From 7c3e5afc0c983e490401253e16c49ff401e61b65 Mon Sep 17 00:00:00 2001
From: unknown
Date: Mon, 5 Oct 2009 17:04:36 +0100
Subject: MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy
 up

---
 OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs  |   39 +-
 OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs    | 1531 ++++++++++++++++++++++
 OpenSim/Data/MSSQL/MSSQLRegionData.cs          | 1616 +++---------------------
 OpenSim/Data/MSSQL/MSSQLUserAccountData.cs     |   38 +-
 OpenSim/Data/MSSQL/Resources/006_GridStore.sql |    8 +
 5 files changed, 1776 insertions(+), 1456 deletions(-)
 create mode 100644 OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
 create mode 100644 OpenSim/Data/MSSQL/Resources/006_GridStore.sql

(limited to 'OpenSim/Data/MSSQL')

diff --git a/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs b/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs
index 099faea..9a17e47 100644
--- a/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Data.MSSQL
         private List<string> m_ColumnNames = null;
         private int m_LastExpire = 0;
         private string m_ConnectionString;
+        private MSSQLManager m_database;
 
         public MSSQLAuthenticationData(string connectionString, string realm)
         {
@@ -61,12 +62,12 @@ namespace OpenSim.Data.MSSQL
             AuthenticationData ret = new AuthenticationData();
             ret.Data = new Dictionary<string, object>();
 
-            string sql = string.Format("select * from '{0}' where UUID = @principalID", m_Realm);
+            string sql = string.Format("select * from {0} where UUID = @principalID", m_Realm);
 
             using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                cmd.Parameters.AddWithValue("@principalID", principalID.ToString());
+                cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID));
                 conn.Open();
                 using (SqlDataReader result = cmd.ExecuteReader())
                 {
@@ -108,34 +109,33 @@ namespace OpenSim.Data.MSSQL
             using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             using (SqlCommand cmd = new SqlCommand())
             {
-                updateBuilder.AppendFormat("update '{0}' set ", m_Realm);
+                updateBuilder.AppendFormat("update {0} set ", m_Realm);
 
                 bool first = true;
                 foreach (string field in fields)
                 {
                     if (!first)
                         updateBuilder.Append(", ");
-                    updateBuilder.AppendFormat("'{0}' = @{0}",field);
+                    updateBuilder.AppendFormat("{0} = @{0}",field);
 
                     first = false;
-
-                    cmd.Parameters.AddWithValue("@" + field, data.Data[field]);
+                    cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));                    
                 }
 
                 updateBuilder.Append(" where UUID = @principalID");
 
                 cmd.CommandText = updateBuilder.ToString();
                 cmd.Connection = conn;
-
-                cmd.Parameters.AddWithValue("@principalID", data.PrincipalID.ToString());
+                cmd.Parameters.Add(m_database.CreateParameter("@principalID", data.PrincipalID));
+                
                 conn.Open();
                 if (cmd.ExecuteNonQuery() < 1)
                 {
                     StringBuilder insertBuilder = new StringBuilder();
 
-                    insertBuilder.AppendFormat("insert into '{0}' ('UUID', '", m_Realm);
-                    insertBuilder.Append(String.Join("', '", fields));
-                    insertBuilder.Append("') values (@principalID, @");
+                    insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
+                    insertBuilder.Append(String.Join(", ", fields));
+                    insertBuilder.Append(") values ( @principalID, @");
                     insertBuilder.Append(String.Join(", @", fields));
                     insertBuilder.Append(")");
 
@@ -152,12 +152,11 @@ namespace OpenSim.Data.MSSQL
 
         public bool SetDataItem(UUID principalID, string item, string value)
         {
-            string sql = string.Format("update '{0}' set '{1}' = @{1} where UUID = @UUID", m_Realm, item);
+            string sql = string.Format("update {0} set {1} = @{1} where UUID = @UUID", m_Realm, item);
             using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                cmd.Parameters.AddWithValue("@" + item, value);
-                cmd.Parameters.AddWithValue("@UUID", principalID.ToString());
+                cmd.Parameters.Add(m_database.CreateParameter("@" + item, value));
                 conn.Open();
                 if (cmd.ExecuteNonQuery() > 0)
                     return true;
@@ -173,9 +172,9 @@ namespace OpenSim.Data.MSSQL
             using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                cmd.Parameters.AddWithValue("@principalID", principalID.ToString());
-                cmd.Parameters.AddWithValue("@token", token);
-                cmd.Parameters.AddWithValue("@lifetime", lifetime.ToString());
+                cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID));
+                cmd.Parameters.Add(m_database.CreateParameter("@token", token));
+                cmd.Parameters.Add(m_database.CreateParameter("@lifetime", lifetime));
                 conn.Open();
 
                 if (cmd.ExecuteNonQuery() > 0)
@@ -194,9 +193,9 @@ namespace OpenSim.Data.MSSQL
             using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                cmd.Parameters.AddWithValue("@principalID", principalID.ToString());
-                cmd.Parameters.AddWithValue("@token", token);
-                cmd.Parameters.AddWithValue("@lifetime", lifetime.ToString());
+                cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID));
+                cmd.Parameters.Add(m_database.CreateParameter("@token", token));
+                cmd.Parameters.Add(m_database.CreateParameter("@lifetime", lifetime));
                 conn.Open();
 
                 if (cmd.ExecuteNonQuery() > 0)
diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
new file mode 100644
index 0000000..adedcce
--- /dev/null
+++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
@@ -0,0 +1,1531 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Data.SqlClient;
+using System.Drawing;
+using System.IO;
+using System.Reflection;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Data.MSSQL
+{
+    /// <summary>
+    /// A MSSQL Interface for the Region Server.
+    /// </summary>
+    public class MSSQLRegionDataStore : IRegionDataStore
+    {
+        private const string _migrationStore = "RegionStore";
+
+        // private static FileSystemDataStore Instance = new FileSystemDataStore();
+        private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+        /// <summary>
+        /// The database manager
+        /// </summary>
+        private MSSQLManager _Database;
+      
+        /// <summary>
+        /// Initialises the region datastore
+        /// </summary>
+        /// <param name="connectionString">The connection string.</param>
+        public void Initialise(string connectionString)
+        {
+            if (!string.IsNullOrEmpty(connectionString))
+            {
+                _Database = new MSSQLManager(connectionString);
+            }
+            else
+            {
+                IniFile iniFile = new IniFile("mssql_connection.ini");
+                string settingDataSource = iniFile.ParseFileReadValue("data_source");
+                string settingInitialCatalog = iniFile.ParseFileReadValue("initial_catalog");
+                string settingPersistSecurityInfo = iniFile.ParseFileReadValue("persist_security_info");
+                string settingUserId = iniFile.ParseFileReadValue("user_id");
+                string settingPassword = iniFile.ParseFileReadValue("password");
+
+                _Database = new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId, settingPassword);
+            }
+
+            //Migration settings
+            _Database.CheckMigration(_migrationStore);
+        }
+
+        /// <summary>
+        /// Dispose the database
+        /// </summary>
+        public void Dispose() { }
+
+        #region SceneObjectGroup region for loading and Store of the scene.
+
+        /// <summary>
+        /// Loads the objects present in the region.
+        /// </summary>
+        /// <param name="regionUUID">The region UUID.</param>
+        /// <returns></returns>
+        public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
+        {
+            UUID lastGroupID = UUID.Zero;
+
+            Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>();
+            Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
+            SceneObjectGroup grp = null;
+
+
+            string query = "SELECT *, " +
+                           "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
+                           "FROM prims " +
+                           "LEFT JOIN primshapes ON prims.UUID = primshapes.UUID " +
+                           "WHERE RegionUUID = @RegionUUID " +
+                           "ORDER BY SceneGroupID asc, sort asc, LinkNumber asc";
+
+            using (AutoClosingSqlCommand command = _Database.Query(query))
+            {
+                command.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
+
+                using (SqlDataReader reader = command.ExecuteReader())
+                {
+                    while (reader.Read())
+                    {
+                        SceneObjectPart sceneObjectPart = BuildPrim(reader);
+                        if (reader["Shape"] is DBNull)
+                            sceneObjectPart.Shape = PrimitiveBaseShape.Default;
+                        else
+                            sceneObjectPart.Shape = BuildShape(reader);
+                        
+                        prims[sceneObjectPart.UUID] = sceneObjectPart;
+
+                        UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
+
+                        if (groupID != lastGroupID) // New SOG
+                        {
+                            if (grp != null)
+                                objects[grp.UUID] = grp;
+
+                            lastGroupID = groupID;
+                            
+                            // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
+                            // recorded as the root prim (for which the UUID must equal the persisted group UUID).  In
+                            // this case, force the UUID to be the same as the group UUID so that at least these can be
+                            // deleted (we need to change the UUID so that any other prims in the linkset can also be 
+                            // deleted).
+                            if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero)
+                            {
+                                _Log.WarnFormat(
+                                    "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}.  Forcing UUID to group UUID", 
+                                    sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
+
+                                sceneObjectPart.UUID = groupID;
+                            }                               
+
+                            grp = new SceneObjectGroup(sceneObjectPart);
+                        }
+                        else
+                        {
+                            // Black magic to preserve link numbers
+                            // Why is this needed, fix this in AddPart method.
+                            int link = sceneObjectPart.LinkNum;
+
+                            grp.AddPart(sceneObjectPart);
+
+                            if (link != 0)
+                                sceneObjectPart.LinkNum = link;
+                        }
+                    }
+                }
+            }
+
+            if (grp != null)
+                objects[grp.UUID] = grp;
+
+            // Instead of attempting to LoadItems on every prim,
+            // most of which probably have no items... get a 
+            // list from DB of all prims which have items and
+            // LoadItems only on those
+            List<SceneObjectPart> primsWithInventory = new List<SceneObjectPart>();
+            string qry = "select distinct primID from primitems";
+            using (AutoClosingSqlCommand command = _Database.Query(qry))
+            {
+                using (SqlDataReader itemReader = command.ExecuteReader())
+                {
+                    while (itemReader.Read())
+                    {
+                        if (!(itemReader["primID"] is DBNull))
+                        {
+                            UUID primID = new UUID(itemReader["primID"].ToString());
+                            if (prims.ContainsKey(primID))
+                            {
+                                primsWithInventory.Add(prims[primID]);
+                            }
+                        }
+                    }
+                }
+            }
+
+            LoadItems(primsWithInventory);
+
+            _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
+
+            return new List<SceneObjectGroup>(objects.Values);
+        }
+
+        /// <summary>
+        /// Load in the prim's persisted inventory.
+        /// </summary>
+        /// <param name="allPrims">all prims with inventory on a region</param>
+        private void LoadItems(List<SceneObjectPart> allPrimsWithInventory)
+        {
+            
+            using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID"))
+            {
+                foreach (SceneObjectPart objectPart in allPrimsWithInventory)
+                {
+                    command.Parameters.Clear();
+                    command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
+                 
+                    List<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
+
+                    using (SqlDataReader reader = command.ExecuteReader())
+                    {
+                        while (reader.Read())
+                        {
+                            TaskInventoryItem item = BuildItem(reader);
+
+                            item.ParentID = objectPart.UUID; // Values in database are
+                            // often wrong
+                            inventory.Add(item);
+                        }
+                    }
+
+                    objectPart.Inventory.RestoreInventoryItems(inventory);
+                }
+            }
+        }
+
+        /// <summary>
+        /// Stores all object's details apart from inventory
+        /// </summary>
+        /// <param name="obj"></param>
+        /// <param name="regionUUID"></param>
+        public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+        {
+            _Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
+
+            using (SqlConnection conn = _Database.DatabaseConnection())
+            {
+                SqlTransaction transaction = conn.BeginTransaction();
+
+                try
+                {
+                    foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
+                    {
+                        //Update prim
+                        using (SqlCommand sqlCommand = conn.CreateCommand())
+                        {
+                            sqlCommand.Transaction = transaction;
+                            try
+                            {
+                                StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
+                            }
+                            catch (SqlException sqlEx)
+                            {
+                                _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
+                                throw;
+                            }
+                        }
+
+                        //Update primshapes
+                        using (SqlCommand sqlCommand = conn.CreateCommand())
+                        {
+                            sqlCommand.Transaction = transaction;
+                            try
+                            {
+                                StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
+                            }
+                            catch (SqlException sqlEx)
+                            {
+                                _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
+                                throw;
+                            }
+                        }
+                    }
+
+                    transaction.Commit();
+                }
+                catch (Exception ex)
+                {
+                    _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
+                    try
+                    {
+                        transaction.Rollback();
+                    }
+                    catch (Exception ex2)
+                    {
+                        //Show error
+                        _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
+
+                    }
+                }
+            }
+
+        }
+
+        /// <summary>
+        /// Stores the prim of the sceneobjectpart.
+        /// </summary>
+        /// <param name="sceneObjectPart">The sceneobjectpart or prim.</param>
+        /// <param name="sqlCommand">The SQL command with the transaction.</param>
+        /// <param name="sceneGroupID">The scenegroup UUID.</param>
+        /// <param name="regionUUID">The region UUID.</param>
+        private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+        {
+            //Big query to update or insert a new prim.
+            //Note for SQL Server 2008 this could be simplified
+            string queryPrims = @"
+IF EXISTS (SELECT UUID FROM prims WHERE UUID = @UUID)
+    BEGIN
+        UPDATE prims SET 
+            CreationDate = @CreationDate, Name = @Name, Text = @Text, Description = @Description, SitName = @SitName, 
+            TouchName = @TouchName, ObjectFlags = @ObjectFlags, OwnerMask = @OwnerMask, NextOwnerMask = @NextOwnerMask, GroupMask = @GroupMask, 
+            EveryoneMask = @EveryoneMask, BaseMask = @BaseMask, PositionX = @PositionX, PositionY = @PositionY, PositionZ = @PositionZ, 
+            GroupPositionX = @GroupPositionX, GroupPositionY = @GroupPositionY, GroupPositionZ = @GroupPositionZ, VelocityX = @VelocityX, 
+            VelocityY = @VelocityY, VelocityZ = @VelocityZ, AngularVelocityX = @AngularVelocityX, AngularVelocityY = @AngularVelocityY, 
+            AngularVelocityZ = @AngularVelocityZ, AccelerationX = @AccelerationX, AccelerationY = @AccelerationY, 
+            AccelerationZ = @AccelerationZ, RotationX = @RotationX, RotationY = @RotationY, RotationZ = @RotationZ, RotationW = @RotationW, 
+            SitTargetOffsetX = @SitTargetOffsetX, SitTargetOffsetY = @SitTargetOffsetY, SitTargetOffsetZ = @SitTargetOffsetZ, 
+            SitTargetOrientW = @SitTargetOrientW, SitTargetOrientX = @SitTargetOrientX, SitTargetOrientY = @SitTargetOrientY, 
+            SitTargetOrientZ = @SitTargetOrientZ, RegionUUID = @RegionUUID, CreatorID = @CreatorID, OwnerID = @OwnerID, GroupID = @GroupID, 
+            LastOwnerID = @LastOwnerID, SceneGroupID = @SceneGroupID, PayPrice = @PayPrice, PayButton1 = @PayButton1, PayButton2 = @PayButton2, 
+            PayButton3 = @PayButton3, PayButton4 = @PayButton4, LoopedSound = @LoopedSound, LoopedSoundGain = @LoopedSoundGain, 
+            TextureAnimation = @TextureAnimation, OmegaX = @OmegaX, OmegaY = @OmegaY, OmegaZ = @OmegaZ, CameraEyeOffsetX = @CameraEyeOffsetX, 
+            CameraEyeOffsetY = @CameraEyeOffsetY, CameraEyeOffsetZ = @CameraEyeOffsetZ, CameraAtOffsetX = @CameraAtOffsetX, 
+            CameraAtOffsetY = @CameraAtOffsetY, CameraAtOffsetZ = @CameraAtOffsetZ, ForceMouselook = @ForceMouselook, 
+            ScriptAccessPin = @ScriptAccessPin, AllowedDrop = @AllowedDrop, DieAtEdge = @DieAtEdge, SalePrice = @SalePrice, 
+            SaleType = @SaleType, ColorR = @ColorR, ColorG = @ColorG, ColorB = @ColorB, ColorA = @ColorA, ParticleSystem = @ParticleSystem, 
+            ClickAction = @ClickAction, Material = @Material, CollisionSound = @CollisionSound, CollisionSoundVolume = @CollisionSoundVolume, PassTouches = @PassTouches,
+            LinkNumber = @LinkNumber
+        WHERE UUID = @UUID
+    END
+ELSE
+    BEGIN
+        INSERT INTO 
+            prims (
+            UUID, CreationDate, Name, Text, Description, SitName, TouchName, ObjectFlags, OwnerMask, NextOwnerMask, GroupMask, 
+            EveryoneMask, BaseMask, PositionX, PositionY, PositionZ, GroupPositionX, GroupPositionY, GroupPositionZ, VelocityX, 
+            VelocityY, VelocityZ, AngularVelocityX, AngularVelocityY, AngularVelocityZ, AccelerationX, AccelerationY, AccelerationZ, 
+            RotationX, RotationY, RotationZ, RotationW, SitTargetOffsetX, SitTargetOffsetY, SitTargetOffsetZ, SitTargetOrientW, 
+            SitTargetOrientX, SitTargetOrientY, SitTargetOrientZ, RegionUUID, CreatorID, OwnerID, GroupID, LastOwnerID, SceneGroupID, 
+            PayPrice, PayButton1, PayButton2, PayButton3, PayButton4, LoopedSound, LoopedSoundGain, TextureAnimation, OmegaX, 
+            OmegaY, OmegaZ, CameraEyeOffsetX, CameraEyeOffsetY, CameraEyeOffsetZ, CameraAtOffsetX, CameraAtOffsetY, CameraAtOffsetZ, 
+            ForceMouselook, ScriptAccessPin, AllowedDrop, DieAtEdge, SalePrice, SaleType, ColorR, ColorG, ColorB, ColorA, 
+            ParticleSystem, ClickAction, Material, CollisionSound, CollisionSoundVolume, PassTouches, LinkNumber
+            ) VALUES (
+            @UUID, @CreationDate, @Name, @Text, @Description, @SitName, @TouchName, @ObjectFlags, @OwnerMask, @NextOwnerMask, @GroupMask, 
+            @EveryoneMask, @BaseMask, @PositionX, @PositionY, @PositionZ, @GroupPositionX, @GroupPositionY, @GroupPositionZ, @VelocityX, 
+            @VelocityY, @VelocityZ, @AngularVelocityX, @AngularVelocityY, @AngularVelocityZ, @AccelerationX, @AccelerationY, @AccelerationZ, 
+            @RotationX, @RotationY, @RotationZ, @RotationW, @SitTargetOffsetX, @SitTargetOffsetY, @SitTargetOffsetZ, @SitTargetOrientW, 
+            @SitTargetOrientX, @SitTargetOrientY, @SitTargetOrientZ, @RegionUUID, @CreatorID, @OwnerID, @GroupID, @LastOwnerID, @SceneGroupID, 
+            @PayPrice, @PayButton1, @PayButton2, @PayButton3, @PayButton4, @LoopedSound, @LoopedSoundGain, @TextureAnimation, @OmegaX, 
+            @OmegaY, @OmegaZ, @CameraEyeOffsetX, @CameraEyeOffsetY, @CameraEyeOffsetZ, @CameraAtOffsetX, @CameraAtOffsetY, @CameraAtOffsetZ, 
+            @ForceMouselook, @ScriptAccessPin, @AllowedDrop, @DieAtEdge, @SalePrice, @SaleType, @ColorR, @ColorG, @ColorB, @ColorA, 
+            @ParticleSystem, @ClickAction, @Material, @CollisionSound, @CollisionSoundVolume, @PassTouches, @LinkNumber
+            )
+    END";
+
+            //Set commandtext.
+            sqlCommand.CommandText = queryPrims;
+            //Add parameters
+            sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID));
+
+            //Execute the query. If it fails then error is trapped in calling function
+            sqlCommand.ExecuteNonQuery();
+        }
+
+        /// <summary>
+        /// Stores the scene object prim shapes.
+        /// </summary>
+        /// <param name="sceneObjectPart">The sceneobjectpart containing prim shape.</param>
+        /// <param name="sqlCommand">The SQL command with the transaction.</param>
+        /// <param name="sceneGroupID">The scenegroup UUID.</param>
+        /// <param name="regionUUID">The region UUID.</param>
+        private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+        {
+            //Big query to or insert or update primshapes
+            //Note for SQL Server 2008 this can be simplified
+            string queryPrimShapes = @"
+IF EXISTS (SELECT UUID FROM primshapes WHERE UUID = @UUID)
+    BEGIN
+        UPDATE primshapes SET 
+            Shape = @Shape, ScaleX = @ScaleX, ScaleY = @ScaleY, ScaleZ = @ScaleZ, PCode = @PCode, PathBegin = @PathBegin, 
+            PathEnd = @PathEnd, PathScaleX = @PathScaleX, PathScaleY = @PathScaleY, PathShearX = @PathShearX, PathShearY = @PathShearY, 
+            PathSkew = @PathSkew, PathCurve = @PathCurve, PathRadiusOffset = @PathRadiusOffset, PathRevolutions = @PathRevolutions, 
+            PathTaperX = @PathTaperX, PathTaperY = @PathTaperY, PathTwist = @PathTwist, PathTwistBegin = @PathTwistBegin, 
+            ProfileBegin = @ProfileBegin, ProfileEnd = @ProfileEnd, ProfileCurve = @ProfileCurve, ProfileHollow = @ProfileHollow, 
+            Texture = @Texture, ExtraParams = @ExtraParams, State = @State
+        WHERE UUID = @UUID
+    END
+ELSE
+    BEGIN
+        INSERT INTO 
+            primshapes (
+            UUID, Shape, ScaleX, ScaleY, ScaleZ, PCode, PathBegin, PathEnd, PathScaleX, PathScaleY, PathShearX, PathShearY, 
+            PathSkew, PathCurve, PathRadiusOffset, PathRevolutions, PathTaperX, PathTaperY, PathTwist, PathTwistBegin, ProfileBegin, 
+            ProfileEnd, ProfileCurve, ProfileHollow, Texture, ExtraParams, State
+            ) VALUES (
+            @UUID, @Shape, @ScaleX, @ScaleY, @ScaleZ, @PCode, @PathBegin, @PathEnd, @PathScaleX, @PathScaleY, @PathShearX, @PathShearY, 
+            @PathSkew, @PathCurve, @PathRadiusOffset, @PathRevolutions, @PathTaperX, @PathTaperY, @PathTwist, @PathTwistBegin, @ProfileBegin, 
+            @ProfileEnd, @ProfileCurve, @ProfileHollow, @Texture, @ExtraParams, @State
+            )
+    END";
+
+            //Set commandtext.
+            sqlCommand.CommandText = queryPrimShapes;
+
+            //Add parameters
+            sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID));
+
+            //Execute the query. If it fails then error is trapped in calling function
+            sqlCommand.ExecuteNonQuery();
+
+        }
+
+        /// <summary>
+        /// Removes a object from the database.
+        /// Meaning removing it from tables Prims, PrimShapes and PrimItems
+        /// </summary>
+        /// <param name="objectID">id of scenegroup</param>
+        /// <param name="regionUUID">regionUUID (is this used anyway</param>
+        public void RemoveObject(UUID objectID, UUID regionUUID)
+        {
+            _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID);
+
+            //Remove from prims and primsitem table
+            string sqlPrims = "DELETE FROM PRIMS WHERE SceneGroupID = @objectID";
+            string sqlPrimItems = "DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
+            string sqlPrimShapes = "DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
+
+            lock (_Database)
+            {
+                //Using the non transaction mode.
+                using (AutoClosingSqlCommand cmd = _Database.Query(sqlPrimShapes))
+                {
+                    cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID));
+                    cmd.ExecuteNonQuery();
+
+                    cmd.CommandText = sqlPrimItems;
+                    cmd.ExecuteNonQuery();
+
+                    cmd.CommandText = sqlPrims;
+                    cmd.ExecuteNonQuery();
+                }
+            }
+        }
+
+        /// <summary>
+        /// Store the inventory of a prim. Warning deletes everything first and then adds all again.
+        /// </summary>
+        /// <param name="primID"></param>
+        /// <param name="items"></param>
+        public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
+        {
+            //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID);
+
+            //Statement from MySQL section!
+            // For now, we're just going to crudely remove all the previous inventory items
+            // no matter whether they have changed or not, and replace them with the current set.
+
+            //Delete everything from PrimID
+            //TODO add index on PrimID in DB, if not already exist
+            using (AutoClosingSqlCommand cmd = _Database.Query("DELETE PRIMITEMS WHERE primID = @primID"))
+            {
+                cmd.Parameters.Add(_Database.CreateParameter("@primID", primID));
+                cmd.ExecuteNonQuery();
+            }
+
+            string sql =
+                @"INSERT INTO primitems (
+            itemID,primID,assetID,parentFolderID,invType,assetType,name,description,creationDate,creatorID,ownerID,lastOwnerID,groupID,
+            nextPermissions,currentPermissions,basePermissions,everyonePermissions,groupPermissions,flags) 
+            VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID,
+            @lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)";
+
+            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            {
+                foreach (TaskInventoryItem taskItem in items)
+                {
+                    cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem));
+                    cmd.ExecuteNonQuery();
+
+                    cmd.Parameters.Clear();
+                }
+            }
+        }
+
+        #endregion
+
+        /// <summary>
+        /// Loads the terrain map.
+        /// </summary>
+        /// <param name="regionID">regionID.</param>
+        /// <returns></returns>
+        public double[,] LoadTerrain(UUID regionID)
+        {
+            double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
+            terrain.Initialize();
+
+            string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
+
+            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            {
+                // MySqlParameter param = new MySqlParameter();
+                cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+
+                using (SqlDataReader reader = cmd.ExecuteReader())
+                {
+                    int rev;
+                    if (reader.Read())
+                    {
+                        MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
+                        BinaryReader br = new BinaryReader(str);
+                        for (int x = 0; x < (int)Constants.RegionSize; x++)
+                        {
+                            for (int y = 0; y < (int)Constants.RegionSize; y++)
+                            {
+                                terrain[x, y] = br.ReadDouble();
+                            }
+                        }
+                        rev = (int)reader["Revision"];
+                    }
+                    else
+                    {
+                        _Log.Info("[REGION DB]: No terrain found for region");
+                        return null;
+                    }
+                    _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
+                }
+            }
+
+            return terrain;
+        }
+
+        /// <summary>
+        /// Stores the terrain map to DB.
+        /// </summary>
+        /// <param name="terrain">terrain map data.</param>
+        /// <param name="regionID">regionID.</param>
+        public void StoreTerrain(double[,] terrain, UUID regionID)
+        {
+            int revision = Util.UnixTimeSinceEpoch();
+
+            //Delete old terrain map
+            string sql = "delete from terrain where RegionUUID=@RegionUUID";
+            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            {
+                cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+                cmd.ExecuteNonQuery();
+            }
+
+            sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)";
+
+            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            {
+                cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+                cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision));
+                cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain)));
+                cmd.ExecuteNonQuery();
+            }
+
+            _Log.Info("[REGION DB]: Stored terrain revision r " + revision);
+        }
+
+        /// <summary>
+        /// Loads all the land objects of a region.
+        /// </summary>
+        /// <param name="regionUUID">The region UUID.</param>
+        /// <returns></returns>
+        public List<LandData> LoadLandObjects(UUID regionUUID)
+        {
+            List<LandData> landDataForRegion = new List<LandData>();
+
+            string sql = "select * from land where RegionUUID = @RegionUUID";
+
+            //Retrieve all land data from region
+            using (AutoClosingSqlCommand cmdLandData = _Database.Query(sql))
+            {
+                cmdLandData.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionUUID));
+
+                using (SqlDataReader readerLandData = cmdLandData.ExecuteReader())
+                {
+                    while (readerLandData.Read())
+                    {
+                        landDataForRegion.Add(BuildLandData(readerLandData));
+                    }
+                }
+            }
+
+            //Retrieve all accesslist data for all landdata
+            foreach (LandData landData in landDataForRegion)
+            {
+                sql = "select * from landaccesslist where LandUUID = @LandUUID";
+                using (AutoClosingSqlCommand cmdAccessList = _Database.Query(sql))
+                {
+                    cmdAccessList.Parameters.Add(_Database.CreateParameter("@LandUUID", landData.GlobalID));
+                    using (SqlDataReader readerAccessList = cmdAccessList.ExecuteReader())
+                    {
+                        while (readerAccessList.Read())
+                        {
+                            landData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList));
+                        }
+                    }
+                }
+            }
+
+            //Return data
+            return landDataForRegion;
+        }
+
+        /// <summary>
+        /// Stores land object with landaccess list.
+        /// </summary>
+        /// <param name="parcel">parcel data.</param>
+        public void StoreLandObject(ILandObject parcel)
+        {
+            //As this is only one record in land table I just delete all and then add a new record.
+            //As the delete landaccess is already in the mysql code
+
+            //Delete old values
+            RemoveLandObject(parcel.landData.GlobalID);
+
+            //Insert new values
+            string sql = @"INSERT INTO [land] 
+([UUID],[RegionUUID],[LocalLandID],[Bitmap],[Name],[Description],[OwnerUUID],[IsGroupOwned],[Area],[AuctionID],[Category],[ClaimDate],[ClaimPrice],[GroupUUID],[SalePrice],[LandStatus],[LandFlags],[LandingType],[MediaAutoScale],[MediaTextureUUID],[MediaURL],[MusicURL],[PassHours],[PassPrice],[SnapshotUUID],[UserLocationX],[UserLocationY],[UserLocationZ],[UserLookAtX],[UserLookAtY],[UserLookAtZ],[AuthbuyerID],[OtherCleanTime],[Dwell])
+VALUES
+(@UUID,@RegionUUID,@LocalLandID,@Bitmap,@Name,@Description,@OwnerUUID,@IsGroupOwned,@Area,@AuctionID,@Category,@ClaimDate,@ClaimPrice,@GroupUUID,@SalePrice,@LandStatus,@LandFlags,@LandingType,@MediaAutoScale,@MediaTextureUUID,@MediaURL,@MusicURL,@PassHours,@PassPrice,@SnapshotUUID,@UserLocationX,@UserLocationY,@UserLocationZ,@UserLookAtX,@UserLookAtY,@UserLookAtZ,@AuthbuyerID,@OtherCleanTime,@Dwell)";
+
+            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            {
+                cmd.Parameters.AddRange(CreateLandParameters(parcel.landData, parcel.regionUUID));
+
+                cmd.ExecuteNonQuery();
+            }
+
+            sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
+
+            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            {
+                foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.landData.ParcelAccessList)
+                {
+                    cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.regionUUID));
+
+                    cmd.ExecuteNonQuery();
+                    cmd.Parameters.Clear();
+                }
+            }
+        }
+
+        /// <summary>
+        /// Removes a land object from DB.
+        /// </summary>
+        /// <param name="globalID">UUID of landobject</param>
+        public void RemoveLandObject(UUID globalID)
+        {
+            using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID"))
+            {
+                cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
+                cmd.ExecuteNonQuery();
+            }
+
+            using (AutoClosingSqlCommand cmd = _Database.Query("delete from landaccesslist where LandUUID=@UUID"))
+            {
+                cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
+                cmd.ExecuteNonQuery();
+            }
+        }
+
+        /// <summary>
+        /// Loads the settings of a region.
+        /// </summary>
+        /// <param name="regionUUID">The region UUID.</param>
+        /// <returns></returns>
+        public RegionSettings LoadRegionSettings(UUID regionUUID)
+        {
+            string sql = "select * from regionsettings where regionUUID = @regionUUID";
+            RegionSettings regionSettings;
+            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            {
+                cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
+                using (SqlDataReader reader = cmd.ExecuteReader())
+                {
+                    if (reader.Read())
+                    {
+                        regionSettings = BuildRegionSettings(reader);
+                        regionSettings.OnSave += StoreRegionSettings;
+
+                        return regionSettings;
+                    }
+                }
+            }
+
+            //If comes here then there is now region setting for that region
+            regionSettings = new RegionSettings();
+            regionSettings.RegionUUID = regionUUID;
+            regionSettings.OnSave += StoreRegionSettings;
+
+            //Store new values
+            StoreNewRegionSettings(regionSettings);
+
+            return regionSettings;
+        }
+
+        /// <summary>
+        /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region.
+        /// </summary>
+        /// <param name="regionSettings">region settings.</param>
+        public void StoreRegionSettings(RegionSettings regionSettings)
+        {
+            //Little check if regionUUID already exist in DB
+            string regionUUID;
+            using (AutoClosingSqlCommand cmd = _Database.Query("SELECT regionUUID FROM regionsettings WHERE regionUUID = @regionUUID"))
+            {
+                cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionSettings.RegionUUID));
+                regionUUID = cmd.ExecuteScalar().ToString();
+            }
+
+            if (string.IsNullOrEmpty(regionUUID))
+            {
+                StoreNewRegionSettings(regionSettings);
+            }
+            else
+            {
+                //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB
+                string sql =
+                    @"UPDATE [regionsettings] SET [block_terraform] = @block_terraform ,[block_fly] = @block_fly ,[allow_damage] = @allow_damage 
+,[restrict_pushing] = @restrict_pushing ,[allow_land_resell] = @allow_land_resell ,[allow_land_join_divide] = @allow_land_join_divide 
+,[block_show_in_search] = @block_show_in_search ,[agent_limit] = @agent_limit ,[object_bonus] = @object_bonus ,[maturity] = @maturity 
+,[disable_scripts] = @disable_scripts ,[disable_collisions] = @disable_collisions ,[disable_physics] = @disable_physics 
+,[terrain_texture_1] = @terrain_texture_1 ,[terrain_texture_2] = @terrain_texture_2 ,[terrain_texture_3] = @terrain_texture_3 
+,[terrain_texture_4] = @terrain_texture_4 ,[elevation_1_nw] = @elevation_1_nw ,[elevation_2_nw] = @elevation_2_nw 
+,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se 
+,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit 
+,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position 
+,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz,  [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
+ WHERE [regionUUID] = @regionUUID";
+
+                using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+                {
+                    cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
+
+                    cmd.ExecuteNonQuery();
+                }
+            }
+        }
+
+        public void Shutdown()
+        {
+            //Not used??
+        }
+
+        #region Private Methods
+
+        /// <summary>
+        /// Serializes the terrain data for storage in DB.
+        /// </summary>
+        /// <param name="val">terrain data</param>
+        /// <returns></returns>
+        private static Array serializeTerrain(double[,] val)
+        {
+            MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
+            BinaryWriter bw = new BinaryWriter(str);
+
+            // TODO: COMPATIBILITY - Add byte-order conversions
+            for (int x = 0; x < (int)Constants.RegionSize; x++)
+                for (int y = 0; y < (int)Constants.RegionSize; y++)
+                {
+                    double height = val[x, y];
+                    if (height == 0.0)
+                        height = double.Epsilon;
+
+                    bw.Write(height);
+                }
+
+            return str.ToArray();
+        }
+
+        /// <summary>
+        /// Stores new regionsettings.
+        /// </summary>
+        /// <param name="regionSettings">The region settings.</param>
+        private void StoreNewRegionSettings(RegionSettings regionSettings)
+        {
+            string sql = @"INSERT INTO [regionsettings]
+                                ([regionUUID],[block_terraform],[block_fly],[allow_damage],[restrict_pushing],[allow_land_resell],[allow_land_join_divide],
+                                [block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
+                                [terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
+                                [elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
+                                [terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
+ ) 
+                            VALUES
+                                (@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
+                                @block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
+                                @terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
+                                @elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
+                                @terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
+
+            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            {
+                cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
+                cmd.ExecuteNonQuery();
+            }
+        }
+
+        #region Private DataRecord conversion methods
+
+        /// <summary>
+        /// Builds the region settings from a datarecod.
+        /// </summary>
+        /// <param name="row">datarecord with regionsettings.</param>
+        /// <returns></returns>
+        private static RegionSettings BuildRegionSettings(IDataRecord row)
+        {
+            //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
+            RegionSettings newSettings = new RegionSettings();
+
+            newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]);
+            newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
+            newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
+            newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
+            newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
+            newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
+            newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
+            newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
+            newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
+            newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
+            newSettings.Maturity = Convert.ToInt32(row["maturity"]);
+            newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
+            newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
+            newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
+            newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]);
+            newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]);
+            newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]);
+            newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]);
+            newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
+            newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
+            newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
+            newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
+            newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
+            newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
+            newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
+            newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
+            newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
+            newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
+            newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
+            newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
+            newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
+            newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
+            newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
+            newSettings.SunVector = new Vector3(
+                                                 Convert.ToSingle(row["sunvectorx"]),
+                                                 Convert.ToSingle(row["sunvectory"]),
+                                                 Convert.ToSingle(row["sunvectorz"])
+                                                 );
+            newSettings.Covenant = new UUID((Guid)row["covenant"]);
+
+            newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
+
+            if (row["loaded_creation_id"] is DBNull)
+                newSettings.LoadedCreationID = "";
+            else
+                newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
+            return newSettings;
+        }
+
+        /// <summary>
+        /// Builds the land data from a datarecord.
+        /// </summary>
+        /// <param name="row">datarecord with land data</param>
+        /// <returns></returns>
+        private static LandData BuildLandData(IDataRecord row)
+        {
+            LandData newData = new LandData();
+
+            newData.GlobalID = new UUID((Guid)row["UUID"]);
+            newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+            // Bitmap is a byte[512]
+            newData.Bitmap = (Byte[])row["Bitmap"];
+
+            newData.Name = (string)row["Name"];
+            newData.Description = (string)row["Description"];
+            newData.OwnerID = new UUID((Guid)row["OwnerUUID"]);
+            newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
+            newData.Area = Convert.ToInt32(row["Area"]);
+            newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+            newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]);
+            //Enum libsecondlife.Parcel.ParcelCategory
+            newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+            newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+            newData.GroupID = new UUID((Guid)row["GroupUUID"]);
+            newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+            newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]);
+            //Enum. libsecondlife.Parcel.ParcelStatus
+            newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+            newData.LandingType = Convert.ToByte(row["LandingType"]);
+            newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
+            newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]);
+            newData.MediaURL = (string)row["MediaURL"];
+            newData.MusicURL = (string)row["MusicURL"];
+            newData.PassHours = Convert.ToSingle(row["PassHours"]);
+            newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+
+//            UUID authedbuyer;
+//            UUID snapshotID;
+//
+//            if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
+//                newData.AuthBuyerID = authedbuyer;
+//
+//            if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
+//                newData.SnapshotID = snapshotID;
+            newData.AuthBuyerID = new UUID((Guid) row["AuthBuyerID"]);
+            newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]);
+
+            newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
+            newData.Dwell = Convert.ToInt32(row["Dwell"]);
+
+            try
+            {
+                newData.UserLocation =
+                    new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+                                  Convert.ToSingle(row["UserLocationZ"]));
+                newData.UserLookAt =
+                    new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+                                  Convert.ToSingle(row["UserLookAtZ"]));
+            }
+            catch (InvalidCastException)
+            {
+                newData.UserLocation = Vector3.Zero;
+                newData.UserLookAt = Vector3.Zero;
+                _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
+            }
+
+            newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
+
+            return newData;
+        }
+
+        /// <summary>
+        /// Builds the landaccess data from a data record.
+        /// </summary>
+        /// <param name="row">datarecord with landaccess data</param>
+        /// <returns></returns>
+        private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row)
+        {
+            ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+            entry.AgentID = new UUID((Guid)row["AccessUUID"]);
+            entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
+            entry.Time = new DateTime();
+            return entry;
+        }
+
+        /// <summary>
+        /// Builds the prim from a datarecord.
+        /// </summary>
+        /// <param name="primRow">datarecord</param>
+        /// <returns></returns>
+        private static SceneObjectPart BuildPrim(IDataRecord primRow)
+        {
+            SceneObjectPart prim = new SceneObjectPart();
+
+            prim.UUID = new UUID((Guid)primRow["UUID"]);
+            // explicit conversion of integers is required, which sort
+            // of sucks.  No idea if there is a shortcut here or not.
+            prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
+            prim.Name = (string)primRow["Name"];
+            // various text fields
+            prim.Text = (string)primRow["Text"];
+            prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]),
+                                        Convert.ToInt32(primRow["ColorR"]),
+                                        Convert.ToInt32(primRow["ColorG"]),
+                                        Convert.ToInt32(primRow["ColorB"]));
+            prim.Description = (string)primRow["Description"];
+            prim.SitName = (string)primRow["SitName"];
+            prim.TouchName = (string)primRow["TouchName"];
+            // permissions
+            prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]);
+            prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
+            prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
+            prim.GroupID = new UUID((Guid)primRow["GroupID"]);
+            prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
+            prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]);
+            prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]);
+            prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]);
+            prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]);
+            prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]);
+            // vectors
+            prim.OffsetPosition = new Vector3(
+                                    Convert.ToSingle(primRow["PositionX"]),
+                                    Convert.ToSingle(primRow["PositionY"]),
+                                    Convert.ToSingle(primRow["PositionZ"]));
+
+            prim.GroupPosition = new Vector3(
+                                    Convert.ToSingle(primRow["GroupPositionX"]),
+                                    Convert.ToSingle(primRow["GroupPositionY"]),
+                                    Convert.ToSingle(primRow["GroupPositionZ"]));
+
+            prim.Velocity = new Vector3(
+                                Convert.ToSingle(primRow["VelocityX"]),
+                                Convert.ToSingle(primRow["VelocityY"]),
+                                Convert.ToSingle(primRow["VelocityZ"]));
+
+            prim.AngularVelocity = new Vector3(
+                                    Convert.ToSingle(primRow["AngularVelocityX"]),
+                                    Convert.ToSingle(primRow["AngularVelocityY"]),
+                                    Convert.ToSingle(primRow["AngularVelocityZ"]));
+
+            prim.Acceleration = new Vector3(
+                                Convert.ToSingle(primRow["AccelerationX"]),
+                                Convert.ToSingle(primRow["AccelerationY"]),
+                                Convert.ToSingle(primRow["AccelerationZ"]));
+
+            // quaternions
+            prim.RotationOffset = new Quaternion(
+                                Convert.ToSingle(primRow["RotationX"]),
+                                Convert.ToSingle(primRow["RotationY"]),
+                                Convert.ToSingle(primRow["RotationZ"]),
+                                Convert.ToSingle(primRow["RotationW"]));
+
+            prim.SitTargetPositionLL = new Vector3(
+                                Convert.ToSingle(primRow["SitTargetOffsetX"]),
+                                Convert.ToSingle(primRow["SitTargetOffsetY"]),
+                                Convert.ToSingle(primRow["SitTargetOffsetZ"]));
+
+            prim.SitTargetOrientationLL = new Quaternion(
+                                Convert.ToSingle(primRow["SitTargetOrientX"]),
+                                Convert.ToSingle(primRow["SitTargetOrientY"]),
+                                Convert.ToSingle(primRow["SitTargetOrientZ"]),
+                                Convert.ToSingle(primRow["SitTargetOrientW"]));
+
+            prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
+            prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
+            prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
+            prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]);
+            prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]);
+
+            prim.Sound = new UUID((Guid)primRow["LoopedSound"]);
+            prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
+            prim.SoundFlags = 1; // If it's persisted at all, it's looped
+
+            if (!(primRow["TextureAnimation"] is DBNull))
+                prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
+            if (!(primRow["ParticleSystem"] is DBNull))
+                prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
+
+            prim.RotationalVelocity = new Vector3(
+                                        Convert.ToSingle(primRow["OmegaX"]),
+                                        Convert.ToSingle(primRow["OmegaY"]),
+                                        Convert.ToSingle(primRow["OmegaZ"]));
+
+            prim.SetCameraEyeOffset(new Vector3(
+                                        Convert.ToSingle(primRow["CameraEyeOffsetX"]),
+                                        Convert.ToSingle(primRow["CameraEyeOffsetY"]),
+                                        Convert.ToSingle(primRow["CameraEyeOffsetZ"])
+                                        ));
+
+            prim.SetCameraAtOffset(new Vector3(
+                                       Convert.ToSingle(primRow["CameraAtOffsetX"]),
+                                       Convert.ToSingle(primRow["CameraAtOffsetY"]),
+                                       Convert.ToSingle(primRow["CameraAtOffsetZ"])
+                                       ));
+
+            if (Convert.ToInt16(primRow["ForceMouselook"]) != 0)
+                prim.SetForceMouselook(true);
+
+            prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]);
+
+            if (Convert.ToInt16(primRow["AllowedDrop"]) != 0)
+                prim.AllowedDrop = true;
+
+            if (Convert.ToInt16(primRow["DieAtEdge"]) != 0)
+                prim.DIE_AT_EDGE = true;
+
+            prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]);
+            prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]);
+
+            prim.Material = Convert.ToByte(primRow["Material"]);
+
+            if (!(primRow["ClickAction"] is DBNull))
+                prim.ClickAction = Convert.ToByte(primRow["ClickAction"]);
+
+            prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]);
+            prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]);
+            if (Convert.ToInt16(primRow["PassTouches"]) != 0)
+                prim.PassTouches = true;
+            prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]);
+
+            return prim;
+        }
+
+        /// <summary>
+        /// Builds the prim shape from a datarecord.
+        /// </summary>
+        /// <param name="shapeRow">The row.</param>
+        /// <returns></returns>
+        private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow)
+        {
+            PrimitiveBaseShape baseShape = new PrimitiveBaseShape();
+
+            baseShape.Scale = new Vector3(
+                        Convert.ToSingle(shapeRow["ScaleX"]),
+                        Convert.ToSingle(shapeRow["ScaleY"]),
+                        Convert.ToSingle(shapeRow["ScaleZ"]));
+
+            // paths
+            baseShape.PCode = Convert.ToByte(shapeRow["PCode"]);
+            baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]);
+            baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]);
+            baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]);
+            baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]);
+            baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]);
+            baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]);
+            baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]);
+            baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]);
+            baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]);
+            baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]);
+            baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]);
+            baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]);
+            baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]);
+            baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]);
+            // profile
+            baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]);
+            baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]);
+            baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]);
+            baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]);
+
+            byte[] textureEntry = (byte[])shapeRow["Texture"];
+            baseShape.TextureEntry = textureEntry;
+
+            baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"];
+
+            try
+            {
+                baseShape.State = Convert.ToByte(shapeRow["State"]);
+            }
+            catch (InvalidCastException)
+            {
+            }
+
+            return baseShape;
+        }
+
+        /// <summary>
+        /// Build a prim inventory item from the persisted data.
+        /// </summary>
+        /// <param name="inventoryRow"></param>
+        /// <returns></returns>
+        private static TaskInventoryItem BuildItem(IDataRecord inventoryRow)
+        {
+            TaskInventoryItem taskItem = new TaskInventoryItem();
+
+            taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]);
+            taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]);
+            taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]);
+            taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]);
+
+            taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]);
+            taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]);
+
+            taskItem.Name = (string)inventoryRow["name"];
+            taskItem.Description = (string)inventoryRow["description"];
+            taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
+            taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
+            taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
+            taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
+            taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
+
+            taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]);
+            taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]);
+            taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]);
+            taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]);
+            taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]);
+            taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]);
+
+            return taskItem;
+        }
+
+        #endregion
+
+        #region Create parameters methods
+        
+        /// <summary>
+        /// Creates the prim inventory parameters.
+        /// </summary>
+        /// <param name="taskItem">item in inventory.</param>
+        /// <returns></returns>
+        private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem)
+        {
+            List<SqlParameter> parameters = new List<SqlParameter>();
+
+            parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID));
+            parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID));
+            parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID));
+            parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID));
+            parameters.Add(_Database.CreateParameter("invType", taskItem.InvType));
+            parameters.Add(_Database.CreateParameter("assetType", taskItem.Type));
+
+            parameters.Add(_Database.CreateParameter("name", taskItem.Name));
+            parameters.Add(_Database.CreateParameter("description", taskItem.Description));
+            parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate));
+            parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID));
+            parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID));
+            parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID));
+            parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID));
+            parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions));
+            parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions));
+            parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions));
+            parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions));
+            parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions));
+            parameters.Add(_Database.CreateParameter("flags", taskItem.Flags));
+
+            return parameters.ToArray();
+        }
+
+        /// <summary>
+        /// Creates the region setting parameters.
+        /// </summary>
+        /// <param name="settings">regionsettings.</param>
+        /// <returns></returns>
+        private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings)
+        {
+            List<SqlParameter> parameters = new List<SqlParameter>();
+
+            parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID));
+            parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform));
+            parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly));
+            parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage));
+            parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing));
+            parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell));
+            parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide));
+            parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch));
+            parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit));
+            parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus));
+            parameters.Add(_Database.CreateParameter("maturity", settings.Maturity));
+            parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts));
+            parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions));
+            parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics));
+            parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1));
+            parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2));
+            parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3));
+            parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4));
+            parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW));
+            parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW));
+            parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE));
+            parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE));
+            parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE));
+            parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE));
+            parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW));
+            parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW));
+            parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight));
+            parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
+            parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
+            parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
+            parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
+            parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
+            parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
+            parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
+            parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
+            parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
+            parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
+            parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
+            parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
+
+            return parameters.ToArray();
+        }
+
+        /// <summary>
+        /// Creates the land parameters.
+        /// </summary>
+        /// <param name="land">land parameters.</param>
+        /// <param name="regionUUID">region UUID.</param>
+        /// <returns></returns>
+        private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
+        {
+            List<SqlParameter> parameters = new List<SqlParameter>();
+
+            parameters.Add(_Database.CreateParameter("UUID", land.GlobalID));
+            parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+            parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID));
+
+            // Bitmap is a byte[512]
+            parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap));
+
+            parameters.Add(_Database.CreateParameter("Name", land.Name));
+            parameters.Add(_Database.CreateParameter("Description", land.Description));
+            parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID));
+            parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned));
+            parameters.Add(_Database.CreateParameter("Area", land.Area));
+            parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented
+            parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory
+            parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate));
+            parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice));
+            parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID));
+            parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice));
+            parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus
+            parameters.Add(_Database.CreateParameter("LandFlags", land.Flags));
+            parameters.Add(_Database.CreateParameter("LandingType", land.LandingType));
+            parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale));
+            parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID));
+            parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL));
+            parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL));
+            parameters.Add(_Database.CreateParameter("PassHours", land.PassHours));
+            parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice));
+            parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID));
+            parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X));
+            parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y));
+            parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z));
+            parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X));
+            parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y));
+            parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z));
+            parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID));
+            parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime));
+            parameters.Add(_Database.CreateParameter("Dwell", land.Dwell));
+
+            return parameters.ToArray();
+        }
+
+        /// <summary>
+        /// Creates the land access parameters.
+        /// </summary>
+        /// <param name="parcelAccessEntry">parcel access entry.</param>
+        /// <param name="parcelID">parcel ID.</param>
+        /// <returns></returns>
+        private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
+        {
+            List<SqlParameter> parameters = new List<SqlParameter>();
+
+            parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
+            parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
+            parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
+
+            return parameters.ToArray();
+        }
+
+        /// <summary>
+        /// Creates the prim parameters for storing in DB.
+        /// </summary>
+        /// <param name="prim">Basic data of SceneObjectpart prim.</param>
+        /// <param name="sceneGroupID">The scenegroup ID.</param>
+        /// <param name="regionUUID">The region ID.</param>
+        /// <returns></returns>
+        private SqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+        {
+            List<SqlParameter> parameters = new List<SqlParameter>();
+
+            parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
+            parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+            parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate));
+            parameters.Add(_Database.CreateParameter("Name", prim.Name));
+            parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID));
+            // the UUID of the root part for this SceneObjectGroup
+            // various text fields
+            parameters.Add(_Database.CreateParameter("Text", prim.Text));
+            parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R));
+            parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G));
+            parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B));
+            parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A));
+            parameters.Add(_Database.CreateParameter("Description", prim.Description));
+            parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
+            parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
+            // permissions
+            parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags));
+            parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
+            parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
+            parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
+            parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID));
+            parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask));
+            parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask));
+            parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask));
+            parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask));
+            parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask));
+            // vectors
+            parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X));
+            parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y));
+            parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z));
+            parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X));
+            parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y));
+            parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z));
+            parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X));
+            parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y));
+            parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z));
+            parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X));
+            parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y));
+            parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z));
+            parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X));
+            parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y));
+            parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z));
+            // quaternions
+            parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X));
+            parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y));
+            parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z));
+            parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W));
+
+            // Sit target
+            Vector3 sitTargetPos = prim.SitTargetPositionLL;
+            parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X));
+            parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y));
+            parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z));
+
+            Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
+            parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W));
+            parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X));
+            parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y));
+            parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z));
+
+            parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0]));
+            parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1]));
+            parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2]));
+            parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3]));
+            parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4]));
+
+            if ((prim.SoundFlags & 1) != 0) // Looped
+            {
+                parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound));
+                parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain));
+            }
+            else
+            {
+                parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero));
+                parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f));
+            }
+
+            parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
+            parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
+
+            parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X));
+            parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y));
+            parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z));
+
+            parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
+            parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
+            parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z));
+
+            parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X));
+            parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y));
+            parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z));
+
+            if (prim.GetForceMouselook())
+                parameters.Add(_Database.CreateParameter("ForceMouselook", 1));
+            else
+                parameters.Add(_Database.CreateParameter("ForceMouselook", 0));
+
+            parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin));
+
+            if (prim.AllowedDrop)
+                parameters.Add(_Database.CreateParameter("AllowedDrop", 1));
+            else
+                parameters.Add(_Database.CreateParameter("AllowedDrop", 0));
+
+            if (prim.DIE_AT_EDGE)
+                parameters.Add(_Database.CreateParameter("DieAtEdge", 1));
+            else
+                parameters.Add(_Database.CreateParameter("DieAtEdge", 0));
+
+            parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice));
+            parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType));
+
+            byte clickAction = prim.ClickAction;
+            parameters.Add(_Database.CreateParameter("ClickAction", clickAction));
+
+            parameters.Add(_Database.CreateParameter("Material", prim.Material));
+
+            parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound));
+            parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume));
+            if  (prim.PassTouches)
+                parameters.Add(_Database.CreateParameter("PassTouches", 1));
+            else
+                parameters.Add(_Database.CreateParameter("PassTouches", 0));
+            parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
+
+            return parameters.ToArray();
+        }
+
+        /// <summary>
+        /// Creates the primshape parameters for stroing in DB.
+        /// </summary>
+        /// <param name="prim">Basic data of SceneObjectpart prim.</param>
+        /// <param name="sceneGroupID">The scene group ID.</param>
+        /// <param name="regionUUID">The region UUID.</param>
+        /// <returns></returns>
+        private SqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+        {
+            List<SqlParameter> parameters = new List<SqlParameter>();
+
+            PrimitiveBaseShape s = prim.Shape;
+            parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
+            // shape is an enum
+            parameters.Add(_Database.CreateParameter("Shape", 0));
+            // vectors
+            parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X));
+            parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y));
+            parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z));
+            // paths
+            parameters.Add(_Database.CreateParameter("PCode", s.PCode));
+            parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin));
+            parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd));
+            parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX));
+            parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY));
+            parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX));
+            parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY));
+            parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew));
+            parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve));
+            parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset));
+            parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions));
+            parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX));
+            parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY));
+            parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist));
+            parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin));
+            // profile
+            parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin));
+            parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd));
+            parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve));
+            parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow));
+            parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry));
+            parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams));
+            parameters.Add(_Database.CreateParameter("State", s.State));
+
+            return parameters.ToArray();
+        }
+        
+        #endregion
+
+        #endregion
+    }
+}
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
index 6318c09..78d7fd0 100644
--- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -13,7 +13,7 @@
  *       names of its contributors may be used to endorse or promote products
  *       derived from this software without specific prior written permission.
  *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ''AS IS'' AND ANY
  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
@@ -43,1489 +43,269 @@ namespace OpenSim.Data.MSSQL
     /// <summary>
     /// A MSSQL Interface for the Region Server.
     /// </summary>
-    public class MSSQLRegionDataStore : IRegionDataStore
+    public class MSSQLRegionData : IRegionData
     {
-        private const string _migrationStore = "RegionStore";
+        private string m_Realm;
+        private List<string> m_ColumnNames = null;
+        private string m_ConnectionString;
+        private MSSQLManager m_database;
+        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 
-        // private static FileSystemDataStore Instance = new FileSystemDataStore();
-        private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
-        /// <summary>
-        /// The database manager
-        /// </summary>
-        private MSSQLManager _Database;
-      
-        /// <summary>
-        /// Initialises the region datastore
-        /// </summary>
-        /// <param name="connectionString">The connection string.</param>
-        public void Initialise(string connectionString)
+        public MSSQLRegionData(string connectionString, string realm) 
         {
-            if (!string.IsNullOrEmpty(connectionString))
-            {
-                _Database = new MSSQLManager(connectionString);
-            }
-            else
-            {
-                IniFile iniFile = new IniFile("mssql_connection.ini");
-                string settingDataSource = iniFile.ParseFileReadValue("data_source");
-                string settingInitialCatalog = iniFile.ParseFileReadValue("initial_catalog");
-                string settingPersistSecurityInfo = iniFile.ParseFileReadValue("persist_security_info");
-                string settingUserId = iniFile.ParseFileReadValue("user_id");
-                string settingPassword = iniFile.ParseFileReadValue("password");
-
-                _Database = new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId, settingPassword);
-            }
-
-            //Migration settings
-            _Database.CheckMigration(_migrationStore);
-        }
-
-        /// <summary>
-        /// Dispose the database
-        /// </summary>
-        public void Dispose() { }
-
-        #region SceneObjectGroup region for loading and Store of the scene.
-
-        /// <summary>
-        /// Loads the objects present in the region.
-        /// </summary>
-        /// <param name="regionUUID">The region UUID.</param>
-        /// <returns></returns>
-        public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
-        {
-            UUID lastGroupID = UUID.Zero;
-
-            Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>();
-            Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
-            SceneObjectGroup grp = null;
-
-
-            string query = "SELECT *, " +
-                           "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
-                           "FROM prims " +
-                           "LEFT JOIN primshapes ON prims.UUID = primshapes.UUID " +
-                           "WHERE RegionUUID = @RegionUUID " +
-                           "ORDER BY SceneGroupID asc, sort asc, LinkNumber asc";
-
-            using (AutoClosingSqlCommand command = _Database.Query(query))
-            {
-                command.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
-
-                using (SqlDataReader reader = command.ExecuteReader())
-                {
-                    while (reader.Read())
-                    {
-                        SceneObjectPart sceneObjectPart = BuildPrim(reader);
-                        if (reader["Shape"] is DBNull)
-                            sceneObjectPart.Shape = PrimitiveBaseShape.Default;
-                        else
-                            sceneObjectPart.Shape = BuildShape(reader);
-                        
-                        prims[sceneObjectPart.UUID] = sceneObjectPart;
-
-                        UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
+            m_Realm = realm;
+            m_ConnectionString = connectionString;
+            m_database = new MSSQLManager(connectionString);
 
-                        if (groupID != lastGroupID) // New SOG
-                        {
-                            if (grp != null)
-                                objects[grp.UUID] = grp;
-
-                            lastGroupID = groupID;
-                            
-                            // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
-                            // recorded as the root prim (for which the UUID must equal the persisted group UUID).  In
-                            // this case, force the UUID to be the same as the group UUID so that at least these can be
-                            // deleted (we need to change the UUID so that any other prims in the linkset can also be 
-                            // deleted).
-                            if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero)
-                            {
-                                _Log.WarnFormat(
-                                    "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}.  Forcing UUID to group UUID", 
-                                    sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
-
-                                sceneObjectPart.UUID = groupID;
-                            }
-
-                            grp = new SceneObjectGroup(sceneObjectPart);
-                        }
-                        else
-                        {
-                            // Black magic to preserve link numbers
-                            // Why is this needed, fix this in AddPart method.
-                            int link = sceneObjectPart.LinkNum;
-
-                            grp.AddPart(sceneObjectPart);
-
-                            if (link != 0)
-                                sceneObjectPart.LinkNum = link;
-                        }
-                    }
-                }
-            }
-
-            if (grp != null)
-                objects[grp.UUID] = grp;
-
-            // Instead of attempting to LoadItems on every prim,
-            // most of which probably have no items... get a 
-            // list from DB of all prims which have items and
-            // LoadItems only on those
-            List<SceneObjectPart> primsWithInventory = new List<SceneObjectPart>();
-            string qry = "select distinct primID from primitems";
-            using (AutoClosingSqlCommand command = _Database.Query(qry))
+            using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             {
-                using (SqlDataReader itemReader = command.ExecuteReader())
-                {
-                    while (itemReader.Read())
-                    {
-                        if (!(itemReader["primID"] is DBNull))
-                        {
-                            UUID primID = new UUID(itemReader["primID"].ToString());
-                            if (prims.ContainsKey(primID))
-                            {
-                                primsWithInventory.Add(prims[primID]);
-                            }
-                        }
-                    }
-                }
-            }
-
-            LoadItems(primsWithInventory);
-
-            _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
+                conn.Open();
+                Migration m = new Migration(conn, GetType().Assembly, "GridStore");
+                m.Update();
+            }    
+         }
 
-            return new List<SceneObjectGroup>(objects.Values);
-        }
-
-        /// <summary>
-        /// Load in the prim's persisted inventory.
-        /// </summary>
-        /// <param name="allPrims">all prims with inventory on a region</param>
-        private void LoadItems(List<SceneObjectPart> allPrimsWithInventory)
+        public List<RegionData> Get(string regionName, UUID scopeID)
         {
-            
-            using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID"))
+            string sql = "select * from ["+m_Realm+"] where regionName like @regionName";
+            if (scopeID != UUID.Zero)
+                sql += " and ScopeID = @scopeID";
+            using (SqlConnection conn = new SqlConnection(m_ConnectionString))
+            using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                foreach (SceneObjectPart objectPart in allPrimsWithInventory)
-                {
-                    command.Parameters.Clear();
-                    command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
-                 
-                    List<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
-
-                    using (SqlDataReader reader = command.ExecuteReader())
-                    {
-                        while (reader.Read())
-                        {
-                            TaskInventoryItem item = BuildItem(reader);
-
-                            item.ParentID = objectPart.UUID; // Values in database are
-                            // often wrong
-                            inventory.Add(item);
-                        }
-                    }
-
-                    objectPart.Inventory.RestoreInventoryItems(inventory);
-                }
+                cmd.Parameters.Add(m_database.CreateParameter("@regionName", regionName));
+                cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
+                conn.Open();
+                return RunCommand(cmd);
             }
         }
 
-        /// <summary>
-        /// Stores all object's details apart from inventory
-        /// </summary>
-        /// <param name="obj"></param>
-        /// <param name="regionUUID"></param>
-        public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+        public RegionData Get(int posX, int posY, UUID scopeID)
         {
-            _Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
+            string sql = "select * from ["+m_Realm+"] where locX = @posX and locY = @posY";
+            if (scopeID != UUID.Zero)
+                sql += " and ScopeID = @scopeID";
 
-            using (SqlConnection conn = _Database.DatabaseConnection())
+            using (SqlConnection conn = new SqlConnection(m_ConnectionString))
+            using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                SqlTransaction transaction = conn.BeginTransaction();
-
-                try
-                {
-                    foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
-                    {
-                        //Update prim
-                        using (SqlCommand sqlCommand = conn.CreateCommand())
-                        {
-                            sqlCommand.Transaction = transaction;
-                            try
-                            {
-                                StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
-                            }
-                            catch (SqlException sqlEx)
-                            {
-                                _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
-                                throw;
-                            }
-                        }
-
-                        //Update primshapes
-                        using (SqlCommand sqlCommand = conn.CreateCommand())
-                        {
-                            sqlCommand.Transaction = transaction;
-                            try
-                            {
-                                StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
-                            }
-                            catch (SqlException sqlEx)
-                            {
-                                _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
-                                throw;
-                            }
-                        }
-                    }
-
-                    transaction.Commit();
-                }
-                catch (Exception ex)
-                {
-                    _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
-                    try
-                    {
-                        transaction.Rollback();
-                    }
-                    catch (Exception ex2)
-                    {
-                        //Show error
-                        _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
-
-                    }
-                }
-            }
-
+                cmd.Parameters.Add(m_database.CreateParameter("@posX", posX.ToString()));
+                cmd.Parameters.Add(m_database.CreateParameter("@posY", posY.ToString()));
+                cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
+                conn.Open();
+                List<RegionData> ret = RunCommand(cmd);
+                if (ret.Count == 0)
+                    return null;
+
+                return ret[0];
+            }            
         }
 
-        /// <summary>
-        /// Stores the prim of the sceneobjectpart.
-        /// </summary>
-        /// <param name="sceneObjectPart">The sceneobjectpart or prim.</param>
-        /// <param name="sqlCommand">The SQL command with the transaction.</param>
-        /// <param name="sceneGroupID">The scenegroup UUID.</param>
-        /// <param name="regionUUID">The region UUID.</param>
-        private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+        public RegionData Get(UUID regionID, UUID scopeID)
         {
-            //Big query to update or insert a new prim.
-            //Note for SQL Server 2008 this could be simplified
-            string queryPrims = @"
-IF EXISTS (SELECT UUID FROM prims WHERE UUID = @UUID)
-    BEGIN
-        UPDATE prims SET 
-            CreationDate = @CreationDate, Name = @Name, Text = @Text, Description = @Description, SitName = @SitName, 
-            TouchName = @TouchName, ObjectFlags = @ObjectFlags, OwnerMask = @OwnerMask, NextOwnerMask = @NextOwnerMask, GroupMask = @GroupMask, 
-            EveryoneMask = @EveryoneMask, BaseMask = @BaseMask, PositionX = @PositionX, PositionY = @PositionY, PositionZ = @PositionZ, 
-            GroupPositionX = @GroupPositionX, GroupPositionY = @GroupPositionY, GroupPositionZ = @GroupPositionZ, VelocityX = @VelocityX, 
-            VelocityY = @VelocityY, VelocityZ = @VelocityZ, AngularVelocityX = @AngularVelocityX, AngularVelocityY = @AngularVelocityY, 
-            AngularVelocityZ = @AngularVelocityZ, AccelerationX = @AccelerationX, AccelerationY = @AccelerationY, 
-            AccelerationZ = @AccelerationZ, RotationX = @RotationX, RotationY = @RotationY, RotationZ = @RotationZ, RotationW = @RotationW, 
-            SitTargetOffsetX = @SitTargetOffsetX, SitTargetOffsetY = @SitTargetOffsetY, SitTargetOffsetZ = @SitTargetOffsetZ, 
-            SitTargetOrientW = @SitTargetOrientW, SitTargetOrientX = @SitTargetOrientX, SitTargetOrientY = @SitTargetOrientY, 
-            SitTargetOrientZ = @SitTargetOrientZ, RegionUUID = @RegionUUID, CreatorID = @CreatorID, OwnerID = @OwnerID, GroupID = @GroupID, 
-            LastOwnerID = @LastOwnerID, SceneGroupID = @SceneGroupID, PayPrice = @PayPrice, PayButton1 = @PayButton1, PayButton2 = @PayButton2, 
-            PayButton3 = @PayButton3, PayButton4 = @PayButton4, LoopedSound = @LoopedSound, LoopedSoundGain = @LoopedSoundGain, 
-            TextureAnimation = @TextureAnimation, OmegaX = @OmegaX, OmegaY = @OmegaY, OmegaZ = @OmegaZ, CameraEyeOffsetX = @CameraEyeOffsetX, 
-            CameraEyeOffsetY = @CameraEyeOffsetY, CameraEyeOffsetZ = @CameraEyeOffsetZ, CameraAtOffsetX = @CameraAtOffsetX, 
-            CameraAtOffsetY = @CameraAtOffsetY, CameraAtOffsetZ = @CameraAtOffsetZ, ForceMouselook = @ForceMouselook, 
-            ScriptAccessPin = @ScriptAccessPin, AllowedDrop = @AllowedDrop, DieAtEdge = @DieAtEdge, SalePrice = @SalePrice, 
-            SaleType = @SaleType, ColorR = @ColorR, ColorG = @ColorG, ColorB = @ColorB, ColorA = @ColorA, ParticleSystem = @ParticleSystem, 
-            ClickAction = @ClickAction, Material = @Material, CollisionSound = @CollisionSound, CollisionSoundVolume = @CollisionSoundVolume, PassTouches = @PassTouches,
-            LinkNumber = @LinkNumber
-        WHERE UUID = @UUID
-    END
-ELSE
-    BEGIN
-        INSERT INTO 
-            prims (
-            UUID, CreationDate, Name, Text, Description, SitName, TouchName, ObjectFlags, OwnerMask, NextOwnerMask, GroupMask, 
-            EveryoneMask, BaseMask, PositionX, PositionY, PositionZ, GroupPositionX, GroupPositionY, GroupPositionZ, VelocityX, 
-            VelocityY, VelocityZ, AngularVelocityX, AngularVelocityY, AngularVelocityZ, AccelerationX, AccelerationY, AccelerationZ, 
-            RotationX, RotationY, RotationZ, RotationW, SitTargetOffsetX, SitTargetOffsetY, SitTargetOffsetZ, SitTargetOrientW, 
-            SitTargetOrientX, SitTargetOrientY, SitTargetOrientZ, RegionUUID, CreatorID, OwnerID, GroupID, LastOwnerID, SceneGroupID, 
-            PayPrice, PayButton1, PayButton2, PayButton3, PayButton4, LoopedSound, LoopedSoundGain, TextureAnimation, OmegaX, 
-            OmegaY, OmegaZ, CameraEyeOffsetX, CameraEyeOffsetY, CameraEyeOffsetZ, CameraAtOffsetX, CameraAtOffsetY, CameraAtOffsetZ, 
-            ForceMouselook, ScriptAccessPin, AllowedDrop, DieAtEdge, SalePrice, SaleType, ColorR, ColorG, ColorB, ColorA, 
-            ParticleSystem, ClickAction, Material, CollisionSound, CollisionSoundVolume, PassTouches, LinkNumber
-            ) VALUES (
-            @UUID, @CreationDate, @Name, @Text, @Description, @SitName, @TouchName, @ObjectFlags, @OwnerMask, @NextOwnerMask, @GroupMask, 
-            @EveryoneMask, @BaseMask, @PositionX, @PositionY, @PositionZ, @GroupPositionX, @GroupPositionY, @GroupPositionZ, @VelocityX, 
-            @VelocityY, @VelocityZ, @AngularVelocityX, @AngularVelocityY, @AngularVelocityZ, @AccelerationX, @AccelerationY, @AccelerationZ, 
-            @RotationX, @RotationY, @RotationZ, @RotationW, @SitTargetOffsetX, @SitTargetOffsetY, @SitTargetOffsetZ, @SitTargetOrientW, 
-            @SitTargetOrientX, @SitTargetOrientY, @SitTargetOrientZ, @RegionUUID, @CreatorID, @OwnerID, @GroupID, @LastOwnerID, @SceneGroupID, 
-            @PayPrice, @PayButton1, @PayButton2, @PayButton3, @PayButton4, @LoopedSound, @LoopedSoundGain, @TextureAnimation, @OmegaX, 
-            @OmegaY, @OmegaZ, @CameraEyeOffsetX, @CameraEyeOffsetY, @CameraEyeOffsetZ, @CameraAtOffsetX, @CameraAtOffsetY, @CameraAtOffsetZ, 
-            @ForceMouselook, @ScriptAccessPin, @AllowedDrop, @DieAtEdge, @SalePrice, @SaleType, @ColorR, @ColorG, @ColorB, @ColorA, 
-            @ParticleSystem, @ClickAction, @Material, @CollisionSound, @CollisionSoundVolume, @PassTouches, @LinkNumber
-            )
-    END";
-
-            //Set commandtext.
-            sqlCommand.CommandText = queryPrims;
-            //Add parameters
-            sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID));
-
-            //Execute the query. If it fails then error is trapped in calling function
-            sqlCommand.ExecuteNonQuery();
-        }
-
-        /// <summary>
-        /// Stores the scene object prim shapes.
-        /// </summary>
-        /// <param name="sceneObjectPart">The sceneobjectpart containing prim shape.</param>
-        /// <param name="sqlCommand">The SQL command with the transaction.</param>
-        /// <param name="sceneGroupID">The scenegroup UUID.</param>
-        /// <param name="regionUUID">The region UUID.</param>
-        private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
-        {
-            //Big query to or insert or update primshapes
-            //Note for SQL Server 2008 this can be simplified
-            string queryPrimShapes = @"
-IF EXISTS (SELECT UUID FROM primshapes WHERE UUID = @UUID)
-    BEGIN
-        UPDATE primshapes SET 
-            Shape = @Shape, ScaleX = @ScaleX, ScaleY = @ScaleY, ScaleZ = @ScaleZ, PCode = @PCode, PathBegin = @PathBegin, 
-            PathEnd = @PathEnd, PathScaleX = @PathScaleX, PathScaleY = @PathScaleY, PathShearX = @PathShearX, PathShearY = @PathShearY, 
-            PathSkew = @PathSkew, PathCurve = @PathCurve, PathRadiusOffset = @PathRadiusOffset, PathRevolutions = @PathRevolutions, 
-            PathTaperX = @PathTaperX, PathTaperY = @PathTaperY, PathTwist = @PathTwist, PathTwistBegin = @PathTwistBegin, 
-            ProfileBegin = @ProfileBegin, ProfileEnd = @ProfileEnd, ProfileCurve = @ProfileCurve, ProfileHollow = @ProfileHollow, 
-            Texture = @Texture, ExtraParams = @ExtraParams, State = @State
-        WHERE UUID = @UUID
-    END
-ELSE
-    BEGIN
-        INSERT INTO 
-            primshapes (
-            UUID, Shape, ScaleX, ScaleY, ScaleZ, PCode, PathBegin, PathEnd, PathScaleX, PathScaleY, PathShearX, PathShearY, 
-            PathSkew, PathCurve, PathRadiusOffset, PathRevolutions, PathTaperX, PathTaperY, PathTwist, PathTwistBegin, ProfileBegin, 
-            ProfileEnd, ProfileCurve, ProfileHollow, Texture, ExtraParams, State
-            ) VALUES (
-            @UUID, @Shape, @ScaleX, @ScaleY, @ScaleZ, @PCode, @PathBegin, @PathEnd, @PathScaleX, @PathScaleY, @PathShearX, @PathShearY, 
-            @PathSkew, @PathCurve, @PathRadiusOffset, @PathRevolutions, @PathTaperX, @PathTaperY, @PathTwist, @PathTwistBegin, @ProfileBegin, 
-            @ProfileEnd, @ProfileCurve, @ProfileHollow, @Texture, @ExtraParams, @State
-            )
-    END";
-
-            //Set commandtext.
-            sqlCommand.CommandText = queryPrimShapes;
-
-            //Add parameters
-            sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID));
-
-            //Execute the query. If it fails then error is trapped in calling function
-            sqlCommand.ExecuteNonQuery();
-
-        }
-
-        /// <summary>
-        /// Removes a object from the database.
-        /// Meaning removing it from tables Prims, PrimShapes and PrimItems
-        /// </summary>
-        /// <param name="objectID">id of scenegroup</param>
-        /// <param name="regionUUID">regionUUID (is this used anyway</param>
-        public void RemoveObject(UUID objectID, UUID regionUUID)
-        {
-            _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID);
-
-            //Remove from prims and primsitem table
-            string sqlPrims = "DELETE FROM PRIMS WHERE SceneGroupID = @objectID";
-            string sqlPrimItems = "DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
-            string sqlPrimShapes = "DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
-
-            lock (_Database)
+            string sql = "select * from ["+m_Realm+"] where uuid = @regionID";
+            if (scopeID != UUID.Zero)
+                sql += " and ScopeID = @scopeID";
+            using (SqlConnection conn = new SqlConnection(m_ConnectionString))
+            using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                //Using the non transaction mode.
-                using (AutoClosingSqlCommand cmd = _Database.Query(sqlPrimShapes))
-                {
-                    cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID));
-                    cmd.ExecuteNonQuery();
-
-                    cmd.CommandText = sqlPrimItems;
-                    cmd.ExecuteNonQuery();
-
-                    cmd.CommandText = sqlPrims;
-                    cmd.ExecuteNonQuery();
-                }
+                cmd.Parameters.Add(m_database.CreateParameter("@regionID", regionID));
+                cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
+                conn.Open();
+                List<RegionData> ret = RunCommand(cmd);
+                if (ret.Count == 0)
+                    return null;
+
+                return ret[0];
             }
         }
 
-        /// <summary>
-        /// Store the inventory of a prim. Warning deletes everything first and then adds all again.
-        /// </summary>
-        /// <param name="primID"></param>
-        /// <param name="items"></param>
-        public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
+        public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID)
         {
-            //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID);
-
-            //Statement from MySQL section!
-            // For now, we're just going to crudely remove all the previous inventory items
-            // no matter whether they have changed or not, and replace them with the current set.
+            string sql = "select * from ["+m_Realm+"] where locX between @startX and @endX and locY between @startY and @endY";
+            if (scopeID != UUID.Zero)
+                sql += " and ScopeID = @scopeID";
 
-            //Delete everything from PrimID
-            //TODO add index on PrimID in DB, if not already exist
-            using (AutoClosingSqlCommand cmd = _Database.Query("DELETE PRIMITEMS WHERE primID = @primID"))
+            using (SqlConnection conn = new SqlConnection(m_ConnectionString))
+            using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                cmd.Parameters.Add(_Database.CreateParameter("@primID", primID));
-                cmd.ExecuteNonQuery();
-            }
-
-            string sql =
-                @"INSERT INTO primitems (
-            itemID,primID,assetID,parentFolderID,invType,assetType,name,description,creationDate,creatorID,ownerID,lastOwnerID,groupID,
-            nextPermissions,currentPermissions,basePermissions,everyonePermissions,groupPermissions,flags) 
-            VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID,
-            @lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)";
-
-            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
-            {
-                foreach (TaskInventoryItem taskItem in items)
-                {
-                    cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem));
-                    cmd.ExecuteNonQuery();
-
-                    cmd.Parameters.Clear();
-                }
+                cmd.Parameters.Add(m_database.CreateParameter("@startX", startX.ToString()));
+                cmd.Parameters.Add(m_database.CreateParameter("@startY", startY.ToString()));
+                cmd.Parameters.Add(m_database.CreateParameter("@endX", endX.ToString()));
+                cmd.Parameters.Add(m_database.CreateParameter("@endY", endY.ToString()));
+                cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
+                conn.Open();
+                return RunCommand(cmd);
             }
         }
 
-        #endregion
-
-        /// <summary>
-        /// Loads the terrain map.
-        /// </summary>
-        /// <param name="regionID">regionID.</param>
-        /// <returns></returns>
-        public double[,] LoadTerrain(UUID regionID)
+        public List<RegionData> RunCommand(SqlCommand cmd)
         {
-            double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
-            terrain.Initialize();
+            List<RegionData> retList = new List<RegionData>();
 
-            string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
+            SqlDataReader result = cmd.ExecuteReader();
 
-            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            while (result.Read())
             {
-                // MySqlParameter param = new MySqlParameter();
-                cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
-
-                using (SqlDataReader reader = cmd.ExecuteReader())
+                RegionData ret = new RegionData();
+                ret.Data = new Dictionary<string, object>();
+
+                UUID regionID;
+                UUID.TryParse(result["uuid"].ToString(), out regionID);
+                ret.RegionID = regionID;
+                UUID scope;
+                UUID.TryParse(result["ScopeID"].ToString(), out scope);
+                ret.ScopeID = scope;
+                ret.RegionName = result["regionName"].ToString();
+                ret.posX = Convert.ToInt32(result["locX"]);
+                ret.posY = Convert.ToInt32(result["locY"]);
+                ret.sizeX = Convert.ToInt32(result["sizeX"]);
+                ret.sizeY = Convert.ToInt32(result["sizeY"]);
+
+                if (m_ColumnNames == null)
                 {
-                    int rev;
-                    if (reader.Read())
-                    {
-                        MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
-                        BinaryReader br = new BinaryReader(str);
-                        for (int x = 0; x < (int)Constants.RegionSize; x++)
-                        {
-                            for (int y = 0; y < (int)Constants.RegionSize; y++)
-                            {
-                                terrain[x, y] = br.ReadDouble();
-                            }
-                        }
-                        rev = (int)reader["Revision"];
-                    }
-                    else
-                    {
-                        _Log.Info("[REGION DB]: No terrain found for region");
-                        return null;
-                    }
-                    _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
-                }
-            }
-
-            return terrain;
-        }
+                    m_ColumnNames = new List<string>();
 
-        /// <summary>
-        /// Stores the terrain map to DB.
-        /// </summary>
-        /// <param name="terrain">terrain map data.</param>
-        /// <param name="regionID">regionID.</param>
-        public void StoreTerrain(double[,] terrain, UUID regionID)
-        {
-            int revision = Util.UnixTimeSinceEpoch();
-
-            //Delete old terrain map
-            string sql = "delete from terrain where RegionUUID=@RegionUUID";
-            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
-            {
-                cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
-                cmd.ExecuteNonQuery();
-            }
-
-            sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)";
-
-            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
-            {
-                cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
-                cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision));
-                cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain)));
-                cmd.ExecuteNonQuery();
-            }
-
-            _Log.Info("[REGION DB]: Stored terrain revision r " + revision);
-        }
-
-        /// <summary>
-        /// Loads all the land objects of a region.
-        /// </summary>
-        /// <param name="regionUUID">The region UUID.</param>
-        /// <returns></returns>
-        public List<LandData> LoadLandObjects(UUID regionUUID)
-        {
-            List<LandData> landDataForRegion = new List<LandData>();
-
-            string sql = "select * from land where RegionUUID = @RegionUUID";
-
-            //Retrieve all land data from region
-            using (AutoClosingSqlCommand cmdLandData = _Database.Query(sql))
-            {
-                cmdLandData.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionUUID));
-
-                using (SqlDataReader readerLandData = cmdLandData.ExecuteReader())
-                {
-                    while (readerLandData.Read())
-                    {
-                        landDataForRegion.Add(BuildLandData(readerLandData));
-                    }
+                    DataTable schemaTable = result.GetSchemaTable();
+                    foreach (DataRow row in schemaTable.Rows)
+                        m_ColumnNames.Add(row["ColumnName"].ToString());
                 }
-            }
 
-            //Retrieve all accesslist data for all landdata
-            foreach (LandData landData in landDataForRegion)
-            {
-                sql = "select * from landaccesslist where LandUUID = @LandUUID";
-                using (AutoClosingSqlCommand cmdAccessList = _Database.Query(sql))
+                foreach (string s in m_ColumnNames)
                 {
-                    cmdAccessList.Parameters.Add(_Database.CreateParameter("@LandUUID", landData.GlobalID));
-                    using (SqlDataReader readerAccessList = cmdAccessList.ExecuteReader())
-                    {
-                        while (readerAccessList.Read())
-                        {
-                            landData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList));
-                        }
-                    }
+                    if (s == "uuid")
+                        continue;
+                    if (s == "ScopeID")
+                        continue;
+                    if (s == "regionName")
+                        continue;
+                    if (s == "locX")
+                        continue;
+                    if (s == "locY")
+                        continue;
+
+                    ret.Data[s] = result[s].ToString();
                 }
-            }
 
-            //Return data
-            return landDataForRegion;
+                retList.Add(ret);
+            }
+            return retList;
         }
 
-        /// <summary>
-        /// Stores land object with landaccess list.
-        /// </summary>
-        /// <param name="parcel">parcel data.</param>
-        public void StoreLandObject(ILandObject parcel)
+        public bool Store(RegionData data)
         {
-            //As this is only one record in land table I just delete all and then add a new record.
-            //As the delete landaccess is already in the mysql code
-
-            //Delete old values
-            RemoveLandObject(parcel.LandData.GlobalID);
-
-            //Insert new values
-            string sql = @"INSERT INTO [land] 
-([UUID],[RegionUUID],[LocalLandID],[Bitmap],[Name],[Description],[OwnerUUID],[IsGroupOwned],[Area],[AuctionID],[Category],[ClaimDate],[ClaimPrice],[GroupUUID],[SalePrice],[LandStatus],[LandFlags],[LandingType],[MediaAutoScale],[MediaTextureUUID],[MediaURL],[MusicURL],[PassHours],[PassPrice],[SnapshotUUID],[UserLocationX],[UserLocationY],[UserLocationZ],[UserLookAtX],[UserLookAtY],[UserLookAtZ],[AuthbuyerID],[OtherCleanTime],[Dwell])
-VALUES
-(@UUID,@RegionUUID,@LocalLandID,@Bitmap,@Name,@Description,@OwnerUUID,@IsGroupOwned,@Area,@AuctionID,@Category,@ClaimDate,@ClaimPrice,@GroupUUID,@SalePrice,@LandStatus,@LandFlags,@LandingType,@MediaAutoScale,@MediaTextureUUID,@MediaURL,@MusicURL,@PassHours,@PassPrice,@SnapshotUUID,@UserLocationX,@UserLocationY,@UserLocationZ,@UserLookAtX,@UserLookAtY,@UserLookAtZ,@AuthbuyerID,@OtherCleanTime,@Dwell)";
-
-            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            if (data.Data.ContainsKey("uuid"))
+                data.Data.Remove("uuid");
+            if (data.Data.ContainsKey("ScopeID"))
+                data.Data.Remove("ScopeID");
+            if (data.Data.ContainsKey("regionName"))
+                data.Data.Remove("regionName");
+            if (data.Data.ContainsKey("posX"))
+                data.Data.Remove("posX");
+            if (data.Data.ContainsKey("posY"))
+                data.Data.Remove("posY");
+            if (data.Data.ContainsKey("sizeX"))
+                data.Data.Remove("sizeX");
+            if (data.Data.ContainsKey("sizeY"))
+                data.Data.Remove("sizeY");
+            if (data.Data.ContainsKey("locX"))
+                data.Data.Remove("locX");
+            if (data.Data.ContainsKey("locY"))
+                data.Data.Remove("locY");
+
+            string[] fields = new List<string>(data.Data.Keys).ToArray();
+
+            using (SqlConnection conn = new SqlConnection(m_ConnectionString))
+            using (SqlCommand cmd = new SqlCommand())
             {
-                cmd.Parameters.AddRange(CreateLandParameters(parcel.LandData, parcel.RegionUUID));
-
-                cmd.ExecuteNonQuery();
-            }
-
-            sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
 
-            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
-            {
-                foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
+                string update = "update [" + m_Realm + "] set locX=@posX, locY=@posY, sizeX=@sizeX, sizeY=@sizeY ";
+                
+                foreach (string field in fields)
                 {
-                    cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID));
-
-                    cmd.ExecuteNonQuery();
-                    cmd.Parameters.Clear();
-                }
-            }
-        }
 
-        /// <summary>
-        /// Removes a land object from DB.
-        /// </summary>
-        /// <param name="globalID">UUID of landobject</param>
-        public void RemoveLandObject(UUID globalID)
-        {
-            using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID"))
-            {
-                cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
-                cmd.ExecuteNonQuery();
-            }
+                    update += ", ";
+                    update += "[" + field + "] = @" + field;
 
-            using (AutoClosingSqlCommand cmd = _Database.Query("delete from landaccesslist where LandUUID=@UUID"))
-            {
-                cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
-                cmd.ExecuteNonQuery();
-            }
-        }
+                    cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
+                }
 
-        /// <summary>
-        /// Loads the settings of a region.
-        /// </summary>
-        /// <param name="regionUUID">The region UUID.</param>
-        /// <returns></returns>
-        public RegionSettings LoadRegionSettings(UUID regionUUID)
-        {
-            string sql = "select * from regionsettings where regionUUID = @regionUUID";
-            RegionSettings regionSettings;
-            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
-            {
-                cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
-                using (SqlDataReader reader = cmd.ExecuteReader())
+                update += " where uuid = @regionID";
+
+                if (data.ScopeID != UUID.Zero)
+                    update += " and ScopeID = @scopeID";
+
+                cmd.CommandText = update;
+                cmd.Connection = conn;
+                cmd.Parameters.Add(m_database.CreateParameter("@regionID", data.RegionID));
+                cmd.Parameters.Add(m_database.CreateParameter("@regionName", data.RegionName));
+                cmd.Parameters.Add(m_database.CreateParameter("@scopeID", data.ScopeID));
+                cmd.Parameters.Add(m_database.CreateParameter("@posX", data.posX));
+                cmd.Parameters.Add(m_database.CreateParameter("@posY", data.posY));
+                cmd.Parameters.Add(m_database.CreateParameter("@sizeX", data.sizeX));
+                cmd.Parameters.Add(m_database.CreateParameter("@sizeY", data.sizeY));
+                conn.Open();
+                try
                 {
-                    if (reader.Read())
+                    if (cmd.ExecuteNonQuery() < 1)
                     {
-                        regionSettings = BuildRegionSettings(reader);
-                        regionSettings.OnSave += StoreRegionSettings;
+                        string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
+                                String.Join("], [", fields) +
+                                "]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
+
+                        cmd.CommandText = insert;
 
-                        return regionSettings;
+                        try
+                        {
+                            if (cmd.ExecuteNonQuery() < 1)
+                            {
+                                return false;
+                            }
+                        }
+                        catch (Exception ex)
+                        {
+                            m_log.Warn("[MSSQL Grid]: Error inserting into Regions table: " + ex.Message + ", INSERT sql: " + insert);
+                        }
                     }
                 }
-            }
-
-            //If comes here then there is now region setting for that region
-            regionSettings = new RegionSettings();
-            regionSettings.RegionUUID = regionUUID;
-            regionSettings.OnSave += StoreRegionSettings;
-
-            //Store new values
-            StoreNewRegionSettings(regionSettings);
-
-            return regionSettings;
-        }
-
-        /// <summary>
-        /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region.
-        /// </summary>
-        /// <param name="regionSettings">region settings.</param>
-        public void StoreRegionSettings(RegionSettings regionSettings)
-        {
-            //Little check if regionUUID already exist in DB
-            string regionUUID;
-            using (AutoClosingSqlCommand cmd = _Database.Query("SELECT regionUUID FROM regionsettings WHERE regionUUID = @regionUUID"))
-            {
-                cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionSettings.RegionUUID));
-                regionUUID = cmd.ExecuteScalar().ToString();
-            }
-
-            if (string.IsNullOrEmpty(regionUUID))
-            {
-                StoreNewRegionSettings(regionSettings);
-            }
-            else
-            {
-                //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB
-                string sql =
-                    @"UPDATE [regionsettings] SET [block_terraform] = @block_terraform ,[block_fly] = @block_fly ,[allow_damage] = @allow_damage 
-,[restrict_pushing] = @restrict_pushing ,[allow_land_resell] = @allow_land_resell ,[allow_land_join_divide] = @allow_land_join_divide 
-,[block_show_in_search] = @block_show_in_search ,[agent_limit] = @agent_limit ,[object_bonus] = @object_bonus ,[maturity] = @maturity 
-,[disable_scripts] = @disable_scripts ,[disable_collisions] = @disable_collisions ,[disable_physics] = @disable_physics 
-,[terrain_texture_1] = @terrain_texture_1 ,[terrain_texture_2] = @terrain_texture_2 ,[terrain_texture_3] = @terrain_texture_3 
-,[terrain_texture_4] = @terrain_texture_4 ,[elevation_1_nw] = @elevation_1_nw ,[elevation_2_nw] = @elevation_2_nw 
-,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se 
-,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit 
-,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position 
-,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz,  [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
- WHERE [regionUUID] = @regionUUID";
-
-                using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+                catch (Exception ex)
                 {
-                    cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
-
-                    cmd.ExecuteNonQuery();
+                    m_log.Warn("[MSSQL Grid]: Error updating Regions table: " + ex.Message + ", UPDATE sql: " + update);
                 }
             }
-        }
-
-        public void Shutdown()
-        {
-            //Not used??
-        }
-
-        #region Private Methods
-
-        /// <summary>
-        /// Serializes the terrain data for storage in DB.
-        /// </summary>
-        /// <param name="val">terrain data</param>
-        /// <returns></returns>
-        private static Array serializeTerrain(double[,] val)
-        {
-            MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
-            BinaryWriter bw = new BinaryWriter(str);
-
-            // TODO: COMPATIBILITY - Add byte-order conversions
-            for (int x = 0; x < (int)Constants.RegionSize; x++)
-                for (int y = 0; y < (int)Constants.RegionSize; y++)
-                {
-                    double height = val[x, y];
-                    if (height == 0.0)
-                        height = double.Epsilon;
 
-                    bw.Write(height);
-                }
-
-            return str.ToArray();
+            return true;
         }
 
-        /// <summary>
-        /// Stores new regionsettings.
-        /// </summary>
-        /// <param name="regionSettings">The region settings.</param>
-        private void StoreNewRegionSettings(RegionSettings regionSettings)
+        public bool SetDataItem(UUID regionID, string item, string value)
         {
-            string sql = @"INSERT INTO [regionsettings]
-                                ([regionUUID],[block_terraform],[block_fly],[allow_damage],[restrict_pushing],[allow_land_resell],[allow_land_join_divide],
-                                [block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
-                                [terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
-                                [elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
-                                [terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
- ) 
-                            VALUES
-                                (@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
-                                @block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
-                                @terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
-                                @elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
-                                @terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
-
-            using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+            string sql = "update [" + m_Realm +
+                    "] set [" + item + "] = @" + item + " where uuid = @UUID";
+            using (SqlConnection conn = new SqlConnection(m_ConnectionString))
+            using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
-                cmd.ExecuteNonQuery();
+                cmd.Parameters.Add(m_database.CreateParameter("@" + item, value));
+                cmd.Parameters.Add(m_database.CreateParameter("@UUID", regionID));
+                conn.Open();
+                if (cmd.ExecuteNonQuery() > 0)
+                    return true;
             }
+            return false;
         }
 
-        #region Private DataRecord conversion methods
-
-        /// <summary>
-        /// Builds the region settings from a datarecod.
-        /// </summary>
-        /// <param name="row">datarecord with regionsettings.</param>
-        /// <returns></returns>
-        private static RegionSettings BuildRegionSettings(IDataRecord row)
+        public bool Delete(UUID regionID)
         {
-            //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
-            RegionSettings newSettings = new RegionSettings();
-
-            newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]);
-            newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
-            newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
-            newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
-            newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
-            newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
-            newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
-            newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
-            newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
-            newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
-            newSettings.Maturity = Convert.ToInt32(row["maturity"]);
-            newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
-            newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
-            newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
-            newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]);
-            newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]);
-            newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]);
-            newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]);
-            newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
-            newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
-            newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
-            newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
-            newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
-            newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
-            newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
-            newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
-            newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
-            newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
-            newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
-            newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
-            newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
-            newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
-            newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
-            newSettings.SunVector = new Vector3(
-                                                 Convert.ToSingle(row["sunvectorx"]),
-                                                 Convert.ToSingle(row["sunvectory"]),
-                                                 Convert.ToSingle(row["sunvectorz"])
-                                                 );
-            newSettings.Covenant = new UUID((Guid)row["covenant"]);
-
-            newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
-
-            if (row["loaded_creation_id"] is DBNull)
-                newSettings.LoadedCreationID = "";
-            else
-                newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
-            return newSettings;
-        }
-
-        /// <summary>
-        /// Builds the land data from a datarecord.
-        /// </summary>
-        /// <param name="row">datarecord with land data</param>
-        /// <returns></returns>
-        private static LandData BuildLandData(IDataRecord row)
-        {
-            LandData newData = new LandData();
-
-            newData.GlobalID = new UUID((Guid)row["UUID"]);
-            newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
-
-            // Bitmap is a byte[512]
-            newData.Bitmap = (Byte[])row["Bitmap"];
-
-            newData.Name = (string)row["Name"];
-            newData.Description = (string)row["Description"];
-            newData.OwnerID = new UUID((Guid)row["OwnerUUID"]);
-            newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
-            newData.Area = Convert.ToInt32(row["Area"]);
-            newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
-            newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]);
-            //Enum libsecondlife.Parcel.ParcelCategory
-            newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
-            newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
-            newData.GroupID = new UUID((Guid)row["GroupUUID"]);
-            newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
-            newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]);
-            //Enum. libsecondlife.Parcel.ParcelStatus
-            newData.Flags = Convert.ToUInt32(row["LandFlags"]);
-            newData.LandingType = Convert.ToByte(row["LandingType"]);
-            newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
-            newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]);
-            newData.MediaURL = (string)row["MediaURL"];
-            newData.MusicURL = (string)row["MusicURL"];
-            newData.PassHours = Convert.ToSingle(row["PassHours"]);
-            newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
-
-//            UUID authedbuyer;
-//            UUID snapshotID;
-//
-//            if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
-//                newData.AuthBuyerID = authedbuyer;
-//
-//            if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
-//                newData.SnapshotID = snapshotID;
-            newData.AuthBuyerID = new UUID((Guid) row["AuthBuyerID"]);
-            newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]);
-
-            newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
-            newData.Dwell = Convert.ToInt32(row["Dwell"]);
-
-            try
+            string sql = "delete from [" + m_Realm +
+                    "] where uuid = @UUID";
+            using (SqlConnection conn = new SqlConnection(m_ConnectionString))
+            using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                newData.UserLocation =
-                    new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
-                                  Convert.ToSingle(row["UserLocationZ"]));
-                newData.UserLookAt =
-                    new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
-                                  Convert.ToSingle(row["UserLookAtZ"]));
+                cmd.Parameters.Add(m_database.CreateParameter("@UUID", regionID));
+                conn.Open();
+                if (cmd.ExecuteNonQuery() > 0)
+                    return true;
             }
-            catch (InvalidCastException)
-            {
-                newData.UserLocation = Vector3.Zero;
-                newData.UserLookAt = Vector3.Zero;
-                _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
-            }
-
-            newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
-
-            return newData;
-        }
-
-        /// <summary>
-        /// Builds the landaccess data from a data record.
-        /// </summary>
-        /// <param name="row">datarecord with landaccess data</param>
-        /// <returns></returns>
-        private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row)
-        {
-            ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
-            entry.AgentID = new UUID((Guid)row["AccessUUID"]);
-            entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
-            entry.Time = new DateTime();
-            return entry;
+            return false;
         }
-
-        /// <summary>
-        /// Builds the prim from a datarecord.
-        /// </summary>
-        /// <param name="primRow">datarecord</param>
-        /// <returns></returns>
-        private static SceneObjectPart BuildPrim(IDataRecord primRow)
-        {
-            SceneObjectPart prim = new SceneObjectPart();
-
-            prim.UUID = new UUID((Guid)primRow["UUID"]);
-            // explicit conversion of integers is required, which sort
-            // of sucks.  No idea if there is a shortcut here or not.
-            prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
-            prim.Name = (string)primRow["Name"];
-            // various text fields
-            prim.Text = (string)primRow["Text"];
-            prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]),
-                                        Convert.ToInt32(primRow["ColorR"]),
-                                        Convert.ToInt32(primRow["ColorG"]),
-                                        Convert.ToInt32(primRow["ColorB"]));
-            prim.Description = (string)primRow["Description"];
-            prim.SitName = (string)primRow["SitName"];
-            prim.TouchName = (string)primRow["TouchName"];
-            // permissions
-            prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]);
-            prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
-            prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
-            prim.GroupID = new UUID((Guid)primRow["GroupID"]);
-            prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
-            prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]);
-            prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]);
-            prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]);
-            prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]);
-            prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]);
-            // vectors
-            prim.OffsetPosition = new Vector3(
-                                    Convert.ToSingle(primRow["PositionX"]),
-                                    Convert.ToSingle(primRow["PositionY"]),
-                                    Convert.ToSingle(primRow["PositionZ"]));
-
-            prim.GroupPosition = new Vector3(
-                                    Convert.ToSingle(primRow["GroupPositionX"]),
-                                    Convert.ToSingle(primRow["GroupPositionY"]),
-                                    Convert.ToSingle(primRow["GroupPositionZ"]));
-
-            prim.Velocity = new Vector3(
-                                Convert.ToSingle(primRow["VelocityX"]),
-                                Convert.ToSingle(primRow["VelocityY"]),
-                                Convert.ToSingle(primRow["VelocityZ"]));
-
-            prim.AngularVelocity = new Vector3(
-                                    Convert.ToSingle(primRow["AngularVelocityX"]),
-                                    Convert.ToSingle(primRow["AngularVelocityY"]),
-                                    Convert.ToSingle(primRow["AngularVelocityZ"]));
-
-            prim.Acceleration = new Vector3(
-                                Convert.ToSingle(primRow["AccelerationX"]),
-                                Convert.ToSingle(primRow["AccelerationY"]),
-                                Convert.ToSingle(primRow["AccelerationZ"]));
-
-            // quaternions
-            prim.RotationOffset = new Quaternion(
-                                Convert.ToSingle(primRow["RotationX"]),
-                                Convert.ToSingle(primRow["RotationY"]),
-                                Convert.ToSingle(primRow["RotationZ"]),
-                                Convert.ToSingle(primRow["RotationW"]));
-
-            prim.SitTargetPositionLL = new Vector3(
-                                Convert.ToSingle(primRow["SitTargetOffsetX"]),
-                                Convert.ToSingle(primRow["SitTargetOffsetY"]),
-                                Convert.ToSingle(primRow["SitTargetOffsetZ"]));
-
-            prim.SitTargetOrientationLL = new Quaternion(
-                                Convert.ToSingle(primRow["SitTargetOrientX"]),
-                                Convert.ToSingle(primRow["SitTargetOrientY"]),
-                                Convert.ToSingle(primRow["SitTargetOrientZ"]),
-                                Convert.ToSingle(primRow["SitTargetOrientW"]));
-
-            prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
-            prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
-            prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
-            prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]);
-            prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]);
-
-            prim.Sound = new UUID((Guid)primRow["LoopedSound"]);
-            prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
-            prim.SoundFlags = 1; // If it's persisted at all, it's looped
-
-            if (!(primRow["TextureAnimation"] is DBNull))
-                prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
-            if (!(primRow["ParticleSystem"] is DBNull))
-                prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
-
-            prim.RotationalVelocity = new Vector3(
-                                        Convert.ToSingle(primRow["OmegaX"]),
-                                        Convert.ToSingle(primRow["OmegaY"]),
-                                        Convert.ToSingle(primRow["OmegaZ"]));
-
-            prim.SetCameraEyeOffset(new Vector3(
-                                        Convert.ToSingle(primRow["CameraEyeOffsetX"]),
-                                        Convert.ToSingle(primRow["CameraEyeOffsetY"]),
-                                        Convert.ToSingle(primRow["CameraEyeOffsetZ"])
-                                        ));
-
-            prim.SetCameraAtOffset(new Vector3(
-                                       Convert.ToSingle(primRow["CameraAtOffsetX"]),
-                                       Convert.ToSingle(primRow["CameraAtOffsetY"]),
-                                       Convert.ToSingle(primRow["CameraAtOffsetZ"])
-                                       ));
-
-            if (Convert.ToInt16(primRow["ForceMouselook"]) != 0)
-                prim.SetForceMouselook(true);
-
-            prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]);
-
-            if (Convert.ToInt16(primRow["AllowedDrop"]) != 0)
-                prim.AllowedDrop = true;
-
-            if (Convert.ToInt16(primRow["DieAtEdge"]) != 0)
-                prim.DIE_AT_EDGE = true;
-
-            prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]);
-            prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]);
-
-            prim.Material = Convert.ToByte(primRow["Material"]);
-
-            if (!(primRow["ClickAction"] is DBNull))
-                prim.ClickAction = Convert.ToByte(primRow["ClickAction"]);
-
-            prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]);
-            prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]);
-            if (Convert.ToInt16(primRow["PassTouches"]) != 0)
-                prim.PassTouches = true;
-            prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]);
-
-            return prim;
-        }
-
-        /// <summary>
-        /// Builds the prim shape from a datarecord.
-        /// </summary>
-        /// <param name="shapeRow">The row.</param>
-        /// <returns></returns>
-        private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow)
-        {
-            PrimitiveBaseShape baseShape = new PrimitiveBaseShape();
-
-            baseShape.Scale = new Vector3(
-                        Convert.ToSingle(shapeRow["ScaleX"]),
-                        Convert.ToSingle(shapeRow["ScaleY"]),
-                        Convert.ToSingle(shapeRow["ScaleZ"]));
-
-            // paths
-            baseShape.PCode = Convert.ToByte(shapeRow["PCode"]);
-            baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]);
-            baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]);
-            baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]);
-            baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]);
-            baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]);
-            baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]);
-            baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]);
-            baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]);
-            baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]);
-            baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]);
-            baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]);
-            baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]);
-            baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]);
-            baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]);
-            // profile
-            baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]);
-            baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]);
-            baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]);
-            baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]);
-
-            byte[] textureEntry = (byte[])shapeRow["Texture"];
-            baseShape.TextureEntry = textureEntry;
-
-            baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"];
-
-            try
-            {
-                baseShape.State = Convert.ToByte(shapeRow["State"]);
-            }
-            catch (InvalidCastException)
-            {
-            }
-
-            return baseShape;
-        }
-
-        /// <summary>
-        /// Build a prim inventory item from the persisted data.
-        /// </summary>
-        /// <param name="inventoryRow"></param>
-        /// <returns></returns>
-        private static TaskInventoryItem BuildItem(IDataRecord inventoryRow)
-        {
-            TaskInventoryItem taskItem = new TaskInventoryItem();
-
-            taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]);
-            taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]);
-            taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]);
-            taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]);
-
-            taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]);
-            taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]);
-
-            taskItem.Name = (string)inventoryRow["name"];
-            taskItem.Description = (string)inventoryRow["description"];
-            taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
-            taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
-            taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
-            taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
-            taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
-
-            taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]);
-            taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]);
-            taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]);
-            taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]);
-            taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]);
-            taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]);
-
-            return taskItem;
-        }
-
-        #endregion
-
-        #region Create parameters methods
-        
-        /// <summary>
-        /// Creates the prim inventory parameters.
-        /// </summary>
-        /// <param name="taskItem">item in inventory.</param>
-        /// <returns></returns>
-        private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem)
-        {
-            List<SqlParameter> parameters = new List<SqlParameter>();
-
-            parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID));
-            parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID));
-            parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID));
-            parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID));
-            parameters.Add(_Database.CreateParameter("invType", taskItem.InvType));
-            parameters.Add(_Database.CreateParameter("assetType", taskItem.Type));
-
-            parameters.Add(_Database.CreateParameter("name", taskItem.Name));
-            parameters.Add(_Database.CreateParameter("description", taskItem.Description));
-            parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate));
-            parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID));
-            parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID));
-            parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID));
-            parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID));
-            parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions));
-            parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions));
-            parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions));
-            parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions));
-            parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions));
-            parameters.Add(_Database.CreateParameter("flags", taskItem.Flags));
-
-            return parameters.ToArray();
-        }
-
-        /// <summary>
-        /// Creates the region setting parameters.
-        /// </summary>
-        /// <param name="settings">regionsettings.</param>
-        /// <returns></returns>
-        private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings)
-        {
-            List<SqlParameter> parameters = new List<SqlParameter>();
-
-            parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID));
-            parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform));
-            parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly));
-            parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage));
-            parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing));
-            parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell));
-            parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide));
-            parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch));
-            parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit));
-            parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus));
-            parameters.Add(_Database.CreateParameter("maturity", settings.Maturity));
-            parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts));
-            parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions));
-            parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics));
-            parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1));
-            parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2));
-            parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3));
-            parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4));
-            parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW));
-            parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW));
-            parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE));
-            parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE));
-            parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE));
-            parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE));
-            parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW));
-            parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW));
-            parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight));
-            parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
-            parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
-            parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
-            parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
-            parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
-            parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
-            parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
-            parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
-            parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
-            parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
-            parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
-            parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
-
-            return parameters.ToArray();
-        }
-
-        /// <summary>
-        /// Creates the land parameters.
-        /// </summary>
-        /// <param name="land">land parameters.</param>
-        /// <param name="regionUUID">region UUID.</param>
-        /// <returns></returns>
-        private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
-        {
-            List<SqlParameter> parameters = new List<SqlParameter>();
-
-            parameters.Add(_Database.CreateParameter("UUID", land.GlobalID));
-            parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
-            parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID));
-
-            // Bitmap is a byte[512]
-            parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap));
-
-            parameters.Add(_Database.CreateParameter("Name", land.Name));
-            parameters.Add(_Database.CreateParameter("Description", land.Description));
-            parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID));
-            parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned));
-            parameters.Add(_Database.CreateParameter("Area", land.Area));
-            parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented
-            parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory
-            parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate));
-            parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice));
-            parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID));
-            parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice));
-            parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus
-            parameters.Add(_Database.CreateParameter("LandFlags", land.Flags));
-            parameters.Add(_Database.CreateParameter("LandingType", land.LandingType));
-            parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale));
-            parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID));
-            parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL));
-            parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL));
-            parameters.Add(_Database.CreateParameter("PassHours", land.PassHours));
-            parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice));
-            parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID));
-            parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X));
-            parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y));
-            parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z));
-            parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X));
-            parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y));
-            parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z));
-            parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID));
-            parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime));
-            parameters.Add(_Database.CreateParameter("Dwell", land.Dwell));
-
-            return parameters.ToArray();
-        }
-
-        /// <summary>
-        /// Creates the land access parameters.
-        /// </summary>
-        /// <param name="parcelAccessEntry">parcel access entry.</param>
-        /// <param name="parcelID">parcel ID.</param>
-        /// <returns></returns>
-        private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
-        {
-            List<SqlParameter> parameters = new List<SqlParameter>();
-
-            parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
-            parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
-            parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
-
-            return parameters.ToArray();
-        }
-
-        /// <summary>
-        /// Creates the prim parameters for storing in DB.
-        /// </summary>
-        /// <param name="prim">Basic data of SceneObjectpart prim.</param>
-        /// <param name="sceneGroupID">The scenegroup ID.</param>
-        /// <param name="regionUUID">The region ID.</param>
-        /// <returns></returns>
-        private SqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
-        {
-            List<SqlParameter> parameters = new List<SqlParameter>();
-
-            parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
-            parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
-            parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate));
-            parameters.Add(_Database.CreateParameter("Name", prim.Name));
-            parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID));
-            // the UUID of the root part for this SceneObjectGroup
-            // various text fields
-            parameters.Add(_Database.CreateParameter("Text", prim.Text));
-            parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R));
-            parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G));
-            parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B));
-            parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A));
-            parameters.Add(_Database.CreateParameter("Description", prim.Description));
-            parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
-            parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
-            // permissions
-            parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags));
-            parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
-            parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
-            parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
-            parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID));
-            parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask));
-            parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask));
-            parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask));
-            parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask));
-            parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask));
-            // vectors
-            parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X));
-            parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y));
-            parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z));
-            parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X));
-            parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y));
-            parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z));
-            parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X));
-            parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y));
-            parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z));
-            parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X));
-            parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y));
-            parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z));
-            parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X));
-            parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y));
-            parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z));
-            // quaternions
-            parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X));
-            parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y));
-            parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z));
-            parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W));
-
-            // Sit target
-            Vector3 sitTargetPos = prim.SitTargetPositionLL;
-            parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X));
-            parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y));
-            parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z));
-
-            Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
-            parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W));
-            parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X));
-            parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y));
-            parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z));
-
-            parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0]));
-            parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1]));
-            parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2]));
-            parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3]));
-            parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4]));
-
-            if ((prim.SoundFlags & 1) != 0) // Looped
-            {
-                parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound));
-                parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain));
-            }
-            else
-            {
-                parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero));
-                parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f));
-            }
-
-            parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
-            parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
-
-            parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X));
-            parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y));
-            parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z));
-
-            parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
-            parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
-            parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z));
-
-            parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X));
-            parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y));
-            parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z));
-
-            if (prim.GetForceMouselook())
-                parameters.Add(_Database.CreateParameter("ForceMouselook", 1));
-            else
-                parameters.Add(_Database.CreateParameter("ForceMouselook", 0));
-
-            parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin));
-
-            if (prim.AllowedDrop)
-                parameters.Add(_Database.CreateParameter("AllowedDrop", 1));
-            else
-                parameters.Add(_Database.CreateParameter("AllowedDrop", 0));
-
-            if (prim.DIE_AT_EDGE)
-                parameters.Add(_Database.CreateParameter("DieAtEdge", 1));
-            else
-                parameters.Add(_Database.CreateParameter("DieAtEdge", 0));
-
-            parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice));
-            parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType));
-
-            byte clickAction = prim.ClickAction;
-            parameters.Add(_Database.CreateParameter("ClickAction", clickAction));
-
-            parameters.Add(_Database.CreateParameter("Material", prim.Material));
-
-            parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound));
-            parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume));
-            if  (prim.PassTouches)
-                parameters.Add(_Database.CreateParameter("PassTouches", 1));
-            else
-                parameters.Add(_Database.CreateParameter("PassTouches", 0));
-            parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
-
-            return parameters.ToArray();
-        }
-
-        /// <summary>
-        /// Creates the primshape parameters for stroing in DB.
-        /// </summary>
-        /// <param name="prim">Basic data of SceneObjectpart prim.</param>
-        /// <param name="sceneGroupID">The scene group ID.</param>
-        /// <param name="regionUUID">The region UUID.</param>
-        /// <returns></returns>
-        private SqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
-        {
-            List<SqlParameter> parameters = new List<SqlParameter>();
-
-            PrimitiveBaseShape s = prim.Shape;
-            parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
-            // shape is an enum
-            parameters.Add(_Database.CreateParameter("Shape", 0));
-            // vectors
-            parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X));
-            parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y));
-            parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z));
-            // paths
-            parameters.Add(_Database.CreateParameter("PCode", s.PCode));
-            parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin));
-            parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd));
-            parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX));
-            parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY));
-            parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX));
-            parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY));
-            parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew));
-            parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve));
-            parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset));
-            parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions));
-            parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX));
-            parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY));
-            parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist));
-            parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin));
-            // profile
-            parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin));
-            parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd));
-            parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve));
-            parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow));
-            parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry));
-            parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams));
-            parameters.Add(_Database.CreateParameter("State", s.State));
-
-            return parameters.ToArray();
-        }
-        
-        #endregion
-
-        #endregion
     }
 }
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
index 38be9f4..7b6e7c8 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
@@ -40,19 +40,21 @@ namespace OpenSim.Data.MSSQL
     {
         private string m_Realm;
         private List<string> m_ColumnNames = null;
-        private int m_LastExpire = 0;
         private string m_ConnectionString;
+        private MSSQLManager m_database;
 
         public MSSQLUserAccountData(string connectionString, string realm)
         {
             m_Realm = realm;
             m_ConnectionString = connectionString;
+            m_database = new MSSQLManager(connectionString);
+
             using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             {
                 conn.Open();
                 Migration m = new Migration(conn, GetType().Assembly, "UserStore");
                 m.Update();
-            }
+            }            
         }
 
         public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query)
@@ -65,16 +67,16 @@ namespace OpenSim.Data.MSSQL
             UserAccountData ret = new UserAccountData();
             ret.Data = new Dictionary<string, object>();
 
-            string sql = string.Format("select * from '{0}' where UUID = @principalID", m_Realm);
+            string sql = string.Format("select * from {0} where UUID = @principalID", m_Realm);
             if (scopeID != UUID.Zero)
                 sql += " and ScopeID = @scopeID";
 
             using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-
-                cmd.Parameters.AddWithValue("@principalID", principalID);
-                cmd.Parameters.AddWithValue("@scopeID", scopeID);
+                cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID));
+                cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
+                
                 conn.Open();
                 using (SqlDataReader result = cmd.ExecuteReader())
                 {
@@ -123,17 +125,16 @@ namespace OpenSim.Data.MSSQL
             using (SqlCommand cmd = new SqlCommand())
             {
                 StringBuilder updateBuilder = new StringBuilder();
-                updateBuilder.AppendFormat("update '{0}' set ", m_Realm);
+                updateBuilder.AppendFormat("update {0} set ", m_Realm);
                 bool first = true;
                 foreach (string field in fields)
                 {
                     if (!first)
                         updateBuilder.Append(", ");
-                    updateBuilder.AppendFormat("'{0}' = @{0}", field);
+                    updateBuilder.AppendFormat("{0} = @{0}", field);
 
                     first = false;
-
-                    cmd.Parameters.AddWithValue("@" + field, data.Data[field]);
+                    cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));                    
                 }
 
                 updateBuilder.Append(" where UUID = @principalID");
@@ -143,16 +144,16 @@ namespace OpenSim.Data.MSSQL
 
                 cmd.CommandText = updateBuilder.ToString();
                 cmd.Connection = conn;
-                cmd.Parameters.AddWithValue("@principalID", data.PrincipalID);
-                cmd.Parameters.AddWithValue("@scopeID", data.ScopeID);
+                cmd.Parameters.Add(m_database.CreateParameter("@principalID", data.PrincipalID));
+                cmd.Parameters.Add(m_database.CreateParameter("@scopeID", data.ScopeID));
                 conn.Open();
 
                 if (cmd.ExecuteNonQuery() < 1)
                 {
                     StringBuilder insertBuilder = new StringBuilder();
-                    insertBuilder.AppendFormat("insert into '{0}' ('UUID', 'ScopeID', '", m_Realm);
-                    insertBuilder.Append(String.Join("', '", fields));
-                    insertBuilder.Append("') values (@principalID, @scopeID, @");
+                    insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm);
+                    insertBuilder.Append(String.Join(", ", fields));
+                    insertBuilder.Append(") values ( @principalID, @scopeID, @");
                     insertBuilder.Append(String.Join(", @", fields));
                     insertBuilder.Append(")");
 
@@ -169,12 +170,13 @@ namespace OpenSim.Data.MSSQL
 
         public bool SetDataItem(UUID principalID, string item, string value)
         {
-            string sql = string.Format("update '{0}' set '{1}' = @{1} where UUID = @UUID", m_Realm, item);
+            string sql = string.Format("update {0} set {1} = @{1} where UUID = @UUID", m_Realm, item);
             using (SqlConnection conn = new SqlConnection(m_ConnectionString))
             using (SqlCommand cmd = new SqlCommand(sql, conn))
             {
-                cmd.Parameters.AddWithValue("@" + item, value);
-                cmd.Parameters.AddWithValue("@UUID", principalID);
+                cmd.Parameters.Add(m_database.CreateParameter("@" + item, value));
+                cmd.Parameters.Add(m_database.CreateParameter("@UUID", principalID));
+
                 conn.Open();
 
                 if (cmd.ExecuteNonQuery() > 0)
diff --git a/OpenSim/Data/MSSQL/Resources/006_GridStore.sql b/OpenSim/Data/MSSQL/Resources/006_GridStore.sql
new file mode 100644
index 0000000..42010ce
--- /dev/null
+++ b/OpenSim/Data/MSSQL/Resources/006_GridStore.sql
@@ -0,0 +1,8 @@
+BEGIN TRANSACTION
+
+ALTER TABLE regions ADD scopeid uniqueidentifier default '00000000-0000-0000-0000-000000000000';
+ALTER TABLE regions ADD DEFAULT ('00000000-0000-0000-0000-000000000000') FOR [owner_uuid];
+ALTER TABLE regions ADD sizeX integer not null default 0;
+ALTER TABLE regions ADD sizeY integer not null default 0;
+
+COMMIT
-- 
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