From c8349e21c43b1232aa923783a39cca224460551a Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Sun, 21 Sep 2008 02:41:22 +0000
Subject: Update svn properties, minor formatting cleanup.
---
.../ScriptEngine/RegionScriptEngineBase.cs | 364 ++++++++++-----------
1 file changed, 182 insertions(+), 182 deletions(-)
(limited to 'OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs')
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs
index ec676f2..e2731d7 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs
+++ b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs
@@ -1,182 +1,182 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Text;
-using log4net;
-using Nini.Config;
-using OpenSim.ApplicationPlugins.ScriptEngine.Components;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.ApplicationPlugins.ScriptEngine
-{
- public abstract class RegionScriptEngineBase
- {
-
- ///
- /// Called on region initialize
- ///
- public abstract void Initialize();
- public abstract string Name { get; }
- ///
- /// Called before components receive Close()
- ///
- public abstract void PreClose();
- // Hold list of all the different components we have working for us
- public List Components = new List();
-
- public Scene m_Scene;
- public IConfigSource m_ConfigSource;
- public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public void Initialize(Scene scene, IConfigSource source)
- {
- // Region started
- m_Scene = scene;
- m_ConfigSource = source;
- Initialize();
- }
-
- ///
- /// Creates instances of script engine components inside "components" List
- ///
- /// Array of comonent names to initialize
- public void InitializeComponents(string[] ComponentList)
- {
- // Take list of providers to initialize and make instances of them
- foreach (string c in ComponentList)
- {
- m_log.Info("[" + Name + "]: Loading: " + c);
- lock (Components)
- {
- lock (ComponentRegistry.providers)
- {
- try
- {
- if (ComponentRegistry.providers.ContainsKey(c))
- Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
- else
- m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
- }
- catch (Exception ex)
- {
- m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
- }
- }
- }
- }
-
-
- // Run Initialize on all our providers, hand over a reference of ourself.
- foreach (ComponentBase p in Components.ToArray())
- {
- try
- {
- p.Initialize(this);
- }
- catch (Exception ex)
- {
- lock (Components)
- {
- m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
- ex.ToString());
- if (Components.Contains(p))
- Components.Remove(p);
- }
- }
- }
- // All modules has been initialized, call Start() on them.
- foreach (ComponentBase p in Components.ToArray())
- {
- try
- {
- p.Start();
- }
- catch (Exception ex)
- {
- lock (Components)
- {
- m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
- if (Components.Contains(p))
- Components.Remove(p);
- }
- }
- }
-
- }
-
- #region Functions to return lists based on type
- // Predicate for searching List for a certain type
- private static bool FindType(ComponentBase pb)
- {
- if (pb.GetType() is T)
- return true;
- return false;
- }
- public List GetCommandComponentList()
- {
- return Components.FindAll(FindType);
- }
- public List GetCompilerComponentList()
- {
- return Components.FindAll(FindType);
- }
- public List GetEventComponentList()
- {
- return Components.FindAll(FindType);
- }
- public List GetScheduleComponentList()
- {
- return Components.FindAll(FindType);
- }
-
- #endregion
-
- public void Close()
- {
- // We need to shut down
-
- // First call abstracted PreClose()
- PreClose();
-
- // Then Call Close() on all components
- foreach (ComponentBase p in Components.ToArray())
- {
- try
- {
- p.Close();
- }
- catch (Exception ex)
- {
- // TODO: Print error to console
- }
- }
- }
- }
-}
-
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Nini.Config;
+using OpenSim.ApplicationPlugins.ScriptEngine.Components;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.ApplicationPlugins.ScriptEngine
+{
+ public abstract class RegionScriptEngineBase
+ {
+
+ ///
+ /// Called on region initialize
+ ///
+ public abstract void Initialize();
+ public abstract string Name { get; }
+ ///
+ /// Called before components receive Close()
+ ///
+ public abstract void PreClose();
+ // Hold list of all the different components we have working for us
+ public List Components = new List();
+
+ public Scene m_Scene;
+ public IConfigSource m_ConfigSource;
+ public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ public void Initialize(Scene scene, IConfigSource source)
+ {
+ // Region started
+ m_Scene = scene;
+ m_ConfigSource = source;
+ Initialize();
+ }
+
+ ///
+ /// Creates instances of script engine components inside "components" List
+ ///
+ /// Array of comonent names to initialize
+ public void InitializeComponents(string[] ComponentList)
+ {
+ // Take list of providers to initialize and make instances of them
+ foreach (string c in ComponentList)
+ {
+ m_log.Info("[" + Name + "]: Loading: " + c);
+ lock (Components)
+ {
+ lock (ComponentRegistry.providers)
+ {
+ try
+ {
+ if (ComponentRegistry.providers.ContainsKey(c))
+ Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
+ else
+ m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
+ }
+ catch (Exception ex)
+ {
+ m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
+ }
+ }
+ }
+ }
+
+
+ // Run Initialize on all our providers, hand over a reference of ourself.
+ foreach (ComponentBase p in Components.ToArray())
+ {
+ try
+ {
+ p.Initialize(this);
+ }
+ catch (Exception ex)
+ {
+ lock (Components)
+ {
+ m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
+ ex.ToString());
+ if (Components.Contains(p))
+ Components.Remove(p);
+ }
+ }
+ }
+ // All modules has been initialized, call Start() on them.
+ foreach (ComponentBase p in Components.ToArray())
+ {
+ try
+ {
+ p.Start();
+ }
+ catch (Exception ex)
+ {
+ lock (Components)
+ {
+ m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
+ if (Components.Contains(p))
+ Components.Remove(p);
+ }
+ }
+ }
+
+ }
+
+ #region Functions to return lists based on type
+ // Predicate for searching List for a certain type
+ private static bool FindType(ComponentBase pb)
+ {
+ if (pb.GetType() is T)
+ return true;
+ return false;
+ }
+ public List GetCommandComponentList()
+ {
+ return Components.FindAll(FindType);
+ }
+ public List GetCompilerComponentList()
+ {
+ return Components.FindAll(FindType);
+ }
+ public List GetEventComponentList()
+ {
+ return Components.FindAll(FindType);
+ }
+ public List GetScheduleComponentList()
+ {
+ return Components.FindAll(FindType);
+ }
+
+ #endregion
+
+ public void Close()
+ {
+ // We need to shut down
+
+ // First call abstracted PreClose()
+ PreClose();
+
+ // Then Call Close() on all components
+ foreach (ComponentBase p in Components.ToArray())
+ {
+ try
+ {
+ p.Close();
+ }
+ catch (Exception ex)
+ {
+ // TODO: Print error to console
+ }
+ }
+ }
+ }
+}
+
--
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