From 3376b82501000692d6dac24b051af738cdaf2737 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:16:50 +0000 Subject: Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. --- OpenSim.RegionServer/world/WorldBase.cs | 176 -------------------------------- 1 file changed, 176 deletions(-) delete mode 100644 OpenSim.RegionServer/world/WorldBase.cs (limited to 'OpenSim.RegionServer/world/WorldBase.cs') diff --git a/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim.RegionServer/world/WorldBase.cs deleted file mode 100644 index edc5518..0000000 --- a/OpenSim.RegionServer/world/WorldBase.cs +++ /dev/null @@ -1,176 +0,0 @@ -using System; -using libsecondlife; -using libsecondlife.Packets; -using System.Collections.Generic; -using System.Text; -using System.Reflection; -using System.IO; -using System.Threading; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Terrain; -using OpenSim.Framework.Inventory; -using OpenSim.Assets; -using OpenSim.RegionServer.world.scripting; -using OpenSim.Terrain; - -namespace OpenSim.world -{ - public class WorldBase - { - public Dictionary Entities; - protected Dictionary m_clientThreads; - protected ulong m_regionHandle; - protected string m_regionName; - protected InventoryCache _inventoryCache; - protected AssetCache _assetCache; - protected RegionInfo m_regInfo; - - public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. - protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine - - #region Properties - public InventoryCache InventoryCache - { - set - { - this._inventoryCache = value; - } - } - - public AssetCache AssetCache - { - set - { - this._assetCache = value; - } - } - #endregion - - #region Constructors - public WorldBase() - { - - } - #endregion - - #region Setup Methods - /// - /// Register Packet handler Methods with the packet server (which will register them with the SimClient) - /// - /// - public virtual void RegisterPacketHandlers(PacketServer packetServer) - { - - } - #endregion - - #region Update Methods - /// - /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) - /// - public virtual void Update() - { - - } - #endregion - - #region Terrain Methods - - /// - /// Loads the World heightmap - /// - public virtual void LoadWorldMap() - { - - } - - /// - /// Send the region heightmap to the client - /// - /// Client to send to - public virtual void SendLayerData(ClientView RemoteClient) - { - try - { - int[] patches = new int[4]; - - for (int y = 0; y < 16; y++) - { - for (int x = 0; x < 16; x = x + 4) - { - patches[0] = x + 0 + y * 16; - patches[1] = x + 1 + y * 16; - patches[2] = x + 2 + y * 16; - patches[3] = x + 3 + y * 16; - - Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); - RemoteClient.OutPacket(layerpack); - } - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); - } - } - - /// - /// Sends a specified patch to a client - /// - /// Patch coordinate (x) 0..16 - /// Patch coordinate (y) 0..16 - /// The client to send to - public void SendLayerData(int px, int py, ClientView RemoteClient) - { - try - { - int[] patches = new int[1]; - int patchx, patchy; - patchx = px / 16; - patchy = py / 16; - - patches[0] = patchx + 0 + patchy * 16; - - Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); - RemoteClient.OutPacket(layerpack); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); - } - } - #endregion - - #region Add/Remove Agent/Avatar - /// - /// Add a new Agent's avatar - /// - /// - public virtual void AddViewerAgent(ClientView agentClient) - { - - } - - /// - /// Remove a Agent's avatar - /// - /// - public virtual void RemoveViewerAgent(ClientView agentClient) - { - - } - #endregion - - #region Shutdown - /// - /// Tidy before shutdown - /// - public virtual void Close() - { - - } - #endregion - } -} -- cgit v1.1