From 6103e06a3425de19213746e1cd6933fa2468c979 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 22 Apr 2007 18:00:01 +0000
Subject: Added lock around World.Update to prevent multiple updates occuring
simultaneously (it happened!)
---
OpenSim.RegionServer/world/World.cs | 69 ++++++++++++++++++++-----------------
1 file changed, 37 insertions(+), 32 deletions(-)
(limited to 'OpenSim.RegionServer/world/World.cs')
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 693db4d..0291467 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -41,6 +41,7 @@ namespace OpenSim.world
private string m_regionName;
private InventoryCache _inventoryCache;
private AssetCache _assetCache;
+ private int updateLock;
///
/// Creates a new World class, and a region to go with it.
@@ -52,6 +53,7 @@ namespace OpenSim.world
{
try
{
+ updateLock = 0;
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_regionName = regionName;
@@ -183,49 +185,52 @@ namespace OpenSim.world
///
public void Update()
{
- try
+ lock (updateLock)
{
- if (this.phyScene.IsThreaded)
+ try
{
- this.phyScene.GetResults();
+ if (this.phyScene.IsThreaded)
+ {
+ this.phyScene.GetResults();
- }
+ }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].addForces();
- }
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].addForces();
+ }
- lock (this.LockPhysicsEngine)
- {
- this.phyScene.Simulate(timeStep);
- }
+ lock (this.LockPhysicsEngine)
+ {
+ this.phyScene.Simulate(timeStep);
+ }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].update();
- }
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].update();
+ }
- foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
- {
- scriptHandler.OnFrame();
- }
- foreach (IScriptEngine scripteng in this.scriptEngines.Values)
- {
- scripteng.OnFrame();
+ foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
+ {
+ scriptHandler.OnFrame();
+ }
+ foreach (IScriptEngine scripteng in this.scriptEngines.Values)
+ {
+ scripteng.OnFrame();
+ }
+ //backup world data
+ this.storageCount++;
+ if (storageCount > 1200) //set to how often you want to backup
+ {
+ this.Backup();
+ storageCount = 0;
+ }
}
- //backup world data
- this.storageCount++;
- if (storageCount > 1200) //set to how often you want to backup
+ catch (Exception e)
{
- this.Backup();
- storageCount = 0;
+ OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString());
}
}
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString());
- }
}
///
--
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