From 13f069b945b10ccdcb7ffd26392a0c9166914852 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 29 Jan 2009 20:08:04 +0000 Subject: * If an orphaned group is found in the mysql or mssql databases (i.e. there is no prim where UUID = SceneGroupID), then force one prim to have UUID = SceneGroupID. * A warning is posted about this on startup giving the location of the object * This should allow one class of persistently undeletable prims to be removed * This change should not cause any issues, but I still suggest that you backup your database beforehand * If this doesn't work for previously linked objects, then you could also try the workaround in http://opensimulator.org/mantis/view.php?id=3059 * This change has been made to mysql and mssql, but sqlite appears to work in a different way --- OpenSim/Data/MSSQL/MSSQLRegionData.cs | 33 +++++++++++++++++++++------------ 1 file changed, 21 insertions(+), 12 deletions(-) (limited to 'OpenSim/Data/MSSQL/MSSQLRegionData.cs') diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 5ab29ff..2388207 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs @@ -79,7 +79,6 @@ namespace OpenSim.Data.MSSQL //Migration settings _Database.CheckMigration(_migrationStore); - } /// @@ -124,10 +123,9 @@ namespace OpenSim.Data.MSSQL else sceneObjectPart.Shape = BuildShape(reader); - sceneObjectPart.FolderID = sceneObjectPart.UUID; // A relic from when we - // we thought prims contained - // folder objects. In - // reality, prim == folder + // A relic from when we we thought that prims contained folder objects. In + // reality, prim == folder + sceneObjectPart.FolderID = sceneObjectPart.UUID; sceneObjectParts.Add(sceneObjectPart); UUID groupID = new UUID(reader["SceneGroupID"].ToString()); @@ -138,6 +136,20 @@ namespace OpenSim.Data.MSSQL sceneObjectGroups.Add(grp); lastGroupID = groupID; + + // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are + // recorded as the root prim (for which the UUID must equal the persisted group UUID). In + // this case, force the UUID to be the same as the group UUID so that at least these can be + // deleted (we need to change the UUID so that any other prims in the linkset can also be + // deleted). + if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero) + { + _Log.WarnFormat( + "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID", + sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID); + + sceneObjectPart.UUID = groupID; + } grp = new SceneObjectGroup(sceneObjectPart); } @@ -162,10 +174,9 @@ namespace OpenSim.Data.MSSQL //Load the inventory off all sceneobjects within the region LoadItems(sceneObjectParts); - _Log.DebugFormat("[DATABASE] Loaded {0} objects using {1} prims", sceneObjectGroups.Count, sceneObjectParts.Count); + _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", sceneObjectGroups.Count, sceneObjectParts.Count); return sceneObjectGroups; - } /// @@ -216,7 +227,7 @@ namespace OpenSim.Data.MSSQL /// public void StoreObject(SceneObjectGroup obj, UUID regionUUID) { - _Log.InfoFormat("[REGION DB]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); + _Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); using (SqlConnection conn = _Database.DatabaseConnection()) { @@ -404,7 +415,7 @@ ELSE /// regionUUID (is this used anyway public void RemoveObject(UUID objectID, UUID regionUUID) { - _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID); + _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID); //Remove from prims and primsitem table string sqlPrims = string.Format("DELETE FROM PRIMS WHERE SceneGroupID = '{0}'", objectID); @@ -1482,9 +1493,7 @@ VALUES return parameters.ToArray(); } - - - + #endregion #endregion -- cgit v1.1