From f95b6081cba084d1b067acea99c0effa2b3bf42c Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:35:32 +0000 Subject: Renamed the new Directories. (removed the "-Source" from the end of them) --- .../OpenSim.GridInterfaces/Local/AssemblyInfo.cs | 31 - .../Local/LocalAssetServer.cs | 271 --------- .../Local/LocalGridServer.cs | 157 ----- .../Local/OpenSim.GridInterfaces.Local.csproj | 110 ---- .../Local/OpenSim.GridInterfaces.Local.csproj.user | 12 - .../Local/OpenSim.GridInterfaces.Local.dll.build | 46 -- .../OpenSim.GridInterfaces/Remote/AssemblyInfo.cs | 31 - .../Remote/OpenSim.GridInterfaces.Remote.csproj | 112 ---- .../OpenSim.GridInterfaces.Remote.csproj.user | 12 - .../Remote/OpenSim.GridInterfaces.Remote.dll.build | 46 -- .../Remote/RemoteAssetServer.cs | 108 ---- .../Remote/RemoteGridServer.cs | 210 ------- .../BasicPhysicsPlugin/AssemblyInfo.cs | 31 - .../BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 277 --------- .../OpenSim.Physics.BasicPhysicsPlugin.csproj | 93 --- .../OpenSim.Physics.BasicPhysicsPlugin.csproj.user | 12 - .../OpenSim.Physics.BasicPhysicsPlugin.dll.build | 42 -- .../OpenSim.Physics/Manager/AssemblyInfo.cs | 31 - .../Manager/OpenSim.Physics.Manager.csproj | 112 ---- .../Manager/OpenSim.Physics.Manager.csproj.user | 12 - .../Manager/OpenSim.Physics.Manager.dll.build | 47 -- .../OpenSim.Physics/Manager/PhysicsActor.cs | 161 ----- .../OpenSim.Physics/Manager/PhysicsManager.cs | 116 ---- .../OpenSim.Physics/Manager/PhysicsScene.cs | 113 ---- .../OpenSim.Physics/Manager/PhysicsVector.cs | 54 -- .../OpenSim.Physics/OdePlugin/AssemblyInfo.cs | 31 - .../OpenSim.Physics/OdePlugin/OdePlugin.cs | 452 -------------- .../OdePlugin/OpenSim.Physics.OdePlugin.csproj | 97 --- .../OpenSim.Physics.OdePlugin.csproj.user | 12 - .../OdePlugin/OpenSim.Physics.OdePlugin.dll.build | 43 -- .../OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs | 31 - .../PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj | 97 --- .../OpenSim.Physics.PhysXPlugin.csproj.user | 12 - .../OpenSim.Physics.PhysXPlugin.dll.build | 43 -- .../OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | 449 -------------- .../OpenSim.RegionServer/AgentAssetUpload.cs | 232 -------- .../OpenSim.RegionServer/Assets/AssetCache.cs | 574 ------------------ .../OpenSim.RegionServer/Assets/InventoryCache.cs | 336 ----------- .../AuthenticateSessionsBase.cs | 105 ---- .../AuthenticateSessionsLocal.cs | 31 - .../AuthenticateSessionsRemote.cs | 46 -- .../OpenSim.RegionServer/CAPS/AdminWebFront.cs | 256 -------- .../OpenSim.RegionServer/ClientView.Grid.cs | 157 ----- .../ClientView.PacketHandlers.cs | 163 ----- .../ClientView.ProcessPackets.cs | 453 -------------- OpenSim-Source/OpenSim.RegionServer/ClientView.cs | 439 -------------- .../OpenSim.RegionServer/ClientViewBase.cs | 299 ---------- OpenSim-Source/OpenSim.RegionServer/Grid.cs | 90 --- .../OpenSim.RegionServer.csproj | 258 -------- .../OpenSim.RegionServer.csproj.user | 12 - .../OpenSim.RegionServer.dll.build | 90 --- OpenSim-Source/OpenSim.RegionServer/OpenSimMain.cs | 531 ----------------- .../OpenSim.RegionServer/OpenSimNetworkHandler.cs | 18 - .../OpenSim.RegionServer/PacketServer.cs | 89 --- OpenSim-Source/OpenSim.RegionServer/RegionInfo.cs | 261 -------- .../OpenSim.RegionServer/RegionInfoBase.cs | 32 - .../OpenSim.RegionServer/RegionServerBase.cs | 103 ---- OpenSim-Source/OpenSim.RegionServer/UDPServer.cs | 205 ------- OpenSim-Source/OpenSim.RegionServer/VersionInfo.cs | 37 -- OpenSim-Source/OpenSim.RegionServer/types/Mesh.cs | 28 - .../OpenSim.RegionServer/types/Triangle.cs | 28 - .../OpenSim.RegionServer/world/Avatar.Client.cs | 33 -- .../OpenSim.RegionServer/world/Avatar.Update.cs | 317 ---------- .../OpenSim.RegionServer/world/Avatar.cs | 418 ------------- .../OpenSim.RegionServer/world/AvatarAnimations.cs | 163 ----- .../OpenSim.RegionServer/world/Entity.cs | 124 ---- .../OpenSim.RegionServer/world/Primitive.cs | 570 ------------------ .../OpenSim.RegionServer/world/Primitive2.cs | 491 --------------- .../OpenSim.RegionServer/world/SceneObject.cs | 77 --- .../world/World.PacketHandlers.cs | 368 ------------ .../OpenSim.RegionServer/world/World.Scripting.cs | 124 ---- OpenSim-Source/OpenSim.RegionServer/world/World.cs | 656 --------------------- .../OpenSim.RegionServer/world/WorldBase.cs | 176 ------ .../world/scripting/IScriptContext.cs | 13 - .../world/scripting/IScriptEntity.cs | 19 - .../world/scripting/IScriptHandler.cs | 98 --- .../OpenSim.RegionServer/world/scripting/Script.cs | 26 - .../world/scripting/ScriptFactory.cs | 8 - .../world/scripting/Scripts/FollowRandomAvatar.cs | 37 -- .../OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs | 18 - .../OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs | 476 --------------- .../OpenSim.Scripting/EmbeddedJVM/Heap.cs | 16 - .../OpenSim.Scripting/EmbeddedJVM/Interpreter.cs | 108 ---- .../EmbeddedJVM/InterpreterLogic.cs | 400 ------------- .../EmbeddedJVM/InterpreterMethods.cs | 141 ----- .../EmbeddedJVM/InterpreterReturn.cs | 13 - .../OpenSim.Scripting/EmbeddedJVM/MainMemory.cs | 18 - .../OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs | 19 - .../OpenSim.Scripting/EmbeddedJVM/Object.cs | 10 - .../OpenSim.Scripting.EmbeddedJVM.csproj | 153 ----- .../OpenSim.Scripting.EmbeddedJVM.csproj.user | 12 - .../OpenSim.Scripting.EmbeddedJVM.dll.build | 62 -- .../OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs | 134 ----- .../EmbeddedJVM/Properties/AssemblyInfo.cs | 33 -- .../OpenSim.Scripting/EmbeddedJVM/Stack.cs | 15 - .../OpenSim.Scripting/EmbeddedJVM/StackFrame.cs | 22 - .../OpenSim.Scripting/EmbeddedJVM/Thread.cs | 88 --- .../EmbeddedJVM/Types/ArrayReference.cs | 10 - .../EmbeddedJVM/Types/BaseType.cs | 10 - .../EmbeddedJVM/Types/ObjectReference.cs | 16 - .../EmbeddedJVM/Types/PrimitiveTypes/Byte.cs | 10 - .../EmbeddedJVM/Types/PrimitiveTypes/Char.cs | 10 - .../EmbeddedJVM/Types/PrimitiveTypes/Float.cs | 16 - .../EmbeddedJVM/Types/PrimitiveTypes/Int.cs | 16 - .../LocalStorageBerkeleyDB/BDBLocalStorage.cs | 95 --- .../OpenSim.Storage.LocalStorageBerkeleyDB.csproj | 112 ---- ...nSim.Storage.LocalStorageBerkeleyDB.csproj.user | 12 - ...penSim.Storage.LocalStorageBerkeleyDB.dll.build | 46 -- .../LocalStorageDb4o/AssemblyInfo.cs | 31 - .../LocalStorageDb4o/Db4LocalStorage.cs | 182 ------ .../OpenSim.Storage/LocalStorageDb4o/MapStorage.cs | 16 - .../OpenSim.Storage.LocalStorageDb4o.csproj | 113 ---- .../OpenSim.Storage.LocalStorageDb4o.csproj.user | 12 - .../OpenSim.Storage.LocalStorageDb4o.dll.build | 47 -- .../OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs | 25 - .../OpenSim.Storage.LocalStorageSQLite.csproj | 111 ---- .../OpenSim.Storage.LocalStorageSQLite.csproj.user | 12 - .../OpenSim.Storage.LocalStorageSQLite.dll.build | 46 -- .../LocalStorageSQLite/Properties/AssemblyInfo.cs | 35 -- .../LocalStorageSQLite/SQLiteLocalStorage.cs | 176 ------ .../OpenSim.Terrain.BasicTerrain.csproj | 95 --- .../OpenSim.Terrain.BasicTerrain.csproj.user | 12 - .../OpenSim.Terrain.BasicTerrain.dll.build | 43 -- .../Properties/AssemblyInfo.cs | 35 -- .../OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 453 -------------- OpenSim-Source/OpenSim/Application.cs | 95 --- OpenSim-Source/OpenSim/OpenSim.csproj | 147 ----- OpenSim-Source/OpenSim/OpenSim.csproj.user | 13 - OpenSim-Source/OpenSim/OpenSim.exe.build | 52 -- OpenSim-Source/OpenSim/OpenSimMain.cs | 533 ----------------- 130 files changed, 16480 deletions(-) delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/AssemblyInfo.cs delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs delete mode 100644 OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs delete mode 100644 OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs delete mode 100644 OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj delete mode 100644 OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user delete mode 100644 OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build delete mode 100644 OpenSim-Source/OpenSim.Physics/Manager/AssemblyInfo.cs delete mode 100644 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mode 100644 OpenSim-Source/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs delete mode 100644 OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj delete mode 100644 OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user delete mode 100644 OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build delete mode 100644 OpenSim-Source/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/Assets/InventoryCache.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsBase.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsLocal.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsRemote.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/CAPS/AdminWebFront.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/ClientView.Grid.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/ClientView.PacketHandlers.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/ClientView.ProcessPackets.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/ClientView.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/Grid.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj delete mode 100644 OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user delete mode 100644 OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.dll.build delete mode 100644 OpenSim-Source/OpenSim.RegionServer/OpenSimMain.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/OpenSimNetworkHandler.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/PacketServer.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/RegionInfo.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/RegionInfoBase.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/UDPServer.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/VersionInfo.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/types/Mesh.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/types/Triangle.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/Avatar.Client.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/Avatar.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/AvatarAnimations.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/Entity.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/Primitive.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/Primitive2.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/SceneObject.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/World.PacketHandlers.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/World.Scripting.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/World.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptContext.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptEntity.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptHandler.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/scripting/Script.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/scripting/ScriptFactory.cs delete mode 100644 OpenSim-Source/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Heap.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Object.cs delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj delete mode 100644 OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user delete mode 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System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("LocalGridServers")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("LocalGridServers")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs deleted file mode 100644 index 5f75821..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs +++ /dev/null @@ -1,271 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Threading; -using System.IO; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; -using OpenSim.Framework.Console; -using libsecondlife; -using Db4objects.Db4o; -using Db4objects.Db4o.Query; - -namespace OpenSim.GridInterfaces.Local -{ - public class LocalAssetPlugin : IAssetPlugin - { - public LocalAssetPlugin() - { - - } - - public IAssetServer GetAssetServer() - { - return (new LocalAssetServer()); - } - } - - public class LocalAssetServer : IAssetServer - { - private IAssetReceiver _receiver; - private BlockingQueue _assetRequests; - private IObjectContainer db; - private Thread _localAssetServerThread; - - public LocalAssetServer() - { - bool yapfile; - this._assetRequests = new BlockingQueue(); - yapfile = System.IO.File.Exists("assets.yap"); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created"); - try - { - db = Db4oFactory.OpenFile("assets.yap"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation"); - } - catch (Exception e) - { - db.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); - } - if (!yapfile) - { - this.SetUpAssetDatabase(); - } - this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); - this._localAssetServerThread.IsBackground = true; - this._localAssetServerThread.Start(); - - } - - public void SetReceiver(IAssetReceiver receiver) - { - this._receiver = receiver; - } - - public void RequestAsset(LLUUID assetID, bool isTexture) - { - ARequest req = new ARequest(); - req.AssetID = assetID; - req.IsTexture = isTexture; - this._assetRequests.Enqueue(req); - } - - public void UpdateAsset(AssetBase asset) - { - - } - - public void UploadNewAsset(AssetBase asset) - { - AssetStorage store = new AssetStorage(); - store.Data = asset.Data; - store.Name = asset.Name; - store.UUID = asset.FullID; - db.Set(store); - db.Commit(); - } - - public void SetServerInfo(string ServerUrl, string ServerKey) - { - - } - public void Close() - { - if (db != null) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Closing local asset server database"); - db.Close(); - } - } - - private void RunRequests() - { - while (true) - { - byte[] idata = null; - bool found = false; - AssetStorage foundAsset = null; - ARequest req = this._assetRequests.Dequeue(); - IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); - if (result.Count > 0) - { - foundAsset = (AssetStorage)result.Next(); - found = true; - } - - AssetBase asset = new AssetBase(); - if (found) - { - asset.FullID = foundAsset.UUID; - asset.Type = foundAsset.Type; - asset.InvType = foundAsset.Type; - asset.Name = foundAsset.Name; - idata = foundAsset.Data; - } - else - { - asset.FullID = LLUUID.Zero; - } - asset.Data = idata; - _receiver.AssetReceived(asset, req.IsTexture); - } - - } - - private void SetUpAssetDatabase() - { - try - { - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Setting up asset database"); - - AssetBase Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); - Image.Name = "Bricks"; - this.LoadAsset(Image, true, "bricks.jp2"); - AssetStorage store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); - Image.Name = "Plywood"; - this.LoadAsset(Image, true, "plywood.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); - Image.Name = "Rocks"; - this.LoadAsset(Image, true, "rocks.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); - Image.Name = "Granite"; - this.LoadAsset(Image, true, "granite.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); - Image.Name = "Hardwood"; - this.LoadAsset(Image, true, "hardwood.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); - Image.Name = "Prim Base Texture"; - this.LoadAsset(Image, true, "plywood.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); - Image.Name = "Map Base Texture"; - this.LoadAsset(Image, true, "map_base.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); - Image.Name = "Map Texture"; - this.LoadAsset(Image, true, "map1.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); - Image.Name = "Shape"; - this.LoadAsset(Image, false, "base_shape.dat"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - - } - - private void LoadAsset(AssetBase info, bool image, string filename) - { - //should request Asset from storage manager - //but for now read from file - - string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; - string fileName = Path.Combine(dataPath, filename); - FileInfo fInfo = new FileInfo(fileName); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); - byte[] idata = new byte[numBytes]; - BinaryReader br = new BinaryReader(fStream); - idata = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - info.Data = idata; - //info.loaded=true; - } - } -} diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs deleted file mode 100644 index fdd6ba4..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs +++ /dev/null @@ -1,157 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using System.Threading; -using System.IO; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Console; -using libsecondlife; -using Db4objects.Db4o; -using Db4objects.Db4o.Query; -using System.Collections; - -namespace OpenSim.GridInterfaces.Local -{ - /// - /// - /// - /// - public class LocalGridPlugin : IGridPlugin - { - public LocalGridPlugin() - { - - } - - public IGridServer GetGridServer() - { - return(new LocalGridServer()); - } - } - - public class LocalGridServer : LocalGridBase - { - public List Sessions = new List(); - - public LocalGridServer() - { - Sessions = new List(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Grid Server class created"); - } - - public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) - { - return true; - } - - public override string GetName() - { - return "Local"; - } - - public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) - { - //we are running local - AuthenticateResponse user = new AuthenticateResponse(); - - lock(this.Sessions) - { - - for(int i = 0; i < Sessions.Count; i++) - { - if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) - { - user.Authorised = true; - user.LoginInfo = Sessions[i]; - } - } - } - return(user); - } - - public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) - { - return(true); - } - - public override UUIDBlock RequestUUIDBlock() - { - UUIDBlock uuidBlock = new UUIDBlock(); - return(uuidBlock); - } - - public override NeighbourInfo[] RequestNeighbours() - { - return null; - } - - public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) - { - - } - - public override IList RequestMapBlocks(int minX, int minY, int maxX, int maxY) - { - return new ArrayList(); - } - - - public override void Close() - { - - } - - /// - /// used by the local login server to inform us of new sessions - /// - /// - public override void AddNewSession(Login session) - { - lock(this.Sessions) - { - this.Sessions.Add(session); - } - } - } - - public class AssetUUIDQuery : Predicate - { - private LLUUID _findID; - - public AssetUUIDQuery(LLUUID find) - { - _findID = find; - } - public bool Match(AssetStorage asset) - { - return (asset.UUID == _findID); - } - } - -} diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj deleted file mode 100644 index 1aec5aa..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj +++ /dev/null @@ -1,110 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {546099CD-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.GridInterfaces.Local - JScript - Grid - IE50 - false - Library - - OpenSim.GridInterfaces.Local - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - ..\..\bin\Db4objects.Db4o.dll - False - - - ..\..\bin\libsecondlife.dll - False - - - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build deleted file mode 100644 index 6bf398e..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build +++ /dev/null @@ -1,46 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim-Source/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs deleted file mode 100644 index 0fa7d6e..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("RemoteGridServers")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("RemoteGridServers")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj deleted file mode 100644 index b004c10..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj +++ /dev/null @@ -1,112 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {B55C0B5D-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.GridInterfaces.Remote - JScript - Grid - IE50 - false - Library - - OpenSim.GridInterfaces.Remote - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - ..\..\bin\libsecondlife.dll - False - - - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - XMLRPC - {8E81D43C-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build deleted file mode 100644 index 96272dd..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build +++ /dev/null @@ -1,46 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs deleted file mode 100644 index 7432dee..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs +++ /dev/null @@ -1,108 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Threading; -using System.Net; -using System.Net.Sockets; -using System.IO; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; - -namespace OpenSim.GridInterfaces.Remote -{ - public class RemoteAssetServer : IAssetServer - { - private IAssetReceiver _receiver; - private BlockingQueue _assetRequests; - private Thread _remoteAssetServerThread; - private string AssetServerUrl; - private string AssetSendKey; - - public RemoteAssetServer() - { - this._assetRequests = new BlockingQueue(); - this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); - this._remoteAssetServerThread.IsBackground = true; - this._remoteAssetServerThread.Start(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Remote Asset Server class created"); - } - - public void SetReceiver(IAssetReceiver receiver) - { - this._receiver = receiver; - } - - public void RequestAsset(LLUUID assetID, bool isTexture) - { - ARequest req = new ARequest(); - req.AssetID = assetID; - req.IsTexture = isTexture; - this._assetRequests.Enqueue(req); - } - - public void UpdateAsset(AssetBase asset) - { - - } - - public void UploadNewAsset(AssetBase asset) - { - Encoding Windows1252Encoding = Encoding.GetEncoding(1252); - string ret = Windows1252Encoding.GetString(asset.Data); - byte[] buffer = Windows1252Encoding.GetBytes(ret); - WebClient client = new WebClient(); - client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer); - - } - - public void SetServerInfo(string ServerUrl, string ServerKey) - { - this.AssetServerUrl = ServerUrl; - this.AssetSendKey = ServerKey; - } - - private void RunRequests() - { - while (true) - { - //we need to add support for the asset server not knowing about a requested asset - // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM - ARequest req = this._assetRequests.Dequeue(); - LLUUID assetID = req.AssetID; - // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); - WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID); - WebResponse AssetResponse = AssetLoad.GetResponse(); - byte[] idata = new byte[(int)AssetResponse.ContentLength]; - BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); - idata = br.ReadBytes((int)AssetResponse.ContentLength); - br.Close(); - - AssetBase asset = new AssetBase(); - asset.FullID = assetID; - asset.Data = idata; - _receiver.AssetReceived(asset, req.IsTexture); - } - } - - public void Close() - { - - } - } - - public class RemoteAssetPlugin : IAssetPlugin - { - public RemoteAssetPlugin() - { - - } - - public IAssetServer GetAssetServer() - { - return (new RemoteAssetServer()); - } - } - -} diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs deleted file mode 100644 index 7f911d8..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs +++ /dev/null @@ -1,210 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Threading; -using System.Net; -using System.Net.Sockets; -using System.IO; -using libsecondlife; -using Nwc.XmlRpc; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; - -namespace OpenSim.GridInterfaces.Remote -{ - public class RemoteGridServer : RemoteGridBase - { - private string GridServerUrl; - private string GridSendKey; - private string GridRecvKey; - private Dictionary AgentCircuits = new Dictionary(); - private ArrayList simneighbours = new ArrayList(); - private Hashtable griddatahash; - - public override Dictionary agentcircuits - { - get { return AgentCircuits; } - set { AgentCircuits = value; } - } - - public override ArrayList neighbours - { - get { return simneighbours; } - set { simneighbours = value; } - } - - public override Hashtable GridData - { - get { return griddatahash; } - set { griddatahash = value; } - } - - - public RemoteGridServer() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Remote Grid Server class created"); - } - - public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) - { - Hashtable GridParams = new Hashtable(); - GridParams["authkey"] = GridSendKey; - GridParams["UUID"] = SimUUID.ToString(); - GridParams["sim_ip"] = sim_ip; - GridParams["sim_port"] = sim_port.ToString(); - ArrayList SendParams = new ArrayList(); - SendParams.Add(GridParams); - - XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams); - XmlRpcResponse GridResp = GridReq.Send(this.GridServerUrl, 3000); - Hashtable GridRespData = (Hashtable)GridResp.Value; - this.griddatahash = GridRespData; - - if (GridRespData.ContainsKey("error")) - { - string errorstring = (string)GridRespData["error"]; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Error connecting to grid:"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, errorstring); - return false; - } - this.neighbours = (ArrayList)GridRespData["neighbours"]; - Console.WriteLine(simneighbours.Count); - return true; - } - - public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) - { - AgentCircuitData validcircuit = null; - if (this.AgentCircuits.ContainsKey(circuitcode)) - { - validcircuit = this.AgentCircuits[circuitcode]; - } - AuthenticateResponse user = new AuthenticateResponse(); - if (validcircuit == null) - { - //don't have this circuit code in our list - user.Authorised = false; - return (user); - } - - if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) - { - // YAY! Valid login - user.Authorised = true; - user.LoginInfo = new Login(); - user.LoginInfo.Agent = agentID; - user.LoginInfo.Session = sessionID; - user.LoginInfo.SecureSession = validcircuit.SecureSessionID; - user.LoginInfo.First = validcircuit.firstname; - user.LoginInfo.Last = validcircuit.lastname; - } - else - { - // Invalid - user.Authorised = false; - } - - return (user); - } - - public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) - { - WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString()); - DeleteSession.Method = "DELETE"; - DeleteSession.ContentType = "text/plaintext"; - DeleteSession.ContentLength = 0; - - StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII); - stOut.Write(""); - stOut.Close(); - - StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream()); - string GridResponse = stIn.ReadToEnd(); - stIn.Close(); - return (true); - } - - public override UUIDBlock RequestUUIDBlock() - { - UUIDBlock uuidBlock = new UUIDBlock(); - return (uuidBlock); - } - - public override NeighbourInfo[] RequestNeighbours() - { - return null; - } - - public override IList RequestMapBlocks(int minX, int minY, int maxX, int maxY) - { - Hashtable param = new Hashtable(); - param["xmin"] = minX; - param["ymin"] = minY; - param["xmax"] = maxX; - param["ymax"] = maxY; - IList parameters = new ArrayList(); - parameters.Add(param); - XmlRpcRequest req = new XmlRpcRequest("map_block", parameters); - XmlRpcResponse resp = req.Send(GridServerUrl, 3000); - Hashtable respData = (Hashtable)resp.Value; - return (IList)respData["sim-profiles"]; - } - - public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) - { - this.GridServerUrl = ServerUrl; - this.GridSendKey = SendKey; - this.GridRecvKey = RecvKey; - } - - public override string GetName() - { - return "Remote"; - } - - public override void Close() - { - - } - } - - public class RemoteGridPlugin : IGridPlugin - { - public RemoteGridPlugin() - { - - } - - public IGridServer GetGridServer() - { - return (new RemoteGridServer()); - } - } - -} diff --git a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs deleted file mode 100644 index 0c9c06c..0000000 --- a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("PhysXplugin")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("PhysXplugin")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs deleted file mode 100644 index c37acc8..0000000 --- a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ /dev/null @@ -1,277 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using OpenSim.Physics.Manager; - -namespace OpenSim.Physics.BasicPhysicsPlugin -{ - /// - /// Will be the PhysX plugin but for now will be a very basic physics engine - /// - public class BasicPhysicsPlugin : IPhysicsPlugin - { - private BasicScene _mScene; - - public BasicPhysicsPlugin() - { - - } - - public bool Init() - { - return true; - } - - public PhysicsScene GetScene() - { - if(_mScene == null) - { - _mScene = new BasicScene(); - } - return(_mScene); - } - - public string GetName() - { - return("basicphysics"); - } - - public void Dispose() - { - - } - } - - public class BasicScene :PhysicsScene - { - private List _actors = new List(); - private float[] _heightMap; - - public BasicScene() - { - - } - - public override PhysicsActor AddAvatar(PhysicsVector position) - { - BasicActor act = new BasicActor(); - act.Position = position; - _actors.Add(act); - return act; - } - - public override void RemoveAvatar(PhysicsActor actor) - { - BasicActor act = (BasicActor)actor; - if(_actors.Contains(act)) - { - _actors.Remove(act); - } - - } - - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) - { - return null; - } - - public override void Simulate(float timeStep) - { - foreach (BasicActor actor in _actors) - { - actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); - actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); - actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); - /*if(actor.Flying) - { - actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); - } - else - { - actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); - } - if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) - {*/ - if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256)) - { - actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1; - } - //} - - - - // This code needs sorting out - border crossings etc -/* if(actor.Position.X<0) - { - ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); - actor.Position.X = 0; - actor.Velocity.X = 0; - } - if(actor.Position.Y < 0) - { - ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); - actor.Position.Y = 0; - actor.Velocity.Y = 0; - } - if(actor.Position.X > 255) - { - ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); - actor.Position.X = 255; - actor.Velocity.X = 0; - } - if(actor.Position.Y > 255) - { - ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); - actor.Position.Y = 255; - actor.Velocity.X = 0; - }*/ - } - } - - public override void GetResults() - { - - } - - public override bool IsThreaded - { - get - { - return(false); // for now we won't be multithreaded - } - } - - public override void SetTerrain(float[] heightMap) - { - this._heightMap = heightMap; - } - - public override void DeleteTerrain() - { - - } - } - - public class BasicActor : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - private bool flying; - public BasicActor() - { - _velocity = new PhysicsVector(); - _position = new PhysicsVector(); - _acceleration = new PhysicsVector(); - } - - public override bool Flying - { - get - { - return false; - } - set - { - flying= value; - } - } - - public override PhysicsVector Position - { - get - { - return _position; - } - set - { - _position = value; - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override Axiom.MathLib.Quaternion Orientation - { - get - { - return Axiom.MathLib.Quaternion.Identity; - } - set - { - - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - - public override bool Kinematic - { - get - { - return true; - } - set - { - - } - } - public void SetAcceleration (PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - } - -} diff --git a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj deleted file mode 100644 index 6d5b4d0..0000000 --- a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj +++ /dev/null @@ -1,93 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {4F874463-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Physics.BasicPhysicsPlugin - JScript - Grid - IE50 - false - Library - - OpenSim.Physics.BasicPhysicsPlugin - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\Physics\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\Physics\ - False - False - False - 4 - - - - - System.dll - False - - - ..\..\bin\Axiom.MathLib.dll - False - - - - - OpenSim.Physics.Manager - {8BE16150-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build deleted file mode 100644 index 3497a55..0000000 --- a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build +++ /dev/null @@ -1,42 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Physics/Manager/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Physics/Manager/AssemblyInfo.cs deleted file mode 100644 index 57a8913..0000000 --- a/OpenSim-Source/OpenSim.Physics/Manager/AssemblyInfo.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("PhysicsManager")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("PhysicsManager")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj deleted file mode 100644 index 294e005..0000000 --- a/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj +++ /dev/null @@ -1,112 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {8BE16150-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Physics.Manager - JScript - Grid - IE50 - false - Library - - OpenSim.Physics.Manager - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - ..\..\bin\Axiom.MathLib.dll - False - - - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - Code - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build deleted file mode 100644 index 4b5ee51..0000000 --- a/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build +++ /dev/null @@ -1,47 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Physics/Manager/PhysicsActor.cs b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsActor.cs deleted file mode 100644 index a0b6c21..0000000 --- a/OpenSim-Source/OpenSim.Physics/Manager/PhysicsActor.cs +++ /dev/null @@ -1,161 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Physics.Manager -{ - public abstract class PhysicsActor - { - public static PhysicsActor Null - { - get - { - return new NullPhysicsActor(); - } - } - - public abstract PhysicsVector Position - { - get; - set; - } - - public abstract PhysicsVector Velocity - { - get; - set; - } - - public abstract PhysicsVector Acceleration - { - get; - } - - public abstract Axiom.MathLib.Quaternion Orientation - { - get; - set; - } - - public abstract bool Flying - { - get; - set; - } - - public abstract bool Kinematic - { - get; - set; - } - - public abstract void AddForce(PhysicsVector force); - - public abstract void SetMomentum(PhysicsVector momentum); - } - - public class NullPhysicsActor : PhysicsActor - { - public override PhysicsVector Position - { - get - { - return PhysicsVector.Zero; - } - set - { - return; - } - } - - public override PhysicsVector Velocity - { - get - { - return PhysicsVector.Zero; - } - set - { - return; - } - } - - public override Axiom.MathLib.Quaternion Orientation - { - get - { - return Axiom.MathLib.Quaternion.Identity; - } - set - { - - } - } - - public override PhysicsVector Acceleration - { - get { return PhysicsVector.Zero; } - } - - public override bool Flying - { - get - { - return false; - } - set - { - return; - } - } - - public override bool Kinematic - { - get - { - return true; - } - set - { - return; - } - } - - public override void AddForce(PhysicsVector force) - { - return; - } - - public override void SetMomentum(PhysicsVector momentum) - { - return; - } - } -} diff --git a/OpenSim-Source/OpenSim.Physics/Manager/PhysicsManager.cs b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsManager.cs deleted file mode 100644 index 291fc7e..0000000 --- a/OpenSim-Source/OpenSim.Physics/Manager/PhysicsManager.cs +++ /dev/null @@ -1,116 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using System.Collections; -using System.IO; -using System.Reflection; -using Axiom.MathLib; -using OpenSim.Framework.Console; - -namespace OpenSim.Physics.Manager -{ - /// - /// Description of MyClass. - /// - public class PhysicsManager - { - private Dictionary _plugins=new Dictionary(); - - public PhysicsManager() - { - - } - - public PhysicsScene GetPhysicsScene(string engineName) - { - if (String.IsNullOrEmpty(engineName)) - { - return new NullPhysicsScene(); - } - - if(_plugins.ContainsKey(engineName)) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW,"creating "+engineName); - return _plugins[engineName].GetScene(); - } - else - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName); - throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); - } - } - - public void LoadPlugins() - { - string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); - string[] pluginFiles = Directory.GetFiles(path, "*.dll"); - - - for(int i= 0; i nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Framework.Console; - -namespace OpenSim.Physics.Manager -{ - public abstract class PhysicsScene - { - public static PhysicsScene Null - { - get - { - return new NullPhysicsScene(); - } - } - - public abstract PhysicsActor AddAvatar(PhysicsVector position); - - public abstract void RemoveAvatar(PhysicsActor actor); - - public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); - - public abstract void Simulate(float timeStep); - - public abstract void GetResults(); - - public abstract void SetTerrain(float[] heightMap); - - public abstract void DeleteTerrain(); - - public abstract bool IsThreaded - { - get; - } - } - - public class NullPhysicsScene : PhysicsScene - { - private static int m_workIndicator; - - public override PhysicsActor AddAvatar(PhysicsVector position) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position); - return PhysicsActor.Null; - } - - public override void RemoveAvatar(PhysicsActor actor) - { - - } - - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size); - return PhysicsActor.Null; - } - - public override void Simulate(float timeStep) - { - m_workIndicator = (m_workIndicator + 1) % 10; - - //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString()); - } - - public override void GetResults() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()"); - } - - public override void SetTerrain(float[] heightMap) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); - } - - public override void DeleteTerrain() - { - - } - - public override bool IsThreaded - { - get { return false; } - } - } -} diff --git a/OpenSim-Source/OpenSim.Physics/Manager/PhysicsVector.cs b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsVector.cs deleted file mode 100644 index 3c824d0..0000000 --- a/OpenSim-Source/OpenSim.Physics/Manager/PhysicsVector.cs +++ /dev/null @@ -1,54 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Physics.Manager -{ - public class PhysicsVector - { - public float X; - public float Y; - public float Z; - - public PhysicsVector() - { - - } - - public PhysicsVector(float x, float y, float z) - { - X = x; - Y = y; - Z = z; - } - - public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f); - } -} diff --git a/OpenSim-Source/OpenSim.Physics/OdePlugin/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Physics/OdePlugin/AssemblyInfo.cs deleted file mode 100644 index 913aae7..0000000 --- a/OpenSim-Source/OpenSim.Physics/OdePlugin/AssemblyInfo.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("RealPhysXplugin")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("RealPhysXplugin")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim-Source/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim-Source/OpenSim.Physics/OdePlugin/OdePlugin.cs deleted file mode 100644 index 599dea8..0000000 --- a/OpenSim-Source/OpenSim.Physics/OdePlugin/OdePlugin.cs +++ /dev/null @@ -1,452 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using OpenSim.Physics.Manager; -using Ode.NET; - -namespace OpenSim.Physics.OdePlugin -{ - /// - /// ODE plugin - /// - public class OdePlugin : IPhysicsPlugin - { - private OdeScene _mScene; - - public OdePlugin() - { - - } - - public bool Init() - { - return true; - } - - public PhysicsScene GetScene() - { - if (_mScene == null) - { - _mScene = new OdeScene(); - } - return (_mScene); - } - - public string GetName() - { - return ("OpenDynamicsEngine"); - } - - public void Dispose() - { - - } - } - - public class OdeScene : PhysicsScene - { - static public IntPtr world; - static public IntPtr space; - static private IntPtr contactgroup; - static private IntPtr LandGeom; - //static private IntPtr Land; - private double[] _heightmap; - static private d.NearCallback nearCallback = near; - private List _characters = new List(); - private static d.ContactGeom[] contacts = new d.ContactGeom[30]; - private static d.Contact contact; - - public OdeScene() - { - contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM; - contact.surface.mu = d.Infinity; - contact.surface.mu2 = 0.0f; - contact.surface.bounce = 0.1f; - contact.surface.bounce_vel = 0.1f; - contact.surface.soft_cfm = 0.01f; - - world = d.WorldCreate(); - space = d.HashSpaceCreate(IntPtr.Zero); - contactgroup = d.JointGroupCreate(0); - d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f); - //d.WorldSetCFM(world, 1e-5f); - d.WorldSetAutoDisableFlag(world, false); - d.WorldSetContactSurfaceLayer(world, 0.001f); - // d.CreatePlane(space, 0, 0, 1, 0); - this._heightmap = new double[65536]; - } - - // This function blatantly ripped off from BoxStack.cs - static private void near(IntPtr space, IntPtr g1, IntPtr g2) - { - //Console.WriteLine("collision callback"); - IntPtr b1 = d.GeomGetBody(g1); - IntPtr b2 = d.GeomGetBody(g2); - if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) - return; - - int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf); - for (int i = 0; i < count; ++i) - { - contact.geom = contacts[i]; - IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); - d.JointAttach(joint, b1, b2); - } - - } - - public override PhysicsActor AddAvatar(PhysicsVector position) - { - PhysicsVector pos = new PhysicsVector(); - pos.X = position.X; - pos.Y = position.Y; - pos.Z = position.Z + 20; - OdeCharacter newAv = new OdeCharacter(this, pos); - this._characters.Add(newAv); - return newAv; - } - - public override void RemoveAvatar(PhysicsActor actor) - { - - } - - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) - { - PhysicsVector pos = new PhysicsVector(); - pos.X = position.X; - pos.Y = position.Y; - pos.Z = position.Z; - PhysicsVector siz = new PhysicsVector(); - siz.X = size.X; - siz.Y = size.Y; - siz.Z = size.Z; - return new OdePrim(); - } - - public override void Simulate(float timeStep) - { - foreach (OdeCharacter actor in _characters) - { - actor.Move(timeStep * 5f); - } - d.SpaceCollide(space, IntPtr.Zero, nearCallback); - d.WorldQuickStep(world, timeStep * 5f); - d.JointGroupEmpty(contactgroup); - foreach (OdeCharacter actor in _characters) - { - actor.UpdatePosition(); - } - - } - - public override void GetResults() - { - - } - - public override bool IsThreaded - { - get - { - return (false); // for now we won't be multithreaded - } - } - - public override void SetTerrain(float[] heightMap) - { - for (int i = 0; i < 65536; i++) - { - this._heightmap[i] = (double)heightMap[i]; - } - IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); - d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); - d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); - LandGeom = d.CreateHeightfield(space, HeightmapData, 1); - d.Matrix3 R = new d.Matrix3(); - - Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0)); - Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0)); - //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1)); - - q1 = q1 * q2; - //q1 = q1 * q3; - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(); - float angle = 0; - q1.ToAngleAxis(ref angle, ref v3); - - d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle); - d.GeomSetRotation(LandGeom, ref R); - d.GeomSetPosition(LandGeom, 128, 128, 0); - } - - public override void DeleteTerrain() - { - - } - } - - public class OdeCharacter : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - private bool flying; - //private float gravityAccel; - private IntPtr BoundingCapsule; - IntPtr capsule_geom; - d.Mass capsule_mass; - - public OdeCharacter(OdeScene parent_scene, PhysicsVector pos) - { - _velocity = new PhysicsVector(); - _position = pos; - _acceleration = new PhysicsVector(); - d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); - capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f); - this.BoundingCapsule = d.BodyCreate(OdeScene.world); - d.BodySetMass(BoundingCapsule, ref capsule_mass); - d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); - d.GeomSetBody(capsule_geom, BoundingCapsule); - } - - public override bool Flying - { - get - { - return flying; - } - set - { - flying = value; - } - } - - public override PhysicsVector Position - { - get - { - return _position; - } - set - { - _position = value; - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override bool Kinematic - { - get - { - return false; - } - set - { - - } - } - - public override Axiom.MathLib.Quaternion Orientation - { - get - { - return Axiom.MathLib.Quaternion.Identity; - } - set - { - - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - public void SetAcceleration(PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - - public void Move(float timeStep) - { - PhysicsVector vec = new PhysicsVector(); - vec.X = this._velocity.X * timeStep; - vec.Y = this._velocity.Y * timeStep; - if (flying) - { - vec.Z = (this._velocity.Z + 0.5f) * timeStep; - } - d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z); - } - - public void UpdatePosition() - { - d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); - this._position.X = vec.X; - this._position.Y = vec.Y; - this._position.Z = vec.Z; - } - } - - public class OdePrim : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - - public OdePrim() - { - _velocity = new PhysicsVector(); - _position = new PhysicsVector(); - _acceleration = new PhysicsVector(); - } - public override bool Flying - { - get - { - return false; //no flying prims for you - } - set - { - - } - } - public override PhysicsVector Position - { - get - { - PhysicsVector pos = new PhysicsVector(); - // PhysicsVector vec = this._prim.Position; - //pos.X = vec.X; - //pos.Y = vec.Y; - //pos.Z = vec.Z; - return pos; - - } - set - { - /*PhysicsVector vec = value; - PhysicsVector pos = new PhysicsVector(); - pos.X = vec.X; - pos.Y = vec.Y; - pos.Z = vec.Z; - this._prim.Position = pos;*/ - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override bool Kinematic - { - get - { - return false; - //return this._prim.Kinematic; - } - set - { - //this._prim.Kinematic = value; - } - } - - public override Axiom.MathLib.Quaternion Orientation - { - get - { - Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); - return res; - } - set - { - - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - public void SetAcceleration(PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - - - } - -} diff --git a/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj deleted file mode 100644 index 68f1aa1..0000000 --- a/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj +++ /dev/null @@ -1,97 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {63A05FE9-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Physics.OdePlugin - JScript - Grid - IE50 - false - Library - - OpenSim.Physics.OdePlugin - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\Physics\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\Physics\ - False - False - False - 4 - - - - - System.dll - False - - - ..\..\bin\Axiom.MathLib.dll - False - - - ..\..\bin\Ode.NET.dll - False - - - - - OpenSim.Physics.Manager - {8BE16150-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build deleted file mode 100644 index f25361a..0000000 --- a/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build +++ /dev/null @@ -1,43 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs deleted file mode 100644 index 913aae7..0000000 --- a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("RealPhysXplugin")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("RealPhysXplugin")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj deleted file mode 100644 index efe9c79..0000000 --- a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj +++ /dev/null @@ -1,97 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {988F0AC4-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Physics.PhysXPlugin - JScript - Grid - IE50 - false - Library - - OpenSim.Physics.PhysXPlugin - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\Physics\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\Physics\ - False - False - False - 4 - - - - - System.dll - False - - - ..\..\bin\Axiom.MathLib.dll - False - - - ..\..\bin\PhysX_Wrapper_Dotnet.dll - False - - - - - OpenSim.Physics.Manager - {8BE16150-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build deleted file mode 100644 index 5ab70bb..0000000 --- a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build +++ /dev/null @@ -1,43 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs deleted file mode 100644 index dff1ee2..0000000 --- a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs +++ /dev/null @@ -1,449 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using OpenSim.Physics.Manager; -using PhysXWrapper; - -namespace OpenSim.Physics.PhysXPlugin -{ - /// - /// Will be the PhysX plugin but for now will be a very basic physics engine - /// - public class PhysXPlugin : IPhysicsPlugin - { - private PhysXScene _mScene; - - public PhysXPlugin() - { - - } - - public bool Init() - { - return true; - } - - public PhysicsScene GetScene() - { - if(_mScene == null) - { - _mScene = new PhysXScene(); - } - return(_mScene); - } - - public string GetName() - { - return("RealPhysX"); - } - - public void Dispose() - { - - } - } - - public class PhysXScene :PhysicsScene - { - private List _characters = new List(); - private List _prims = new List(); - private float[] _heightMap = null; - private NxPhysicsSDK mySdk; - private NxScene scene; - - public PhysXScene() - { - mySdk = NxPhysicsSDK.CreateSDK(); - Console.WriteLine("Sdk created - now creating scene"); - scene = mySdk.CreateScene(); - - } - - public override PhysicsActor AddAvatar(PhysicsVector position) - { - Vec3 pos = new Vec3(); - pos.X = position.X; - pos.Y = position.Y; - pos.Z = position.Z; - PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos)); - act.Position = position; - _characters.Add(act); - return act; - } - - public override void RemoveAvatar(PhysicsActor actor) - { - - } - - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) - { - Vec3 pos = new Vec3(); - pos.X = position.X; - pos.Y = position.Y; - pos.Z = position.Z; - Vec3 siz = new Vec3(); - siz.X = size.X; - siz.Y = size.Y; - siz.Z = size.Z; - PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz)); - _prims.Add(act); - return act; - } - public override void Simulate(float timeStep) - { - try - { - foreach (PhysXCharacter actor in _characters) - { - actor.Move(timeStep); - } - scene.Simulate(timeStep); - scene.FetchResults(); - scene.UpdateControllers(); - - foreach (PhysXCharacter actor in _characters) - { - actor.UpdatePosition(); - } - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - - } - - public override void GetResults() - { - - } - - public override bool IsThreaded - { - get - { - return(false); // for now we won't be multithreaded - } - } - - public override void SetTerrain(float[] heightMap) - { - if (this._heightMap != null) - { - Console.WriteLine("PhysX - deleting old terrain"); - this.scene.DeleteTerrain(); - } - this._heightMap = heightMap; - this.scene.AddTerrain(heightMap); - } - - public override void DeleteTerrain() - { - this.scene.DeleteTerrain(); - } - } - - public class PhysXCharacter : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - private NxCharacter _character; - private bool flying; - private float gravityAccel; - - public PhysXCharacter(NxCharacter character) - { - _velocity = new PhysicsVector(); - _position = new PhysicsVector(); - _acceleration = new PhysicsVector(); - _character = character; - } - - public override bool Flying - { - get - { - return flying; - } - set - { - flying = value; - } - } - - public override PhysicsVector Position - { - get - { - return _position; - } - set - { - _position = value; - Vec3 ps = new Vec3(); - ps.X = value.X; - ps.Y = value.Y; - ps.Z = value.Z; - this._character.Position = ps; - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override bool Kinematic - { - get - { - return false; - } - set - { - - } - } - - public override Axiom.MathLib.Quaternion Orientation - { - get - { - return Axiom.MathLib.Quaternion.Identity; - } - set - { - - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - public void SetAcceleration (PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - - public void Move(float timeStep) - { - Vec3 vec = new Vec3(); - vec.X = this._velocity.X * timeStep; - vec.Y = this._velocity.Y * timeStep; - if(flying) - { - vec.Z = ( this._velocity.Z) * timeStep; - } - else - { - gravityAccel+= -9.8f; - vec.Z = (gravityAccel + this._velocity.Z) * timeStep; - } - int res = this._character.Move(vec); - if(res == 1) - { - gravityAccel = 0; - } - } - - public void UpdatePosition() - { - Vec3 vec = this._character.Position; - this._position.X = vec.X; - this._position.Y = vec.Y; - this._position.Z = vec.Z; - } - } - - public class PhysXPrim : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - private NxActor _prim; - - public PhysXPrim(NxActor prim) - { - _velocity = new PhysicsVector(); - _position = new PhysicsVector(); - _acceleration = new PhysicsVector(); - _prim = prim; - } - public override bool Flying - { - get - { - return false; //no flying prims for you - } - set - { - - } - } - public override PhysicsVector Position - { - get - { - PhysicsVector pos = new PhysicsVector(); - Vec3 vec = this._prim.Position; - pos.X = vec.X; - pos.Y = vec.Y; - pos.Z = vec.Z; - return pos; - - } - set - { - PhysicsVector vec = value; - Vec3 pos = new Vec3(); - pos.X = vec.X; - pos.Y = vec.Y; - pos.Z = vec.Z; - this._prim.Position = pos; - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override bool Kinematic - { - get - { - return this._prim.Kinematic; - } - set - { - this._prim.Kinematic = value; - } - } - - public override Axiom.MathLib.Quaternion Orientation - { - get - { - Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); - PhysXWrapper.Quaternion quat = this._prim.GetOrientation(); - res.w = quat.W; - res.x = quat.X; - res.y = quat.Y; - res.z = quat.Z; - return res; - } - set - { - - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - public void SetAcceleration (PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - - - } - -} diff --git a/OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs deleted file mode 100644 index dd2b2a9..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs +++ /dev/null @@ -1,232 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Assets; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; -using libsecondlife; -using libsecondlife.Packets; - -namespace OpenSim -{ - public class AgentAssetUpload - { - private Dictionary transactions = new Dictionary(); - private ClientView ourClient; - private AssetCache m_assetCache; - private InventoryCache m_inventoryCache; - - public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache) - { - this.ourClient = client; - m_assetCache = assetCache; - m_inventoryCache = inventoryCache; - } - - public void AddUpload(LLUUID transactionID, AssetBase asset) - { - AssetTransaction upload = new AssetTransaction(); - lock (this.transactions) - { - upload.Asset = asset; - upload.TransactionID = transactionID; - this.transactions.Add(transactionID, upload); - } - if (upload.Asset.Data.Length > 2) - { - //is complete - upload.UploadComplete = true; - AssetUploadCompletePacket response = new AssetUploadCompletePacket(); - response.AssetBlock.Type = asset.Type; - response.AssetBlock.Success = true; - response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); - this.ourClient.OutPacket(response); - m_assetCache.AddAsset(asset); - } - else - { - upload.UploadComplete = false; - upload.XferID = Util.GetNextXferID(); - RequestXferPacket xfer = new RequestXferPacket(); - xfer.XferID.ID = upload.XferID; - xfer.XferID.VFileType = upload.Asset.Type; - xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID); - xfer.XferID.FilePath = 0; - xfer.XferID.Filename = new byte[0]; - this.ourClient.OutPacket(xfer); - } - - } - - public AssetBase GetUpload(LLUUID transactionID) - { - if (this.transactions.ContainsKey(transactionID)) - { - return this.transactions[transactionID].Asset; - } - - return null; - } - - public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) - { - // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString()); - AssetBase asset = null; - if (pack.AssetBlock.Type == 0) - { - - //first packet for transaction - asset = new AssetBase(); - asset.FullID = assetID; - asset.Type = pack.AssetBlock.Type; - asset.InvType = asset.Type; - asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); - asset.Data = pack.AssetBlock.AssetData; - - - } - else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) - { - - asset = new AssetBase(); - asset.FullID = assetID; - // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); - asset.Type = pack.AssetBlock.Type; - asset.InvType = asset.Type; - asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); - asset.Data = pack.AssetBlock.AssetData; - - - } - - if (asset != null) - { - this.AddUpload(pack.AssetBlock.TransactionID, asset); - } - else - { - - //currently we don't support this asset type - //so lets just tell the client that the upload is complete - AssetUploadCompletePacket response = new AssetUploadCompletePacket(); - response.AssetBlock.Type = pack.AssetBlock.Type; - response.AssetBlock.Success = true; - response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID); - this.ourClient.OutPacket(response); - } - - } - - #region Xfer packet system for larger uploads - - public void HandleXferPacket(SendXferPacketPacket xferPacket) - { - lock (this.transactions) - { - foreach (AssetTransaction trans in this.transactions.Values) - { - if (trans.XferID == xferPacket.XferID.ID) - { - if (trans.Asset.Data.Length > 1) - { - byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length]; - Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length); - Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length); - trans.Asset.Data = newArray; - } - else - { - byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4]; - Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4); - trans.Asset.Data = newArray; - } - - if ((xferPacket.XferID.Packet & 2147483648) != 0) - { - //end of transfer - trans.UploadComplete = true; - AssetUploadCompletePacket response = new AssetUploadCompletePacket(); - response.AssetBlock.Type = trans.Asset.Type; - response.AssetBlock.Success = true; - response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); - this.ourClient.OutPacket(response); - - m_assetCache.AddAsset(trans.Asset); - //check if we should add it to inventory - if (trans.AddToInventory) - { - // m_assetCache.AddAsset(trans.Asset); - m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); - } - - - } - break; - } - - } - } - - ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); - confirmXfer.XferID.ID = xferPacket.XferID.ID; - confirmXfer.XferID.Packet = xferPacket.XferID.Packet; - this.ourClient.OutPacket(confirmXfer); - } - - #endregion - - public AssetBase AddUploadToAssetCache(LLUUID transactionID) - { - AssetBase asset = null; - if (this.transactions.ContainsKey(transactionID)) - { - AssetTransaction trans = this.transactions[transactionID]; - if (trans.UploadComplete) - { - m_assetCache.AddAsset(trans.Asset); - asset = trans.Asset; - } - } - - return asset; - } - - public void CreateInventoryItem(CreateInventoryItemPacket packet) - { - if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID)) - { - AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID]; - trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description); - trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name); - trans.Asset.Type = packet.InventoryBlock.Type; - trans.Asset.InvType = packet.InventoryBlock.InvType; - if (trans.UploadComplete) - { - //already complete so we can add it to the inventory - //m_assetCache.AddAsset(trans.Asset); - m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); - } - else - { - trans.AddToInventory = true; - trans.InventFolder = packet.InventoryBlock.FolderID; - } - } - } - - private class AssetTransaction - { - public uint XferID; - public AssetBase Asset; - public bool AddToInventory; - public LLUUID InventFolder = LLUUID.Zero; - public bool UploadComplete = false; - public LLUUID TransactionID = LLUUID.Zero; - - public AssetTransaction() - { - - } - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs deleted file mode 100644 index ccebb24..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs +++ /dev/null @@ -1,574 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Threading; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; - -namespace OpenSim.Assets -{ - /// - /// Manages local cache of assets and their sending to viewers. - /// - public class AssetCache : IAssetReceiver - { - public Dictionary Assets; - public Dictionary Textures; - - public List AssetRequests = new List(); //assets ready to be sent to viewers - public List TextureRequests = new List(); //textures ready to be sent - - public Dictionary RequestedAssets = new Dictionary(); //Assets requested from the asset server - public Dictionary RequestedTextures = new Dictionary(); //Textures requested from the asset server - - private IAssetServer _assetServer; - private Thread _assetCacheThread; - private LLUUID[] textureList = new LLUUID[5]; - - /// - /// - /// - public AssetCache(IAssetServer assetServer) - { - Console.WriteLine("Creating Asset cache"); - _assetServer = assetServer; - _assetServer.SetReceiver(this); - Assets = new Dictionary(); - Textures = new Dictionary(); - this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); - this._assetCacheThread.IsBackground = true; - this._assetCacheThread.Start(); - - } - - /// - /// - /// - public void RunAssetManager() - { - while (true) - { - try - { - //Console.WriteLine("Asset cache loop"); - this.ProcessAssetQueue(); - this.ProcessTextureQueue(); - Thread.Sleep(500); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - } - } - - public void LoadDefaultTextureSet() - { - //hack: so we can give each user a set of textures - textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); - textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); - textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); - textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); - textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); - - for (int i = 0; i < textureList.Length; i++) - { - this._assetServer.RequestAsset(textureList[i], true); - } - - } - - public AssetBase[] CreateNewInventorySet(LLUUID agentID) - { - AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; - for (int i = 0; i < textureList.Length; i++) - { - if (this.Textures.ContainsKey(textureList[i])) - { - inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); - TextureImage image = new TextureImage(inventorySet[i]); - this.Textures.Add(image.FullID, image); - this._assetServer.UploadNewAsset(image); //save the asset to the asset server - } - } - return inventorySet; - } - - public AssetBase GetAsset(LLUUID assetID) - { - AssetBase asset = null; - if(this.Textures.ContainsKey(assetID)) - { - asset = this.Textures[assetID]; - } - else if (this.Assets.ContainsKey(assetID)) - { - asset = this.Assets[assetID]; - } - return asset; - } - - public void AddAsset(AssetBase asset) - { - if (asset.Type == 0) - { - if (!this.Textures.ContainsKey(asset.FullID)) - { //texture - TextureImage textur = new TextureImage(asset); - this.Textures.Add(textur.FullID, textur); - this._assetServer.UploadNewAsset(asset); - } - } - else - { - if (!this.Assets.ContainsKey(asset.FullID)) - { - AssetInfo assetInf = new AssetInfo(asset); - this.Assets.Add(assetInf.FullID, assetInf); - this._assetServer.UploadNewAsset(asset); - } - } - } - - /// - /// - /// - private void ProcessTextureQueue() - { - if (this.TextureRequests.Count == 0) - { - //no requests waiting - return; - } - int num; - - if (this.TextureRequests.Count < 5) - { - //lower than 5 so do all of them - num = this.TextureRequests.Count; - } - else - { - num = 5; - } - AssetRequest req; - for (int i = 0; i < num; i++) - { - req = (AssetRequest)this.TextureRequests[i]; - if (req.PacketCounter != req.NumPackets) - { - // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) - if (req.PacketCounter == 0) - { - //first time for this request so send imagedata packet - if (req.NumPackets == 1) - { - //only one packet so send whole file - ImageDataPacket im = new ImageDataPacket(); - im.ImageID.Packets = 1; - im.ImageID.ID = req.ImageInfo.FullID; - im.ImageID.Size = (uint)req.ImageInfo.Data.Length; - im.ImageData.Data = req.ImageInfo.Data; - im.ImageID.Codec = 2; - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.l= time; - //System.Console.WriteLine("sent texture: "+req.image_info.FullID); - } - else - { - //more than one packet so split file up - ImageDataPacket im = new ImageDataPacket(); - im.ImageID.Packets = (ushort)req.NumPackets; - im.ImageID.ID = req.ImageInfo.FullID; - im.ImageID.Size = (uint)req.ImageInfo.Data.Length; - im.ImageData.Data = new byte[600]; - Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); - im.ImageID.Codec = 2; - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent first packet of texture: - } - } - else - { - //send imagepacket - //more than one packet so split file up - ImagePacketPacket im = new ImagePacketPacket(); - im.ImageID.Packet = (ushort)req.PacketCounter; - im.ImageID.ID = req.ImageInfo.FullID; - int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); - if (size > 1000) size = 1000; - im.ImageData.Data = new byte[size]; - Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); - } - } - } - - //remove requests that have been completed - int count = 0; - for (int i = 0; i < num; i++) - { - if (this.TextureRequests.Count > count) - { - req = (AssetRequest)this.TextureRequests[count]; - if (req.PacketCounter == req.NumPackets) - { - this.TextureRequests.Remove(req); - } - else - { - count++; - } - } - } - - } - public void AssetReceived(AssetBase asset, bool IsTexture) - { - if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server - { - //check if it is a texture or not - //then add to the correct cache list - //then check for waiting requests for this asset/texture (in the Requested lists) - //and move those requests into the Requests list. - if (IsTexture) - { - TextureImage image = new TextureImage(asset); - this.Textures.Add(image.FullID, image); - if (this.RequestedTextures.ContainsKey(image.FullID)) - { - AssetRequest req = this.RequestedTextures[image.FullID]; - req.ImageInfo = image; - if (image.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.RequestedTextures.Remove(image.FullID); - this.TextureRequests.Add(req); - } - } - else - { - AssetInfo assetInf = new AssetInfo(asset); - this.Assets.Add(assetInf.FullID, assetInf); - if (this.RequestedAssets.ContainsKey(assetInf.FullID)) - { - AssetRequest req = this.RequestedAssets[assetInf.FullID]; - req.AssetInf = assetInf; - if (assetInf.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.RequestedAssets.Remove(assetInf.FullID); - this.AssetRequests.Add(req); - } - } - } - } - - public void AssetNotFound(AssetBase asset) - { - //the asset server had no knowledge of requested asset - - } - - #region Assets - /// - /// - /// - /// - /// - public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest) - { - LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); - //check to see if asset is in local cache, if not we need to request it from asset server. - if (!this.Assets.ContainsKey(requestID)) - { - //not found asset - // so request from asset server - if (!this.RequestedAssets.ContainsKey(requestID)) - { - AssetRequest request = new AssetRequest(); - request.RequestUser = userInfo; - request.RequestAssetID = requestID; - request.TransferRequestID = transferRequest.TransferInfo.TransferID; - this.RequestedAssets.Add(requestID, request); - this._assetServer.RequestAsset(requestID, false); - } - return; - } - //it is in our cache - AssetInfo asset = this.Assets[requestID]; - - //work out how many packets it should be sent in - // and add to the AssetRequests list - AssetRequest req = new AssetRequest(); - req.RequestUser = userInfo; - req.RequestAssetID = requestID; - req.TransferRequestID = transferRequest.TransferInfo.TransferID; - req.AssetInf = asset; - - if (asset.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - - this.AssetRequests.Add(req); - } - - /// - /// - /// - private void ProcessAssetQueue() - { - if (this.AssetRequests.Count == 0) - { - //no requests waiting - return; - } - int num; - - if (this.AssetRequests.Count < 5) - { - //lower than 5 so do all of them - num = this.AssetRequests.Count; - } - else - { - num = 5; - } - AssetRequest req; - for (int i = 0; i < num; i++) - { - req = (AssetRequest)this.AssetRequests[i]; - - TransferInfoPacket Transfer = new TransferInfoPacket(); - Transfer.TransferInfo.ChannelType = 2; - Transfer.TransferInfo.Status = 0; - Transfer.TransferInfo.TargetType = 0; - Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); - Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; - Transfer.TransferInfo.TransferID = req.TransferRequestID; - req.RequestUser.OutPacket(Transfer); - - if (req.NumPackets == 1) - { - TransferPacketPacket TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 0; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - TransferPacket.TransferData.Data = req.AssetInf.Data; - TransferPacket.TransferData.Status = 1; - req.RequestUser.OutPacket(TransferPacket); - } - else - { - //more than one packet so split file up , for now it can't be bigger than 2000 bytes - TransferPacketPacket TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 0; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - byte[] chunk = new byte[1000]; - Array.Copy(req.AssetInf.Data, chunk, 1000); - TransferPacket.TransferData.Data = chunk; - TransferPacket.TransferData.Status = 0; - req.RequestUser.OutPacket(TransferPacket); - - TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 1; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; - Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); - TransferPacket.TransferData.Data = chunk1; - TransferPacket.TransferData.Status = 1; - req.RequestUser.OutPacket(TransferPacket); - } - - } - - //remove requests that have been completed - for (int i = 0; i < num; i++) - { - this.AssetRequests.RemoveAt(0); - } - - } - - public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) - { - AssetInfo newAsset = new AssetInfo(); - newAsset.Data = new byte[sourceAsset.Data.Length]; - Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); - newAsset.FullID = LLUUID.Random(); - newAsset.Type = sourceAsset.Type; - newAsset.InvType = sourceAsset.InvType; - return (newAsset); - } - #endregion - - #region Textures - /// - /// - /// - /// - /// - public void AddTextureRequest(ClientView userInfo, LLUUID imageID) - { - //check to see if texture is in local cache, if not request from asset server - if (!this.Textures.ContainsKey(imageID)) - { - if (!this.RequestedTextures.ContainsKey(imageID)) - { - //not is cache so request from asset server - AssetRequest request = new AssetRequest(); - request.RequestUser = userInfo; - request.RequestAssetID = imageID; - request.IsTextureRequest = true; - this.RequestedTextures.Add(imageID, request); - this._assetServer.RequestAsset(imageID, true); - } - return; - } - - TextureImage imag = this.Textures[imageID]; - AssetRequest req = new AssetRequest(); - req.RequestUser = userInfo; - req.RequestAssetID = imageID; - req.IsTextureRequest = true; - req.ImageInfo = imag; - - if (imag.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.TextureRequests.Add(req); - } - - public TextureImage CloneImage(LLUUID newOwner, TextureImage source) - { - TextureImage newImage = new TextureImage(); - newImage.Data = new byte[source.Data.Length]; - Array.Copy(source.Data, newImage.Data, source.Data.Length); - //newImage.filename = source.filename; - newImage.FullID = LLUUID.Random(); - newImage.Name = source.Name; - return (newImage); - } - #endregion - - } - - public class AssetRequest - { - public ClientView RequestUser; - public LLUUID RequestAssetID; - public AssetInfo AssetInf; - public TextureImage ImageInfo; - public LLUUID TransferRequestID; - public long DataPointer = 0; - public int NumPackets = 0; - public int PacketCounter = 0; - public bool IsTextureRequest; - //public bool AssetInCache; - //public int TimeRequested; - - public AssetRequest() - { - - } - } - - public class AssetInfo : AssetBase - { - public AssetInfo() - { - - } - - public AssetInfo(AssetBase aBase) - { - Data = aBase.Data; - FullID = aBase.FullID; - Type = aBase.Type; - InvType = aBase.InvType; - Name = aBase.Name; - Description = aBase.Description; - } - } - - public class TextureImage : AssetBase - { - public TextureImage() - { - - } - - public TextureImage(AssetBase aBase) - { - Data = aBase.Data; - FullID = aBase.FullID; - Type = aBase.Type; - InvType = aBase.InvType; - Name = aBase.Name; - Description = aBase.Description; - } - } - -} diff --git a/OpenSim-Source/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim-Source/OpenSim.RegionServer/Assets/InventoryCache.cs deleted file mode 100644 index 64a7a32..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/Assets/InventoryCache.cs +++ /dev/null @@ -1,336 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using libsecondlife; -using OpenSim; -using libsecondlife.Packets; -//using OpenSim.GridServers; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Types; -using OpenSim.Framework.Interfaces; - -namespace OpenSim.Assets -{ - /// - /// Description of InventoryManager. - /// - public class InventoryCache - { - private Dictionary _agentsInventory; - private List _serverRequests; //list of requests made to user server. - private System.Text.Encoding _enc = System.Text.Encoding.ASCII; - private const uint FULL_MASK_PERMISSIONS = 2147483647; - - public InventoryCache() - { - _agentsInventory = new Dictionary(); - _serverRequests = new List(); - } - - public void AddNewAgentsInventory(AgentInventory agentInventory) - { - if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) - { - this._agentsInventory.Add(agentInventory.AgentID, agentInventory); - } - } - - public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) - { - AgentInventory res = null; - if (!this._agentsInventory.ContainsKey(agentID)) - { - res = userserver.RequestAgentsInventory(agentID); - this._agentsInventory.Add(agentID,res); - } - return res; - } - - public AgentInventory GetAgentsInventory(LLUUID agentID) - { - if (this._agentsInventory.ContainsKey(agentID)) - { - return this._agentsInventory[agentID]; - } - - return null; - } - - public void ClientLeaving(LLUUID clientID, IUserServer userserver) - { - if (this._agentsInventory.ContainsKey(clientID)) - { - if (userserver != null) - { - userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); - } - this._agentsInventory.Remove(clientID); - } - } - - public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) - { - return this.CreateNewInventoryFolder(remoteClient, folderID, 0); - } - - public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) - { - bool res = false; - if (folderID != LLUUID.Zero) //don't create a folder with a zero id - { - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); - } - } - return res; - } - - public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) - { - bool res = false; - if (folderID != LLUUID.Zero) //don't create a folder with a zero id - { - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); - } - } - return res; - } - - public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) - { - LLUUID newItem = null; - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); - if (newItem != null) - { - InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; - this.SendItemUpdateCreate(remoteClient, Item); - } - } - - return newItem; - } - public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) - { - bool res = false; - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); - if (res) - { - RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); - remove.AgentData.AgentID = remoteClient.AgentID; - remove.AgentData.SessionID = remoteClient.SessionID; - remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; - remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); - remove.InventoryData[0].ItemID = itemID; - remoteClient.OutPacket(remove); - } - } - - return res; - } - - public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) - { - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); - if (res) - { - InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; - this.SendItemUpdateCreate(remoteClient, Item); - } - return res; - } - - return false; - } - - public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) - { - if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) - { - bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); - if (res) - { - InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; - this.SendItemUpdateCreate(remoteClient, Item); - } - return res; - } - - return false; - } - - public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) - { - if (this._agentsInventory.ContainsKey(userInfo.AgentID)) - { - AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; - if (FetchDescend.InventoryData.FetchItems) - { - if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) - { - InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; - InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); - Descend.AgentData.AgentID = userInfo.AgentID; - Descend.AgentData.OwnerID = Folder.OwnerID; - Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; - Descend.AgentData.Descendents = Folder.Items.Count; - Descend.AgentData.Version = Folder.Items.Count; - - - Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; - for (int i = 0; i < Folder.Items.Count; i++) - { - - InventoryItem Item = Folder.Items[i]; - Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); - Descend.ItemData[i].ItemID = Item.ItemID; - Descend.ItemData[i].AssetID = Item.AssetID; - Descend.ItemData[i].CreatorID = Item.CreatorID; - Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].CreationDate = 1000; - Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); - Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].Flags = 1; - Descend.ItemData[i].FolderID = Item.FolderID; - Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); - Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].InvType = Item.InvType; - Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); - Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].OwnerID = Item.OwnerID; - Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].SalePrice = 100; - Descend.ItemData[i].SaleType = 0; - Descend.ItemData[i].Type = Item.Type; - Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); - } - - userInfo.OutPacket(Descend); - - } - } - else - { - Console.WriteLine("fetch subfolders"); - } - } - } - - public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) - { - if (this._agentsInventory.ContainsKey(userInfo.AgentID)) - { - AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; - - for (int i = 0; i < FetchItems.InventoryData.Length; i++) - { - if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) - { - InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; - FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); - InventoryReply.AgentData.AgentID = userInfo.AgentID; - InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; - InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); - InventoryReply.InventoryData[0].ItemID = Item.ItemID; - InventoryReply.InventoryData[0].AssetID = Item.AssetID; - InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; - InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; - InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); - InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].Flags = 0; - InventoryReply.InventoryData[0].FolderID = Item.FolderID; - InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); - InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].InvType = Item.InvType; - InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); - InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; - InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].SalePrice = 100; - InventoryReply.InventoryData[0].SaleType = 0; - InventoryReply.InventoryData[0].Type = Item.Type; - InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); - userInfo.OutPacket(InventoryReply); - } - } - } - } - - private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) - { - - UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); - InventoryReply.AgentData.AgentID = remoteClient.AgentID; - InventoryReply.AgentData.SimApproved = true; - InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; - InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); - InventoryReply.InventoryData[0].ItemID = Item.ItemID; - InventoryReply.InventoryData[0].AssetID = Item.AssetID; - InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; - InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].CreationDate = 1000; - InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); - InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].Flags = 0; - InventoryReply.InventoryData[0].FolderID = Item.FolderID; - InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); - InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].InvType = Item.InvType; - InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); - InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; - InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].SalePrice = 100; - InventoryReply.InventoryData[0].SaleType = 0; - InventoryReply.InventoryData[0].Type = Item.Type; - InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); - - remoteClient.OutPacket(InventoryReply); - } - } - - - - public class UserServerRequest - { - public UserServerRequest() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsBase.cs deleted file mode 100644 index 99b86d4..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsBase.cs +++ /dev/null @@ -1,105 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; - -namespace OpenSim -{ - public class AuthenticateSessionsBase - { - public Dictionary AgentCircuits = new Dictionary(); - - public AuthenticateSessionsBase() - { - - } - - public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) - { - AgentCircuitData validcircuit = null; - if (this.AgentCircuits.ContainsKey(circuitcode)) - { - validcircuit = this.AgentCircuits[circuitcode]; - } - AuthenticateResponse user = new AuthenticateResponse(); - if (validcircuit == null) - { - //don't have this circuit code in our list - user.Authorised = false; - return (user); - } - - if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) - { - user.Authorised = true; - user.LoginInfo = new Login(); - user.LoginInfo.Agent = agentID; - user.LoginInfo.Session = sessionID; - user.LoginInfo.SecureSession = validcircuit.SecureSessionID; - user.LoginInfo.First = validcircuit.firstname; - user.LoginInfo.Last = validcircuit.lastname; - user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder; - user.LoginInfo.BaseFolder = validcircuit.BaseFolder; - } - else - { - // Invalid - user.Authorised = false; - } - - return (user); - } - - public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) - { - if (this.AgentCircuits.ContainsKey(circuitCode)) - { - this.AgentCircuits[circuitCode] = agentData; - } - else - { - this.AgentCircuits.Add(circuitCode, agentData); - } - } - - public LLVector3 GetPosition(uint circuitCode) - { - LLVector3 vec = new LLVector3(); - if (this.AgentCircuits.ContainsKey(circuitCode)) - { - vec = this.AgentCircuits[circuitCode].startpos; - } - return vec; - } - - public void UpdateAgentData(AgentCircuitData agentData) - { - if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode)) - { - this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname; - this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; - this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; - // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); - } - } - - public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) - { - if (this.AgentCircuits.ContainsKey(circuitcode)) - { - this.AgentCircuits[circuitcode].child = childstatus; - } - } - - public bool GetAgentChildStatus(uint circuitcode) - { - if (this.AgentCircuits.ContainsKey(circuitcode)) - { - return this.AgentCircuits[circuitcode].child; - } - return false; - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsLocal.cs b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsLocal.cs deleted file mode 100644 index 6c1c7d2..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsLocal.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Framework.Types; - -namespace OpenSim -{ - public class AuthenticateSessionsLocal : AuthenticateSessionsBase - { - public AuthenticateSessionsLocal() - { - - } - - public void AddNewSession(Login loginData) - { - AgentCircuitData agent = new AgentCircuitData(); - agent.AgentID = loginData.Agent; - agent.firstname = loginData.First; - agent.lastname = loginData.Last; - agent.SessionID = loginData.Session; - agent.SecureSessionID = loginData.SecureSession; - agent.circuitcode = loginData.CircuitCode; - agent.BaseFolder = loginData.BaseFolder; - agent.InventoryFolder = loginData.InventoryFolder; - agent.startpos = new LLVector3(128,128,70); - this.AddNewCircuit(agent.circuitcode, agent); - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsRemote.cs b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsRemote.cs deleted file mode 100644 index 0802d75..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsRemote.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Text; -using System.Xml; -using libsecondlife; -using OpenSim.Framework.Types; -using Nwc.XmlRpc; - -namespace OpenSim -{ - public class AuthenticateSessionsRemote : AuthenticateSessionsBase - { - public AuthenticateSessionsRemote() - { - - } - - public XmlRpcResponse ExpectUser(XmlRpcRequest request) - { - Hashtable requestData = (Hashtable)request.Params[0]; - AgentCircuitData agentData = new AgentCircuitData(); - agentData.SessionID = new LLUUID((string)requestData["session_id"]); - agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]); - agentData.firstname = (string)requestData["firstname"]; - agentData.lastname = (string)requestData["lastname"]; - agentData.AgentID = new LLUUID((string)requestData["agent_id"]); - agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); - if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) - { - agentData.child = true; - } - else - { - agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"])); - agentData.child = false; - // Console.WriteLine("expect user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); - - } - - this.AddNewCircuit(agentData.circuitcode, agentData); - - return new XmlRpcResponse(); - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/CAPS/AdminWebFront.cs b/OpenSim-Source/OpenSim.RegionServer/CAPS/AdminWebFront.cs deleted file mode 100644 index 2299fa4..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/CAPS/AdminWebFront.cs +++ /dev/null @@ -1,256 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.IO; -using OpenSim.world; -using OpenSim.UserServer; -using OpenSim.Servers; -using OpenSim.Assets; -using OpenSim.Framework.Inventory; -using libsecondlife; -using OpenSim.RegionServer.world.scripting; -using Avatar=libsecondlife.Avatar; - -namespace OpenSim.CAPS -{ - public class AdminWebFront - { - private string AdminPage; - private string NewAccountForm; - private string LoginForm; - private string passWord = "Admin"; - private World m_world; - private LoginServer _userServer; - private InventoryCache _inventoryCache; - - public AdminWebFront(string password, World world, InventoryCache inventoryCache, LoginServer userserver) - { - _inventoryCache = inventoryCache; - _userServer = userserver; - m_world = world; - passWord = password; - LoadAdminPage(); - } - - public void LoadMethods( BaseHttpServer server ) - { - server.AddRestHandler("GET", "/Admin", GetAdminPage); - server.AddRestHandler("GET", "/Admin/Welcome", GetWelcomePage); - server.AddRestHandler("GET", "/Admin/Accounts", GetAccountsPage ); - server.AddRestHandler("GET", "/Admin/Clients", GetConnectedClientsPage); - server.AddRestHandler("GET", "/Admin/Entities", GetEntitiesPage); - server.AddRestHandler("GET", "/Admin/Scripts", GetScriptsPage); - server.AddRestHandler("GET", "/Admin/AddTestScript", AddTestScript ); - server.AddRestHandler("GET", "/ClientInventory", GetClientsInventory); - - server.AddRestHandler("POST", "/Admin/NewAccount", PostNewAccount ); - server.AddRestHandler("POST", "/Admin/Login", PostLogin ); - } - - private string GetWelcomePage(string request, string path, string param) - { - string responseString; - responseString = "Welcome to the OpenSim Admin Page"; - responseString += "


" + LoginForm; - return responseString; - } - - private string PostLogin(string requestBody, string path, string param) - { - string responseString; -// Console.WriteLine(requestBody); - if (requestBody == passWord) - { - responseString = "

Login Successful

"; - } - else - { - responseString = "

Password Error

"; - responseString += "

Please Login with the correct password

"; - responseString += "

" + LoginForm; - } - return responseString; - } - - private string PostNewAccount(string requestBody, string path, string param) - { - string responseString; - string firstName = ""; - string secondName = ""; - string userPasswd = ""; - string[] comp; - string[] passw; - string[] line; - string delimStr = "&"; - char[] delimiter = delimStr.ToCharArray(); - string delimStr2 = "="; - char[] delimiter2 = delimStr2.ToCharArray(); - - //Console.WriteLine(requestBody); - comp = requestBody.Split(delimiter); - passw = comp[3].Split(delimiter2); - if (passw[1] == passWord) // check admin password is correct - { - - line = comp[0].Split(delimiter2); //split firstname - if (line.Length > 1) - { - firstName = line[1]; - } - line = comp[1].Split(delimiter2); //split secondname - if (line.Length > 1) - { - secondName = line[1]; - } - line = comp[2].Split(delimiter2); //split user password - if (line.Length > 1) - { - userPasswd = line[1]; - } - if (this._userServer != null) - { - this._userServer.CreateUserAccount(firstName, secondName, userPasswd); - } - responseString = "

New Account created

"; - } - else - { - responseString = "

Admin password is incorrect, please login with the correct password

"; - responseString += "

" + LoginForm; - } - return responseString; - } - - private string GetConnectedClientsPage(string request, string path, string param) - { - string responseString; - responseString = "

Listing connected Clients

"; - OpenSim.world.Avatar TempAv; - foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys) - { - if (m_world.Entities[UUID].ToString() == "OpenSim.world.Avatar") - { - TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID]; - responseString += "

Client: "; - responseString += TempAv.firstname + " , " + TempAv.lastname + " , " + UUID + " , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString(); - responseString += "

"; - } - } - return responseString; - } - - private string AddTestScript(string request, string path, string param) - { - int index = path.LastIndexOf('/'); - - string lluidStr = path.Substring(index+1); - - LLUUID id; - - if( LLUUID.TryParse( lluidStr, out id ) ) - { - // This is just here for concept purposes... Remove! - m_world.AddScript( m_world.Entities[id], new FollowRandomAvatar()); - return String.Format("Added new script to object [{0}]", id); - } - else - { - return String.Format("Couldn't parse [{0}]", lluidStr ); - } - } - - private string GetScriptsPage(string request, string path, string param) - { - return String.Empty; - } - - private string GetEntitiesPage(string request, string path, string param) - { - string responseString; - responseString = "

Listing current entities

    "; - - foreach (Entity entity in m_world.Entities.Values) - { - string testScriptLink = "javascript:loadXMLDoc('Admin/AddTestScript/" + entity.uuid.ToString() + "');"; - responseString += String.Format( "
  • [{0}] \"{1}\" @ {2} add test script
  • ", entity.uuid, entity.Name, entity.Pos, testScriptLink ); - } - responseString += "
"; - return responseString; - } - - private string GetClientsInventory(string request, string path, string param) - { - string[] line; - string delimStr = "/"; - char[] delimiter = delimStr.ToCharArray(); - string responseString; - responseString = "

Listing Inventory

"; - - line = path.Split(delimiter); - if (line.Length > 2) - { - if (line[1] == "ClientInventory") - { - AgentInventory inven = this._inventoryCache.GetAgentsInventory(new libsecondlife.LLUUID(line[2])); - responseString += "

Client: " + inven.AgentID.ToStringHyphenated() +"

"; - if (inven != null) - { - foreach (InventoryItem item in inven.InventoryItems.Values) - { - responseString += "

InventoryItem: "; - responseString += item.Name +" , "+ item.ItemID +" , "+ item.Type +" , "+ item.FolderID +" , "+ item.AssetID +" , "+ item.Description ; - responseString += "

"; - } - } - } - } - return responseString; - } - - private string GetCachedAssets(string request, string path, string param) - { - return ""; - } - - private string GetAccountsPage(string request, string path, string param) - { - string responseString; - responseString = "

Account management

"; - responseString += "
"; - responseString += "

Create New Account

"; - responseString += NewAccountForm; - return responseString; - } - - private string GetAdminPage(string request, string path, string param) - { - return AdminPage; - } - - private void LoadAdminPage() - { - try - { - StreamReader SR; - - SR = File.OpenText("testadmin.htm"); - AdminPage = SR.ReadToEnd(); - SR.Close(); - - SR = File.OpenText("newaccountform.htm"); - NewAccountForm = SR.ReadToEnd(); - SR.Close(); - - SR = File.OpenText("login.htm"); - LoginForm = SR.ReadToEnd(); - SR.Close(); - } - catch (Exception e) - { - Console.WriteLine(e.ToString()); - } - - } - - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/ClientView.Grid.cs b/OpenSim-Source/OpenSim.RegionServer/ClientView.Grid.cs deleted file mode 100644 index a3b191c..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/ClientView.Grid.cs +++ /dev/null @@ -1,157 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using Nwc.XmlRpc; -using System.Net; -using System.Net.Sockets; -using System.IO; -using System.Threading; -using System.Timers; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Utilities; -using OpenSim.world; -using OpenSim.Assets; - -namespace OpenSim -{ - public partial class ClientView - { - - public void EnableNeighbours() - { - if ((this.m_gridServer.GetName() == "Remote") && (!this.m_child)) - { - Hashtable SimParams; - ArrayList SendParams; - XmlRpcRequest GridReq; - XmlRpcResponse GridResp; - List enablePackets = new List(); - - RemoteGridBase gridServer = (RemoteGridBase)this.m_gridServer; - - foreach (Hashtable neighbour in gridServer.neighbours) - { - string neighbourIPStr = (string)neighbour["sim_ip"]; - System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse(neighbourIPStr); - ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]); - string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString(); - - Console.WriteLine(reqUrl); - - SimParams = new Hashtable(); - SimParams["session_id"] = this.SessionID.ToString(); - SimParams["secure_session_id"] = this.SecureSessionID.ToString(); - SimParams["firstname"] = this.ClientAvatar.firstname; - SimParams["lastname"] = this.ClientAvatar.lastname; - SimParams["agent_id"] = this.AgentID.ToString(); - SimParams["circuit_code"] = (Int32)this.CircuitCode; - SimParams["child_agent"] = "1"; - SendParams = new ArrayList(); - SendParams.Add(SimParams); - - GridReq = new XmlRpcRequest("expect_user", SendParams); - GridResp = GridReq.Send(reqUrl, 3000); - EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket(); - enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock(); - enablesimpacket.SimulatorInfo.Handle = Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256)); - - - byte[] byteIP = neighbourIP.GetAddressBytes(); - enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24; - enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16; - enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; - enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; - enablesimpacket.SimulatorInfo.Port = neighbourPort; - enablePackets.Add(enablesimpacket); - } - Thread.Sleep(3000); - foreach (Packet enable in enablePackets) - { - this.OutPacket(enable); - } - enablePackets.Clear(); - - } - } - - public void CrossSimBorder(LLVector3 avatarpos) - { // VERY VERY BASIC - - LLVector3 newpos = avatarpos; - uint neighbourx = this.m_regionData.RegionLocX; - uint neighboury = this.m_regionData.RegionLocY; - - if (avatarpos.X < 0) - { - neighbourx -= 1; - newpos.X = 254; - } - if (avatarpos.X > 255) - { - neighbourx += 1; - newpos.X = 1; - } - if (avatarpos.Y < 0) - { - neighboury -= 1; - newpos.Y = 254; - } - if (avatarpos.Y > 255) - { - neighboury += 1; - newpos.Y = 1; - } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]"); - - Hashtable SimParams; - ArrayList SendParams; - XmlRpcRequest GridReq; - XmlRpcResponse GridResp; - foreach (Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours) - { - if (((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString())) - { - SimParams = new Hashtable(); - SimParams["firstname"] = this.ClientAvatar.firstname; - SimParams["lastname"] = this.ClientAvatar.lastname; - SimParams["circuit_code"] = this.CircuitCode.ToString(); - SimParams["pos_x"] = newpos.X.ToString(); - SimParams["pos_y"] = newpos.Y.ToString(); - SimParams["pos_z"] = newpos.Z.ToString(); - SendParams = new ArrayList(); - SendParams.Add(SimParams); - - GridReq = new XmlRpcRequest("agent_crossing", SendParams); - GridResp = GridReq.Send("http://" + borderingSim["sim_ip"] + ":" + borderingSim["sim_port"], 3000); - - CrossedRegionPacket NewSimPack = new CrossedRegionPacket(); - NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock(); - NewSimPack.AgentData.AgentID = this.AgentID; - NewSimPack.AgentData.SessionID = this.SessionID; - NewSimPack.Info = new CrossedRegionPacket.InfoBlock(); - NewSimPack.Info.Position = newpos; - NewSimPack.Info.LookAt = new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!! - NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock(); - NewSimPack.RegionData.RegionHandle = Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256)); - System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]); - byte[] byteIP = neighbourIP.GetAddressBytes(); - NewSimPack.RegionData.SimIP = (uint)byteIP[3] << 24; - NewSimPack.RegionData.SimIP += (uint)byteIP[2] << 16; - NewSimPack.RegionData.SimIP += (uint)byteIP[1] << 8; - NewSimPack.RegionData.SimIP += (uint)byteIP[0]; - NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]); - NewSimPack.RegionData.SeedCapability = new byte[0]; - lock (PacketQueue) - { - ProcessOutPacket(NewSimPack); - DowngradeClient(); - } - } - } - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim-Source/OpenSim.RegionServer/ClientView.PacketHandlers.cs deleted file mode 100644 index 75fcf18..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/ClientView.PacketHandlers.cs +++ /dev/null @@ -1,163 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using Nwc.XmlRpc; -using System.Net; -using System.Net.Sockets; -using System.IO; -using System.Threading; -using System.Timers; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Utilities; -using OpenSim.world; -using OpenSim.Assets; - -namespace OpenSim -{ - public partial class ClientView - { - protected virtual void RegisterLocalPacketHandlers() - { - this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout); - this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached); - this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); - } - - protected virtual bool Logout(ClientView simClient, Packet packet) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); - //send reply to let the client logout - LogoutReplyPacket logReply = new LogoutReplyPacket(); - logReply.AgentData.AgentID = this.AgentID; - logReply.AgentData.SessionID = this.SessionID; - logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; - logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); - logReply.InventoryData[0].ItemID = LLUUID.Zero; - OutPacket(logReply); - //tell all clients to kill our object - KillObjectPacket kill = new KillObjectPacket(); - kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; - kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); - kill.ObjectData[0].ID = this.ClientAvatar.localid; - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(kill); - } - if (this.m_userServer != null) - { - this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); - } - else - { - this.m_inventoryCache.ClientLeaving(this.AgentID, null); - } - - m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); - /*lock (m_world.Entities) - { - m_world.Entities.Remove(this.AgentID); - }*/ - m_world.RemoveViewerAgent(this); - //need to do other cleaning up here too - m_clientThreads.Remove(this.CircuitCode); - m_networkServer.RemoveClientCircuit(this.CircuitCode); - this.ClientThread.Abort(); - return true; - } - - protected bool AgentTextureCached(ClientView simclient, Packet packet) - { - // Console.WriteLine(packet.ToString()); - AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; - AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); - cachedresp.AgentData.AgentID = this.AgentID; - cachedresp.AgentData.SessionID = this.SessionID; - cachedresp.AgentData.SerialNum = this.cachedtextureserial; - this.cachedtextureserial++; - cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; - for (int i = 0; i < chechedtex.WearableData.Length; i++) - { - cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); - cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; - cachedresp.WearableData[i].TextureID = LLUUID.Zero; - cachedresp.WearableData[i].HostName = new byte[0]; - } - this.OutPacket(cachedresp); - return true; - } - - protected bool MultipleObjUpdate(ClientView simClient, Packet packet) - { - MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; - for (int i = 0; i < multipleupdate.ObjectData.Length; i++) - { - if (multipleupdate.ObjectData[i].Type == 9) //change position - { - libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); - OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this); - //should update stored position of the prim - } - else if (multipleupdate.ObjectData[i].Type == 10)//rotation - { - libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); - OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); - } - else if (multipleupdate.ObjectData[i].Type == 13)//scale - { - libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); - OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); - } - } - return true; - } - - public void RequestMapLayer() //should be getting the map layer from the grid server - { - //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) - MapLayerReplyPacket mapReply = new MapLayerReplyPacket(); - mapReply.AgentData.AgentID = this.AgentID; - mapReply.AgentData.Flags = 0; - mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; - mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); - mapReply.LayerData[0].Bottom = 800; - mapReply.LayerData[0].Left = 800; - mapReply.LayerData[0].Top = 1200; - mapReply.LayerData[0].Right = 1200; - mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); - this.OutPacket(mapReply); - } - - public void RequestMapBlocks(int minX, int minY, int maxX, int maxY) - { - IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY); - MapBlockReplyPacket mbReply = new MapBlockReplyPacket(); - mbReply.AgentData.AgentID = this.AgentID; - int len; - if (simMapProfiles == null) - len = 0; - else - len = simMapProfiles.Count; - - mbReply.Data = new MapBlockReplyPacket.DataBlock[len]; - int iii; - for (iii = 0; iii < len; iii++) - { - Hashtable mp = (Hashtable)simMapProfiles[iii]; - mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock(); - mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]); - mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]); - mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]); - mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]); - mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]); - mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]); - mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]); - mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]); - } - this.OutPacket(mbReply); - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim-Source/OpenSim.RegionServer/ClientView.ProcessPackets.cs deleted file mode 100644 index a6ad8d2..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/ClientView.ProcessPackets.cs +++ /dev/null @@ -1,453 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using Nwc.XmlRpc; -using System.Net; -using System.Net.Sockets; -using System.IO; -using System.Threading; -using System.Timers; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Utilities; -using OpenSim.world; -using OpenSim.Assets; - -namespace OpenSim -{ - public partial class ClientView - { - public delegate void GenericCall(ClientView remoteClient); - public delegate void GenericCall2(); - public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary. - public delegate void GenericCall4(Packet packet, ClientView remoteClient); - public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); - public delegate void ObjectSelect(uint localID, ClientView remoteClient); - public delegate void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient); - public delegate void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient); - public delegate void UpdatePrimVector(uint localID, LLVector3 pos, ClientView remoteClient); - public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient); - - public event ChatFromViewer OnChatFromViewer; - public event RezObject OnRezObject; - public event GenericCall4 OnDeRezObject; - public event ModifyTerrain OnModifyTerrain; - public event GenericCall OnRegionHandShakeReply; - public event GenericCall OnRequestWearables; - public event SetAppearance OnSetAppearance; - public event GenericCall2 OnCompleteMovementToRegion; - public event GenericCall3 OnAgentUpdate; - public event StartAnim OnStartAnim; - public event GenericCall OnRequestAvatarsData; - public event LinkObjects OnLinkObjects; - public event GenericCall4 OnAddPrim; - public event UpdateShape OnUpdatePrimShape; - public event ObjectSelect OnObjectSelect; - public event UpdatePrimFlags OnUpdatePrimFlags; - public event UpdatePrimTexture OnUpdatePrimTexture; - public event UpdatePrimVector OnUpdatePrimPosition; - public event UpdatePrimRotation OnUpdatePrimRotation; - public event UpdatePrimVector OnUpdatePrimScale; - - protected override void ProcessInPacket(Packet Pack) - { - ack_pack(Pack); - if (debug) - { - if (Pack.Type != PacketType.AgentUpdate) - { - Console.WriteLine(Pack.Type.ToString()); - } - } - - if (this.ProcessPacketMethod(Pack)) - { - //there is a handler registered that handled this packet type - return; - } - else - { - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - - switch (Pack.Type) - { - case PacketType.ViewerEffect: - ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; - foreach (ClientView client in m_clientThreads.Values) - { - if (client.AgentID != this.AgentID) - { - viewer.AgentData.AgentID = client.AgentID; - viewer.AgentData.SessionID = client.SessionID; - client.OutPacket(viewer); - } - } - break; - - #region New Event System - World/Avatar - case PacketType.ChatFromViewer: - ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; - if (Util.FieldToString(inchatpack.ChatData.Message) == "") - { - //empty message so don't bother with it - break; - } - string fromName = ClientAvatar.firstname + " " + ClientAvatar.lastname; - byte[] message = inchatpack.ChatData.Message; - byte type = inchatpack.ChatData.Type; - LLVector3 fromPos = ClientAvatar.Pos; - LLUUID fromAgentID = AgentID; - this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID); - break; - case PacketType.RezObject: - RezObjectPacket rezPacket = (RezObjectPacket)Pack; - AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); - if (inven != null) - { - if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) - { - AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); - if (asset != null) - { - this.OnRezObject(asset, rezPacket.RezData.RayEnd); - this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID); - } - } - } - break; - case PacketType.DeRezObject: - OnDeRezObject(Pack, this); - break; - case PacketType.ModifyLand: - ModifyLandPacket modify = (ModifyLandPacket)Pack; - if (modify.ParcelData.Length > 0) - { - OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); - } - break; - case PacketType.RegionHandshakeReply: - OnRegionHandShakeReply(this); - break; - case PacketType.AgentWearablesRequest: - OnRequestWearables(this); - OnRequestAvatarsData(this); - break; - case PacketType.AgentSetAppearance: - AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; - OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); - break; - case PacketType.CompleteAgentMovement: - if (this.m_child) this.UpgradeClient(); - OnCompleteMovementToRegion(); - this.EnableNeighbours(); - break; - case PacketType.AgentUpdate: - OnAgentUpdate(Pack); - break; - case PacketType.AgentAnimation: - if (!m_child) - { - AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; - for (int i = 0; i < AgentAni.AnimationList.Length; i++) - { - if (AgentAni.AnimationList[i].StartAnim) - { - OnStartAnim(AgentAni.AnimationList[i].AnimID, 1); - } - } - } - break; - - #endregion - - #region New Event System - Objects/Prims - case PacketType.ObjectLink: - // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); - ObjectLinkPacket link = (ObjectLinkPacket)Pack; - uint parentprimid = 0; - List childrenprims = new List(); - if (link.ObjectData.Length > 1) - { - parentprimid = link.ObjectData[0].ObjectLocalID; - - for (int i = 1; i < link.ObjectData.Length; i++) - { - childrenprims.Add(link.ObjectData[i].ObjectLocalID); - } - } - OnLinkObjects(parentprimid, childrenprims); - break; - case PacketType.ObjectAdd: - m_world.AddNewPrim((ObjectAddPacket)Pack, this); - OnAddPrim(Pack, this); - break; - case PacketType.ObjectShape: - ObjectShapePacket shape = (ObjectShapePacket)Pack; - for (int i = 0; i < shape.ObjectData.Length; i++) - { - OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]); - } - break; - case PacketType.ObjectSelect: - ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; - for (int i = 0; i < incomingselect.ObjectData.Length; i++) - { - OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this); - } - break; - case PacketType.ObjectFlagUpdate: - ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack; - OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this); - break; - case PacketType.ObjectImage: - ObjectImagePacket imagePack = (ObjectImagePacket)Pack; - for (int i = 0; i < imagePack.ObjectData.Length; i++) - { - OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this); - - } - break; - #endregion - - #region Inventory/Asset/Other related packets - case PacketType.RequestImage: - RequestImagePacket imageRequest = (RequestImagePacket)Pack; - for (int i = 0; i < imageRequest.RequestImage.Length; i++) - { - m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image); - } - break; - case PacketType.TransferRequest: - //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); - TransferRequestPacket transfer = (TransferRequestPacket)Pack; - m_assetCache.AddAssetRequest(this, transfer); - break; - case PacketType.AssetUploadRequest: - AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; - this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); - break; - case PacketType.RequestXfer: - //Console.WriteLine(Pack.ToString()); - break; - case PacketType.SendXferPacket: - this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); - break; - case PacketType.CreateInventoryFolder: - CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; - m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); - //Console.WriteLine(Pack.ToString()); - break; - case PacketType.CreateInventoryItem: - //Console.WriteLine(Pack.ToString()); - CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; - if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) - { - this.UploadAssets.CreateInventoryItem(createItem); - } - else - { - // Console.Write(Pack.ToString()); - this.CreateInventoryItem(createItem); - } - break; - case PacketType.FetchInventory: - //Console.WriteLine("fetch item packet"); - FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; - m_inventoryCache.FetchInventory(this, FetchInventory); - break; - case PacketType.FetchInventoryDescendents: - FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; - m_inventoryCache.FetchInventoryDescendents(this, Fetch); - break; - case PacketType.UpdateInventoryItem: - UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; - //Console.WriteLine(Pack.ToString()); - for (int i = 0; i < update.InventoryData.Length; i++) - { - if (update.InventoryData[i].TransactionID != LLUUID.Zero) - { - AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); - if (asset != null) - { - // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); - m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); - } - else - { - asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); - if (asset != null) - { - //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); - m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); - } - else - { - //Console.WriteLine("trying to update inventory item, but asset is null"); - } - } - } - else - { - m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; - } - } - break; - case PacketType.RequestTaskInventory: - // Console.WriteLine(Pack.ToString()); - RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; - ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); - bool foundent = false; - foreach (Entity ent in m_world.Entities.Values) - { - if (ent.localid == requesttask.InventoryData.LocalID) - { - replytask.InventoryData.TaskID = ent.uuid; - replytask.InventoryData.Serial = 0; - replytask.InventoryData.Filename = new byte[0]; - foundent = true; - } - } - if (foundent) - { - this.OutPacket(replytask); - } - break; - case PacketType.UpdateTaskInventory: - // Console.WriteLine(Pack.ToString()); - UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; - AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); - if (myinventory != null) - { - if (updatetask.UpdateData.Key == 0) - { - if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) - { - if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) - { - LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; - AssetBase assBase = this.m_assetCache.GetAsset(noteaid); - if (assBase != null) - { - foreach (Entity ent in m_world.Entities.Values) - { - if (ent.localid == updatetask.UpdateData.LocalID) - { - if (ent is OpenSim.world.Primitive) - { - this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); - } - } - } - } - } - } - } - } - break; - case PacketType.MapLayerRequest: - this.RequestMapLayer(); - break; - case PacketType.MapBlockRequest: - MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack; - - this.RequestMapBlocks(MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); - break; - case PacketType.TeleportLandmarkRequest: - TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack; - - TeleportStartPacket tpStart = new TeleportStartPacket(); - tpStart.Info.TeleportFlags = 8; // tp via lm - this.OutPacket(tpStart); - - TeleportProgressPacket tpProgress = new TeleportProgressPacket(); - tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark"); - tpProgress.Info.TeleportFlags = 8; - tpProgress.AgentData.AgentID = tpReq.Info.AgentID; - this.OutPacket(tpProgress); - - // Fetch landmark - LLUUID lmid = tpReq.Info.LandmarkID; - AssetBase lma = this.m_assetCache.GetAsset(lmid); - if (lma != null) - { - AssetLandmark lm = new AssetLandmark(lma); - - if (lm.RegionID == m_regionData.SimUUID) - { - TeleportLocalPacket tpLocal = new TeleportLocalPacket(); - - tpLocal.Info.AgentID = tpReq.Info.AgentID; - tpLocal.Info.TeleportFlags = 8; // Teleport via landmark - tpLocal.Info.LocationID = 2; - tpLocal.Info.Position = lm.Position; - OutPacket(tpLocal); - } - else - { - TeleportCancelPacket tpCancel = new TeleportCancelPacket(); - tpCancel.Info.AgentID = tpReq.Info.AgentID; - tpCancel.Info.SessionID = tpReq.Info.SessionID; - OutPacket(tpCancel); - } - } - else - { - Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented"); - - TeleportCancelPacket tpCancel = new TeleportCancelPacket(); - tpCancel.Info.AgentID = tpReq.Info.AgentID; - tpCancel.Info.SessionID = tpReq.Info.SessionID; - OutPacket(tpCancel); - } - break; - case PacketType.TeleportLocationRequest: - TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack; - Console.WriteLine(tpLocReq.ToString()); - - tpStart = new TeleportStartPacket(); - tpStart.Info.TeleportFlags = 16; // Teleport via location - Console.WriteLine(tpStart.ToString()); - OutPacket(tpStart); - - if (m_regionData.RegionHandle != tpLocReq.Info.RegionHandle) - { - /* m_gridServer.getRegion(tpLocReq.Info.RegionHandle); */ - Console.WriteLine("Inter-sim teleport not yet implemented"); - TeleportCancelPacket tpCancel = new TeleportCancelPacket(); - tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID; - tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID; - - OutPacket(tpCancel); - } - else - { - Console.WriteLine("Local teleport"); - TeleportLocalPacket tpLocal = new TeleportLocalPacket(); - tpLocal.Info.AgentID = tpLocReq.AgentData.AgentID; - tpLocal.Info.TeleportFlags = tpStart.Info.TeleportFlags; - tpLocal.Info.LocationID = 2; - tpLocal.Info.LookAt = tpLocReq.Info.LookAt; - tpLocal.Info.Position = tpLocReq.Info.Position; - OutPacket(tpLocal); - - } - break; - #endregion - - #region unimplemented handlers - case PacketType.AgentIsNowWearing: - // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; - //Console.WriteLine(Pack.ToString()); - break; - case PacketType.ObjectScale: - //OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); - break; - #endregion - } - } - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/ClientView.cs b/OpenSim-Source/OpenSim.RegionServer/ClientView.cs deleted file mode 100644 index e66b830..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/ClientView.cs +++ /dev/null @@ -1,439 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using Nwc.XmlRpc; -using System.Net; -using System.Net.Sockets; -using System.IO; -using System.Threading; -using System.Timers; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Utilities; -using OpenSim.world; -using OpenSim.Assets; - -namespace OpenSim -{ - public delegate bool PacketMethod(ClientView simClient, Packet packet); - - /// - /// Handles new client connections - /// Constructor takes a single Packet and authenticates everything - /// - public partial class ClientView : ClientViewBase, IClientAPI - { - protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients - protected Dictionary m_packetHandlers = new Dictionary(); //local handlers for this instance - - public LLUUID AgentID; - public LLUUID SessionID; - public LLUUID SecureSessionID = LLUUID.Zero; - public bool m_child; - public world.Avatar ClientAvatar; - private UseCircuitCodePacket cirpack; - public Thread ClientThread; - public LLVector3 startpos; - - private AgentAssetUpload UploadAssets; - private LLUUID newAssetFolder = LLUUID.Zero; - private bool debug = false; - private World m_world; - private Dictionary m_clientThreads; - private AssetCache m_assetCache; - private IGridServer m_gridServer; - private IUserServer m_userServer = null; - private InventoryCache m_inventoryCache; - public bool m_sandboxMode; - private int cachedtextureserial = 0; - private RegionInfo m_regionData; - protected AuthenticateSessionsBase m_authenticateSessionsHandler; - - public IUserServer UserServer - { - set - { - this.m_userServer = value; - } - } - - public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat, AuthenticateSessionsBase authenSessions) - { - m_world = world; - m_clientThreads = clientThreads; - m_assetCache = assetCache; - m_gridServer = gridServer; - m_networkServer = application; - m_inventoryCache = inventoryCache; - m_sandboxMode = sandboxMode; - m_child = child; - m_regionData = regionDat; - m_authenticateSessionsHandler = authenSessions; - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); - cirpack = initialcirpack; - userEP = remoteEP; - - if (m_gridServer.GetName() == "Remote") - { - this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code); - this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); - //Console.WriteLine("start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z); - } - else - { - this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); - } - - PacketQueue = new BlockingQueue(); - - this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); - AckTimer = new System.Timers.Timer(500); - AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); - AckTimer.Start(); - - this.RegisterLocalPacketHandlers(); - - ClientThread = new Thread(new ThreadStart(AuthUser)); - ClientThread.IsBackground = true; - ClientThread.Start(); - } - - # region Client Methods - public void UpgradeClient() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent"); - this.m_child = false; - this.m_world.RemoveViewerAgent(this); - if (!this.m_sandboxMode) - { - this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode); - m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false); - } - this.InitNewClient(); - } - - public void DowngradeClient() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child"); - this.m_child = true; - this.m_world.RemoveViewerAgent(this); - this.m_world.AddViewerAgent(this); - } - - public void KillClient() - { - KillObjectPacket kill = new KillObjectPacket(); - kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; - kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); - kill.ObjectData[0].ID = this.ClientAvatar.localid; - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(kill); - } - if (this.m_userServer != null) - { - this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); - } - else - { - this.m_inventoryCache.ClientLeaving(this.AgentID, null); - } - - m_world.RemoveViewerAgent(this); - - m_clientThreads.Remove(this.CircuitCode); - m_networkServer.RemoveClientCircuit(this.CircuitCode); - this.ClientThread.Abort(); - } - #endregion - - # region Packet Handling - public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) - { - bool result = false; - lock (PacketHandlers) - { - if (!PacketHandlers.ContainsKey(packetType)) - { - PacketHandlers.Add(packetType, handler); - result = true; - } - } - return result; - } - - public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) - { - bool result = false; - lock (m_packetHandlers) - { - if (!m_packetHandlers.ContainsKey(packetType)) - { - m_packetHandlers.Add(packetType, handler); - result = true; - } - } - return result; - } - - protected virtual bool ProcessPacketMethod(Packet packet) - { - bool result = false; - bool found = false; - PacketMethod method; - if (m_packetHandlers.TryGetValue(packet.Type, out method)) - { - //there is a local handler for this packet type - result = method(this, packet); - } - else - { - //there is not a local handler so see if there is a Global handler - lock (PacketHandlers) - { - found = PacketHandlers.TryGetValue(packet.Type, out method); - } - if (found) - { - result = method(this, packet); - } - } - return result; - } - - protected virtual void ClientLoop() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop"); - while (true) - { - QueItem nextPacket = PacketQueue.Dequeue(); - if (nextPacket.Incoming) - { - //is a incoming packet - ProcessInPacket(nextPacket.Packet); - } - else - { - //is a out going packet - ProcessOutPacket(nextPacket.Packet); - } - } - } - # endregion - - # region Setup - - protected virtual void InitNewClient() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); - - m_world.AddViewerAgent(this); - world.Entity tempent = m_world.Entities[this.AgentID]; - - this.ClientAvatar = (world.Avatar)tempent; - } - - protected virtual void AuthUser() - { - // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); - AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); - if (!sessionInfo.Authorised) - { - //session/circuit not authorised - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); - ClientThread.Abort(); - } - else - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); - //session is authorised - this.AgentID = cirpack.CircuitCode.ID; - this.SessionID = cirpack.CircuitCode.SessionID; - this.CircuitCode = cirpack.CircuitCode.Code; - InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar - this.ClientAvatar.firstname = sessionInfo.LoginInfo.First; - this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last; - if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) - { - this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; - } - - // Create Inventory, currently only works for sandbox mode - if (m_sandboxMode) - { - this.SetupInventory(sessionInfo); - } - - ClientLoop(); - } - } - # endregion - - - protected override void KillThread() - { - this.ClientThread.Abort(); - } - - #region World/Avatar To Viewer Methods - - public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) - { - System.Text.Encoding enc = System.Text.Encoding.ASCII; - libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); - reply.ChatData.Audible = 1; - reply.ChatData.Message = message; - reply.ChatData.ChatType = type; - reply.ChatData.SourceType = 1; - reply.ChatData.Position = fromPos; - reply.ChatData.FromName = enc.GetBytes(fromName + "\0"); - reply.ChatData.OwnerID = fromAgentID; - reply.ChatData.SourceID = fromAgentID; - - this.OutPacket(reply); - } - - public void SendAppearance(AvatarWearable[] wearables) - { - AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); - aw.AgentData.AgentID = this.AgentID; - aw.AgentData.SerialNum = 0; - aw.AgentData.SessionID = this.SessionID; - - aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; - AgentWearablesUpdatePacket.WearableDataBlock awb; - for (int i = 0; i < wearables.Length; i++) - { - awb = new AgentWearablesUpdatePacket.WearableDataBlock(); - awb.WearableType = (byte)i; - awb.AssetID = wearables[i].AssetID; - awb.ItemID = wearables[i].ItemID; - aw.WearableData[i] = awb; - } - - this.OutPacket(aw); - } - #endregion - - #region Inventory Creation - private void SetupInventory(AuthenticateResponse sessionInfo) - { - AgentInventory inventory = null; - if (sessionInfo.LoginInfo.InventoryFolder != null) - { - inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder); - if (sessionInfo.LoginInfo.BaseFolder != null) - { - if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder)) - { - m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder); - } - this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder; - AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID); - if (inventorySet != null) - { - for (int i = 0; i < inventorySet.Length; i++) - { - if (inventorySet[i] != null) - { - m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]); - } - } - } - } - } - } - private AgentInventory CreateInventory(LLUUID baseFolder) - { - AgentInventory inventory = null; - if (this.m_userServer != null) - { - // a user server is set so request the inventory from it - Console.WriteLine("getting inventory from user server"); - inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer); - } - else - { - inventory = new AgentInventory(); - inventory.AgentID = this.AgentID; - inventory.CreateRootFolder(this.AgentID, false); - m_inventoryCache.AddNewAgentsInventory(inventory); - m_inventoryCache.CreateNewInventoryFolder(this, baseFolder); - } - return inventory; - } - - private void CreateInventoryItem(CreateInventoryItemPacket packet) - { - if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7)) - { - System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type"); - return; - } - - //lets try this out with creating a notecard - AssetBase asset = new AssetBase(); - - asset.Name = Util.FieldToString(packet.InventoryBlock.Name); - asset.Description = Util.FieldToString(packet.InventoryBlock.Description); - asset.InvType = packet.InventoryBlock.InvType; - asset.Type = packet.InventoryBlock.Type; - asset.FullID = LLUUID.Random(); - - switch (packet.InventoryBlock.Type) - { - case 7: // Notecard - asset.Data = new byte[0]; - break; - - case 3: // Landmark - String content; - content = "Landmark version 2\n"; - content += "region_id " + m_regionData.SimUUID + "\n"; - String strPos = String.Format("%.2f %.2f %.2f>", - this.ClientAvatar.Pos.X, - this.ClientAvatar.Pos.Y, - this.ClientAvatar.Pos.Z); - content += "local_pos " + strPos + "\n"; - asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content); - break; - default: - break; - } - m_assetCache.AddAsset(asset); - m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); - } - #endregion - - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs deleted file mode 100644 index 572dbce..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs +++ /dev/null @@ -1,299 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using System.Net; -using System.Net.Sockets; -using System.IO; -using System.Threading; -using System.Timers; -using OpenSim.Framework.Utilities; -using OpenSim.Framework.Interfaces; - -namespace OpenSim -{ - public class ClientViewBase - { - protected BlockingQueue PacketQueue; - protected Dictionary PendingAcks = new Dictionary(); - protected Dictionary NeedAck = new Dictionary(); - - protected System.Timers.Timer AckTimer; - protected uint Sequence = 0; - protected object SequenceLock = new object(); - protected const int MAX_APPENDED_ACKS = 10; - protected const int RESEND_TIMEOUT = 4000; - protected const int MAX_SEQUENCE = 0xFFFFFF; - - public uint CircuitCode; - public EndPoint userEP; - - protected OpenSimNetworkHandler m_networkServer; - - public ClientViewBase() - { - - } - - protected virtual void ProcessInPacket(Packet Pack) - { - - } - - protected virtual void ProcessOutPacket(Packet Pack) - { - // Keep track of when this packet was sent out - Pack.TickCount = Environment.TickCount; - - if (!Pack.Header.Resent) - { - // Set the sequence number - lock (SequenceLock) - { - if (Sequence >= MAX_SEQUENCE) - Sequence = 1; - else - Sequence++; - Pack.Header.Sequence = Sequence; - } - - if (Pack.Header.Reliable) //DIRTY HACK - { - lock (NeedAck) - { - if (!NeedAck.ContainsKey(Pack.Header.Sequence)) - { - try - { - NeedAck.Add(Pack.Header.Sequence, Pack); - } - catch (Exception e) // HACKY - { - e.ToString(); - // Ignore - // Seems to throw a exception here occasionally - // of 'duplicate key' despite being locked. - // !?!?!? - } - } - else - { - // Client.Log("Attempted to add a duplicate sequence number (" + - // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + - // packet.Type.ToString(), Helpers.LogLevel.Warning); - } - } - - // Don't append ACKs to resent packets, in case that's what was causing the - // delivery to fail - if (!Pack.Header.Resent) - { - // Append any ACKs that need to be sent out to this packet - lock (PendingAcks) - { - if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && - Pack.Type != PacketType.PacketAck && - Pack.Type != PacketType.LogoutRequest) - { - Pack.Header.AckList = new uint[PendingAcks.Count]; - int i = 0; - - foreach (uint ack in PendingAcks.Values) - { - Pack.Header.AckList[i] = ack; - i++; - } - - PendingAcks.Clear(); - Pack.Header.AppendedAcks = true; - } - } - } - } - } - - byte[] ZeroOutBuffer = new byte[4096]; - byte[] sendbuffer; - sendbuffer = Pack.ToBytes(); - - try - { - if (Pack.Header.Zerocoded) - { - int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); - m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); - } - else - { - m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); - } - } - catch (Exception) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); - this.KillThread(); - } - - } - - public virtual void InPacket(Packet NewPack) - { - // Handle appended ACKs - if (NewPack.Header.AppendedAcks) - { - lock (NeedAck) - { - foreach (uint ack in NewPack.Header.AckList) - { - NeedAck.Remove(ack); - } - } - } - - // Handle PacketAck packets - if (NewPack.Type == PacketType.PacketAck) - { - PacketAckPacket ackPacket = (PacketAckPacket)NewPack; - - lock (NeedAck) - { - foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) - { - NeedAck.Remove(block.ID); - } - } - } - else if ((NewPack.Type == PacketType.StartPingCheck)) - { - //reply to pingcheck - libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; - libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); - endPing.PingID.PingID = startPing.PingID.PingID; - OutPacket(endPing); - } - else - { - QueItem item = new QueItem(); - item.Packet = NewPack; - item.Incoming = true; - this.PacketQueue.Enqueue(item); - } - - } - - public virtual void OutPacket(Packet NewPack) - { - QueItem item = new QueItem(); - item.Packet = NewPack; - item.Incoming = false; - this.PacketQueue.Enqueue(item); - } - - # region Low Level Packet Methods - - protected void ack_pack(Packet Pack) - { - if (Pack.Header.Reliable) - { - libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); - ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; - ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); - ack_it.Packets[0].ID = Pack.Header.Sequence; - ack_it.Header.Reliable = false; - - OutPacket(ack_it); - - } - /* - if (Pack.Header.Reliable) - { - lock (PendingAcks) - { - uint sequence = (uint)Pack.Header.Sequence; - if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } - } - }*/ - } - - protected void ResendUnacked() - { - int now = Environment.TickCount; - - lock (NeedAck) - { - foreach (Packet packet in NeedAck.Values) - { - if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + - (now - packet.TickCount) + "ms have passed"); - - packet.Header.Resent = true; - OutPacket(packet); - } - } - } - } - - protected void SendAcks() - { - lock (PendingAcks) - { - if (PendingAcks.Count > 0) - { - if (PendingAcks.Count > 250) - { - // FIXME: Handle the odd case where we have too many pending ACKs queued up - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); - return; - } - - //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); - - - int i = 0; - PacketAckPacket acks = new PacketAckPacket(); - acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; - - foreach (uint ack in PendingAcks.Values) - { - acks.Packets[i] = new PacketAckPacket.PacketsBlock(); - acks.Packets[i].ID = ack; - i++; - } - - acks.Header.Reliable = false; - OutPacket(acks); - - PendingAcks.Clear(); - } - } - } - - protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) - { - SendAcks(); - ResendUnacked(); - } - #endregion - - protected virtual void KillThread() - { - - } - - #region Nested Classes - - public class QueItem - { - public QueItem() - { - } - - public Packet Packet; - public bool Incoming; - } - #endregion - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/Grid.cs b/OpenSim-Source/OpenSim.RegionServer/Grid.cs deleted file mode 100644 index db5b8fe..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/Grid.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Reflection; -using OpenSim.Framework.Interfaces; -using OpenSim.UserServer; - -namespace OpenSim -{ - public class Grid - { - public IAssetServer AssetServer; - public IGridServer GridServer; - public IUserServer UserServer; - public string AssetDll = ""; - public string GridDll = ""; - - public Grid() - { - } - - public virtual void Initialise() - { - //load the dlls - this.AssetServer = this.LoadAssetDll(this.AssetDll); - this.GridServer = this.LoadGridDll(this.GridDll); - } - public virtual void Close() - { - this.AssetServer.Close(); - this.GridServer.Close(); - } - - private IAssetServer LoadAssetDll(string dllName) - { - Assembly pluginAssembly = Assembly.LoadFrom(dllName); - IAssetServer server = null; - - foreach (Type pluginType in pluginAssembly.GetTypes()) - { - if (pluginType.IsPublic) - { - if (!pluginType.IsAbstract) - { - Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); - - if (typeInterface != null) - { - IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); - server = plug.GetAssetServer(); - break; - } - - typeInterface = null; - } - } - } - pluginAssembly = null; - return server; - } - - private IGridServer LoadGridDll(string dllName) - { - Assembly pluginAssembly = Assembly.LoadFrom(dllName); - IGridServer server = null; - - foreach (Type pluginType in pluginAssembly.GetTypes()) - { - if (pluginType.IsPublic) - { - if (!pluginType.IsAbstract) - { - Type typeInterface = pluginType.GetInterface("IGridPlugin", true); - - if (typeInterface != null) - { - IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); - server = plug.GetGridServer(); - break; - } - - typeInterface = null; - } - } - } - pluginAssembly = null; - return server; - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj deleted file mode 100644 index 512ee88..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ /dev/null @@ -1,258 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {632E1BFD-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.RegionServer - JScript - Grid - IE50 - false - Library - - OpenSim.RegionServer - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - ..\bin\libsecondlife.dll - False - - - ..\bin\Axiom.MathLib.dll - False - - - ..\bin\Db4objects.Db4o.dll - False - - - - - OpenSim.Terrain.BasicTerrain - {2270B8FE-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.GenericConfig.Xml - {E88EF749-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Physics.Manager - {8BE16150-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Servers - {8BB20F0A-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - XMLRPC - {8E81D43C-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.dll.build deleted file mode 100644 index 4ec3537..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ /dev/null @@ -1,90 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim-Source/OpenSim.RegionServer/OpenSimMain.cs deleted file mode 100644 index 003412d..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/OpenSimMain.cs +++ /dev/null @@ -1,531 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ - -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Text; -using System.IO; -using System.Threading; -using System.Net; -using System.Net.Sockets; -using System.Timers; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.world; -using OpenSim.Terrain; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.UserServer; -using OpenSim.Assets; -using OpenSim.CAPS; -using OpenSim.Framework.Console; -using OpenSim.Physics.Manager; -using Nwc.XmlRpc; -using OpenSim.Servers; -using OpenSim.GenericConfig; - -namespace OpenSim -{ - //moved to the opensim main application project (do we want it there or here?) -/* - public class OpenSimMain : OpenSimApplicationBase , conscmd_callback - { - - public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) - { - this.configFileSetup = useConfigFile; - m_sandbox = sandBoxMode; - m_loginserver = startLoginServer; - m_physicsEngine = physicsEngine; - m_config = configFile; - - m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent); - OpenSim.Framework.Console.MainConsole.Instance = m_console; - } - - /// - /// Performs initialisation of the world, such as loading configuration from disk. - /// - public override void StartUp() - { - this.regionData = new RegionInfo(); - try - { - this.localConfig = new XmlConfig(m_config); - this.localConfig.LoadData(); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - if (this.configFileSetup) - { - this.SetupFromConfigFile(this.localConfig); - } - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); - this.regionData.InitConfig(this.m_sandbox, this.localConfig); - this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change - - GridServers = new Grid(); - if (m_sandbox) - { - this.SetupLocalGridServers(); - //Authenticate Session Handler - AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); - this.AuthenticateSessionsHandler = authen; - } - else - { - this.SetupRemoteGridServers(); - //Authenticate Session Handler - AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote(); - this.AuthenticateSessionsHandler = authen; - } - - startuptime = DateTime.Now; - - try - { - AssetCache = new AssetCache(GridServers.AssetServer); - InventoryCache = new InventoryCache(); - } - catch (Exception e) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache"); - Environment.Exit(1); - } - - m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler); - - //should be passing a IGenericConfig object to these so they can read the config data they want from it - GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); - IGridServer gridServer = GridServers.GridServer; - gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey); - - if (!m_sandbox) - { - this.ConnectToRemoteGridServer(); - } - - this.SetupLocalWorld(); - - if (m_sandbox) - { - AssetCache.LoadDefaultTextureSet(); - } - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server"); - - this.SetupHttpListener(); - - LoginServer loginServer = null; - LoginServer adminLoginServer = null; - - bool sandBoxWithLoginServer = m_loginserver && m_sandbox; - if (sandBoxWithLoginServer) - { - loginServer = new LoginServer( regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts); - loginServer.Startup(); - loginServer.SetSessionHandler(((AuthenticateSessionsLocal) this.AuthenticateSessionsHandler).AddNewSession); - - if (user_accounts) - { - //sandbox mode with loginserver using accounts - this.GridServers.UserServer = loginServer; - adminLoginServer = loginServer; - - httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod); - } - else - { - //sandbox mode with loginserver not using accounts - httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod); - } - } - - AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); - adminWebFront.LoadMethods(httpServer); - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server"); - httpServer.Start(); - - //MainServerListener(); - this.m_udpServer.ServerListener(); - - m_heartbeatTimer.Enabled = true; - m_heartbeatTimer.Interval = 100; - m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); - } - - # region Setup methods - protected virtual void SetupLocalGridServers() - { - GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; - GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode"); - - try - { - GridServers.Initialise(); - } - catch (Exception e) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); - Environment.Exit(1); - } - } - - protected virtual void SetupRemoteGridServers() - { - if (this.gridLocalAsset) - { - GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; - } - else - { - GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; - } - GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode"); - - try - { - GridServers.Initialise(); - } - catch (Exception e) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); - Environment.Exit(1); - } - } - - protected virtual void SetupLocalWorld() - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world"); - m_console.componentname = "Region " + regionData.RegionName; - - m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName); - LocalWorld.InventoryCache = InventoryCache; - LocalWorld.AssetCache = AssetCache; - - this.m_udpServer.LocalWorld = LocalWorld; - this.m_udpServer.PacketServer.RegisterClientPacketHandlers(); - - this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); - this.physManager.LoadPlugins(); - - LocalWorld.m_datastore = this.regionData.DataStore; - - LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. - LocalWorld.LoadWorldMap(); - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system"); - LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); - LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); - LocalWorld.LoadPrimsFromStorage(); - } - - protected virtual void SetupHttpListener() - { - httpServer = new BaseHttpServer(regionData.IPListenPort); - - if (this.GridServers.GridServer.GetName() == "Remote") - { - - // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server - httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser ); - - httpServer.AddXmlRPCHandler("agent_crossing", - delegate(XmlRpcRequest request) - { - Hashtable requestData = (Hashtable)request.Params[0]; - AgentCircuitData agent_data = new AgentCircuitData(); - agent_data.firstname = (string)requestData["firstname"]; - agent_data.lastname = (string)requestData["lastname"]; - agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); - agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"])); - - if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode)) - { - ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname; - ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname; - ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos; - } - - return new XmlRpcResponse(); - }); - - httpServer.AddRestHandler("GET", "/simstatus/", - delegate(string request, string path, string param) - { - return "OK"; - }); - } - } - - protected virtual void ConnectToRemoteGridServer() - { - if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort)) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!"); - } - else - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down."); - Shutdown(); - } - - GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]); - - // If we are being told to load a file, load it. - string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]; - - if (!String.IsNullOrEmpty(dataUri)) - { - this.LocalWorld.m_datastore = dataUri; - } - - if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "") - { - // The grid server has told us who we are - // We must obey the grid server. - try - { - regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString()); - regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString()); - regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString(); - } - catch (Exception e) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!"); - Environment.Exit(1); - } - } - } - - #endregion - - private void SetupFromConfigFile(IGenericConfig configData) - { - try - { - // SandBoxMode - string attri = ""; - attri = configData.GetAttribute("SandBox"); - if ((attri == "") || ((attri != "false") && (attri != "true"))) - { - this.m_sandbox = false; - configData.SetAttribute("SandBox", "false"); - } - else - { - this.m_sandbox = Convert.ToBoolean(attri); - } - - // LoginServer - attri = ""; - attri = configData.GetAttribute("LoginServer"); - if ((attri == "") || ((attri != "false") && (attri != "true"))) - { - this.m_loginserver = false; - configData.SetAttribute("LoginServer", "false"); - } - else - { - this.m_loginserver = Convert.ToBoolean(attri); - } - - // Sandbox User accounts - attri = ""; - attri = configData.GetAttribute("UserAccount"); - if ((attri == "") || ((attri != "false") && (attri != "true"))) - { - this.user_accounts = false; - configData.SetAttribute("UserAccounts", "false"); - } - else if (attri == "true") - { - this.user_accounts = Convert.ToBoolean(attri); - } - - // Grid mode hack to use local asset server - attri = ""; - attri = configData.GetAttribute("LocalAssets"); - if ((attri == "") || ((attri != "false") && (attri != "true"))) - { - this.gridLocalAsset = false; - configData.SetAttribute("LocalAssets", "false"); - } - else if (attri == "true") - { - this.gridLocalAsset = Convert.ToBoolean(attri); - } - - - attri = ""; - attri = configData.GetAttribute("PhysicsEngine"); - switch (attri) - { - default: - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); - Environment.Exit(1); - break; - - case "": - this.m_physicsEngine = "basicphysics"; - configData.SetAttribute("PhysicsEngine", "basicphysics"); - OpenSim.world.Avatar.PhysicsEngineFlying = false; - break; - - case "basicphysics": - this.m_physicsEngine = "basicphysics"; - configData.SetAttribute("PhysicsEngine", "basicphysics"); - OpenSim.world.Avatar.PhysicsEngineFlying = false; - break; - - case "RealPhysX": - this.m_physicsEngine = "RealPhysX"; - OpenSim.world.Avatar.PhysicsEngineFlying = true; - break; - - case "OpenDynamicsEngine": - this.m_physicsEngine = "OpenDynamicsEngine"; - OpenSim.world.Avatar.PhysicsEngineFlying = true; - break; - } - - configData.Commit(); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data"); - Console.WriteLine("Can not continue starting up"); - Environment.Exit(1); - } - } - - /// - /// Performs any last-minute sanity checking and shuts down the region server - /// - public virtual void Shutdown() - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients"); - // IMPLEMENT THIS - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); - LocalWorld.Close(); - GridServers.Close(); - m_console.Close(); - Environment.Exit(0); - } - - /// - /// Performs per-frame updates regularly - /// - /// - /// - void Heartbeat(object sender, System.EventArgs e) - { - LocalWorld.Update(); - } - - #region Console Commands - /// - /// Runs commands issued by the server console from the operator - /// - /// The first argument of the parameter (the command) - /// Additional arguments passed to the command - public void RunCmd(string command, string[] cmdparams) - { - switch (command) - { - case "help": - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown"); - break; - - case "show": - Show(cmdparams[0]); - break; - - case "terrain": - string result = ""; - if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result)) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result); - } - break; - - case "shutdown": - Shutdown(); - break; - - default: - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command"); - break; - } - } - - /// - /// Outputs to the console information about the region - /// - /// What information to display (valid arguments are "uptime", "users") - public void Show(string ShowWhat) - { - switch (ShowWhat) - { - case "uptime": - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString()); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString()); - break; - case "users": - OpenSim.world.Avatar TempAv; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); - foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) - { - if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") - { - TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); - } - } - break; - } - } - #endregion - } - - */ -} diff --git a/OpenSim-Source/OpenSim.RegionServer/OpenSimNetworkHandler.cs b/OpenSim-Source/OpenSim.RegionServer/OpenSimNetworkHandler.cs deleted file mode 100644 index 15ee740..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/OpenSimNetworkHandler.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Net; -using System.Net.Sockets; -using libsecondlife; -using OpenSim.Framework.Interfaces; - -namespace OpenSim -{ - public interface OpenSimNetworkHandler - { - void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); - void RemoveClientCircuit(uint circuitcode); - void RegisterPacketServer(PacketServer server); - AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/PacketServer.cs b/OpenSim-Source/OpenSim.RegionServer/PacketServer.cs deleted file mode 100644 index fb35723..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/PacketServer.cs +++ /dev/null @@ -1,89 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.world; -using libsecondlife.Packets; - -namespace OpenSim -{ - public class PacketServer - { - private OpenSimNetworkHandler _networkHandler; - private World _localWorld; - public Dictionary ClientThreads = new Dictionary(); - - public PacketServer(OpenSimNetworkHandler networkHandler) - { - _networkHandler = networkHandler; - _networkHandler.RegisterPacketServer(this); - } - - public World LocalWorld - { - set - { - this._localWorld = value; - } - } - - public virtual void ClientInPacket(uint circuitCode, Packet packet) - { - if (this.ClientThreads.ContainsKey(circuitCode)) - { - ClientThreads[circuitCode].InPacket(packet); - } - } - - public virtual bool AddNewCircuitCodeClient(uint circuitCode) - { - return false; - } - - public virtual void SendPacketToAllClients(Packet packet) - { - - } - - public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient) - { - - } - - public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler) - { - - } - - public virtual void RegisterClientPacketHandlers() - { - if (this._localWorld != null) - { - //ClientView.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject); - ClientView.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName); - } - } - - #region Client Packet Handlers - - public bool RequestUUIDName(ClientView simClient, Packet packet) - { - System.Text.Encoding enc = System.Text.Encoding.ASCII; - Console.WriteLine(packet.ToString()); - UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet; - UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket(); - nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length]; - - for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++) - { - nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); - nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID; - nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name - nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up - } - simClient.OutPacket(nameReply); - return true; - } - - #endregion - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/RegionInfo.cs b/OpenSim-Source/OpenSim.RegionServer/RegionInfo.cs deleted file mode 100644 index f82495a..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/RegionInfo.cs +++ /dev/null @@ -1,261 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Net; -using System.Web; -using System.IO; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Utilities; -using libsecondlife; - -namespace OpenSim -{ - public class RegionInfo : RegionInfoBase - { - //following should be removed and the GenericConfig object passed around, - //so each class (AssetServer, GridServer etc) can access what config data they want - public string AssetURL = "http://127.0.0.1:8003/"; - public string AssetSendKey = ""; - - public string GridURL = ""; - public string GridSendKey = ""; - public string GridRecvKey = ""; - public string UserURL = ""; - public string UserSendKey = ""; - public string UserRecvKey = ""; - private bool isSandbox; - - public string DataStore; - - public RegionInfo() - { - - } - - public void SaveToGrid() - { - //we really want to keep any server connection code out of here and out of the code code - // and put it in the server connection classes (those inheriting from IGridServer etc) - string reqtext; - reqtext = ""; - reqtext += "" + this.GridSendKey + ""; - reqtext += ""; - reqtext += "" + this.SimUUID.ToString() + ""; - reqtext += "" + this.RegionName + ""; - reqtext += "" + this.IPListenAddr + ""; - reqtext += "" + this.IPListenPort.ToString() + ""; - reqtext += "" + this.RegionLocX.ToString() + ""; - reqtext += "" + this.RegionLocY.ToString() + ""; - reqtext += "1"; - reqtext += ""; - reqtext += ""; - - byte[] reqdata = (new System.Text.ASCIIEncoding()).GetBytes(reqtext); - string newpath = ""; - if (this.GridURL.EndsWith("/")) - { - newpath = this.GridURL + "sims/"; - } - else - { - newpath = this.GridURL + "/sims/"; - } - - WebRequest GridSaveReq = WebRequest.Create(newpath + this.SimUUID.ToString()); - GridSaveReq.Method = "POST"; - GridSaveReq.ContentType = "application/x-www-form-urlencoded"; - GridSaveReq.ContentLength = reqdata.Length; - - Stream stOut = GridSaveReq.GetRequestStream(); - stOut.Write(reqdata, 0, reqdata.Length); - stOut.Close(); - - WebResponse gridresp = GridSaveReq.GetResponse(); - StreamReader stIn = new StreamReader(gridresp.GetResponseStream(), Encoding.ASCII); - string GridResponse = stIn.ReadToEnd(); - stIn.Close(); - gridresp.Close(); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse); - } - - public void InitConfig(bool sandboxMode, IGenericConfig configData) - { - this.isSandbox = sandboxMode; - try - { - // Sim UUID - string attri = ""; - attri = configData.GetAttribute("SimUUID"); - if (attri == "") - { - this.SimUUID = LLUUID.Random(); - configData.SetAttribute("SimUUID", this.SimUUID.ToString()); - } - else - { - this.SimUUID = new LLUUID(attri); - } - - // Sim name - attri = ""; - attri = configData.GetAttribute("SimName"); - if (attri == "") - { - this.RegionName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name", "OpenSim test"); - configData.SetAttribute("SimName", this.RegionName); - } - else - { - this.RegionName = attri; - } - // Sim/Grid location X - attri = ""; - attri = configData.GetAttribute("SimLocationX"); - if (attri == "") - { - string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X", "997"); - configData.SetAttribute("SimLocationX", location); - this.RegionLocX = (uint)Convert.ToUInt32(location); - } - else - { - this.RegionLocX = (uint)Convert.ToUInt32(attri); - } - // Sim/Grid location Y - attri = ""; - attri = configData.GetAttribute("SimLocationY"); - if (attri == "") - { - string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y", "996"); - configData.SetAttribute("SimLocationY", location); - this.RegionLocY = (uint)Convert.ToUInt32(location); - } - else - { - this.RegionLocY = (uint)Convert.ToUInt32(attri); - } - - // Local storage datastore - attri = ""; - attri = configData.GetAttribute("Datastore"); - if (attri == "") - { - string datastore = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Filename for local storage", "localworld.yap"); - configData.SetAttribute("Datastore", datastore); - this.DataStore = datastore; - } - else - { - this.DataStore = attri; - } - - //Sim Listen Port - attri = ""; - attri = configData.GetAttribute("SimListenPort"); - if (attri == "") - { - string port = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections", "9000"); - configData.SetAttribute("SimListenPort", port); - this.IPListenPort = Convert.ToInt32(port); - } - else - { - this.IPListenPort = Convert.ToInt32(attri); - } - //Sim Listen Address - attri = ""; - attri = configData.GetAttribute("SimListenAddress"); - if (attri == "") - { - this.IPListenAddr = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections", "127.0.0.1"); - configData.SetAttribute("SimListenAddress", this.IPListenAddr); - } - else - { - this.IPListenAddr = attri; - } - - if (!isSandbox) - { - //shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object - - //Grid Server URL - attri = ""; - attri = configData.GetAttribute("GridServerURL"); - if (attri == "") - { - this.GridURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL","http://127.0.0.1:8001/"); - configData.SetAttribute("GridServerURL", this.GridURL); - } - else - { - this.GridURL = attri; - } - - //Grid Send Key - attri = ""; - attri = configData.GetAttribute("GridSendKey"); - if (attri == "") - { - this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server","null"); - configData.SetAttribute("GridSendKey", this.GridSendKey); - } - else - { - this.GridSendKey = attri; - } - - //Grid Receive Key - attri = ""; - attri = configData.GetAttribute("GridRecvKey"); - if (attri == "") - { - this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server","null"); - configData.SetAttribute("GridRecvKey", this.GridRecvKey); - } - else - { - this.GridRecvKey = attri; - } - - attri = ""; - attri = configData.GetAttribute("AssetServerURL"); - if (attri == "") - { - this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/"); - configData.SetAttribute("AssetServerURL", this.GridURL); - } - else - { - this.AssetURL = attri; - } - - } - this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); - if (!this.isSandbox) - { - this.SaveToGrid(); - } - configData.Commit(); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); - } - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Sim settings loaded:"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "UUID: " + this.SimUUID.ToStringHyphenated()); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Name: " + this.RegionName); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Handle: " + this.RegionHandle.ToString()); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sandbox Mode? " + isSandbox.ToString()); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset URL: " + this.AssetURL); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset key: " + this.AssetSendKey); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid URL: " + this.GridURL); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid key: " + this.GridSendKey); - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim-Source/OpenSim.RegionServer/RegionInfoBase.cs deleted file mode 100644 index 42d3030..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/RegionInfoBase.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Net; -using System.Web; -using System.IO; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Utilities; -using libsecondlife; - -namespace OpenSim -{ - public class RegionInfoBase - { - public LLUUID SimUUID; - public string RegionName; - public uint RegionLocX; - public uint RegionLocY; - public ulong RegionHandle; - public ushort RegionWaterHeight = 20; - public bool RegionTerraform = true; - - public int IPListenPort; - public string IPListenAddr; - - public RegionInfoBase() - { - - } - } - -} diff --git a/OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs b/OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs deleted file mode 100644 index 69a8748..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs +++ /dev/null @@ -1,103 +0,0 @@ -using System; -using System.Text; -using System.IO; -using System.Threading; -using System.Net; -using System.Net.Sockets; -using System.Timers; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.world; -using OpenSim.Terrain; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.UserServer; -using OpenSim.Assets; -using OpenSim.CAPS; -using OpenSim.Framework.Console; -using OpenSim.Physics.Manager; -using Nwc.XmlRpc; -using OpenSim.Servers; -using OpenSim.GenericConfig; - -namespace OpenSim -{ - public class RegionServerBase - { - protected IGenericConfig localConfig; - protected PhysicsManager physManager; - protected Grid GridServers; - protected AssetCache AssetCache; - protected InventoryCache InventoryCache; - protected Dictionary clientCircuits = new Dictionary(); - protected DateTime startuptime; - protected RegionInfo regionData; - - protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); - public string m_physicsEngine; - public bool m_sandbox = false; - public bool m_loginserver; - public bool user_accounts = false; - public bool gridLocalAsset = false; - protected bool configFileSetup = false; - public string m_config; - - protected UDPServer m_udpServer; - protected BaseHttpServer httpServer; - protected AuthenticateSessionsBase AuthenticateSessionsHandler; - - protected ConsoleBase m_console; - - public RegionServerBase() - { - - } - - public RegionServerBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) - { - this.configFileSetup = useConfigFile; - m_sandbox = sandBoxMode; - m_loginserver = startLoginServer; - m_physicsEngine = physicsEngine; - m_config = configFile; - } - - protected World m_localWorld; - public World LocalWorld - { - get { return m_localWorld; } - } - - /// - /// Performs initialisation of the world, such as loading configuration from disk. - /// - public virtual void StartUp() - { - } - - protected virtual void SetupLocalGridServers() - { - } - - protected virtual void SetupRemoteGridServers() - { - - } - - protected virtual void SetupLocalWorld() - { - } - - protected virtual void SetupHttpListener() - { - } - - protected virtual void ConnectToRemoteGridServer() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/UDPServer.cs b/OpenSim-Source/OpenSim.RegionServer/UDPServer.cs deleted file mode 100644 index 3a93e66..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/UDPServer.cs +++ /dev/null @@ -1,205 +0,0 @@ -using System; -using System.Text; -using System.IO; -using System.Threading; -using System.Net; -using System.Net.Sockets; -using System.Timers; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.world; -using OpenSim.Terrain; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.UserServer; -using OpenSim.Assets; -using OpenSim.CAPS; -using OpenSim.Framework.Console; -using Nwc.XmlRpc; -using OpenSim.Servers; -using OpenSim.GenericConfig; - -namespace OpenSim -{ - public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode); - - public class UDPServer : OpenSimNetworkHandler - { - protected Dictionary clientCircuits = new Dictionary(); - public Socket Server; - protected IPEndPoint ServerIncoming; - protected byte[] RecvBuffer = new byte[4096]; - protected byte[] ZeroBuffer = new byte[8192]; - protected IPEndPoint ipeSender; - protected EndPoint epSender; - protected AsyncCallback ReceivedData; - protected PacketServer _packetServer; - - protected int listenPort; - protected Grid m_gridServers; - protected World m_localWorld; - protected AssetCache m_assetCache; - protected InventoryCache m_inventoryCache; - protected RegionInfo m_regionData; - protected bool m_sandbox = false; - protected bool user_accounts = false; - protected ConsoleBase m_console; - protected AuthenticateSessionsBase m_authenticateSessionsClass; - - public AuthenticateSessionHandler AuthenticateHandler; - - public PacketServer PacketServer - { - get - { - return _packetServer; - } - set - { - _packetServer = value; - } - } - - public World LocalWorld - { - set - { - this.m_localWorld = value; - this._packetServer.LocalWorld = this.m_localWorld; - } - } - - public UDPServer() - { - } - - public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console, AuthenticateSessionsBase authenticateClass) - { - listenPort = port; - this.m_gridServers = gridServers; - this.m_assetCache = assetCache; - this.m_inventoryCache = inventoryCache; - this.m_regionData = _regionData; - this.m_sandbox = sandbox; - this.user_accounts = accounts; - this.m_console = console; - this.m_authenticateSessionsClass = authenticateClass; - this.CreatePacketServer(); - - //set up delegate for authenticate sessions - this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_authenticateSessionsClass.AuthenticateSession); - } - - protected virtual void CreatePacketServer() - { - PacketServer packetServer = new PacketServer(this); - } - - protected virtual void OnReceivedData(IAsyncResult result) - { - ipeSender = new IPEndPoint(IPAddress.Any, 0); - epSender = (EndPoint)ipeSender; - Packet packet = null; - int numBytes = Server.EndReceiveFrom(result, ref epSender); - int packetEnd = numBytes - 1; - - packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); - - // do we already have a circuit for this endpoint - if (this.clientCircuits.ContainsKey(epSender)) - { - //if so then send packet to the packetserver - this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet); - } - else if (packet.Type == PacketType.UseCircuitCode) - { - // new client - this.AddNewClient(packet); - } - else - { // invalid client - Console.Error.WriteLine("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); - } - - Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); - } - - protected virtual void AddNewClient(Packet packet) - { - UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; - this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); - bool isChildAgent = false; - - ClientView newuser = new ClientView(epSender, useCircuit, m_localWorld, _packetServer.ClientThreads, m_assetCache, m_gridServers.GridServer, this, m_inventoryCache, m_sandbox, isChildAgent, this.m_regionData, m_authenticateSessionsClass); - if ((this.m_gridServers.UserServer != null) && (user_accounts)) - { - newuser.UserServer = this.m_gridServers.UserServer; - } - //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser); - this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); - } - - public void ServerListener() - { - m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); - - ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); - Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); - Server.Bind(ServerIncoming); - - m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); - - ipeSender = new IPEndPoint(IPAddress.Any, 0); - epSender = (EndPoint)ipeSender; - ReceivedData = new AsyncCallback(this.OnReceivedData); - Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); - - m_console.WriteLine("UDPServer.cs:ServerListener() - Listening..."); - - } - - public virtual void RegisterPacketServer(PacketServer server) - { - this._packetServer = server; - } - - public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) - { - // find the endpoint for this circuit - EndPoint sendto = null; - foreach (KeyValuePair p in this.clientCircuits) - { - if (p.Value == circuitcode) - { - sendto = p.Key; - break; - } - } - if (sendto != null) - { - //we found the endpoint so send the packet to it - this.Server.SendTo(buffer, size, flags, sendto); - } - } - - public virtual void RemoveClientCircuit(uint circuitcode) - { - foreach (KeyValuePair p in this.clientCircuits) - { - if (p.Value == circuitcode) - { - this.clientCircuits.Remove(p.Key); - break; - } - } - } - - public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) - { - return this.AuthenticateHandler(sessionID, agentID, circuitCode); - } - } -} \ No newline at end of file diff --git a/OpenSim-Source/OpenSim.RegionServer/VersionInfo.cs b/OpenSim-Source/OpenSim.RegionServer/VersionInfo.cs deleted file mode 100644 index 49cc6a5..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/VersionInfo.cs +++ /dev/null @@ -1,37 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; - -namespace OpenSim -{ - /// - /// - public class VersionInfo - { - public static string Version = "0.2, SVN build - please use releng if you desire any form of support"; - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/types/Mesh.cs b/OpenSim-Source/OpenSim.RegionServer/types/Mesh.cs deleted file mode 100644 index 3e00c91..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/types/Mesh.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.types -{ - // TODO: This will need some performance tuning no doubt. - public class Mesh - { - public List mesh; - - public Mesh() - { - mesh = new List(); - } - - public void AddTri(Triangle tri) - { - mesh.Add(tri); - } - - public static Mesh operator +(Mesh a, Mesh b) - { - a.mesh.AddRange(b.mesh); - return a; - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/types/Triangle.cs b/OpenSim-Source/OpenSim.RegionServer/types/Triangle.cs deleted file mode 100644 index 8dfea6e..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/types/Triangle.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using Axiom.MathLib; - -namespace OpenSim.types -{ - public class Triangle - { - Vector3 a; - Vector3 b; - Vector3 c; - - public Triangle() - { - a = new Vector3(); - b = new Vector3(); - c = new Vector3(); - } - - public Triangle(Vector3 A, Vector3 B, Vector3 C) - { - a = A; - b = B; - c = C; - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Client.cs b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Client.cs deleted file mode 100644 index 7656a89..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Client.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife.Packets; - -namespace OpenSim.world -{ - partial class Avatar - { - private List updateList = new List(); - private List interestList = new List(); - - public void SendPacketToViewer(Packet packet) - { - this.ControllingClient.OutPacket(packet); - } - - public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) - { - - } - - public void SendUpdateListToViewer() - { - - } - - private void UpdateInterestList() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs deleted file mode 100644 index e49fab3..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs +++ /dev/null @@ -1,317 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using libsecondlife.Packets; - -namespace OpenSim.world -{ - partial class Avatar - { - public override void update() - { - if (this._physActor == null) - { - //HACKHACK: Note to work out why this entity does not have a physics actor - // and prehaps create one. - return; - } - libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); - if (this.updateflag) - { - //need to send movement info - //so create the improvedterseobjectupdate packet - //use CreateTerseBlock() - ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); - ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); - terse.RegionData.RegionHandle = m_regionHandle; // FIXME - terse.RegionData.TimeDilation = 64096; - terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; - terse.ObjectData[0] = terseBlock; - List avList = this.m_world.RequestAvatarList(); - foreach (Avatar client in avList) - { - client.SendPacketToViewer(terse); - } - - updateflag = false; - //this._updateCount = 0; - } - else - { - - if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) - { - _updateCount++; - if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) - { - //It has been a while since last update was sent so lets send one. - ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); - ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); - terse.RegionData.RegionHandle = m_regionHandle; // FIXME - terse.RegionData.TimeDilation = 64096; - terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; - terse.ObjectData[0] = terseBlock; - List avList = this.m_world.RequestAvatarList(); - foreach (Avatar client in avList) - { - client.SendPacketToViewer(terse); - } - _updateCount = 0; - } - - if (this.movementflag == 16) - { - movementflag = 0; - } - } - - } - this.positionLastFrame = pos2; - - if (!this.ControllingClient.m_sandboxMode) - { - if (pos2.X < 0) - { - ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); - } - - if (pos2.Y < 0) - { - ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); - } - - if (pos2.X > 255) - { - ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); - } - - if (pos2.Y > 255) - { - ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); - } - } - - } - public void SendUpdateToOtherClient(Avatar remoteAvatar) - { - ObjectUpdatePacket objupdate = CreateUpdatePacket(); - remoteAvatar.SendPacketToViewer(objupdate); - } - - public ObjectUpdatePacket CreateUpdatePacket() - { - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - //send a objectupdate packet with information about the clients avatar - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = m_regionHandle; - objupdate.RegionData.TimeDilation = 64096; - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - - objupdate.ObjectData[0] = AvatarTemplate; - //give this avatar object a local id and assign the user a name - objupdate.ObjectData[0].ID = this.localid; - objupdate.ObjectData[0].FullID = ControllingClient.AgentID; - objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); - - libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); - - byte[] pb = pos2.GetBytes(); - - Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); - return objupdate; - } - - public void SendInitialPosition() - { - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - //send a objectupdate packet with information about the clients avatar - - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = m_regionHandle; - objupdate.RegionData.TimeDilation = 64096; - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - objupdate.ObjectData[0] = AvatarTemplate; - //give this avatar object a local id and assign the user a name - - objupdate.ObjectData[0].ID = this.localid; - this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; - objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); - libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); - byte[] pb = pos2.GetBytes(); - Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); - m_world._localNumber++; - - List avList = this.m_world.RequestAvatarList(); - foreach (Avatar client in avList) - { - client.SendPacketToViewer(objupdate); - if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) - { - SendAppearanceToOtherAgent(client); - } - } - } - - public void SendOurAppearance() - { - ControllingClient.SendAppearance(this.Wearables); - } - - public void SendOurAppearance(ClientView OurClient) - { - //event handler for wearables request - this.SendOurAppearance(); - } - - public void SendAppearanceToOtherAgent(Avatar avatarInfo) - { - AvatarAppearancePacket avp = new AvatarAppearancePacket(); - avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; - avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); - - AvatarAppearancePacket.VisualParamBlock avblock = null; - for (int i = 0; i < 218; i++) - { - avblock = new AvatarAppearancePacket.VisualParamBlock(); - avblock.ParamValue = visualParams[i]; - avp.VisualParam[i] = avblock; - } - - avp.Sender.IsTrial = false; - avp.Sender.ID = ControllingClient.AgentID; - avatarInfo.SendPacketToViewer(avp); - } - - public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) - { - LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length); - this.avatarAppearanceTexture = tex; - - for (int i = 0; i < visualParam.Length; i++) - { - this.visualParams[i] = visualParam[i].ParamValue; - } - - List avList = this.m_world.RequestAvatarList(); - foreach (Avatar client in avList) - { - if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) - { - SendAppearanceToOtherAgent(client); - } - } - } - - public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() - { - byte[] bytes = new byte[60]; - int i = 0; - ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); - - dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; - libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); - lock (m_world.LockPhysicsEngine) - { - pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); - } - - uint ID = this.localid; - - bytes[i++] = (byte)(ID % 256); - bytes[i++] = (byte)((ID >> 8) % 256); - bytes[i++] = (byte)((ID >> 16) % 256); - bytes[i++] = (byte)((ID >> 24) % 256); - bytes[i++] = 0; - bytes[i++] = 1; - i += 14; - bytes[i++] = 128; - bytes[i++] = 63; - - byte[] pb = pos2.GetBytes(); - Array.Copy(pb, 0, bytes, i, pb.Length); - i += 12; - ushort InternVelocityX; - ushort InternVelocityY; - ushort InternVelocityZ; - Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); - lock (m_world.LockPhysicsEngine) - { - internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); - } - internDirec = internDirec / 128.0f; - internDirec.x += 1; - internDirec.y += 1; - internDirec.z += 1; - - InternVelocityX = (ushort)(32768 * internDirec.x); - InternVelocityY = (ushort)(32768 * internDirec.y); - InternVelocityZ = (ushort)(32768 * internDirec.z); - - ushort ac = 32767; - bytes[i++] = (byte)(InternVelocityX % 256); - bytes[i++] = (byte)((InternVelocityX >> 8) % 256); - bytes[i++] = (byte)(InternVelocityY % 256); - bytes[i++] = (byte)((InternVelocityY >> 8) % 256); - bytes[i++] = (byte)(InternVelocityZ % 256); - bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); - - //accel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - //rot - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - //rotation vel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - dat.Data = bytes; - return (dat); - } - - // Sends animation update - public void SendAnimPack(LLUUID animID, int seq) - { - AvatarAnimationPacket ani = new AvatarAnimationPacket(); - ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; - ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); - ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; - ani.Sender = new AvatarAnimationPacket.SenderBlock(); - ani.Sender.ID = ControllingClient.AgentID; - ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; - ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); - ani.AnimationList[0].AnimID = this.current_anim = animID; - ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq; - - List avList = this.m_world.RequestAvatarList(); - foreach (Avatar client in avList) - { - client.SendPacketToViewer(ani); - } - - } - - public void SendAnimPack() - { - this.SendAnimPack(this.current_anim, this.anim_seq); - } - - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/Avatar.cs b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.cs deleted file mode 100644 index 680d059..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/Avatar.cs +++ /dev/null @@ -1,418 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Interfaces; -using Axiom.MathLib; - -namespace OpenSim.world -{ - public partial class Avatar : Entity - { - public static bool PhysicsEngineFlying = false; - public static AvatarAnimations Animations; - public string firstname; - public string lastname; - public ClientView ControllingClient; - public LLUUID current_anim; - public int anim_seq; - private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; - private bool updateflag = false; - private byte movementflag = 0; - private List forcesList = new List(); - private short _updateCount = 0; - private Axiom.MathLib.Quaternion bodyRot; - private LLObject.TextureEntry avatarAppearanceTexture = null; - private byte[] visualParams; - private AvatarWearable[] Wearables; - private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); - private ulong m_regionHandle; - //private Dictionary m_clientThreads; - private string m_regionName; - private ushort m_regionWaterHeight; - private bool m_regionTerraform; - //private bool childShadowAvatar = false; - - public Avatar(ClientView TheClient, World world, string regionName, Dictionary clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater) - { - m_world = world; - // m_clientThreads = clientThreads; - m_regionName = regionName; - m_regionHandle = regionHandle; - m_regionTerraform = regionTerraform; - m_regionWaterHeight = regionWater; - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)"); - ControllingClient = TheClient; - localid = 8880000 + (this.m_world._localNumber++); - Pos = ControllingClient.startpos; - visualParams = new byte[218]; - for (int i = 0; i < 218; i++) - { - visualParams[i] = 100; - } - Wearables = new AvatarWearable[13]; //should be 13 of these - for (int i = 0; i < 13; i++) - { - Wearables[i] = new AvatarWearable(); - } - this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); - this.Wearables[0].ItemID = LLUUID.Random(); - - this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); - - //register for events - ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); - ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); - ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); - ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); - ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); - ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); - - } - - public PhysicsActor PhysActor - { - set - { - this._physActor = value; - } - get - { - return _physActor; - } - } - - public override void addForces() - { - lock (this.forcesList) - { - if (this.forcesList.Count > 0) - { - for (int i = 0; i < this.forcesList.Count; i++) - { - NewForce force = this.forcesList[i]; - PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); - lock (m_world.LockPhysicsEngine) - { - this._physActor.Velocity = phyVector; - } - this.updateflag = true; - this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this - // but as we are setting the velocity (rather than using real forces) at the moment it is okay. - } - for (int i = 0; i < this.forcesList.Count; i++) - { - this.forcesList.RemoveAt(0); - } - } - } - } - - public static void SetupTemplate(string name) - { - FileInfo fInfo = new FileInfo(name); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); - BinaryReader br = new BinaryReader(fStream); - byte[] data1 = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - - libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); - - SetDefaultPacketValues(objdata); - objdata.TextureEntry = data1; - objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); - objdata.PathCurve = 16; - objdata.ProfileCurve = 1; - objdata.PathScaleX = 100; - objdata.PathScaleY = 100; - objdata.ParentID = 0; - objdata.OwnerID = LLUUID.Zero; - objdata.Scale = new LLVector3(1, 1, 1); - objdata.PCode = 47; - System.Text.Encoding enc = System.Text.Encoding.ASCII; - libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); - pos.X = 100f; - objdata.ID = 8880000; - objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); - libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); - //objdata.FullID=user.AgentID; - byte[] pb = pos.GetBytes(); - Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); - - Avatar.AvatarTemplate = objdata; - } - - protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) - { - objdata.PSBlock = new byte[0]; - objdata.ExtraParams = new byte[1]; - objdata.MediaURL = new byte[0]; - objdata.NameValue = new byte[0]; - objdata.Text = new byte[0]; - objdata.TextColor = new byte[4]; - objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); - objdata.JointPivot = new LLVector3(0, 0, 0); - objdata.Material = 4; - objdata.TextureAnim = new byte[0]; - objdata.Sound = LLUUID.Zero; - LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); - objdata.TextureEntry = ntex.ToBytes(); - objdata.State = 0; - objdata.Data = new byte[0]; - - objdata.ObjectData = new byte[76]; - objdata.ObjectData[15] = 128; - objdata.ObjectData[16] = 63; - objdata.ObjectData[56] = 128; - objdata.ObjectData[61] = 102; - objdata.ObjectData[62] = 40; - objdata.ObjectData[63] = 61; - objdata.ObjectData[64] = 189; - - - } - - public void CompleteMovement() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); - AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); - mov.AgentData.SessionID = this.ControllingClient.SessionID; - mov.AgentData.AgentID = this.ControllingClient.AgentID; - mov.Data.RegionHandle = this.m_regionHandle; - // TODO - dynamicalise this stuff - mov.Data.Timestamp = 1172750370; - mov.Data.Position = this.ControllingClient.startpos; - mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); - - ControllingClient.OutPacket(mov); - } - - public void HandleAgentUpdate(Packet pack) - { - this.HandleUpdate((AgentUpdatePacket)pack); - } - - public void HandleUpdate(AgentUpdatePacket pack) - { - if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0) - { - if (this._physActor.Flying == false) - { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"]; - this.anim_seq = 1; - this.SendAnimPack(); - } - this._physActor.Flying = true; - - } - else - { - if (this._physActor.Flying == true) - { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; - this.anim_seq = 1; - this.SendAnimPack(); - } - this._physActor.Flying = false; - } - if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) - { - Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); - if (((movementflag & 1) == 0) || (q != this.bodyRot)) - { - - if (((movementflag & 1) == 0) && (!this._physActor.Flying)) - { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; - this.anim_seq = 1; - this.SendAnimPack(); - } - - - //we should add a new force to the list - // but for now we will deal with velocities - NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); - Axiom.MathLib.Vector3 direc = q * v3; - direc.Normalize(); - - //work out velocity for sim physics system - direc = direc * ((0.03f) * 128f); - if (this._physActor.Flying) - direc *= 4; - - newVelocity.X = direc.x; - newVelocity.Y = direc.y; - newVelocity.Z = direc.z; - this.forcesList.Add(newVelocity); - movementflag = 1; - this.bodyRot = q; - } - } - else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) - { - if (((movementflag & 2) == 0) && this._physActor.Flying) - { - //we should add a new force to the list - // but for now we will deal with velocities - NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); - Axiom.MathLib.Vector3 direc = v3; - direc.Normalize(); - - //work out velocity for sim physics system - direc = direc * ((0.03f) * 128f * 2); - newVelocity.X = direc.x; - newVelocity.Y = direc.y; - newVelocity.Z = direc.z; - this.forcesList.Add(newVelocity); - movementflag = 2; - } - } - else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) - { - if (((movementflag & 4) == 0) && this._physActor.Flying) - { - //we should add a new force to the list - // but for now we will deal with velocities - NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); - //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); - Axiom.MathLib.Vector3 direc = v3; - direc.Normalize(); - - //work out velocity for sim physics system - direc = direc * ((0.03f) * 128f * 2); - newVelocity.X = direc.x; - newVelocity.Y = direc.y; - newVelocity.Z = direc.z; - this.forcesList.Add(newVelocity); - movementflag = 4; - } - } - else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) - { - Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); - if (((movementflag & 8) == 0) || (q != this.bodyRot)) - { - //we should add a new force to the list - // but for now we will deal with velocities - NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); - Axiom.MathLib.Vector3 direc = q * v3; - direc.Normalize(); - - //work out velocity for sim physics system - direc = direc * ((0.03f) * 128f); - if (this._physActor.Flying) - direc *= 2; - - newVelocity.X = direc.x; - newVelocity.Y = direc.y; - newVelocity.Z = direc.z; - this.forcesList.Add(newVelocity); - movementflag = 8; - this.bodyRot = q; - } - } - else - { - if (movementflag == 16) - { - movementflag = 0; - } - if ((movementflag) != 0) - { - NewForce newVelocity = new NewForce(); - newVelocity.X = 0; - newVelocity.Y = 0; - newVelocity.Z = 0; - this.forcesList.Add(newVelocity); - movementflag = 0; - // We're standing still, so make it show! - if (this._physActor.Flying == false) - { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; - this.anim_seq = 1; - this.SendAnimPack(); - } - this.movementflag = 16; - - } - } - } - - //really really should be moved somewhere else (RegionInfo.cs ?) - public void SendRegionHandshake(World regionInfo) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - RegionHandshakePacket handshake = new RegionHandshakePacket(); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); - handshake.RegionInfo.BillableFactor = 0; - handshake.RegionInfo.IsEstateManager = false; - handshake.RegionInfo.TerrainHeightRange00 = 60; - handshake.RegionInfo.TerrainHeightRange01 = 60; - handshake.RegionInfo.TerrainHeightRange10 = 60; - handshake.RegionInfo.TerrainHeightRange11 = 60; - handshake.RegionInfo.TerrainStartHeight00 = 10; - handshake.RegionInfo.TerrainStartHeight01 = 10; - handshake.RegionInfo.TerrainStartHeight10 = 10; - handshake.RegionInfo.TerrainStartHeight11 = 10; - handshake.RegionInfo.SimAccess = 13; - handshake.RegionInfo.WaterHeight = m_regionWaterHeight; - uint regionFlags = 72458694; - if (this.m_regionTerraform) - { - regionFlags -= 64; - } - handshake.RegionInfo.RegionFlags = regionFlags; - handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); - handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); - handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); - handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); - handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); - handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); - this.ControllingClient.OutPacket(handshake); - } - - public static void LoadAnims() - { - Avatar.Animations = new AvatarAnimations(); - Avatar.Animations.LoadAnims(); - } - - public override void LandRenegerated() - { - Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f); - } - } - - public class NewForce - { - public float X; - public float Y; - public float Z; - - public NewForce() - { - - } - } - -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/AvatarAnimations.cs b/OpenSim-Source/OpenSim.RegionServer/world/AvatarAnimations.cs deleted file mode 100644 index b554af8..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/AvatarAnimations.cs +++ /dev/null @@ -1,163 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.world -{ - public class AvatarAnimations - { - - public Dictionary AnimsLLUUID = new Dictionary(); - public Dictionary AnimsNames = new Dictionary(); - - public AvatarAnimations() - { - } - - public void LoadAnims() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs:LoadAnims() - Loading avatar animations"); - AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca")); - AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef")); - AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506")); - AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b")); - AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720")); - AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e")); - AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee")); - AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304")); - AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515")); - AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624")); - AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510")); - AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba")); - AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01")); - AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67")); - AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668")); - AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50")); - AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c")); - AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022")); - AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed")); - AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53")); - AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc")); - AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276")); - AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f")); - AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950")); - AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094")); - AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688")); - AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f")); - AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a")); - AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf")); - AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6")); - AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6")); - AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d")); - AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e")); - AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864")); - AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3")); - AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e")); - AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa")); - AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51")); - AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f")); - AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f")); - AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57")); - AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29")); - AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b")); - AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74")); - AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4")); - AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f")); - AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a")); - AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9")); - AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752")); - AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de")); - AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244")); - AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0")); - AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656")); - AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf")); - AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda")); - AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f")); - AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a")); - AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f")); - AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325")); - AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445")); - AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a")); - AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104")); - AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8")); - AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42")); - AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5")); - AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e")); - AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40")); - AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a")); - AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526")); - AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6")); - AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c")); - AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f")); - AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422")); - AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e")); - AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c")); - AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b")); - AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f")); - AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f")); - AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595")); - AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69")); - AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224")); - AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd")); - AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1")); - AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724")); - AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca")); - AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1")); - AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135")); - AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30")); - AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9")); - AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0")); - AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f")); - AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0")); - AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e")); - AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c")); - AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c")); - AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875")); - AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d")); - AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb")); - - foreach (KeyValuePair kp in OpenSim.world.Avatar.Animations.AnimsLLUUID) - { - AnimsNames.Add(kp.Value, kp.Key); - } - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/Entity.cs b/OpenSim-Source/OpenSim.RegionServer/world/Entity.cs deleted file mode 100644 index 96e039a..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/Entity.cs +++ /dev/null @@ -1,124 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using Axiom.MathLib; -using OpenSim.Physics.Manager; -using OpenSim.types; -using libsecondlife; -using OpenSim.RegionServer.world.scripting; - -namespace OpenSim.world -{ - public abstract class Entity : IScriptReadonlyEntity - { - public libsecondlife.LLUUID uuid; - public uint localid; - public LLVector3 velocity; - public Quaternion rotation; - protected List children; - - protected string m_name; - public virtual string Name - { - get { return m_name; } - } - - protected LLVector3 m_pos; - protected PhysicsActor _physActor; - protected World m_world; - - public virtual LLVector3 Pos - { - get - { - if (this._physActor != null) - { - m_pos.X = _physActor.Position.X; - m_pos.Y = _physActor.Position.Y; - m_pos.Z = _physActor.Position.Z; - } - - return m_pos; - } - set - { - if (this._physActor != null) - { - try - { - lock (this.m_world.LockPhysicsEngine) - { - - this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); - } - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - } - - m_pos = value; - } - } - - /// - /// Creates a new Entity (should not occur on it's own) - /// - public Entity() - { - uuid = new libsecondlife.LLUUID(); - localid = 0; - m_pos = new LLVector3(); - velocity = new LLVector3(); - rotation = new Quaternion(); - m_name = "(basic entity)"; - children = new List(); - } - - public virtual void addForces() - { - foreach (Entity child in children) - { - child.addForces(); - } - } - - /// - /// Performs any updates that need to be done at each frame. This function is overridable from it's children. - /// - public virtual void update() { - // Do any per-frame updates needed that are applicable to every type of entity - foreach (Entity child in children) - { - child.update(); - } - } - - /// - /// Returns a mesh for this object and any dependents - /// - /// The mesh of this entity tree - public virtual Mesh getMesh() - { - Mesh mesh = new Mesh(); - - foreach (Entity child in children) - { - mesh += child.getMesh(); - } - - return mesh; - } - - public virtual void BackUp() - { - - } - - public virtual void LandRenegerated() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/Primitive.cs b/OpenSim-Source/OpenSim.RegionServer/world/Primitive.cs deleted file mode 100644 index e048a9e..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/Primitive.cs +++ /dev/null @@ -1,570 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.types; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Framework.Interfaces; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Types; - -namespace OpenSim.world -{ - public class Primitive : Entity - { - protected float mesh_cutbegin; - protected float mesh_cutend; - protected PrimData primData; - protected bool newPrimFlag = false; - protected bool updateFlag = false; - protected bool dirtyFlag = false; - private ObjectUpdatePacket OurPacket; - private bool physicsEnabled = false; - private bool physicstest = false; - private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); - private Dictionary m_clientThreads; - private ulong m_regionHandle; - private const uint FULL_MASK_PERMISSIONS = 2147483647; - - public bool PhysicsEnabled - { - get - { - return physicsEnabled; - } - set - { - physicsEnabled = value; - } - } - public bool UpdateFlag - { - get - { - return updateFlag; - } - set - { - updateFlag = value; - } - } - public LLVector3 Scale - { - set - { - LLVector3 offset = (value - primData.Scale); - offset.X /= 2; - offset.Y /= 2; - offset.Z /= 2; - - this.primData.Position += offset; - this.primData.Scale = value; - - this.dirtyFlag = true; - } - get - { - return this.primData.Scale; - } - } - public PhysicsActor PhysActor - { - set - { - this._physActor = value; - } - } - - public Primitive(Dictionary clientThreads, ulong regionHandle, World world) - { - mesh_cutbegin = 0.0f; - mesh_cutend = 1.0f; - - m_clientThreads = clientThreads; - m_regionHandle = regionHandle; - m_world = world; - } - - public override Mesh getMesh() - { - Mesh mesh = new Mesh(); - Triangle tri = new Triangle( - new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f), - new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f), - new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f)); - - mesh.AddTri(tri); - mesh += base.getMesh(); - - return mesh; - } - - public byte[] GetByteArray() - { - return this.primData.ToBytes(); - } - - public void GetProperites(ClientView client) - { - ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); - proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; - proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); - proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid; - proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate; - proper.ObjectData[0].CreatorID = this.primData.OwnerID; - proper.ObjectData[0].FolderID = LLUUID.Zero; - proper.ObjectData[0].FromTaskID = LLUUID.Zero; - proper.ObjectData[0].GroupID = LLUUID.Zero; - proper.ObjectData[0].InventorySerial = 0; - proper.ObjectData[0].LastOwnerID = LLUUID.Zero; - proper.ObjectData[0].ObjectID = this.uuid; - proper.ObjectData[0].OwnerID = primData.OwnerID; - proper.ObjectData[0].TouchName = new byte[0]; - proper.ObjectData[0].TextureID = new byte[0]; - proper.ObjectData[0].SitName = new byte[0]; - proper.ObjectData[0].Name = new byte[0]; - proper.ObjectData[0].Description = new byte[0]; - proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; - proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; - proper.ObjectData[0].GroupMask = this.primData.GroupMask; - proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; - proper.ObjectData[0].BaseMask = this.primData.BaseMask; - - client.OutPacket(proper); - } - - public void UpdatePosition(LLVector3 pos) - { - this.Pos = pos; - if (this._physActor != null) // && this.physicsEnabled) - { - try - { - lock (m_world.LockPhysicsEngine) - { - this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); - } - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - } - this.updateFlag = true; - } - - public override void update() - { - LLVector3 pos2 = new LLVector3(0, 0, 0); - if (this._physActor != null && this.physicsEnabled) - { - - PhysicsVector pPos = this._physActor.Position; - pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z); - } - if (this.newPrimFlag) - { - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(OurPacket); - } - this.newPrimFlag = false; - } - else if (this.updateFlag) - { - ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); - terse.RegionData.RegionHandle = m_regionHandle; // FIXME - terse.RegionData.TimeDilation = 64096; - terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; - terse.ObjectData[0] = this.CreateImprovedBlock(); - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(terse); - } - this.updateFlag = false; - } - else if (this.dirtyFlag) - { - foreach (ClientView client in m_clientThreads.Values) - { - UpdateClient(client); - } - this.dirtyFlag = false; - } - else - { - if (this._physActor != null && this.physicsEnabled) - { - if (pos2 != this.positionLastFrame) - { - ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); - terse.RegionData.RegionHandle = m_regionHandle; // FIXME - terse.RegionData.TimeDilation = 64096; - terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; - terse.ObjectData[0] = this.CreateImprovedBlock(); - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(terse); - } - } - this.positionLastFrame = pos2; - } - } - - if (this.physicstest) - { - LLVector3 pos = this.Pos; - pos.Z += 0.0001f; - this.UpdatePosition(pos); - this.physicstest = false; - } - } - - public void UpdateClient(ClientView RemoteClient) - { - - LLVector3 lPos; - if (this._physActor != null && this.physicsEnabled) - { - PhysicsVector pPos = this._physActor.Position; - lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); - } - else - { - lPos = this.Pos; - } - byte[] pb = lPos.GetBytes(); - Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); - - // OurPacket should be update with the follwing in updateShape() rather than having to do it here - OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; - OurPacket.ObjectData[0].PCode = this.primData.PCode; - OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; - OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd; - OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX; - OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY; - OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX; - OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY; - OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew; - OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; - OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; - OurPacket.ObjectData[0].Scale = this.primData.Scale; - OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve; - OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; - OurPacket.ObjectData[0].ParentID = this.primData.ParentID ; - OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; - //finish off copying rest of shape data - OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; - OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; - OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX; - OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY; - OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist; - OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; - - RemoteClient.OutPacket(OurPacket); - } - - public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) - { - this.primData.PathBegin = addPacket.PathBegin; - this.primData.PathEnd = addPacket.PathEnd; - this.primData.PathScaleX = addPacket.PathScaleX; - this.primData.PathScaleY = addPacket.PathScaleY; - this.primData.PathShearX = addPacket.PathShearX; - this.primData.PathShearY = addPacket.PathShearY; - this.primData.PathSkew = addPacket.PathSkew; - this.primData.ProfileBegin = addPacket.ProfileBegin; - this.primData.ProfileEnd = addPacket.ProfileEnd; - this.primData.PathCurve = addPacket.PathCurve; - this.primData.ProfileCurve = addPacket.ProfileCurve; - this.primData.ProfileHollow = addPacket.ProfileHollow; - this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; - this.primData.PathRevolutions = addPacket.PathRevolutions; - this.primData.PathTaperX = addPacket.PathTaperX; - this.primData.PathTaperY = addPacket.PathTaperY; - this.primData.PathTwist = addPacket.PathTwist; - this.primData.PathTwistBegin = addPacket.PathTwistBegin; - this.dirtyFlag = true; - } - - public void UpdateTexture(byte[] tex) - { - this.OurPacket.ObjectData[0].TextureEntry = tex; - this.primData.Texture = tex; - this.dirtyFlag = true; - } - - public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) - { - if (this._physActor != null) - { - if (this._physActor.Kinematic == pack.AgentData.UsePhysics) - { - this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false - } - this.physicsEnabled = pack.AgentData.UsePhysics; - if (this._physActor.Kinematic == false) - { - LLVector3 pos = this.Pos; - this.UpdatePosition(pos); - pos.Z += 0.000001f; - this.UpdatePosition(pos); - this.physicstest = true; - } - else - { - PhysicsVector vec = this._physActor.Position; - LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z); - this.Pos = pos; - this.updateFlag = true; - } - } - } - - public void MakeParent(Primitive prim) - { - this.primData.ParentID = prim.localid; - this.Pos -= prim.Pos; - this.dirtyFlag = true; - } - - public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) - { - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = m_regionHandle; - objupdate.RegionData.TimeDilation = 64096; - - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - PrimData PData = new PrimData(); - this.primData = PData; - this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; - - objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); - objupdate.ObjectData[0].PSBlock = new byte[0]; - objupdate.ObjectData[0].ExtraParams = new byte[1]; - objupdate.ObjectData[0].MediaURL = new byte[0]; - objupdate.ObjectData[0].NameValue = new byte[0]; - objupdate.ObjectData[0].Text = new byte[0]; - objupdate.ObjectData[0].TextColor = new byte[4]; - objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); - objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); - objupdate.ObjectData[0].Material = 3; - objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; - objupdate.ObjectData[0].TextureAnim = new byte[0]; - objupdate.ObjectData[0].Sound = LLUUID.Zero; - LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); - this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); - objupdate.ObjectData[0].State = 0; - objupdate.ObjectData[0].Data = new byte[0]; - PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID; - PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode; - PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin; - PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd; - PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX; - PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY; - PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX; - PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY; - PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew; - PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin; - PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd; - PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale; - PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve; - PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve; - PData.ParentID = objupdate.ObjectData[0].ParentID = 0; - PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow; - PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; - PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions; - PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX; - PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY; - PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist; - PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin; - objupdate.ObjectData[0].ID = (uint)(localID); - objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000")); - objupdate.ObjectData[0].ObjectData = new byte[60]; - objupdate.ObjectData[0].ObjectData[46] = 128; - objupdate.ObjectData[0].ObjectData[47] = 63; - LLVector3 pos1 = addPacket.ObjectData.RayEnd; - //update position - byte[] pb = pos1.GetBytes(); - Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); - this.newPrimFlag = true; - this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID; - this.localid = objupdate.ObjectData[0].ID; - this.primData.Position = this.Pos = pos1; - this.OurPacket = objupdate; - } - - public void CreateFromStorage(PrimData store) - { - this.CreateFromStorage(store, store.Position, store.LocalID, false); - } - - public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim) - { - //need to clean this up as it shares a lot of code with CreateFromPacket() - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = m_regionHandle; - objupdate.RegionData.TimeDilation = 64096; - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - - this.primData = store; - objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); - objupdate.ObjectData[0].PSBlock = new byte[0]; - objupdate.ObjectData[0].ExtraParams = new byte[1]; - objupdate.ObjectData[0].MediaURL = new byte[0]; - objupdate.ObjectData[0].NameValue = new byte[0]; - objupdate.ObjectData[0].Text = new byte[0]; - objupdate.ObjectData[0].TextColor = new byte[4]; - objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); - objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); - objupdate.ObjectData[0].Material = 3; - objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; - objupdate.ObjectData[0].TextureAnim = new byte[0]; - objupdate.ObjectData[0].Sound = LLUUID.Zero; - - if (store.Texture == null) - { - LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); - objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); - } - else - { - objupdate.ObjectData[0].TextureEntry = store.Texture; - } - - objupdate.ObjectData[0].State = 0; - objupdate.ObjectData[0].Data = new byte[0]; - objupdate.ObjectData[0].OwnerID = this.primData.OwnerID; - objupdate.ObjectData[0].PCode = this.primData.PCode; - objupdate.ObjectData[0].PathBegin = this.primData.PathBegin; - objupdate.ObjectData[0].PathEnd = this.primData.PathEnd; - objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX; - objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY; - objupdate.ObjectData[0].PathShearX = this.primData.PathShearX; - objupdate.ObjectData[0].PathShearY = this.primData.PathShearY; - objupdate.ObjectData[0].PathSkew = this.primData.PathSkew; - objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; - objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; - objupdate.ObjectData[0].Scale = this.primData.Scale; - objupdate.ObjectData[0].PathCurve = this.primData.PathCurve; - objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; - objupdate.ObjectData[0].ParentID = 0; - objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; - //finish off copying rest of shape data - objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; - objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; - objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX; - objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY; - objupdate.ObjectData[0].PathTwist = this.primData.PathTwist; - objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; - - objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID; - objupdate.ObjectData[0].FullID = store.FullID; - - objupdate.ObjectData[0].ObjectData = new byte[60]; - objupdate.ObjectData[0].ObjectData[46] = 128; - objupdate.ObjectData[0].ObjectData[47] = 63; - LLVector3 pos1 = posi; // store.Position; - //update position - byte[] pb = pos1.GetBytes(); - Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); - - this.uuid = objupdate.ObjectData[0].FullID; - this.localid = objupdate.ObjectData[0].ID; - this.Pos = pos1; - this.OurPacket = objupdate; - if (newprim) - { - this.newPrimFlag = true; - } - } - - public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() - { - uint ID = this.localid; - byte[] bytes = new byte[60]; - - int i = 0; - ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); - //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; - dat.TextureEntry = new byte[0]; - //Console.WriteLine("texture-entry length in improvedterse block is " + this.OurPacket.ObjectData[0].TextureEntry.Length); - bytes[i++] = (byte)(ID % 256); - bytes[i++] = (byte)((ID >> 8) % 256); - bytes[i++] = (byte)((ID >> 16) % 256); - bytes[i++] = (byte)((ID >> 24) % 256); - bytes[i++] = 0; - bytes[i++] = 0; - - LLVector3 lPos; - Axiom.MathLib.Quaternion lRot; - if (this._physActor != null && this.physicsEnabled) - { - PhysicsVector pPos = this._physActor.Position; - lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); - lRot = this._physActor.Orientation; - } - else - { - lPos = this.Pos; - lRot = this.rotation; - } - byte[] pb = lPos.GetBytes(); - Array.Copy(pb, 0, bytes, i, pb.Length); - i += 12; - ushort ac = 32767; - - //vel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - //accel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - ushort rw, rx, ry, rz; - rw = (ushort)(32768 * (lRot.w + 1)); - rx = (ushort)(32768 * (lRot.x + 1)); - ry = (ushort)(32768 * (lRot.y + 1)); - rz = (ushort)(32768 * (lRot.z + 1)); - - //rot - bytes[i++] = (byte)(rx % 256); - bytes[i++] = (byte)((rx >> 8) % 256); - bytes[i++] = (byte)(ry % 256); - bytes[i++] = (byte)((ry >> 8) % 256); - bytes[i++] = (byte)(rz % 256); - bytes[i++] = (byte)((rz >> 8) % 256); - bytes[i++] = (byte)(rw % 256); - bytes[i++] = (byte)((rw >> 8) % 256); - - //rotation vel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - dat.Data = bytes; - return dat; - } - - public override void BackUp() - { - this.primData.FullID = this.uuid; - this.primData.LocalID = this.localid; - this.primData.Position = this.Pos; - this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); - this.m_world.localStorage.StorePrim(this.primData); - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/Primitive2.cs b/OpenSim-Source/OpenSim.RegionServer/world/Primitive2.cs deleted file mode 100644 index 6d071d4..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/Primitive2.cs +++ /dev/null @@ -1,491 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.types; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Framework.Interfaces; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Types; -using OpenSim.Framework.Inventory; - -namespace OpenSim.world -{ - public class Primitive2 : Entity - { - protected PrimData primData; - //private ObjectUpdatePacket OurPacket; - private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); - private Dictionary m_clientThreads; - private ulong m_regionHandle; - private const uint FULL_MASK_PERMISSIONS = 2147483647; - private bool physicsEnabled = false; - - private Dictionary inventoryItems; - - #region Properties - - public LLVector3 Scale - { - set - { - this.primData.Scale = value; - //this.dirtyFlag = true; - } - get - { - return this.primData.Scale; - } - } - - public PhysicsActor PhysActor - { - set - { - this._physActor = value; - } - } - public override LLVector3 Pos - { - get - { - return base.Pos; - } - set - { - base.Pos = value; - } - } - #endregion - - public Primitive2(Dictionary clientThreads, ulong regionHandle, World world) - { - m_clientThreads = clientThreads; - m_regionHandle = regionHandle; - m_world = world; - inventoryItems = new Dictionary(); - } - - public Primitive2(Dictionary clientThreads, ulong regionHandle, World world, LLUUID owner) - { - m_clientThreads = clientThreads; - m_regionHandle = regionHandle; - m_world = world; - inventoryItems = new Dictionary(); - this.primData = new PrimData(); - this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; - this.primData.OwnerID = owner; - } - - public byte[] GetByteArray() - { - byte[] result = null; - List dataArrays = new List(); - dataArrays.Add(primData.ToBytes()); - foreach (Entity child in children) - { - if (child is OpenSim.world.Primitive2) - { - dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray()); - } - } - byte[] primstart = Helpers.StringToField(""); - byte[] primend = Helpers.StringToField(""); - int totalLength = primstart.Length + primend.Length; - for (int i = 0; i < dataArrays.Count; i++) - { - totalLength += dataArrays[i].Length; - } - - result = new byte[totalLength]; - int arraypos = 0; - Array.Copy(primstart, 0, result, 0, primstart.Length); - arraypos += primstart.Length; - for (int i = 0; i < dataArrays.Count; i++) - { - Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); - arraypos += dataArrays[i].Length; - } - Array.Copy(primend, 0, result, arraypos, primend.Length); - - return result; - } - - #region Overridden Methods - - public override void update() - { - LLVector3 pos2 = new LLVector3(0, 0, 0); - } - - public override void BackUp() - { - - } - - #endregion - - #region Packet handlers - - public void UpdatePosition(LLVector3 pos) - { - - } - - public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) - { - this.primData.PathBegin = addPacket.PathBegin; - this.primData.PathEnd = addPacket.PathEnd; - this.primData.PathScaleX = addPacket.PathScaleX; - this.primData.PathScaleY = addPacket.PathScaleY; - this.primData.PathShearX = addPacket.PathShearX; - this.primData.PathShearY = addPacket.PathShearY; - this.primData.PathSkew = addPacket.PathSkew; - this.primData.ProfileBegin = addPacket.ProfileBegin; - this.primData.ProfileEnd = addPacket.ProfileEnd; - this.primData.PathCurve = addPacket.PathCurve; - this.primData.ProfileCurve = addPacket.ProfileCurve; - this.primData.ProfileHollow = addPacket.ProfileHollow; - this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; - this.primData.PathRevolutions = addPacket.PathRevolutions; - this.primData.PathTaperX = addPacket.PathTaperX; - this.primData.PathTaperY = addPacket.PathTaperY; - this.primData.PathTwist = addPacket.PathTwist; - this.primData.PathTwistBegin = addPacket.PathTwistBegin; - } - - public void UpdateTexture(byte[] tex) - { - this.primData.Texture = tex; - //this.dirtyFlag = true; - } - - public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) - { - - } - - public void AssignToParent(Primitive prim) - { - - } - - public void GetProperites(ClientView client) - { - ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); - proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; - proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); - proper.ObjectData[0].ItemID = LLUUID.Zero; - proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; - proper.ObjectData[0].CreatorID = this.primData.OwnerID; - proper.ObjectData[0].FolderID = LLUUID.Zero; - proper.ObjectData[0].FromTaskID = LLUUID.Zero; - proper.ObjectData[0].GroupID = LLUUID.Zero; - proper.ObjectData[0].InventorySerial = 0; - proper.ObjectData[0].LastOwnerID = LLUUID.Zero; - proper.ObjectData[0].ObjectID = this.uuid; - proper.ObjectData[0].OwnerID = primData.OwnerID; - proper.ObjectData[0].TouchName = new byte[0]; - proper.ObjectData[0].TextureID = new byte[0]; - proper.ObjectData[0].SitName = new byte[0]; - proper.ObjectData[0].Name = new byte[0]; - proper.ObjectData[0].Description = new byte[0]; - proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; - proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; - proper.ObjectData[0].GroupMask = this.primData.GroupMask; - proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; - proper.ObjectData[0].BaseMask = this.primData.BaseMask; - - client.OutPacket(proper); - } - - #endregion - - # region Inventory Methods - - public bool AddToInventory(InventoryItem item) - { - return false; - } - - public InventoryItem RemoveFromInventory(LLUUID itemID) - { - return null; - } - - public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet) - { - - } - - public void RequestXferInventory(ClientView simClient, ulong xferID) - { - //will only currently work if the total size of the inventory data array is under about 1000 bytes - SendXferPacketPacket send = new SendXferPacketPacket(); - - send.XferID.ID = xferID; - send.XferID.Packet = 1 + 2147483648; - send.DataPacket.Data = this.ConvertInventoryToBytes(); - - simClient.OutPacket(send); - } - - public byte[] ConvertInventoryToBytes() - { - System.Text.Encoding enc = System.Text.Encoding.ASCII; - byte[] result = new byte[0]; - List inventoryData = new List(); - int totallength = 0; - foreach (InventoryItem invItem in inventoryItems.Values) - { - byte[] data = enc.GetBytes(invItem.ExportString()); - inventoryData.Add(data); - totallength += data.Length; - } - //TODO: copy arrays into the single result array - - return result; - } - - public void CreateInventoryFromBytes(byte[] data) - { - - } - - #endregion - - #region Update viewers Methods - - //should change these mehtods, so that outgoing packets are sent through the avatar class - public void SendFullUpdateToClient(ClientView remoteClient) - { - LLVector3 lPos; - if (this._physActor != null && this.physicsEnabled) - { - PhysicsVector pPos = this._physActor.Position; - lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); - } - else - { - lPos = this.Pos; - } - - ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); - outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; - outPacket.ObjectData[0] = this.CreateUpdateBlock(); - byte[] pb = lPos.GetBytes(); - Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); - - remoteClient.OutPacket(outPacket); - } - - public void SendFullUpdateToAllClients() - { - - } - - public void SendTerseUpdateToClient(ClientView RemoteClient) - { - - } - - public void SendTerseUpdateToALLClients() - { - - } - - #endregion - - #region Create Methods - - public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) - { - PrimData PData = new PrimData(); - this.primData = PData; - this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; - - PData.OwnerID = ownerID; - PData.PCode = addPacket.ObjectData.PCode; - PData.PathBegin = addPacket.ObjectData.PathBegin; - PData.PathEnd = addPacket.ObjectData.PathEnd; - PData.PathScaleX = addPacket.ObjectData.PathScaleX; - PData.PathScaleY = addPacket.ObjectData.PathScaleY; - PData.PathShearX = addPacket.ObjectData.PathShearX; - PData.PathShearY = addPacket.ObjectData.PathShearY; - PData.PathSkew = addPacket.ObjectData.PathSkew; - PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; - PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; - PData.Scale = addPacket.ObjectData.Scale; - PData.PathCurve = addPacket.ObjectData.PathCurve; - PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; - PData.ParentID = 0; - PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; - PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; - PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; - PData.PathTaperX = addPacket.ObjectData.PathTaperX; - PData.PathTaperY = addPacket.ObjectData.PathTaperY; - PData.PathTwist = addPacket.ObjectData.PathTwist; - PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; - LLVector3 pos1 = addPacket.ObjectData.RayEnd; - this.primData.FullID = this.uuid = LLUUID.Random(); - this.localid = (uint)(localID); - this.primData.Position = this.Pos = pos1; - } - - public void CreateFromBytes(byte[] data) - { - - } - - public void CreateFromPrimData(PrimData primData) - { - this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); - } - - public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) - { - - } - - #endregion - - #region Packet Update Methods - protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) - { - objdata.PSBlock = new byte[0]; - objdata.ExtraParams = new byte[1]; - objdata.MediaURL = new byte[0]; - objdata.NameValue = new byte[0]; - objdata.Text = new byte[0]; - objdata.TextColor = new byte[4]; - objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); - objdata.JointPivot = new LLVector3(0, 0, 0); - objdata.Material = 3; - objdata.TextureAnim = new byte[0]; - objdata.Sound = LLUUID.Zero; - LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); - this.primData.Texture = objdata.TextureEntry = ntex.ToBytes(); - objdata.State = 0; - objdata.Data = new byte[0]; - - objdata.ObjectData = new byte[60]; - objdata.ObjectData[46] = 128; - objdata.ObjectData[47] = 63; - } - - protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData) - { - objectData.OwnerID = this.primData.OwnerID; - objectData.PCode = this.primData.PCode; - objectData.PathBegin = this.primData.PathBegin; - objectData.PathEnd = this.primData.PathEnd; - objectData.PathScaleX = this.primData.PathScaleX; - objectData.PathScaleY = this.primData.PathScaleY; - objectData.PathShearX = this.primData.PathShearX; - objectData.PathShearY = this.primData.PathShearY; - objectData.PathSkew = this.primData.PathSkew; - objectData.ProfileBegin = this.primData.ProfileBegin; - objectData.ProfileEnd = this.primData.ProfileEnd; - objectData.Scale = this.primData.Scale; - objectData.PathCurve = this.primData.PathCurve; - objectData.ProfileCurve = this.primData.ProfileCurve; - objectData.ParentID = this.primData.ParentID; - objectData.ProfileHollow = this.primData.ProfileHollow; - objectData.PathRadiusOffset = this.primData.PathRadiusOffset; - objectData.PathRevolutions = this.primData.PathRevolutions; - objectData.PathTaperX = this.primData.PathTaperX; - objectData.PathTaperY = this.primData.PathTaperY; - objectData.PathTwist = this.primData.PathTwist; - objectData.PathTwistBegin = this.primData.PathTwistBegin; - } - - #endregion - protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock() - { - ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); - this.SetDefaultPacketValues(objupdate); - objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; - this.SetPacketShapeData(objupdate); - byte[] pb = this.Pos.GetBytes(); - Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length); - return objupdate; - } - - protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() - { - uint ID = this.localid; - byte[] bytes = new byte[60]; - - int i = 0; - ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); - dat.TextureEntry = new byte[0]; - bytes[i++] = (byte)(ID % 256); - bytes[i++] = (byte)((ID >> 8) % 256); - bytes[i++] = (byte)((ID >> 16) % 256); - bytes[i++] = (byte)((ID >> 24) % 256); - bytes[i++] = 0; - bytes[i++] = 0; - - LLVector3 lPos; - Axiom.MathLib.Quaternion lRot; - if (this._physActor != null && this.physicsEnabled) - { - PhysicsVector pPos = this._physActor.Position; - lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); - lRot = this._physActor.Orientation; - } - else - { - lPos = this.Pos; - lRot = this.rotation; - } - byte[] pb = lPos.GetBytes(); - Array.Copy(pb, 0, bytes, i, pb.Length); - i += 12; - ushort ac = 32767; - - //vel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - //accel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - ushort rw, rx, ry, rz; - rw = (ushort)(32768 * (lRot.w + 1)); - rx = (ushort)(32768 * (lRot.x + 1)); - ry = (ushort)(32768 * (lRot.y + 1)); - rz = (ushort)(32768 * (lRot.z + 1)); - - //rot - bytes[i++] = (byte)(rx % 256); - bytes[i++] = (byte)((rx >> 8) % 256); - bytes[i++] = (byte)(ry % 256); - bytes[i++] = (byte)((ry >> 8) % 256); - bytes[i++] = (byte)(rz % 256); - bytes[i++] = (byte)((rz >> 8) % 256); - bytes[i++] = (byte)(rw % 256); - bytes[i++] = (byte)((rw >> 8) % 256); - - //rotation vel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - dat.Data = bytes; - return dat; - } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/SceneObject.cs b/OpenSim-Source/OpenSim.RegionServer/world/SceneObject.cs deleted file mode 100644 index a846fb5..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/SceneObject.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.types; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Framework.Interfaces; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Types; -using OpenSim.Framework.Inventory; - -namespace OpenSim.world -{ - public class SceneObject : Entity - { - private LLUUID rootUUID; - private Dictionary ChildPrimitives = new Dictionary(); - private Dictionary m_clientThreads; - private World m_world; - - public SceneObject() - { - - } - - public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) - { - } - - public void CreateFromBytes(byte[] data) - { - - } - - public override void update() - { - - } - - public override void BackUp() - { - - } - - public void GetProperites(ClientView client) - { - /* - ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); - proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; - proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); - proper.ObjectData[0].ItemID = LLUUID.Zero; - proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; - proper.ObjectData[0].CreatorID = this.primData.OwnerID; - proper.ObjectData[0].FolderID = LLUUID.Zero; - proper.ObjectData[0].FromTaskID = LLUUID.Zero; - proper.ObjectData[0].GroupID = LLUUID.Zero; - proper.ObjectData[0].InventorySerial = 0; - proper.ObjectData[0].LastOwnerID = LLUUID.Zero; - proper.ObjectData[0].ObjectID = this.uuid; - proper.ObjectData[0].OwnerID = primData.OwnerID; - proper.ObjectData[0].TouchName = new byte[0]; - proper.ObjectData[0].TextureID = new byte[0]; - proper.ObjectData[0].SitName = new byte[0]; - proper.ObjectData[0].Name = new byte[0]; - proper.ObjectData[0].Description = new byte[0]; - proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; - proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; - proper.ObjectData[0].GroupMask = this.primData.GroupMask; - proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; - proper.ObjectData[0].BaseMask = this.primData.BaseMask; - - client.OutPacket(proper); - * */ - } - - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim-Source/OpenSim.RegionServer/world/World.PacketHandlers.cs deleted file mode 100644 index 348cd30..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/World.PacketHandlers.cs +++ /dev/null @@ -1,368 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Terrain; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Utilities; -using OpenSim.Assets; - -namespace OpenSim.world -{ - public partial class World - { - public void ModifyTerrain(byte action, float north, float west) - { - switch (action) - { - case 1: - // raise terrain - Terrain.raise(north, west, 10.0, 0.1); - RegenerateTerrain(true, (int)north, (int)west); - break; - case 2: - //lower terrain - Terrain.lower(north, west, 10.0, 0.1); - RegenerateTerrain(true, (int)north, (int)west); - break; - } - return; - } - - public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) - { - foreach (ClientView client in m_clientThreads.Values) - { - // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); - int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos); - - switch (type) - { - case 0: // Whisper - if ((dis < 10) && (dis > -10)) - { - //should change so the message is sent through the avatar rather than direct to the ClientView - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - case 1: // Say - if ((dis < 30) && (dis > -30)) - { - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - case 2: // Shout - if ((dis < 100) && (dis > -100)) - { - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - - case 0xff: // Broadcast - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - break; - } - - } - } - - public void RezObject(AssetBase primAsset, LLVector3 pos) - { - PrimData primd = new PrimData(primAsset.Data); - Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); - nPrim.CreateFromStorage(primd, pos, this._primCount, true); - this.Entities.Add(nPrim.uuid, nPrim); - this._primCount++; - } - - public void DeRezObject(Packet packet, ClientView simClient) - { - DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; - - //Needs to delete object from physics at a later date - if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) - { - //currently following code not used (or don't know of any case of destination being zero - libsecondlife.LLUUID[] DeRezEnts; - DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length]; - int i = 0; - foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) - { - - //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); - foreach (Entity ent in this.Entities.Values) - { - if (ent.localid == Data.ObjectLocalID) - { - DeRezEnts[i++] = ent.uuid; - this.localStorage.RemovePrim(ent.uuid); - KillObjectPacket kill = new KillObjectPacket(); - kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; - kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); - kill.ObjectData[0].ID = ent.localid; - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(kill); - } - //Uncommenting this means an old UUID will be re-used, thus crashing the asset server - //Uncomment when prim/object UUIDs are random or such - //2007-03-22 - Randomskk - //this._primCount--; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid); - } - } - } - foreach (libsecondlife.LLUUID uuid in DeRezEnts) - { - lock (Entities) - { - Entities.Remove(uuid); - } - } - } - else - { - foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) - { - Entity selectedEnt = null; - //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); - foreach (Entity ent in this.Entities.Values) - { - if (ent.localid == Data.ObjectLocalID) - { - AssetBase primAsset = new AssetBase(); - primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid - primAsset.InvType = 6; - primAsset.Type = 6; - primAsset.Name = "Prim"; - primAsset.Description = ""; - primAsset.Data = ((Primitive)ent).GetByteArray(); - this._assetCache.AddAsset(primAsset); - this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset); - selectedEnt = ent; - break; - } - } - if (selectedEnt != null) - { - this.localStorage.RemovePrim(selectedEnt.uuid); - KillObjectPacket kill = new KillObjectPacket(); - kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; - kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); - kill.ObjectData[0].ID = selectedEnt.localid; - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(kill); - } - lock (Entities) - { - Entities.Remove(selectedEnt.uuid); - } - } - } - } - - } - - public void SendAvatarsToClient(ClientView remoteClient) - { - foreach (ClientView client in m_clientThreads.Values) - { - if (client.AgentID != remoteClient.AgentID) - { - // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); - // RemoteClient.OutPacket(objupdate); - client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar); - client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar); - } - } - } - - public void LinkObjects(uint parentPrim, List childPrims) - { - Primitive parentprim = null; - foreach (Entity ent in Entities.Values) - { - if (ent.localid == parentPrim) - { - parentprim = (OpenSim.world.Primitive)ent; - - } - } - - for (int i = 0; i < childPrims.Count; i++) - { - uint childId = childPrims[i]; - foreach (Entity ent in Entities.Values) - { - if (ent.localid == childId) - { - ((OpenSim.world.Primitive)ent).MakeParent(parentprim); - } - } - } - - } - - public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) - { - foreach (Entity ent in Entities.Values) - { - if (ent.localid == primLocalID) - { - ((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock); - break; - } - } - } - - public void SelectPrim(uint primLocalID, ClientView remoteClient) - { - foreach (Entity ent in Entities.Values) - { - if (ent.localid == primLocalID) - { - ((OpenSim.world.Primitive)ent).GetProperites(remoteClient); - break; - } - } - } - - public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient) - { - foreach (Entity ent in Entities.Values) - { - if (ent.localid == localID) - { - ((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet); - break; - } - } - } - - public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient) - { - foreach (Entity ent in Entities.Values) - { - if (ent.localid == localID) - { - ((OpenSim.world.Primitive)ent).UpdateTexture(texture); - break; - } - } - } - - public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient) - { - foreach (Entity ent in Entities.Values) - { - if (ent.localid == localID) - { - ((OpenSim.world.Primitive)ent).UpdatePosition(pos); - break; - } - } - } - - public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient) - { - foreach (Entity ent in Entities.Values) - { - if (ent.localid == localID) - { - ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z); - ((OpenSim.world.Primitive)ent).UpdateFlag = true; - break; - } - } - } - - public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient) - { - foreach (Entity ent in Entities.Values) - { - if (ent.localid == localID) - { - ((OpenSim.world.Primitive)ent).Scale = scale; - break; - } - } - } - - /* - public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY) - { - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY))) - { - MapBlockReplyPacket mapReply = new MapBlockReplyPacket(); - mapReply.AgentData.AgentID = simClient.AgentID; - mapReply.AgentData.Flags = 0; - mapReply.Data = new MapBlockReplyPacket.DataBlock[1]; - mapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); - mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007"); - mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX; - mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY; - mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight; - mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName); - mapReply.Data[0].RegionFlags = 72458694; - mapReply.Data[0].Access = 13; - mapReply.Data[0].Agents = 1; //should send number of clients connected - simClient.OutPacket(mapReply); - } - } - public bool RezObjectHandler(ClientView simClient, Packet packet) - { - RezObjectPacket rezPacket = (RezObjectPacket)packet; - AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID); - if (inven != null) - { - if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) - { - AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); - if (asset != null) - { - PrimData primd = new PrimData(asset.Data); - Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); - nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true); - this.Entities.Add(nPrim.uuid, nPrim); - this._primCount++; - this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID); - } - } - } - return true; - } - public bool ModifyTerrain(ClientView simClient, Packet packet) - { - ModifyLandPacket modify = (ModifyLandPacket)packet; - - switch (modify.ModifyBlock.Action) - { - case 1: - // raise terrain - if (modify.ParcelData.Length > 0) - { - Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); - RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); - } - break; - case 2: - //lower terrain - if (modify.ParcelData.Length > 0) - { - Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); - RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); - } - break; - } - return true; - } - */ - - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/World.Scripting.cs b/OpenSim-Source/OpenSim.RegionServer/world/World.Scripting.cs deleted file mode 100644 index 44ef05a..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/World.Scripting.cs +++ /dev/null @@ -1,124 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.IO; -using System.Reflection; -using OpenSim.Framework; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using libsecondlife; - -namespace OpenSim.world -{ - public partial class World - { - private Dictionary scriptEngines = new Dictionary(); - - private void LoadScriptEngines() - { - this.LoadScriptPlugins(); - } - - public void LoadScriptPlugins() - { - string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); - string[] pluginFiles = Directory.GetFiles(path, "*.dll"); - - - for (int i = 0; i < pluginFiles.Length; i++) - { - this.AddPlugin(pluginFiles[i]); - } - } - - private void AddPlugin(string FileName) - { - Assembly pluginAssembly = Assembly.LoadFrom(FileName); - - foreach (Type pluginType in pluginAssembly.GetTypes()) - { - if (pluginType.IsPublic) - { - if (!pluginType.IsAbstract) - { - Type typeInterface = pluginType.GetInterface("IScriptEngine", true); - - if (typeInterface != null) - { - IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); - plug.Init(this); - this.scriptEngines.Add(plug.GetName(), plug); - - } - - typeInterface = null; - } - } - } - - pluginAssembly = null; - } - - public void LoadScript(string scriptType, string scriptName, string script, Entity ent) - { - if(this.scriptEngines.ContainsKey(scriptType)) - { - this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); - } - } - - #region IScriptAPI Methods - - public OSVector3 GetEntityPosition(uint localID) - { - OSVector3 res = new OSVector3(); - // Console.WriteLine("script- getting entity " + localID + " position"); - foreach (Entity entity in this.Entities.Values) - { - if (entity.localid == localID) - { - res.X = entity.Pos.X; - res.Y = entity.Pos.Y; - res.Z = entity.Pos.Z; - } - } - return res; - } - - public void SetEntityPosition(uint localID, float x , float y, float z) - { - foreach (Entity entity in this.Entities.Values) - { - if (entity.localid == localID && entity is Primitive) - { - LLVector3 pos = entity.Pos; - pos.X = x; - pos.Y = y; - Primitive prim = entity as Primitive; - // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. - prim.UpdatePosition(pos); - // Console.WriteLine("script- setting entity " + localID + " positon"); - } - } - - } - - public uint GetRandomAvatarID() - { - //Console.WriteLine("script- getting random avatar id"); - uint res = 0; - foreach (Entity entity in this.Entities.Values) - { - if (entity is Avatar) - { - res = entity.localid; - } - } - return res; - } - - #endregion - - - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/World.cs b/OpenSim-Source/OpenSim.RegionServer/world/World.cs deleted file mode 100644 index 921da3c..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/World.cs +++ /dev/null @@ -1,656 +0,0 @@ -using System; -using libsecondlife; -using libsecondlife.Packets; -using System.Collections.Generic; -using System.Text; -using System.Reflection; -using System.IO; -using System.Threading; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Terrain; -using OpenSim.Framework.Inventory; -using OpenSim.Assets; -//using OpenSim.world.scripting; -using OpenSim.RegionServer.world.scripting; -using OpenSim.Terrain; - -namespace OpenSim.world -{ - public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI - { - public object LockPhysicsEngine = new object(); - public Dictionary Avatars; - public Dictionary Prims; - //public ScriptEngine Scripts; - public uint _localNumber = 0; - private PhysicsScene phyScene; - private float timeStep = 0.1f; - public ILocalStorage localStorage; - private Random Rand = new Random(); - private uint _primCount = 702000; - private int storageCount; - private Dictionary m_scriptHandlers; - private Dictionary m_scripts; - private Mutex updateLock; - public string m_datastore; - - #region Properties - public PhysicsScene PhysScene - { - set - { - this.phyScene = value; - } - get - { - return (this.phyScene); - } - } - #endregion - - #region Constructors - /// - /// Creates a new World class, and a region to go with it. - /// - /// Dictionary to contain client threads - /// Region Handle for this region - /// Region Name for this region - public World(Dictionary clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName) - { - try - { - updateLock = new Mutex(false); - m_clientThreads = clientThreads; - m_regionHandle = regionHandle; - m_regionName = regionName; - m_regInfo = regInfo; - - m_scriptHandlers = new Dictionary(); - m_scripts = new Dictionary(); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); - Entities = new Dictionary(); - Avatars = new Dictionary(); - Prims = new Dictionary(); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); - TerrainManager = new TerrainManager(new SecondLife()); - Terrain = new TerrainEngine(); - Avatar.SetupTemplate("avatar-texture.dat"); - // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); - // Initialise this only after the world has loaded - // Scripts = new ScriptEngine(this); - Avatar.LoadAnims(); - this.SetDefaultScripts(); - this.LoadScriptEngines(); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); - } - } - #endregion - - #region Script Methods - /// - /// Loads a new script into the specified entity - /// - /// Entity to be scripted - /// The script to load - public void AddScript(Entity entity, Script script) - { - try - { - ScriptHandler scriptHandler = new ScriptHandler(script, entity, this); - m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString()); - } - } - - /// - /// Loads a new script into the specified entity, using a script loaded from a string. - /// - /// The entity to be scripted - /// The string containing the script - public void AddScript(Entity entity, string scriptData) - { - try - { - int scriptstart = 0; - int scriptend = 0; - string substring; - scriptstart = scriptData.LastIndexOf(""); - substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); - substring = substring.Trim(); - //Console.WriteLine("searching for script to add: " + substring); - - ScriptFactory scriptFactory; - //Console.WriteLine("script string is " + substring); - if (substring.StartsWith("'); - string sName = substring1.Substring(0, end); - //Console.WriteLine(" script info : " + sEngine + " , " + sName); - int startscript = substring.IndexOf('>'); - script = substring.Remove(0, startscript + 1); - // Console.WriteLine("script data is " + script); - if (this.scriptEngines.ContainsKey(sEngine)) - { - this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid); - } - } - else if (this.m_scripts.TryGetValue(substring, out scriptFactory)) - { - //Console.WriteLine("added script"); - this.AddScript(entity, scriptFactory()); - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString()); - } - } - - #endregion - - #region Update Methods - /// - /// Performs per-frame updates on the world, this should be the central world loop - /// - public override void Update() - { - updateLock.WaitOne(); - try - { - if (this.phyScene.IsThreaded) - { - this.phyScene.GetResults(); - - } - - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - Entities[UUID].addForces(); - } - - lock (this.LockPhysicsEngine) - { - this.phyScene.Simulate(timeStep); - } - - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - Entities[UUID].update(); - } - - foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) - { - scriptHandler.OnFrame(); - } - foreach (IScriptEngine scripteng in this.scriptEngines.Values) - { - scripteng.OnFrame(); - } - //backup world data - this.storageCount++; - if (storageCount > 1200) //set to how often you want to backup - { - this.Backup(); - storageCount = 0; - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); - } - updateLock.ReleaseMutex(); - } - - public bool Backup() - { - try - { - // Terrain backup routines - if (Terrain.tainted > 0) - { - Terrain.tainted = 0; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); - localStorage.SaveMap(Terrain.getHeights1D()); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); - phyScene.SetTerrain(Terrain.getHeights1D()); - } - - // Primitive backup routines - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - Entities[UUID].BackUp(); - } - - // Backup successful - return true; - } - catch (Exception e) - { - // Backup failed - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); - return false; - } - } - #endregion - - #region Setup Methods - /// - /// Loads a new storage subsystem from a named library - /// - /// Storage Library - /// Successful or not - public bool LoadStorageDLL(string dllName) - { - try - { - Assembly pluginAssembly = Assembly.LoadFrom(dllName); - ILocalStorage store = null; - - foreach (Type pluginType in pluginAssembly.GetTypes()) - { - if (pluginType.IsPublic) - { - if (!pluginType.IsAbstract) - { - Type typeInterface = pluginType.GetInterface("ILocalStorage", true); - - if (typeInterface != null) - { - ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); - store = plug; - - store.Initialise(this.m_datastore); - break; - } - - typeInterface = null; - } - } - } - pluginAssembly = null; - this.localStorage = store; - return (store == null); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); - return false; - } - } - - public void SetDefaultScripts() - { - this.m_scripts.Add("FollowRandomAvatar", delegate() - { - return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar(); - }); - } - - #endregion - - #region Regenerate Terrain - - /// - /// Rebuilds the terrain using a procedural algorithm - /// - public void RegenerateTerrain() - { - try - { - Terrain.hills(); - - lock (this.LockPhysicsEngine) - { - this.phyScene.SetTerrain(Terrain.getHeights1D()); - } - this.localStorage.SaveMap(this.Terrain.getHeights1D()); - - foreach (ClientView client in m_clientThreads.Values) - { - this.SendLayerData(client); - } - - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - Entities[UUID].LandRenegerated(); - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); - } - } - - /// - /// Rebuilds the terrain using a 2D float array - /// - /// 256,256 float array containing heights - public void RegenerateTerrain(float[,] newMap) - { - try - { - this.Terrain.setHeights2D(newMap); - lock (this.LockPhysicsEngine) - { - this.phyScene.SetTerrain(this.Terrain.getHeights1D()); - } - this.localStorage.SaveMap(this.Terrain.getHeights1D()); - - foreach (ClientView client in m_clientThreads.Values) - { - this.SendLayerData(client); - } - - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - Entities[UUID].LandRenegerated(); - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); - } - } - - /// - /// Rebuilds the terrain assuming changes occured at a specified point[?] - /// - /// ??? - /// ??? - /// ??? - public void RegenerateTerrain(bool changes, int pointx, int pointy) - { - try - { - if (changes) - { - lock (this.LockPhysicsEngine) - { - this.phyScene.SetTerrain(this.Terrain.getHeights1D()); - } - this.localStorage.SaveMap(this.Terrain.getHeights1D()); - - foreach (ClientView client in m_clientThreads.Values) - { - this.SendLayerData(pointx, pointy, client); - } - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); - } - } - - #endregion - - #region Load Terrain - /// - /// Loads the World heightmap - /// - public override void LoadWorldMap() - { - try - { - float[] map = this.localStorage.LoadWorld(); - if (map == null) - { - Console.WriteLine("creating new terrain"); - this.Terrain.hills(); - - this.localStorage.SaveMap(this.Terrain.getHeights1D()); - } - else - { - this.Terrain.setHeights1D(map); - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); - } - } - #endregion - - #region Primitives Methods - - /// - /// Sends prims to a client - /// - /// Client to send to - public void GetInitialPrims(ClientView RemoteClient) - { - try - { - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - if (Entities[UUID] is Primitive) - { - Primitive primitive = Entities[UUID] as Primitive; - primitive.UpdateClient(RemoteClient); - } - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); - } - } - - /// - /// Loads the World's objects - /// - public void LoadPrimsFromStorage() - { - try - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); - this.localStorage.LoadPrimitives(this); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); - } - } - - /// - /// Loads a specific object from storage - /// - /// The object to load - public void PrimFromStorage(PrimData prim) - { - try - { - if (prim.LocalID >= this._primCount) - { - _primCount = prim.LocalID + 1; - } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); - Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); - nPrim.CreateFromStorage(prim); - this.Entities.Add(nPrim.uuid, nPrim); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); - } - } - - public void AddNewPrim(Packet addPacket, ClientView agentClient) - { - AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID); - } - - public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) - { - try - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim"); - Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); - prim.CreateFromPacket(addPacket, ownerID, this._primCount); - PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z); - PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f); - if (OpenSim.world.Avatar.PhysicsEngineFlying) - { - lock (this.LockPhysicsEngine) - { - prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); - } - } - - this.Entities.Add(prim.uuid, prim); - this._primCount++; - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString()); - } - } - - #endregion - - #region Add/Remove Avatar Methods - - public override void AddViewerAgent(ClientView agentClient) - { - //register for events - agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); - agentClient.OnRezObject += new RezObject(this.RezObject); - agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain); - agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData); - agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims); - agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient); - agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects); - agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim); - agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape); - agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim); - agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags); - agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture); - agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition); - agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation); - agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale); - agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject); - - try - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); - Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); - newAvatar.SendRegionHandshake(this); - if (!agentClient.m_child) - { - PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); - lock (this.LockPhysicsEngine) - { - newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); - } - } - lock (Entities) - { - if (!Entities.ContainsKey(agentClient.AgentID)) - { - this.Entities.Add(agentClient.AgentID, newAvatar); - } - else - { - Entities[agentClient.AgentID] = newAvatar; - } - } - lock (Avatars) - { - if (Avatars.ContainsKey(agentClient.AgentID)) - { - Avatars[agentClient.AgentID] = newAvatar; - } - else - { - this.Avatars.Add(agentClient.AgentID, newAvatar); - } - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); - } - } - - public override void RemoveViewerAgent(ClientView agentClient) - { - try - { - lock (Entities) - { - Entities.Remove(agentClient.AgentID); - } - lock (Avatars) - { - Avatars.Remove(agentClient.AgentID); - } - if (agentClient.ClientAvatar.PhysActor != null) - { - //this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString()); - } - } - #endregion - - #region Request Avatars List Methods - //The idea is to have a group of method that return a list of avatars meeting some requirement - // ie it could be all Avatars within a certain range of the calling prim/avatar. - - public List RequestAvatarList() - { - List result = new List(); - - foreach (Avatar avatar in Avatars.Values) - { - result.Add(avatar); - } - - return result; - } - #endregion - - #region ShutDown - /// - /// Tidy before shutdown - /// - public override void Close() - { - try - { - this.localStorage.ShutDown(); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); - } - } - #endregion - - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs deleted file mode 100644 index edc5518..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs +++ /dev/null @@ -1,176 +0,0 @@ -using System; -using libsecondlife; -using libsecondlife.Packets; -using System.Collections.Generic; -using System.Text; -using System.Reflection; -using System.IO; -using System.Threading; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Terrain; -using OpenSim.Framework.Inventory; -using OpenSim.Assets; -using OpenSim.RegionServer.world.scripting; -using OpenSim.Terrain; - -namespace OpenSim.world -{ - public class WorldBase - { - public Dictionary Entities; - protected Dictionary m_clientThreads; - protected ulong m_regionHandle; - protected string m_regionName; - protected InventoryCache _inventoryCache; - protected AssetCache _assetCache; - protected RegionInfo m_regInfo; - - public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. - protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine - - #region Properties - public InventoryCache InventoryCache - { - set - { - this._inventoryCache = value; - } - } - - public AssetCache AssetCache - { - set - { - this._assetCache = value; - } - } - #endregion - - #region Constructors - public WorldBase() - { - - } - #endregion - - #region Setup Methods - /// - /// Register Packet handler Methods with the packet server (which will register them with the SimClient) - /// - /// - public virtual void RegisterPacketHandlers(PacketServer packetServer) - { - - } - #endregion - - #region Update Methods - /// - /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) - /// - public virtual void Update() - { - - } - #endregion - - #region Terrain Methods - - /// - /// Loads the World heightmap - /// - public virtual void LoadWorldMap() - { - - } - - /// - /// Send the region heightmap to the client - /// - /// Client to send to - public virtual void SendLayerData(ClientView RemoteClient) - { - try - { - int[] patches = new int[4]; - - for (int y = 0; y < 16; y++) - { - for (int x = 0; x < 16; x = x + 4) - { - patches[0] = x + 0 + y * 16; - patches[1] = x + 1 + y * 16; - patches[2] = x + 2 + y * 16; - patches[3] = x + 3 + y * 16; - - Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); - RemoteClient.OutPacket(layerpack); - } - } - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); - } - } - - /// - /// Sends a specified patch to a client - /// - /// Patch coordinate (x) 0..16 - /// Patch coordinate (y) 0..16 - /// The client to send to - public void SendLayerData(int px, int py, ClientView RemoteClient) - { - try - { - int[] patches = new int[1]; - int patchx, patchy; - patchx = px / 16; - patchy = py / 16; - - patches[0] = patchx + 0 + patchy * 16; - - Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); - RemoteClient.OutPacket(layerpack); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); - } - } - #endregion - - #region Add/Remove Agent/Avatar - /// - /// Add a new Agent's avatar - /// - /// - public virtual void AddViewerAgent(ClientView agentClient) - { - - } - - /// - /// Remove a Agent's avatar - /// - /// - public virtual void RemoveViewerAgent(ClientView agentClient) - { - - } - #endregion - - #region Shutdown - /// - /// Tidy before shutdown - /// - public virtual void Close() - { - - } - #endregion - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptContext.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptContext.cs deleted file mode 100644 index 465c23b..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptContext.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.RegionServer.world.scripting -{ - public interface IScriptContext - { - IScriptEntity Entity { get; } - bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptEntity.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptEntity.cs deleted file mode 100644 index 2ef16a4..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptEntity.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.RegionServer.world.scripting -{ - public interface IScriptReadonlyEntity - { - LLVector3 Pos { get; } - string Name { get; } - } - - public interface IScriptEntity - { - LLVector3 Pos { get; set; } - string Name { get; } - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptHandler.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptHandler.cs deleted file mode 100644 index 15efc49..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptHandler.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Physics.Manager; -using OpenSim.world; -using Avatar=OpenSim.world.Avatar; -using Primitive = OpenSim.world.Primitive; - -namespace OpenSim.RegionServer.world.scripting -{ - public delegate void ScriptEventHandler(IScriptContext context); - - public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity - { - private World m_world; - private Script m_script; - private Entity m_entity; - - public LLUUID ScriptId - { - get - { - return m_script.ScriptId; - } - } - - public void OnFrame() - { - m_script.OnFrame(this); - } - - public ScriptHandler(Script script, Entity entity, World world) - { - m_script = script; - m_entity = entity; - m_world = world; - } - - #region IScriptContext Members - - IScriptEntity IScriptContext.Entity - { - get - { - return this; - } - } - - bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) - { - foreach (Entity entity in m_world.Entities.Values ) - { - if( entity is Avatar ) - { - avatar = entity; - return true; - } - } - - avatar = null; - return false; - } - - #endregion - - #region IScriptEntity and IScriptReadonlyEntity Members - - public string Name - { - get - { - return m_entity.Name; - } - } - - public LLVector3 Pos - { - get - { - return m_entity.Pos; - } - - set - { - if (m_entity is Primitive) - { - Primitive prim = m_entity as Primitive; - // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. - prim.UpdatePosition( value ); - } - } - } - - #endregion - } - -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/scripting/Script.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/Script.cs deleted file mode 100644 index 48c18ff..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/scripting/Script.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.RegionServer.world.scripting -{ - public class Script - { - private LLUUID m_scriptId; - public virtual LLUUID ScriptId - { - get - { - return m_scriptId; - } - } - - public Script( LLUUID scriptId ) - { - m_scriptId = scriptId; - } - - public ScriptEventHandler OnFrame; - } -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/scripting/ScriptFactory.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/ScriptFactory.cs deleted file mode 100644 index 4c6d373..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/scripting/ScriptFactory.cs +++ /dev/null @@ -1,8 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.RegionServer.world.scripting -{ - public delegate Script ScriptFactory(); -} diff --git a/OpenSim-Source/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs deleted file mode 100644 index 6a689ab..0000000 --- a/OpenSim-Source/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.RegionServer.world.scripting -{ - public class FollowRandomAvatar : Script - { - public FollowRandomAvatar() - : base(LLUUID.Random()) - { - OnFrame += MyOnFrame; - } - - private void MyOnFrame(IScriptContext context) - { - LLVector3 pos = context.Entity.Pos; - - IScriptReadonlyEntity avatar; - - if (context.TryGetRandomAvatar(out avatar)) - { - LLVector3 avatarPos = avatar.Pos; - - float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; - float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; - - LLVector3 newPos = new LLVector3(x, y, pos.Z); - - context.Entity.Pos = newPos; - } - } - } - - -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs deleted file mode 100644 index 15ef814..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Scripting.EmbeddedJVM.Types; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class ClassInstance : Object - { - public int size; - public Dictionary Fields = new Dictionary(); - - public ClassInstance() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs deleted file mode 100644 index f2f0da5..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs +++ /dev/null @@ -1,476 +0,0 @@ -using System; -using System.IO; -using System.Collections.Generic; -using System.Text; -using OpenSim.Scripting.EmbeddedJVM.Types; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class ClassRecord - { - private ushort _majorVersion; - private ushort _minorVersion; - private ushort _constantPoolCount; - private ushort _accessFlags; - private ushort _thisClass; - private ushort _supperClass; - private ushort _interfaceCount; - private ushort _fieldCount; - private ushort _methodCount; - //private ushort _attributeCount; - //private string _name; - public Dictionary StaticFields = new Dictionary(); - public PoolClass mClass; - - public List _constantsPool = new List(); - private List _methodsList = new List(); - private List _fieldList = new List(); - - public ClassRecord() - { - - } - - public ClassInstance CreateNewInstance() - { - return new ClassInstance(); - } - - public void LoadClassFromFile(string fileName) - { - Console.WriteLine("loading script " + fileName); - FileStream fs = File.OpenRead(fileName); - this.LoadClassFromBytes(ReadFully(fs)); - fs.Close(); - } - - public void LoadClassFromBytes(byte[] data) - { - int i = 0; - i += 4; - _minorVersion = (ushort)((data[i++] << 8) + data[i++] ); - _majorVersion = (ushort)((data[i++] << 8) + data[i++] ); - _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] ); - // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool"); - for (int count = 0; count < _constantPoolCount -1 ; count++) - { - //read in the constant pool - byte pooltype = data[i++]; - //Console.WriteLine("#" +count +": new constant type = " +pooltype); - //Console.WriteLine("start position is: " + i); - switch (pooltype) - { - case 1: //Utf8 - ushort uLength = (ushort)((data[i++] << 8) + data[i++] ); - - // Console.WriteLine("new utf8 type, length is " + uLength); - PoolUtf8 utf8 = new PoolUtf8(); - utf8.readValue(data, ref i, uLength); - this._constantsPool.Add(utf8); - break; - case 3: //Int - break; - case 7: //Class - PoolClass pClass = new PoolClass(this); - pClass.readValue(data, ref i); - this._constantsPool.Add(pClass); - break; - case 10: //Method - PoolMethodRef pMeth = new PoolMethodRef(this); - pMeth.readValue(data, ref i); - this._constantsPool.Add(pMeth); - break; - case 12: //NamedType - PoolNamedType pNamed = new PoolNamedType(this); - pNamed.readValue(data, ref i); - this._constantsPool.Add(pNamed); - break; - } - } - - _accessFlags = (ushort)((data[i++] << 8) + data[i++] ); - _thisClass = (ushort)((data[i++] << 8) + data[i++] ); - _supperClass = (ushort)((data[i++] << 8) + data[i++] ); - - if (this._constantsPool[this._thisClass - 1] is PoolClass) - { - this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]); - } - - _interfaceCount = (ushort)((data[i++] << 8) + data[i++]); - //should now read in the info for each interface - _fieldCount = (ushort)((data[i++] << 8) + data[i++]); - //should now read in the info for each field - _methodCount = (ushort)((data[i++] << 8) + data[i++]); - for (int count = 0; count < _methodCount; count++) - { - MethodInfo methInf = new MethodInfo(this); - methInf.ReadData(data, ref i); - this._methodsList.Add(methInf); - } - } - - public void AddMethodsToMemory(MethodMemory memory) - { - for (int count = 0; count < _methodCount; count++) - { - this._methodsList[count].AddMethodCode(memory); - } - } - - public bool StartMethod(Thread thread, string methodName) - { - for (int count = 0; count < _methodCount; count++) - { - if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8) - { - if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName) - { - //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value); - thread.SetPC(this._methodsList[count].CodePointer); - return true; - } - } - } - return false; - } - - public void PrintToConsole() - { - Console.WriteLine("Class File:"); - Console.WriteLine("Major version: " + _majorVersion); - Console.WriteLine("Minor version: " + _minorVersion); - Console.WriteLine("Pool size: " + _constantPoolCount); - - for (int i = 0; i < _constantsPool.Count; i++) - { - this._constantsPool[i].Print(); - } - - Console.WriteLine("Access flags: " + _accessFlags); - Console.WriteLine("This class: " + _thisClass ); - Console.WriteLine("Super class: " + _supperClass); - - for (int count = 0; count < _methodCount; count++) - { - Console.WriteLine(); - this._methodsList[count].Print(); - } - - Console.WriteLine("class name is " + this.mClass.Name.Value); - } - - public static byte[] ReadFully(Stream stream) - { - byte[] buffer = new byte[1024]; - using (MemoryStream ms = new MemoryStream()) - { - while (true) - { - int read = stream.Read(buffer, 0, buffer.Length); - if (read <= 0) - return ms.ToArray(); - ms.Write(buffer, 0, read); - } - } - } - - #region nested classes - public class PoolItem - { - public virtual void Print() - { - - } - } - - public class PoolUtf8 : PoolItem - { - public string Value = ""; - - public void readValue(byte[] data,ref int pointer , int length) - { - for (int i = 0; i < length; i++) - { - int a =(int) data[pointer++]; - if ((a & 0x80) == 0) - { - Value = Value + (char)a; - } - else if ((a & 0x20) == 0) - { - int b = (int) data[pointer++]; - Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f)); - } - else - { - int b = (int)data[pointer++]; - int c = (int)data[pointer++]; - Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f)); - } - } - } - - public override void Print() - { - Console.WriteLine("Utf8 type: " + Value); - } - } - - private class PoolInt : PoolItem - { - - } - - public class PoolClass : PoolItem - { - //public string name = ""; - public ushort namePointer = 0; - private ClassRecord parent; - public PoolUtf8 Name; - - public PoolClass(ClassRecord paren) - { - parent = paren; - } - - public void readValue(byte[] data, ref int pointer) - { - namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); - } - - public override void Print() - { - this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]); - Console.Write("Class type: " + namePointer); - Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value); - - } - } - - public class PoolMethodRef : PoolItem - { - public ushort classPointer = 0; - public ushort nameTypePointer = 0; - public PoolNamedType mNameType; - public PoolClass mClass; - private ClassRecord parent; - - public PoolMethodRef(ClassRecord paren) - { - parent = paren; - } - - public void readValue(byte[] data, ref int pointer) - { - classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]); - nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); - } - - public override void Print() - { - this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]); - this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]); - Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer); - } - } - - public class PoolNamedType : PoolItem - { - public ushort namePointer = 0; - public ushort typePointer = 0; - private ClassRecord parent; - public PoolUtf8 Name; - public PoolUtf8 Type; - - public PoolNamedType(ClassRecord paren) - { - parent = paren; - } - - public void readValue(byte[] data, ref int pointer) - { - namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); - typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); - } - - public override void Print() - { - Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]); - Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]); - Console.Write("Named type: " + namePointer + " , " + typePointer ); - Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value); - } - } - - //*********************** - public class MethodInfo - { - public ushort AccessFlags = 0; - public ushort NameIndex = 0; - public string Name = ""; - public ushort DescriptorIndex = 0; - public ushort AttributeCount = 0; - public List Attributes = new List(); - private ClassRecord parent; - public int CodePointer = 0; - - public MethodInfo(ClassRecord paren) - { - parent = paren; - } - - public void AddMethodCode(MethodMemory memory) - { - Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length); - memory.Methodcount++; - this.CodePointer = memory.NextMethodPC; - memory.NextMethodPC += this.Attributes[0].Code.Length; - } - - public void ReadData(byte[] data, ref int pointer) - { - AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]); - NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); - DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); - AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); - for(int i =0; i< AttributeCount; i++) - { - MethodAttribute attri = new MethodAttribute(this.parent); - attri.ReadData(data, ref pointer); - this.Attributes.Add(attri); - } - } - - public void Print() - { - Console.WriteLine("Method Info Struct: "); - Console.WriteLine("AccessFlags: " + AccessFlags); - Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); - Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value); - Console.WriteLine("Attribute Count:" + AttributeCount); - for (int i = 0; i < AttributeCount; i++) - { - this.Attributes[i].Print(); - } - } - - public class MethodAttribute - { - public ushort NameIndex = 0; - public string Name = ""; - public Int32 Length = 0; - //for now only support code attribute - public ushort MaxStack = 0; - public ushort MaxLocals = 0; - public Int32 CodeLength = 0; - public byte[] Code; - public ushort ExceptionTableLength = 0; - public ushort SubAttributeCount = 0; - public List SubAttributes = new List(); - private ClassRecord parent; - - public MethodAttribute(ClassRecord paren) - { - parent = paren; - } - - public void ReadData(byte[] data, ref int pointer) - { - NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); - Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); - MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]); - MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]); - CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); - Code = new byte[CodeLength]; - for (int i = 0; i < CodeLength; i++) - { - Code[i] = data[pointer++]; - } - ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]); - SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); - for (int i = 0; i < SubAttributeCount; i++) - { - SubAttribute subAttri = new SubAttribute(this.parent); - subAttri.ReadData(data, ref pointer); - this.SubAttributes.Add(subAttri); - } - } - - public void Print() - { - Console.WriteLine("Method Attribute: "); - Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); - Console.WriteLine("Length: " + Length); - Console.WriteLine("MaxStack: " + MaxStack); - Console.WriteLine("MaxLocals: " + MaxLocals); - Console.WriteLine("CodeLength: " + CodeLength); - for (int i = 0; i < Code.Length; i++) - { - Console.WriteLine("OpCode #" + i + " is: " + Code[i]); - } - Console.WriteLine("SubAttributes: " + SubAttributeCount); - for (int i = 0; i < SubAttributeCount; i++) - { - this.SubAttributes[i].Print(); - } - } - - public class SubAttribute - { - public ushort NameIndex = 0; - public string Name = ""; - public Int32 Length = 0; - public byte[] Data; - private ClassRecord parent; - - public SubAttribute(ClassRecord paren) - { - parent = paren; - } - - public void ReadData(byte[] data, ref int pointer) - { - NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); - Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); - Data = new byte[Length]; - for (int i = 0; i < Length; i++) - { - Data[i] = data[pointer++]; - } - } - - public void Print() - { - Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value); - } - - } - } - - } - private class InterfaceInfo - { - public void ReadData(byte[] data, ref int i) - { - - } - } - private class FieldInfo - { - public void ReadData(byte[] data, ref int i) - { - - } - } - private class AttributeInfo - { - public void ReadData(byte[] data, ref int i) - { - - } - } - #endregion - - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Heap.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Heap.cs deleted file mode 100644 index 138e85e..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Heap.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class Heap - { - public List ClassObjects = new List(); - - public Heap() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs deleted file mode 100644 index b94248c..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs +++ /dev/null @@ -1,108 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Scripting.EmbeddedJVM.Types; -using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - partial class Thread - { - private partial class Interpreter - { - private Thread _mThread; - - public Interpreter(Thread parentThread) - { - _mThread = parentThread; - } - - public bool Excute() - { - bool run = true; - byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++]; - // Console.WriteLine("opCode is: " + currentOpCode); - bool handled = false; - - handled = this.IsLogicOpCode(currentOpCode); - if (!handled) - { - handled = this.IsMethodOpCode(currentOpCode); - } - if (!handled) - { - if (currentOpCode == 172) - { - if (this._mThread.stack.StackFrames.Count > 1) - { - Console.WriteLine("returning int from function"); - int retPC1 = this._mThread.currentFrame.ReturnPC; - BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); - this._mThread.stack.StackFrames.Pop(); - this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); - this._mThread.PC = retPC1; - if (bas1 is Int) - { - this._mThread.currentFrame.OpStack.Push((Int)bas1); - } - } - else - { - // Console.WriteLine("No parent function so ending program"); - this._mThread.stack.StackFrames.Pop(); - run = false; - } - handled = true; - } - if (currentOpCode == 174) - { - if (this._mThread.stack.StackFrames.Count > 1) - { - Console.WriteLine("returning float from function"); - int retPC1 = this._mThread.currentFrame.ReturnPC; - BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); - this._mThread.stack.StackFrames.Pop(); - this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); - this._mThread.PC = retPC1; - if (bas1 is Float) - { - this._mThread.currentFrame.OpStack.Push((Float)bas1); - } - } - else - { - // Console.WriteLine("No parent function so ending program"); - this._mThread.stack.StackFrames.Pop(); - run = false; - } - handled = true; - } - if (currentOpCode == 177) - { - if (this._mThread.stack.StackFrames.Count > 1) - { - Console.WriteLine("returning from function"); - int retPC = this._mThread.currentFrame.ReturnPC; - this._mThread.stack.StackFrames.Pop(); - this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); - this._mThread.PC = retPC; - } - else - { - // Console.WriteLine("No parent function so ending program"); - this._mThread.stack.StackFrames.Pop(); - run = false; - } - handled = true; - } - } - if (!handled) - { - Console.WriteLine("opcode " + currentOpCode + " not been handled "); - } - return run; - - } - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs deleted file mode 100644 index 3b7da35..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs +++ /dev/null @@ -1,400 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Scripting.EmbeddedJVM.Types; -using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - partial class Thread - { - private partial class Interpreter - { - private bool IsLogicOpCode(byte opcode) - { - bool result = false; - switch (opcode) - { - case 2: - Int m_int= new Int(); - m_int.mValue = -1; - this._mThread.currentFrame.OpStack.Push(m_int); - result = true; - break; - case 3: - m_int= new Int(); - m_int.mValue = 0; - this._mThread.currentFrame.OpStack.Push(m_int); - result = true; - break; - case 4: - m_int = new Int(); - m_int.mValue = 1; - this._mThread.currentFrame.OpStack.Push(m_int); - result = true; - break; - case 5: - m_int = new Int(); - m_int.mValue = 2; - this._mThread.currentFrame.OpStack.Push(m_int); - result = true; - break; - case 6: - m_int = new Int(); - m_int.mValue = 3; - this._mThread.currentFrame.OpStack.Push(m_int); - break; - case 7: - m_int = new Int(); - m_int.mValue = 4; - this._mThread.currentFrame.OpStack.Push(m_int); - result = true; - break; - case 8: - m_int = new Int(); - m_int.mValue = 5; - this._mThread.currentFrame.OpStack.Push(m_int); - result = true; - break; - case 11: - Float m_float = new Float(); - m_float.mValue = 0.0f; - this._mThread.currentFrame.OpStack.Push(m_float); - result = true; - break; - case 12: - m_float = new Float(); - m_float.mValue = 1.0f; - this._mThread.currentFrame.OpStack.Push(m_float); - result = true; - break; - case 13: - m_float = new Float(); - m_float.mValue = 2.0f; - this._mThread.currentFrame.OpStack.Push(m_float); - result = true; - break; - case 16: - int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]; - Int pushInt = new Int(); - pushInt.mValue = pushvalue; - this._mThread.currentFrame.OpStack.Push(pushInt); - this._mThread.PC++; - result = true; - break; - case 17: - short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); - Int pushInt2 = new Int(); - pushInt2.mValue = pushvalue2; - this._mThread.currentFrame.OpStack.Push(pushInt2); - this._mThread.PC += 2; - result = true; - break; - case 23: - short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC])); - Float fload = new Float(); - if (this._mThread.currentFrame.LocalVariables[findex1] != null) - { - if (this._mThread.currentFrame.LocalVariables[findex1] is Float) - { - fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue; - this._mThread.currentFrame.OpStack.Push(fload); - } - } - this._mThread.PC++; - result = true; - break; - case 26: - if (this._mThread.currentFrame.LocalVariables[0] != null) - { - if (this._mThread.currentFrame.LocalVariables[0] is Int) - { - Int newInt = new Int(); - newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue; - this._mThread.currentFrame.OpStack.Push(newInt); - } - } - result = true; - break; - case 27: - if (this._mThread.currentFrame.LocalVariables[1] != null) - { - if (this._mThread.currentFrame.LocalVariables[1] is Int) - { - Int newInt = new Int(); - newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue; - this._mThread.currentFrame.OpStack.Push(newInt); - } - } - result = true; - break; - case 34: - if (this._mThread.currentFrame.LocalVariables[0] != null) - { - if (this._mThread.currentFrame.LocalVariables[0] is Float) - { - Float newfloat = new Float(); - newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue; - this._mThread.currentFrame.OpStack.Push(newfloat); - } - } - result = true; - break; - case 35: - if (this._mThread.currentFrame.LocalVariables[1] != null) - { - if (this._mThread.currentFrame.LocalVariables[1] is Float) - { - Float newfloat = new Float(); - newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue; - this._mThread.currentFrame.OpStack.Push(newfloat); - } - } - result = true; - break; - case 36: - if (this._mThread.currentFrame.LocalVariables[2] != null) - { - if (this._mThread.currentFrame.LocalVariables[2] is Float) - { - Float newfloat = new Float(); - newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue; - this._mThread.currentFrame.OpStack.Push(newfloat); - } - } - result = true; - break; - case 37: - if (this._mThread.currentFrame.LocalVariables[3] != null) - { - if (this._mThread.currentFrame.LocalVariables[3] is Float) - { - Float newfloat = new Float(); - newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue; - this._mThread.currentFrame.OpStack.Push(newfloat); - } - } - result = true; - break; - case 56: - short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] )); - BaseType fstor = this._mThread.currentFrame.OpStack.Pop(); - if (fstor is Float) - { - this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor; - } - this._mThread.PC++; - result = true; - break; - case 59: - BaseType baset = this._mThread.currentFrame.OpStack.Pop(); - if (baset is Int) - { - this._mThread.currentFrame.LocalVariables[0] = (Int)baset; - } - result = true; - break; - case 60: - baset = this._mThread.currentFrame.OpStack.Pop(); - if (baset is Int) - { - this._mThread.currentFrame.LocalVariables[1] = (Int)baset; - } - result = true; - break; - case 67: - baset = this._mThread.currentFrame.OpStack.Pop(); - if (baset is Float) - { - this._mThread.currentFrame.LocalVariables[0] = (Float)baset; - } - result = true; - break; - case 68: - baset = this._mThread.currentFrame.OpStack.Pop(); - if (baset is Float) - { - this._mThread.currentFrame.LocalVariables[1] = (Float)baset; - } - result = true; - break; - case 69: - baset = this._mThread.currentFrame.OpStack.Pop(); - if (baset is Float) - { - this._mThread.currentFrame.LocalVariables[2] = (Float)baset; - } - result = true; - break; - case 70: - baset = this._mThread.currentFrame.OpStack.Pop(); - if (baset is Float) - { - this._mThread.currentFrame.LocalVariables[3] = (Float)baset; - } - result = true; - break; - case 87: - this._mThread.currentFrame.OpStack.Pop(); - result = true; - break; - case 98: - BaseType bf2 = this._mThread.currentFrame.OpStack.Pop(); - BaseType bf1 = this._mThread.currentFrame.OpStack.Pop(); - if (bf1 is Float && bf2 is Float) - { - Float nflt = new Float(); - nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue; - this._mThread.currentFrame.OpStack.Push(nflt); - } - result = true; - break; - case 102: - BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop(); - BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop(); - if (bsf1 is Float && bsf2 is Float) - { - Float resf = new Float(); - resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue; - this._mThread.currentFrame.OpStack.Push(resf); - } - result = true; - break; - case 104: //check the order of the two values off the stack is correct - BaseType bs2 = this._mThread.currentFrame.OpStack.Pop(); - BaseType bs1 = this._mThread.currentFrame.OpStack.Pop(); - if (bs1 is Int && bs2 is Int) - { - Int nInt = new Int(); - nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue; - this._mThread.currentFrame.OpStack.Push(nInt); - } - result = true; - break; - case 132: - if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null) - { - if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int) - { - ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]; - } - } - this._mThread.PC += 2; - result = true; - break; - case 139: - BaseType conv1 = this._mThread.currentFrame.OpStack.Pop(); - if (conv1 is Float) - { - Int newconv = new Int(); - newconv.mValue = (int)((Float)conv1).mValue; - this._mThread.currentFrame.OpStack.Push(newconv); - } - result = true; - break; - case 149: - BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop(); - BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop(); - if (flcom1 is Float && flcom2 is Float) - { - Int compres = new Int(); - if (((Float)flcom1).mValue < ((Float)flcom2).mValue) - { - compres.mValue = -1; - } - else if (((Float)flcom1).mValue > ((Float)flcom2).mValue) - { - compres.mValue = 1; - } - else - { - compres.mValue = 0; - } - this._mThread.currentFrame.OpStack.Push(compres); - } - result = true; - break; - case 158: - short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); - BaseType comp1 = this._mThread.currentFrame.OpStack.Pop(); - if (comp1 is Int) - { - if (((Int)comp1).mValue <= 0) - { - this._mThread.PC += -1 + compareoffset1; - } - else - { - this._mThread.PC += 2; - } - } - else - { - this._mThread.PC += 2; - } - result = true; - break; - case 162: - short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); - BaseType bc2 = this._mThread.currentFrame.OpStack.Pop(); - BaseType bc1 = this._mThread.currentFrame.OpStack.Pop(); - if (bc1 is Int && bc2 is Int) - { - //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue); - if (((Int)bc1).mValue >= ((Int)bc2).mValue) - { - // Console.WriteLine("branch compare true , offset is " +compareoffset); - // Console.WriteLine("current PC is " + this._mThread.PC); - this._mThread.PC += -1 + compareoffset; - //Console.WriteLine("new PC is " + this._mThread.PC); - } - else - { - //Console.WriteLine("branch compare false"); - this._mThread.PC += 2; - } - } - else - { - this._mThread.PC += 2; - } - result = true; - break; - case 164: - short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); - BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop(); - BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop(); - if (bcl1 is Int && bcl2 is Int) - { - //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue); - if (((Int)bcl1).mValue <= ((Int)bcl2).mValue) - { - // Console.WriteLine("branch compare true , offset is " + compareloffset); - // Console.WriteLine("current PC is " + this._mThread.PC); - this._mThread.PC += -1 + compareloffset; - // Console.WriteLine("new PC is " + this._mThread.PC); - } - else - { - //Console.WriteLine("branch compare false"); - this._mThread.PC += 2; - } - } - else - { - this._mThread.PC += 2; - } - result = true; - break; - case 167: - short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); - this._mThread.PC += -1 + offset; - result = true; - break; - } - - return result; - } - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs deleted file mode 100644 index c66c148..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs +++ /dev/null @@ -1,141 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Scripting.EmbeddedJVM.Types; -using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework; -using OpenSim.Framework.Types; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - partial class Thread - { - private partial class Interpreter - { - private bool IsMethodOpCode(byte opcode) - { - bool result = false; - switch (opcode) - { - case 184: - short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); - //Console.WriteLine("call to method : "+refIndex); - if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef) - { - // Console.WriteLine("which is " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value + "." + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value); - // Console.WriteLine("of type " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value); - string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value; - string typeparam = ""; - string typereturn = ""; - int firstbrak = 0; - int secondbrak = 0; - firstbrak = typ.LastIndexOf('('); - secondbrak = typ.LastIndexOf(')'); - typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1); - typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1); - //Console.WriteLine("split is " + typeparam + " which is length " + typeparam.Length + " , " + typereturn); - if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value) - { - //calling a method in this class - if (typeparam.Length == 0) - { - this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2)); - } - else - { - this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2)); - } - } - else - { - //calling a method of a different class - - //for now we will have a built in OpenSimAPI class, but this should be a java class that then calls native methods - if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI") - { - switch (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value) - { - case "GetEntityID": - Int entityID = new Int(); - entityID.mValue =(int) this._mThread.EntityId; - this._mThread.currentFrame.OpStack.Push(entityID); - this._mThread.PC += 2; - break; - case "GetRandomAvatarID": - entityID = new Int(); - entityID.mValue = (int)Thread.OpenSimScriptAPI.GetRandomAvatarID(); - this._mThread.currentFrame.OpStack.Push(entityID); - this._mThread.PC += 2; - break; - case "GetEntityPositionX": - BaseType bs1 = this._mThread.currentFrame.OpStack.Pop(); - if (bs1 is Int) - { - //Console.WriteLine("get entity pos for " + ((Int)bs1).mValue); - //should get the position of the entity from the IScriptAPI - OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue); - Float pos = new Float(); - pos.mValue = vec3.X; - // Console.WriteLine("returned x value " + vec3.X.ToString()); - this._mThread.currentFrame.OpStack.Push(pos); - } - this._mThread.PC += 2; - break; - case "GetEntityPositionY": - bs1 = this._mThread.currentFrame.OpStack.Pop(); - if (bs1 is Int) - { - //should get the position of the entity from the IScriptAPI - OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue); - Float pos = new Float(); - pos.mValue = vec3.Y; - this._mThread.currentFrame.OpStack.Push(pos); - } - this._mThread.PC += 2; - break; - case "GetEntityPositionZ": - bs1 = this._mThread.currentFrame.OpStack.Pop(); - if (bs1 is Int) - { - //should get the position of the entity from the IScriptAPI - OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue); - Float pos = new Float(); - pos.mValue = vec3.Z; - this._mThread.currentFrame.OpStack.Push(pos); - } - this._mThread.PC += 2; - break; - case "SetEntityPosition": - //pop the three float values and the entity id - BaseType ft3 = this._mThread.currentFrame.OpStack.Pop(); - BaseType ft2 = this._mThread.currentFrame.OpStack.Pop(); - BaseType ft1 = this._mThread.currentFrame.OpStack.Pop(); - BaseType in1 = this._mThread.currentFrame.OpStack.Pop(); - if (ft1 is Float && ft2 is Float && ft3 is Float) - { - if(in1 is Int) - { - //Console.WriteLine("set: " + ((Int)in1).mValue + " , " + ((Float)ft1).mValue + " , " + ((Float)ft2).mValue + " , " + ((Float)ft3).mValue); - Thread.OpenSimScriptAPI.SetEntityPosition((uint)((Int) in1).mValue, ((Float)ft1).mValue, ((Float)ft2).mValue, ((Float)ft3).mValue); - } - } - this._mThread.PC += 2; - break; - } - } - } - } - else - { - this._mThread.PC += 2; - } - result = true; - break; - } - - return result; - } - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs deleted file mode 100644 index 6704e31..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - partial class Thread - { - private partial class Interpreter - { - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs deleted file mode 100644 index ff18f90..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class MainMemory - { - public Heap HeapArea; - public MethodMemory MethodArea; - - public MainMemory() - { - MethodArea = new MethodMemory(); - HeapArea = new Heap(); - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs deleted file mode 100644 index 2541991..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class MethodMemory - { - public byte[] MethodBuffer; - public List Classes = new List(); - public int NextMethodPC = 0; - public int Methodcount = 0; - - public MethodMemory() - { - MethodBuffer = new byte[20000]; - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Object.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Object.cs deleted file mode 100644 index e6e392c..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Object.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class Object - { - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj deleted file mode 100644 index a1e95f4..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj +++ /dev/null @@ -1,153 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {97A82740-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Scripting.EmbeddedJVM - JScript - Grid - IE50 - false - Library - - OpenSim.Scripting.EmbeddedJVM - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\ScriptEngines\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\ScriptEngines\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build deleted file mode 100644 index ae79c83..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build +++ /dev/null @@ -1,62 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs deleted file mode 100644 index b47bb50..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs +++ /dev/null @@ -1,134 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.IO; -using System.Threading; -using OpenSim.Framework; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Utilities; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class OpenSimJVM : IScriptEngine - { - private List _threads = new List(); - private BlockingQueue CompileScripts = new BlockingQueue(); - private MainMemory _mainMemory; - private System.Threading.Thread compileThread; - - public OpenSimJVM() - { - - } - - public bool Init(IScriptAPI api) - { - Console.WriteLine("Creating OpenSim JVM scripting engine"); - _mainMemory = new MainMemory(); - Thread.GlobalMemory = this._mainMemory; - Thread.OpenSimScriptAPI = api; - compileThread = new System.Threading.Thread(new ThreadStart(CompileScript)); - compileThread.IsBackground = true; - compileThread.Start(); - return true; - } - - public string GetName() - { - return "OpenSimJVM"; - } - - public void LoadScript(string script, string scriptName, uint entityID) - { - Console.WriteLine("OpenSimJVM - loading new script: " + scriptName); - CompileInfo comp = new CompileInfo(); - comp.entityId = entityID; - comp.script = script; - comp.scriptName = scriptName; - this.CompileScripts.Enqueue(comp); - } - - public void CompileScript() - { - while (true) - { - CompileInfo comp = this.CompileScripts.Dequeue(); - string script = comp.script; - string scriptName = comp.scriptName; - uint entityID = comp.entityId; - try - { - //need to compile the script into a java class file - - //first save it to a java source file - TextWriter tw = new StreamWriter(scriptName + ".java"); - tw.WriteLine(script); - tw.Close(); - - //now compile - System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); - // psi.RedirectStandardOutput = true; - psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; - psi.UseShellExecute = false; - - System.Diagnostics.Process javacomp; - javacomp = System.Diagnostics.Process.Start(psi); - javacomp.WaitForExit(); - - - //now load in class file - ClassRecord class1 = new ClassRecord(); - class1.LoadClassFromFile(scriptName + ".class"); - class1.PrintToConsole(); - //Console.WriteLine(); - this._mainMemory.MethodArea.Classes.Add(class1); - class1.AddMethodsToMemory(this._mainMemory.MethodArea); - - Thread newThread = new Thread(); - this._threads.Add(newThread); - newThread.EntityId = entityID; - newThread.currentClass = class1; - - //now delete the created files - System.IO.File.Delete(scriptName + ".java"); - System.IO.File.Delete(scriptName + ".class"); - //this.OnFrame(); - } - catch (Exception e) - { - Console.WriteLine("exception"); - Console.WriteLine(e.StackTrace); - Console.WriteLine(e.Message); - } - } - } - - public void OnFrame() - { - for (int i = 0; i < this._threads.Count; i++) - { - if (!this._threads[i].running) - { - this._threads[i].StartMethod("OnFrame"); - bool run = true; - while (run) - { - run = this._threads[i].Excute(); - } - } - } - } - - private class CompileInfo - { - public string script; - public string scriptName; - public uint entityId; - - public CompileInfo() - { - - } - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs deleted file mode 100644 index 53a0f08..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("OpenSim.Scripting.EmbeddedJVM")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("OpenSim.Scripting.EmbeddedJVM")] -[assembly: AssemblyCopyright("Copyright © 2007")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("087c0917-5a6a-4b47-a4dd-0928dd85bd4b")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Stack.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Stack.cs deleted file mode 100644 index d77d82e..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Stack.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class Stack - { - public Stack StackFrames = new Stack(); - - public Stack() - { - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs deleted file mode 100644 index afca7a9..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Scripting.EmbeddedJVM.Types; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public class StackFrame - { - public BaseType[] LocalVariables; - public Stack OpStack = new Stack(); - - public int ReturnPC = 0; - public ClassRecord CallingClass = null; - - public StackFrame() - { - LocalVariables = new BaseType[20]; - } - - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Thread.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Thread.cs deleted file mode 100644 index 436949c..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Thread.cs +++ /dev/null @@ -1,88 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Scripting.EmbeddedJVM.Types; -using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; -using OpenSim.Framework; -using OpenSim.Framework.Interfaces; - -namespace OpenSim.Scripting.EmbeddedJVM -{ - public partial class Thread - { - public static MainMemory GlobalMemory; - public static IScriptAPI OpenSimScriptAPI; - private int PC = 0; - private Stack stack; - private Interpreter mInterpreter; - public ClassRecord currentClass; - public ClassInstance currentInstance; - private StackFrame currentFrame; - public int excutionCounter = 0; - public bool running = false; - public uint EntityId = 0; - - public Thread() - { - this.mInterpreter = new Interpreter(this); - this.stack = new Stack(); - } - - public void SetPC(int methodpointer) - { - //Console.WriteLine("Thread PC has been set to " + methodpointer); - PC = methodpointer; - } - - public void StartMethod(ClassRecord rec, string methName) - { - currentFrame = new StackFrame(); - this.stack.StackFrames.Push(currentFrame); - this.currentClass = rec; - currentClass.StartMethod(this, methName); - } - - public void StartMethod( string methName) - { - currentFrame = new StackFrame(); - this.stack.StackFrames.Push(currentFrame); - currentClass.StartMethod(this, methName); - } - - public void JumpToStaticVoidMethod(string methName, int returnPC) - { - currentFrame = new StackFrame(); - currentFrame.ReturnPC = returnPC; - this.stack.StackFrames.Push(currentFrame); - currentClass.StartMethod(this, methName); - } - - public void JumpToStaticParamMethod(string methName, string param, int returnPC) - { - if (param == "I") - { - BaseType bs1 = currentFrame.OpStack.Pop(); - currentFrame = new StackFrame(); - currentFrame.ReturnPC = returnPC; - this.stack.StackFrames.Push(currentFrame); - currentFrame.LocalVariables[0] = ((Int)bs1); - currentClass.StartMethod(this, methName); - } - if (param == "F") - { - - } - } - - public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC) - { - - } - - public bool Excute() - { - excutionCounter++; - return this.mInterpreter.Excute(); - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs deleted file mode 100644 index 2854eab..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM.Types -{ - public class ArrayReference :BaseType - { - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs deleted file mode 100644 index 270aa7b..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM.Types -{ - public class BaseType : Object - { - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs deleted file mode 100644 index da28eaa..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM.Types -{ - public class ObjectReference : BaseType - { - public ushort Reference; - - public ObjectReference() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs deleted file mode 100644 index 1a3ecff..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes -{ - public class Byte : BaseType - { - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs deleted file mode 100644 index 19002d4..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes -{ - public class Char : BaseType - { - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs deleted file mode 100644 index 91f1679..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes -{ - public class Float : BaseType - { - public float mValue = 0; - - public Float() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs deleted file mode 100644 index 4ecd325..0000000 --- a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes -{ - public class Int : BaseType - { - public int mValue = 0; - - public Int() - { - - } - } -} diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs deleted file mode 100644 index d4db8c0..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs +++ /dev/null @@ -1,95 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -// BDB Support -// Apparently broken on Mono - -using System; -using System.Collections.Generic; -using System.Data; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Terrain; -using BerkeleyDb; -using Kds.Serialization; -using Kds.Serialization.Buffer; - -namespace OpenSim.Storage.LocalStorageBDB -{ - public class BDBLocalStorage : ILocalStorage - { - const string simDbName = "localsim.db"; - - DbHash sim; - Db DB; - //BEFormatter formatter; - - public BDBLocalStorage() - { - DB = new Db(DbCreateFlags.None); - sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0); - //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0); - } - - public void Initialise(string file) - { - // Blank - } - - public void StorePrim(PrimData prim) - { - DbEntry key = new DbEntry(); - DbEntry data = new DbEntry(); - lock (sim) - { - sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit); - } - } - public void RemovePrim(LLUUID primID) - { - - } - public void LoadPrimitives(ILocalStorageReceiver receiver) - { - - } - public float[] LoadWorld() - { - return new float[65536]; - } - public void SaveMap(float[] heightmap) - { - - } - public void ShutDown() - { - sim.GetDb().Close(); - DB.Close(); - } - } -} \ No newline at end of file diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj deleted file mode 100644 index 12c5016..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj +++ /dev/null @@ -1,112 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {EE9E5D96-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Storage.LocalStorageBerkeleyDB - JScript - Grid - IE50 - false - Library - - OpenSim.Storage.LocalStorageBerkeleyDB - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - System.Data.dll - False - - - ..\..\bin\Kds.Serialization.dll - False - - - ..\..\bin\libdb_dotNET43.dll - False - - - ..\..\bin\libsecondlife.dll - False - - - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build deleted file mode 100644 index 885b088..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build +++ /dev/null @@ -1,46 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs deleted file mode 100644 index 6610606..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("Db4LocalStorage")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("Db4LocalStorage")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs deleted file mode 100644 index 5dceb7f..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs +++ /dev/null @@ -1,182 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using Db4objects.Db4o; -using Db4objects.Db4o.Query; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Terrain; - -namespace OpenSim.Storage.LocalStorageDb4o -{ - /// - /// - /// - public class Db4LocalStorage : ILocalStorage - { - private IObjectContainer db; - private string datastore; - - public Db4LocalStorage() - { - - } - - public void Initialise(string dfile) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage Opening " + dfile); - datastore = dfile; - try - { - db = Db4oFactory.OpenFile(datastore); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage creation"); - } - catch (Exception e) - { - db.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage :Constructor - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); - } - } - - public void StorePrim(PrimData prim) - { - IObjectSet result = db.Query(new UUIDQuery(prim.FullID)); - if(result.Count>0) - { - //prim already in storage - //so update it - PrimData found = (PrimData) result.Next(); - found.PathBegin = prim.PathBegin; - found.PathCurve= prim.PathCurve; - found.PathEnd = prim.PathEnd; - found.PathRadiusOffset = prim.PathRadiusOffset; - found.PathRevolutions = prim.PathRevolutions; - found.PathScaleX= prim.PathScaleX; - found.PathScaleY = prim.PathScaleY; - found.PathShearX = prim.PathShearX; - found.PathShearY = prim.PathShearY; - found.PathSkew = prim.PathSkew; - found.PathTaperX = prim.PathTaperX; - found.PathTaperY = prim.PathTaperY; - found.PathTwist = prim.PathTwist; - found.PathTwistBegin = prim.PathTwistBegin; - found.PCode = prim.PCode; - found.ProfileBegin = prim.ProfileBegin; - found.ProfileCurve = prim.ProfileCurve; - found.ProfileEnd = prim.ProfileEnd; - found.ProfileHollow = prim.ProfileHollow; - found.Position = prim.Position; - found.Rotation = prim.Rotation; - found.Texture = prim.Texture; - db.Set(found); - db.Commit(); - } - else - { - //not in storage - db.Set(prim); - db.Commit(); - } - } - - public void RemovePrim(LLUUID primID) - { - IObjectSet result = db.Query(new UUIDQuery(primID)); - if(result.Count>0) - { - PrimData found = (PrimData) result.Next(); - db.Delete(found); - } - } - - - public void LoadPrimitives(ILocalStorageReceiver receiver) - { - IObjectSet result = db.Get(typeof(PrimData)); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count); - foreach (PrimData prim in result) { - receiver.PrimFromStorage(prim); - } - } - - public float[] LoadWorld() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Loading world...."); - //World blank = new World(); - float[] heightmap = null; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Looking for a heightmap in local DB"); - IObjectSet world_result = db.Get(typeof(MapStorage)); - if (world_result.Count > 0) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Found a heightmap in local database, loading"); - MapStorage map = (MapStorage)world_result.Next(); - //blank.LandMap = map.Map; - heightmap = map.Map; - } - else - { - /* - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one"); - HeightmapGenHills hills = new HeightmapGenHills(); - // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); - // heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); - heightmap = new float[256, 256]; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database"); - MapStorage map = new MapStorage(); - map.Map = heightmap; //blank.LandMap; - db.Set(map); - db.Commit(); - */ - } - return heightmap; - } - - public void SaveMap(float[] heightmap) - { - IObjectSet world_result = db.Get(typeof(MapStorage)); - if (world_result.Count > 0) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SaveWorld() - updating saved copy of heightmap in local database"); - MapStorage map = (MapStorage)world_result.Next(); - db.Delete(map); - } - MapStorage map1 = new MapStorage(); - map1.Map = heightmap; //OpenSim_Main.local_world.LandMap; - db.Set(map1); - db.Commit(); - } - - public void ShutDown() - { - db.Commit(); - db.Close(); - } - } -} diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs deleted file mode 100644 index db590ff..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Storage.LocalStorageDb4o -{ - public class MapStorage - { - public float[] Map; - - public MapStorage() - { - - } - } -} \ No newline at end of file diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj deleted file mode 100644 index 6504b77..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj +++ /dev/null @@ -1,113 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {E1B79ECF-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Storage.LocalStorageDb4o - JScript - Grid - IE50 - false - Library - - OpenSim.Storage.LocalStorageDb4o - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - ..\..\bin\Db4objects.Db4o.dll - False - - - ..\..\bin\libsecondlife.dll - False - - - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build deleted file mode 100644 index 8be321d..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build +++ /dev/null @@ -1,47 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs deleted file mode 100644 index ba9e139..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using Db4objects.Db4o; -using Db4objects.Db4o.Query; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; - -namespace OpenSim.Storage.LocalStorageDb4o -{ - public class UUIDQuery : Predicate - { - private LLUUID _findID; - - public UUIDQuery(LLUUID find) - { - _findID = find; - } - public bool Match(PrimData prim) - { - return (prim.FullID == _findID); - } - } -} diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj deleted file mode 100644 index 8039721..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj +++ /dev/null @@ -1,111 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {6B20B603-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Storage.LocalStorageSQLite - JScript - Grid - IE50 - false - Library - - OpenSim.Storage.LocalStorageSQLite - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - System.Data.dll - False - - - ..\..\bin\System.Data.SQLite.dll - False - - - ..\..\bin\libsecondlife.dll - False - - - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build deleted file mode 100644 index 79c27fc..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build +++ /dev/null @@ -1,46 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs deleted file mode 100644 index fe81f8a..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("OpenSim.Storage.LocalStorageSQLite")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("OpenSim.Storage.LocalStorageSQLite")] -[assembly: AssemblyCopyright("Copyright © 2007")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("ecd6e0c1-7909-413e-9e3f-659678ac3bc3")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Revision and Build Numbers -// by using the '*' as shown below: -[assembly: AssemblyVersion("1.0.0.*")] -[assembly: AssemblyFileVersion("1.0.0.*")] diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs deleted file mode 100644 index 368405b..0000000 --- a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs +++ /dev/null @@ -1,176 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -// SQLite Support -// A bad idea, but the IRC people told me to! - -using System; -using System.Collections.Generic; -using System.Data; -using System.Data.SQLite; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Terrain; - -namespace OpenSim.Storage.LocalStorageSQLite -{ - public class SQLiteLocalStorage : ILocalStorage - { - IDbConnection db; - - public SQLiteLocalStorage() - { - try - { - string connectionstring = "URI=file:localsim.sdb"; - db = (IDbConnection)new SQLiteConnection(connectionstring); - db.Open(); - } - catch (Exception e) - { - db.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :Constructor - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); - } - } - - public void Initialise(string file) - { - // Blank - } - - public void StorePrim(PrimData prim) - { - IDbCommand cmd = db.CreateCommand(); - - //SECURITY WARNING: - // These parameters wont produce SQL injections since they are all integer based, however. - // if inserting strings such as name or description, you will need to use appropriate - // measures to prevent SQL injection (although the value of SQL injection in this is limited). - - string sql = "REPLACE INTO prim (OwnerID,PCode,PathBegin,PathEnd,PathScaleX,PathScaleY,PathShearX,PathShearY,PathSkew,ProfileBegin,ProfileEnd,Scale,PathCurve,ProfileCurve,ParentID,ProfileHollow,PathRadiusOffset,PathRevolutions,PathTaperX,PathTaperY,PathTwist,PathTwistBegin,Texture,CreationDate,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,Position,Rotation,LocalID,FullID) "; - sql += "VALUES ("; - sql += "\"" + prim.OwnerID.ToStringHyphenated() + "\","; // KILL ME NOW! - sql += "\"" + prim.PCode.ToString() + "\","; - sql += "\"" + prim.PathBegin.ToString() + "\","; - sql += "\"" + prim.PathEnd.ToString() + "\","; - sql += "\"" + prim.PathScaleX.ToString() + "\","; - sql += "\"" + prim.PathScaleY.ToString() + "\","; - sql += "\"" + prim.PathShearX.ToString() + "\","; - sql += "\"" + prim.PathShearY.ToString() + "\","; - sql += "\"" + prim.PathSkew.ToString() + "\","; - sql += "\"" + prim.ProfileBegin.ToString() + "\","; - sql += "\"" + prim.ProfileEnd.ToString() + "\","; - sql += "\"" + prim.Scale.ToString() + "\","; - sql += "\"" + prim.PathCurve.ToString() + "\","; - sql += "\"" + prim.ProfileCurve.ToString() + "\","; - sql += "\"" + prim.ParentID.ToString() + "\","; - sql += "\"" + prim.ProfileHollow.ToString() + "\","; - sql += "\"" + prim.PathRadiusOffset.ToString() + "\","; - sql += "\"" + prim.PathRevolutions.ToString() + "\","; - sql += "\"" + prim.PathTaperX.ToString() + "\","; - sql += "\"" + prim.PathTaperY.ToString() + "\","; - sql += "\"" + prim.PathTwist.ToString() + "\","; - sql += "\"" + prim.PathTwistBegin.ToString() + "\","; - sql += "\"" + prim.Texture.ToString() + "\","; - sql += "\"" + prim.CreationDate.ToString() + "\","; - sql += "\"" + prim.OwnerMask.ToString() + "\","; - sql += "\"" + prim.NextOwnerMask.ToString() + "\","; - sql += "\"" + prim.GroupMask.ToString() + "\","; - sql += "\"" + prim.EveryoneMask.ToString() + "\","; - sql += "\"" + prim.BaseMask.ToString() + "\","; - sql += "\"" + prim.Position.ToString() + "\","; - sql += "\"" + prim.Rotation.ToString() + "\","; - sql += "\"" + prim.LocalID.ToString() + "\","; - sql += "\"" + prim.FullID.ToString() + "\")"; - - cmd.CommandText = sql; - - try - { - cmd.ExecuteNonQuery(); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :StorePrim - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); - } - - cmd.Dispose(); - cmd = null; - } - - public void RemovePrim(LLUUID primID) - { - IDbCommand cmd = db.CreateCommand(); - - //SECURITY WARNING: - // These parameters wont produce SQL injections since they are all integer based, however. - // if inserting strings such as name or description, you will need to use appropriate - // measures to prevent SQL injection (although the value of SQL injection in this is limited). - - string sql = "DELETE FROM prim WHERE FullID = \"" + primID.ToStringHyphenated() + "\""; - - cmd.CommandText = sql; - - try - { - cmd.ExecuteNonQuery(); - } - catch (Exception e) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :RemovePrim - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); - } - - cmd.Dispose(); - cmd = null; - } - - public void LoadPrimitives(ILocalStorageReceiver receiver) - { - - } - - public float[] LoadWorld() - { - return new float[65536]; - } - - public void SaveMap(float[] heightmap) - { - - } - - public void ShutDown() - { - db.Close(); - db = null; - } - } -} \ No newline at end of file diff --git a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj deleted file mode 100644 index 1cdfaf6..0000000 --- a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj +++ /dev/null @@ -1,95 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {2270B8FE-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.Terrain.BasicTerrain - JScript - Grid - IE50 - false - Library - - OpenSim.Terrain.BasicTerrain - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\bin\ - False - False - False - 4 - - - - - ..\bin\libTerrain-BSD.dll - False - - - System.dll - False - - - System.Data.dll - False - - - System.Xml.dll - False - - - - - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build deleted file mode 100644 index e1a3d2d..0000000 --- a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build +++ /dev/null @@ -1,43 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs deleted file mode 100644 index bd74993..0000000 --- a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")] -[assembly: AssemblyCopyright("Copyright © 2007")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Revision and Build Numbers -// by using the '*' as shown below: -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs deleted file mode 100644 index a0f37f9..0000000 --- a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ /dev/null @@ -1,453 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Drawing; -using libTerrain; - -namespace OpenSim.Terrain -{ - public class TerrainEngine - { - /// - /// A [normally] 256x256 heightmap - /// - public Channel heightmap; - - /// - /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. - /// Counts the number of modifications since the last save. (0 = Untainted) - /// - public int tainted; - - int w, h; - - /// - /// Generate a new TerrainEngine instance and creates a new heightmap - /// - public TerrainEngine() - { - w = 256; - h = 256; - heightmap = new Channel(w, h); - - tainted++; - } - - /// - /// Converts the heightmap to a 65536 value 1D floating point array - /// - /// A float[65536] array containing the heightmap - public float[] getHeights1D() - { - float[] heights = new float[w * h]; - int i; - - for (i = 0; i < w * h; i++) - { - heights[i] = (float)heightmap.map[i / w, i % w]; - } - - return heights; - } - - /// - /// Converts the heightmap to a 256x256 value 2D floating point array. - /// - /// An array of 256,256 values containing the heightmap - public float[,] getHeights2D() - { - float[,] heights = new float[w, h]; - int x, y; - for (x = 0; x < w; x++) - { - for (y = 0; y < h; y++) - { - heights[x, y] = (float)heightmap.map[x, y]; - } - } - return heights; - } - - /// - /// Imports a 1D floating point array into the 2D heightmap array - /// - /// The array to import (must have 65536 members) - public void setHeights1D(float[] heights) - { - int i; - for (i = 0; i < w * h; i++) - { - heightmap.map[i / w, i % w] = heights[i]; - } - - tainted++; - } - - /// - /// Loads a 2D array of values into the heightmap - /// - /// An array of 256,256 float values - public void setHeights2D(float[,] heights) - { - int x, y; - for (x = 0; x < w; x++) - { - for (y = 0; y < h; y++) - { - heightmap.set(x,y,(double)heights[x,y]); - } - } - tainted++; - } - - /// - /// Processes a terrain-specific command - /// - /// Commandline arguments (space seperated) - /// Reference that returns error or help text if returning false - /// If the operation was successful (if not, the error is placed into resultText) - public bool RunTerrainCmd(string[] args, ref string resultText) - { - string command = args[0]; - - try - { - - switch (command) - { - case "help": - resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; - resultText += "terrain seed - sets the random seed value to \n"; - resultText += "terrain load - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'\n"; - resultText += "terrain save - saves a terrain to disk, type can be 'F32' or 'F64'\n"; - resultText += "terrain save grdmap - creates a PNG snapshot of the region using a named gradient map\n"; - resultText += "terrain rescale - rescales a terrain to be between and meters high\n"; - resultText += "terrain erode aerobic \n"; - resultText += "terrain erode thermal \n"; - resultText += "terrain multiply - multiplies a terrain by \n"; - return false; - - case "seed": - setSeed(Convert.ToInt32(args[1])); - break; - - case "erode": - switch (args[1].ToLower()) - { - case "aerobic": - // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest - heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); - break; - case "thermal": - heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); - break; - default: - resultText = "Unknown erosion type"; - return false; - } - break; - - case "regenerate": - hills(); - break; - - case "rescale": - setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); - break; - - case "multiply": - heightmap *= Convert.ToDouble(args[1]); - break; - - case "load": - switch (args[1].ToLower()) - { - case "f32": - loadFromFileF32(args[2]); - break; - - case "f64": - loadFromFileF64(args[2]); - break; - - case "img": - resultText = "Error - IMG mode is presently unsupported."; - return false; - - default: - resultText = "Unknown image or data format"; - return false; - } - break; - - case "save": - switch (args[1].ToLower()) - { - case "f32": - writeToFileF32(args[2]); - break; - - case "f64": - writeToFileF64(args[2]); - break; - - case "grdmap": - exportImage(args[2], args[3]); - break; - - default: - resultText = "Unknown image or data format"; - return false; - } - break; - - default: - resultText = "Unknown terrain command"; - return false; - } - return true; - } - catch (Exception e) - { - resultText = "Error running terrain command: " + e.ToString(); - return false; - } - } - - /// - /// Renormalises the array between min and max - /// - /// Minimum value of the new array - /// Maximum value of the new array - public void setRange(float min, float max) - { - heightmap.normalise((double)min, (double)max); - tainted++; - } - - /// - /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. - /// - /// TODO: Move this to libTerrain itself - /// The filename of the double array to import - public void loadFromFileF64(string filename) - { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); - System.IO.BinaryReader bs = new System.IO.BinaryReader(s); - int x, y; - for (x = 0; x < w; x++) - { - for (y = 0; y < h; y++) - { - heightmap.map[x, y] = bs.ReadDouble(); - } - } - - bs.Close(); - s.Close(); - - tainted++; - } - - /// - /// Loads a file consisting of 256x256 floats and imports it as an array into the map. - /// - /// TODO: Move this to libTerrain itself - /// The filename of the float array to import - public void loadFromFileF32(string filename) - { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); - System.IO.BinaryReader bs = new System.IO.BinaryReader(s); - int x, y; - for (x = 0; x < w; x++) - { - for (y = 0; y < h; y++) - { - heightmap.map[x, y] = (double)bs.ReadSingle(); - } - } - - bs.Close(); - s.Close(); - - tainted++; - } - - /// - /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. - /// - /// The desired output filename - public void writeToFileF64(string filename) - { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); - System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); - - int x, y; - for (x = 0; x < w; x++) - { - for (y = 0; y < h; y++) - { - bs.Write(heightmap.get(x,y)); - } - } - - bs.Close(); - s.Close(); - } - - /// - /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array - /// - /// The desired output filename - public void writeToFileF32(string filename) - { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); - System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); - - int x, y; - for (x = 0; x < w; x++) - { - for (y = 0; y < h; y++) - { - bs.Write((float)heightmap.get(x, y)); - } - } - - bs.Close(); - s.Close(); - } - - /// - /// Sets the random seed to be used by procedural functions which involve random numbers. - /// - /// The desired seed - public void setSeed(int val) - { - heightmap.seed = val; - } - - /// - /// Raises land in a sphere around the specified coordinates - /// - /// Center of the sphere on the X axis - /// Center of the sphere on the Y axis - /// The radius of the sphere - /// Scale the height of the sphere by this amount (recommended 0..2) - public void raise(double rx, double ry, double size, double amount) - { - lock (heightmap) - { - heightmap.raise(rx, ry, size, amount); - } - - tainted++; - } - - /// - /// Lowers the land in a sphere around the specified coordinates - /// - /// The center of the sphere at the X axis - /// The center of the sphere at the Y axis - /// The radius of the sphere in meters - /// Scale the height of the sphere by this amount (recommended 0..2) - public void lower(double rx, double ry, double size, double amount) - { - lock (heightmap) - { - heightmap.lower(rx, ry, size, amount); - } - - tainted++; - } - - /// - /// Generates a simple set of hills in the shape of an island - /// - public void hills() - { - lock (heightmap) - { - heightmap.hillsSpheres(200, 20, 40, true, true, false); - heightmap.normalise(); - heightmap *= 60.0; // Raise to 60m - } - - tainted++; - } - - /// - /// Multiplies the heightfield by val - /// - /// The heightfield - /// The multiplier - /// - public static TerrainEngine operator *(TerrainEngine meep, Double val) { - meep.heightmap *= val; - meep.tainted++; - return meep; - } - - /// - /// Returns the height at the coordinates x,y - /// - /// X Coordinate - /// Y Coordinate - /// - public float this[int x, int y] - { - get - { - return (float)heightmap.get(x,y); - } - set - { - tainted++; - heightmap.set(x,y,(double)value); - } - } - - /// - /// Exports the current heightmap to a PNG file - /// - /// The destination filename for the image - /// A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal. - public void exportImage(string filename, string gradientmap) - { - try - { - Bitmap gradientmapLd = new Bitmap(gradientmap); - - int pallete = gradientmapLd.Width; - - Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); - Color[] colours = new Color[pallete]; - - for (int i = 0; i < pallete; i++) - { - colours[i] = gradientmapLd.GetPixel(1, i); - } - - Channel copy = heightmap.copy(); - for (int x = 0; x < copy.w; x++) - { - for (int y = 0; y < copy.h; y++) - { - // 512 is the largest possible height before colours clamp - int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete); - bmp.SetPixel(x, y, colours[colorindex]); - } - } - - bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); - } - catch (Exception e) - { - Console.WriteLine("Failed generating terrain map: " + e.ToString()); - } - } - } -} diff --git a/OpenSim-Source/OpenSim/Application.cs b/OpenSim-Source/OpenSim/Application.cs deleted file mode 100644 index 3f9c0ec..0000000 --- a/OpenSim-Source/OpenSim/Application.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.UserServer; -using OpenSim.Framework.Console; - -namespace OpenSim -{ - public class Application - { - //could move our main function into OpenSimMain and kill this class - [STAThread] - public static void Main(string[] args) - { - Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); - Console.WriteLine("Starting...\n"); - - bool sandBoxMode = false; - bool startLoginServer = false; - string physicsEngine = "basicphysics"; - bool allowFlying = false; - bool userAccounts = false; - bool gridLocalAsset = false; - bool useConfigFile = false; - bool silent = false; - string configFile = "simconfig.xml"; - - for (int i = 0; i < args.Length; i++) - { - if (args[i] == "-sandbox") - { - sandBoxMode = true; - startLoginServer = true; - } - /* - if (args[i] == "-loginserver") - { - startLoginServer = true; - }*/ - if (args[i] == "-accounts") - { - userAccounts = true; - } - if (args[i] == "-realphysx") - { - physicsEngine = "RealPhysX"; - allowFlying = true; - } - if (args[i] == "-ode") - { - physicsEngine = "OpenDynamicsEngine"; - allowFlying = true; - } - if (args[i] == "-localasset") - { - gridLocalAsset = true; - } - if (args[i] == "-configfile") - { - useConfigFile = true; - } - if (args[i] == "-noverbose") - { - silent = true; - } - if (args[i] == "-config") - { - try - { - i++; - configFile = args[i]; - } - catch (Exception e) - { - Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")"); - } - } - } - - OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile); - // OpenSimRoot.Instance.Application = sim; - sim.m_sandbox = sandBoxMode; - sim.user_accounts = userAccounts; - sim.gridLocalAsset = gridLocalAsset; - OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; - - sim.StartUp(); - - while (true) - { - OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt(); - } - } - } -} diff --git a/OpenSim-Source/OpenSim/OpenSim.csproj b/OpenSim-Source/OpenSim/OpenSim.csproj deleted file mode 100644 index 4456fc7..0000000 --- a/OpenSim-Source/OpenSim/OpenSim.csproj +++ /dev/null @@ -1,147 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {438A9556-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim - JScript - Grid - IE50 - false - Exe - - OpenSim - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - ..\bin\libsecondlife.dll - False - - - ..\bin\Axiom.MathLib.dll - False - - - ..\bin\Db4objects.Db4o.dll - False - - - - - OpenSim.Terrain.BasicTerrain - {2270B8FE-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Physics.Manager - {8BE16150-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Servers - {8BB20F0A-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.RegionServer - {632E1BFD-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.GenericConfig.Xml - {E88EF749-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - XMLRPC - {8E81D43C-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim/OpenSim.csproj.user b/OpenSim-Source/OpenSim/OpenSim.csproj.user deleted file mode 100644 index 1422ebf..0000000 --- a/OpenSim-Source/OpenSim/OpenSim.csproj.user +++ /dev/null @@ -1,13 +0,0 @@ - - - Debug - AnyCPU - -loginserver -sandbox -accounts - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim/OpenSim.exe.build b/OpenSim-Source/OpenSim/OpenSim.exe.build deleted file mode 100644 index 19d0b28..0000000 --- a/OpenSim-Source/OpenSim/OpenSim.exe.build +++ /dev/null @@ -1,52 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim/OpenSimMain.cs b/OpenSim-Source/OpenSim/OpenSimMain.cs deleted file mode 100644 index 9025316..0000000 --- a/OpenSim-Source/OpenSim/OpenSimMain.cs +++ /dev/null @@ -1,533 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ - -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Text; -using System.IO; -using System.Threading; -using System.Net; -using System.Net.Sockets; -using System.Timers; -using System.Reflection; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.world; -using OpenSim.Terrain; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.UserServer; -using OpenSim.Assets; -using OpenSim.CAPS; -using OpenSim.Framework.Console; -using OpenSim.Physics.Manager; -using Nwc.XmlRpc; -using OpenSim.Servers; -using OpenSim.GenericConfig; - -namespace OpenSim -{ - - public class OpenSimMain : RegionServerBase, conscmd_callback - { - private CheckSumServer checkServer; - - public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) - { - this.configFileSetup = useConfigFile; - m_sandbox = sandBoxMode; - m_loginserver = startLoginServer; - m_physicsEngine = physicsEngine; - m_config = configFile; - - m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent); - OpenSim.Framework.Console.MainConsole.Instance = m_console; - } - - /// - /// Performs initialisation of the world, such as loading configuration from disk. - /// - public override void StartUp() - { - this.regionData = new RegionInfo(); - try - { - this.localConfig = new XmlConfig(m_config); - this.localConfig.LoadData(); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - if (this.configFileSetup) - { - this.SetupFromConfigFile(this.localConfig); - } - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); - this.regionData.InitConfig(this.m_sandbox, this.localConfig); - this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change - - GridServers = new Grid(); - if (m_sandbox) - { - this.SetupLocalGridServers(); - //Authenticate Session Handler - AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); - this.AuthenticateSessionsHandler = authen; - this.checkServer = new CheckSumServer(12036); - this.checkServer.ServerListener(); - } - else - { - this.SetupRemoteGridServers(); - //Authenticate Session Handler - AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote(); - this.AuthenticateSessionsHandler = authen; - } - - startuptime = DateTime.Now; - - try - { - AssetCache = new AssetCache(GridServers.AssetServer); - InventoryCache = new InventoryCache(); - } - catch (Exception e) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache"); - Environment.Exit(1); - } - - m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler); - - //should be passing a IGenericConfig object to these so they can read the config data they want from it - GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); - IGridServer gridServer = GridServers.GridServer; - gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey); - - if (!m_sandbox) - { - this.ConnectToRemoteGridServer(); - } - - this.SetupLocalWorld(); - - if (m_sandbox) - { - AssetCache.LoadDefaultTextureSet(); - } - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server"); - - this.SetupHttpListener(); - - //Login server setup - LoginServer loginServer = null; - LoginServer adminLoginServer = null; - - bool sandBoxWithLoginServer = m_loginserver && m_sandbox; - if (sandBoxWithLoginServer) - { - loginServer = new LoginServer(regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts); - loginServer.Startup(); - loginServer.SetSessionHandler(((AuthenticateSessionsLocal)this.AuthenticateSessionsHandler).AddNewSession); - - if (user_accounts) - { - //sandbox mode with loginserver using accounts - this.GridServers.UserServer = loginServer; - adminLoginServer = loginServer; - - httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod); - } - else - { - //sandbox mode with loginserver not using accounts - httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod); - } - } - - //Web front end setup - AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); - adminWebFront.LoadMethods(httpServer); - - //Start http server - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server"); - httpServer.Start(); - - // Start UDP server - this.m_udpServer.ServerListener(); - - m_heartbeatTimer.Enabled = true; - m_heartbeatTimer.Interval = 100; - m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); - } - - # region Setup methods - protected override void SetupLocalGridServers() - { - GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; - GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode"); - - try - { - GridServers.Initialise(); - } - catch (Exception e) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); - Environment.Exit(1); - } - } - - protected override void SetupRemoteGridServers() - { - if (this.gridLocalAsset) - { - GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; - } - else - { - GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; - } - GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode"); - - try - { - GridServers.Initialise(); - } - catch (Exception e) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); - Environment.Exit(1); - } - } - - protected override void SetupLocalWorld() - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world"); - m_console.componentname = "Region " + regionData.RegionName; - - m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName); - LocalWorld.InventoryCache = InventoryCache; - LocalWorld.AssetCache = AssetCache; - - this.m_udpServer.LocalWorld = LocalWorld; - this.m_udpServer.PacketServer.RegisterClientPacketHandlers(); - - this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); - this.physManager.LoadPlugins(); - - LocalWorld.m_datastore = this.regionData.DataStore; - - LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. - LocalWorld.LoadWorldMap(); - - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system"); - LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); - LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); - LocalWorld.LoadPrimsFromStorage(); - } - - protected override void SetupHttpListener() - { - httpServer = new BaseHttpServer(regionData.IPListenPort); - - if (this.GridServers.GridServer.GetName() == "Remote") - { - - // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server - httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser); - - httpServer.AddXmlRPCHandler("agent_crossing", - delegate(XmlRpcRequest request) - { - Hashtable requestData = (Hashtable)request.Params[0]; - uint circuitcode = Convert.ToUInt32(requestData["circuit_code"]); - - AgentCircuitData agent_data = new AgentCircuitData(); - agent_data.firstname = (string)requestData["firstname"]; - agent_data.lastname = (string)requestData["lastname"]; - agent_data.circuitcode = circuitcode; - agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"])); - - AuthenticateSessionsHandler.UpdateAgentData(agent_data); - - return new XmlRpcResponse(); - }); - - httpServer.AddRestHandler("GET", "/simstatus/", - delegate(string request, string path, string param) - { - return "OK"; - }); - } - } - - protected override void ConnectToRemoteGridServer() - { - if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort)) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!"); - } - else - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down."); - Shutdown(); - } - - GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]); - - // If we are being told to load a file, load it. - string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]; - - if (!String.IsNullOrEmpty(dataUri)) - { - this.LocalWorld.m_datastore = dataUri; - } - - if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "") - { - // The grid server has told us who we are - // We must obey the grid server. - try - { - regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString()); - regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString()); - regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString(); - } - catch (Exception e) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!"); - Environment.Exit(1); - } - } - } - - #endregion - - private void SetupFromConfigFile(IGenericConfig configData) - { - try - { - // SandBoxMode - string attri = ""; - attri = configData.GetAttribute("SandBox"); - if ((attri == "") || ((attri != "false") && (attri != "true"))) - { - this.m_sandbox = false; - configData.SetAttribute("SandBox", "false"); - } - else - { - this.m_sandbox = Convert.ToBoolean(attri); - } - - // LoginServer - attri = ""; - attri = configData.GetAttribute("LoginServer"); - if ((attri == "") || ((attri != "false") && (attri != "true"))) - { - this.m_loginserver = false; - configData.SetAttribute("LoginServer", "false"); - } - else - { - this.m_loginserver = Convert.ToBoolean(attri); - } - - // Sandbox User accounts - attri = ""; - attri = configData.GetAttribute("UserAccount"); - if ((attri == "") || ((attri != "false") && (attri != "true"))) - { - this.user_accounts = false; - configData.SetAttribute("UserAccounts", "false"); - } - else if (attri == "true") - { - this.user_accounts = Convert.ToBoolean(attri); - } - - // Grid mode hack to use local asset server - attri = ""; - attri = configData.GetAttribute("LocalAssets"); - if ((attri == "") || ((attri != "false") && (attri != "true"))) - { - this.gridLocalAsset = false; - configData.SetAttribute("LocalAssets", "false"); - } - else if (attri == "true") - { - this.gridLocalAsset = Convert.ToBoolean(attri); - } - - - attri = ""; - attri = configData.GetAttribute("PhysicsEngine"); - switch (attri) - { - default: - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); - Environment.Exit(1); - break; - - case "": - this.m_physicsEngine = "basicphysics"; - configData.SetAttribute("PhysicsEngine", "basicphysics"); - OpenSim.world.Avatar.PhysicsEngineFlying = false; - break; - - case "basicphysics": - this.m_physicsEngine = "basicphysics"; - configData.SetAttribute("PhysicsEngine", "basicphysics"); - OpenSim.world.Avatar.PhysicsEngineFlying = false; - break; - - case "RealPhysX": - this.m_physicsEngine = "RealPhysX"; - OpenSim.world.Avatar.PhysicsEngineFlying = true; - break; - - case "OpenDynamicsEngine": - this.m_physicsEngine = "OpenDynamicsEngine"; - OpenSim.world.Avatar.PhysicsEngineFlying = true; - break; - } - - configData.Commit(); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data"); - Console.WriteLine("Can not continue starting up"); - Environment.Exit(1); - } - } - - /// - /// Performs any last-minute sanity checking and shuts down the region server - /// - public virtual void Shutdown() - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients"); - // IMPLEMENT THIS - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); - LocalWorld.Close(); - GridServers.Close(); - m_console.Close(); - Environment.Exit(0); - } - - /// - /// Performs per-frame updates regularly - /// - /// - /// - void Heartbeat(object sender, System.EventArgs e) - { - LocalWorld.Update(); - } - - #region Console Commands - /// - /// Runs commands issued by the server console from the operator - /// - /// The first argument of the parameter (the command) - /// Additional arguments passed to the command - public void RunCmd(string command, string[] cmdparams) - { - switch (command) - { - case "help": - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users"); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown"); - break; - - case "show": - Show(cmdparams[0]); - break; - - case "terrain": - string result = ""; - if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result)) - { - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result); - } - break; - - case "shutdown": - Shutdown(); - break; - - default: - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command"); - break; - } - } - - /// - /// Outputs to the console information about the region - /// - /// What information to display (valid arguments are "uptime", "users") - public void Show(string ShowWhat) - { - switch (ShowWhat) - { - case "uptime": - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString()); - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString()); - break; - case "users": - OpenSim.world.Avatar TempAv; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); - foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) - { - if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") - { - TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; - m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); - } - } - break; - } - } - #endregion - } - - -} \ No newline at end of file -- cgit v1.1