From 7c3e5afc0c983e490401253e16c49ff401e61b65 Mon Sep 17 00:00:00 2001
From: unknown
Date: Mon, 5 Oct 2009 17:04:36 +0100
Subject: MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy
up
---
OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | 1531 +++++++++++++++++++++++++++
1 file changed, 1531 insertions(+)
create mode 100644 OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
(limited to 'OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs')
diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
new file mode 100644
index 0000000..adedcce
--- /dev/null
+++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
@@ -0,0 +1,1531 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Data.SqlClient;
+using System.Drawing;
+using System.IO;
+using System.Reflection;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Data.MSSQL
+{
+ ///
+ /// A MSSQL Interface for the Region Server.
+ ///
+ public class MSSQLRegionDataStore : IRegionDataStore
+ {
+ private const string _migrationStore = "RegionStore";
+
+ // private static FileSystemDataStore Instance = new FileSystemDataStore();
+ private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// The database manager
+ ///
+ private MSSQLManager _Database;
+
+ ///
+ /// Initialises the region datastore
+ ///
+ /// The connection string.
+ public void Initialise(string connectionString)
+ {
+ if (!string.IsNullOrEmpty(connectionString))
+ {
+ _Database = new MSSQLManager(connectionString);
+ }
+ else
+ {
+ IniFile iniFile = new IniFile("mssql_connection.ini");
+ string settingDataSource = iniFile.ParseFileReadValue("data_source");
+ string settingInitialCatalog = iniFile.ParseFileReadValue("initial_catalog");
+ string settingPersistSecurityInfo = iniFile.ParseFileReadValue("persist_security_info");
+ string settingUserId = iniFile.ParseFileReadValue("user_id");
+ string settingPassword = iniFile.ParseFileReadValue("password");
+
+ _Database = new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId, settingPassword);
+ }
+
+ //Migration settings
+ _Database.CheckMigration(_migrationStore);
+ }
+
+ ///
+ /// Dispose the database
+ ///
+ public void Dispose() { }
+
+ #region SceneObjectGroup region for loading and Store of the scene.
+
+ ///
+ /// Loads the objects present in the region.
+ ///
+ /// The region UUID.
+ ///
+ public List LoadObjects(UUID regionUUID)
+ {
+ UUID lastGroupID = UUID.Zero;
+
+ Dictionary prims = new Dictionary();
+ Dictionary objects = new Dictionary();
+ SceneObjectGroup grp = null;
+
+
+ string query = "SELECT *, " +
+ "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
+ "FROM prims " +
+ "LEFT JOIN primshapes ON prims.UUID = primshapes.UUID " +
+ "WHERE RegionUUID = @RegionUUID " +
+ "ORDER BY SceneGroupID asc, sort asc, LinkNumber asc";
+
+ using (AutoClosingSqlCommand command = _Database.Query(query))
+ {
+ command.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
+
+ using (SqlDataReader reader = command.ExecuteReader())
+ {
+ while (reader.Read())
+ {
+ SceneObjectPart sceneObjectPart = BuildPrim(reader);
+ if (reader["Shape"] is DBNull)
+ sceneObjectPart.Shape = PrimitiveBaseShape.Default;
+ else
+ sceneObjectPart.Shape = BuildShape(reader);
+
+ prims[sceneObjectPart.UUID] = sceneObjectPart;
+
+ UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
+
+ if (groupID != lastGroupID) // New SOG
+ {
+ if (grp != null)
+ objects[grp.UUID] = grp;
+
+ lastGroupID = groupID;
+
+ // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
+ // recorded as the root prim (for which the UUID must equal the persisted group UUID). In
+ // this case, force the UUID to be the same as the group UUID so that at least these can be
+ // deleted (we need to change the UUID so that any other prims in the linkset can also be
+ // deleted).
+ if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero)
+ {
+ _Log.WarnFormat(
+ "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID",
+ sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
+
+ sceneObjectPart.UUID = groupID;
+ }
+
+ grp = new SceneObjectGroup(sceneObjectPart);
+ }
+ else
+ {
+ // Black magic to preserve link numbers
+ // Why is this needed, fix this in AddPart method.
+ int link = sceneObjectPart.LinkNum;
+
+ grp.AddPart(sceneObjectPart);
+
+ if (link != 0)
+ sceneObjectPart.LinkNum = link;
+ }
+ }
+ }
+ }
+
+ if (grp != null)
+ objects[grp.UUID] = grp;
+
+ // Instead of attempting to LoadItems on every prim,
+ // most of which probably have no items... get a
+ // list from DB of all prims which have items and
+ // LoadItems only on those
+ List primsWithInventory = new List();
+ string qry = "select distinct primID from primitems";
+ using (AutoClosingSqlCommand command = _Database.Query(qry))
+ {
+ using (SqlDataReader itemReader = command.ExecuteReader())
+ {
+ while (itemReader.Read())
+ {
+ if (!(itemReader["primID"] is DBNull))
+ {
+ UUID primID = new UUID(itemReader["primID"].ToString());
+ if (prims.ContainsKey(primID))
+ {
+ primsWithInventory.Add(prims[primID]);
+ }
+ }
+ }
+ }
+ }
+
+ LoadItems(primsWithInventory);
+
+ _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
+
+ return new List(objects.Values);
+ }
+
+ ///
+ /// Load in the prim's persisted inventory.
+ ///
+ /// all prims with inventory on a region
+ private void LoadItems(List allPrimsWithInventory)
+ {
+
+ using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID"))
+ {
+ foreach (SceneObjectPart objectPart in allPrimsWithInventory)
+ {
+ command.Parameters.Clear();
+ command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
+
+ List inventory = new List();
+
+ using (SqlDataReader reader = command.ExecuteReader())
+ {
+ while (reader.Read())
+ {
+ TaskInventoryItem item = BuildItem(reader);
+
+ item.ParentID = objectPart.UUID; // Values in database are
+ // often wrong
+ inventory.Add(item);
+ }
+ }
+
+ objectPart.Inventory.RestoreInventoryItems(inventory);
+ }
+ }
+ }
+
+ ///
+ /// Stores all object's details apart from inventory
+ ///
+ ///
+ ///
+ public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
+ {
+ _Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
+
+ using (SqlConnection conn = _Database.DatabaseConnection())
+ {
+ SqlTransaction transaction = conn.BeginTransaction();
+
+ try
+ {
+ foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
+ {
+ //Update prim
+ using (SqlCommand sqlCommand = conn.CreateCommand())
+ {
+ sqlCommand.Transaction = transaction;
+ try
+ {
+ StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
+ }
+ catch (SqlException sqlEx)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
+ throw;
+ }
+ }
+
+ //Update primshapes
+ using (SqlCommand sqlCommand = conn.CreateCommand())
+ {
+ sqlCommand.Transaction = transaction;
+ try
+ {
+ StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
+ }
+ catch (SqlException sqlEx)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
+ throw;
+ }
+ }
+ }
+
+ transaction.Commit();
+ }
+ catch (Exception ex)
+ {
+ _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
+ try
+ {
+ transaction.Rollback();
+ }
+ catch (Exception ex2)
+ {
+ //Show error
+ _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
+
+ }
+ }
+ }
+
+ }
+
+ ///
+ /// Stores the prim of the sceneobjectpart.
+ ///
+ /// The sceneobjectpart or prim.
+ /// The SQL command with the transaction.
+ /// The scenegroup UUID.
+ /// The region UUID.
+ private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+ {
+ //Big query to update or insert a new prim.
+ //Note for SQL Server 2008 this could be simplified
+ string queryPrims = @"
+IF EXISTS (SELECT UUID FROM prims WHERE UUID = @UUID)
+ BEGIN
+ UPDATE prims SET
+ CreationDate = @CreationDate, Name = @Name, Text = @Text, Description = @Description, SitName = @SitName,
+ TouchName = @TouchName, ObjectFlags = @ObjectFlags, OwnerMask = @OwnerMask, NextOwnerMask = @NextOwnerMask, GroupMask = @GroupMask,
+ EveryoneMask = @EveryoneMask, BaseMask = @BaseMask, PositionX = @PositionX, PositionY = @PositionY, PositionZ = @PositionZ,
+ GroupPositionX = @GroupPositionX, GroupPositionY = @GroupPositionY, GroupPositionZ = @GroupPositionZ, VelocityX = @VelocityX,
+ VelocityY = @VelocityY, VelocityZ = @VelocityZ, AngularVelocityX = @AngularVelocityX, AngularVelocityY = @AngularVelocityY,
+ AngularVelocityZ = @AngularVelocityZ, AccelerationX = @AccelerationX, AccelerationY = @AccelerationY,
+ AccelerationZ = @AccelerationZ, RotationX = @RotationX, RotationY = @RotationY, RotationZ = @RotationZ, RotationW = @RotationW,
+ SitTargetOffsetX = @SitTargetOffsetX, SitTargetOffsetY = @SitTargetOffsetY, SitTargetOffsetZ = @SitTargetOffsetZ,
+ SitTargetOrientW = @SitTargetOrientW, SitTargetOrientX = @SitTargetOrientX, SitTargetOrientY = @SitTargetOrientY,
+ SitTargetOrientZ = @SitTargetOrientZ, RegionUUID = @RegionUUID, CreatorID = @CreatorID, OwnerID = @OwnerID, GroupID = @GroupID,
+ LastOwnerID = @LastOwnerID, SceneGroupID = @SceneGroupID, PayPrice = @PayPrice, PayButton1 = @PayButton1, PayButton2 = @PayButton2,
+ PayButton3 = @PayButton3, PayButton4 = @PayButton4, LoopedSound = @LoopedSound, LoopedSoundGain = @LoopedSoundGain,
+ TextureAnimation = @TextureAnimation, OmegaX = @OmegaX, OmegaY = @OmegaY, OmegaZ = @OmegaZ, CameraEyeOffsetX = @CameraEyeOffsetX,
+ CameraEyeOffsetY = @CameraEyeOffsetY, CameraEyeOffsetZ = @CameraEyeOffsetZ, CameraAtOffsetX = @CameraAtOffsetX,
+ CameraAtOffsetY = @CameraAtOffsetY, CameraAtOffsetZ = @CameraAtOffsetZ, ForceMouselook = @ForceMouselook,
+ ScriptAccessPin = @ScriptAccessPin, AllowedDrop = @AllowedDrop, DieAtEdge = @DieAtEdge, SalePrice = @SalePrice,
+ SaleType = @SaleType, ColorR = @ColorR, ColorG = @ColorG, ColorB = @ColorB, ColorA = @ColorA, ParticleSystem = @ParticleSystem,
+ ClickAction = @ClickAction, Material = @Material, CollisionSound = @CollisionSound, CollisionSoundVolume = @CollisionSoundVolume, PassTouches = @PassTouches,
+ LinkNumber = @LinkNumber
+ WHERE UUID = @UUID
+ END
+ELSE
+ BEGIN
+ INSERT INTO
+ prims (
+ UUID, CreationDate, Name, Text, Description, SitName, TouchName, ObjectFlags, OwnerMask, NextOwnerMask, GroupMask,
+ EveryoneMask, BaseMask, PositionX, PositionY, PositionZ, GroupPositionX, GroupPositionY, GroupPositionZ, VelocityX,
+ VelocityY, VelocityZ, AngularVelocityX, AngularVelocityY, AngularVelocityZ, AccelerationX, AccelerationY, AccelerationZ,
+ RotationX, RotationY, RotationZ, RotationW, SitTargetOffsetX, SitTargetOffsetY, SitTargetOffsetZ, SitTargetOrientW,
+ SitTargetOrientX, SitTargetOrientY, SitTargetOrientZ, RegionUUID, CreatorID, OwnerID, GroupID, LastOwnerID, SceneGroupID,
+ PayPrice, PayButton1, PayButton2, PayButton3, PayButton4, LoopedSound, LoopedSoundGain, TextureAnimation, OmegaX,
+ OmegaY, OmegaZ, CameraEyeOffsetX, CameraEyeOffsetY, CameraEyeOffsetZ, CameraAtOffsetX, CameraAtOffsetY, CameraAtOffsetZ,
+ ForceMouselook, ScriptAccessPin, AllowedDrop, DieAtEdge, SalePrice, SaleType, ColorR, ColorG, ColorB, ColorA,
+ ParticleSystem, ClickAction, Material, CollisionSound, CollisionSoundVolume, PassTouches, LinkNumber
+ ) VALUES (
+ @UUID, @CreationDate, @Name, @Text, @Description, @SitName, @TouchName, @ObjectFlags, @OwnerMask, @NextOwnerMask, @GroupMask,
+ @EveryoneMask, @BaseMask, @PositionX, @PositionY, @PositionZ, @GroupPositionX, @GroupPositionY, @GroupPositionZ, @VelocityX,
+ @VelocityY, @VelocityZ, @AngularVelocityX, @AngularVelocityY, @AngularVelocityZ, @AccelerationX, @AccelerationY, @AccelerationZ,
+ @RotationX, @RotationY, @RotationZ, @RotationW, @SitTargetOffsetX, @SitTargetOffsetY, @SitTargetOffsetZ, @SitTargetOrientW,
+ @SitTargetOrientX, @SitTargetOrientY, @SitTargetOrientZ, @RegionUUID, @CreatorID, @OwnerID, @GroupID, @LastOwnerID, @SceneGroupID,
+ @PayPrice, @PayButton1, @PayButton2, @PayButton3, @PayButton4, @LoopedSound, @LoopedSoundGain, @TextureAnimation, @OmegaX,
+ @OmegaY, @OmegaZ, @CameraEyeOffsetX, @CameraEyeOffsetY, @CameraEyeOffsetZ, @CameraAtOffsetX, @CameraAtOffsetY, @CameraAtOffsetZ,
+ @ForceMouselook, @ScriptAccessPin, @AllowedDrop, @DieAtEdge, @SalePrice, @SaleType, @ColorR, @ColorG, @ColorB, @ColorA,
+ @ParticleSystem, @ClickAction, @Material, @CollisionSound, @CollisionSoundVolume, @PassTouches, @LinkNumber
+ )
+ END";
+
+ //Set commandtext.
+ sqlCommand.CommandText = queryPrims;
+ //Add parameters
+ sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID));
+
+ //Execute the query. If it fails then error is trapped in calling function
+ sqlCommand.ExecuteNonQuery();
+ }
+
+ ///
+ /// Stores the scene object prim shapes.
+ ///
+ /// The sceneobjectpart containing prim shape.
+ /// The SQL command with the transaction.
+ /// The scenegroup UUID.
+ /// The region UUID.
+ private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID)
+ {
+ //Big query to or insert or update primshapes
+ //Note for SQL Server 2008 this can be simplified
+ string queryPrimShapes = @"
+IF EXISTS (SELECT UUID FROM primshapes WHERE UUID = @UUID)
+ BEGIN
+ UPDATE primshapes SET
+ Shape = @Shape, ScaleX = @ScaleX, ScaleY = @ScaleY, ScaleZ = @ScaleZ, PCode = @PCode, PathBegin = @PathBegin,
+ PathEnd = @PathEnd, PathScaleX = @PathScaleX, PathScaleY = @PathScaleY, PathShearX = @PathShearX, PathShearY = @PathShearY,
+ PathSkew = @PathSkew, PathCurve = @PathCurve, PathRadiusOffset = @PathRadiusOffset, PathRevolutions = @PathRevolutions,
+ PathTaperX = @PathTaperX, PathTaperY = @PathTaperY, PathTwist = @PathTwist, PathTwistBegin = @PathTwistBegin,
+ ProfileBegin = @ProfileBegin, ProfileEnd = @ProfileEnd, ProfileCurve = @ProfileCurve, ProfileHollow = @ProfileHollow,
+ Texture = @Texture, ExtraParams = @ExtraParams, State = @State
+ WHERE UUID = @UUID
+ END
+ELSE
+ BEGIN
+ INSERT INTO
+ primshapes (
+ UUID, Shape, ScaleX, ScaleY, ScaleZ, PCode, PathBegin, PathEnd, PathScaleX, PathScaleY, PathShearX, PathShearY,
+ PathSkew, PathCurve, PathRadiusOffset, PathRevolutions, PathTaperX, PathTaperY, PathTwist, PathTwistBegin, ProfileBegin,
+ ProfileEnd, ProfileCurve, ProfileHollow, Texture, ExtraParams, State
+ ) VALUES (
+ @UUID, @Shape, @ScaleX, @ScaleY, @ScaleZ, @PCode, @PathBegin, @PathEnd, @PathScaleX, @PathScaleY, @PathShearX, @PathShearY,
+ @PathSkew, @PathCurve, @PathRadiusOffset, @PathRevolutions, @PathTaperX, @PathTaperY, @PathTwist, @PathTwistBegin, @ProfileBegin,
+ @ProfileEnd, @ProfileCurve, @ProfileHollow, @Texture, @ExtraParams, @State
+ )
+ END";
+
+ //Set commandtext.
+ sqlCommand.CommandText = queryPrimShapes;
+
+ //Add parameters
+ sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID));
+
+ //Execute the query. If it fails then error is trapped in calling function
+ sqlCommand.ExecuteNonQuery();
+
+ }
+
+ ///
+ /// Removes a object from the database.
+ /// Meaning removing it from tables Prims, PrimShapes and PrimItems
+ ///
+ /// id of scenegroup
+ /// regionUUID (is this used anyway
+ public void RemoveObject(UUID objectID, UUID regionUUID)
+ {
+ _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID);
+
+ //Remove from prims and primsitem table
+ string sqlPrims = "DELETE FROM PRIMS WHERE SceneGroupID = @objectID";
+ string sqlPrimItems = "DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
+ string sqlPrimShapes = "DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)";
+
+ lock (_Database)
+ {
+ //Using the non transaction mode.
+ using (AutoClosingSqlCommand cmd = _Database.Query(sqlPrimShapes))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID));
+ cmd.ExecuteNonQuery();
+
+ cmd.CommandText = sqlPrimItems;
+ cmd.ExecuteNonQuery();
+
+ cmd.CommandText = sqlPrims;
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ /// Store the inventory of a prim. Warning deletes everything first and then adds all again.
+ ///
+ ///
+ ///
+ public void StorePrimInventory(UUID primID, ICollection items)
+ {
+ //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID);
+
+ //Statement from MySQL section!
+ // For now, we're just going to crudely remove all the previous inventory items
+ // no matter whether they have changed or not, and replace them with the current set.
+
+ //Delete everything from PrimID
+ //TODO add index on PrimID in DB, if not already exist
+ using (AutoClosingSqlCommand cmd = _Database.Query("DELETE PRIMITEMS WHERE primID = @primID"))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@primID", primID));
+ cmd.ExecuteNonQuery();
+ }
+
+ string sql =
+ @"INSERT INTO primitems (
+ itemID,primID,assetID,parentFolderID,invType,assetType,name,description,creationDate,creatorID,ownerID,lastOwnerID,groupID,
+ nextPermissions,currentPermissions,basePermissions,everyonePermissions,groupPermissions,flags)
+ VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID,
+ @lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)";
+
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ foreach (TaskInventoryItem taskItem in items)
+ {
+ cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem));
+ cmd.ExecuteNonQuery();
+
+ cmd.Parameters.Clear();
+ }
+ }
+ }
+
+ #endregion
+
+ ///
+ /// Loads the terrain map.
+ ///
+ /// regionID.
+ ///
+ public double[,] LoadTerrain(UUID regionID)
+ {
+ double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
+ terrain.Initialize();
+
+ string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
+
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ // MySqlParameter param = new MySqlParameter();
+ cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+
+ using (SqlDataReader reader = cmd.ExecuteReader())
+ {
+ int rev;
+ if (reader.Read())
+ {
+ MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
+ BinaryReader br = new BinaryReader(str);
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ {
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ terrain[x, y] = br.ReadDouble();
+ }
+ }
+ rev = (int)reader["Revision"];
+ }
+ else
+ {
+ _Log.Info("[REGION DB]: No terrain found for region");
+ return null;
+ }
+ _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
+ }
+ }
+
+ return terrain;
+ }
+
+ ///
+ /// Stores the terrain map to DB.
+ ///
+ /// terrain map data.
+ /// regionID.
+ public void StoreTerrain(double[,] terrain, UUID regionID)
+ {
+ int revision = Util.UnixTimeSinceEpoch();
+
+ //Delete old terrain map
+ string sql = "delete from terrain where RegionUUID=@RegionUUID";
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+ cmd.ExecuteNonQuery();
+ }
+
+ sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)";
+
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
+ cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision));
+ cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain)));
+ cmd.ExecuteNonQuery();
+ }
+
+ _Log.Info("[REGION DB]: Stored terrain revision r " + revision);
+ }
+
+ ///
+ /// Loads all the land objects of a region.
+ ///
+ /// The region UUID.
+ ///
+ public List LoadLandObjects(UUID regionUUID)
+ {
+ List landDataForRegion = new List();
+
+ string sql = "select * from land where RegionUUID = @RegionUUID";
+
+ //Retrieve all land data from region
+ using (AutoClosingSqlCommand cmdLandData = _Database.Query(sql))
+ {
+ cmdLandData.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionUUID));
+
+ using (SqlDataReader readerLandData = cmdLandData.ExecuteReader())
+ {
+ while (readerLandData.Read())
+ {
+ landDataForRegion.Add(BuildLandData(readerLandData));
+ }
+ }
+ }
+
+ //Retrieve all accesslist data for all landdata
+ foreach (LandData landData in landDataForRegion)
+ {
+ sql = "select * from landaccesslist where LandUUID = @LandUUID";
+ using (AutoClosingSqlCommand cmdAccessList = _Database.Query(sql))
+ {
+ cmdAccessList.Parameters.Add(_Database.CreateParameter("@LandUUID", landData.GlobalID));
+ using (SqlDataReader readerAccessList = cmdAccessList.ExecuteReader())
+ {
+ while (readerAccessList.Read())
+ {
+ landData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList));
+ }
+ }
+ }
+ }
+
+ //Return data
+ return landDataForRegion;
+ }
+
+ ///
+ /// Stores land object with landaccess list.
+ ///
+ /// parcel data.
+ public void StoreLandObject(ILandObject parcel)
+ {
+ //As this is only one record in land table I just delete all and then add a new record.
+ //As the delete landaccess is already in the mysql code
+
+ //Delete old values
+ RemoveLandObject(parcel.landData.GlobalID);
+
+ //Insert new values
+ string sql = @"INSERT INTO [land]
+([UUID],[RegionUUID],[LocalLandID],[Bitmap],[Name],[Description],[OwnerUUID],[IsGroupOwned],[Area],[AuctionID],[Category],[ClaimDate],[ClaimPrice],[GroupUUID],[SalePrice],[LandStatus],[LandFlags],[LandingType],[MediaAutoScale],[MediaTextureUUID],[MediaURL],[MusicURL],[PassHours],[PassPrice],[SnapshotUUID],[UserLocationX],[UserLocationY],[UserLocationZ],[UserLookAtX],[UserLookAtY],[UserLookAtZ],[AuthbuyerID],[OtherCleanTime],[Dwell])
+VALUES
+(@UUID,@RegionUUID,@LocalLandID,@Bitmap,@Name,@Description,@OwnerUUID,@IsGroupOwned,@Area,@AuctionID,@Category,@ClaimDate,@ClaimPrice,@GroupUUID,@SalePrice,@LandStatus,@LandFlags,@LandingType,@MediaAutoScale,@MediaTextureUUID,@MediaURL,@MusicURL,@PassHours,@PassPrice,@SnapshotUUID,@UserLocationX,@UserLocationY,@UserLocationZ,@UserLookAtX,@UserLookAtY,@UserLookAtZ,@AuthbuyerID,@OtherCleanTime,@Dwell)";
+
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ cmd.Parameters.AddRange(CreateLandParameters(parcel.landData, parcel.regionUUID));
+
+ cmd.ExecuteNonQuery();
+ }
+
+ sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
+
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.landData.ParcelAccessList)
+ {
+ cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.regionUUID));
+
+ cmd.ExecuteNonQuery();
+ cmd.Parameters.Clear();
+ }
+ }
+ }
+
+ ///
+ /// Removes a land object from DB.
+ ///
+ /// UUID of landobject
+ public void RemoveLandObject(UUID globalID)
+ {
+ using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID"))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
+ cmd.ExecuteNonQuery();
+ }
+
+ using (AutoClosingSqlCommand cmd = _Database.Query("delete from landaccesslist where LandUUID=@UUID"))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID));
+ cmd.ExecuteNonQuery();
+ }
+ }
+
+ ///
+ /// Loads the settings of a region.
+ ///
+ /// The region UUID.
+ ///
+ public RegionSettings LoadRegionSettings(UUID regionUUID)
+ {
+ string sql = "select * from regionsettings where regionUUID = @regionUUID";
+ RegionSettings regionSettings;
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID));
+ using (SqlDataReader reader = cmd.ExecuteReader())
+ {
+ if (reader.Read())
+ {
+ regionSettings = BuildRegionSettings(reader);
+ regionSettings.OnSave += StoreRegionSettings;
+
+ return regionSettings;
+ }
+ }
+ }
+
+ //If comes here then there is now region setting for that region
+ regionSettings = new RegionSettings();
+ regionSettings.RegionUUID = regionUUID;
+ regionSettings.OnSave += StoreRegionSettings;
+
+ //Store new values
+ StoreNewRegionSettings(regionSettings);
+
+ return regionSettings;
+ }
+
+ ///
+ /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region.
+ ///
+ /// region settings.
+ public void StoreRegionSettings(RegionSettings regionSettings)
+ {
+ //Little check if regionUUID already exist in DB
+ string regionUUID;
+ using (AutoClosingSqlCommand cmd = _Database.Query("SELECT regionUUID FROM regionsettings WHERE regionUUID = @regionUUID"))
+ {
+ cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionSettings.RegionUUID));
+ regionUUID = cmd.ExecuteScalar().ToString();
+ }
+
+ if (string.IsNullOrEmpty(regionUUID))
+ {
+ StoreNewRegionSettings(regionSettings);
+ }
+ else
+ {
+ //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB
+ string sql =
+ @"UPDATE [regionsettings] SET [block_terraform] = @block_terraform ,[block_fly] = @block_fly ,[allow_damage] = @allow_damage
+,[restrict_pushing] = @restrict_pushing ,[allow_land_resell] = @allow_land_resell ,[allow_land_join_divide] = @allow_land_join_divide
+,[block_show_in_search] = @block_show_in_search ,[agent_limit] = @agent_limit ,[object_bonus] = @object_bonus ,[maturity] = @maturity
+,[disable_scripts] = @disable_scripts ,[disable_collisions] = @disable_collisions ,[disable_physics] = @disable_physics
+,[terrain_texture_1] = @terrain_texture_1 ,[terrain_texture_2] = @terrain_texture_2 ,[terrain_texture_3] = @terrain_texture_3
+,[terrain_texture_4] = @terrain_texture_4 ,[elevation_1_nw] = @elevation_1_nw ,[elevation_2_nw] = @elevation_2_nw
+,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
+,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
+,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
+,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
+ WHERE [regionUUID] = @regionUUID";
+
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
+
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ public void Shutdown()
+ {
+ //Not used??
+ }
+
+ #region Private Methods
+
+ ///
+ /// Serializes the terrain data for storage in DB.
+ ///
+ /// terrain data
+ ///
+ private static Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < (int)Constants.RegionSize; x++)
+ for (int y = 0; y < (int)Constants.RegionSize; y++)
+ {
+ double height = val[x, y];
+ if (height == 0.0)
+ height = double.Epsilon;
+
+ bw.Write(height);
+ }
+
+ return str.ToArray();
+ }
+
+ ///
+ /// Stores new regionsettings.
+ ///
+ /// The region settings.
+ private void StoreNewRegionSettings(RegionSettings regionSettings)
+ {
+ string sql = @"INSERT INTO [regionsettings]
+ ([regionUUID],[block_terraform],[block_fly],[allow_damage],[restrict_pushing],[allow_land_resell],[allow_land_join_divide],
+ [block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
+ [terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
+ [elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
+ [terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
+ )
+ VALUES
+ (@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
+ @block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
+ @terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
+ @elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
+ @terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
+
+ using (AutoClosingSqlCommand cmd = _Database.Query(sql))
+ {
+ cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings));
+ cmd.ExecuteNonQuery();
+ }
+ }
+
+ #region Private DataRecord conversion methods
+
+ ///
+ /// Builds the region settings from a datarecod.
+ ///
+ /// datarecord with regionsettings.
+ ///
+ private static RegionSettings BuildRegionSettings(IDataRecord row)
+ {
+ //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
+ RegionSettings newSettings = new RegionSettings();
+
+ newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]);
+ newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
+ newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
+ newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
+ newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
+ newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
+ newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
+ newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
+ newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
+ newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
+ newSettings.Maturity = Convert.ToInt32(row["maturity"]);
+ newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
+ newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
+ newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
+ newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]);
+ newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]);
+ newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]);
+ newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]);
+ newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
+ newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
+ newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
+ newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
+ newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
+ newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
+ newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
+ newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
+ newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
+ newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
+ newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
+ newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
+ newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
+ newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
+ newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
+ newSettings.SunVector = new Vector3(
+ Convert.ToSingle(row["sunvectorx"]),
+ Convert.ToSingle(row["sunvectory"]),
+ Convert.ToSingle(row["sunvectorz"])
+ );
+ newSettings.Covenant = new UUID((Guid)row["covenant"]);
+
+ newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
+
+ if (row["loaded_creation_id"] is DBNull)
+ newSettings.LoadedCreationID = "";
+ else
+ newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
+ return newSettings;
+ }
+
+ ///
+ /// Builds the land data from a datarecord.
+ ///
+ /// datarecord with land data
+ ///
+ private static LandData BuildLandData(IDataRecord row)
+ {
+ LandData newData = new LandData();
+
+ newData.GlobalID = new UUID((Guid)row["UUID"]);
+ newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.Bitmap = (Byte[])row["Bitmap"];
+
+ newData.Name = (string)row["Name"];
+ newData.Description = (string)row["Description"];
+ newData.OwnerID = new UUID((Guid)row["OwnerUUID"]);
+ newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
+ newData.Area = Convert.ToInt32(row["Area"]);
+ newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]);
+ //Enum libsecondlife.Parcel.ParcelCategory
+ newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.GroupID = new UUID((Guid)row["GroupUUID"]);
+ newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]);
+ //Enum. libsecondlife.Parcel.ParcelStatus
+ newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+ newData.LandingType = Convert.ToByte(row["LandingType"]);
+ newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
+ newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]);
+ newData.MediaURL = (string)row["MediaURL"];
+ newData.MusicURL = (string)row["MusicURL"];
+ newData.PassHours = Convert.ToSingle(row["PassHours"]);
+ newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+
+// UUID authedbuyer;
+// UUID snapshotID;
+//
+// if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
+// newData.AuthBuyerID = authedbuyer;
+//
+// if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
+// newData.SnapshotID = snapshotID;
+ newData.AuthBuyerID = new UUID((Guid) row["AuthBuyerID"]);
+ newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]);
+
+ newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
+ newData.Dwell = Convert.ToInt32(row["Dwell"]);
+
+ try
+ {
+ newData.UserLocation =
+ new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.UserLookAt =
+ new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+ }
+ catch (InvalidCastException)
+ {
+ newData.UserLocation = Vector3.Zero;
+ newData.UserLookAt = Vector3.Zero;
+ _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
+ }
+
+ newData.ParcelAccessList = new List();
+
+ return newData;
+ }
+
+ ///
+ /// Builds the landaccess data from a data record.
+ ///
+ /// datarecord with landaccess data
+ ///
+ private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = new UUID((Guid)row["AccessUUID"]);
+ entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ ///
+ /// Builds the prim from a datarecord.
+ ///
+ /// datarecord
+ ///
+ private static SceneObjectPart BuildPrim(IDataRecord primRow)
+ {
+ SceneObjectPart prim = new SceneObjectPart();
+
+ prim.UUID = new UUID((Guid)primRow["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
+ prim.Name = (string)primRow["Name"];
+ // various text fields
+ prim.Text = (string)primRow["Text"];
+ prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]),
+ Convert.ToInt32(primRow["ColorR"]),
+ Convert.ToInt32(primRow["ColorG"]),
+ Convert.ToInt32(primRow["ColorB"]));
+ prim.Description = (string)primRow["Description"];
+ prim.SitName = (string)primRow["SitName"];
+ prim.TouchName = (string)primRow["TouchName"];
+ // permissions
+ prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]);
+ prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
+ prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
+ prim.GroupID = new UUID((Guid)primRow["GroupID"]);
+ prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new Vector3(
+ Convert.ToSingle(primRow["PositionX"]),
+ Convert.ToSingle(primRow["PositionY"]),
+ Convert.ToSingle(primRow["PositionZ"]));
+
+ prim.GroupPosition = new Vector3(
+ Convert.ToSingle(primRow["GroupPositionX"]),
+ Convert.ToSingle(primRow["GroupPositionY"]),
+ Convert.ToSingle(primRow["GroupPositionZ"]));
+
+ prim.Velocity = new Vector3(
+ Convert.ToSingle(primRow["VelocityX"]),
+ Convert.ToSingle(primRow["VelocityY"]),
+ Convert.ToSingle(primRow["VelocityZ"]));
+
+ prim.AngularVelocity = new Vector3(
+ Convert.ToSingle(primRow["AngularVelocityX"]),
+ Convert.ToSingle(primRow["AngularVelocityY"]),
+ Convert.ToSingle(primRow["AngularVelocityZ"]));
+
+ prim.Acceleration = new Vector3(
+ Convert.ToSingle(primRow["AccelerationX"]),
+ Convert.ToSingle(primRow["AccelerationY"]),
+ Convert.ToSingle(primRow["AccelerationZ"]));
+
+ // quaternions
+ prim.RotationOffset = new Quaternion(
+ Convert.ToSingle(primRow["RotationX"]),
+ Convert.ToSingle(primRow["RotationY"]),
+ Convert.ToSingle(primRow["RotationZ"]),
+ Convert.ToSingle(primRow["RotationW"]));
+
+ prim.SitTargetPositionLL = new Vector3(
+ Convert.ToSingle(primRow["SitTargetOffsetX"]),
+ Convert.ToSingle(primRow["SitTargetOffsetY"]),
+ Convert.ToSingle(primRow["SitTargetOffsetZ"]));
+
+ prim.SitTargetOrientationLL = new Quaternion(
+ Convert.ToSingle(primRow["SitTargetOrientX"]),
+ Convert.ToSingle(primRow["SitTargetOrientY"]),
+ Convert.ToSingle(primRow["SitTargetOrientZ"]),
+ Convert.ToSingle(primRow["SitTargetOrientW"]));
+
+ prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
+ prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
+ prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
+ prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]);
+ prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]);
+
+ prim.Sound = new UUID((Guid)primRow["LoopedSound"]);
+ prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
+ prim.SoundFlags = 1; // If it's persisted at all, it's looped
+
+ if (!(primRow["TextureAnimation"] is DBNull))
+ prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
+ if (!(primRow["ParticleSystem"] is DBNull))
+ prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
+
+ prim.RotationalVelocity = new Vector3(
+ Convert.ToSingle(primRow["OmegaX"]),
+ Convert.ToSingle(primRow["OmegaY"]),
+ Convert.ToSingle(primRow["OmegaZ"]));
+
+ prim.SetCameraEyeOffset(new Vector3(
+ Convert.ToSingle(primRow["CameraEyeOffsetX"]),
+ Convert.ToSingle(primRow["CameraEyeOffsetY"]),
+ Convert.ToSingle(primRow["CameraEyeOffsetZ"])
+ ));
+
+ prim.SetCameraAtOffset(new Vector3(
+ Convert.ToSingle(primRow["CameraAtOffsetX"]),
+ Convert.ToSingle(primRow["CameraAtOffsetY"]),
+ Convert.ToSingle(primRow["CameraAtOffsetZ"])
+ ));
+
+ if (Convert.ToInt16(primRow["ForceMouselook"]) != 0)
+ prim.SetForceMouselook(true);
+
+ prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]);
+
+ if (Convert.ToInt16(primRow["AllowedDrop"]) != 0)
+ prim.AllowedDrop = true;
+
+ if (Convert.ToInt16(primRow["DieAtEdge"]) != 0)
+ prim.DIE_AT_EDGE = true;
+
+ prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]);
+ prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]);
+
+ prim.Material = Convert.ToByte(primRow["Material"]);
+
+ if (!(primRow["ClickAction"] is DBNull))
+ prim.ClickAction = Convert.ToByte(primRow["ClickAction"]);
+
+ prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]);
+ prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]);
+ if (Convert.ToInt16(primRow["PassTouches"]) != 0)
+ prim.PassTouches = true;
+ prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]);
+
+ return prim;
+ }
+
+ ///
+ /// Builds the prim shape from a datarecord.
+ ///
+ /// The row.
+ ///
+ private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow)
+ {
+ PrimitiveBaseShape baseShape = new PrimitiveBaseShape();
+
+ baseShape.Scale = new Vector3(
+ Convert.ToSingle(shapeRow["ScaleX"]),
+ Convert.ToSingle(shapeRow["ScaleY"]),
+ Convert.ToSingle(shapeRow["ScaleZ"]));
+
+ // paths
+ baseShape.PCode = Convert.ToByte(shapeRow["PCode"]);
+ baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]);
+ baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]);
+ baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]);
+ baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]);
+ baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]);
+ baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]);
+ baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]);
+ baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]);
+ baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]);
+ baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]);
+ baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]);
+ baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]);
+ baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]);
+ baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]);
+ // profile
+ baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]);
+ baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]);
+ baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]);
+ baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]);
+
+ byte[] textureEntry = (byte[])shapeRow["Texture"];
+ baseShape.TextureEntry = textureEntry;
+
+ baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"];
+
+ try
+ {
+ baseShape.State = Convert.ToByte(shapeRow["State"]);
+ }
+ catch (InvalidCastException)
+ {
+ }
+
+ return baseShape;
+ }
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private static TaskInventoryItem BuildItem(IDataRecord inventoryRow)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]);
+ taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]);
+ taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]);
+ taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]);
+ taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]);
+
+ taskItem.Name = (string)inventoryRow["name"];
+ taskItem.Description = (string)inventoryRow["description"];
+ taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
+ taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
+ taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
+ taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
+ taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
+
+ taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]);
+ taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]);
+ taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]);
+ taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]);
+ taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]);
+ taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]);
+
+ return taskItem;
+ }
+
+ #endregion
+
+ #region Create parameters methods
+
+ ///
+ /// Creates the prim inventory parameters.
+ ///
+ /// item in inventory.
+ ///
+ private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID));
+ parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID));
+ parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID));
+ parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID));
+ parameters.Add(_Database.CreateParameter("invType", taskItem.InvType));
+ parameters.Add(_Database.CreateParameter("assetType", taskItem.Type));
+
+ parameters.Add(_Database.CreateParameter("name", taskItem.Name));
+ parameters.Add(_Database.CreateParameter("description", taskItem.Description));
+ parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate));
+ parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID));
+ parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID));
+ parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID));
+ parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID));
+ parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions));
+ parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions));
+ parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions));
+ parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions));
+ parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions));
+ parameters.Add(_Database.CreateParameter("flags", taskItem.Flags));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the region setting parameters.
+ ///
+ /// regionsettings.
+ ///
+ private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID));
+ parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform));
+ parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly));
+ parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage));
+ parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing));
+ parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell));
+ parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide));
+ parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch));
+ parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit));
+ parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus));
+ parameters.Add(_Database.CreateParameter("maturity", settings.Maturity));
+ parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts));
+ parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions));
+ parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics));
+ parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1));
+ parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2));
+ parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3));
+ parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4));
+ parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW));
+ parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW));
+ parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE));
+ parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE));
+ parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE));
+ parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE));
+ parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW));
+ parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW));
+ parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight));
+ parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
+ parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
+ parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
+ parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
+ parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
+ parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
+ parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
+ parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
+ parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
+ parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
+ parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
+ parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the land parameters.
+ ///
+ /// land parameters.
+ /// region UUID.
+ ///
+ private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("UUID", land.GlobalID));
+ parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+ parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID));
+
+ // Bitmap is a byte[512]
+ parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap));
+
+ parameters.Add(_Database.CreateParameter("Name", land.Name));
+ parameters.Add(_Database.CreateParameter("Description", land.Description));
+ parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID));
+ parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned));
+ parameters.Add(_Database.CreateParameter("Area", land.Area));
+ parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented
+ parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory
+ parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate));
+ parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice));
+ parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID));
+ parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice));
+ parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus
+ parameters.Add(_Database.CreateParameter("LandFlags", land.Flags));
+ parameters.Add(_Database.CreateParameter("LandingType", land.LandingType));
+ parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale));
+ parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID));
+ parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL));
+ parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL));
+ parameters.Add(_Database.CreateParameter("PassHours", land.PassHours));
+ parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice));
+ parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID));
+ parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X));
+ parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y));
+ parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z));
+ parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X));
+ parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y));
+ parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z));
+ parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID));
+ parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime));
+ parameters.Add(_Database.CreateParameter("Dwell", land.Dwell));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the land access parameters.
+ ///
+ /// parcel access entry.
+ /// parcel ID.
+ ///
+ private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
+ parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
+ parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the prim parameters for storing in DB.
+ ///
+ /// Basic data of SceneObjectpart prim.
+ /// The scenegroup ID.
+ /// The region ID.
+ ///
+ private SqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
+ parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
+ parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate));
+ parameters.Add(_Database.CreateParameter("Name", prim.Name));
+ parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID));
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ parameters.Add(_Database.CreateParameter("Text", prim.Text));
+ parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R));
+ parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G));
+ parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B));
+ parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A));
+ parameters.Add(_Database.CreateParameter("Description", prim.Description));
+ parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
+ parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
+ // permissions
+ parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags));
+ parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
+ parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
+ parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
+ parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID));
+ parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask));
+ parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask));
+ parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask));
+ parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask));
+ parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask));
+ // vectors
+ parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X));
+ parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y));
+ parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z));
+ parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X));
+ parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y));
+ parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z));
+ parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X));
+ parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y));
+ parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z));
+ parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X));
+ parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y));
+ parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z));
+ parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X));
+ parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y));
+ parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z));
+ // quaternions
+ parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X));
+ parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y));
+ parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z));
+ parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W));
+
+ // Sit target
+ Vector3 sitTargetPos = prim.SitTargetPositionLL;
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X));
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y));
+ parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z));
+
+ Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y));
+ parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z));
+
+ parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0]));
+ parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1]));
+ parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2]));
+ parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3]));
+ parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4]));
+
+ if ((prim.SoundFlags & 1) != 0) // Looped
+ {
+ parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound));
+ parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain));
+ }
+ else
+ {
+ parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero));
+ parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f));
+ }
+
+ parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
+ parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
+
+ parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X));
+ parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y));
+ parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z));
+
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
+ parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z));
+
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X));
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y));
+ parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z));
+
+ if (prim.GetForceMouselook())
+ parameters.Add(_Database.CreateParameter("ForceMouselook", 1));
+ else
+ parameters.Add(_Database.CreateParameter("ForceMouselook", 0));
+
+ parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin));
+
+ if (prim.AllowedDrop)
+ parameters.Add(_Database.CreateParameter("AllowedDrop", 1));
+ else
+ parameters.Add(_Database.CreateParameter("AllowedDrop", 0));
+
+ if (prim.DIE_AT_EDGE)
+ parameters.Add(_Database.CreateParameter("DieAtEdge", 1));
+ else
+ parameters.Add(_Database.CreateParameter("DieAtEdge", 0));
+
+ parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice));
+ parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType));
+
+ byte clickAction = prim.ClickAction;
+ parameters.Add(_Database.CreateParameter("ClickAction", clickAction));
+
+ parameters.Add(_Database.CreateParameter("Material", prim.Material));
+
+ parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound));
+ parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume));
+ if (prim.PassTouches)
+ parameters.Add(_Database.CreateParameter("PassTouches", 1));
+ else
+ parameters.Add(_Database.CreateParameter("PassTouches", 0));
+ parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
+
+ return parameters.ToArray();
+ }
+
+ ///
+ /// Creates the primshape parameters for stroing in DB.
+ ///
+ /// Basic data of SceneObjectpart prim.
+ /// The scene group ID.
+ /// The region UUID.
+ ///
+ private SqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
+ {
+ List parameters = new List();
+
+ PrimitiveBaseShape s = prim.Shape;
+ parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
+ // shape is an enum
+ parameters.Add(_Database.CreateParameter("Shape", 0));
+ // vectors
+ parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X));
+ parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y));
+ parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z));
+ // paths
+ parameters.Add(_Database.CreateParameter("PCode", s.PCode));
+ parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin));
+ parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd));
+ parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX));
+ parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY));
+ parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX));
+ parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY));
+ parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew));
+ parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve));
+ parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset));
+ parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions));
+ parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX));
+ parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY));
+ parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist));
+ parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin));
+ // profile
+ parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin));
+ parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd));
+ parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve));
+ parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow));
+ parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry));
+ parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams));
+ parameters.Add(_Database.CreateParameter("State", s.State));
+
+ return parameters.ToArray();
+ }
+
+ #endregion
+
+ #endregion
+ }
+}
--
cgit v1.1