From 56e6587c9f3ff9b8b9e48ff20a21244b739e2081 Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 3 Apr 2007 13:37:11 +0000 Subject: Temporary fix for the object taking bug --- OpenSim.RegionServer/Assets/AssetCache.cs | 3 --- 1 file changed, 3 deletions(-) (limited to 'OpenSim.RegionServer/Assets/AssetCache.cs') diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 1d5b286..573e5fd 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs @@ -51,8 +51,6 @@ namespace OpenSim.Assets public Dictionary RequestedAssets = new Dictionary(); //Assets requested from the asset server public Dictionary RequestedTextures = new Dictionary(); //Textures requested from the asset server - //private Dictionary IncomingAssets; - private IAssetServer _assetServer; private Thread _assetCacheThread; private LLUUID[] textureList = new LLUUID[5]; @@ -67,7 +65,6 @@ namespace OpenSim.Assets _assetServer.SetReceiver(this); Assets = new Dictionary(); Textures = new Dictionary(); - //IncomingAssets = new Dictionary(); this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); this._assetCacheThread.IsBackground = true; this._assetCacheThread.Start(); -- cgit v1.1