From c74cef0f4261191962959e42c7e349adafd42a04 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Thu, 7 May 2015 19:24:08 -0700
Subject: Major change in the way inventory is downloaded: added a method
throughout IIventoryService that fetches sets of folders at once. Also added
folder id in the InventoryCollection data structure, so that we don't need to
go to inventory server again just for that. This reduces the chatter between
sims and inventory server by... a lot. On my tests, this reduces initial
inventory download down to 30% of what it currently is.
---
.../FetchInvDescHandler.cs | 449 +++++++++++++++++----
1 file changed, 365 insertions(+), 84 deletions(-)
(limited to 'OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs')
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
index 451575f..a2f6740 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
@@ -57,104 +57,113 @@ namespace OpenSim.Capabilities.Handlers
m_LibraryService = libService;
}
+
public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
-// lock (m_fetchLock)
-// {
-// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
- // nasty temporary hack here, the linden client falsely
- // identifies the uuid 00000000-0000-0000-0000-000000000000
- // as a string which breaks us
- //
- // correctly mark it as a uuid
- //
- request = request.Replace("00000000-0000-0000-0000-000000000000", "00000000-0000-0000-0000-000000000000");
+ // nasty temporary hack here, the linden client falsely
+ // identifies the uuid 00000000-0000-0000-0000-000000000000
+ // as a string which breaks us
+ //
+ // correctly mark it as a uuid
+ //
+ request = request.Replace("00000000-0000-0000-0000-000000000000", "00000000-0000-0000-0000-000000000000");
- // another hack 1 results in a
- // System.ArgumentException: Object type System.Int32 cannot
- // be converted to target type: System.Boolean
- //
- request = request.Replace("fetch_folders0", "fetch_folders0");
- request = request.Replace("fetch_folders1", "fetch_folders1");
+ // another hack 1 results in a
+ // System.ArgumentException: Object type System.Int32 cannot
+ // be converted to target type: System.Boolean
+ //
+ request = request.Replace("fetch_folders0", "fetch_folders0");
+ request = request.Replace("fetch_folders1", "fetch_folders1");
- Hashtable hash = new Hashtable();
+ Hashtable hash = new Hashtable();
+ try
+ {
+ hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
+ }
+ catch (LLSD.LLSDParseException e)
+ {
+ m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
+ m_log.Error("Request: " + request);
+ }
+
+ ArrayList foldersrequested = (ArrayList)hash["folders"];
+
+ string response = "";
+ string bad_folders_response = "";
+
+ List folders = new List();
+ for (int i = 0; i < foldersrequested.Count; i++)
+ {
+ Hashtable inventoryhash = (Hashtable)foldersrequested[i];
+
+ LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
+
try
{
- hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
+ LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
}
- catch (LLSD.LLSDParseException e)
+ catch (Exception e)
{
- m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
- m_log.Error("Request: " + request);
+ m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
+ continue;
}
-
- ArrayList foldersrequested = (ArrayList)hash["folders"];
-
- string response = "";
- string bad_folders_response = "";
- for (int i = 0; i < foldersrequested.Count; i++)
- {
- string inventoryitemstr = "";
- Hashtable inventoryhash = (Hashtable)foldersrequested[i];
+ folders.Add(llsdRequest);
+ }
- LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
+ if (folders.Count > 0)
+ {
+ List invcollSet = Fetch(folders);
+ //m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
+ if (invcollSet == null)
+ {
+ m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol.");
+ return FetchInventoryDescendentsRequest(foldersrequested, httpRequest, httpResponse);
+ }
- try
- {
- LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
- }
- catch (Exception e)
- {
- m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
- }
- LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
+ string inventoryitemstr = string.Empty;
+ foreach (InventoryCollectionWithDescendents icoll in invcollSet)
+ {
+ LLSDInventoryDescendents reply = ToLLSD(icoll.Collection, icoll.Descendents);
- if (null == reply)
- {
- bad_folders_response += "" + llsdRequest.folder_id.ToString() + "";
- }
- else
- {
- inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
- inventoryitemstr = inventoryitemstr.Replace("", "");
- }
+ inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
+ inventoryitemstr = inventoryitemstr.Replace("", "");
response += inventoryitemstr;
}
+ }
- if (response.Length == 0)
+ if (response.Length == 0)
+ {
+ /* Viewers expect a bad_folders array when not available */
+ if (bad_folders_response.Length != 0)
{
- /* Viewers expect a bad_folders array when not available */
- if (bad_folders_response.Length != 0)
- {
- response = "";
- }
- else
- {
- response = "";
- }
+ response = "";
}
else
{
- if (bad_folders_response.Length != 0)
- {
- response = "";
- }
- else
- {
- response = "";
- }
+ response = "";
}
+ }
+ else
+ {
+ if (bad_folders_response.Length != 0)
+ {
+ response = "";
+ }
+ else
+ {
+ response = "";
+ }
+ }
-// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
- //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
+// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
+// m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
- return response;
+ return response;
-// }
}
///
@@ -203,18 +212,130 @@ namespace OpenSim.Capabilities.Handlers
contents.descendents = descendents;
contents.version = version;
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
-// invFetch.folder_id,
-// invFetch.fetch_items,
-// invFetch.fetch_folders,
-// contents.items.Array.Count,
-// contents.categories.Array.Count,
-// invFetch.owner_id);
+ //m_log.DebugFormat(
+ // "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
+ // invFetch.folder_id,
+ // invFetch.fetch_items,
+ // invFetch.fetch_folders,
+ // contents.items.Array.Count,
+ // contents.categories.Array.Count,
+ // invFetch.owner_id);
return reply;
}
+ private LLSDInventoryDescendents ToLLSD(InventoryCollection inv, int descendents)
+ {
+ LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
+ LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
+ contents.agent_id = inv.OwnerID;
+ contents.owner_id = inv.OwnerID;
+ contents.folder_id = inv.FolderID;
+
+ reply.folders.Array.Add(contents);
+
+ if (inv.Folders != null)
+ {
+ foreach (InventoryFolderBase invFolder in inv.Folders)
+ {
+ contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
+ }
+
+ descendents += inv.Folders.Count;
+ }
+
+ if (inv.Items != null)
+ {
+ foreach (InventoryItemBase invItem in inv.Items)
+ {
+ contents.items.Array.Add(ConvertInventoryItem(invItem));
+ }
+ }
+
+ contents.descendents = descendents;
+ contents.version = inv.Version;
+
+ return reply;
+ }
+ ///
+ /// Old style. Soon to be deprecated.
+ ///
+ ///
+ ///
+ ///
+ ///
+ [Obsolete]
+ private string FetchInventoryDescendentsRequest(ArrayList foldersrequested, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
+ {
+ //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request for {0} folders", foldersrequested.Count);
+
+ string response = "";
+ string bad_folders_response = "";
+
+ for (int i = 0; i < foldersrequested.Count; i++)
+ {
+ string inventoryitemstr = "";
+ Hashtable inventoryhash = (Hashtable)foldersrequested[i];
+
+ LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
+
+ try
+ {
+ LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
+ }
+ catch (Exception e)
+ {
+ m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
+ }
+
+ LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
+
+ if (null == reply)
+ {
+ bad_folders_response += "" + llsdRequest.folder_id.ToString() + "";
+ }
+ else
+ {
+ inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
+ inventoryitemstr = inventoryitemstr.Replace("", "");
+ }
+
+ response += inventoryitemstr;
+ }
+
+ if (response.Length == 0)
+ {
+ /* Viewers expect a bad_folders array when not available */
+ if (bad_folders_response.Length != 0)
+ {
+ response = "";
+ }
+ else
+ {
+ response = "";
+ }
+ }
+ else
+ {
+ if (bad_folders_response.Length != 0)
+ {
+ response = "";
+ }
+ else
+ {
+ response = "";
+ }
+ }
+
+ // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
+ //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
+
+ return response;
+
+ // }
+ }
+
///
/// Handle the caps inventory descendents fetch.
///
@@ -226,6 +347,7 @@ namespace OpenSim.Capabilities.Handlers
///
///
/// An empty InventoryCollection if the inventory look up failed
+ [Obsolete]
private InventoryCollection Fetch(
UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
@@ -264,7 +386,6 @@ namespace OpenSim.Capabilities.Handlers
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID);
return contents;
}
-
contents = fetchedContents;
InventoryFolderBase containingFolder = new InventoryFolderBase();
containingFolder.ID = folderID;
@@ -273,9 +394,9 @@ namespace OpenSim.Capabilities.Handlers
if (containingFolder != null)
{
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
-// containingFolder.Name, containingFolder.ID, agentID);
+ //m_log.DebugFormat(
+ // "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
+ // containingFolder.Name, containingFolder.ID, agentID);
version = containingFolder.Version;
@@ -410,6 +531,160 @@ namespace OpenSim.Capabilities.Handlers
return contents;
}
+
+ private void AddLibraryFolders(List fetchFolders, List result)
+ {
+ InventoryFolderImpl fold;
+ if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
+ {
+ List libfolders = fetchFolders.FindAll(f => f.owner_id == m_LibraryService.LibraryRootFolder.Owner);
+ fetchFolders.RemoveAll(f => libfolders.Contains(f));
+
+ foreach (LLSDFetchInventoryDescendents f in libfolders)
+ {
+ if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
+ {
+ InventoryCollectionWithDescendents ret = new InventoryCollectionWithDescendents();
+ ret.Collection = new InventoryCollection();
+ ret.Collection.Folders = new List();
+ ret.Collection.Items = fold.RequestListOfItems();
+ ret.Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner;
+ ret.Collection.FolderID = f.folder_id;
+ ret.Collection.Version = fold.Version;
+
+ ret.Descendents = ret.Collection.Items.Count;
+
+ result.Add(ret);
+ }
+ }
+ }
+ }
+
+ private List Fetch(List fetchFolders)
+ {
+ //m_log.DebugFormat(
+ // "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
+
+ // FIXME MAYBE: We're not handling sortOrder!
+
+ List result = new List();
+
+ AddLibraryFolders(fetchFolders, result);
+
+ if (fetchFolders.Count > 0)
+ {
+ UUID[] fids = new UUID[fetchFolders.Count];
+ int i = 0;
+ foreach (LLSDFetchInventoryDescendents f in fetchFolders)
+ fids[i++] = f.folder_id;
+
+ InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(fetchFolders[0].owner_id, fids);
+
+ if (fetchedContents == null || (fetchedContents != null && fetchedContents.Length == 0))
+ {
+ //m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of multiple folders for user {0}", fetchFolders[0].owner_id);
+ return null;
+ }
+
+ i = 0;
+ // Do some post-processing. May need to fetch more from inv server for links
+ foreach (InventoryCollection contents in fetchedContents)
+ {
+ InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
+ coll.Collection = contents;
+
+ // Find the original request
+ LLSDFetchInventoryDescendents freq = fetchFolders[i++];
+
+ // The inventory server isn't sending FolderID in the collection...
+ // Must fetch it individually
+ if (contents.FolderID == UUID.Zero)
+ {
+ InventoryFolderBase containingFolder = new InventoryFolderBase();
+ containingFolder.ID = freq.folder_id;
+ containingFolder.Owner = freq.owner_id;
+ containingFolder = m_InventoryService.GetFolder(containingFolder);
+
+ if (containingFolder != null)
+ {
+ contents.FolderID = containingFolder.ID;
+ contents.OwnerID = containingFolder.Owner;
+ contents.Version = containingFolder.Version;
+ }
+ else
+ {
+ m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
+ continue;
+ }
+ }
+
+ if (freq.fetch_items && contents.Items != null)
+ {
+ List itemsToReturn = contents.Items;
+ List originalItems = new List(itemsToReturn);
+
+ // descendents must only include the links, not the linked items we add
+ coll.Descendents = originalItems.Count;
+
+ // Add target items for links in this folder before the links themselves.
+ foreach (InventoryItemBase item in originalItems)
+ {
+ if (item.AssetType == (int)AssetType.Link)
+ {
+ InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
+
+ // Take care of genuinely broken links where the target doesn't exist
+ // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
+ // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
+ // rather than having to keep track of every folder requested in the recursion.
+ if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
+ {
+ itemsToReturn.Insert(0, linkedItem);
+ }
+ }
+ }
+
+ // Now scan for folder links and insert the items they target and those links at the head of the return data
+ foreach (InventoryItemBase item in originalItems)
+ {
+ if (item.AssetType == (int)AssetType.LinkFolder)
+ {
+ InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(coll.Collection.OwnerID, item.AssetID);
+ List links = linkedFolderContents.Items;
+
+ itemsToReturn.InsertRange(0, links);
+
+ foreach (InventoryItemBase link in linkedFolderContents.Items)
+ {
+ // Take care of genuinely broken links where the target doesn't exist
+ // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
+ // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
+ // rather than having to keep track of every folder requested in the recursion.
+ if (link != null)
+ {
+ //m_log.DebugFormat(
+ // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
+ // link.Name, (AssetType)link.AssetType, item.AssetID, contents.FolderID);
+
+ InventoryItemBase linkedItem
+ = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
+
+ if (linkedItem != null)
+ itemsToReturn.Insert(0, linkedItem);
+ }
+ }
+ }
+ }
+ }
+
+ result.Add(coll);
+ }
+ }
+
+ return result;
+ }
+
+
///
/// Convert an internal inventory folder object into an LLSD object.
///
@@ -462,4 +737,10 @@ namespace OpenSim.Capabilities.Handlers
return llsdItem;
}
}
+
+ struct InventoryCollectionWithDescendents
+ {
+ public InventoryCollection Collection;
+ public int Descendents;
+ }
}
\ No newline at end of file
--
cgit v1.1
From a68aab14fa7c23d7af938b0b6a820bad51975f44 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 8 May 2015 06:57:06 -0700
Subject: Additional debug message to help diagnose a warning message and
exception related to previous commit. See
http://opensimulator.org/mantis/view.php?id=7054#c28282
---
.../Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs | 3 +++
1 file changed, 3 insertions(+)
(limited to 'OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs')
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
index a2f6740..e4ce1f3 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
@@ -590,6 +590,9 @@ namespace OpenSim.Capabilities.Handlers
// Do some post-processing. May need to fetch more from inv server for links
foreach (InventoryCollection contents in fetchedContents)
{
+ if (contents == null)
+ continue;
+
InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
coll.Collection = contents;
--
cgit v1.1
From 3110b1661f04a501cb6a9b8173bed516211a5827 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 8 May 2015 08:37:31 -0700
Subject: Apparently Firestorm sometimes sends duplicate folder ids on the same
request (see http://opensimulator.org/mantis/view.php?id=7054#c28297). This
was throwing the new inventory download code off. Firestorm also sends
requests for folder UUID.Zero, which doesn't exist, but doesn't cause any
problems either -- it just fails. I'm leaving the warning message for now,
just to keep an eye on which folders can't be found, but may remove it in the
future.
---
.../Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs')
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
index e4ce1f3..27666f7 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
@@ -109,7 +109,9 @@ namespace OpenSim.Capabilities.Handlers
continue;
}
- folders.Add(llsdRequest);
+ // Filter duplicate folder ids that bad viewers may send
+ if (folders.Find(f => f.folder_id == llsdRequest.folder_id) == null)
+ folders.Add(llsdRequest);
}
if (folders.Count > 0)
@@ -540,6 +542,8 @@ namespace OpenSim.Capabilities.Handlers
List libfolders = fetchFolders.FindAll(f => f.owner_id == m_LibraryService.LibraryRootFolder.Owner);
fetchFolders.RemoveAll(f => libfolders.Contains(f));
+ //m_log.DebugFormat("[XXX]: Found {0} library folders in request", libfolders.Count);
+
foreach (LLSDFetchInventoryDescendents f in libfolders)
{
if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
@@ -553,7 +557,7 @@ namespace OpenSim.Capabilities.Handlers
ret.Collection.Version = fold.Version;
ret.Descendents = ret.Collection.Items.Count;
-
+// m_log.DebugFormat("[XXX]: Added libfolder {0} ({1})", ret.Collection.FolderID, ret.Collection.OwnerID);
result.Add(ret);
}
}
@@ -578,6 +582,8 @@ namespace OpenSim.Capabilities.Handlers
foreach (LLSDFetchInventoryDescendents f in fetchFolders)
fids[i++] = f.folder_id;
+ //m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids));
+
InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(fetchFolders[0].owner_id, fids);
if (fetchedContents == null || (fetchedContents != null && fetchedContents.Length == 0))
--
cgit v1.1
From e5cf6a29fba650ef163f325c919417c35855aa2b Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 8 May 2015 17:02:02 -0700
Subject: Restore handling of bad folders. I'm not entirely sure this is part
of the protocol -- I don't see it here:
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents
But who knows!
---
.../FetchInvDescHandler.cs | 57 ++++++++++++++++++----
1 file changed, 48 insertions(+), 9 deletions(-)
(limited to 'OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs')
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
index 27666f7..b7f332d 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
@@ -116,8 +116,10 @@ namespace OpenSim.Capabilities.Handlers
if (folders.Count > 0)
{
- List invcollSet = Fetch(folders);
+ List bad_folders = new List();
+ List invcollSet = Fetch(folders, bad_folders);
//m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
+
if (invcollSet == null)
{
m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol.");
@@ -135,6 +137,10 @@ namespace OpenSim.Capabilities.Handlers
response += inventoryitemstr;
}
+
+ //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders));
+ foreach (UUID bad in bad_folders)
+ bad_folders_response += "" + bad + "";
}
if (response.Length == 0)
@@ -161,8 +167,8 @@ namespace OpenSim.Capabilities.Handlers
}
}
-// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
-// m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
+ //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request for {0} folders. Item count {1}", folders.Count, item_count);
+ //m_log.Debug("[WEB FETCH INV DESC HANDLER] " + response);
return response;
@@ -557,14 +563,15 @@ namespace OpenSim.Capabilities.Handlers
ret.Collection.Version = fold.Version;
ret.Descendents = ret.Collection.Items.Count;
-// m_log.DebugFormat("[XXX]: Added libfolder {0} ({1})", ret.Collection.FolderID, ret.Collection.OwnerID);
result.Add(ret);
+
+ //m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
}
}
}
}
- private List Fetch(List fetchFolders)
+ private List Fetch(List fetchFolders, List bad_folders)
{
//m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
@@ -596,11 +603,15 @@ namespace OpenSim.Capabilities.Handlers
// Do some post-processing. May need to fetch more from inv server for links
foreach (InventoryCollection contents in fetchedContents)
{
+ InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
+ coll.Collection = contents;
+
if (contents == null)
+ {
+ bad_folders.Add(fids[i++]);
continue;
+ }
- InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
- coll.Collection = contents;
// Find the original request
LLSDFetchInventoryDescendents freq = fetchFolders[i++];
@@ -622,8 +633,36 @@ namespace OpenSim.Capabilities.Handlers
}
else
{
- m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
- continue;
+ // Was it really a request for folder Zero?
+ // This is an overkill, but Firestorm really asks for folder Zero.
+ // I'm leaving the code here for the time being, but commented.
+ if (fetchFolders[i - 1].folder_id == UUID.Zero)
+ {
+ //coll.Collection.OwnerID = freq.owner_id;
+ //coll.Collection.FolderID = contents.FolderID;
+ //containingFolder = m_InventoryService.GetRootFolder(freq.owner_id);
+ //if (containingFolder != null)
+ //{
+ // m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID);
+ // coll.Collection.Folders.Clear();
+ // coll.Collection.Folders.Add(containingFolder);
+ // if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
+ // {
+ // InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner);
+ // lib.Name = m_LibraryService.LibraryRootFolder.Name;
+ // lib.Type = m_LibraryService.LibraryRootFolder.Type;
+ // lib.Version = m_LibraryService.LibraryRootFolder.Version;
+ // coll.Collection.Folders.Add(lib);
+ // }
+ // coll.Collection.Items.Clear();
+ //}
+ }
+ else
+ {
+ m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
+ bad_folders.Add(freq.folder_id);
+ continue;
+ }
}
}
--
cgit v1.1
From 0bf1209f908bb9a384ddb3a4255a75bf2317c478 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 8 May 2015 20:53:28 -0700
Subject: Another major overhaul of inventory downloading, this time pertaining
to inventory links. Added yet another function to IInventoryService to get
multiple items at once, so that fetching collections of linked items is done
once per folder instead of once per item.
---
.../FetchInvDescHandler.cs | 242 ++++++++++++---------
1 file changed, 140 insertions(+), 102 deletions(-)
(limited to 'OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs')
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
index b7f332d..8dd6235 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
@@ -603,136 +603,174 @@ namespace OpenSim.Capabilities.Handlers
// Do some post-processing. May need to fetch more from inv server for links
foreach (InventoryCollection contents in fetchedContents)
{
+ // Find the original request
+ LLSDFetchInventoryDescendents freq = fetchFolders[i++];
+
InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
coll.Collection = contents;
- if (contents == null)
- {
- bad_folders.Add(fids[i++]);
+ if (BadFolder(freq, contents, bad_folders))
continue;
+
+ // Next: link management
+ ProcessLinks(freq, coll);
+
+ result.Add(coll);
+ }
+ }
+
+ return result;
+ }
+
+ private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List bad_folders)
+ {
+ bool bad = false;
+ if (contents == null)
+ {
+ bad_folders.Add(freq.folder_id);
+ bad = true;
+ }
+
+ // The inventory server isn't sending FolderID in the collection...
+ // Must fetch it individually
+ if (contents.FolderID == UUID.Zero)
+ {
+ InventoryFolderBase containingFolder = new InventoryFolderBase();
+ containingFolder.ID = freq.folder_id;
+ containingFolder.Owner = freq.owner_id;
+ containingFolder = m_InventoryService.GetFolder(containingFolder);
+
+ if (containingFolder != null)
+ {
+ contents.FolderID = containingFolder.ID;
+ contents.OwnerID = containingFolder.Owner;
+ contents.Version = containingFolder.Version;
+ }
+ else
+ {
+ // Was it really a request for folder Zero?
+ // This is an overkill, but Firestorm really asks for folder Zero.
+ // I'm leaving the code here for the time being, but commented.
+ if (freq.folder_id == UUID.Zero)
+ {
+ //coll.Collection.OwnerID = freq.owner_id;
+ //coll.Collection.FolderID = contents.FolderID;
+ //containingFolder = m_InventoryService.GetRootFolder(freq.owner_id);
+ //if (containingFolder != null)
+ //{
+ // m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID);
+ // coll.Collection.Folders.Clear();
+ // coll.Collection.Folders.Add(containingFolder);
+ // if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
+ // {
+ // InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner);
+ // lib.Name = m_LibraryService.LibraryRootFolder.Name;
+ // lib.Type = m_LibraryService.LibraryRootFolder.Type;
+ // lib.Version = m_LibraryService.LibraryRootFolder.Version;
+ // coll.Collection.Folders.Add(lib);
+ // }
+ // coll.Collection.Items.Clear();
+ //}
+ }
+ else
+ {
+ m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
+ bad_folders.Add(freq.folder_id);
+ bad = true;
}
+ }
+ }
+ return bad;
+ }
- // Find the original request
- LLSDFetchInventoryDescendents freq = fetchFolders[i++];
+ private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollectionWithDescendents coll)
+ {
+ InventoryCollection contents = coll.Collection;
+
+ if (freq.fetch_items && contents.Items != null)
+ {
+ List itemsToReturn = contents.Items;
+
+ // descendents must only include the links, not the linked items we add
+ coll.Descendents = itemsToReturn.Count;
- // The inventory server isn't sending FolderID in the collection...
- // Must fetch it individually
- if (contents.FolderID == UUID.Zero)
+ // Add target items for links in this folder before the links themselves.
+ List itemIDs = new List();
+ List folderIDs = new List();
+ foreach (InventoryItemBase item in itemsToReturn)
+ {
+ //m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType);
+ if (item.AssetType == (int)AssetType.Link)
+ itemIDs.Add(item.AssetID);
+
+ else if (item.AssetType == (int)AssetType.LinkFolder)
+ folderIDs.Add(item.AssetID);
+ }
+
+ //m_log.DebugFormat("[XXX]: folder {0} has {1} links and {2} linkfolders", contents.FolderID, itemIDs.Count, folderIDs.Count);
+
+ // Scan for folder links and insert the items they target and those links at the head of the return data
+ if (folderIDs.Count > 0)
+ {
+ InventoryCollection[] linkedFolders = m_InventoryService.GetMultipleFoldersContent(coll.Collection.OwnerID, folderIDs.ToArray());
+ foreach (InventoryCollection linkedFolderContents in linkedFolders)
{
- InventoryFolderBase containingFolder = new InventoryFolderBase();
- containingFolder.ID = freq.folder_id;
- containingFolder.Owner = freq.owner_id;
- containingFolder = m_InventoryService.GetFolder(containingFolder);
+ List links = linkedFolderContents.Items;
- if (containingFolder != null)
- {
- contents.FolderID = containingFolder.ID;
- contents.OwnerID = containingFolder.Owner;
- contents.Version = containingFolder.Version;
- }
- else
+ itemsToReturn.InsertRange(0, links);
+
+ foreach (InventoryItemBase link in linkedFolderContents.Items)
{
- // Was it really a request for folder Zero?
- // This is an overkill, but Firestorm really asks for folder Zero.
- // I'm leaving the code here for the time being, but commented.
- if (fetchFolders[i - 1].folder_id == UUID.Zero)
- {
- //coll.Collection.OwnerID = freq.owner_id;
- //coll.Collection.FolderID = contents.FolderID;
- //containingFolder = m_InventoryService.GetRootFolder(freq.owner_id);
- //if (containingFolder != null)
- //{
- // m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID);
- // coll.Collection.Folders.Clear();
- // coll.Collection.Folders.Add(containingFolder);
- // if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
- // {
- // InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner);
- // lib.Name = m_LibraryService.LibraryRootFolder.Name;
- // lib.Type = m_LibraryService.LibraryRootFolder.Type;
- // lib.Version = m_LibraryService.LibraryRootFolder.Version;
- // coll.Collection.Folders.Add(lib);
- // }
- // coll.Collection.Items.Clear();
- //}
- }
- else
+ // Take care of genuinely broken links where the target doesn't exist
+ // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
+ // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
+ // rather than having to keep track of every folder requested in the recursion.
+ if (link != null)
{
- m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
- bad_folders.Add(freq.folder_id);
- continue;
+ //m_log.DebugFormat(
+ // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3} ({4} {5})",
+ // link.Name, (AssetType)link.AssetType, linkedFolderContents.FolderID, contents.FolderID, link.ID, link.AssetID);
+ itemIDs.Add(link.ID);
}
}
}
+ }
- if (freq.fetch_items && contents.Items != null)
+ if (itemIDs.Count > 0)
+ {
+ InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray());
+ if (linked == null)
{
- List itemsToReturn = contents.Items;
- List originalItems = new List(itemsToReturn);
-
- // descendents must only include the links, not the linked items we add
- coll.Descendents = originalItems.Count;
-
- // Add target items for links in this folder before the links themselves.
- foreach (InventoryItemBase item in originalItems)
+ // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
+ m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
+ linked = new InventoryItemBase[itemIDs.Count];
+ int i = 0;
+ InventoryItemBase item = new InventoryItemBase();
+ item.Owner = freq.owner_id;
+ foreach (UUID id in itemIDs)
{
- if (item.AssetType == (int)AssetType.Link)
- {
- InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
-
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
- {
- itemsToReturn.Insert(0, linkedItem);
- }
- }
+ item.ID = id;
+ linked[i++] = m_InventoryService.GetItem(item);
}
+ }
- // Now scan for folder links and insert the items they target and those links at the head of the return data
- foreach (InventoryItemBase item in originalItems)
+ foreach (InventoryItemBase linkedItem in linked)
+ {
+ // Take care of genuinely broken links where the target doesn't exist
+ // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
+ // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
+ // rather than having to keep track of every folder requested in the recursion.
+ if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
{
- if (item.AssetType == (int)AssetType.LinkFolder)
- {
- InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(coll.Collection.OwnerID, item.AssetID);
- List links = linkedFolderContents.Items;
-
- itemsToReturn.InsertRange(0, links);
-
- foreach (InventoryItemBase link in linkedFolderContents.Items)
- {
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (link != null)
- {
- //m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
- // link.Name, (AssetType)link.AssetType, item.AssetID, contents.FolderID);
-
- InventoryItemBase linkedItem
- = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
-
- if (linkedItem != null)
- itemsToReturn.Insert(0, linkedItem);
- }
- }
- }
+ itemsToReturn.Insert(0, linkedItem);
}
}
-
- result.Add(coll);
}
}
- return result;
}
-
///
/// Convert an internal inventory folder object into an LLSD object.
///
--
cgit v1.1
From adf0f49a697353184201b5dc80e6af332f29d55f Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sat, 9 May 2015 08:58:59 -0700
Subject: Fix mantis #7054: AO in Firestorm and Kokua stopped loading after new
inventory code in place. Cause: # of descendants was wrong.
---
.../FetchInvDescHandler.cs | 26 ++++++++++++++--------
1 file changed, 17 insertions(+), 9 deletions(-)
(limited to 'OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs')
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
index 8dd6235..810096f 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
@@ -676,8 +676,8 @@ namespace OpenSim.Capabilities.Handlers
{
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
bad_folders.Add(freq.folder_id);
- bad = true;
}
+ bad = true;
}
}
@@ -755,15 +755,23 @@ namespace OpenSim.Capabilities.Handlers
}
}
- foreach (InventoryItemBase linkedItem in linked)
+ //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Processing folder {0}. Existing items:", freq.folder_id);
+ //foreach (InventoryItemBase item in itemsToReturn)
+ // m_log.DebugFormat("[XXX]: {0} {1} {2}", item.Name, item.AssetType, item.Folder);
+
+ if (linked != null)
{
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
+ foreach (InventoryItemBase linkedItem in linked)
{
- itemsToReturn.Insert(0, linkedItem);
+ // Take care of genuinely broken links where the target doesn't exist
+ // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
+ // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
+ // rather than having to keep track of every folder requested in the recursion.
+ if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
+ {
+ itemsToReturn.Insert(0, linkedItem);
+ //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder);
+ }
}
}
}
@@ -824,7 +832,7 @@ namespace OpenSim.Capabilities.Handlers
}
}
- struct InventoryCollectionWithDescendents
+ class InventoryCollectionWithDescendents
{
public InventoryCollection Collection;
public int Descendents;
--
cgit v1.1
From f992ed0f400573a54cca0dc919284f88ae83540f Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 10 May 2015 08:44:21 -0700
Subject: Added unit tests for FetchInventoryDescendents
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
Also, consolidated the location of the files that handle inventory
capabilities.
---
.../FetchInvDescHandler.cs | 840 ---------------------
1 file changed, 840 deletions(-)
delete mode 100644 OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
(limited to 'OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs')
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
deleted file mode 100644
index 810096f..0000000
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ /dev/null
@@ -1,840 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Reflection;
-using log4net;
-using Nini.Config;
-using OpenMetaverse;
-using OpenMetaverse.StructuredData;
-using OpenSim.Framework;
-using OpenSim.Framework.Capabilities;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Framework.Servers.HttpServer;
-using OpenSim.Services.Interfaces;
-using Caps = OpenSim.Framework.Capabilities.Caps;
-
-namespace OpenSim.Capabilities.Handlers
-{
- public class FetchInvDescHandler
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private IInventoryService m_InventoryService;
- private ILibraryService m_LibraryService;
-// private object m_fetchLock = new Object();
-
- public FetchInvDescHandler(IInventoryService invService, ILibraryService libService)
- {
- m_InventoryService = invService;
- m_LibraryService = libService;
- }
-
-
- public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
-
- // nasty temporary hack here, the linden client falsely
- // identifies the uuid 00000000-0000-0000-0000-000000000000
- // as a string which breaks us
- //
- // correctly mark it as a uuid
- //
- request = request.Replace("00000000-0000-0000-0000-000000000000", "00000000-0000-0000-0000-000000000000");
-
- // another hack 1 results in a
- // System.ArgumentException: Object type System.Int32 cannot
- // be converted to target type: System.Boolean
- //
- request = request.Replace("fetch_folders0", "fetch_folders0");
- request = request.Replace("fetch_folders1", "fetch_folders1");
-
- Hashtable hash = new Hashtable();
- try
- {
- hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- }
- catch (LLSD.LLSDParseException e)
- {
- m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
- m_log.Error("Request: " + request);
- }
-
- ArrayList foldersrequested = (ArrayList)hash["folders"];
-
- string response = "";
- string bad_folders_response = "";
-
- List folders = new List();
- for (int i = 0; i < foldersrequested.Count; i++)
- {
- Hashtable inventoryhash = (Hashtable)foldersrequested[i];
-
- LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
-
- try
- {
- LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
- }
- catch (Exception e)
- {
- m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
- continue;
- }
-
- // Filter duplicate folder ids that bad viewers may send
- if (folders.Find(f => f.folder_id == llsdRequest.folder_id) == null)
- folders.Add(llsdRequest);
- }
-
- if (folders.Count > 0)
- {
- List bad_folders = new List();
- List invcollSet = Fetch(folders, bad_folders);
- //m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
-
- if (invcollSet == null)
- {
- m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol.");
- return FetchInventoryDescendentsRequest(foldersrequested, httpRequest, httpResponse);
- }
-
- string inventoryitemstr = string.Empty;
- foreach (InventoryCollectionWithDescendents icoll in invcollSet)
- {
- LLSDInventoryDescendents reply = ToLLSD(icoll.Collection, icoll.Descendents);
-
- inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
- inventoryitemstr = inventoryitemstr.Replace("", "");
-
- response += inventoryitemstr;
- }
-
- //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders));
- foreach (UUID bad in bad_folders)
- bad_folders_response += "" + bad + "";
- }
-
- if (response.Length == 0)
- {
- /* Viewers expect a bad_folders array when not available */
- if (bad_folders_response.Length != 0)
- {
- response = "";
- }
- else
- {
- response = "";
- }
- }
- else
- {
- if (bad_folders_response.Length != 0)
- {
- response = "";
- }
- else
- {
- response = "";
- }
- }
-
- //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request for {0} folders. Item count {1}", folders.Count, item_count);
- //m_log.Debug("[WEB FETCH INV DESC HANDLER] " + response);
-
- return response;
-
- }
-
- ///
- /// Construct an LLSD reply packet to a CAPS inventory request
- ///
- ///
- ///
- private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
- {
- LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
- LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
- contents.agent_id = invFetch.owner_id;
- contents.owner_id = invFetch.owner_id;
- contents.folder_id = invFetch.folder_id;
-
- reply.folders.Array.Add(contents);
- InventoryCollection inv = new InventoryCollection();
- inv.Folders = new List();
- inv.Items = new List();
- int version = 0;
- int descendents = 0;
-
- inv
- = Fetch(
- invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
- invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
-
- if (inv != null && inv.Folders != null)
- {
- foreach (InventoryFolderBase invFolder in inv.Folders)
- {
- contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
- }
-
- descendents += inv.Folders.Count;
- }
-
- if (inv != null && inv.Items != null)
- {
- foreach (InventoryItemBase invItem in inv.Items)
- {
- contents.items.Array.Add(ConvertInventoryItem(invItem));
- }
- }
-
- contents.descendents = descendents;
- contents.version = version;
-
- //m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
- // invFetch.folder_id,
- // invFetch.fetch_items,
- // invFetch.fetch_folders,
- // contents.items.Array.Count,
- // contents.categories.Array.Count,
- // invFetch.owner_id);
-
- return reply;
- }
-
- private LLSDInventoryDescendents ToLLSD(InventoryCollection inv, int descendents)
- {
- LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
- LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
- contents.agent_id = inv.OwnerID;
- contents.owner_id = inv.OwnerID;
- contents.folder_id = inv.FolderID;
-
- reply.folders.Array.Add(contents);
-
- if (inv.Folders != null)
- {
- foreach (InventoryFolderBase invFolder in inv.Folders)
- {
- contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
- }
-
- descendents += inv.Folders.Count;
- }
-
- if (inv.Items != null)
- {
- foreach (InventoryItemBase invItem in inv.Items)
- {
- contents.items.Array.Add(ConvertInventoryItem(invItem));
- }
- }
-
- contents.descendents = descendents;
- contents.version = inv.Version;
-
- return reply;
- }
- ///
- /// Old style. Soon to be deprecated.
- ///
- ///
- ///
- ///
- ///
- [Obsolete]
- private string FetchInventoryDescendentsRequest(ArrayList foldersrequested, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request for {0} folders", foldersrequested.Count);
-
- string response = "";
- string bad_folders_response = "";
-
- for (int i = 0; i < foldersrequested.Count; i++)
- {
- string inventoryitemstr = "";
- Hashtable inventoryhash = (Hashtable)foldersrequested[i];
-
- LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
-
- try
- {
- LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
- }
- catch (Exception e)
- {
- m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
- }
-
- LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
-
- if (null == reply)
- {
- bad_folders_response += "" + llsdRequest.folder_id.ToString() + "";
- }
- else
- {
- inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
- inventoryitemstr = inventoryitemstr.Replace("", "");
- }
-
- response += inventoryitemstr;
- }
-
- if (response.Length == 0)
- {
- /* Viewers expect a bad_folders array when not available */
- if (bad_folders_response.Length != 0)
- {
- response = "";
- }
- else
- {
- response = "";
- }
- }
- else
- {
- if (bad_folders_response.Length != 0)
- {
- response = "";
- }
- else
- {
- response = "";
- }
- }
-
- // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
- //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
-
- return response;
-
- // }
- }
-
- ///
- /// Handle the caps inventory descendents fetch.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// An empty InventoryCollection if the inventory look up failed
- [Obsolete]
- private InventoryCollection Fetch(
- UUID agentID, UUID folderID, UUID ownerID,
- bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
- {
- //m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
- // fetchFolders, fetchItems, folderID, agentID);
-
- // FIXME MAYBE: We're not handling sortOrder!
-
- version = 0;
- descendents = 0;
-
- InventoryFolderImpl fold;
- if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
- {
- if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
- {
- InventoryCollection ret = new InventoryCollection();
- ret.Folders = new List();
- ret.Items = fold.RequestListOfItems();
- descendents = ret.Folders.Count + ret.Items.Count;
-
- return ret;
- }
- }
-
- InventoryCollection contents = new InventoryCollection();
-
- if (folderID != UUID.Zero)
- {
- InventoryCollection fetchedContents = m_InventoryService.GetFolderContent(agentID, folderID);
-
- if (fetchedContents == null)
- {
- m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID);
- return contents;
- }
- contents = fetchedContents;
- InventoryFolderBase containingFolder = new InventoryFolderBase();
- containingFolder.ID = folderID;
- containingFolder.Owner = agentID;
- containingFolder = m_InventoryService.GetFolder(containingFolder);
-
- if (containingFolder != null)
- {
- //m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
- // containingFolder.Name, containingFolder.ID, agentID);
-
- version = containingFolder.Version;
-
- if (fetchItems)
- {
- List itemsToReturn = contents.Items;
- List originalItems = new List(itemsToReturn);
-
- // descendents must only include the links, not the linked items we add
- descendents = originalItems.Count;
-
- // Add target items for links in this folder before the links themselves.
- foreach (InventoryItemBase item in originalItems)
- {
- if (item.AssetType == (int)AssetType.Link)
- {
- InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
-
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
- itemsToReturn.Insert(0, linkedItem);
- }
- }
-
- // Now scan for folder links and insert the items they target and those links at the head of the return data
- foreach (InventoryItemBase item in originalItems)
- {
- if (item.AssetType == (int)AssetType.LinkFolder)
- {
- InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
- List links = linkedFolderContents.Items;
-
- itemsToReturn.InsertRange(0, links);
-
- foreach (InventoryItemBase link in linkedFolderContents.Items)
- {
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (link != null)
- {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
-// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
-
- InventoryItemBase linkedItem
- = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
-
- if (linkedItem != null)
- itemsToReturn.Insert(0, linkedItem);
- }
- }
- }
- }
- }
-
-// foreach (InventoryItemBase item in contents.Items)
-// {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
-// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
-// }
-
- // =====
-
-//
-// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
-// {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
-// linkedItem.Name, folderID, agentID);
-//
-// contents.Items.Add(linkedItem);
-// }
-//
-// // If the folder requested contains links, then we need to send those folders first, otherwise the links
-// // will be broken in the viewer.
-// HashSet linkedItemFolderIdsToSend = new HashSet();
-// foreach (InventoryItemBase item in contents.Items)
-// {
-// if (item.AssetType == (int)AssetType.Link)
-// {
-// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
-//
-// // Take care of genuinely broken links where the target doesn't exist
-// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
-// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
-// // rather than having to keep track of every folder requested in the recursion.
-// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
-// {
-// // We don't need to send the folder if source and destination of the link are in the same
-// // folder.
-// if (linkedItem.Folder != containingFolder.ID)
-// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
-// }
-// }
-// }
-//
-// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
-// {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
-// linkedItemFolderId, folderID, agentID);
-//
-// int dummyVersion;
-// InventoryCollection linkedCollection
-// = Fetch(
-// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
-//
-// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
-// linkedFolder.Owner = agentID;
-// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
-//
-//// contents.Folders.AddRange(linkedCollection.Folders);
-//
-// contents.Folders.Add(linkedFolder);
-// contents.Items.AddRange(linkedCollection.Items);
-// }
-// }
- }
- }
- else
- {
- // Lost items don't really need a version
- version = 1;
- }
-
- return contents;
-
- }
-
- private void AddLibraryFolders(List fetchFolders, List result)
- {
- InventoryFolderImpl fold;
- if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
- {
- List libfolders = fetchFolders.FindAll(f => f.owner_id == m_LibraryService.LibraryRootFolder.Owner);
- fetchFolders.RemoveAll(f => libfolders.Contains(f));
-
- //m_log.DebugFormat("[XXX]: Found {0} library folders in request", libfolders.Count);
-
- foreach (LLSDFetchInventoryDescendents f in libfolders)
- {
- if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
- {
- InventoryCollectionWithDescendents ret = new InventoryCollectionWithDescendents();
- ret.Collection = new InventoryCollection();
- ret.Collection.Folders = new List();
- ret.Collection.Items = fold.RequestListOfItems();
- ret.Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner;
- ret.Collection.FolderID = f.folder_id;
- ret.Collection.Version = fold.Version;
-
- ret.Descendents = ret.Collection.Items.Count;
- result.Add(ret);
-
- //m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
- }
- }
- }
- }
-
- private List Fetch(List fetchFolders, List bad_folders)
- {
- //m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
-
- // FIXME MAYBE: We're not handling sortOrder!
-
- List result = new List();
-
- AddLibraryFolders(fetchFolders, result);
-
- if (fetchFolders.Count > 0)
- {
- UUID[] fids = new UUID[fetchFolders.Count];
- int i = 0;
- foreach (LLSDFetchInventoryDescendents f in fetchFolders)
- fids[i++] = f.folder_id;
-
- //m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids));
-
- InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(fetchFolders[0].owner_id, fids);
-
- if (fetchedContents == null || (fetchedContents != null && fetchedContents.Length == 0))
- {
- //m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of multiple folders for user {0}", fetchFolders[0].owner_id);
- return null;
- }
-
- i = 0;
- // Do some post-processing. May need to fetch more from inv server for links
- foreach (InventoryCollection contents in fetchedContents)
- {
- // Find the original request
- LLSDFetchInventoryDescendents freq = fetchFolders[i++];
-
- InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
- coll.Collection = contents;
-
- if (BadFolder(freq, contents, bad_folders))
- continue;
-
- // Next: link management
- ProcessLinks(freq, coll);
-
- result.Add(coll);
- }
- }
-
- return result;
- }
-
- private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List bad_folders)
- {
- bool bad = false;
- if (contents == null)
- {
- bad_folders.Add(freq.folder_id);
- bad = true;
- }
-
- // The inventory server isn't sending FolderID in the collection...
- // Must fetch it individually
- if (contents.FolderID == UUID.Zero)
- {
- InventoryFolderBase containingFolder = new InventoryFolderBase();
- containingFolder.ID = freq.folder_id;
- containingFolder.Owner = freq.owner_id;
- containingFolder = m_InventoryService.GetFolder(containingFolder);
-
- if (containingFolder != null)
- {
- contents.FolderID = containingFolder.ID;
- contents.OwnerID = containingFolder.Owner;
- contents.Version = containingFolder.Version;
- }
- else
- {
- // Was it really a request for folder Zero?
- // This is an overkill, but Firestorm really asks for folder Zero.
- // I'm leaving the code here for the time being, but commented.
- if (freq.folder_id == UUID.Zero)
- {
- //coll.Collection.OwnerID = freq.owner_id;
- //coll.Collection.FolderID = contents.FolderID;
- //containingFolder = m_InventoryService.GetRootFolder(freq.owner_id);
- //if (containingFolder != null)
- //{
- // m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID);
- // coll.Collection.Folders.Clear();
- // coll.Collection.Folders.Add(containingFolder);
- // if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
- // {
- // InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner);
- // lib.Name = m_LibraryService.LibraryRootFolder.Name;
- // lib.Type = m_LibraryService.LibraryRootFolder.Type;
- // lib.Version = m_LibraryService.LibraryRootFolder.Version;
- // coll.Collection.Folders.Add(lib);
- // }
- // coll.Collection.Items.Clear();
- //}
- }
- else
- {
- m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
- bad_folders.Add(freq.folder_id);
- }
- bad = true;
- }
- }
-
- return bad;
- }
-
- private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollectionWithDescendents coll)
- {
- InventoryCollection contents = coll.Collection;
-
- if (freq.fetch_items && contents.Items != null)
- {
- List itemsToReturn = contents.Items;
-
- // descendents must only include the links, not the linked items we add
- coll.Descendents = itemsToReturn.Count;
-
- // Add target items for links in this folder before the links themselves.
- List itemIDs = new List();
- List folderIDs = new List();
- foreach (InventoryItemBase item in itemsToReturn)
- {
- //m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType);
- if (item.AssetType == (int)AssetType.Link)
- itemIDs.Add(item.AssetID);
-
- else if (item.AssetType == (int)AssetType.LinkFolder)
- folderIDs.Add(item.AssetID);
- }
-
- //m_log.DebugFormat("[XXX]: folder {0} has {1} links and {2} linkfolders", contents.FolderID, itemIDs.Count, folderIDs.Count);
-
- // Scan for folder links and insert the items they target and those links at the head of the return data
- if (folderIDs.Count > 0)
- {
- InventoryCollection[] linkedFolders = m_InventoryService.GetMultipleFoldersContent(coll.Collection.OwnerID, folderIDs.ToArray());
- foreach (InventoryCollection linkedFolderContents in linkedFolders)
- {
- List links = linkedFolderContents.Items;
-
- itemsToReturn.InsertRange(0, links);
-
- foreach (InventoryItemBase link in linkedFolderContents.Items)
- {
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (link != null)
- {
- //m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3} ({4} {5})",
- // link.Name, (AssetType)link.AssetType, linkedFolderContents.FolderID, contents.FolderID, link.ID, link.AssetID);
- itemIDs.Add(link.ID);
- }
- }
- }
- }
-
- if (itemIDs.Count > 0)
- {
- InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray());
- if (linked == null)
- {
- // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
- m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
- linked = new InventoryItemBase[itemIDs.Count];
- int i = 0;
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = freq.owner_id;
- foreach (UUID id in itemIDs)
- {
- item.ID = id;
- linked[i++] = m_InventoryService.GetItem(item);
- }
- }
-
- //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Processing folder {0}. Existing items:", freq.folder_id);
- //foreach (InventoryItemBase item in itemsToReturn)
- // m_log.DebugFormat("[XXX]: {0} {1} {2}", item.Name, item.AssetType, item.Folder);
-
- if (linked != null)
- {
- foreach (InventoryItemBase linkedItem in linked)
- {
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
- {
- itemsToReturn.Insert(0, linkedItem);
- //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder);
- }
- }
- }
- }
- }
-
- }
-
- ///
- /// Convert an internal inventory folder object into an LLSD object.
- ///
- ///
- ///
- private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
- {
- LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
- llsdFolder.folder_id = invFolder.ID;
- llsdFolder.parent_id = invFolder.ParentID;
- llsdFolder.name = invFolder.Name;
- llsdFolder.type = invFolder.Type;
- llsdFolder.preferred_type = -1;
-
- return llsdFolder;
- }
-
- ///
- /// Convert an internal inventory item object into an LLSD object.
- ///
- ///
- ///
- private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
- {
- LLSDInventoryItem llsdItem = new LLSDInventoryItem();
- llsdItem.asset_id = invItem.AssetID;
- llsdItem.created_at = invItem.CreationDate;
- llsdItem.desc = invItem.Description;
- llsdItem.flags = (int)invItem.Flags;
- llsdItem.item_id = invItem.ID;
- llsdItem.name = invItem.Name;
- llsdItem.parent_id = invItem.Folder;
- llsdItem.type = invItem.AssetType;
- llsdItem.inv_type = invItem.InvType;
-
- llsdItem.permissions = new LLSDPermissions();
- llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
- llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
- llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
- llsdItem.permissions.group_id = invItem.GroupID;
- llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
- llsdItem.permissions.is_owner_group = invItem.GroupOwned;
- llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
- llsdItem.permissions.owner_id = invItem.Owner;
- llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
- llsdItem.sale_info = new LLSDSaleInfo();
- llsdItem.sale_info.sale_price = invItem.SalePrice;
- llsdItem.sale_info.sale_type = invItem.SaleType;
-
- return llsdItem;
- }
- }
-
- class InventoryCollectionWithDescendents
- {
- public InventoryCollection Collection;
- public int Descendents;
- }
-}
\ No newline at end of file
--
cgit v1.1