From f95b6081cba084d1b067acea99c0effa2b3bf42c Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:35:32 +0000 Subject: Renamed the new Directories. (removed the "-Source" from the end of them) --- .../OpenSim.GridInterfaces/Local/AssemblyInfo.cs | 31 --- .../Local/LocalAssetServer.cs | 271 --------------------- .../Local/LocalGridServer.cs | 157 ------------ .../Local/OpenSim.GridInterfaces.Local.csproj | 110 --------- .../Local/OpenSim.GridInterfaces.Local.csproj.user | 12 - .../Local/OpenSim.GridInterfaces.Local.dll.build | 46 ---- 6 files changed, 627 deletions(-) delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/AssemblyInfo.cs delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user delete mode 100644 OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build (limited to 'OpenSim-Source/OpenSim.GridInterfaces/Local') diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/AssemblyInfo.cs b/OpenSim-Source/OpenSim.GridInterfaces/Local/AssemblyInfo.cs deleted file mode 100644 index 103b49a..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/AssemblyInfo.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("LocalGridServers")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("LocalGridServers")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs deleted file mode 100644 index 5f75821..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs +++ /dev/null @@ -1,271 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Threading; -using System.IO; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; -using OpenSim.Framework.Console; -using libsecondlife; -using Db4objects.Db4o; -using Db4objects.Db4o.Query; - -namespace OpenSim.GridInterfaces.Local -{ - public class LocalAssetPlugin : IAssetPlugin - { - public LocalAssetPlugin() - { - - } - - public IAssetServer GetAssetServer() - { - return (new LocalAssetServer()); - } - } - - public class LocalAssetServer : IAssetServer - { - private IAssetReceiver _receiver; - private BlockingQueue _assetRequests; - private IObjectContainer db; - private Thread _localAssetServerThread; - - public LocalAssetServer() - { - bool yapfile; - this._assetRequests = new BlockingQueue(); - yapfile = System.IO.File.Exists("assets.yap"); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created"); - try - { - db = Db4oFactory.OpenFile("assets.yap"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation"); - } - catch (Exception e) - { - db.Close(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); - } - if (!yapfile) - { - this.SetUpAssetDatabase(); - } - this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); - this._localAssetServerThread.IsBackground = true; - this._localAssetServerThread.Start(); - - } - - public void SetReceiver(IAssetReceiver receiver) - { - this._receiver = receiver; - } - - public void RequestAsset(LLUUID assetID, bool isTexture) - { - ARequest req = new ARequest(); - req.AssetID = assetID; - req.IsTexture = isTexture; - this._assetRequests.Enqueue(req); - } - - public void UpdateAsset(AssetBase asset) - { - - } - - public void UploadNewAsset(AssetBase asset) - { - AssetStorage store = new AssetStorage(); - store.Data = asset.Data; - store.Name = asset.Name; - store.UUID = asset.FullID; - db.Set(store); - db.Commit(); - } - - public void SetServerInfo(string ServerUrl, string ServerKey) - { - - } - public void Close() - { - if (db != null) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Closing local asset server database"); - db.Close(); - } - } - - private void RunRequests() - { - while (true) - { - byte[] idata = null; - bool found = false; - AssetStorage foundAsset = null; - ARequest req = this._assetRequests.Dequeue(); - IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); - if (result.Count > 0) - { - foundAsset = (AssetStorage)result.Next(); - found = true; - } - - AssetBase asset = new AssetBase(); - if (found) - { - asset.FullID = foundAsset.UUID; - asset.Type = foundAsset.Type; - asset.InvType = foundAsset.Type; - asset.Name = foundAsset.Name; - idata = foundAsset.Data; - } - else - { - asset.FullID = LLUUID.Zero; - } - asset.Data = idata; - _receiver.AssetReceived(asset, req.IsTexture); - } - - } - - private void SetUpAssetDatabase() - { - try - { - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Setting up asset database"); - - AssetBase Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); - Image.Name = "Bricks"; - this.LoadAsset(Image, true, "bricks.jp2"); - AssetStorage store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); - Image.Name = "Plywood"; - this.LoadAsset(Image, true, "plywood.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); - Image.Name = "Rocks"; - this.LoadAsset(Image, true, "rocks.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); - Image.Name = "Granite"; - this.LoadAsset(Image, true, "granite.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); - Image.Name = "Hardwood"; - this.LoadAsset(Image, true, "hardwood.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); - Image.Name = "Prim Base Texture"; - this.LoadAsset(Image, true, "plywood.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); - Image.Name = "Map Base Texture"; - this.LoadAsset(Image, true, "map_base.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); - Image.Name = "Map Texture"; - this.LoadAsset(Image, true, "map1.jp2"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - - Image = new AssetBase(); - Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); - Image.Name = "Shape"; - this.LoadAsset(Image, false, "base_shape.dat"); - store = new AssetStorage(); - store.Data = Image.Data; - store.Name = Image.Name; - store.UUID = Image.FullID; - db.Set(store); - db.Commit(); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - - } - - private void LoadAsset(AssetBase info, bool image, string filename) - { - //should request Asset from storage manager - //but for now read from file - - string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; - string fileName = Path.Combine(dataPath, filename); - FileInfo fInfo = new FileInfo(fileName); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); - byte[] idata = new byte[numBytes]; - BinaryReader br = new BinaryReader(fStream); - idata = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - info.Data = idata; - //info.loaded=true; - } - } -} diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs deleted file mode 100644 index fdd6ba4..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs +++ /dev/null @@ -1,157 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using System.Threading; -using System.IO; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Console; -using libsecondlife; -using Db4objects.Db4o; -using Db4objects.Db4o.Query; -using System.Collections; - -namespace OpenSim.GridInterfaces.Local -{ - /// - /// - /// - /// - public class LocalGridPlugin : IGridPlugin - { - public LocalGridPlugin() - { - - } - - public IGridServer GetGridServer() - { - return(new LocalGridServer()); - } - } - - public class LocalGridServer : LocalGridBase - { - public List Sessions = new List(); - - public LocalGridServer() - { - Sessions = new List(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Grid Server class created"); - } - - public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) - { - return true; - } - - public override string GetName() - { - return "Local"; - } - - public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) - { - //we are running local - AuthenticateResponse user = new AuthenticateResponse(); - - lock(this.Sessions) - { - - for(int i = 0; i < Sessions.Count; i++) - { - if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) - { - user.Authorised = true; - user.LoginInfo = Sessions[i]; - } - } - } - return(user); - } - - public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) - { - return(true); - } - - public override UUIDBlock RequestUUIDBlock() - { - UUIDBlock uuidBlock = new UUIDBlock(); - return(uuidBlock); - } - - public override NeighbourInfo[] RequestNeighbours() - { - return null; - } - - public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) - { - - } - - public override IList RequestMapBlocks(int minX, int minY, int maxX, int maxY) - { - return new ArrayList(); - } - - - public override void Close() - { - - } - - /// - /// used by the local login server to inform us of new sessions - /// - /// - public override void AddNewSession(Login session) - { - lock(this.Sessions) - { - this.Sessions.Add(session); - } - } - } - - public class AssetUUIDQuery : Predicate - { - private LLUUID _findID; - - public AssetUUIDQuery(LLUUID find) - { - _findID = find; - } - public bool Match(AssetStorage asset) - { - return (asset.UUID == _findID); - } - } - -} diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj deleted file mode 100644 index 1aec5aa..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj +++ /dev/null @@ -1,110 +0,0 @@ - - - Local - 8.0.50727 - 2.0 - {546099CD-0000-0000-0000-000000000000} - Debug - AnyCPU - - - - OpenSim.GridInterfaces.Local - JScript - Grid - IE50 - false - Library - - OpenSim.GridInterfaces.Local - - - - - - False - 285212672 - False - - - TRACE;DEBUG - - True - 4096 - False - ..\..\bin\ - False - False - False - 4 - - - - False - 285212672 - False - - - TRACE - - False - 4096 - True - ..\..\bin\ - False - False - False - 4 - - - - - System.dll - False - - - System.Xml.dll - False - - - ..\..\bin\Db4objects.Db4o.dll - False - - - ..\..\bin\libsecondlife.dll - False - - - - - OpenSim.Framework - {8ACA2445-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - OpenSim.Framework.Console - {A7CD0630-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - - - - - Code - - - Code - - - Code - - - - - - - - - - diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user deleted file mode 100644 index d47d65d..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user +++ /dev/null @@ -1,12 +0,0 @@ - - - Debug - AnyCPU - C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ - 8.0.50727 - ProjectFiles - 0 - - - - diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build deleted file mode 100644 index 6bf398e..0000000 --- a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build +++ /dev/null @@ -1,46 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- cgit v1.1