From 274ce6987e0b017800ddb62fe65143e0d5e1cae5 Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 19 May 2007 18:32:01 +0000 Subject: Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) --- OpenSim.Servers/CheckSumServer.cs | 34 +++++++++++++--------------------- OpenSim.Servers/UDPServerBase.cs | 9 ++------- 2 files changed, 15 insertions(+), 28 deletions(-) (limited to 'OpenSim.Servers') diff --git a/OpenSim.Servers/CheckSumServer.cs b/OpenSim.Servers/CheckSumServer.cs index f0b4124..ae1724f 100644 --- a/OpenSim.Servers/CheckSumServer.cs +++ b/OpenSim.Servers/CheckSumServer.cs @@ -17,12 +17,11 @@ namespace OpenSim.Servers { public class CheckSumServer : UDPServerBase { - protected ConsoleBase m_console; + //protected ConsoleBase m_console; - public CheckSumServer(int port, ConsoleBase console) + public CheckSumServer(int port) + : base(port) { - listenPort = port; - this.m_console = console; } protected override void OnReceivedData(IAsyncResult result) @@ -35,10 +34,8 @@ namespace OpenSim.Servers packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); - // do we already have a circuit for this endpoint if (packet.Type == PacketType.SecuredTemplateChecksumRequest) { - SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet; TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket(); checkreply.DataBlock.Checksum = 180572585; @@ -55,23 +52,21 @@ namespace OpenSim.Servers SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket(); checkrequest.TokenBlock.Token = checksum.TokenBlock.Token; this.SendPacket(checkrequest, epSender); - */ - + */ } else if (packet.Type == PacketType.TemplateChecksumReply) { //echo back the client checksum reply (Hegemon's method) - TemplateChecksumReplyPacket checksum = (TemplateChecksumReplyPacket)packet; + TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet; TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket(); - checkreply2.DataBlock.Checksum = checksum.DataBlock.Checksum; - checkreply2.DataBlock.Flags = checksum.DataBlock.Flags; - checkreply2.DataBlock.MajorVersion = checksum.DataBlock.MajorVersion; - checkreply2.DataBlock.MinorVersion = checksum.DataBlock.MinorVersion; - checkreply2.DataBlock.PatchVersion = checksum.DataBlock.PatchVersion; - checkreply2.DataBlock.ServerVersion = checksum.DataBlock.ServerVersion; - checkreply2.TokenBlock.Token = checksum.TokenBlock.Token; + checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum; + checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags; + checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion; + checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion; + checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion; + checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion; + checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token; this.SendPacket(checkreply2, epSender); - } else { @@ -80,16 +75,13 @@ namespace OpenSim.Servers Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); } - private void SendPacket(Packet Pack, EndPoint endp) { if (!Pack.Header.Resent) { - // Set the sequence number - Pack.Header.Sequence = 1; - } + byte[] ZeroOutBuffer = new byte[4096]; byte[] sendbuffer; sendbuffer = Pack.ToBytes(); diff --git a/OpenSim.Servers/UDPServerBase.cs b/OpenSim.Servers/UDPServerBase.cs index e7feb01..a308052 100644 --- a/OpenSim.Servers/UDPServerBase.cs +++ b/OpenSim.Servers/UDPServerBase.cs @@ -24,8 +24,9 @@ namespace OpenSim.Servers protected AsyncCallback ReceivedData; protected int listenPort; - public UDPServerBase() + public UDPServerBase(int port) { + listenPort = port; } protected virtual void OnReceivedData(IAsyncResult result) @@ -38,8 +39,6 @@ namespace OpenSim.Servers packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); - - Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); } @@ -60,14 +59,10 @@ namespace OpenSim.Servers Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); } - public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) { - // find the endpoint for this circuit } - - } } -- cgit v1.1