From 3376b82501000692d6dac24b051af738cdaf2737 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:16:50 +0000 Subject: Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. --- .../world/scripting/IScriptHandler.cs | 98 ---------------------- 1 file changed, 98 deletions(-) delete mode 100644 OpenSim.RegionServer/world/scripting/IScriptHandler.cs (limited to 'OpenSim.RegionServer/world/scripting/IScriptHandler.cs') diff --git a/OpenSim.RegionServer/world/scripting/IScriptHandler.cs b/OpenSim.RegionServer/world/scripting/IScriptHandler.cs deleted file mode 100644 index 15efc49..0000000 --- a/OpenSim.RegionServer/world/scripting/IScriptHandler.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Physics.Manager; -using OpenSim.world; -using Avatar=OpenSim.world.Avatar; -using Primitive = OpenSim.world.Primitive; - -namespace OpenSim.RegionServer.world.scripting -{ - public delegate void ScriptEventHandler(IScriptContext context); - - public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity - { - private World m_world; - private Script m_script; - private Entity m_entity; - - public LLUUID ScriptId - { - get - { - return m_script.ScriptId; - } - } - - public void OnFrame() - { - m_script.OnFrame(this); - } - - public ScriptHandler(Script script, Entity entity, World world) - { - m_script = script; - m_entity = entity; - m_world = world; - } - - #region IScriptContext Members - - IScriptEntity IScriptContext.Entity - { - get - { - return this; - } - } - - bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) - { - foreach (Entity entity in m_world.Entities.Values ) - { - if( entity is Avatar ) - { - avatar = entity; - return true; - } - } - - avatar = null; - return false; - } - - #endregion - - #region IScriptEntity and IScriptReadonlyEntity Members - - public string Name - { - get - { - return m_entity.Name; - } - } - - public LLVector3 Pos - { - get - { - return m_entity.Pos; - } - - set - { - if (m_entity is Primitive) - { - Primitive prim = m_entity as Primitive; - // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. - prim.UpdatePosition( value ); - } - } - } - - #endregion - } - -} -- cgit v1.1