From 93a9ed2a6d5f6005ae213e2e91f1c79e2fd7f775 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 22 Apr 2014 12:04:06 +0300 Subject: Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures. --- OpenSim/Data/MSSQL/MSSQLAssetData.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Data/MSSQL') diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs index ce70396..f94375d 100644 --- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs @@ -160,18 +160,18 @@ namespace OpenSim.Data.MSSQL @temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)"; string assetName = asset.Name; - if (asset.Name.Length > 64) + if (asset.Name.Length > AssetBase.MAX_ASSET_NAME) { - assetName = asset.Name.Substring(0, 64); + assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME); m_log.WarnFormat( "[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add", asset.Name, asset.ID, asset.Name.Length, assetName.Length); } string assetDescription = asset.Description; - if (asset.Description.Length > 64) + if (asset.Description.Length > AssetBase.MAX_ASSET_DESC) { - assetDescription = asset.Description.Substring(0, 64); + assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC); m_log.WarnFormat( "[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add", asset.Description, asset.ID, asset.Description.Length, assetDescription.Length); -- cgit v1.1