From 9377c6f2b28c75a093fa554d64e0d63e6bdf2fa5 Mon Sep 17 00:00:00 2001
From: Mike Mazur
Date: Tue, 3 Feb 2009 05:20:26 +0000
Subject: - move OpenSim/Framework/IInventoryData.cs to
OpenSim/Data/IInventoryData.cs - trim trailing whitespace
---
OpenSim/Data/IInventoryData.cs | 157 +++++++++++++++++++++++++++++++++++++++++
1 file changed, 157 insertions(+)
create mode 100644 OpenSim/Data/IInventoryData.cs
(limited to 'OpenSim/Data/IInventoryData.cs')
diff --git a/OpenSim/Data/IInventoryData.cs b/OpenSim/Data/IInventoryData.cs
new file mode 100644
index 0000000..03b1cbe
--- /dev/null
+++ b/OpenSim/Data/IInventoryData.cs
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Data
+{
+ ///
+ /// An interface for accessing inventory data from a storage server
+ ///
+ public interface IInventoryDataPlugin : IPlugin
+ {
+ ///
+ /// Initialises the interface
+ ///
+ void Initialise(string connect);
+
+ ///
+ /// Returns all descendent folders of this folder. Does not return the parent folder itself.
+ ///
+ /// The folder to get subfolders for
+ /// A list of inventory folders
+ List getFolderHierarchy(UUID parentID);
+
+ ///
+ /// Returns a list of inventory items contained within the specified folder
+ ///
+ /// The UUID of the target folder
+ /// A List of InventoryItemBase items
+ List getInventoryInFolder(UUID folderID);
+
+ ///
+ /// Returns a list of the root folders within a users inventory
+ ///
+ /// The user whos inventory is to be searched
+ /// A list of folder objects
+ List getUserRootFolders(UUID user);
+
+ ///
+ /// Returns the users inventory root folder.
+ ///
+ /// The UUID of the user who is having inventory being returned
+ /// Root inventory folder, null if no root inventory folder was found
+ InventoryFolderBase getUserRootFolder(UUID user);
+
+ ///
+ /// Returns a list of inventory folders contained in the folder 'parentID'
+ ///
+ /// The folder to get subfolders for
+ /// A list of inventory folders
+ List getInventoryFolders(UUID parentID);
+
+ ///
+ /// Returns an inventory item by its UUID
+ ///
+ /// The UUID of the item to be returned
+ /// A class containing item information
+ InventoryItemBase getInventoryItem(UUID item);
+
+ ///
+ /// Returns a specified inventory folder by its UUID
+ ///
+ /// The UUID of the folder to be returned
+ /// A class containing folder information
+ InventoryFolderBase getInventoryFolder(UUID folder);
+
+ ///
+ /// Creates a new inventory item based on item
+ ///
+ /// The item to be created
+ void addInventoryItem(InventoryItemBase item);
+
+ ///
+ /// Updates an inventory item with item (updates based on ID)
+ ///
+ /// The updated item
+ void updateInventoryItem(InventoryItemBase item);
+
+ ///
+ ///
+ ///
+ ///
+ void deleteInventoryItem(UUID item);
+
+ ///
+ /// Adds a new folder specified by folder
+ ///
+ /// The inventory folder
+ void addInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Updates a folder based on its ID with folder
+ ///
+ /// The inventory folder
+ void updateInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Updates a folder based on its ID with folder
+ ///
+ /// The inventory folder
+ void moveInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
+ ///
+ /// The id of the folder
+ void deleteInventoryFolder(UUID folder);
+
+ ///
+ /// Returns all activated gesture-items in the inventory of the specified avatar.
+ ///
+ ///
+ /// The of the avatar
+ ///
+ ///
+ /// The list of gestures (s)
+ ///
+ List fetchActiveGestures(UUID avatarID);
+ }
+
+ public class InventoryDataInitialiser : PluginInitialiserBase
+ {
+ private string connect;
+ public InventoryDataInitialiser (string s) { connect = s; }
+ public override void Initialise (IPlugin plugin)
+ {
+ IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
+ p.Initialise (connect);
+ }
+ }
+}
--
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