From 7665aad002ef066fc31fa9497225d2668641c769 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 22 Feb 2010 13:27:17 -0800 Subject: * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it --- OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs | 4 ++-- OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory') diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs index 66572d5..54ce80e 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs @@ -261,7 +261,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory modified = (asset != null); created = !modified; - asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type"))); + asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero); asset.Description = xml.GetAttribute("desc"); asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; @@ -338,7 +338,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory modified = (asset != null); created = !modified; - asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type"))); + asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero); asset.Description = xml.GetAttribute("desc"); asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index fb1d739..9ab2763 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs @@ -1871,7 +1871,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // Create AssetBase entity to hold the inlined asset - asset = new AssetBase(uuid, name, type); + asset = new AssetBase(uuid, name, type, UUID.Zero); asset.Description = desc; asset.Local = local; -- cgit v1.1