From fb0dffbf13a79aabe9537f16b7bb151af62c75bf Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 6 Apr 2007 18:48:23 +0000 Subject: **BREAKING CHANGE** Changing the way terrain is stored and used internally. --- OpenSim.Physics/Manager/PhysicsScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim.Physics/Manager/PhysicsScene.cs') diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs index 0b3dfd2..25e2104 100644 --- a/OpenSim.Physics/Manager/PhysicsScene.cs +++ b/OpenSim.Physics/Manager/PhysicsScene.cs @@ -49,7 +49,7 @@ namespace OpenSim.Physics.Manager public abstract void GetResults(); - public abstract void SetTerrain(float[] heightMap); + public abstract void SetTerrain(float[,] heightMap); public abstract void DeleteTerrain(); @@ -87,7 +87,7 @@ namespace OpenSim.Physics.Manager OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()"); } - public override void SetTerrain(float[] heightMap) + public override void SetTerrain(float[,] heightMap) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); } -- cgit v1.1