1 RegionUUID, Revision, Heightfield from terrain + where RegionUUID=@RegionUUID order by Revision desc" + , m_connection); + + // SqlParameter param = new SqlParameter(); + cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID)); + + if (m_connection.State != ConnectionState.Open) + { + m_connection.Open(); + } + + using (SqlDataReader row = cmd.ExecuteReader()) + { + int rev = 0; + if (row.Read()) + { + MemoryStream str = new MemoryStream((byte[])row["Heightfield"]); + BinaryReader br = new BinaryReader(str); + for (int x = 0; x < 256; x++) + { + for (int y = 0; y < 256; y++) + { + terret[x, y] = br.ReadDouble(); + } + } + rev = (int)row["Revision"]; + } + else + { + m_log.Info("[REGION DB]: No terrain found for region"); + return null; + } + + m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString()); + } + + return terret; + } + + /// <summary> + /// + /// </summary> + /// <param name="globalID"></param> + public void RemoveLandObject(LLUUID globalID) + { + // Instance.RemoveLandObject(globalID); + + lock (m_dataSet) + { + using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection)) + { + cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID)); + cmd.ExecuteNonQuery(); + } + + using ( + SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection) + ) + { + cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID)); + cmd.ExecuteNonQuery(); + } + } + } + + /// <summary> + /// + /// </summary> + /// <param name="parcel"></param> + public void StoreLandObject(ILandObject parcel) + { + lock (m_dataSet) + { + DataTable land = m_landTable; + DataTable landaccesslist = m_landAccessListTable; + + DataRow landRow = land.Rows.Find(parcel.landData.GlobalID.UUID); + if (landRow == null) + { + landRow = land.NewRow(); + fillLandRow(landRow, parcel.landData, parcel.regionUUID); + land.Rows.Add(landRow); + } + else + { + fillLandRow(landRow, parcel.landData, parcel.regionUUID); + } + + using ( + SqlCommand cmd = + new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection)) + { + cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.GlobalID.UUID)); + cmd.ExecuteNonQuery(); + } + + foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList) + { + DataRow newAccessRow = landaccesslist.NewRow(); + fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID); + landaccesslist.Rows.Add(newAccessRow); + } + + } + Commit(); + } + + /// <summary> + /// + /// </summary> + /// <param name="regionUUID">The region UUID</param> + /// <returns></returns> + public List<LandData> LoadLandObjects(LLUUID regionUUID) + { + List<LandData> landDataForRegion = new List<LandData>(); + lock (m_dataSet) + { + DataTable land = m_landTable; + DataTable landaccesslist = m_landAccessListTable; + string searchExp = "RegionUUID = '" + regionUUID.UUID + "'"; + DataRow[] rawDataForRegion = land.Select(searchExp); + foreach (DataRow rawDataLand in rawDataForRegion) + { + LandData newLand = buildLandData(rawDataLand); + string accessListSearchExp = "LandUUID = '" + newLand.GlobalID.UUID + "'"; + DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); + foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) + { + newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess)); + } + + landDataForRegion.Add(newLand); + } + } + return landDataForRegion; + } + + /// <summary> + /// Load (fetch?) the region banlist + /// </summary> + /// <param name="regionUUID">the region UUID</param> + /// <returns>the banlist list</returns> + public List<EstateBan> LoadRegionBanList(LLUUID regionUUID) + { + List<EstateBan> regionbanlist = new List<EstateBan>(); + return regionbanlist; + } + + /// <summary> + /// STUB, add an item into region banlist + /// </summary> + /// <param name="item">the item</param> + public void AddToRegionBanlist(EstateBan item) + { + + } + + /// <summary> + /// STUB, remove an item from region banlist + /// </summary> + /// <param name="item"></param> + public void RemoveFromRegionBanlist(EstateBan item) + { + + } + + /// <summary> + /// Commit + /// </summary> + public void Commit() + { + if (m_connection.State != ConnectionState.Open) + { + m_connection.Open(); + } + + lock (m_dataSet) + { + // DisplayDataSet(m_dataSet, "Region DataSet"); + + m_primDataAdapter.Update(m_primTable); + m_shapeDataAdapter.Update(m_shapeTable); + + m_itemsDataAdapter.Update(m_itemsTable); + + m_terrainDataAdapter.Update(m_terrainTable); + m_landDataAdapter.Update(m_landTable); + m_landAccessListDataAdapter.Update(m_landAccessListTable); + + m_dataSet.AcceptChanges(); + } + } + + /// <summary> + /// See <see cref="Commit"/> + /// </summary> + public void Shutdown() + { + Commit(); + } + + /*********************************************************************** + * + * Database Definition Functions + * + * This should be db agnostic as we define them in ADO.NET terms + * + **********************************************************************/ + + /// <summary> + /// + /// </summary> + /// <param name="dt"></param> + /// <param name="name"></param> + /// <param name="type"></param> + /// <returns></returns> + private static DataColumn createCol(DataTable dt, string name, Type type) + { + DataColumn col = new DataColumn(name, type); + dt.Columns.Add(col); + return col; + } + + /// <summary> + /// Create the "terrain" table + /// </summary> + /// <returns>the datatable</returns> + private static DataTable createTerrainTable() + { + DataTable terrain = new DataTable("terrain"); + + createCol(terrain, "RegionUUID", typeof(String)); + createCol(terrain, "Revision", typeof(Int32)); + createCol(terrain, "Heightfield", typeof(Byte[])); + + return terrain; + } + + /// <summary> + /// Create the "prims" table + /// </summary> + /// <returns>the datatable</returns> + private static DataTable createPrimTable() + { + DataTable prims = new DataTable("prims"); + + createCol(prims, "UUID", typeof(String)); + createCol(prims, "RegionUUID", typeof(String)); + createCol(prims, "ParentID", typeof(Int32)); + createCol(prims, "CreationDate", typeof(Int32)); + createCol(prims, "Name", typeof(String)); + createCol(prims, "SceneGroupID", typeof(String)); + // various text fields + createCol(prims, "Text", typeof(String)); + createCol(prims, "Description", typeof(String)); + createCol(prims, "SitName", typeof(String)); + createCol(prims, "TouchName", typeof(String)); + // permissions + createCol(prims, "ObjectFlags", typeof(Int32)); + createCol(prims, "CreatorID", typeof(String)); + createCol(prims, "OwnerID", typeof(String)); + createCol(prims, "GroupID", typeof(String)); + createCol(prims, "LastOwnerID", typeof(String)); + createCol(prims, "OwnerMask", typeof(Int32)); + createCol(prims, "NextOwnerMask", typeof(Int32)); + createCol(prims, "GroupMask", typeof(Int32)); + createCol(prims, "EveryoneMask", typeof(Int32)); + createCol(prims, "BaseMask", typeof(Int32)); + // vectors + createCol(prims, "PositionX", typeof(Double)); + createCol(prims, "PositionY", typeof(Double)); + createCol(prims, "PositionZ", typeof(Double)); + createCol(prims, "GroupPositionX", typeof(Double)); + createCol(prims, "GroupPositionY", typeof(Double)); + createCol(prims, "GroupPositionZ", typeof(Double)); + createCol(prims, "VelocityX", typeof(Double)); + createCol(prims, "VelocityY", typeof(Double)); + createCol(prims, "VelocityZ", typeof(Double)); + createCol(prims, "AngularVelocityX", typeof(Double)); + createCol(prims, "AngularVelocityY", typeof(Double)); + createCol(prims, "AngularVelocityZ", typeof(Double)); + createCol(prims, "AccelerationX", typeof(Double)); + createCol(prims, "AccelerationY", typeof(Double)); + createCol(prims, "AccelerationZ", typeof(Double)); + // quaternions + createCol(prims, "RotationX", typeof(Double)); + createCol(prims, "RotationY", typeof(Double)); + createCol(prims, "RotationZ", typeof(Double)); + createCol(prims, "RotationW", typeof(Double)); + + // sit target + createCol(prims, "SitTargetOffsetX", typeof(Double)); + createCol(prims, "SitTargetOffsetY", typeof(Double)); + createCol(prims, "SitTargetOffsetZ", typeof(Double)); + + createCol(prims, "SitTargetOrientW", typeof(Double)); + createCol(prims, "SitTargetOrientX", typeof(Double)); + createCol(prims, "SitTargetOrientY", typeof(Double)); + createCol(prims, "SitTargetOrientZ", typeof(Double)); + + // Add in contraints + prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; + + return prims; + } + + /// <summary> + /// Create the "land" table + /// </summary> + /// <returns>the datatable</returns> + private static DataTable createLandTable() + { + DataTable land = new DataTable("land"); + createCol(land, "UUID", typeof(String)); + createCol(land, "RegionUUID", typeof(String)); + createCol(land, "LocalLandID", typeof(Int32)); + + // Bitmap is a byte[512] + createCol(land, "Bitmap", typeof(Byte[])); + + createCol(land, "Name", typeof(String)); + createCol(land, "Description", typeof(String)); + createCol(land, "OwnerUUID", typeof(String)); + createCol(land, "IsGroupOwned", typeof(Int32)); + createCol(land, "Area", typeof(Int32)); + createCol(land, "AuctionID", typeof(Int32)); //Unemplemented + createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory + createCol(land, "ClaimDate", typeof(Int32)); + createCol(land, "ClaimPrice", typeof(Int32)); + createCol(land, "GroupUUID", typeof(String)); + createCol(land, "SalePrice", typeof(Int32)); + createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus + createCol(land, "LandFlags", typeof(Int32)); + createCol(land, "LandingType", typeof(Int32)); + createCol(land, "MediaAutoScale", typeof(Int32)); + createCol(land, "MediaTextureUUID", typeof(String)); + createCol(land, "MediaURL", typeof(String)); + createCol(land, "MusicURL", typeof(String)); + createCol(land, "PassHours", typeof(Double)); + createCol(land, "PassPrice", typeof(Int32)); + createCol(land, "SnapshotUUID", typeof(String)); + createCol(land, "UserLocationX", typeof(Double)); + createCol(land, "UserLocationY", typeof(Double)); + createCol(land, "UserLocationZ", typeof(Double)); + createCol(land, "UserLookAtX", typeof(Double)); + createCol(land, "UserLookAtY", typeof(Double)); + createCol(land, "UserLookAtZ", typeof(Double)); + + land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] }; + + return land; + } + + /// <summary> + /// Create "landacceslist" table + /// </summary> + /// <returns>the datatable</returns> + private static DataTable createLandAccessListTable() + { + DataTable landaccess = new DataTable("landaccesslist"); + createCol(landaccess, "LandUUID", typeof(String)); + createCol(landaccess, "AccessUUID", typeof(String)); + createCol(landaccess, "Flags", typeof(Int32)); + + return landaccess; + } + + /// <summary> + /// Create "primsshapes" table + /// </summary> + /// <returns>the datatable</returns> + private static DataTable createShapeTable() + { + DataTable shapes = new DataTable("primshapes"); + createCol(shapes, "UUID", typeof(String)); + // shape is an enum + createCol(shapes, "Shape", typeof(Int32)); + // vectors + createCol(shapes, "ScaleX", typeof(Double)); + createCol(shapes, "ScaleY", typeof(Double)); + createCol(shapes, "ScaleZ", typeof(Double)); + // paths + createCol(shapes, "PCode", typeof(Int32)); + createCol(shapes, "PathBegin", typeof(Int32)); + createCol(shapes, "PathEnd", typeof(Int32)); + createCol(shapes, "PathScaleX", typeof(Int32)); + createCol(shapes, "PathScaleY", typeof(Int32)); + createCol(shapes, "PathShearX", typeof(Int32)); + createCol(shapes, "PathShearY", typeof(Int32)); + createCol(shapes, "PathSkew", typeof(Int32)); + createCol(shapes, "PathCurve", typeof(Int32)); + createCol(shapes, "PathRadiusOffset", typeof(Int32)); + createCol(shapes, "PathRevolutions", typeof(Int32)); + createCol(shapes, "PathTaperX", typeof(Int32)); + createCol(shapes, "PathTaperY", typeof(Int32)); + createCol(shapes, "PathTwist", typeof(Int32)); + createCol(shapes, "PathTwistBegin", typeof(Int32)); + // profile + createCol(shapes, "ProfileBegin", typeof(Int32)); + createCol(shapes, "ProfileEnd", typeof(Int32)); + createCol(shapes, "ProfileCurve", typeof(Int32)); + createCol(shapes, "ProfileHollow", typeof(Int32)); + createCol(shapes, "State", typeof(Int32)); + // text TODO: this isn't right, but I'm not sure the right + // way to specify this as a blob atm + createCol(shapes, "Texture", typeof(Byte[])); + createCol(shapes, "ExtraParams", typeof(Byte[])); + + shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; + + return shapes; + } + + /// <summary> + /// Create "primitems" table + /// </summary> + /// <returns>the datatable</returns> + private static DataTable createItemsTable() + { + DataTable items = new DataTable("primitems"); + + createCol(items, "itemID", typeof(String)); + createCol(items, "primID", typeof(String)); + createCol(items, "assetID", typeof(String)); + createCol(items, "parentFolderID", typeof(String)); + + createCol(items, "invType", typeof(Int32)); + createCol(items, "assetType", typeof(Int32)); + + createCol(items, "name", typeof(String)); + createCol(items, "description", typeof(String)); + + createCol(items, "creationDate", typeof(Int64)); + createCol(items, "creatorID", typeof(String)); + createCol(items, "ownerID", typeof(String)); + createCol(items, "lastOwnerID", typeof(String)); + createCol(items, "groupID", typeof(String)); + + createCol(items, "nextPermissions", typeof(Int32)); + createCol(items, "currentPermissions", typeof(Int32)); + createCol(items, "basePermissions", typeof(Int32)); + createCol(items, "everyonePermissions", typeof(Int32)); + createCol(items, "groupPermissions", typeof(Int32)); +// createCol(items, "flags", typeof(Int32)); + + items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; + + return items; + } + + /*********************************************************************** + * + * Convert between ADO.NET <=> OpenSim Objects + * + * These should be database independant + * + **********************************************************************/ + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <returns></returns> + private SceneObjectPart buildPrim(DataRow row) + { + SceneObjectPart prim = new SceneObjectPart(); + prim.UUID = new LLUUID((String)row["UUID"]); + // explicit conversion of integers is required, which sort + // of sucks. No idea if there is a shortcut here or not. + prim.ParentID = Convert.ToUInt32(row["ParentID"]); + prim.CreationDate = Convert.ToInt32(row["CreationDate"]); + prim.Name = (String)row["Name"]; + // various text fields + prim.Text = (String)row["Text"]; + prim.Description = (String)row["Description"]; + prim.SitName = (String)row["SitName"]; + prim.TouchName = (String)row["TouchName"]; + // permissions + prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); + prim.CreatorID = new LLUUID((String)row["CreatorID"]); + prim.OwnerID = new LLUUID((String)row["OwnerID"]); + prim.GroupID = new LLUUID((String)row["GroupID"]); + prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]); + prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); + prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); + prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); + prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); + prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); + // vectors + prim.OffsetPosition = new LLVector3( + Convert.ToSingle(row["PositionX"]), + Convert.ToSingle(row["PositionY"]), + Convert.ToSingle(row["PositionZ"]) + ); + prim.GroupPosition = new LLVector3( + Convert.ToSingle(row["GroupPositionX"]), + Convert.ToSingle(row["GroupPositionY"]), + Convert.ToSingle(row["GroupPositionZ"]) + ); + prim.Velocity = new LLVector3( + Convert.ToSingle(row["VelocityX"]), + Convert.ToSingle(row["VelocityY"]), + Convert.ToSingle(row["VelocityZ"]) + ); + prim.AngularVelocity = new LLVector3( + Convert.ToSingle(row["AngularVelocityX"]), + Convert.ToSingle(row["AngularVelocityY"]), + Convert.ToSingle(row["AngularVelocityZ"]) + ); + prim.Acceleration = new LLVector3( + Convert.ToSingle(row["AccelerationX"]), + Convert.ToSingle(row["AccelerationY"]), + Convert.ToSingle(row["AccelerationZ"]) + ); + // quaternions + prim.RotationOffset = new LLQuaternion( + Convert.ToSingle(row["RotationX"]), + Convert.ToSingle(row["RotationY"]), + Convert.ToSingle(row["RotationZ"]), + Convert.ToSingle(row["RotationW"]) + ); + try + { + prim.SitTargetPositionLL = new LLVector3( + Convert.ToSingle(row["SitTargetOffsetX"]), + Convert.ToSingle(row["SitTargetOffsetY"]), + Convert.ToSingle(row["SitTargetOffsetZ"])); + prim.SitTargetOrientationLL = new LLQuaternion( + Convert.ToSingle( + row["SitTargetOrientX"]), + Convert.ToSingle( + row["SitTargetOrientY"]), + Convert.ToSingle( + row["SitTargetOrientZ"]), + Convert.ToSingle( + row["SitTargetOrientW"])); + } + catch (InvalidCastException) + { + // Database table was created before we got here and now has null values :P + + using ( + SqlCommand cmd = + new SqlCommand( + "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } + } + + return prim; + } + + /// <summary> + /// Build a prim inventory item from the persisted data. + /// </summary> + /// <param name="row"></param> + /// <returns></returns> + private static TaskInventoryItem buildItem(DataRow row) + { + TaskInventoryItem taskItem = new TaskInventoryItem(); + + taskItem.ItemID = new LLUUID((String)row["itemID"]); + taskItem.ParentPartID = new LLUUID((String)row["primID"]); + taskItem.AssetID = new LLUUID((String)row["assetID"]); + taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); + + taskItem.InvType = Convert.ToInt32(row["invType"]); + taskItem.Type = Convert.ToInt32(row["assetType"]); + + taskItem.Name = (String)row["name"]; + taskItem.Description = (String)row["description"]; + taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); + taskItem.CreatorID = new LLUUID((String)row["creatorID"]); + taskItem.OwnerID = new LLUUID((String)row["ownerID"]); + taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); + taskItem.GroupID = new LLUUID((String)row["groupID"]); + + taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); + taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); + taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); + taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); + taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); +// taskItem.Flags = Convert.ToUInt32(row["flags"]); + + return taskItem; + } + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <returns></returns> + private static LandData buildLandData(DataRow row) + { + LandData newData = new LandData(); + + newData.GlobalID = new LLUUID((String)row["UUID"]); + newData.LocalID = Convert.ToInt32(row["LocalLandID"]); + + // Bitmap is a byte[512] + newData.Bitmap = (Byte[])row["Bitmap"]; + + newData.Name = (String)row["Name"]; + newData.Description = (String)row["Description"]; + newData.OwnerID = (String)row["OwnerUUID"]; + newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); + newData.Area = Convert.ToInt32(row["Area"]); + newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented + newData.Category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]); + //Enum libsecondlife.Parcel.ParcelCategory + newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); + newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); + newData.GroupID = new LLUUID((String)row["GroupUUID"]); + newData.SalePrice = Convert.ToInt32(row["SalePrice"]); + newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); + //Enum. libsecondlife.Parcel.ParcelStatus + newData.Flags = Convert.ToUInt32(row["LandFlags"]); + newData.LandingType = Convert.ToByte(row["LandingType"]); + newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); + newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]); + newData.MediaURL = (String)row["MediaURL"]; + newData.MusicURL = (String)row["MusicURL"]; + newData.PassHours = Convert.ToSingle(row["PassHours"]); + newData.PassPrice = Convert.ToInt32(row["PassPrice"]); + newData.SnapshotID = (String)row["SnapshotUUID"]; + + newData.UserLocation = + new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), + Convert.ToSingle(row["UserLocationZ"])); + newData.UserLookAt = + new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), + Convert.ToSingle(row["UserLookAtZ"])); + newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); + + return newData; + } + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <returns></returns> + private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) + { + ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); + entry.AgentID = new LLUUID((string)row["AccessUUID"]); + entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]); + entry.Time = new DateTime(); + return entry; + } + + /// <summary> + /// Serialize terrain HeightField + /// </summary> + /// <param name="val">the terrain heightfield</param> + /// <returns></returns> + private static Array serializeTerrain(double[,] val) + { + MemoryStream str = new MemoryStream(65536 * sizeof(double)); + BinaryWriter bw = new BinaryWriter(str); + + // TODO: COMPATIBILITY - Add byte-order conversions + for (int x = 0; x < 256; x++) + for (int y = 0; y < 256; y++) + bw.Write(val[x, y]); + + return str.ToArray(); + } + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <param name="prim"></param> + /// <param name="sceneGroupID"></param> + /// <param name="regionUUID"></param> + private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) + { + row["UUID"] = prim.UUID; + row["RegionUUID"] = regionUUID; + row["ParentID"] = prim.ParentID; + row["CreationDate"] = prim.CreationDate; + row["Name"] = prim.Name; + row["SceneGroupID"] = sceneGroupID; + // the UUID of the root part for this SceneObjectGroup + // various text fields + row["Text"] = prim.Text; + row["Description"] = prim.Description; + row["SitName"] = prim.SitName; + row["TouchName"] = prim.TouchName; + // permissions + row["ObjectFlags"] = prim.ObjectFlags; + row["CreatorID"] = prim.CreatorID; + row["OwnerID"] = prim.OwnerID; + row["GroupID"] = prim.GroupID; + row["LastOwnerID"] = prim.LastOwnerID; + row["OwnerMask"] = prim.OwnerMask; + row["NextOwnerMask"] = prim.NextOwnerMask; + row["GroupMask"] = prim.GroupMask; + row["EveryoneMask"] = prim.EveryoneMask; + row["BaseMask"] = prim.BaseMask; + // vectors + row["PositionX"] = prim.OffsetPosition.X; + row["PositionY"] = prim.OffsetPosition.Y; + row["PositionZ"] = prim.OffsetPosition.Z; + row["GroupPositionX"] = prim.GroupPosition.X; + row["GroupPositionY"] = prim.GroupPosition.Y; + row["GroupPositionZ"] = prim.GroupPosition.Z; + row["VelocityX"] = prim.Velocity.X; + row["VelocityY"] = prim.Velocity.Y; + row["VelocityZ"] = prim.Velocity.Z; + row["AngularVelocityX"] = prim.AngularVelocity.X; + row["AngularVelocityY"] = prim.AngularVelocity.Y; + row["AngularVelocityZ"] = prim.AngularVelocity.Z; + row["AccelerationX"] = prim.Acceleration.X; + row["AccelerationY"] = prim.Acceleration.Y; + row["AccelerationZ"] = prim.Acceleration.Z; + // quaternions + row["RotationX"] = prim.RotationOffset.X; + row["RotationY"] = prim.RotationOffset.Y; + row["RotationZ"] = prim.RotationOffset.Z; + row["RotationW"] = prim.RotationOffset.W; + + try + { + // Sit target + LLVector3 sitTargetPos = prim.SitTargetPositionLL; + row["SitTargetOffsetX"] = sitTargetPos.X; + row["SitTargetOffsetY"] = sitTargetPos.Y; + row["SitTargetOffsetZ"] = sitTargetPos.Z; + + LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; + row["SitTargetOrientW"] = sitTargetOrient.W; + row["SitTargetOrientX"] = sitTargetOrient.X; + row["SitTargetOrientY"] = sitTargetOrient.Y; + row["SitTargetOrientZ"] = sitTargetOrient.Z; + } + catch (Exception) + { + // Database table was created before we got here and needs to be created! :P + + using ( + SqlCommand cmd = + new SqlCommand( + "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } + } + } + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <param name="taskItem"></param> + private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) + { + row["itemID"] = taskItem.ItemID; + row["primID"] = taskItem.ParentPartID; + row["assetID"] = taskItem.AssetID; + row["parentFolderID"] = taskItem.ParentID; + + row["invType"] = taskItem.InvType; + row["assetType"] = taskItem.Type; + + row["name"] = taskItem.Name; + row["description"] = taskItem.Description; + row["creationDate"] = taskItem.CreationDate; + row["creatorID"] = taskItem.CreatorID; + row["ownerID"] = taskItem.OwnerID; + row["lastOwnerID"] = taskItem.LastOwnerID; + row["groupID"] = taskItem.GroupID; + row["nextPermissions"] = taskItem.NextPermissions; + row["currentPermissions"] = taskItem.CurrentPermissions; + row["basePermissions"] = taskItem.BasePermissions; + row["everyonePermissions"] = taskItem.EveryonePermissions; + row["groupPermissions"] = taskItem.GroupPermissions; +// row["flags"] = taskItem.Flags; + } + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <param name="land"></param> + /// <param name="regionUUID"></param> + private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) + { + row["UUID"] = land.GlobalID.UUID; + row["RegionUUID"] = regionUUID.UUID; + row["LocalLandID"] = land.LocalID; + + // Bitmap is a byte[512] + row["Bitmap"] = land.Bitmap; + + row["Name"] = land.Name; + row["Description"] = land.Description; + row["OwnerUUID"] = land.OwnerID.UUID; + row["IsGroupOwned"] = land.IsGroupOwned; + row["Area"] = land.Area; + row["AuctionID"] = land.AuctionID; //Unemplemented + row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory + row["ClaimDate"] = land.ClaimDate; + row["ClaimPrice"] = land.ClaimPrice; + row["GroupUUID"] = land.GroupID.UUID; + row["SalePrice"] = land.SalePrice; + row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus + row["LandFlags"] = land.Flags; + row["LandingType"] = land.LandingType; + row["MediaAutoScale"] = land.MediaAutoScale; + row["MediaTextureUUID"] = land.MediaID.UUID; + row["MediaURL"] = land.MediaURL; + row["MusicURL"] = land.MusicURL; + row["PassHours"] = land.PassHours; + row["PassPrice"] = land.PassPrice; + row["SnapshotUUID"] = land.SnapshotID.UUID; + row["UserLocationX"] = land.UserLocation.X; + row["UserLocationY"] = land.UserLocation.Y; + row["UserLocationZ"] = land.UserLocation.Z; + row["UserLookAtX"] = land.UserLookAt.X; + row["UserLookAtY"] = land.UserLookAt.Y; + row["UserLookAtZ"] = land.UserLookAt.Z; + } + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <param name="entry"></param> + /// <param name="parcelID"></param> + private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) + { + row["LandUUID"] = parcelID.UUID; + row["AccessUUID"] = entry.AgentID.UUID; + row["Flags"] = entry.Flags; + } + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <returns></returns> + private static PrimitiveBaseShape buildShape(DataRow row) + { + PrimitiveBaseShape s = new PrimitiveBaseShape(); + s.Scale = new LLVector3( + Convert.ToSingle(row["ScaleX"]), + Convert.ToSingle(row["ScaleY"]), + Convert.ToSingle(row["ScaleZ"]) + ); + // paths + s.PCode = Convert.ToByte(row["PCode"]); + s.PathBegin = Convert.ToUInt16(row["PathBegin"]); + s.PathEnd = Convert.ToUInt16(row["PathEnd"]); + s.PathScaleX = Convert.ToByte(row["PathScaleX"]); + s.PathScaleY = Convert.ToByte(row["PathScaleY"]); + s.PathShearX = Convert.ToByte(row["PathShearX"]); + s.PathShearY = Convert.ToByte(row["PathShearY"]); + s.PathSkew = Convert.ToSByte(row["PathSkew"]); + s.PathCurve = Convert.ToByte(row["PathCurve"]); + s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); + s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); + s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); + s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); + s.PathTwist = Convert.ToSByte(row["PathTwist"]); + s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); + // profile + s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); + s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); + s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); + s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); + s.State = Convert.ToByte(row["State"]); + + byte[] textureEntry = (byte[])row["Texture"]; + s.TextureEntry = textureEntry; + + s.ExtraParams = (byte[])row["ExtraParams"]; + + return s; + } + + /// <summary> + /// + /// </summary> + /// <param name="row"></param> + /// <param name="prim"></param> + private static void fillShapeRow(DataRow row, SceneObjectPart prim) + { + PrimitiveBaseShape s = prim.Shape; + row["UUID"] = prim.UUID; + // shape is an enum + row["Shape"] = 0; + // vectors + row["ScaleX"] = s.Scale.X; + row["ScaleY"] = s.Scale.Y; + row["ScaleZ"] = s.Scale.Z; + // paths + row["PCode"] = s.PCode; + row["PathBegin"] = s.PathBegin; + row["PathEnd"] = s.PathEnd; + row["PathScaleX"] = s.PathScaleX; + row["PathScaleY"] = s.PathScaleY; + row["PathShearX"] = s.PathShearX; + row["PathShearY"] = s.PathShearY; + row["PathSkew"] = s.PathSkew; + row["PathCurve"] = s.PathCurve; + row["PathRadiusOffset"] = s.PathRadiusOffset; + row["PathRevolutions"] = s.PathRevolutions; + row["PathTaperX"] = s.PathTaperX; + row["PathTaperY"] = s.PathTaperY; + row["PathTwist"] = s.PathTwist; + row["PathTwistBegin"] = s.PathTwistBegin; + // profile + row["ProfileBegin"] = s.ProfileBegin; + row["ProfileEnd"] = s.ProfileEnd; + row["ProfileCurve"] = s.ProfileCurve; + row["ProfileHollow"] = s.ProfileHollow; + row["State"] = s.State; + row["Texture"] = s.TextureEntry; + row["ExtraParams"] = s.ExtraParams; + } + + /// <summary> + /// + /// </summary> + /// <param name="prim"></param> + /// <param name="sceneGroupID"></param> + /// <param name="regionUUID"></param> + private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) + { + DataTable prims = m_dataSet.Tables["prims"]; + DataTable shapes = m_dataSet.Tables["primshapes"]; + + DataRow primRow = prims.Rows.Find(prim.UUID); + if (primRow == null) + { + primRow = prims.NewRow(); + fillPrimRow(primRow, prim, sceneGroupID, regionUUID); + prims.Rows.Add(primRow); + } + else + { + fillPrimRow(primRow, prim, sceneGroupID, regionUUID); + } + + DataRow shapeRow = shapes.Rows.Find(prim.UUID); + if (shapeRow == null) + { + shapeRow = shapes.NewRow(); + fillShapeRow(shapeRow, prim); + shapes.Rows.Add(shapeRow); + } + else + { + fillShapeRow(shapeRow, prim); + } + } + + /// <summary> + /// See <see cref="IRegionDatastore"/> + /// </summary> + /// <param name="primID"></param> + /// <param name="items"></param> + public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) + { + m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); + + // For now, we're just going to crudely remove all the previous inventory items + // no matter whether they have changed or not, and replace them with the current set. + lock (m_dataSet) + { + RemoveItems(primID); + + // repalce with current inventory details + foreach (TaskInventoryItem newItem in items) + { + // m_log.InfoFormat( + // "[REGION DB]: " + + // "Adding item {0}, {1} to prim ID {2}", + // newItem.Name, newItem.ItemID, newItem.ParentPartID); + + DataRow newItemRow = m_itemsTable.NewRow(); + fillItemRow(newItemRow, newItem); + m_itemsTable.Rows.Add(newItemRow); + } + } + + Commit(); + } + + /*********************************************************************** + * + * SQL Statement Creation Functions + * + * These functions create SQL statements for update, insert, and create. + * They can probably be factored later to have a db independant + * portion and a db specific portion + * + **********************************************************************/ + + /// <summary> + /// Create an Insert command + /// </summary> + /// <param name="table"></param> + /// <param name="dt"></param> + /// <returns>the sql command</returns> + private static SqlCommand createInsertCommand(string table, DataTable dt) + { + /** + * This is subtle enough to deserve some commentary. + * Instead of doing *lots* and *lots of hardcoded strings + * for database definitions we'll use the fact that + * realistically all insert statements look like "insert + * into A(b, c) values(:b, :c) on the parameterized query + * front. If we just have a list of b, c, etc... we can + * generate these strings instead of typing them out. + */ + string[] cols = new string[dt.Columns.Count]; + for (int i = 0; i < dt.Columns.Count; i++) + { + DataColumn col = dt.Columns[i]; + cols[i] = col.ColumnName; + } + + string sql = "insert into " + table + "("; + sql += String.Join(", ", cols); + // important, the first ':' needs to be here, the rest get added in the join + sql += ") values (@"; + sql += String.Join(", @", cols); + sql += ")"; + SqlCommand cmd = new SqlCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + /// <summary> + /// Create an update command + /// </summary> + /// <param name="table"></param> + /// <param name="pk"></param> + /// <param name="dt"></param> + /// <returns>the sql command</returns> + private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt) + { + string sql = "update " + table + " set "; + string subsql = String.Empty; + foreach (DataColumn col in dt.Columns) + { + if (subsql.Length > 0) + { + // a map function would rock so much here + subsql += ", "; + } + subsql += col.ColumnName + "= @" + col.ColumnName; + } + sql += subsql; + sql += " where " + pk; + SqlCommand cmd = new SqlCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + /// <summary> + /// + /// </summary> + /// <param name="dt"></param> + /// <returns></returns> + private static string defineTable(DataTable dt) + { + string sql = "create table " + dt.TableName + "("; + string subsql = String.Empty; + foreach (DataColumn col in dt.Columns) + { + if (subsql.Length > 0) + { + // a map function would rock so much here + subsql += ",\n"; + } + subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType); + if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) + { + subsql += " primary key"; + } + } + sql += subsql; + sql += ")"; + + return sql; + } + + /*********************************************************************** + * + * Database Binding functions + * + * These will be db specific due to typing, and minor differences + * in databases. + * + **********************************************************************/ + + ///<summary> + /// <para> + /// This is a convenience function that collapses 5 repetitive + /// lines for defining SqlParameters to 2 parameters: + /// column name and database type. + /// </para> + /// + /// <para> + /// It assumes certain conventions like :param as the param + /// name to replace in parametrized queries, and that source + /// version is always current version, both of which are fine + /// for us. + /// </para> + ///</summary> + ///<returns>a built Sql parameter</returns> + private static SqlParameter createSqlParameter(string name, Type type) + { + SqlParameter param = new SqlParameter(); + param.ParameterName = "@" + name; + param.DbType = dbtypeFromType(type); + param.SourceColumn = name; + param.SourceVersion = DataRowVersion.Current; + return param; + } + + /// <summary> + /// + /// </summary> + /// <param name="da"></param> + /// <param name="conn"></param> + private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn) + { + da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]); + da.UpdateCommand.Connection = conn; + + SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID"); + delete.Parameters.Add(createSqlParameter("UUID", typeof(String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + /// <summary> + /// + /// </summary> + /// <param name="da"></param> + /// <param name="conn"></param> + private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn) + { + da.InsertCommand = createInsertCommand("primitems", m_itemsTable); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable); + da.UpdateCommand.Connection = conn; + + SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID"); + delete.Parameters.Add(createSqlParameter("itemID", typeof(String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + /// <summary> + /// + /// </summary> + /// <param name="da"></param> + /// <param name="conn"></param> + private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn) + { + da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]); + da.InsertCommand.Connection = conn; + } + + /// <summary> + /// + /// </summary> + /// <param name="da"></param> + /// <param name="conn"></param> + private void setupLandCommands(SqlDataAdapter da, SqlConnection conn) + { + da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]); + da.UpdateCommand.Connection = conn; + } + + /// <summary> + /// + /// </summary> + /// <param name="da"></param> + /// <param name="conn"></param> + private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn) + { + da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]); + da.InsertCommand.Connection = conn; + } + + /// <summary> + /// + /// </summary> + /// <param name="da"></param> + /// <param name="conn"></param> + private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn) + { + da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]); + da.UpdateCommand.Connection = conn; + + SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID"); + delete.Parameters.Add(createSqlParameter("UUID", typeof(String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + /// <summary> + /// + /// </summary> + /// <param name="conn"></param> + private static void InitDB(SqlConnection conn) + { + string createPrims = defineTable(createPrimTable()); + string createShapes = defineTable(createShapeTable()); + string createItems = defineTable(createItemsTable()); + string createTerrain = defineTable(createTerrainTable()); + string createLand = defineTable(createLandTable()); + string createLandAccessList = defineTable(createLandAccessListTable()); + + SqlCommand pcmd = new SqlCommand(createPrims, conn); + SqlCommand scmd = new SqlCommand(createShapes, conn); + SqlCommand icmd = new SqlCommand(createItems, conn); + SqlCommand tcmd = new SqlCommand(createTerrain, conn); + SqlCommand lcmd = new SqlCommand(createLand, conn); + SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn); + + conn.Open(); + try + { + pcmd.ExecuteNonQuery(); + } + catch (SqlException e) + { + m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e); + } + + try + { + scmd.ExecuteNonQuery(); + } + catch (SqlException e) + { + m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e); + } + + try + { + icmd.ExecuteNonQuery(); + } + catch (SqlException e) + { + m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e); + } + + try + { + tcmd.ExecuteNonQuery(); + } + catch (SqlException e) + { + m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e); + } + + try + { + lcmd.ExecuteNonQuery(); + } + catch (SqlException e) + { + m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e); + } + + try + { + lalcmd.ExecuteNonQuery(); + } + catch (SqlException e) + { + m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e); + } + conn.Close(); + } + + /// <summary> + /// + /// </summary> + /// <param name="conn"></param> + /// <returns></returns> + private bool TestTables(SqlConnection conn) + { + SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn); + SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd); + SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn); + SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd); + SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn); + SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd); + SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn); + SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd); + SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn); + SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd); + SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn); + SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd); + + DataSet tmpDS = new DataSet(); + try + { + pDa.Fill(tmpDS, "prims"); + sDa.Fill(tmpDS, "primshapes"); + + iDa.Fill(tmpDS, "primitems"); + + tDa.Fill(tmpDS, "terrain"); + lDa.Fill(tmpDS, "land"); + lalDa.Fill(tmpDS, "landaccesslist"); + } + catch (SqlException) + { + m_log.Info("[REGION DB]: MS Sql Database doesn't exist... creating"); + InitDB(conn); + } + + pDa.Fill(tmpDS, "prims"); + sDa.Fill(tmpDS, "primshapes"); + + iDa.Fill(tmpDS, "primitems"); + + tDa.Fill(tmpDS, "terrain"); + lDa.Fill(tmpDS, "land"); + lalDa.Fill(tmpDS, "landaccesslist"); + + foreach (DataColumn col in createPrimTable().Columns) + { + if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName); + return false; + } + } + + foreach (DataColumn col in createShapeTable().Columns) + { + if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName); + return false; + } + } + + // XXX primitems should probably go here eventually + + foreach (DataColumn col in createTerrainTable().Columns) + { + if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); + return false; + } + } + + foreach (DataColumn col in createLandTable().Columns) + { + if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); + return false; + } + } + + foreach (DataColumn col in createLandAccessListTable().Columns) + { + if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); + return false; + } + } + + return true; + } + + /*********************************************************************** + * + * Type conversion functions + * + **********************************************************************/ + + /// <summary> + /// Type conversion function + /// </summary> + /// <param name="type">a Type</param> + /// <returns>a DbType</returns> + private static DbType dbtypeFromType(Type type) + { + if (type == typeof(String)) + { + return DbType.String; + } + else if (type == typeof(Int32)) + { + return DbType.Int32; + } + else if (type == typeof(Double)) + { + return DbType.Double; + } + else if (type == typeof(Byte[])) + { + return DbType.Binary; + } + else + { + return DbType.String; + } + } + } +} -- cgit v1.1