From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 5 Jan 2017 19:07:37 +0000 Subject: Massive tab and trailing space cleanup --- OpenSim/Data/IEstateDataStore.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Data/IEstateDataStore.cs') diff --git a/OpenSim/Data/IEstateDataStore.cs b/OpenSim/Data/IEstateDataStore.cs index f9070ea..6b30db2 100644 --- a/OpenSim/Data/IEstateDataStore.cs +++ b/OpenSim/Data/IEstateDataStore.cs @@ -46,14 +46,14 @@ namespace OpenSim.Data /// If true, then an estate is created if one is not found. /// EstateSettings LoadEstateSettings(UUID regionID, bool create); - + /// /// Load estate settings for an estate ID. /// /// /// EstateSettings LoadEstateSettings(int estateID); - + /// /// Create a new estate. /// @@ -67,7 +67,7 @@ namespace OpenSim.Data /// /// An empty list if no estates were found. List LoadEstateSettingsAll(); - + /// /// Store estate settings. /// @@ -75,7 +75,7 @@ namespace OpenSim.Data /// This is also called by EstateSettings.Save() /// void StoreEstateSettings(EstateSettings es); - + /// /// Get estate IDs. /// @@ -88,13 +88,13 @@ namespace OpenSim.Data /// /// An empty list if no estates were found. List GetEstatesByOwner(UUID ownerID); - + /// /// Get the IDs of all estates. /// /// An empty list if no estates were found. List GetEstatesAll(); - + /// /// Link a region to an estate. /// @@ -102,14 +102,14 @@ namespace OpenSim.Data /// /// true if the link succeeded, false otherwise bool LinkRegion(UUID regionID, int estateID); - + /// /// Get the UUIDs of all the regions in an estate. /// /// /// List GetRegions(int estateID); - + /// /// Delete an estate /// -- cgit v1.1