From 860b2a502f797e5822c6705d4639f370f3ac5861 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Thu, 16 Sep 2010 17:30:46 -0700
Subject: Changed SceneObjectGroup to store parts with the fast and thread-safe
 MapAndArray collection

---
 OpenSim/Data/MSSQL/MSSQLSimulationData.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'OpenSim/Data/MSSQL')

diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index 8eae0a2..1da52b4 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -241,7 +241,7 @@ namespace OpenSim.Data.MSSQL
         /// <param name="regionUUID"></param>
         public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
         {
-            _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
+            _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Parts.Length);
 
             using (SqlConnection conn = new SqlConnection(m_connectionString))
             {
@@ -250,7 +250,7 @@ namespace OpenSim.Data.MSSQL
 
                 try
                 {
-                    foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
+                    foreach (SceneObjectPart sceneObjectPart in obj.Parts)
                     {
                         //Update prim
                         using (SqlCommand sqlCommand = conn.CreateCommand())
-- 
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