From 41d21190b18e1b14fe4f56bde69e7e9a9ee60723 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 24 Feb 2017 01:31:32 +0000 Subject: Skip region restart messages and delays when there are no root agents --- .../RemoteController/RemoteAdminPlugin.cs | 40 ++++++++++++++++++++-- 1 file changed, 38 insertions(+), 2 deletions(-) (limited to 'OpenSim/ApplicationPlugins/RemoteController') diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 597b439..e5fbc69 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -359,6 +359,42 @@ namespace OpenSim.ApplicationPlugins.RemoteController notice = false; } + if (startupConfig.GetBoolean("SkipDelayOnEmptyRegion", false)) + { + m_log.Info("[RADMIN]: Counting affected avatars"); + int agents = 0; + + if (restartAll) + { + foreach (Scene s in m_application.SceneManager.Scenes) + { + foreach (ScenePresence sp in s.GetScenePresences()) + { + if (!sp.IsChildAgent) + agents++; + } + } + } + else + { + foreach (ScenePresence sp in rebootedScene.GetScenePresences()) + { + if (!sp.IsChildAgent) + agents++; + } + } + + m_log.InfoFormat("[RADMIN]: Avatars in region: {0}", agents); + + if (agents == 0) + { + m_log.Info("[RADMIN]: No avatars detected, shutting down without delay"); + + times.Clear(); + times.Add(0); + } + } + List restartList; if (restartAll) @@ -376,10 +412,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController } catch (Exception e) { -// m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace); + m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace); responseData["rebooting"] = false; - throw e; + throw; } m_log.Info("[RADMIN]: Restart Region request complete"); -- cgit v1.1 From c0ce746e2d2709af56cd993e3de48eb06e5b7b64 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 31 Mar 2017 13:47:53 +0100 Subject: When determining if a sim can be shut down, ignore NPCs --- OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/ApplicationPlugins/RemoteController') diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index e5fbc69..1ee2468 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -370,7 +370,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController { foreach (ScenePresence sp in s.GetScenePresences()) { - if (!sp.IsChildAgent) + if (!sp.IsChildAgent && !sp.IsNPC) agents++; } } @@ -379,7 +379,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController { foreach (ScenePresence sp in rebootedScene.GetScenePresences()) { - if (!sp.IsChildAgent) + if (!sp.IsChildAgent && !sp.IsNPC) agents++; } } -- cgit v1.1