From d7f2c454f1f00f3d3d98b880a9c7cd18181112ae Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sat, 16 Aug 2008 20:50:43 +0000
Subject: * Rename *DataStore classes to *RegionData to align with SQLite

---
 OpenSim/Data/MSSQL/MSSQLDataStore.cs  | 1840 ---------------------------------
 OpenSim/Data/MSSQL/MSSQLRegionData.cs | 1840 +++++++++++++++++++++++++++++++++
 2 files changed, 1840 insertions(+), 1840 deletions(-)
 delete mode 100644 OpenSim/Data/MSSQL/MSSQLDataStore.cs
 create mode 100644 OpenSim/Data/MSSQL/MSSQLRegionData.cs

(limited to 'OpenSim/Data/MSSQL')

diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
deleted file mode 100644
index 3f85fef..0000000
--- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs
+++ /dev/null
@@ -1,1840 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *     * Redistributions of source code must retain the above copyright
- *       notice, this list of conditions and the following disclaimer.
- *     * Redistributions in binary form must reproduce the above copyright
- *       notice, this list of conditions and the following disclaimer in the
- *       documentation and/or other materials provided with the distribution.
- *     * Neither the name of the OpenSim Project nor the
- *       names of its contributors may be used to endorse or promote products
- *       derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Data;
-using System.Data.SqlClient;
-using System.IO;
-using System.Reflection;
-using libsecondlife;
-using log4net;
-using OpenSim.Framework;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.Data.MSSQL
-{
-    /// <summary>
-    /// A MSSQL Interface for the Region Server.
-    /// </summary>
-    public class MSSQLDataStore : IRegionDataStore
-    {
-        // private static FileSystemDataStore Instance = new FileSystemDataStore();
-        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
-        private const string m_primSelect = "select * from prims";
-        private const string m_shapeSelect = "select * from primshapes";
-        private const string m_itemsSelect = "select * from primitems";
-        private const string m_terrainSelect = "select top 1 * from terrain";
-        private const string m_landSelect = "select * from land";
-        private const string m_landAccessListSelect = "select * from landaccesslist";
-
-        private DataSet m_dataSet;
-        private SqlDataAdapter m_primDataAdapter;
-        private SqlDataAdapter m_shapeDataAdapter;
-        private SqlDataAdapter m_itemsDataAdapter;
-        private SqlConnection m_connection;
-        private SqlDataAdapter m_terrainDataAdapter;
-        private SqlDataAdapter m_landDataAdapter;
-        private SqlDataAdapter m_landAccessListDataAdapter;
-
-        private DataTable m_primTable;
-        private DataTable m_shapeTable;
-        private DataTable m_itemsTable;
-        private DataTable m_terrainTable;
-        private DataTable m_landTable;
-        private DataTable m_landAccessListTable;
-
-        /// <summary>Temporary attribute while this is experimental</summary>
-
-        /***********************************************************************
-         *
-         *  Public Interface Functions
-         *
-         **********************************************************************/
-
-        /// <summary>
-        /// see IRegionDataStore
-        /// </summary>
-        /// <param name="connectionString"></param>
-        public void Initialise(string connectionString)
-        {
-            // Instance.Initialise("", true);
-
-            m_dataSet = new DataSet();
-
-            m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString);
-            m_connection = new SqlConnection(connectionString);
-
-            SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection);
-            m_primDataAdapter = new SqlDataAdapter(primSelectCmd);
-
-            SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection);
-            m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);
-
-            SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection);
-            m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd);
-
-            SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection);
-            m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd);
-
-            SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection);
-            m_landDataAdapter = new SqlDataAdapter(landSelectCmd);
-
-            SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection);
-            m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd);
-
-            TestTables(m_connection);
-
-            lock (m_dataSet)
-            {
-                m_primTable = createPrimTable();
-                m_dataSet.Tables.Add(m_primTable);
-                setupPrimCommands(m_primDataAdapter, m_connection);
-                m_primDataAdapter.Fill(m_primTable);
-
-                m_shapeTable = createShapeTable();
-                m_dataSet.Tables.Add(m_shapeTable);
-                setupShapeCommands(m_shapeDataAdapter, m_connection);
-                m_shapeDataAdapter.Fill(m_shapeTable);
-
-                    m_itemsTable = createItemsTable();
-                    m_dataSet.Tables.Add(m_itemsTable);
-                    SetupItemsCommands(m_itemsDataAdapter, m_connection);
-                    m_itemsDataAdapter.Fill(m_itemsTable);
-
-                m_terrainTable = createTerrainTable();
-                m_dataSet.Tables.Add(m_terrainTable);
-                setupTerrainCommands(m_terrainDataAdapter, m_connection);
-                m_terrainDataAdapter.Fill(m_terrainTable);
-
-                m_landTable = createLandTable();
-                m_dataSet.Tables.Add(m_landTable);
-                setupLandCommands(m_landDataAdapter, m_connection);
-                m_landDataAdapter.Fill(m_landTable);
-
-                m_landAccessListTable = createLandAccessListTable();
-                m_dataSet.Tables.Add(m_landAccessListTable);
-                setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
-                m_landAccessListDataAdapter.Fill(m_landAccessListTable);
-            }
-        }
-
-        public void StoreRegionSettings(RegionSettings rs)
-        {
-        }
-
-        public RegionSettings LoadRegionSettings(LLUUID regionUUID)
-        {
-            return null;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="obj"></param>
-        /// <param name="regionUUID"></param>
-        public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
-        {
-            // Instance.StoreObject(obj, regionUUID);
-
-            lock (m_dataSet)
-            {
-                foreach (SceneObjectPart prim in obj.Children.Values)
-                {
-                    if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
-    && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
-    && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
-                    {
-                        //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
-                        addPrim(prim, obj.UUID, regionUUID);
-                    }
-                    else
-                    {
-                        // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
-                    }
-                }
-            }
-
-            Commit();
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="obj"></param>
-        /// <param name="regionUUID"></param>
-        public void RemoveObject(LLUUID obj, LLUUID regionUUID)
-        {
-            // Instance.RemoveObject(obj, regionUUID);
-
-            m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
-
-            DataTable prims = m_primTable;
-            DataTable shapes = m_shapeTable;
-
-            string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
-            lock (m_dataSet)
-            {
-                foreach (DataRow row in prims.Select(selectExp))
-                {
-                    // Remove shapes row
-                    LLUUID uuid = new LLUUID((string)row["UUID"]);
-
-                    DataRow shapeRow = shapes.Rows.Find(uuid.UUID);
-                    if (shapeRow != null)
-                    {
-                        shapeRow.Delete();
-                    }
-
-                        RemoveItems(new LLUUID((string)row["UUID"]));
-
-                    // Remove prim row
-                    row.Delete();
-                }
-            }
-
-            Commit();
-        }
-
-        /// <summary>
-        /// Remove all persisted items of the given prim.
-        /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
-        /// </summary>
-        /// <param name="uuid">The item UUID</param>
-        private void RemoveItems(LLUUID uuid)
-        {
-            String sql = String.Format("primID = '{0}'", uuid);
-            DataRow[] itemRows = m_itemsTable.Select(sql);
-
-            foreach (DataRow itemRow in itemRows)
-            {
-                itemRow.Delete();
-            }
-        }
-
-        /// <summary>
-        /// Load persisted objects from region storage.
-        /// </summary>
-        /// <param name="regionUUID">The region UUID</param>
-        public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
-        {
-            // return Instance.LoadObjects(regionUUID);
-
-            Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
-
-            List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
-
-            DataTable prims = m_primTable;
-            DataTable shapes = m_shapeTable;
-
-            string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
-            string orderByParent = "ParentID ASC";
-
-            lock (m_dataSet)
-            {
-                DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
-                m_log.Info("[REGION DB]: " +
-                                         "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
-
-                foreach (DataRow primRow in primsForRegion)
-                {
-                    try
-                    {
-                        string uuid = (string)primRow["UUID"];
-                        string objID = (string)primRow["SceneGroupID"];
-
-                        SceneObjectPart prim = buildPrim(primRow);
-
-                        if (uuid == objID) //is new SceneObjectGroup ?
-                        {
-                            SceneObjectGroup group = new SceneObjectGroup();
-
-                            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
-                            if (shapeRow != null)
-                            {
-                                prim.Shape = buildShape(shapeRow);
-                            }
-                            else
-                            {
-                                m_log.Info(
-                                    "No shape found for prim in storage, so setting default box shape");
-                                prim.Shape = PrimitiveBaseShape.Default;
-                            }
-                            group.AddPart(prim);
-                            group.RootPart = prim;
-
-                            createdObjects.Add(group.UUID, group);
-                            retvals.Add(group);
-                        }
-                        else
-                        {
-                            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
-                            if (shapeRow != null)
-                            {
-                                prim.Shape = buildShape(shapeRow);
-                            }
-                            else
-                            {
-                                m_log.Info(
-                                    "No shape found for prim in storage, so setting default box shape");
-                                prim.Shape = PrimitiveBaseShape.Default;
-                            }
-                            createdObjects[new LLUUID(objID)].AddPart(prim);
-                        }
-
-                            LoadItems(prim);
-                        }
-                    catch (Exception e)
-                    {
-                        m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
-                        m_log.Info("[DATASTORE]: " + e.ToString());
-                        foreach (DataColumn col in prims.Columns)
-                        {
-                            m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
-                        }
-                    }
-                }
-            }
-            return retvals;
-        }
-
-        /// <summary>
-        /// Load in a prim's persisted inventory.
-        /// </summary>
-        /// <param name="prim"></param>
-        private void LoadItems(SceneObjectPart prim)
-        {
-            //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
-
-            DataTable dbItems = m_itemsTable;
-
-            String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
-            DataRow[] dbItemRows = dbItems.Select(sql);
-
-            IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
-
-            foreach (DataRow row in dbItemRows)
-            {
-                TaskInventoryItem item = buildItem(row);
-                inventory.Add(item);
-
-                //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
-            }
-
-            prim.RestoreInventoryItems(inventory);
-
-            // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
-            // every item).  This data should really be stored in the prim table itself.
-            if (dbItemRows.Length > 0)
-            {
-                prim.FolderID = inventory[0].ParentID;
-            }
-        }
-
-        /// <summary>
-        /// Store a terrain revision in region storage. 
-        /// </summary>
-        /// <param name="ter">HeightField data</param>
-        /// <param name="regionID">Region UUID</param>
-        public void StoreTerrain(double[,] ter, LLUUID regionID)
-        {
-            int revision = Util.UnixTimeSinceEpoch();
-            m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
-
-            // DataTable terrain = m_dataSet.Tables["terrain"];
-            lock (m_dataSet)
-            {
-                SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
-                                                    " values(@RegionUUID, @Revision, @Heightfield)", m_connection);
-                using (cmd)
-                {
-                    cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
-                    cmd.Parameters.Add(new SqlParameter("@Revision", revision));
-                    cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter)));
-                    cmd.ExecuteNonQuery();
-                }
-            }
-        }
-
-        /// <summary>
-        /// Load the latest terrain revision from region storage. 
-        /// </summary>
-        /// <param name="regionID">The Region UUID</param>
-        /// <returns>HeightField Data</returns>
-        public double[,] LoadTerrain(LLUUID regionID)
-        {
-            double[,] terret = new double[256, 256];
-            terret.Initialize();
-
-            SqlCommand cmd = new SqlCommand(
-                @"select top 1 RegionUUID, Revision, Heightfield from terrain
-                where RegionUUID=@RegionUUID order by Revision desc"
-                , m_connection);
-
-            // SqlParameter param = new SqlParameter();
-            cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
-
-            if (m_connection.State != ConnectionState.Open)
-            {
-                m_connection.Open();
-            }
-
-            using (SqlDataReader row = cmd.ExecuteReader())
-            {
-                int rev = 0;
-                if (row.Read())
-                {
-                    MemoryStream str = new MemoryStream((byte[])row["Heightfield"]);
-                    BinaryReader br = new BinaryReader(str);
-                    for (int x = 0; x < 256; x++)
-                    {
-                        for (int y = 0; y < 256; y++)
-                        {
-                            terret[x, y] = br.ReadDouble();
-                        }
-                    }
-                    rev = (int)row["Revision"];
-                }
-                else
-                {
-                    m_log.Info("[REGION DB]: No terrain found for region");
-                    return null;
-                }
-
-                m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
-            }
-
-            return terret;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="globalID"></param>
-        public void RemoveLandObject(LLUUID globalID)
-        {
-            // Instance.RemoveLandObject(globalID);
-
-            lock (m_dataSet)
-            {
-                using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection))
-                {
-                    cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
-                    cmd.ExecuteNonQuery();
-                }
-
-                using (
-                    SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection)
-                    )
-                {
-                    cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
-                    cmd.ExecuteNonQuery();
-                }
-            }
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="parcel"></param>
-        public void StoreLandObject(ILandObject parcel)
-        {
-            lock (m_dataSet)
-            {
-                DataTable land = m_landTable;
-                DataTable landaccesslist = m_landAccessListTable;
-
-                DataRow landRow = land.Rows.Find(parcel.landData.GlobalID.UUID);
-                if (landRow == null)
-                {
-                    landRow = land.NewRow();
-                    fillLandRow(landRow, parcel.landData, parcel.regionUUID);
-                    land.Rows.Add(landRow);
-                }
-                else
-                {
-                    fillLandRow(landRow, parcel.landData, parcel.regionUUID);
-                }
-
-                using (
-                    SqlCommand cmd =
-                        new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection))
-                {
-                    cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.GlobalID.UUID));
-                    cmd.ExecuteNonQuery();
-                }
-
-                foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList)
-                {
-                    DataRow newAccessRow = landaccesslist.NewRow();
-                    fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID);
-                    landaccesslist.Rows.Add(newAccessRow);
-                }
-
-            }
-            Commit();
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="regionUUID">The region UUID</param>
-        /// <returns></returns>
-        public List<LandData> LoadLandObjects(LLUUID regionUUID)
-        {
-            List<LandData> landDataForRegion = new List<LandData>();
-            lock (m_dataSet)
-            {
-                DataTable land = m_landTable;
-                DataTable landaccesslist = m_landAccessListTable;
-                string searchExp = "RegionUUID = '" + regionUUID.UUID + "'";
-                DataRow[] rawDataForRegion = land.Select(searchExp);
-                foreach (DataRow rawDataLand in rawDataForRegion)
-                {
-                    LandData newLand = buildLandData(rawDataLand);
-                    string accessListSearchExp = "LandUUID = '" + newLand.GlobalID.UUID + "'";
-                    DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
-                    foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
-                    {
-                        newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
-                    }
-
-                    landDataForRegion.Add(newLand);
-                }
-            }
-            return landDataForRegion;
-        }
-
-        /// <summary>
-        /// Load (fetch?) the region banlist
-        /// </summary>
-        /// <param name="regionUUID">the region UUID</param>
-        /// <returns>the banlist list</returns>
-        public List<EstateBan> LoadRegionBanList(LLUUID regionUUID)
-        {
-            List<EstateBan> regionbanlist = new List<EstateBan>();
-            return regionbanlist;
-        }
-
-        /// <summary>
-        /// STUB, add an item into region banlist
-        /// </summary>
-        /// <param name="item">the item</param>
-        public void AddToRegionBanlist(EstateBan item)
-        {
-
-        }
-
-        /// <summary>
-        /// STUB, remove an item from region banlist
-        /// </summary>
-        /// <param name="item"></param>
-        public void RemoveFromRegionBanlist(EstateBan item)
-        {
-
-        }
-
-        /// <summary>
-        /// Commit
-        /// </summary>
-        public void Commit()
-        {
-            if (m_connection.State != ConnectionState.Open)
-            {
-                m_connection.Open();
-            }
-
-            lock (m_dataSet)
-            {
-                // DisplayDataSet(m_dataSet, "Region DataSet");
-
-                m_primDataAdapter.Update(m_primTable);
-                m_shapeDataAdapter.Update(m_shapeTable);
-
-                    m_itemsDataAdapter.Update(m_itemsTable);
-
-                m_terrainDataAdapter.Update(m_terrainTable);
-                m_landDataAdapter.Update(m_landTable);
-                m_landAccessListDataAdapter.Update(m_landAccessListTable);
-
-                m_dataSet.AcceptChanges();
-            }
-        }
-
-        /// <summary>
-        /// See <see cref="Commit"/>
-        /// </summary>
-        public void Shutdown()
-        {
-            Commit();
-        }
-
-        /***********************************************************************
-         *
-         *  Database Definition Functions
-         *
-         *  This should be db agnostic as we define them in ADO.NET terms
-         *
-         **********************************************************************/
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="dt"></param>
-        /// <param name="name"></param>
-        /// <param name="type"></param>
-        /// <returns></returns>
-        private static DataColumn createCol(DataTable dt, string name, Type type)
-        {
-            DataColumn col = new DataColumn(name, type);
-            dt.Columns.Add(col);
-            return col;
-        }
-
-        /// <summary>
-        /// Create the "terrain" table
-        /// </summary>
-        /// <returns>the datatable</returns>
-        private static DataTable createTerrainTable()
-        {
-            DataTable terrain = new DataTable("terrain");
-
-            createCol(terrain, "RegionUUID", typeof(String));
-            createCol(terrain, "Revision", typeof(Int32));
-            createCol(terrain, "Heightfield", typeof(Byte[]));
-
-            return terrain;
-        }
-
-        /// <summary>
-        /// Create the "prims" table
-        /// </summary>
-        /// <returns>the datatable</returns>
-        private static DataTable createPrimTable()
-        {
-            DataTable prims = new DataTable("prims");
-
-            createCol(prims, "UUID", typeof(String));
-            createCol(prims, "RegionUUID", typeof(String));
-            createCol(prims, "ParentID", typeof(Int32));
-            createCol(prims, "CreationDate", typeof(Int32));
-            createCol(prims, "Name", typeof(String));
-            createCol(prims, "SceneGroupID", typeof(String));
-            // various text fields
-            createCol(prims, "Text", typeof(String));
-            createCol(prims, "Description", typeof(String));
-            createCol(prims, "SitName", typeof(String));
-            createCol(prims, "TouchName", typeof(String));
-            // permissions
-            createCol(prims, "ObjectFlags", typeof(Int32));
-            createCol(prims, "CreatorID", typeof(String));
-            createCol(prims, "OwnerID", typeof(String));
-            createCol(prims, "GroupID", typeof(String));
-            createCol(prims, "LastOwnerID", typeof(String));
-            createCol(prims, "OwnerMask", typeof(Int32));
-            createCol(prims, "NextOwnerMask", typeof(Int32));
-            createCol(prims, "GroupMask", typeof(Int32));
-            createCol(prims, "EveryoneMask", typeof(Int32));
-            createCol(prims, "BaseMask", typeof(Int32));
-            // vectors
-            createCol(prims, "PositionX", typeof(Double));
-            createCol(prims, "PositionY", typeof(Double));
-            createCol(prims, "PositionZ", typeof(Double));
-            createCol(prims, "GroupPositionX", typeof(Double));
-            createCol(prims, "GroupPositionY", typeof(Double));
-            createCol(prims, "GroupPositionZ", typeof(Double));
-            createCol(prims, "VelocityX", typeof(Double));
-            createCol(prims, "VelocityY", typeof(Double));
-            createCol(prims, "VelocityZ", typeof(Double));
-            createCol(prims, "AngularVelocityX", typeof(Double));
-            createCol(prims, "AngularVelocityY", typeof(Double));
-            createCol(prims, "AngularVelocityZ", typeof(Double));
-            createCol(prims, "AccelerationX", typeof(Double));
-            createCol(prims, "AccelerationY", typeof(Double));
-            createCol(prims, "AccelerationZ", typeof(Double));
-            // quaternions
-            createCol(prims, "RotationX", typeof(Double));
-            createCol(prims, "RotationY", typeof(Double));
-            createCol(prims, "RotationZ", typeof(Double));
-            createCol(prims, "RotationW", typeof(Double));
-
-            // sit target
-            createCol(prims, "SitTargetOffsetX", typeof(Double));
-            createCol(prims, "SitTargetOffsetY", typeof(Double));
-            createCol(prims, "SitTargetOffsetZ", typeof(Double));
-
-            createCol(prims, "SitTargetOrientW", typeof(Double));
-            createCol(prims, "SitTargetOrientX", typeof(Double));
-            createCol(prims, "SitTargetOrientY", typeof(Double));
-            createCol(prims, "SitTargetOrientZ", typeof(Double));
-
-            // Add in contraints
-            prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
-
-            return prims;
-        }
-
-        /// <summary>
-        /// Create the "land" table
-        /// </summary>
-        /// <returns>the datatable</returns>
-        private static DataTable createLandTable()
-        {
-            DataTable land = new DataTable("land");
-            createCol(land, "UUID", typeof(String));
-            createCol(land, "RegionUUID", typeof(String));
-            createCol(land, "LocalLandID", typeof(Int32));
-
-            // Bitmap is a byte[512]
-            createCol(land, "Bitmap", typeof(Byte[]));
-
-            createCol(land, "Name", typeof(String));
-            createCol(land, "Description", typeof(String));
-            createCol(land, "OwnerUUID", typeof(String));
-            createCol(land, "IsGroupOwned", typeof(Int32));
-            createCol(land, "Area", typeof(Int32));
-            createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
-            createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
-            createCol(land, "ClaimDate", typeof(Int32));
-            createCol(land, "ClaimPrice", typeof(Int32));
-            createCol(land, "GroupUUID", typeof(String));
-            createCol(land, "SalePrice", typeof(Int32));
-            createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
-            createCol(land, "LandFlags", typeof(Int32));
-            createCol(land, "LandingType", typeof(Int32));
-            createCol(land, "MediaAutoScale", typeof(Int32));
-            createCol(land, "MediaTextureUUID", typeof(String));
-            createCol(land, "MediaURL", typeof(String));
-            createCol(land, "MusicURL", typeof(String));
-            createCol(land, "PassHours", typeof(Double));
-            createCol(land, "PassPrice", typeof(Int32));
-            createCol(land, "SnapshotUUID", typeof(String));
-            createCol(land, "UserLocationX", typeof(Double));
-            createCol(land, "UserLocationY", typeof(Double));
-            createCol(land, "UserLocationZ", typeof(Double));
-            createCol(land, "UserLookAtX", typeof(Double));
-            createCol(land, "UserLookAtY", typeof(Double));
-            createCol(land, "UserLookAtZ", typeof(Double));
-
-            land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
-
-            return land;
-        }
-
-        /// <summary>
-        /// Create "landacceslist" table
-        /// </summary>
-        /// <returns>the datatable</returns>
-        private static DataTable createLandAccessListTable()
-        {
-            DataTable landaccess = new DataTable("landaccesslist");
-            createCol(landaccess, "LandUUID", typeof(String));
-            createCol(landaccess, "AccessUUID", typeof(String));
-            createCol(landaccess, "Flags", typeof(Int32));
-
-            return landaccess;
-        }
-
-        /// <summary>
-        /// Create "primsshapes" table
-        /// </summary>
-        /// <returns>the datatable</returns>
-        private static DataTable createShapeTable()
-        {
-            DataTable shapes = new DataTable("primshapes");
-            createCol(shapes, "UUID", typeof(String));
-            // shape is an enum
-            createCol(shapes, "Shape", typeof(Int32));
-            // vectors
-            createCol(shapes, "ScaleX", typeof(Double));
-            createCol(shapes, "ScaleY", typeof(Double));
-            createCol(shapes, "ScaleZ", typeof(Double));
-            // paths
-            createCol(shapes, "PCode", typeof(Int32));
-            createCol(shapes, "PathBegin", typeof(Int32));
-            createCol(shapes, "PathEnd", typeof(Int32));
-            createCol(shapes, "PathScaleX", typeof(Int32));
-            createCol(shapes, "PathScaleY", typeof(Int32));
-            createCol(shapes, "PathShearX", typeof(Int32));
-            createCol(shapes, "PathShearY", typeof(Int32));
-            createCol(shapes, "PathSkew", typeof(Int32));
-            createCol(shapes, "PathCurve", typeof(Int32));
-            createCol(shapes, "PathRadiusOffset", typeof(Int32));
-            createCol(shapes, "PathRevolutions", typeof(Int32));
-            createCol(shapes, "PathTaperX", typeof(Int32));
-            createCol(shapes, "PathTaperY", typeof(Int32));
-            createCol(shapes, "PathTwist", typeof(Int32));
-            createCol(shapes, "PathTwistBegin", typeof(Int32));
-            // profile
-            createCol(shapes, "ProfileBegin", typeof(Int32));
-            createCol(shapes, "ProfileEnd", typeof(Int32));
-            createCol(shapes, "ProfileCurve", typeof(Int32));
-            createCol(shapes, "ProfileHollow", typeof(Int32));
-            createCol(shapes, "State", typeof(Int32));
-            // text TODO: this isn't right, but I'm not sure the right
-            // way to specify this as a blob atm
-            createCol(shapes, "Texture", typeof(Byte[]));
-            createCol(shapes, "ExtraParams", typeof(Byte[]));
-
-            shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
-
-            return shapes;
-        }
-
-        /// <summary>
-        /// Create "primitems" table
-        /// </summary>
-        /// <returns>the datatable</returns>
-        private static DataTable createItemsTable()
-        {
-            DataTable items = new DataTable("primitems");
-
-            createCol(items, "itemID", typeof(String));
-            createCol(items, "primID", typeof(String));
-            createCol(items, "assetID", typeof(String));
-            createCol(items, "parentFolderID", typeof(String));
-
-            createCol(items, "invType", typeof(Int32));
-            createCol(items, "assetType", typeof(Int32));
-
-            createCol(items, "name", typeof(String));
-            createCol(items, "description", typeof(String));
-
-            createCol(items, "creationDate", typeof(Int64));
-            createCol(items, "creatorID", typeof(String));
-            createCol(items, "ownerID", typeof(String));
-            createCol(items, "lastOwnerID", typeof(String));
-            createCol(items, "groupID", typeof(String));
-
-            createCol(items, "nextPermissions", typeof(Int32));
-            createCol(items, "currentPermissions", typeof(Int32));
-            createCol(items, "basePermissions", typeof(Int32));
-            createCol(items, "everyonePermissions", typeof(Int32));
-            createCol(items, "groupPermissions", typeof(Int32));
-//            createCol(items, "flags", typeof(Int32));
-
-            items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
-
-            return items;
-        }
-
-        /***********************************************************************
-         *
-         *  Convert between ADO.NET <=> OpenSim Objects
-         *
-         *  These should be database independant
-         *
-         **********************************************************************/
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <returns></returns>
-        private SceneObjectPart buildPrim(DataRow row)
-        {
-            SceneObjectPart prim = new SceneObjectPart();
-            prim.UUID = new LLUUID((String)row["UUID"]);
-            // explicit conversion of integers is required, which sort
-            // of sucks.  No idea if there is a shortcut here or not.
-            prim.ParentID = Convert.ToUInt32(row["ParentID"]);
-            prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
-            prim.Name = (String)row["Name"];
-            // various text fields
-            prim.Text = (String)row["Text"];
-            prim.Description = (String)row["Description"];
-            prim.SitName = (String)row["SitName"];
-            prim.TouchName = (String)row["TouchName"];
-            // permissions
-            prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
-            prim.CreatorID = new LLUUID((String)row["CreatorID"]);
-            prim.OwnerID = new LLUUID((String)row["OwnerID"]);
-            prim.GroupID = new LLUUID((String)row["GroupID"]);
-            prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
-            prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
-            prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
-            prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
-            prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
-            prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
-            // vectors
-            prim.OffsetPosition = new LLVector3(
-                Convert.ToSingle(row["PositionX"]),
-                Convert.ToSingle(row["PositionY"]),
-                Convert.ToSingle(row["PositionZ"])
-                );
-            prim.GroupPosition = new LLVector3(
-                Convert.ToSingle(row["GroupPositionX"]),
-                Convert.ToSingle(row["GroupPositionY"]),
-                Convert.ToSingle(row["GroupPositionZ"])
-                );
-            prim.Velocity = new LLVector3(
-                Convert.ToSingle(row["VelocityX"]),
-                Convert.ToSingle(row["VelocityY"]),
-                Convert.ToSingle(row["VelocityZ"])
-                );
-            prim.AngularVelocity = new LLVector3(
-                Convert.ToSingle(row["AngularVelocityX"]),
-                Convert.ToSingle(row["AngularVelocityY"]),
-                Convert.ToSingle(row["AngularVelocityZ"])
-                );
-            prim.Acceleration = new LLVector3(
-                Convert.ToSingle(row["AccelerationX"]),
-                Convert.ToSingle(row["AccelerationY"]),
-                Convert.ToSingle(row["AccelerationZ"])
-                );
-            // quaternions
-            prim.RotationOffset = new LLQuaternion(
-                Convert.ToSingle(row["RotationX"]),
-                Convert.ToSingle(row["RotationY"]),
-                Convert.ToSingle(row["RotationZ"]),
-                Convert.ToSingle(row["RotationW"])
-                );
-            try
-            {
-                prim.SitTargetPositionLL = new LLVector3(
-                                                         Convert.ToSingle(row["SitTargetOffsetX"]),
-                                                         Convert.ToSingle(row["SitTargetOffsetY"]),
-                                                         Convert.ToSingle(row["SitTargetOffsetZ"]));
-                prim.SitTargetOrientationLL = new LLQuaternion(
-                                                               Convert.ToSingle(
-                                                                                row["SitTargetOrientX"]),
-                                                               Convert.ToSingle(
-                                                                                row["SitTargetOrientY"]),
-                                                               Convert.ToSingle(
-                                                                                row["SitTargetOrientZ"]),
-                                                               Convert.ToSingle(
-                                                                                row["SitTargetOrientW"]));
-            }
-            catch (InvalidCastException)
-            {
-                // Database table was created before we got here and now has null values :P
-
-                using (
-                    SqlCommand cmd =
-                        new SqlCommand(
-                            "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0,  ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
-                            m_connection))
-                {
-                    cmd.ExecuteNonQuery();
-                }
-            }
-
-            return prim;
-        }
-
-        /// <summary>
-        /// Build a prim inventory item from the persisted data.
-        /// </summary>
-        /// <param name="row"></param>
-        /// <returns></returns>
-        private static TaskInventoryItem buildItem(DataRow row)
-        {
-            TaskInventoryItem taskItem = new TaskInventoryItem();
-
-            taskItem.ItemID         = new LLUUID((String)row["itemID"]);
-            taskItem.ParentPartID   = new LLUUID((String)row["primID"]);
-            taskItem.AssetID        = new LLUUID((String)row["assetID"]);
-            taskItem.ParentID       = new LLUUID((String)row["parentFolderID"]);
-
-            taskItem.InvType        = Convert.ToInt32(row["invType"]);
-            taskItem.Type           = Convert.ToInt32(row["assetType"]);
-
-            taskItem.Name           = (String)row["name"];
-            taskItem.Description    = (String)row["description"];
-            taskItem.CreationDate   = Convert.ToUInt32(row["creationDate"]);
-            taskItem.CreatorID      = new LLUUID((String)row["creatorID"]);
-            taskItem.OwnerID        = new LLUUID((String)row["ownerID"]);
-            taskItem.LastOwnerID    = new LLUUID((String)row["lastOwnerID"]);
-            taskItem.GroupID        = new LLUUID((String)row["groupID"]);
-
-            taskItem.NextPermissions  = Convert.ToUInt32(row["nextPermissions"]);
-            taskItem.CurrentPermissions      = Convert.ToUInt32(row["currentPermissions"]);
-            taskItem.BasePermissions       = Convert.ToUInt32(row["basePermissions"]);
-            taskItem.EveryonePermissions   = Convert.ToUInt32(row["everyonePermissions"]);
-            taskItem.GroupPermissions      = Convert.ToUInt32(row["groupPermissions"]);
-//            taskItem.Flags          = Convert.ToUInt32(row["flags"]);
-
-            return taskItem;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <returns></returns>
-        private static LandData buildLandData(DataRow row)
-        {
-            LandData newData = new LandData();
-
-            newData.GlobalID        = new LLUUID((String)row["UUID"]);
-            newData.LocalID         = Convert.ToInt32(row["LocalLandID"]);
-
-            // Bitmap is a byte[512]
-            newData.Bitmap = (Byte[])row["Bitmap"];
-
-            newData.Name        = (String)row["Name"];
-            newData.Description        = (String)row["Description"];
-            newData.OwnerID         = (String)row["OwnerUUID"];
-            newData.IsGroupOwned    = Convert.ToBoolean(row["IsGroupOwned"]);
-            newData.Area            = Convert.ToInt32(row["Area"]);
-            newData.AuctionID       = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
-            newData.Category        = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]);
-            //Enum libsecondlife.Parcel.ParcelCategory
-            newData.ClaimDate       = Convert.ToInt32(row["ClaimDate"]);
-            newData.ClaimPrice      = Convert.ToInt32(row["ClaimPrice"]);
-            newData.GroupID         = new LLUUID((String)row["GroupUUID"]);
-            newData.SalePrice       = Convert.ToInt32(row["SalePrice"]);
-            newData.Status      = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
-            //Enum. libsecondlife.Parcel.ParcelStatus
-            newData.Flags       = Convert.ToUInt32(row["LandFlags"]);
-            newData.LandingType     = Convert.ToByte(row["LandingType"]);
-            newData.MediaAutoScale  = Convert.ToByte(row["MediaAutoScale"]);
-            newData.MediaID         = new LLUUID((String)row["MediaTextureUUID"]);
-            newData.MediaURL        = (String)row["MediaURL"];
-            newData.MusicURL        = (String)row["MusicURL"];
-            newData.PassHours       = Convert.ToSingle(row["PassHours"]);
-            newData.PassPrice       = Convert.ToInt32(row["PassPrice"]);
-            newData.SnapshotID      = (String)row["SnapshotUUID"];
-
-            newData.UserLocation =
-                new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
-                              Convert.ToSingle(row["UserLocationZ"]));
-            newData.UserLookAt =
-                new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
-                              Convert.ToSingle(row["UserLookAtZ"]));
-            newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
-
-            return newData;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <returns></returns>
-        private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
-        {
-            ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
-            entry.AgentID = new LLUUID((string)row["AccessUUID"]);
-            entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
-            entry.Time = new DateTime();
-            return entry;
-        }
-
-        /// <summary>
-        /// Serialize terrain HeightField
-        /// </summary>
-        /// <param name="val">the terrain heightfield</param>
-        /// <returns></returns>
-        private static Array serializeTerrain(double[,] val)
-        {
-            MemoryStream str = new MemoryStream(65536 * sizeof(double));
-            BinaryWriter bw = new BinaryWriter(str);
-
-            // TODO: COMPATIBILITY - Add byte-order conversions
-            for (int x = 0; x < 256; x++)
-                for (int y = 0; y < 256; y++)
-                    bw.Write(val[x, y]);
-
-            return str.ToArray();
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <param name="prim"></param>
-        /// <param name="sceneGroupID"></param>
-        /// <param name="regionUUID"></param>
-        private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
-        {
-            row["UUID"]                 = prim.UUID;
-            row["RegionUUID"]           = regionUUID;
-            row["ParentID"]             = prim.ParentID;
-            row["CreationDate"]         = prim.CreationDate;
-            row["Name"]                 = prim.Name;
-            row["SceneGroupID"]         = sceneGroupID;
-            // the UUID of the root part for this SceneObjectGroup
-            // various text fields
-            row["Text"]                 = prim.Text;
-            row["Description"]          = prim.Description;
-            row["SitName"]              = prim.SitName;
-            row["TouchName"]            = prim.TouchName;
-            // permissions
-            row["ObjectFlags"]          = prim.ObjectFlags;
-            row["CreatorID"]            = prim.CreatorID;
-            row["OwnerID"]              = prim.OwnerID;
-            row["GroupID"]              = prim.GroupID;
-            row["LastOwnerID"]          = prim.LastOwnerID;
-            row["OwnerMask"]            = prim.OwnerMask;
-            row["NextOwnerMask"]        = prim.NextOwnerMask;
-            row["GroupMask"]            = prim.GroupMask;
-            row["EveryoneMask"]         = prim.EveryoneMask;
-            row["BaseMask"]             = prim.BaseMask;
-            // vectors
-            row["PositionX"]            = prim.OffsetPosition.X;
-            row["PositionY"]            = prim.OffsetPosition.Y;
-            row["PositionZ"]            = prim.OffsetPosition.Z;
-            row["GroupPositionX"]       = prim.GroupPosition.X;
-            row["GroupPositionY"]       = prim.GroupPosition.Y;
-            row["GroupPositionZ"]       = prim.GroupPosition.Z;
-            row["VelocityX"]            = prim.Velocity.X;
-            row["VelocityY"]            = prim.Velocity.Y;
-            row["VelocityZ"]            = prim.Velocity.Z;
-            row["AngularVelocityX"]     = prim.AngularVelocity.X;
-            row["AngularVelocityY"]     = prim.AngularVelocity.Y;
-            row["AngularVelocityZ"]     = prim.AngularVelocity.Z;
-            row["AccelerationX"]        = prim.Acceleration.X;
-            row["AccelerationY"]        = prim.Acceleration.Y;
-            row["AccelerationZ"]        = prim.Acceleration.Z;
-            // quaternions
-            row["RotationX"]            = prim.RotationOffset.X;
-            row["RotationY"]            = prim.RotationOffset.Y;
-            row["RotationZ"]            = prim.RotationOffset.Z;
-            row["RotationW"]            = prim.RotationOffset.W;
-
-            try
-            {
-                // Sit target
-                LLVector3 sitTargetPos = prim.SitTargetPositionLL;
-                row["SitTargetOffsetX"] = sitTargetPos.X;
-                row["SitTargetOffsetY"] = sitTargetPos.Y;
-                row["SitTargetOffsetZ"] = sitTargetPos.Z;
-
-                LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
-                row["SitTargetOrientW"] = sitTargetOrient.W;
-                row["SitTargetOrientX"] = sitTargetOrient.X;
-                row["SitTargetOrientY"] = sitTargetOrient.Y;
-                row["SitTargetOrientZ"] = sitTargetOrient.Z;
-            }
-            catch (Exception)
-            {
-                // Database table was created before we got here and needs to be created! :P
-
-                using (
-                    SqlCommand cmd =
-                        new SqlCommand(
-                            "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0,  ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
-                            m_connection))
-                    {
-                        cmd.ExecuteNonQuery();
-                    }
-            }
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <param name="taskItem"></param>
-        private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
-        {
-            row["itemID"] = taskItem.ItemID;
-            row["primID"] = taskItem.ParentPartID;
-            row["assetID"] = taskItem.AssetID;
-            row["parentFolderID"] = taskItem.ParentID;
-
-            row["invType"] = taskItem.InvType;
-            row["assetType"] = taskItem.Type;
-
-            row["name"] = taskItem.Name;
-            row["description"] = taskItem.Description;
-            row["creationDate"] = taskItem.CreationDate;
-            row["creatorID"] = taskItem.CreatorID;
-            row["ownerID"] = taskItem.OwnerID;
-            row["lastOwnerID"] = taskItem.LastOwnerID;
-            row["groupID"] = taskItem.GroupID;
-            row["nextPermissions"] = taskItem.NextPermissions;
-            row["currentPermissions"] = taskItem.CurrentPermissions;
-            row["basePermissions"] = taskItem.BasePermissions;
-            row["everyonePermissions"] = taskItem.EveryonePermissions;
-            row["groupPermissions"] = taskItem.GroupPermissions;
-//            row["flags"] = taskItem.Flags;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <param name="land"></param>
-        /// <param name="regionUUID"></param>
-        private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
-        {
-            row["UUID"] = land.GlobalID.UUID;
-            row["RegionUUID"] = regionUUID.UUID;
-            row["LocalLandID"] = land.LocalID;
-
-            // Bitmap is a byte[512]
-            row["Bitmap"] = land.Bitmap;
-
-            row["Name"] = land.Name;
-            row["Description"] = land.Description;
-            row["OwnerUUID"] = land.OwnerID.UUID;
-            row["IsGroupOwned"] = land.IsGroupOwned;
-            row["Area"] = land.Area;
-            row["AuctionID"] = land.AuctionID; //Unemplemented
-            row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
-            row["ClaimDate"] = land.ClaimDate;
-            row["ClaimPrice"] = land.ClaimPrice;
-            row["GroupUUID"] = land.GroupID.UUID;
-            row["SalePrice"] = land.SalePrice;
-            row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
-            row["LandFlags"] = land.Flags;
-            row["LandingType"] = land.LandingType;
-            row["MediaAutoScale"] = land.MediaAutoScale;
-            row["MediaTextureUUID"] = land.MediaID.UUID;
-            row["MediaURL"] = land.MediaURL;
-            row["MusicURL"] = land.MusicURL;
-            row["PassHours"] = land.PassHours;
-            row["PassPrice"] = land.PassPrice;
-            row["SnapshotUUID"] = land.SnapshotID.UUID;
-            row["UserLocationX"] = land.UserLocation.X;
-            row["UserLocationY"] = land.UserLocation.Y;
-            row["UserLocationZ"] = land.UserLocation.Z;
-            row["UserLookAtX"] = land.UserLookAt.X;
-            row["UserLookAtY"] = land.UserLookAt.Y;
-            row["UserLookAtZ"] = land.UserLookAt.Z;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <param name="entry"></param>
-        /// <param name="parcelID"></param>
-        private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
-        {
-            row["LandUUID"] = parcelID.UUID;
-            row["AccessUUID"] = entry.AgentID.UUID;
-            row["Flags"] = entry.Flags;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <returns></returns>
-        private static PrimitiveBaseShape buildShape(DataRow row)
-        {
-            PrimitiveBaseShape s = new PrimitiveBaseShape();
-            s.Scale = new LLVector3(
-                Convert.ToSingle(row["ScaleX"]),
-                Convert.ToSingle(row["ScaleY"]),
-                Convert.ToSingle(row["ScaleZ"])
-                );
-            // paths
-            s.PCode = Convert.ToByte(row["PCode"]);
-            s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
-            s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
-            s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
-            s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
-            s.PathShearX = Convert.ToByte(row["PathShearX"]);
-            s.PathShearY = Convert.ToByte(row["PathShearY"]);
-            s.PathSkew = Convert.ToSByte(row["PathSkew"]);
-            s.PathCurve = Convert.ToByte(row["PathCurve"]);
-            s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
-            s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
-            s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
-            s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
-            s.PathTwist = Convert.ToSByte(row["PathTwist"]);
-            s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
-            // profile
-            s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
-            s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
-            s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
-            s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
-            s.State = Convert.ToByte(row["State"]);
-
-            byte[] textureEntry = (byte[])row["Texture"];
-            s.TextureEntry = textureEntry;
-
-            s.ExtraParams = (byte[])row["ExtraParams"];
-
-            return s;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="row"></param>
-        /// <param name="prim"></param>
-        private static void fillShapeRow(DataRow row, SceneObjectPart prim)
-        {
-            PrimitiveBaseShape s = prim.Shape;
-            row["UUID"] = prim.UUID;
-            // shape is an enum
-            row["Shape"] = 0;
-            // vectors
-            row["ScaleX"] = s.Scale.X;
-            row["ScaleY"] = s.Scale.Y;
-            row["ScaleZ"] = s.Scale.Z;
-            // paths
-            row["PCode"] = s.PCode;
-            row["PathBegin"] = s.PathBegin;
-            row["PathEnd"] = s.PathEnd;
-            row["PathScaleX"] = s.PathScaleX;
-            row["PathScaleY"] = s.PathScaleY;
-            row["PathShearX"] = s.PathShearX;
-            row["PathShearY"] = s.PathShearY;
-            row["PathSkew"] = s.PathSkew;
-            row["PathCurve"] = s.PathCurve;
-            row["PathRadiusOffset"] = s.PathRadiusOffset;
-            row["PathRevolutions"] = s.PathRevolutions;
-            row["PathTaperX"] = s.PathTaperX;
-            row["PathTaperY"] = s.PathTaperY;
-            row["PathTwist"] = s.PathTwist;
-            row["PathTwistBegin"] = s.PathTwistBegin;
-            // profile
-            row["ProfileBegin"] = s.ProfileBegin;
-            row["ProfileEnd"] = s.ProfileEnd;
-            row["ProfileCurve"] = s.ProfileCurve;
-            row["ProfileHollow"] = s.ProfileHollow;
-            row["State"] = s.State;
-            row["Texture"] = s.TextureEntry;
-            row["ExtraParams"] = s.ExtraParams;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="prim"></param>
-        /// <param name="sceneGroupID"></param>
-        /// <param name="regionUUID"></param>
-        private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
-        {
-            DataTable prims = m_dataSet.Tables["prims"];
-            DataTable shapes = m_dataSet.Tables["primshapes"];
-
-            DataRow primRow = prims.Rows.Find(prim.UUID);
-            if (primRow == null)
-            {
-                primRow = prims.NewRow();
-                fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
-                prims.Rows.Add(primRow);
-            }
-            else
-            {
-                fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
-            }
-
-            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
-            if (shapeRow == null)
-            {
-                shapeRow = shapes.NewRow();
-                fillShapeRow(shapeRow, prim);
-                shapes.Rows.Add(shapeRow);
-            }
-            else
-            {
-                fillShapeRow(shapeRow, prim);
-            }
-        }
-
-        /// <summary>
-        /// See <see cref="IRegionDatastore"/>
-        /// </summary>
-        /// <param name="primID"></param>
-        /// <param name="items"></param>
-        public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
-        {
-            m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
-
-            // For now, we're just going to crudely remove all the previous inventory items
-            // no matter whether they have changed or not, and replace them with the current set.
-            lock (m_dataSet)
-            {
-                RemoveItems(primID);
-
-                // repalce with current inventory details
-                foreach (TaskInventoryItem newItem in items)
-                {
-                    //                    m_log.InfoFormat(
-                    //                        "[REGION DB]: " +
-                    //                        "Adding item {0}, {1} to prim ID {2}",
-                    //                        newItem.Name, newItem.ItemID, newItem.ParentPartID);
-
-                    DataRow newItemRow = m_itemsTable.NewRow();
-                    fillItemRow(newItemRow, newItem);
-                    m_itemsTable.Rows.Add(newItemRow);
-                }
-            }
-
-            Commit();
-        }
-
-        /***********************************************************************
-         *
-         *  SQL Statement Creation Functions
-         *
-         *  These functions create SQL statements for update, insert, and create.
-         *  They can probably be factored later to have a db independant
-         *  portion and a db specific portion
-         *
-         **********************************************************************/
-
-        /// <summary>
-        /// Create an Insert command
-        /// </summary>
-        /// <param name="table"></param>
-        /// <param name="dt"></param>
-        /// <returns>the sql command</returns>
-        private static SqlCommand createInsertCommand(string table, DataTable dt)
-        {
-            /**
-             *  This is subtle enough to deserve some commentary.
-             *  Instead of doing *lots* and *lots of hardcoded strings
-             *  for database definitions we'll use the fact that
-             *  realistically all insert statements look like "insert
-             *  into A(b, c) values(:b, :c) on the parameterized query
-             *  front.  If we just have a list of b, c, etc... we can
-             *  generate these strings instead of typing them out.
-             */
-            string[] cols = new string[dt.Columns.Count];
-            for (int i = 0; i < dt.Columns.Count; i++)
-            {
-                DataColumn col = dt.Columns[i];
-                cols[i] = col.ColumnName;
-            }
-
-            string sql = "insert into " + table + "(";
-            sql += String.Join(", ", cols);
-            // important, the first ':' needs to be here, the rest get added in the join
-            sql += ") values (@";
-            sql += String.Join(", @", cols);
-            sql += ")";
-            SqlCommand cmd = new SqlCommand(sql);
-
-            // this provides the binding for all our parameters, so
-            // much less code than it used to be
-            foreach (DataColumn col in dt.Columns)
-            {
-                cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
-            }
-            return cmd;
-        }
-
-        /// <summary>
-        /// Create an update command
-        /// </summary>
-        /// <param name="table"></param>
-        /// <param name="pk"></param>
-        /// <param name="dt"></param>
-        /// <returns>the sql command</returns>
-        private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
-        {
-            string sql = "update " + table + " set ";
-            string subsql = String.Empty;
-            foreach (DataColumn col in dt.Columns)
-            {
-                if (subsql.Length > 0)
-                {
-                    // a map function would rock so much here
-                    subsql += ", ";
-                }
-                subsql += col.ColumnName + "= @" + col.ColumnName;
-            }
-            sql += subsql;
-            sql += " where " + pk;
-            SqlCommand cmd = new SqlCommand(sql);
-
-            // this provides the binding for all our parameters, so
-            // much less code than it used to be
-
-            foreach (DataColumn col in dt.Columns)
-            {
-                cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
-            }
-            return cmd;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="dt"></param>
-        /// <returns></returns>
-        private static string defineTable(DataTable dt)
-        {
-            string sql = "create table " + dt.TableName + "(";
-            string subsql = String.Empty;
-            foreach (DataColumn col in dt.Columns)
-            {
-                if (subsql.Length > 0)
-                {
-                    // a map function would rock so much here
-                    subsql += ",\n";
-                }
-                subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType);
-                if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
-                {
-                    subsql += " primary key";
-                }
-            }
-            sql += subsql;
-            sql += ")";
-
-            return sql;
-        }
-
-        /***********************************************************************
-         *
-         *  Database Binding functions
-         *
-         *  These will be db specific due to typing, and minor differences
-         *  in databases.
-         *
-         **********************************************************************/
-
-        ///<summary>
-        /// <para>
-        /// This is a convenience function that collapses 5 repetitive
-        /// lines for defining SqlParameters to 2 parameters:
-        /// column name and database type.
-        /// </para>
-        /// 
-        /// <para>
-        /// It assumes certain conventions like :param as the param
-        /// name to replace in parametrized queries, and that source
-        /// version is always current version, both of which are fine
-        /// for us.
-        /// </para>
-        ///</summary>
-        ///<returns>a built Sql parameter</returns>
-        private static SqlParameter createSqlParameter(string name, Type type)
-        {
-            SqlParameter param = new SqlParameter();
-            param.ParameterName = "@" + name;
-            param.DbType = dbtypeFromType(type);
-            param.SourceColumn = name;
-            param.SourceVersion = DataRowVersion.Current;
-            return param;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="da"></param>
-        /// <param name="conn"></param>
-        private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
-        {
-            da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]);
-            da.InsertCommand.Connection = conn;
-
-            da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]);
-            da.UpdateCommand.Connection = conn;
-
-            SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
-            delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
-            delete.Connection = conn;
-            da.DeleteCommand = delete;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="da"></param>
-        /// <param name="conn"></param>
-        private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn)
-        {
-            da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
-            da.InsertCommand.Connection = conn;
-
-            da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable);
-            da.UpdateCommand.Connection = conn;
-
-            SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID");
-            delete.Parameters.Add(createSqlParameter("itemID", typeof(String)));
-            delete.Connection = conn;
-            da.DeleteCommand = delete;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="da"></param>
-        /// <param name="conn"></param>
-        private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
-        {
-            da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
-            da.InsertCommand.Connection = conn;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="da"></param>
-        /// <param name="conn"></param>
-        private void setupLandCommands(SqlDataAdapter da, SqlConnection conn)
-        {
-            da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
-            da.InsertCommand.Connection = conn;
-
-            da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]);
-            da.UpdateCommand.Connection = conn;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="da"></param>
-        /// <param name="conn"></param>
-        private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn)
-        {
-            da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
-            da.InsertCommand.Connection = conn;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="da"></param>
-        /// <param name="conn"></param>
-        private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
-        {
-            da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
-            da.InsertCommand.Connection = conn;
-
-            da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]);
-            da.UpdateCommand.Connection = conn;
-
-            SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
-            delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
-            delete.Connection = conn;
-            da.DeleteCommand = delete;
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="conn"></param>
-        private static void InitDB(SqlConnection conn)
-        {
-            string createPrims = defineTable(createPrimTable());
-            string createShapes = defineTable(createShapeTable());
-            string createItems = defineTable(createItemsTable());
-            string createTerrain = defineTable(createTerrainTable());
-            string createLand = defineTable(createLandTable());
-            string createLandAccessList = defineTable(createLandAccessListTable());
-
-            SqlCommand pcmd = new SqlCommand(createPrims, conn);
-            SqlCommand scmd = new SqlCommand(createShapes, conn);
-            SqlCommand icmd = new SqlCommand(createItems, conn);
-            SqlCommand tcmd = new SqlCommand(createTerrain, conn);
-            SqlCommand lcmd = new SqlCommand(createLand, conn);
-            SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
-
-            conn.Open();
-            try
-            {
-                pcmd.ExecuteNonQuery();
-            }
-            catch (SqlException e)
-            {
-                m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e);
-            }
-
-            try
-            {
-                scmd.ExecuteNonQuery();
-            }
-            catch (SqlException e)
-            {
-                m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e);
-            }
-
-            try
-            {
-                icmd.ExecuteNonQuery();
-            }
-            catch (SqlException e)
-            {
-                m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e);
-            }
-
-            try
-            {
-                tcmd.ExecuteNonQuery();
-            }
-            catch (SqlException e)
-            {
-                m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e);
-            }
-
-            try
-            {
-                lcmd.ExecuteNonQuery();
-            }
-            catch (SqlException e)
-            {
-                m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e);
-            }
-
-            try
-            {
-                lalcmd.ExecuteNonQuery();
-            }
-            catch (SqlException e)
-            {
-                m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e);
-            }
-            conn.Close();
-        }
-
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="conn"></param>
-        /// <returns></returns>
-        private bool TestTables(SqlConnection conn)
-        {
-            SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn);
-            SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
-            SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn);
-            SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
-            SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn);
-            SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd);
-            SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn);
-            SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
-            SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn);
-            SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd);
-            SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn);
-            SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd);
-
-            DataSet tmpDS = new DataSet();
-            try
-            {
-                pDa.Fill(tmpDS, "prims");
-                sDa.Fill(tmpDS, "primshapes");
-
-                    iDa.Fill(tmpDS, "primitems");
-
-                tDa.Fill(tmpDS, "terrain");
-                lDa.Fill(tmpDS, "land");
-                lalDa.Fill(tmpDS, "landaccesslist");
-            }
-            catch (SqlException)
-            {
-                m_log.Info("[REGION DB]: MS Sql Database doesn't exist... creating");
-                InitDB(conn);
-            }
-
-            pDa.Fill(tmpDS, "prims");
-            sDa.Fill(tmpDS, "primshapes");
-
-                iDa.Fill(tmpDS, "primitems");
-
-            tDa.Fill(tmpDS, "terrain");
-            lDa.Fill(tmpDS, "land");
-            lalDa.Fill(tmpDS, "landaccesslist");
-
-            foreach (DataColumn col in createPrimTable().Columns)
-            {
-                if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
-                {
-                    m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
-                    return false;
-                }
-            }
-
-            foreach (DataColumn col in createShapeTable().Columns)
-            {
-                if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
-                {
-                    m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
-                    return false;
-                }
-            }
-
-            // XXX primitems should probably go here eventually
-
-            foreach (DataColumn col in createTerrainTable().Columns)
-            {
-                if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
-                {
-                    m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
-                    return false;
-                }
-            }
-
-            foreach (DataColumn col in createLandTable().Columns)
-            {
-                if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
-                {
-                    m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
-                    return false;
-                }
-            }
-
-            foreach (DataColumn col in createLandAccessListTable().Columns)
-            {
-                if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
-                {
-                    m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
-                    return false;
-                }
-            }
-
-            return true;
-        }
-
-        /***********************************************************************
-         *
-         *  Type conversion functions
-         *
-         **********************************************************************/
-
-        /// <summary>
-        /// Type conversion function
-        /// </summary>
-        /// <param name="type">a Type</param>
-        /// <returns>a DbType</returns>
-        private static DbType dbtypeFromType(Type type)
-        {
-            if (type == typeof(String))
-            {
-                return DbType.String;
-            }
-            else if (type == typeof(Int32))
-            {
-                return DbType.Int32;
-            }
-            else if (type == typeof(Double))
-            {
-                return DbType.Double;
-            }
-            else if (type == typeof(Byte[]))
-            {
-                return DbType.Binary;
-            }
-            else
-            {
-                return DbType.String;
-            }
-        }
-    }
-}
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
new file mode 100644
index 0000000..3f85fef
--- /dev/null
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -0,0 +1,1840 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSim Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Data.SqlClient;
+using System.IO;
+using System.Reflection;
+using libsecondlife;
+using log4net;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Data.MSSQL
+{
+    /// <summary>
+    /// A MSSQL Interface for the Region Server.
+    /// </summary>
+    public class MSSQLDataStore : IRegionDataStore
+    {
+        // private static FileSystemDataStore Instance = new FileSystemDataStore();
+        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+        private const string m_primSelect = "select * from prims";
+        private const string m_shapeSelect = "select * from primshapes";
+        private const string m_itemsSelect = "select * from primitems";
+        private const string m_terrainSelect = "select top 1 * from terrain";
+        private const string m_landSelect = "select * from land";
+        private const string m_landAccessListSelect = "select * from landaccesslist";
+
+        private DataSet m_dataSet;
+        private SqlDataAdapter m_primDataAdapter;
+        private SqlDataAdapter m_shapeDataAdapter;
+        private SqlDataAdapter m_itemsDataAdapter;
+        private SqlConnection m_connection;
+        private SqlDataAdapter m_terrainDataAdapter;
+        private SqlDataAdapter m_landDataAdapter;
+        private SqlDataAdapter m_landAccessListDataAdapter;
+
+        private DataTable m_primTable;
+        private DataTable m_shapeTable;
+        private DataTable m_itemsTable;
+        private DataTable m_terrainTable;
+        private DataTable m_landTable;
+        private DataTable m_landAccessListTable;
+
+        /// <summary>Temporary attribute while this is experimental</summary>
+
+        /***********************************************************************
+         *
+         *  Public Interface Functions
+         *
+         **********************************************************************/
+
+        /// <summary>
+        /// see IRegionDataStore
+        /// </summary>
+        /// <param name="connectionString"></param>
+        public void Initialise(string connectionString)
+        {
+            // Instance.Initialise("", true);
+
+            m_dataSet = new DataSet();
+
+            m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString);
+            m_connection = new SqlConnection(connectionString);
+
+            SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection);
+            m_primDataAdapter = new SqlDataAdapter(primSelectCmd);
+
+            SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection);
+            m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);
+
+            SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection);
+            m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd);
+
+            SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection);
+            m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd);
+
+            SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection);
+            m_landDataAdapter = new SqlDataAdapter(landSelectCmd);
+
+            SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection);
+            m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd);
+
+            TestTables(m_connection);
+
+            lock (m_dataSet)
+            {
+                m_primTable = createPrimTable();
+                m_dataSet.Tables.Add(m_primTable);
+                setupPrimCommands(m_primDataAdapter, m_connection);
+                m_primDataAdapter.Fill(m_primTable);
+
+                m_shapeTable = createShapeTable();
+                m_dataSet.Tables.Add(m_shapeTable);
+                setupShapeCommands(m_shapeDataAdapter, m_connection);
+                m_shapeDataAdapter.Fill(m_shapeTable);
+
+                    m_itemsTable = createItemsTable();
+                    m_dataSet.Tables.Add(m_itemsTable);
+                    SetupItemsCommands(m_itemsDataAdapter, m_connection);
+                    m_itemsDataAdapter.Fill(m_itemsTable);
+
+                m_terrainTable = createTerrainTable();
+                m_dataSet.Tables.Add(m_terrainTable);
+                setupTerrainCommands(m_terrainDataAdapter, m_connection);
+                m_terrainDataAdapter.Fill(m_terrainTable);
+
+                m_landTable = createLandTable();
+                m_dataSet.Tables.Add(m_landTable);
+                setupLandCommands(m_landDataAdapter, m_connection);
+                m_landDataAdapter.Fill(m_landTable);
+
+                m_landAccessListTable = createLandAccessListTable();
+                m_dataSet.Tables.Add(m_landAccessListTable);
+                setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
+                m_landAccessListDataAdapter.Fill(m_landAccessListTable);
+            }
+        }
+
+        public void StoreRegionSettings(RegionSettings rs)
+        {
+        }
+
+        public RegionSettings LoadRegionSettings(LLUUID regionUUID)
+        {
+            return null;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="obj"></param>
+        /// <param name="regionUUID"></param>
+        public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
+        {
+            // Instance.StoreObject(obj, regionUUID);
+
+            lock (m_dataSet)
+            {
+                foreach (SceneObjectPart prim in obj.Children.Values)
+                {
+                    if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
+    && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
+    && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
+                    {
+                        //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
+                        addPrim(prim, obj.UUID, regionUUID);
+                    }
+                    else
+                    {
+                        // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
+                    }
+                }
+            }
+
+            Commit();
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="obj"></param>
+        /// <param name="regionUUID"></param>
+        public void RemoveObject(LLUUID obj, LLUUID regionUUID)
+        {
+            // Instance.RemoveObject(obj, regionUUID);
+
+            m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
+
+            DataTable prims = m_primTable;
+            DataTable shapes = m_shapeTable;
+
+            string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
+            lock (m_dataSet)
+            {
+                foreach (DataRow row in prims.Select(selectExp))
+                {
+                    // Remove shapes row
+                    LLUUID uuid = new LLUUID((string)row["UUID"]);
+
+                    DataRow shapeRow = shapes.Rows.Find(uuid.UUID);
+                    if (shapeRow != null)
+                    {
+                        shapeRow.Delete();
+                    }
+
+                        RemoveItems(new LLUUID((string)row["UUID"]));
+
+                    // Remove prim row
+                    row.Delete();
+                }
+            }
+
+            Commit();
+        }
+
+        /// <summary>
+        /// Remove all persisted items of the given prim.
+        /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
+        /// </summary>
+        /// <param name="uuid">The item UUID</param>
+        private void RemoveItems(LLUUID uuid)
+        {
+            String sql = String.Format("primID = '{0}'", uuid);
+            DataRow[] itemRows = m_itemsTable.Select(sql);
+
+            foreach (DataRow itemRow in itemRows)
+            {
+                itemRow.Delete();
+            }
+        }
+
+        /// <summary>
+        /// Load persisted objects from region storage.
+        /// </summary>
+        /// <param name="regionUUID">The region UUID</param>
+        public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
+        {
+            // return Instance.LoadObjects(regionUUID);
+
+            Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
+
+            List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
+
+            DataTable prims = m_primTable;
+            DataTable shapes = m_shapeTable;
+
+            string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
+            string orderByParent = "ParentID ASC";
+
+            lock (m_dataSet)
+            {
+                DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
+                m_log.Info("[REGION DB]: " +
+                                         "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
+
+                foreach (DataRow primRow in primsForRegion)
+                {
+                    try
+                    {
+                        string uuid = (string)primRow["UUID"];
+                        string objID = (string)primRow["SceneGroupID"];
+
+                        SceneObjectPart prim = buildPrim(primRow);
+
+                        if (uuid == objID) //is new SceneObjectGroup ?
+                        {
+                            SceneObjectGroup group = new SceneObjectGroup();
+
+                            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+                            if (shapeRow != null)
+                            {
+                                prim.Shape = buildShape(shapeRow);
+                            }
+                            else
+                            {
+                                m_log.Info(
+                                    "No shape found for prim in storage, so setting default box shape");
+                                prim.Shape = PrimitiveBaseShape.Default;
+                            }
+                            group.AddPart(prim);
+                            group.RootPart = prim;
+
+                            createdObjects.Add(group.UUID, group);
+                            retvals.Add(group);
+                        }
+                        else
+                        {
+                            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+                            if (shapeRow != null)
+                            {
+                                prim.Shape = buildShape(shapeRow);
+                            }
+                            else
+                            {
+                                m_log.Info(
+                                    "No shape found for prim in storage, so setting default box shape");
+                                prim.Shape = PrimitiveBaseShape.Default;
+                            }
+                            createdObjects[new LLUUID(objID)].AddPart(prim);
+                        }
+
+                            LoadItems(prim);
+                        }
+                    catch (Exception e)
+                    {
+                        m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
+                        m_log.Info("[DATASTORE]: " + e.ToString());
+                        foreach (DataColumn col in prims.Columns)
+                        {
+                            m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
+                        }
+                    }
+                }
+            }
+            return retvals;
+        }
+
+        /// <summary>
+        /// Load in a prim's persisted inventory.
+        /// </summary>
+        /// <param name="prim"></param>
+        private void LoadItems(SceneObjectPart prim)
+        {
+            //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
+
+            DataTable dbItems = m_itemsTable;
+
+            String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+            DataRow[] dbItemRows = dbItems.Select(sql);
+
+            IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
+
+            foreach (DataRow row in dbItemRows)
+            {
+                TaskInventoryItem item = buildItem(row);
+                inventory.Add(item);
+
+                //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
+            }
+
+            prim.RestoreInventoryItems(inventory);
+
+            // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
+            // every item).  This data should really be stored in the prim table itself.
+            if (dbItemRows.Length > 0)
+            {
+                prim.FolderID = inventory[0].ParentID;
+            }
+        }
+
+        /// <summary>
+        /// Store a terrain revision in region storage. 
+        /// </summary>
+        /// <param name="ter">HeightField data</param>
+        /// <param name="regionID">Region UUID</param>
+        public void StoreTerrain(double[,] ter, LLUUID regionID)
+        {
+            int revision = Util.UnixTimeSinceEpoch();
+            m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
+
+            // DataTable terrain = m_dataSet.Tables["terrain"];
+            lock (m_dataSet)
+            {
+                SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
+                                                    " values(@RegionUUID, @Revision, @Heightfield)", m_connection);
+                using (cmd)
+                {
+                    cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
+                    cmd.Parameters.Add(new SqlParameter("@Revision", revision));
+                    cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter)));
+                    cmd.ExecuteNonQuery();
+                }
+            }
+        }
+
+        /// <summary>
+        /// Load the latest terrain revision from region storage. 
+        /// </summary>
+        /// <param name="regionID">The Region UUID</param>
+        /// <returns>HeightField Data</returns>
+        public double[,] LoadTerrain(LLUUID regionID)
+        {
+            double[,] terret = new double[256, 256];
+            terret.Initialize();
+
+            SqlCommand cmd = new SqlCommand(
+                @"select top 1 RegionUUID, Revision, Heightfield from terrain
+                where RegionUUID=@RegionUUID order by Revision desc"
+                , m_connection);
+
+            // SqlParameter param = new SqlParameter();
+            cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
+
+            if (m_connection.State != ConnectionState.Open)
+            {
+                m_connection.Open();
+            }
+
+            using (SqlDataReader row = cmd.ExecuteReader())
+            {
+                int rev = 0;
+                if (row.Read())
+                {
+                    MemoryStream str = new MemoryStream((byte[])row["Heightfield"]);
+                    BinaryReader br = new BinaryReader(str);
+                    for (int x = 0; x < 256; x++)
+                    {
+                        for (int y = 0; y < 256; y++)
+                        {
+                            terret[x, y] = br.ReadDouble();
+                        }
+                    }
+                    rev = (int)row["Revision"];
+                }
+                else
+                {
+                    m_log.Info("[REGION DB]: No terrain found for region");
+                    return null;
+                }
+
+                m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
+            }
+
+            return terret;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="globalID"></param>
+        public void RemoveLandObject(LLUUID globalID)
+        {
+            // Instance.RemoveLandObject(globalID);
+
+            lock (m_dataSet)
+            {
+                using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection))
+                {
+                    cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
+                    cmd.ExecuteNonQuery();
+                }
+
+                using (
+                    SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection)
+                    )
+                {
+                    cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
+                    cmd.ExecuteNonQuery();
+                }
+            }
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="parcel"></param>
+        public void StoreLandObject(ILandObject parcel)
+        {
+            lock (m_dataSet)
+            {
+                DataTable land = m_landTable;
+                DataTable landaccesslist = m_landAccessListTable;
+
+                DataRow landRow = land.Rows.Find(parcel.landData.GlobalID.UUID);
+                if (landRow == null)
+                {
+                    landRow = land.NewRow();
+                    fillLandRow(landRow, parcel.landData, parcel.regionUUID);
+                    land.Rows.Add(landRow);
+                }
+                else
+                {
+                    fillLandRow(landRow, parcel.landData, parcel.regionUUID);
+                }
+
+                using (
+                    SqlCommand cmd =
+                        new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection))
+                {
+                    cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.GlobalID.UUID));
+                    cmd.ExecuteNonQuery();
+                }
+
+                foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList)
+                {
+                    DataRow newAccessRow = landaccesslist.NewRow();
+                    fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID);
+                    landaccesslist.Rows.Add(newAccessRow);
+                }
+
+            }
+            Commit();
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="regionUUID">The region UUID</param>
+        /// <returns></returns>
+        public List<LandData> LoadLandObjects(LLUUID regionUUID)
+        {
+            List<LandData> landDataForRegion = new List<LandData>();
+            lock (m_dataSet)
+            {
+                DataTable land = m_landTable;
+                DataTable landaccesslist = m_landAccessListTable;
+                string searchExp = "RegionUUID = '" + regionUUID.UUID + "'";
+                DataRow[] rawDataForRegion = land.Select(searchExp);
+                foreach (DataRow rawDataLand in rawDataForRegion)
+                {
+                    LandData newLand = buildLandData(rawDataLand);
+                    string accessListSearchExp = "LandUUID = '" + newLand.GlobalID.UUID + "'";
+                    DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
+                    foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
+                    {
+                        newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
+                    }
+
+                    landDataForRegion.Add(newLand);
+                }
+            }
+            return landDataForRegion;
+        }
+
+        /// <summary>
+        /// Load (fetch?) the region banlist
+        /// </summary>
+        /// <param name="regionUUID">the region UUID</param>
+        /// <returns>the banlist list</returns>
+        public List<EstateBan> LoadRegionBanList(LLUUID regionUUID)
+        {
+            List<EstateBan> regionbanlist = new List<EstateBan>();
+            return regionbanlist;
+        }
+
+        /// <summary>
+        /// STUB, add an item into region banlist
+        /// </summary>
+        /// <param name="item">the item</param>
+        public void AddToRegionBanlist(EstateBan item)
+        {
+
+        }
+
+        /// <summary>
+        /// STUB, remove an item from region banlist
+        /// </summary>
+        /// <param name="item"></param>
+        public void RemoveFromRegionBanlist(EstateBan item)
+        {
+
+        }
+
+        /// <summary>
+        /// Commit
+        /// </summary>
+        public void Commit()
+        {
+            if (m_connection.State != ConnectionState.Open)
+            {
+                m_connection.Open();
+            }
+
+            lock (m_dataSet)
+            {
+                // DisplayDataSet(m_dataSet, "Region DataSet");
+
+                m_primDataAdapter.Update(m_primTable);
+                m_shapeDataAdapter.Update(m_shapeTable);
+
+                    m_itemsDataAdapter.Update(m_itemsTable);
+
+                m_terrainDataAdapter.Update(m_terrainTable);
+                m_landDataAdapter.Update(m_landTable);
+                m_landAccessListDataAdapter.Update(m_landAccessListTable);
+
+                m_dataSet.AcceptChanges();
+            }
+        }
+
+        /// <summary>
+        /// See <see cref="Commit"/>
+        /// </summary>
+        public void Shutdown()
+        {
+            Commit();
+        }
+
+        /***********************************************************************
+         *
+         *  Database Definition Functions
+         *
+         *  This should be db agnostic as we define them in ADO.NET terms
+         *
+         **********************************************************************/
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="dt"></param>
+        /// <param name="name"></param>
+        /// <param name="type"></param>
+        /// <returns></returns>
+        private static DataColumn createCol(DataTable dt, string name, Type type)
+        {
+            DataColumn col = new DataColumn(name, type);
+            dt.Columns.Add(col);
+            return col;
+        }
+
+        /// <summary>
+        /// Create the "terrain" table
+        /// </summary>
+        /// <returns>the datatable</returns>
+        private static DataTable createTerrainTable()
+        {
+            DataTable terrain = new DataTable("terrain");
+
+            createCol(terrain, "RegionUUID", typeof(String));
+            createCol(terrain, "Revision", typeof(Int32));
+            createCol(terrain, "Heightfield", typeof(Byte[]));
+
+            return terrain;
+        }
+
+        /// <summary>
+        /// Create the "prims" table
+        /// </summary>
+        /// <returns>the datatable</returns>
+        private static DataTable createPrimTable()
+        {
+            DataTable prims = new DataTable("prims");
+
+            createCol(prims, "UUID", typeof(String));
+            createCol(prims, "RegionUUID", typeof(String));
+            createCol(prims, "ParentID", typeof(Int32));
+            createCol(prims, "CreationDate", typeof(Int32));
+            createCol(prims, "Name", typeof(String));
+            createCol(prims, "SceneGroupID", typeof(String));
+            // various text fields
+            createCol(prims, "Text", typeof(String));
+            createCol(prims, "Description", typeof(String));
+            createCol(prims, "SitName", typeof(String));
+            createCol(prims, "TouchName", typeof(String));
+            // permissions
+            createCol(prims, "ObjectFlags", typeof(Int32));
+            createCol(prims, "CreatorID", typeof(String));
+            createCol(prims, "OwnerID", typeof(String));
+            createCol(prims, "GroupID", typeof(String));
+            createCol(prims, "LastOwnerID", typeof(String));
+            createCol(prims, "OwnerMask", typeof(Int32));
+            createCol(prims, "NextOwnerMask", typeof(Int32));
+            createCol(prims, "GroupMask", typeof(Int32));
+            createCol(prims, "EveryoneMask", typeof(Int32));
+            createCol(prims, "BaseMask", typeof(Int32));
+            // vectors
+            createCol(prims, "PositionX", typeof(Double));
+            createCol(prims, "PositionY", typeof(Double));
+            createCol(prims, "PositionZ", typeof(Double));
+            createCol(prims, "GroupPositionX", typeof(Double));
+            createCol(prims, "GroupPositionY", typeof(Double));
+            createCol(prims, "GroupPositionZ", typeof(Double));
+            createCol(prims, "VelocityX", typeof(Double));
+            createCol(prims, "VelocityY", typeof(Double));
+            createCol(prims, "VelocityZ", typeof(Double));
+            createCol(prims, "AngularVelocityX", typeof(Double));
+            createCol(prims, "AngularVelocityY", typeof(Double));
+            createCol(prims, "AngularVelocityZ", typeof(Double));
+            createCol(prims, "AccelerationX", typeof(Double));
+            createCol(prims, "AccelerationY", typeof(Double));
+            createCol(prims, "AccelerationZ", typeof(Double));
+            // quaternions
+            createCol(prims, "RotationX", typeof(Double));
+            createCol(prims, "RotationY", typeof(Double));
+            createCol(prims, "RotationZ", typeof(Double));
+            createCol(prims, "RotationW", typeof(Double));
+
+            // sit target
+            createCol(prims, "SitTargetOffsetX", typeof(Double));
+            createCol(prims, "SitTargetOffsetY", typeof(Double));
+            createCol(prims, "SitTargetOffsetZ", typeof(Double));
+
+            createCol(prims, "SitTargetOrientW", typeof(Double));
+            createCol(prims, "SitTargetOrientX", typeof(Double));
+            createCol(prims, "SitTargetOrientY", typeof(Double));
+            createCol(prims, "SitTargetOrientZ", typeof(Double));
+
+            // Add in contraints
+            prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
+
+            return prims;
+        }
+
+        /// <summary>
+        /// Create the "land" table
+        /// </summary>
+        /// <returns>the datatable</returns>
+        private static DataTable createLandTable()
+        {
+            DataTable land = new DataTable("land");
+            createCol(land, "UUID", typeof(String));
+            createCol(land, "RegionUUID", typeof(String));
+            createCol(land, "LocalLandID", typeof(Int32));
+
+            // Bitmap is a byte[512]
+            createCol(land, "Bitmap", typeof(Byte[]));
+
+            createCol(land, "Name", typeof(String));
+            createCol(land, "Description", typeof(String));
+            createCol(land, "OwnerUUID", typeof(String));
+            createCol(land, "IsGroupOwned", typeof(Int32));
+            createCol(land, "Area", typeof(Int32));
+            createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
+            createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
+            createCol(land, "ClaimDate", typeof(Int32));
+            createCol(land, "ClaimPrice", typeof(Int32));
+            createCol(land, "GroupUUID", typeof(String));
+            createCol(land, "SalePrice", typeof(Int32));
+            createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
+            createCol(land, "LandFlags", typeof(Int32));
+            createCol(land, "LandingType", typeof(Int32));
+            createCol(land, "MediaAutoScale", typeof(Int32));
+            createCol(land, "MediaTextureUUID", typeof(String));
+            createCol(land, "MediaURL", typeof(String));
+            createCol(land, "MusicURL", typeof(String));
+            createCol(land, "PassHours", typeof(Double));
+            createCol(land, "PassPrice", typeof(Int32));
+            createCol(land, "SnapshotUUID", typeof(String));
+            createCol(land, "UserLocationX", typeof(Double));
+            createCol(land, "UserLocationY", typeof(Double));
+            createCol(land, "UserLocationZ", typeof(Double));
+            createCol(land, "UserLookAtX", typeof(Double));
+            createCol(land, "UserLookAtY", typeof(Double));
+            createCol(land, "UserLookAtZ", typeof(Double));
+
+            land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
+
+            return land;
+        }
+
+        /// <summary>
+        /// Create "landacceslist" table
+        /// </summary>
+        /// <returns>the datatable</returns>
+        private static DataTable createLandAccessListTable()
+        {
+            DataTable landaccess = new DataTable("landaccesslist");
+            createCol(landaccess, "LandUUID", typeof(String));
+            createCol(landaccess, "AccessUUID", typeof(String));
+            createCol(landaccess, "Flags", typeof(Int32));
+
+            return landaccess;
+        }
+
+        /// <summary>
+        /// Create "primsshapes" table
+        /// </summary>
+        /// <returns>the datatable</returns>
+        private static DataTable createShapeTable()
+        {
+            DataTable shapes = new DataTable("primshapes");
+            createCol(shapes, "UUID", typeof(String));
+            // shape is an enum
+            createCol(shapes, "Shape", typeof(Int32));
+            // vectors
+            createCol(shapes, "ScaleX", typeof(Double));
+            createCol(shapes, "ScaleY", typeof(Double));
+            createCol(shapes, "ScaleZ", typeof(Double));
+            // paths
+            createCol(shapes, "PCode", typeof(Int32));
+            createCol(shapes, "PathBegin", typeof(Int32));
+            createCol(shapes, "PathEnd", typeof(Int32));
+            createCol(shapes, "PathScaleX", typeof(Int32));
+            createCol(shapes, "PathScaleY", typeof(Int32));
+            createCol(shapes, "PathShearX", typeof(Int32));
+            createCol(shapes, "PathShearY", typeof(Int32));
+            createCol(shapes, "PathSkew", typeof(Int32));
+            createCol(shapes, "PathCurve", typeof(Int32));
+            createCol(shapes, "PathRadiusOffset", typeof(Int32));
+            createCol(shapes, "PathRevolutions", typeof(Int32));
+            createCol(shapes, "PathTaperX", typeof(Int32));
+            createCol(shapes, "PathTaperY", typeof(Int32));
+            createCol(shapes, "PathTwist", typeof(Int32));
+            createCol(shapes, "PathTwistBegin", typeof(Int32));
+            // profile
+            createCol(shapes, "ProfileBegin", typeof(Int32));
+            createCol(shapes, "ProfileEnd", typeof(Int32));
+            createCol(shapes, "ProfileCurve", typeof(Int32));
+            createCol(shapes, "ProfileHollow", typeof(Int32));
+            createCol(shapes, "State", typeof(Int32));
+            // text TODO: this isn't right, but I'm not sure the right
+            // way to specify this as a blob atm
+            createCol(shapes, "Texture", typeof(Byte[]));
+            createCol(shapes, "ExtraParams", typeof(Byte[]));
+
+            shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
+
+            return shapes;
+        }
+
+        /// <summary>
+        /// Create "primitems" table
+        /// </summary>
+        /// <returns>the datatable</returns>
+        private static DataTable createItemsTable()
+        {
+            DataTable items = new DataTable("primitems");
+
+            createCol(items, "itemID", typeof(String));
+            createCol(items, "primID", typeof(String));
+            createCol(items, "assetID", typeof(String));
+            createCol(items, "parentFolderID", typeof(String));
+
+            createCol(items, "invType", typeof(Int32));
+            createCol(items, "assetType", typeof(Int32));
+
+            createCol(items, "name", typeof(String));
+            createCol(items, "description", typeof(String));
+
+            createCol(items, "creationDate", typeof(Int64));
+            createCol(items, "creatorID", typeof(String));
+            createCol(items, "ownerID", typeof(String));
+            createCol(items, "lastOwnerID", typeof(String));
+            createCol(items, "groupID", typeof(String));
+
+            createCol(items, "nextPermissions", typeof(Int32));
+            createCol(items, "currentPermissions", typeof(Int32));
+            createCol(items, "basePermissions", typeof(Int32));
+            createCol(items, "everyonePermissions", typeof(Int32));
+            createCol(items, "groupPermissions", typeof(Int32));
+//            createCol(items, "flags", typeof(Int32));
+
+            items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
+
+            return items;
+        }
+
+        /***********************************************************************
+         *
+         *  Convert between ADO.NET <=> OpenSim Objects
+         *
+         *  These should be database independant
+         *
+         **********************************************************************/
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <returns></returns>
+        private SceneObjectPart buildPrim(DataRow row)
+        {
+            SceneObjectPart prim = new SceneObjectPart();
+            prim.UUID = new LLUUID((String)row["UUID"]);
+            // explicit conversion of integers is required, which sort
+            // of sucks.  No idea if there is a shortcut here or not.
+            prim.ParentID = Convert.ToUInt32(row["ParentID"]);
+            prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
+            prim.Name = (String)row["Name"];
+            // various text fields
+            prim.Text = (String)row["Text"];
+            prim.Description = (String)row["Description"];
+            prim.SitName = (String)row["SitName"];
+            prim.TouchName = (String)row["TouchName"];
+            // permissions
+            prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
+            prim.CreatorID = new LLUUID((String)row["CreatorID"]);
+            prim.OwnerID = new LLUUID((String)row["OwnerID"]);
+            prim.GroupID = new LLUUID((String)row["GroupID"]);
+            prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
+            prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
+            prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
+            prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
+            prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
+            prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
+            // vectors
+            prim.OffsetPosition = new LLVector3(
+                Convert.ToSingle(row["PositionX"]),
+                Convert.ToSingle(row["PositionY"]),
+                Convert.ToSingle(row["PositionZ"])
+                );
+            prim.GroupPosition = new LLVector3(
+                Convert.ToSingle(row["GroupPositionX"]),
+                Convert.ToSingle(row["GroupPositionY"]),
+                Convert.ToSingle(row["GroupPositionZ"])
+                );
+            prim.Velocity = new LLVector3(
+                Convert.ToSingle(row["VelocityX"]),
+                Convert.ToSingle(row["VelocityY"]),
+                Convert.ToSingle(row["VelocityZ"])
+                );
+            prim.AngularVelocity = new LLVector3(
+                Convert.ToSingle(row["AngularVelocityX"]),
+                Convert.ToSingle(row["AngularVelocityY"]),
+                Convert.ToSingle(row["AngularVelocityZ"])
+                );
+            prim.Acceleration = new LLVector3(
+                Convert.ToSingle(row["AccelerationX"]),
+                Convert.ToSingle(row["AccelerationY"]),
+                Convert.ToSingle(row["AccelerationZ"])
+                );
+            // quaternions
+            prim.RotationOffset = new LLQuaternion(
+                Convert.ToSingle(row["RotationX"]),
+                Convert.ToSingle(row["RotationY"]),
+                Convert.ToSingle(row["RotationZ"]),
+                Convert.ToSingle(row["RotationW"])
+                );
+            try
+            {
+                prim.SitTargetPositionLL = new LLVector3(
+                                                         Convert.ToSingle(row["SitTargetOffsetX"]),
+                                                         Convert.ToSingle(row["SitTargetOffsetY"]),
+                                                         Convert.ToSingle(row["SitTargetOffsetZ"]));
+                prim.SitTargetOrientationLL = new LLQuaternion(
+                                                               Convert.ToSingle(
+                                                                                row["SitTargetOrientX"]),
+                                                               Convert.ToSingle(
+                                                                                row["SitTargetOrientY"]),
+                                                               Convert.ToSingle(
+                                                                                row["SitTargetOrientZ"]),
+                                                               Convert.ToSingle(
+                                                                                row["SitTargetOrientW"]));
+            }
+            catch (InvalidCastException)
+            {
+                // Database table was created before we got here and now has null values :P
+
+                using (
+                    SqlCommand cmd =
+                        new SqlCommand(
+                            "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0,  ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
+                            m_connection))
+                {
+                    cmd.ExecuteNonQuery();
+                }
+            }
+
+            return prim;
+        }
+
+        /// <summary>
+        /// Build a prim inventory item from the persisted data.
+        /// </summary>
+        /// <param name="row"></param>
+        /// <returns></returns>
+        private static TaskInventoryItem buildItem(DataRow row)
+        {
+            TaskInventoryItem taskItem = new TaskInventoryItem();
+
+            taskItem.ItemID         = new LLUUID((String)row["itemID"]);
+            taskItem.ParentPartID   = new LLUUID((String)row["primID"]);
+            taskItem.AssetID        = new LLUUID((String)row["assetID"]);
+            taskItem.ParentID       = new LLUUID((String)row["parentFolderID"]);
+
+            taskItem.InvType        = Convert.ToInt32(row["invType"]);
+            taskItem.Type           = Convert.ToInt32(row["assetType"]);
+
+            taskItem.Name           = (String)row["name"];
+            taskItem.Description    = (String)row["description"];
+            taskItem.CreationDate   = Convert.ToUInt32(row["creationDate"]);
+            taskItem.CreatorID      = new LLUUID((String)row["creatorID"]);
+            taskItem.OwnerID        = new LLUUID((String)row["ownerID"]);
+            taskItem.LastOwnerID    = new LLUUID((String)row["lastOwnerID"]);
+            taskItem.GroupID        = new LLUUID((String)row["groupID"]);
+
+            taskItem.NextPermissions  = Convert.ToUInt32(row["nextPermissions"]);
+            taskItem.CurrentPermissions      = Convert.ToUInt32(row["currentPermissions"]);
+            taskItem.BasePermissions       = Convert.ToUInt32(row["basePermissions"]);
+            taskItem.EveryonePermissions   = Convert.ToUInt32(row["everyonePermissions"]);
+            taskItem.GroupPermissions      = Convert.ToUInt32(row["groupPermissions"]);
+//            taskItem.Flags          = Convert.ToUInt32(row["flags"]);
+
+            return taskItem;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <returns></returns>
+        private static LandData buildLandData(DataRow row)
+        {
+            LandData newData = new LandData();
+
+            newData.GlobalID        = new LLUUID((String)row["UUID"]);
+            newData.LocalID         = Convert.ToInt32(row["LocalLandID"]);
+
+            // Bitmap is a byte[512]
+            newData.Bitmap = (Byte[])row["Bitmap"];
+
+            newData.Name        = (String)row["Name"];
+            newData.Description        = (String)row["Description"];
+            newData.OwnerID         = (String)row["OwnerUUID"];
+            newData.IsGroupOwned    = Convert.ToBoolean(row["IsGroupOwned"]);
+            newData.Area            = Convert.ToInt32(row["Area"]);
+            newData.AuctionID       = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+            newData.Category        = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]);
+            //Enum libsecondlife.Parcel.ParcelCategory
+            newData.ClaimDate       = Convert.ToInt32(row["ClaimDate"]);
+            newData.ClaimPrice      = Convert.ToInt32(row["ClaimPrice"]);
+            newData.GroupID         = new LLUUID((String)row["GroupUUID"]);
+            newData.SalePrice       = Convert.ToInt32(row["SalePrice"]);
+            newData.Status      = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
+            //Enum. libsecondlife.Parcel.ParcelStatus
+            newData.Flags       = Convert.ToUInt32(row["LandFlags"]);
+            newData.LandingType     = Convert.ToByte(row["LandingType"]);
+            newData.MediaAutoScale  = Convert.ToByte(row["MediaAutoScale"]);
+            newData.MediaID         = new LLUUID((String)row["MediaTextureUUID"]);
+            newData.MediaURL        = (String)row["MediaURL"];
+            newData.MusicURL        = (String)row["MusicURL"];
+            newData.PassHours       = Convert.ToSingle(row["PassHours"]);
+            newData.PassPrice       = Convert.ToInt32(row["PassPrice"]);
+            newData.SnapshotID      = (String)row["SnapshotUUID"];
+
+            newData.UserLocation =
+                new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+                              Convert.ToSingle(row["UserLocationZ"]));
+            newData.UserLookAt =
+                new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+                              Convert.ToSingle(row["UserLookAtZ"]));
+            newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
+
+            return newData;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <returns></returns>
+        private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
+        {
+            ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+            entry.AgentID = new LLUUID((string)row["AccessUUID"]);
+            entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
+            entry.Time = new DateTime();
+            return entry;
+        }
+
+        /// <summary>
+        /// Serialize terrain HeightField
+        /// </summary>
+        /// <param name="val">the terrain heightfield</param>
+        /// <returns></returns>
+        private static Array serializeTerrain(double[,] val)
+        {
+            MemoryStream str = new MemoryStream(65536 * sizeof(double));
+            BinaryWriter bw = new BinaryWriter(str);
+
+            // TODO: COMPATIBILITY - Add byte-order conversions
+            for (int x = 0; x < 256; x++)
+                for (int y = 0; y < 256; y++)
+                    bw.Write(val[x, y]);
+
+            return str.ToArray();
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <param name="prim"></param>
+        /// <param name="sceneGroupID"></param>
+        /// <param name="regionUUID"></param>
+        private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+        {
+            row["UUID"]                 = prim.UUID;
+            row["RegionUUID"]           = regionUUID;
+            row["ParentID"]             = prim.ParentID;
+            row["CreationDate"]         = prim.CreationDate;
+            row["Name"]                 = prim.Name;
+            row["SceneGroupID"]         = sceneGroupID;
+            // the UUID of the root part for this SceneObjectGroup
+            // various text fields
+            row["Text"]                 = prim.Text;
+            row["Description"]          = prim.Description;
+            row["SitName"]              = prim.SitName;
+            row["TouchName"]            = prim.TouchName;
+            // permissions
+            row["ObjectFlags"]          = prim.ObjectFlags;
+            row["CreatorID"]            = prim.CreatorID;
+            row["OwnerID"]              = prim.OwnerID;
+            row["GroupID"]              = prim.GroupID;
+            row["LastOwnerID"]          = prim.LastOwnerID;
+            row["OwnerMask"]            = prim.OwnerMask;
+            row["NextOwnerMask"]        = prim.NextOwnerMask;
+            row["GroupMask"]            = prim.GroupMask;
+            row["EveryoneMask"]         = prim.EveryoneMask;
+            row["BaseMask"]             = prim.BaseMask;
+            // vectors
+            row["PositionX"]            = prim.OffsetPosition.X;
+            row["PositionY"]            = prim.OffsetPosition.Y;
+            row["PositionZ"]            = prim.OffsetPosition.Z;
+            row["GroupPositionX"]       = prim.GroupPosition.X;
+            row["GroupPositionY"]       = prim.GroupPosition.Y;
+            row["GroupPositionZ"]       = prim.GroupPosition.Z;
+            row["VelocityX"]            = prim.Velocity.X;
+            row["VelocityY"]            = prim.Velocity.Y;
+            row["VelocityZ"]            = prim.Velocity.Z;
+            row["AngularVelocityX"]     = prim.AngularVelocity.X;
+            row["AngularVelocityY"]     = prim.AngularVelocity.Y;
+            row["AngularVelocityZ"]     = prim.AngularVelocity.Z;
+            row["AccelerationX"]        = prim.Acceleration.X;
+            row["AccelerationY"]        = prim.Acceleration.Y;
+            row["AccelerationZ"]        = prim.Acceleration.Z;
+            // quaternions
+            row["RotationX"]            = prim.RotationOffset.X;
+            row["RotationY"]            = prim.RotationOffset.Y;
+            row["RotationZ"]            = prim.RotationOffset.Z;
+            row["RotationW"]            = prim.RotationOffset.W;
+
+            try
+            {
+                // Sit target
+                LLVector3 sitTargetPos = prim.SitTargetPositionLL;
+                row["SitTargetOffsetX"] = sitTargetPos.X;
+                row["SitTargetOffsetY"] = sitTargetPos.Y;
+                row["SitTargetOffsetZ"] = sitTargetPos.Z;
+
+                LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
+                row["SitTargetOrientW"] = sitTargetOrient.W;
+                row["SitTargetOrientX"] = sitTargetOrient.X;
+                row["SitTargetOrientY"] = sitTargetOrient.Y;
+                row["SitTargetOrientZ"] = sitTargetOrient.Z;
+            }
+            catch (Exception)
+            {
+                // Database table was created before we got here and needs to be created! :P
+
+                using (
+                    SqlCommand cmd =
+                        new SqlCommand(
+                            "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0,  ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
+                            m_connection))
+                    {
+                        cmd.ExecuteNonQuery();
+                    }
+            }
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <param name="taskItem"></param>
+        private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
+        {
+            row["itemID"] = taskItem.ItemID;
+            row["primID"] = taskItem.ParentPartID;
+            row["assetID"] = taskItem.AssetID;
+            row["parentFolderID"] = taskItem.ParentID;
+
+            row["invType"] = taskItem.InvType;
+            row["assetType"] = taskItem.Type;
+
+            row["name"] = taskItem.Name;
+            row["description"] = taskItem.Description;
+            row["creationDate"] = taskItem.CreationDate;
+            row["creatorID"] = taskItem.CreatorID;
+            row["ownerID"] = taskItem.OwnerID;
+            row["lastOwnerID"] = taskItem.LastOwnerID;
+            row["groupID"] = taskItem.GroupID;
+            row["nextPermissions"] = taskItem.NextPermissions;
+            row["currentPermissions"] = taskItem.CurrentPermissions;
+            row["basePermissions"] = taskItem.BasePermissions;
+            row["everyonePermissions"] = taskItem.EveryonePermissions;
+            row["groupPermissions"] = taskItem.GroupPermissions;
+//            row["flags"] = taskItem.Flags;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <param name="land"></param>
+        /// <param name="regionUUID"></param>
+        private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
+        {
+            row["UUID"] = land.GlobalID.UUID;
+            row["RegionUUID"] = regionUUID.UUID;
+            row["LocalLandID"] = land.LocalID;
+
+            // Bitmap is a byte[512]
+            row["Bitmap"] = land.Bitmap;
+
+            row["Name"] = land.Name;
+            row["Description"] = land.Description;
+            row["OwnerUUID"] = land.OwnerID.UUID;
+            row["IsGroupOwned"] = land.IsGroupOwned;
+            row["Area"] = land.Area;
+            row["AuctionID"] = land.AuctionID; //Unemplemented
+            row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
+            row["ClaimDate"] = land.ClaimDate;
+            row["ClaimPrice"] = land.ClaimPrice;
+            row["GroupUUID"] = land.GroupID.UUID;
+            row["SalePrice"] = land.SalePrice;
+            row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
+            row["LandFlags"] = land.Flags;
+            row["LandingType"] = land.LandingType;
+            row["MediaAutoScale"] = land.MediaAutoScale;
+            row["MediaTextureUUID"] = land.MediaID.UUID;
+            row["MediaURL"] = land.MediaURL;
+            row["MusicURL"] = land.MusicURL;
+            row["PassHours"] = land.PassHours;
+            row["PassPrice"] = land.PassPrice;
+            row["SnapshotUUID"] = land.SnapshotID.UUID;
+            row["UserLocationX"] = land.UserLocation.X;
+            row["UserLocationY"] = land.UserLocation.Y;
+            row["UserLocationZ"] = land.UserLocation.Z;
+            row["UserLookAtX"] = land.UserLookAt.X;
+            row["UserLookAtY"] = land.UserLookAt.Y;
+            row["UserLookAtZ"] = land.UserLookAt.Z;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <param name="entry"></param>
+        /// <param name="parcelID"></param>
+        private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
+        {
+            row["LandUUID"] = parcelID.UUID;
+            row["AccessUUID"] = entry.AgentID.UUID;
+            row["Flags"] = entry.Flags;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <returns></returns>
+        private static PrimitiveBaseShape buildShape(DataRow row)
+        {
+            PrimitiveBaseShape s = new PrimitiveBaseShape();
+            s.Scale = new LLVector3(
+                Convert.ToSingle(row["ScaleX"]),
+                Convert.ToSingle(row["ScaleY"]),
+                Convert.ToSingle(row["ScaleZ"])
+                );
+            // paths
+            s.PCode = Convert.ToByte(row["PCode"]);
+            s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
+            s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
+            s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
+            s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
+            s.PathShearX = Convert.ToByte(row["PathShearX"]);
+            s.PathShearY = Convert.ToByte(row["PathShearY"]);
+            s.PathSkew = Convert.ToSByte(row["PathSkew"]);
+            s.PathCurve = Convert.ToByte(row["PathCurve"]);
+            s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
+            s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
+            s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
+            s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
+            s.PathTwist = Convert.ToSByte(row["PathTwist"]);
+            s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
+            // profile
+            s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
+            s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
+            s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
+            s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
+            s.State = Convert.ToByte(row["State"]);
+
+            byte[] textureEntry = (byte[])row["Texture"];
+            s.TextureEntry = textureEntry;
+
+            s.ExtraParams = (byte[])row["ExtraParams"];
+
+            return s;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="row"></param>
+        /// <param name="prim"></param>
+        private static void fillShapeRow(DataRow row, SceneObjectPart prim)
+        {
+            PrimitiveBaseShape s = prim.Shape;
+            row["UUID"] = prim.UUID;
+            // shape is an enum
+            row["Shape"] = 0;
+            // vectors
+            row["ScaleX"] = s.Scale.X;
+            row["ScaleY"] = s.Scale.Y;
+            row["ScaleZ"] = s.Scale.Z;
+            // paths
+            row["PCode"] = s.PCode;
+            row["PathBegin"] = s.PathBegin;
+            row["PathEnd"] = s.PathEnd;
+            row["PathScaleX"] = s.PathScaleX;
+            row["PathScaleY"] = s.PathScaleY;
+            row["PathShearX"] = s.PathShearX;
+            row["PathShearY"] = s.PathShearY;
+            row["PathSkew"] = s.PathSkew;
+            row["PathCurve"] = s.PathCurve;
+            row["PathRadiusOffset"] = s.PathRadiusOffset;
+            row["PathRevolutions"] = s.PathRevolutions;
+            row["PathTaperX"] = s.PathTaperX;
+            row["PathTaperY"] = s.PathTaperY;
+            row["PathTwist"] = s.PathTwist;
+            row["PathTwistBegin"] = s.PathTwistBegin;
+            // profile
+            row["ProfileBegin"] = s.ProfileBegin;
+            row["ProfileEnd"] = s.ProfileEnd;
+            row["ProfileCurve"] = s.ProfileCurve;
+            row["ProfileHollow"] = s.ProfileHollow;
+            row["State"] = s.State;
+            row["Texture"] = s.TextureEntry;
+            row["ExtraParams"] = s.ExtraParams;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="prim"></param>
+        /// <param name="sceneGroupID"></param>
+        /// <param name="regionUUID"></param>
+        private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+        {
+            DataTable prims = m_dataSet.Tables["prims"];
+            DataTable shapes = m_dataSet.Tables["primshapes"];
+
+            DataRow primRow = prims.Rows.Find(prim.UUID);
+            if (primRow == null)
+            {
+                primRow = prims.NewRow();
+                fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+                prims.Rows.Add(primRow);
+            }
+            else
+            {
+                fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+            }
+
+            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+            if (shapeRow == null)
+            {
+                shapeRow = shapes.NewRow();
+                fillShapeRow(shapeRow, prim);
+                shapes.Rows.Add(shapeRow);
+            }
+            else
+            {
+                fillShapeRow(shapeRow, prim);
+            }
+        }
+
+        /// <summary>
+        /// See <see cref="IRegionDatastore"/>
+        /// </summary>
+        /// <param name="primID"></param>
+        /// <param name="items"></param>
+        public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
+        {
+            m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
+
+            // For now, we're just going to crudely remove all the previous inventory items
+            // no matter whether they have changed or not, and replace them with the current set.
+            lock (m_dataSet)
+            {
+                RemoveItems(primID);
+
+                // repalce with current inventory details
+                foreach (TaskInventoryItem newItem in items)
+                {
+                    //                    m_log.InfoFormat(
+                    //                        "[REGION DB]: " +
+                    //                        "Adding item {0}, {1} to prim ID {2}",
+                    //                        newItem.Name, newItem.ItemID, newItem.ParentPartID);
+
+                    DataRow newItemRow = m_itemsTable.NewRow();
+                    fillItemRow(newItemRow, newItem);
+                    m_itemsTable.Rows.Add(newItemRow);
+                }
+            }
+
+            Commit();
+        }
+
+        /***********************************************************************
+         *
+         *  SQL Statement Creation Functions
+         *
+         *  These functions create SQL statements for update, insert, and create.
+         *  They can probably be factored later to have a db independant
+         *  portion and a db specific portion
+         *
+         **********************************************************************/
+
+        /// <summary>
+        /// Create an Insert command
+        /// </summary>
+        /// <param name="table"></param>
+        /// <param name="dt"></param>
+        /// <returns>the sql command</returns>
+        private static SqlCommand createInsertCommand(string table, DataTable dt)
+        {
+            /**
+             *  This is subtle enough to deserve some commentary.
+             *  Instead of doing *lots* and *lots of hardcoded strings
+             *  for database definitions we'll use the fact that
+             *  realistically all insert statements look like "insert
+             *  into A(b, c) values(:b, :c) on the parameterized query
+             *  front.  If we just have a list of b, c, etc... we can
+             *  generate these strings instead of typing them out.
+             */
+            string[] cols = new string[dt.Columns.Count];
+            for (int i = 0; i < dt.Columns.Count; i++)
+            {
+                DataColumn col = dt.Columns[i];
+                cols[i] = col.ColumnName;
+            }
+
+            string sql = "insert into " + table + "(";
+            sql += String.Join(", ", cols);
+            // important, the first ':' needs to be here, the rest get added in the join
+            sql += ") values (@";
+            sql += String.Join(", @", cols);
+            sql += ")";
+            SqlCommand cmd = new SqlCommand(sql);
+
+            // this provides the binding for all our parameters, so
+            // much less code than it used to be
+            foreach (DataColumn col in dt.Columns)
+            {
+                cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
+            }
+            return cmd;
+        }
+
+        /// <summary>
+        /// Create an update command
+        /// </summary>
+        /// <param name="table"></param>
+        /// <param name="pk"></param>
+        /// <param name="dt"></param>
+        /// <returns>the sql command</returns>
+        private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
+        {
+            string sql = "update " + table + " set ";
+            string subsql = String.Empty;
+            foreach (DataColumn col in dt.Columns)
+            {
+                if (subsql.Length > 0)
+                {
+                    // a map function would rock so much here
+                    subsql += ", ";
+                }
+                subsql += col.ColumnName + "= @" + col.ColumnName;
+            }
+            sql += subsql;
+            sql += " where " + pk;
+            SqlCommand cmd = new SqlCommand(sql);
+
+            // this provides the binding for all our parameters, so
+            // much less code than it used to be
+
+            foreach (DataColumn col in dt.Columns)
+            {
+                cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
+            }
+            return cmd;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="dt"></param>
+        /// <returns></returns>
+        private static string defineTable(DataTable dt)
+        {
+            string sql = "create table " + dt.TableName + "(";
+            string subsql = String.Empty;
+            foreach (DataColumn col in dt.Columns)
+            {
+                if (subsql.Length > 0)
+                {
+                    // a map function would rock so much here
+                    subsql += ",\n";
+                }
+                subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType);
+                if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
+                {
+                    subsql += " primary key";
+                }
+            }
+            sql += subsql;
+            sql += ")";
+
+            return sql;
+        }
+
+        /***********************************************************************
+         *
+         *  Database Binding functions
+         *
+         *  These will be db specific due to typing, and minor differences
+         *  in databases.
+         *
+         **********************************************************************/
+
+        ///<summary>
+        /// <para>
+        /// This is a convenience function that collapses 5 repetitive
+        /// lines for defining SqlParameters to 2 parameters:
+        /// column name and database type.
+        /// </para>
+        /// 
+        /// <para>
+        /// It assumes certain conventions like :param as the param
+        /// name to replace in parametrized queries, and that source
+        /// version is always current version, both of which are fine
+        /// for us.
+        /// </para>
+        ///</summary>
+        ///<returns>a built Sql parameter</returns>
+        private static SqlParameter createSqlParameter(string name, Type type)
+        {
+            SqlParameter param = new SqlParameter();
+            param.ParameterName = "@" + name;
+            param.DbType = dbtypeFromType(type);
+            param.SourceColumn = name;
+            param.SourceVersion = DataRowVersion.Current;
+            return param;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="da"></param>
+        /// <param name="conn"></param>
+        private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
+        {
+            da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]);
+            da.InsertCommand.Connection = conn;
+
+            da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]);
+            da.UpdateCommand.Connection = conn;
+
+            SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
+            delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
+            delete.Connection = conn;
+            da.DeleteCommand = delete;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="da"></param>
+        /// <param name="conn"></param>
+        private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn)
+        {
+            da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
+            da.InsertCommand.Connection = conn;
+
+            da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable);
+            da.UpdateCommand.Connection = conn;
+
+            SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID");
+            delete.Parameters.Add(createSqlParameter("itemID", typeof(String)));
+            delete.Connection = conn;
+            da.DeleteCommand = delete;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="da"></param>
+        /// <param name="conn"></param>
+        private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
+        {
+            da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
+            da.InsertCommand.Connection = conn;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="da"></param>
+        /// <param name="conn"></param>
+        private void setupLandCommands(SqlDataAdapter da, SqlConnection conn)
+        {
+            da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
+            da.InsertCommand.Connection = conn;
+
+            da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]);
+            da.UpdateCommand.Connection = conn;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="da"></param>
+        /// <param name="conn"></param>
+        private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn)
+        {
+            da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
+            da.InsertCommand.Connection = conn;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="da"></param>
+        /// <param name="conn"></param>
+        private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
+        {
+            da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
+            da.InsertCommand.Connection = conn;
+
+            da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]);
+            da.UpdateCommand.Connection = conn;
+
+            SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
+            delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
+            delete.Connection = conn;
+            da.DeleteCommand = delete;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="conn"></param>
+        private static void InitDB(SqlConnection conn)
+        {
+            string createPrims = defineTable(createPrimTable());
+            string createShapes = defineTable(createShapeTable());
+            string createItems = defineTable(createItemsTable());
+            string createTerrain = defineTable(createTerrainTable());
+            string createLand = defineTable(createLandTable());
+            string createLandAccessList = defineTable(createLandAccessListTable());
+
+            SqlCommand pcmd = new SqlCommand(createPrims, conn);
+            SqlCommand scmd = new SqlCommand(createShapes, conn);
+            SqlCommand icmd = new SqlCommand(createItems, conn);
+            SqlCommand tcmd = new SqlCommand(createTerrain, conn);
+            SqlCommand lcmd = new SqlCommand(createLand, conn);
+            SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
+
+            conn.Open();
+            try
+            {
+                pcmd.ExecuteNonQuery();
+            }
+            catch (SqlException e)
+            {
+                m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e);
+            }
+
+            try
+            {
+                scmd.ExecuteNonQuery();
+            }
+            catch (SqlException e)
+            {
+                m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e);
+            }
+
+            try
+            {
+                icmd.ExecuteNonQuery();
+            }
+            catch (SqlException e)
+            {
+                m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e);
+            }
+
+            try
+            {
+                tcmd.ExecuteNonQuery();
+            }
+            catch (SqlException e)
+            {
+                m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e);
+            }
+
+            try
+            {
+                lcmd.ExecuteNonQuery();
+            }
+            catch (SqlException e)
+            {
+                m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e);
+            }
+
+            try
+            {
+                lalcmd.ExecuteNonQuery();
+            }
+            catch (SqlException e)
+            {
+                m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e);
+            }
+            conn.Close();
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="conn"></param>
+        /// <returns></returns>
+        private bool TestTables(SqlConnection conn)
+        {
+            SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn);
+            SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
+            SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn);
+            SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
+            SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn);
+            SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd);
+            SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn);
+            SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
+            SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn);
+            SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd);
+            SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn);
+            SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd);
+
+            DataSet tmpDS = new DataSet();
+            try
+            {
+                pDa.Fill(tmpDS, "prims");
+                sDa.Fill(tmpDS, "primshapes");
+
+                    iDa.Fill(tmpDS, "primitems");
+
+                tDa.Fill(tmpDS, "terrain");
+                lDa.Fill(tmpDS, "land");
+                lalDa.Fill(tmpDS, "landaccesslist");
+            }
+            catch (SqlException)
+            {
+                m_log.Info("[REGION DB]: MS Sql Database doesn't exist... creating");
+                InitDB(conn);
+            }
+
+            pDa.Fill(tmpDS, "prims");
+            sDa.Fill(tmpDS, "primshapes");
+
+                iDa.Fill(tmpDS, "primitems");
+
+            tDa.Fill(tmpDS, "terrain");
+            lDa.Fill(tmpDS, "land");
+            lalDa.Fill(tmpDS, "landaccesslist");
+
+            foreach (DataColumn col in createPrimTable().Columns)
+            {
+                if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
+                {
+                    m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
+                    return false;
+                }
+            }
+
+            foreach (DataColumn col in createShapeTable().Columns)
+            {
+                if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
+                {
+                    m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
+                    return false;
+                }
+            }
+
+            // XXX primitems should probably go here eventually
+
+            foreach (DataColumn col in createTerrainTable().Columns)
+            {
+                if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
+                {
+                    m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
+                    return false;
+                }
+            }
+
+            foreach (DataColumn col in createLandTable().Columns)
+            {
+                if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
+                {
+                    m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
+                    return false;
+                }
+            }
+
+            foreach (DataColumn col in createLandAccessListTable().Columns)
+            {
+                if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
+                {
+                    m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
+                    return false;
+                }
+            }
+
+            return true;
+        }
+
+        /***********************************************************************
+         *
+         *  Type conversion functions
+         *
+         **********************************************************************/
+
+        /// <summary>
+        /// Type conversion function
+        /// </summary>
+        /// <param name="type">a Type</param>
+        /// <returns>a DbType</returns>
+        private static DbType dbtypeFromType(Type type)
+        {
+            if (type == typeof(String))
+            {
+                return DbType.String;
+            }
+            else if (type == typeof(Int32))
+            {
+                return DbType.Int32;
+            }
+            else if (type == typeof(Double))
+            {
+                return DbType.Double;
+            }
+            else if (type == typeof(Byte[]))
+            {
+                return DbType.Binary;
+            }
+            else
+            {
+                return DbType.String;
+            }
+        }
+    }
+}
-- 
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