From 08187cb59920f6def1e531f6bb62b3beb1b65a28 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 11 Sep 2015 20:40:10 +0100 Subject: inventory mess return to the state before divas cache issue --- .../Handlers/FetchInventory/FetchInvDescHandler.cs | 848 +++++++++++++++++++++ 1 file changed, 848 insertions(+) create mode 100644 OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs (limited to 'OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs') diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs new file mode 100644 index 0000000..7197049 --- /dev/null +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs @@ -0,0 +1,848 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using log4net; +using Nini.Config; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using OpenSim.Framework; +using OpenSim.Framework.Capabilities; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Framework.Servers.HttpServer; +using OpenSim.Services.Interfaces; +using Caps = OpenSim.Framework.Capabilities.Caps; + +namespace OpenSim.Capabilities.Handlers +{ + public class FetchInvDescHandler + { + private static readonly ILog m_log = + LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private IInventoryService m_InventoryService; + private ILibraryService m_LibraryService; + private IScene m_Scene; +// private object m_fetchLock = new Object(); + + public FetchInvDescHandler(IInventoryService invService, ILibraryService libService, IScene s) + { + m_InventoryService = invService; + m_LibraryService = libService; + m_Scene = s; + } + + + public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) + { + //m_log.DebugFormat("[XXX]: FetchInventoryDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request); + + // nasty temporary hack here, the linden client falsely + // identifies the uuid 00000000-0000-0000-0000-000000000000 + // as a string which breaks us + // + // correctly mark it as a uuid + // + request = request.Replace("00000000-0000-0000-0000-000000000000", "00000000-0000-0000-0000-000000000000"); + + // another hack 1 results in a + // System.ArgumentException: Object type System.Int32 cannot + // be converted to target type: System.Boolean + // + request = request.Replace("fetch_folders0", "fetch_folders0"); + request = request.Replace("fetch_folders1", "fetch_folders1"); + + Hashtable hash = new Hashtable(); + try + { + hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); + } + catch (LLSD.LLSDParseException e) + { + m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace); + m_log.Error("Request: " + request); + } + + ArrayList foldersrequested = (ArrayList)hash["folders"]; + + string response = ""; + string bad_folders_response = ""; + + List folders = new List(); + for (int i = 0; i < foldersrequested.Count; i++) + { + Hashtable inventoryhash = (Hashtable)foldersrequested[i]; + + LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents(); + + try + { + LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest); + } + catch (Exception e) + { + m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e); + continue; + } + + // Filter duplicate folder ids that bad viewers may send + if (folders.Find(f => f.folder_id == llsdRequest.folder_id) == null) + folders.Add(llsdRequest); + + } + + if (folders.Count > 0) + { + List bad_folders = new List(); + List invcollSet = Fetch(folders, bad_folders); + //m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count); + + if (invcollSet == null) + { + m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol."); +#pragma warning disable 0612 + return FetchInventoryDescendentsRequest(foldersrequested, httpRequest, httpResponse); +#pragma warning restore 0612 + } + + string inventoryitemstr = string.Empty; + foreach (InventoryCollectionWithDescendents icoll in invcollSet) + { + LLSDInventoryDescendents reply = ToLLSD(icoll.Collection, icoll.Descendents); + + inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); + inventoryitemstr = inventoryitemstr.Replace("folders", ""); + inventoryitemstr = inventoryitemstr.Replace("", ""); + + response += inventoryitemstr; + } + + //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders)); + foreach (UUID bad in bad_folders) + bad_folders_response += "" + bad + ""; + } + + if (response.Length == 0) + { + /* Viewers expect a bad_folders array when not available */ + if (bad_folders_response.Length != 0) + { + response = "bad_folders" + bad_folders_response + ""; + } + else + { + response = "folders"; + } + } + else + { + if (bad_folders_response.Length != 0) + { + response = "folders" + response + "bad_folders" + bad_folders_response + ""; + } + else + { + response = "folders" + response + ""; + } + } + + //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request for {0} folders. Item count {1}", folders.Count, item_count); + //m_log.Debug("[WEB FETCH INV DESC HANDLER] " + response); + + return response; + + } + + /// + /// Construct an LLSD reply packet to a CAPS inventory request + /// + /// + /// + private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch) + { + LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); + LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); + contents.agent_id = invFetch.owner_id; + contents.owner_id = invFetch.owner_id; + contents.folder_id = invFetch.folder_id; + + reply.folders.Array.Add(contents); + InventoryCollection inv = new InventoryCollection(); + inv.Folders = new List(); + inv.Items = new List(); + int version = 0; + int descendents = 0; + +#pragma warning disable 0612 + inv = Fetch( + invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, + invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents); +#pragma warning restore 0612 + + if (inv != null && inv.Folders != null) + { + foreach (InventoryFolderBase invFolder in inv.Folders) + { + contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); + } + + descendents += inv.Folders.Count; + } + + if (inv != null && inv.Items != null) + { + foreach (InventoryItemBase invItem in inv.Items) + { + contents.items.Array.Add(ConvertInventoryItem(invItem)); + } + } + + contents.descendents = descendents; + contents.version = version; + + //m_log.DebugFormat( + // "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}", + // invFetch.folder_id, + // invFetch.fetch_items, + // invFetch.fetch_folders, + // contents.items.Array.Count, + // contents.categories.Array.Count, + // invFetch.owner_id); + + return reply; + } + + private LLSDInventoryDescendents ToLLSD(InventoryCollection inv, int descendents) + { + LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); + LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); + contents.agent_id = inv.OwnerID; + contents.owner_id = inv.OwnerID; + contents.folder_id = inv.FolderID; + + reply.folders.Array.Add(contents); + + if (inv.Folders != null) + { + foreach (InventoryFolderBase invFolder in inv.Folders) + { + contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); + } + + descendents += inv.Folders.Count; + } + + if (inv.Items != null) + { + foreach (InventoryItemBase invItem in inv.Items) + { + contents.items.Array.Add(ConvertInventoryItem(invItem)); + } + } + + contents.descendents = descendents; + contents.version = inv.Version; + + return reply; + } + /// + /// Old style. Soon to be deprecated. + /// + /// + /// + /// + /// + [Obsolete] + private string FetchInventoryDescendentsRequest(ArrayList foldersrequested, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) + { + //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request for {0} folders", foldersrequested.Count); + + string response = ""; + string bad_folders_response = ""; + + for (int i = 0; i < foldersrequested.Count; i++) + { + string inventoryitemstr = ""; + Hashtable inventoryhash = (Hashtable)foldersrequested[i]; + + LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents(); + + try + { + LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest); + } + catch (Exception e) + { + m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e); + } + + LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest); + + if (null == reply) + { + bad_folders_response += "" + llsdRequest.folder_id.ToString() + ""; + } + else + { + inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); + inventoryitemstr = inventoryitemstr.Replace("folders", ""); + inventoryitemstr = inventoryitemstr.Replace("", ""); + } + + response += inventoryitemstr; + } + + if (response.Length == 0) + { + /* Viewers expect a bad_folders array when not available */ + if (bad_folders_response.Length != 0) + { + response = "bad_folders" + bad_folders_response + ""; + } + else + { + response = "folders"; + } + } + else + { + if (bad_folders_response.Length != 0) + { + response = "folders" + response + "bad_folders" + bad_folders_response + ""; + } + else + { + response = "folders" + response + ""; + } + } + + // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request"); + //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response); + + return response; + + // } + } + + /// + /// Handle the caps inventory descendents fetch. + /// + /// + /// + /// + /// + /// + /// + /// + /// An empty InventoryCollection if the inventory look up failed + [Obsolete] + private InventoryCollection Fetch( + UUID agentID, UUID folderID, UUID ownerID, + bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents) + { + //m_log.DebugFormat( + // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", + // fetchFolders, fetchItems, folderID, agentID); + + // FIXME MAYBE: We're not handling sortOrder! + + version = 0; + descendents = 0; + + InventoryFolderImpl fold; + if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) + { + if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) + { + InventoryCollection ret = new InventoryCollection(); + ret.Folders = new List(); + ret.Items = fold.RequestListOfItems(); + descendents = ret.Folders.Count + ret.Items.Count; + + return ret; + } + } + + InventoryCollection contents = new InventoryCollection(); + + if (folderID != UUID.Zero) + { + InventoryCollection fetchedContents = m_InventoryService.GetFolderContent(agentID, folderID); + + if (fetchedContents == null) + { + m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID); + return contents; + } + contents = fetchedContents; + InventoryFolderBase containingFolder = new InventoryFolderBase(); + containingFolder.ID = folderID; + containingFolder.Owner = agentID; + containingFolder = m_InventoryService.GetFolder(containingFolder); + + if (containingFolder != null) + { + //m_log.DebugFormat( + // "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}", + // containingFolder.Name, containingFolder.ID, agentID); + + version = containingFolder.Version; + + if (fetchItems) + { + List itemsToReturn = contents.Items; + List originalItems = new List(itemsToReturn); + + // descendents must only include the links, not the linked items we add + descendents = originalItems.Count; + + // Add target items for links in this folder before the links themselves. + foreach (InventoryItemBase item in originalItems) + { + if (item.AssetType == (int)AssetType.Link) + { + InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); + + // Take care of genuinely broken links where the target doesn't exist + // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, + // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles + // rather than having to keep track of every folder requested in the recursion. + if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) + itemsToReturn.Insert(0, linkedItem); + } + } + + // Now scan for folder links and insert the items they target and those links at the head of the return data + foreach (InventoryItemBase item in originalItems) + { + if (item.AssetType == (int)AssetType.LinkFolder) + { + InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID); + List links = linkedFolderContents.Items; + + itemsToReturn.InsertRange(0, links); + + foreach (InventoryItemBase link in linkedFolderContents.Items) + { + // Take care of genuinely broken links where the target doesn't exist + // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, + // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles + // rather than having to keep track of every folder requested in the recursion. + if (link != null) + { +// m_log.DebugFormat( +// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}", +// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name); + + InventoryItemBase linkedItem + = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID)); + + if (linkedItem != null) + itemsToReturn.Insert(0, linkedItem); + } + } + } + } + } + +// foreach (InventoryItemBase item in contents.Items) +// { +// m_log.DebugFormat( +// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}", +// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID); +// } + + // ===== + +// +// foreach (InventoryItemBase linkedItem in linkedItemsToAdd) +// { +// m_log.DebugFormat( +// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}", +// linkedItem.Name, folderID, agentID); +// +// contents.Items.Add(linkedItem); +// } +// +// // If the folder requested contains links, then we need to send those folders first, otherwise the links +// // will be broken in the viewer. +// HashSet linkedItemFolderIdsToSend = new HashSet(); +// foreach (InventoryItemBase item in contents.Items) +// { +// if (item.AssetType == (int)AssetType.Link) +// { +// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); +// +// // Take care of genuinely broken links where the target doesn't exist +// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, +// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles +// // rather than having to keep track of every folder requested in the recursion. +// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) +// { +// // We don't need to send the folder if source and destination of the link are in the same +// // folder. +// if (linkedItem.Folder != containingFolder.ID) +// linkedItemFolderIdsToSend.Add(linkedItem.Folder); +// } +// } +// } +// +// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) +// { +// m_log.DebugFormat( +// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}", +// linkedItemFolderId, folderID, agentID); +// +// int dummyVersion; +// InventoryCollection linkedCollection +// = Fetch( +// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion); +// +// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId); +// linkedFolder.Owner = agentID; +// linkedFolder = m_InventoryService.GetFolder(linkedFolder); +// +//// contents.Folders.AddRange(linkedCollection.Folders); +// +// contents.Folders.Add(linkedFolder); +// contents.Items.AddRange(linkedCollection.Items); +// } +// } + } + } + else + { + // Lost items don't really need a version + version = 1; + } + + return contents; + + } + + private void AddLibraryFolders(List fetchFolders, List result) + { + InventoryFolderImpl fold; + if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null) + { + List libfolders = fetchFolders.FindAll(f => f.owner_id == m_LibraryService.LibraryRootFolder.Owner); + fetchFolders.RemoveAll(f => libfolders.Contains(f)); + + //m_log.DebugFormat("[XXX]: Found {0} library folders in request", libfolders.Count); + + foreach (LLSDFetchInventoryDescendents f in libfolders) + { + if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null) + { + InventoryCollectionWithDescendents ret = new InventoryCollectionWithDescendents(); + ret.Collection = new InventoryCollection(); + ret.Collection.Folders = new List(); + ret.Collection.Items = fold.RequestListOfItems(); + ret.Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner; + ret.Collection.FolderID = f.folder_id; + ret.Collection.Version = fold.Version; + + ret.Descendents = ret.Collection.Items.Count; + result.Add(ret); + + //m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID); + } + } + } + } + + private List Fetch(List fetchFolders, List bad_folders) + { + //m_log.DebugFormat( + // "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id); + + // FIXME MAYBE: We're not handling sortOrder! + + List result = new List(); + + AddLibraryFolders(fetchFolders, result); + + // Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense + // and can kill the sim (all root folders have parent_id Zero) + LLSDFetchInventoryDescendents zero = fetchFolders.Find(f => f.folder_id == UUID.Zero); + if (zero != null) + { + fetchFolders.Remove(zero); + BadFolder(zero, null, bad_folders); + } + + if (fetchFolders.Count > 0) + { + UUID[] fids = new UUID[fetchFolders.Count]; + int i = 0; + foreach (LLSDFetchInventoryDescendents f in fetchFolders) + fids[i++] = f.folder_id; + + //m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids)); + + InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(fetchFolders[0].owner_id, fids); + + if (fetchedContents == null || (fetchedContents != null && fetchedContents.Length == 0)) + { + m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of multiple folders for user {0}", fetchFolders[0].owner_id); + foreach (LLSDFetchInventoryDescendents freq in fetchFolders) + BadFolder(freq, null, bad_folders); + return null; + } + + i = 0; + // Do some post-processing. May need to fetch more from inv server for links + foreach (InventoryCollection contents in fetchedContents) + { + // Find the original request + LLSDFetchInventoryDescendents freq = fetchFolders[i++]; + + InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents(); + coll.Collection = contents; + + if (BadFolder(freq, contents, bad_folders)) + continue; + + // Next: link management + ProcessLinks(freq, coll); + + result.Add(coll); + } + } + + return result; + } + + private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List bad_folders) + { + bool bad = false; + if (contents == null) + { + bad_folders.Add(freq.folder_id); + bad = true; + } + + // The inventory server isn't sending FolderID in the collection... + // Must fetch it individually + else if (contents.FolderID == UUID.Zero) + { + InventoryFolderBase containingFolder = new InventoryFolderBase(); + containingFolder.ID = freq.folder_id; + containingFolder.Owner = freq.owner_id; + containingFolder = m_InventoryService.GetFolder(containingFolder); + + if (containingFolder != null) + { + contents.FolderID = containingFolder.ID; + contents.OwnerID = containingFolder.Owner; + contents.Version = containingFolder.Version; + } + else + { + // Was it really a request for folder Zero? + // This is an overkill, but Firestorm really asks for folder Zero. + // I'm leaving the code here for the time being, but commented. + if (freq.folder_id == UUID.Zero) + { + //coll.Collection.OwnerID = freq.owner_id; + //coll.Collection.FolderID = contents.FolderID; + //containingFolder = m_InventoryService.GetRootFolder(freq.owner_id); + //if (containingFolder != null) + //{ + // m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID); + // coll.Collection.Folders.Clear(); + // coll.Collection.Folders.Add(containingFolder); + // if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null) + // { + // InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner); + // lib.Name = m_LibraryService.LibraryRootFolder.Name; + // lib.Type = m_LibraryService.LibraryRootFolder.Type; + // lib.Version = m_LibraryService.LibraryRootFolder.Version; + // coll.Collection.Folders.Add(lib); + // } + // coll.Collection.Items.Clear(); + //} + } + else + { + m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id); + bad_folders.Add(freq.folder_id); + } + bad = true; + } + } + + return bad; + } + + private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollectionWithDescendents coll) + { + InventoryCollection contents = coll.Collection; + + if (freq.fetch_items && contents.Items != null) + { + List itemsToReturn = contents.Items; + + // descendents must only include the links, not the linked items we add + coll.Descendents = itemsToReturn.Count; + + // Add target items for links in this folder before the links themselves. + List itemIDs = new List(); + List folderIDs = new List(); + foreach (InventoryItemBase item in itemsToReturn) + { + //m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType); + if (item.AssetType == (int)AssetType.Link) + itemIDs.Add(item.AssetID); + + else if (item.AssetType == (int)AssetType.LinkFolder) + folderIDs.Add(item.AssetID); + } + + //m_log.DebugFormat("[XXX]: folder {0} has {1} links and {2} linkfolders", contents.FolderID, itemIDs.Count, folderIDs.Count); + + // Scan for folder links and insert the items they target and those links at the head of the return data + if (folderIDs.Count > 0) + { + InventoryCollection[] linkedFolders = m_InventoryService.GetMultipleFoldersContent(coll.Collection.OwnerID, folderIDs.ToArray()); + foreach (InventoryCollection linkedFolderContents in linkedFolders) + { + if (linkedFolderContents == null) + continue; + + List links = linkedFolderContents.Items; + + itemsToReturn.InsertRange(0, links); + + } + } + + if (itemIDs.Count > 0) + { + InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray()); + if (linked == null) + { + // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated + m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one."); + linked = new InventoryItemBase[itemIDs.Count]; + int i = 0; + InventoryItemBase item = new InventoryItemBase(); + item.Owner = freq.owner_id; + foreach (UUID id in itemIDs) + { + item.ID = id; + linked[i++] = m_InventoryService.GetItem(item); + } + } + + //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Processing folder {0}. Existing items:", freq.folder_id); + //foreach (InventoryItemBase item in itemsToReturn) + // m_log.DebugFormat("[XXX]: {0} {1} {2}", item.Name, item.AssetType, item.Folder); + + if (linked != null) + { + foreach (InventoryItemBase linkedItem in linked) + { + // Take care of genuinely broken links where the target doesn't exist + // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, + // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles + // rather than having to keep track of every folder requested in the recursion. + if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) + { + itemsToReturn.Insert(0, linkedItem); + //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder); + } + } + } + } + } + + } + + /// + /// Convert an internal inventory folder object into an LLSD object. + /// + /// + /// + private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder) + { + LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder(); + llsdFolder.folder_id = invFolder.ID; + llsdFolder.parent_id = invFolder.ParentID; + llsdFolder.name = invFolder.Name; + llsdFolder.type = invFolder.Type; + llsdFolder.preferred_type = -1; + + return llsdFolder; + } + + /// + /// Convert an internal inventory item object into an LLSD object. + /// + /// + /// + private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem) + { + LLSDInventoryItem llsdItem = new LLSDInventoryItem(); + llsdItem.asset_id = invItem.AssetID; + llsdItem.created_at = invItem.CreationDate; + llsdItem.desc = invItem.Description; + llsdItem.flags = (int)invItem.Flags; + llsdItem.item_id = invItem.ID; + llsdItem.name = invItem.Name; + llsdItem.parent_id = invItem.Folder; + llsdItem.type = invItem.AssetType; + llsdItem.inv_type = invItem.InvType; + + llsdItem.permissions = new LLSDPermissions(); + llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; + llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions; + llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions; + llsdItem.permissions.group_id = invItem.GroupID; + llsdItem.permissions.group_mask = (int)invItem.GroupPermissions; + llsdItem.permissions.is_owner_group = invItem.GroupOwned; + llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions; + llsdItem.permissions.owner_id = invItem.Owner; + llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; + llsdItem.sale_info = new LLSDSaleInfo(); + llsdItem.sale_info.sale_price = invItem.SalePrice; + llsdItem.sale_info.sale_type = invItem.SaleType; + + return llsdItem; + } + } + + class InventoryCollectionWithDescendents + { + public InventoryCollection Collection; + public int Descendents; + } +} \ No newline at end of file -- cgit v1.1