From 16476f06b867adf01fa0d17c6761f4a862fc17ad Mon Sep 17 00:00:00 2001
From: gareth
Date: Wed, 7 Mar 2007 18:49:20 +0000
Subject: Imported branch
---
ConvertToPlugins/bin/Axiom.MathLib.dll | Bin 0 -> 69632 bytes
ConvertToPlugins/bin/Db4objects.Db4o.dll | Bin 0 -> 593408 bytes
ConvertToPlugins/bin/avatar-template.dat | Bin 0 -> 552 bytes
ConvertToPlugins/bin/libsecondlife.dll | Bin 0 -> 2338816 bytes
ConvertToPlugins/bin/log4net.dll | Bin 0 -> 270336 bytes
ConvertToPlugins/bin/new-login.dat | 1 +
ConvertToPlugins/genvers.sh | 9 +
ConvertToPlugins/opensim.build | 80 ++++
ConvertToPlugins/src/Assets/AssetCache.cs | 436 +++++++++++++++++++++
ConvertToPlugins/src/Config.cs | 72 ++++
.../src/Config/SimConfig/AssemblyInfo.cs | 31 ++
.../src/Config/SimConfig/Db4SimConfig.cs | 146 +++++++
.../src/Config/SimConfig/SimConfig.csproj | 49 +++
.../src/Config/SimConfig/SimConfig.sln | 7 +
ConvertToPlugins/src/Config/default.build | 52 +++
.../src/GridInterfaces/AssemblyInfo.cs | 31 ++
.../src/GridInterfaces/GridInterfaces.csproj | 40 ++
.../src/GridInterfaces/GridInterfaces.sln | 17 +
.../src/GridInterfaces/IAssetServer.cs | 82 ++++
ConvertToPlugins/src/GridInterfaces/IGridServer.cs | 94 +++++
ConvertToPlugins/src/GridInterfaces/default.build | 49 +++
ConvertToPlugins/src/GridServers/LoginServer.cs | 322 +++++++++++++++
ConvertToPlugins/src/HeightMapGenHills.cs | 149 +++++++
.../LocalServers/LocalGridServers/AssemblyInfo.cs | 31 ++
.../src/LocalServers/LocalGridServers/LocalGrid.cs | 205 ++++++++++
.../LocalGridServers/LocalGridServers.csproj | 49 +++
.../LocalGridServers/LocalGridServers.sln | 7 +
ConvertToPlugins/src/LocalServers/default.build | 51 +++
ConvertToPlugins/src/Main.cs | 317 +++++++++++++++
ConvertToPlugins/src/OpenSimClient.cs | 387 ++++++++++++++++++
ConvertToPlugins/src/OpenSimConsole.cs | 194 +++++++++
.../RemoteGridServers/AssemblyInfo.cs | 31 ++
.../RemoteServers/RemoteGridServers/RemoteGrid.cs | 241 ++++++++++++
.../RemoteGridServers/RemoteGridServers.csproj | 49 +++
.../RemoteGridServers/RemoteGridServers.sln | 7 +
ConvertToPlugins/src/RemoteServers/default.build | 51 +++
ConvertToPlugins/src/Second-server.csproj | 92 +++++
ConvertToPlugins/src/Second-server.sln | 96 +++++
.../ServerConsole/ServerConsole/AssemblyInfo.cs | 31 ++
.../ServerConsole/ServerConsole/ServerConsole.cs | 91 +++++
.../ServerConsole/ServerConsole.csproj | 35 ++
.../ServerConsole/ServerConsole/ServerConsole.sln | 7 +
ConvertToPlugins/src/ServerConsole/default.build | 48 +++
ConvertToPlugins/src/Util.cs | 87 ++++
ConvertToPlugins/src/VersionInfo.cs | 37 ++
ConvertToPlugins/src/VersionInfo.cs.template | 37 ++
ConvertToPlugins/src/physics/AssemblyInfo.cs | 31 ++
ConvertToPlugins/src/physics/PhysicsManager.cs | 167 ++++++++
ConvertToPlugins/src/physics/PhysicsManager.csproj | 41 ++
ConvertToPlugins/src/physics/PhysicsManager.sln | 23 ++
ConvertToPlugins/src/physics/default.build | 49 +++
.../src/physics/plugins/AssemblyInfo.cs | 31 ++
.../src/physics/plugins/PhysXplugin.cs | 199 ++++++++++
.../src/physics/plugins/PhysXplugin.csproj | 41 ++
.../src/physics/plugins/PhysXplugin.sln | 17 +
ConvertToPlugins/src/physics/plugins/default.build | 49 +++
ConvertToPlugins/src/types/Mesh.cs | 28 ++
ConvertToPlugins/src/types/Triangle.cs | 28 ++
ConvertToPlugins/src/world/Avatar.cs | 355 +++++++++++++++++
ConvertToPlugins/src/world/Entity.cs | 62 +++
ConvertToPlugins/src/world/Primitive.cs | 136 +++++++
ConvertToPlugins/src/world/ScriptEngine.cs | 18 +
ConvertToPlugins/src/world/SurfacePatch.cs | 22 ++
ConvertToPlugins/src/world/World.cs | 117 ++++++
ConvertToPlugins/src/world/scripting/IScript.cs | 16 +
65 files changed, 5278 insertions(+)
create mode 100644 ConvertToPlugins/bin/Axiom.MathLib.dll
create mode 100755 ConvertToPlugins/bin/Db4objects.Db4o.dll
create mode 100644 ConvertToPlugins/bin/avatar-template.dat
create mode 100755 ConvertToPlugins/bin/libsecondlife.dll
create mode 100644 ConvertToPlugins/bin/log4net.dll
create mode 100644 ConvertToPlugins/bin/new-login.dat
create mode 100755 ConvertToPlugins/genvers.sh
create mode 100644 ConvertToPlugins/opensim.build
create mode 100644 ConvertToPlugins/src/Assets/AssetCache.cs
create mode 100644 ConvertToPlugins/src/Config.cs
create mode 100644 ConvertToPlugins/src/Config/SimConfig/AssemblyInfo.cs
create mode 100644 ConvertToPlugins/src/Config/SimConfig/Db4SimConfig.cs
create mode 100644 ConvertToPlugins/src/Config/SimConfig/SimConfig.csproj
create mode 100644 ConvertToPlugins/src/Config/SimConfig/SimConfig.sln
create mode 100644 ConvertToPlugins/src/Config/default.build
create mode 100644 ConvertToPlugins/src/GridInterfaces/AssemblyInfo.cs
create mode 100644 ConvertToPlugins/src/GridInterfaces/GridInterfaces.csproj
create mode 100644 ConvertToPlugins/src/GridInterfaces/GridInterfaces.sln
create mode 100644 ConvertToPlugins/src/GridInterfaces/IAssetServer.cs
create mode 100644 ConvertToPlugins/src/GridInterfaces/IGridServer.cs
create mode 100644 ConvertToPlugins/src/GridInterfaces/default.build
create mode 100644 ConvertToPlugins/src/GridServers/LoginServer.cs
create mode 100644 ConvertToPlugins/src/HeightMapGenHills.cs
create mode 100644 ConvertToPlugins/src/LocalServers/LocalGridServers/AssemblyInfo.cs
create mode 100644 ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGrid.cs
create mode 100644 ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.csproj
create mode 100644 ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.sln
create mode 100644 ConvertToPlugins/src/LocalServers/default.build
create mode 100644 ConvertToPlugins/src/Main.cs
create mode 100644 ConvertToPlugins/src/OpenSimClient.cs
create mode 100644 ConvertToPlugins/src/OpenSimConsole.cs
create mode 100644 ConvertToPlugins/src/RemoteServers/RemoteGridServers/AssemblyInfo.cs
create mode 100644 ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs
create mode 100644 ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.csproj
create mode 100644 ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.sln
create mode 100644 ConvertToPlugins/src/RemoteServers/default.build
create mode 100644 ConvertToPlugins/src/Second-server.csproj
create mode 100644 ConvertToPlugins/src/Second-server.sln
create mode 100644 ConvertToPlugins/src/ServerConsole/ServerConsole/AssemblyInfo.cs
create mode 100644 ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.cs
create mode 100644 ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.csproj
create mode 100644 ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.sln
create mode 100644 ConvertToPlugins/src/ServerConsole/default.build
create mode 100644 ConvertToPlugins/src/Util.cs
create mode 100644 ConvertToPlugins/src/VersionInfo.cs
create mode 100644 ConvertToPlugins/src/VersionInfo.cs.template
create mode 100644 ConvertToPlugins/src/physics/AssemblyInfo.cs
create mode 100644 ConvertToPlugins/src/physics/PhysicsManager.cs
create mode 100644 ConvertToPlugins/src/physics/PhysicsManager.csproj
create mode 100644 ConvertToPlugins/src/physics/PhysicsManager.sln
create mode 100644 ConvertToPlugins/src/physics/default.build
create mode 100644 ConvertToPlugins/src/physics/plugins/AssemblyInfo.cs
create mode 100644 ConvertToPlugins/src/physics/plugins/PhysXplugin.cs
create mode 100644 ConvertToPlugins/src/physics/plugins/PhysXplugin.csproj
create mode 100644 ConvertToPlugins/src/physics/plugins/PhysXplugin.sln
create mode 100644 ConvertToPlugins/src/physics/plugins/default.build
create mode 100644 ConvertToPlugins/src/types/Mesh.cs
create mode 100644 ConvertToPlugins/src/types/Triangle.cs
create mode 100644 ConvertToPlugins/src/world/Avatar.cs
create mode 100644 ConvertToPlugins/src/world/Entity.cs
create mode 100644 ConvertToPlugins/src/world/Primitive.cs
create mode 100644 ConvertToPlugins/src/world/ScriptEngine.cs
create mode 100644 ConvertToPlugins/src/world/SurfacePatch.cs
create mode 100644 ConvertToPlugins/src/world/World.cs
create mode 100644 ConvertToPlugins/src/world/scripting/IScript.cs
(limited to 'ConvertToPlugins')
diff --git a/ConvertToPlugins/bin/Axiom.MathLib.dll b/ConvertToPlugins/bin/Axiom.MathLib.dll
new file mode 100644
index 0000000..21ce3a8
Binary files /dev/null and b/ConvertToPlugins/bin/Axiom.MathLib.dll differ
diff --git a/ConvertToPlugins/bin/Db4objects.Db4o.dll b/ConvertToPlugins/bin/Db4objects.Db4o.dll
new file mode 100755
index 0000000..be976a1
Binary files /dev/null and b/ConvertToPlugins/bin/Db4objects.Db4o.dll differ
diff --git a/ConvertToPlugins/bin/avatar-template.dat b/ConvertToPlugins/bin/avatar-template.dat
new file mode 100644
index 0000000..c13c2c7
Binary files /dev/null and b/ConvertToPlugins/bin/avatar-template.dat differ
diff --git a/ConvertToPlugins/bin/libsecondlife.dll b/ConvertToPlugins/bin/libsecondlife.dll
new file mode 100755
index 0000000..89d692a
Binary files /dev/null and b/ConvertToPlugins/bin/libsecondlife.dll differ
diff --git a/ConvertToPlugins/bin/log4net.dll b/ConvertToPlugins/bin/log4net.dll
new file mode 100644
index 0000000..ffc57e1
Binary files /dev/null and b/ConvertToPlugins/bin/log4net.dll differ
diff --git a/ConvertToPlugins/bin/new-login.dat b/ConvertToPlugins/bin/new-login.dat
new file mode 100644
index 0000000..3c91151
--- /dev/null
+++ b/ConvertToPlugins/bin/new-login.dat
@@ -0,0 +1 @@
+messageWelcome to OpenSimsession_id99998888-8520-4f52-8ec1-0b1d5cd6aeadinventory-skel-libsim_port50000agent_accessMevent_notificationsstart_locationlastglobal-texturessun_texture_idcce0f112-878f-4586-a2e2-a8f104bba271cloud_texture_idfc4b9f0b-d008-45c6-96a4-01dd947ac621moon_texture_idd07f6eed-b96a-47cd-b51d-400ad4a1c428seconds_since_epoch1169908672first_name"Test"circuit_code50633318event_categorieslogin-flagsstipend_since_loginNever_logged_inYgenderedYdaylight_savingsNseed_capabilityhome{'region_handle':[r258560, r259840], 'position':[r41.6589, r100.8374, r22.5072], 'look_at':[r-0.57343, r-0.819255,r0]}secure_session_id71810f75-7437-49fb-8963-02b8fd1b95bflast_nameUserui-configallow_first_lifeYclassified_categoriescategory_nameShoppingcategory_id1category_nameLand Rentalcategory_id2category_nameProperty Rentalcategory_id3category_nameSpecial Attractioncategory_id4category_nameNew Productscategory_id5category_nameEmploymentcategory_id6category_nameWantedcategory_id7category_nameServicecategory_id8category_namePersonalcategory_id9region_x255232inventory-skeletonnameMy Inventoryparent_id00000000-0000-0000-0000-000000000000version4type_default8folder_idf798e114-c10f-409b-a90d-a11577ff1de8nameTexturesparent_idf798e114-c10f-409b-a90d-a11577ff1de8version1type_default0folder_idfc8b4059-30bb-43a8-a042-46f5b431ad82sim_ip127.0.0.1region_y254976gesturesinventory-lib-ownerinventory-rootfolder_idf798e114-c10f-409b-a90d-a11577ff1de8logintruelook_at[r0.99949799999999999756,r0.03166859999999999814,r0]agent_idaaaabbbb-8932-0271-8664-58f53e442797inventory-lib-rootinitial-outfitfolder_nameNightclub Femalegenderfemale
\ No newline at end of file
diff --git a/ConvertToPlugins/genvers.sh b/ConvertToPlugins/genvers.sh
new file mode 100755
index 0000000..3da91d7
--- /dev/null
+++ b/ConvertToPlugins/genvers.sh
@@ -0,0 +1,9 @@
+#!/bin/bash
+
+MAJOR=0
+MINOR=1
+BUILD=`date +%s`
+REVISION=`svnversion | sed s/:// | sed s/M//`
+REALREVISION=`svnversion`
+cat src/VersionInfo.cs.template | sed s/@@VERSION/"$MAJOR.$MINOR, Build $BUILD, Revision $REALREVISION"/g >src/VersionInfo.cs
+echo -n $MAJOR.$MINOR.*.$REVISION >VERSION
diff --git a/ConvertToPlugins/opensim.build b/ConvertToPlugins/opensim.build
new file mode 100644
index 0000000..279f836
--- /dev/null
+++ b/ConvertToPlugins/opensim.build
@@ -0,0 +1,80 @@
+
+
+ nant buildfile for OpenSim
+
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diff --git a/ConvertToPlugins/src/Assets/AssetCache.cs b/ConvertToPlugins/src/Assets/AssetCache.cs
new file mode 100644
index 0000000..d35b482
--- /dev/null
+++ b/ConvertToPlugins/src/Assets/AssetCache.cs
@@ -0,0 +1,436 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim;
+using OpenSim.GridServers;
+
+namespace OpenSim.Assets
+{
+ ///
+ /// Manages local cache of assets and their sending to viewers.
+ ///
+ public class AssetCache : IAssetReceiver
+ {
+ public Dictionary Assets;
+ public Dictionary Textures;
+
+ public List AssetRequests = new List(); //assets ready to be sent to viewers
+ public List TextureRequests = new List(); //textures ready to be sent
+
+ public Dictionary RequestedAssets = new Dictionary(); //Assets requested from the asset server
+ public Dictionary RequestedTextures = new Dictionary(); //Textures requested from the asset server
+
+ private IAssetServer _assetServer;
+ private Thread _assetCacheThread;
+
+ ///
+ ///
+ ///
+ public AssetCache( IAssetServer assetServer)
+ {
+ _assetServer = assetServer;
+ _assetServer.SetReceiver(this);
+ Assets = new Dictionary ();
+ Textures = new Dictionary ();
+ this._assetCacheThread = new Thread( new ThreadStart(RunAssetManager));
+ this._assetCacheThread.IsBackground = true;
+ this._assetCacheThread.Start();
+ }
+
+ ///
+ ///
+ ///
+ private void RunAssetManager()
+ {
+ this.ProcessAssetQueue();
+ this.ProcessTextureQueue();
+ Thread.Sleep(100);
+ }
+
+ ///
+ ///
+ ///
+ private void ProcessTextureQueue()
+ {
+ if(this.TextureRequests.Count == 0)
+ {
+ //no requests waiting
+ return;
+ }
+ int num;
+
+ if(this.TextureRequests.Count < 5)
+ {
+ //lower than 5 so do all of them
+ num = this.TextureRequests.Count;
+ }
+ else
+ {
+ num=5;
+ }
+ AssetRequest req;
+ for(int i = 0; i < num; i++)
+ {
+ req=(AssetRequest)this.TextureRequests[i];
+
+ if(req.PacketCounter == 0)
+ {
+ //first time for this request so send imagedata packet
+ if(req.NumPackets == 1)
+ {
+ //only one packet so send whole file
+ ImageDataPacket im = new ImageDataPacket();
+ im.ImageID.Packets = 1;
+ im.ImageID.ID = req.ImageInfo.FullID;
+ im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
+ im.ImageData.Data = req.ImageInfo.Data;
+ im.ImageID.Codec = 2;
+ req.RequestUser.OutPacket(im);
+ req.PacketCounter++;
+ //req.ImageInfo.l= time;
+ //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
+ }
+ else
+ {
+ //more than one packet so split file up
+ ImageDataPacket im = new ImageDataPacket();
+ im.ImageID.Packets = (ushort)req.NumPackets;
+ im.ImageID.ID = req.ImageInfo.FullID;
+ im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
+ im.ImageData.Data = new byte[600];
+ Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
+ im.ImageID.Codec = 2;
+ req.RequestUser.OutPacket(im);
+ req.PacketCounter++;
+ //req.ImageInfo.last_used = time;
+ //System.Console.WriteLine("sent first packet of texture:
+ }
+ }
+ else
+ {
+ //send imagepacket
+ //more than one packet so split file up
+ ImagePacketPacket im = new ImagePacketPacket();
+ im.ImageID.Packet = (ushort)req.PacketCounter;
+ im.ImageID.ID = req.ImageInfo.FullID;
+ int size = req.ImageInfo.Data.Length - 600 - 1000*(req.PacketCounter - 1);
+ if(size > 1000) size = 1000;
+ im.ImageData.Data = new byte[size];
+ Array.Copy(req.ImageInfo.Data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size);
+ req.RequestUser.OutPacket(im);
+ req.PacketCounter++;
+ //req.ImageInfo.last_used = time;
+ //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
+ }
+ }
+
+ //remove requests that have been completed
+ int count = 0;
+ for(int i = 0; i < num; i++)
+ {
+ req=(AssetRequest)this.TextureRequests[count];
+ if(req.PacketCounter == req.NumPackets)
+ {
+ this.TextureRequests.Remove(req);
+ }
+ else
+ {
+ count++;
+ }
+ }
+
+ }
+ public void AssetReceived(AssetBase asset, bool IsTexture)
+ {
+ //check if it is a texture or not
+ //then add to the correct cache list
+ //then check for waiting requests for this asset/texture (in the Requested lists)
+ //and move those requests into the Requests list.
+ if(IsTexture)
+ {
+ TextureImage image = new TextureImage(asset);
+ this.Textures.Add(image.FullID, image);
+ if(this.RequestedTextures.ContainsKey(image.FullID))
+ {
+ AssetRequest req = this.RequestedTextures[image.FullID];
+ req.ImageInfo = image;
+ this.RequestedTextures.Remove(image.FullID);
+ this.TextureRequests.Add(req);
+ }
+ }
+ else
+ {
+ AssetInfo assetInf = new AssetInfo(asset);
+ this.Assets.Add(assetInf.FullID, assetInf);
+ if(this.RequestedAssets.ContainsKey(assetInf.FullID))
+ {
+ AssetRequest req = this.RequestedAssets[assetInf.FullID];
+ req.AssetInf = assetInf;
+ this.RequestedAssets.Remove(assetInf.FullID);
+ this.AssetRequests.Add(req);
+ }
+ }
+ }
+
+ public void AssetNotFound(AssetBase asset)
+ {
+ //the asset server had no knowledge of requested asset
+
+ }
+
+ #region Assets
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void AddAssetRequest(OpenSimClient userInfo, TransferRequestPacket transferRequest)
+ {
+ LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
+ //check to see if asset is in local cache, if not we need to request it from asset server.
+ if(!this.Assets.ContainsKey(requestID))
+ {
+ //not found asset
+ // so request from asset server
+ AssetRequest request = new AssetRequest();
+ request.RequestUser = userInfo;
+ request.RequestAssetID = requestID;
+ request.TransferRequestID = transferRequest.TransferInfo.TransferID;
+ this.RequestedAssets.Add(requestID,request);
+ this._assetServer.RequestAsset(requestID, false);
+ return;
+ }
+ //it is in our cache
+ AssetInfo asset = this.Assets[requestID];
+
+ //work out how many packets it should be sent in
+ // and add to the AssetRequests list
+ AssetRequest req = new AssetRequest();
+ req.RequestUser = userInfo;
+ req.RequestAssetID = requestID;
+ req.TransferRequestID = transferRequest.TransferInfo.TransferID;
+ req.AssetInf = asset;
+
+ if(asset.Data.LongLength>600)
+ {
+ //over 600 bytes so split up file
+ req.NumPackets = 1 + (int)(asset.Data.Length-600+999)/1000;
+ }
+ else
+ {
+ req.NumPackets = 1;
+ }
+
+ this.AssetRequests.Add(req);
+ }
+
+ ///
+ ///
+ ///
+ private void ProcessAssetQueue()
+ {
+ if(this.AssetRequests.Count == 0)
+ {
+ //no requests waiting
+ return;
+ }
+ int num;
+
+ if(this.AssetRequests.Count < 5)
+ {
+ //lower than 5 so do all of them
+ num = this.AssetRequests.Count;
+ }
+ else
+ {
+ num=5;
+ }
+ AssetRequest req;
+ for(int i = 0; i < num; i++)
+ {
+ req=(AssetRequest)this.AssetRequests[i];
+
+ TransferInfoPacket Transfer = new TransferInfoPacket();
+ Transfer.TransferInfo.ChannelType = 2;
+ Transfer.TransferInfo.Status = 0;
+ Transfer.TransferInfo.TargetType = 0;
+ Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
+ Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
+ Transfer.TransferInfo.TransferID = req.TransferRequestID;
+ req.RequestUser.OutPacket(Transfer);
+
+ if(req.NumPackets == 1)
+ {
+ TransferPacketPacket TransferPacket = new TransferPacketPacket();
+ TransferPacket.TransferData.Packet = 0;
+ TransferPacket.TransferData.ChannelType = 2;
+ TransferPacket.TransferData.TransferID=req.TransferRequestID;
+ TransferPacket.TransferData.Data = req.AssetInf.Data;
+ TransferPacket.TransferData.Status = 1;
+ req.RequestUser.OutPacket(TransferPacket);
+ }
+ else
+ {
+ //more than one packet so split file up , for now it can't be bigger than 2000 bytes
+ TransferPacketPacket TransferPacket = new TransferPacketPacket();
+ TransferPacket.TransferData.Packet = 0;
+ TransferPacket.TransferData.ChannelType = 2;
+ TransferPacket.TransferData.TransferID=req.TransferRequestID;
+ byte[] chunk = new byte[1000];
+ Array.Copy(req.AssetInf.Data,chunk,1000);
+ TransferPacket.TransferData.Data = chunk;
+ TransferPacket.TransferData.Status = 0;
+ req.RequestUser.OutPacket(TransferPacket);
+
+ TransferPacket = new TransferPacketPacket();
+ TransferPacket.TransferData.Packet = 1;
+ TransferPacket.TransferData.ChannelType = 2;
+ TransferPacket.TransferData.TransferID = req.TransferRequestID;
+ byte[] chunk1 = new byte[(req.AssetInf.Data.Length-1000)];
+ Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
+ TransferPacket.TransferData.Data = chunk1;
+ TransferPacket.TransferData.Status = 1;
+ req.RequestUser.OutPacket(TransferPacket);
+ }
+
+ }
+
+ //remove requests that have been completed
+ for(int i = 0; i < num; i++)
+ {
+ this.AssetRequests.RemoveAt(0);
+ }
+
+ }
+
+ #endregion
+
+ #region Textures
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void AddTextureRequest(OpenSimClient userInfo, LLUUID imageID)
+ {
+ //check to see if texture is in local cache, if not request from asset server
+ if(!this.Textures.ContainsKey(imageID))
+ {
+ //not is cache so request from asset server
+ AssetRequest request = new AssetRequest();
+ request.RequestUser = userInfo;
+ request.RequestAssetID = imageID;
+ request.IsTextureRequest = true;
+ this.RequestedTextures.Add(imageID, request);
+ this._assetServer.RequestAsset(imageID, true);
+ return;
+ }
+ TextureImage imag = this.Textures[imageID];
+ AssetRequest req = new AssetRequest();
+ req.RequestUser = userInfo;
+ req.RequestAssetID = imageID;
+ req.IsTextureRequest = true;
+ req.ImageInfo = imag;
+
+ if(imag.Data.LongLength>600)
+ {
+ //over 600 bytes so split up file
+ req.NumPackets = 1 + (int)(imag.Data.Length-600+999)/1000;
+ }
+ else
+ {
+ req.NumPackets = 1;
+ }
+
+ this.TextureRequests.Add(req);
+ }
+ #endregion
+
+ }
+
+ public class AssetRequest
+ {
+ public OpenSimClient RequestUser;
+ public LLUUID RequestAssetID;
+ public AssetInfo AssetInf;
+ public TextureImage ImageInfo;
+ public LLUUID TransferRequestID;
+ public long DataPointer = 0;
+ public int NumPackets = 0;
+ public int PacketCounter = 0;
+ public bool IsTextureRequest;
+ //public bool AssetInCache;
+ //public int TimeRequested;
+
+ public AssetRequest()
+ {
+
+ }
+ }
+
+ public class AssetInfo : AssetBase
+ {
+ public AssetInfo()
+ {
+
+ }
+
+ public AssetInfo(AssetBase aBase)
+ {
+ Data= aBase.Data;
+ FullID = aBase.FullID;
+ Type = aBase.Type;
+ InvType = aBase.InvType;
+ Name= aBase.Name;
+ Description = aBase.Description;
+ }
+ }
+
+ public class TextureImage : AssetBase
+ {
+ public TextureImage()
+ {
+
+ }
+
+ public TextureImage(AssetBase aBase)
+ {
+ Data= aBase.Data;
+ FullID = aBase.FullID;
+ Type = aBase.Type;
+ InvType = aBase.InvType;
+ Name= aBase.Name;
+ Description = aBase.Description;
+ }
+ }
+
+}
diff --git a/ConvertToPlugins/src/Config.cs b/ConvertToPlugins/src/Config.cs
new file mode 100644
index 0000000..c42b80e
--- /dev/null
+++ b/ConvertToPlugins/src/Config.cs
@@ -0,0 +1,72 @@
+/*
+Copyright (c) OpenSim project, http://osgrid.org/
+
+* Copyright (c) ,
+* All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using libsecondlife;
+using OpenSim.world;
+
+namespace OpenSim
+{
+ ///
+ /// This class handles connection to the underlying database used for configuration of the region.
+ /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
+ /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
+ /// what is hardcoded here and then saved into opensim.yap for future startups.
+ ///
+
+
+ public abstract class SimConfig
+ {
+ public string RegionName;
+
+ public uint RegionLocX;
+ public uint RegionLocY;
+ public ulong RegionHandle;
+
+ public int IPListenPort;
+ public string IPListenAddr;
+
+ public string AssetURL;
+ public string AssetSendKey;
+
+ public string GridURL;
+ public string GridSendKey;
+
+ public abstract void InitConfig();
+ public abstract void LoadFromGrid();
+ public abstract World LoadWorld();
+ }
+
+ public interface ISimConfig
+ {
+ SimConfig GetConfigObject();
+ }
+}
diff --git a/ConvertToPlugins/src/Config/SimConfig/AssemblyInfo.cs b/ConvertToPlugins/src/Config/SimConfig/AssemblyInfo.cs
new file mode 100644
index 0000000..96c3e73
--- /dev/null
+++ b/ConvertToPlugins/src/Config/SimConfig/AssemblyInfo.cs
@@ -0,0 +1,31 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("SimConfig")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("SimConfig")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/Config/SimConfig/Db4SimConfig.cs b/ConvertToPlugins/src/Config/SimConfig/Db4SimConfig.cs
new file mode 100644
index 0000000..cc31328
--- /dev/null
+++ b/ConvertToPlugins/src/Config/SimConfig/Db4SimConfig.cs
@@ -0,0 +1,146 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using OpenSim;
+using OpenSim.world;
+using Db4objects.Db4o;
+
+namespace Db40SimConfig
+{
+ public class Db40ConfigPlugin: ISimConfig
+ {
+ public SimConfig GetConfigObject()
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("Loading Db40Config dll");
+ return ( new DbSimConfig());
+ }
+ }
+
+ public class DbSimConfig :SimConfig
+ {
+ private IObjectContainer db;
+
+ public void LoadDefaults() {
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
+
+ this.RegionName=ServerConsole.MainConsole.Instance.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
+ this.RegionLocX=(uint)Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ","997"));
+ this.RegionLocY=(uint)Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ","996"));
+ this.IPListenPort=Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("UDP port for client connections [9000]: ","9000"));
+ this.IPListenAddr=ServerConsole.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
+
+ if(!OpenSim_Main.sim.sandbox)
+ {
+ this.AssetURL=ServerConsole.MainConsole.Instance.CmdPrompt("Asset server URL: ");
+ this.AssetSendKey=ServerConsole.MainConsole.Instance.CmdPrompt("Asset server key: ");
+ this.GridURL=ServerConsole.MainConsole.Instance.CmdPrompt("Grid server URL: ");
+ this.GridSendKey=ServerConsole.MainConsole.Instance.CmdPrompt("Grid server key: ");
+ }
+ this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
+ }
+
+ public override void InitConfig() {
+ try {
+ db = Db4oFactory.OpenFile("opensim.yap");
+ IObjectSet result = db.Get(typeof(DbSimConfig));
+ if(result.Count==1) {
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
+ foreach (DbSimConfig cfg in result) {
+ this.RegionName = cfg.RegionName;
+ this.RegionLocX = cfg.RegionLocX;
+ this.RegionLocY = cfg.RegionLocY;
+ this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
+ this.IPListenPort = cfg.IPListenPort;
+ this.IPListenAddr = cfg.IPListenAddr;
+ this.AssetURL = cfg.AssetURL;
+ this.AssetSendKey = cfg.AssetSendKey;
+ this.GridURL = cfg.GridURL;
+ this.GridSendKey = cfg.GridSendKey;
+ }
+ } else {
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
+ LoadDefaults();
+ ServerConsole.MainConsole.Instance.WriteLine("Writing out default settings to local database");
+ db.Set(this);
+ }
+ } catch(Exception e) {
+ db.Close();
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured");
+ ServerConsole.MainConsole.Instance.WriteLine(e.ToString());
+ }
+
+ ServerConsole.MainConsole.Instance.WriteLine("Sim settings loaded:");
+ ServerConsole.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
+ ServerConsole.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
+ ServerConsole.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
+ ServerConsole.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
+ ServerConsole.MainConsole.Instance.WriteLine("Sandbox Mode? " + OpenSim_Main.sim.sandbox.ToString());
+ ServerConsole.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
+ ServerConsole.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
+ ServerConsole.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
+ ServerConsole.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
+ }
+
+ public override World LoadWorld()
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
+ World blank = new World();
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
+ IObjectSet world_result = db.Get(new float[65536]);
+ if(world_result.Count>0) {
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
+ blank.LandMap=(float[])world_result.Next();
+ } else {
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
+ HeightmapGenHills hills = new HeightmapGenHills();
+ blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
+ db.Set(blank.LandMap);
+ db.Commit();
+ }
+ return blank;
+ }
+
+ public override void LoadFromGrid() {
+ ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
+ // TODO: Make this crap work
+ /* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
+ WebResponse GridResponse = GridLogin.GetResponse();
+ byte[] idata = new byte[(int)GridResponse.ContentLength];
+ BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
+
+ br.Close();
+ GridResponse.Close();
+ */
+ }
+
+ public void Shutdown() {
+ db.Close();
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/Config/SimConfig/SimConfig.csproj b/ConvertToPlugins/src/Config/SimConfig/SimConfig.csproj
new file mode 100644
index 0000000..08f0f24
--- /dev/null
+++ b/ConvertToPlugins/src/Config/SimConfig/SimConfig.csproj
@@ -0,0 +1,49 @@
+
+
+ Library
+ SimConfig
+ SimConfig
+ Debug
+ AnyCPU
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}
+
+
+ bin\Debug\
+ False
+ DEBUG;TRACE
+ True
+ Full
+ True
+
+
+ bin\Release\
+ True
+ TRACE
+ False
+ None
+ False
+
+
+
+
+
+ ..\..\..\bin\Db4objects.Db4o.dll
+ False
+
+
+
+
+
+
+
+
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}
+ ServerConsole
+
+
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}
+ Second-server
+
+
+
+
\ No newline at end of file
diff --git a/ConvertToPlugins/src/Config/SimConfig/SimConfig.sln b/ConvertToPlugins/src/Config/SimConfig/SimConfig.sln
new file mode 100644
index 0000000..944d6a8
--- /dev/null
+++ b/ConvertToPlugins/src/Config/SimConfig/SimConfig.sln
@@ -0,0 +1,7 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# SharpDevelop 2.1.0.2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimConfig", "SimConfig.csproj", "{B063760D-DB8D-4F64-B6FE-335FAD1E650A}"
+EndProject
+Global
+EndGlobal
diff --git a/ConvertToPlugins/src/Config/default.build b/ConvertToPlugins/src/Config/default.build
new file mode 100644
index 0000000..2ee0c52
--- /dev/null
+++ b/ConvertToPlugins/src/Config/default.build
@@ -0,0 +1,52 @@
+
+
+ nant buildfile for OpenSim
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ConvertToPlugins/src/GridInterfaces/AssemblyInfo.cs b/ConvertToPlugins/src/GridInterfaces/AssemblyInfo.cs
new file mode 100644
index 0000000..89731a1
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/AssemblyInfo.cs
@@ -0,0 +1,31 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("GridInterfaces")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("GridInterfaces")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/GridInterfaces/GridInterfaces.csproj b/ConvertToPlugins/src/GridInterfaces/GridInterfaces.csproj
new file mode 100644
index 0000000..3284e7f
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/GridInterfaces.csproj
@@ -0,0 +1,40 @@
+
+
+ Library
+ GridInterfaces
+ GridInterfaces
+ Debug
+ AnyCPU
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}
+
+
+ bin\Debug\
+ False
+ DEBUG;TRACE
+ True
+ Full
+ True
+
+
+ bin\Release\
+ True
+ TRACE
+ False
+ None
+ False
+
+
+
+
+
+ ..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll
+ False
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ConvertToPlugins/src/GridInterfaces/GridInterfaces.sln b/ConvertToPlugins/src/GridInterfaces/GridInterfaces.sln
new file mode 100644
index 0000000..5ac2b6d
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/GridInterfaces.sln
@@ -0,0 +1,17 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# SharpDevelop 2.1.0.2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GridInterfaces", "GridInterfaces.csproj", "{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/ConvertToPlugins/src/GridInterfaces/IAssetServer.cs b/ConvertToPlugins/src/GridInterfaces/IAssetServer.cs
new file mode 100644
index 0000000..6050a6c
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/IAssetServer.cs
@@ -0,0 +1,82 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Net;
+using System.Net.Sockets;
+using System.IO;
+using System.Threading;
+using libsecondlife;
+
+
+namespace OpenSim.GridServers
+{
+ ///
+ /// Description of IAssetServer.
+ ///
+
+ public interface IAssetServer
+ {
+ void SetReceiver(IAssetReceiver receiver);
+ void RequestAsset(LLUUID assetID, bool isTexture);
+ void UpdateAsset(AssetBase asset);
+ void UploadNewAsset(AssetBase asset);
+ void SetServerInfo(string ServerUrl, string ServerKey);
+ }
+
+ // could change to delegate?
+ public interface IAssetReceiver
+ {
+ void AssetReceived(AssetBase asset, bool IsTexture);
+ void AssetNotFound(AssetBase asset);
+ }
+
+ public struct ARequest
+ {
+ public LLUUID AssetID;
+ public bool IsTexture;
+ }
+
+ public class AssetBase
+ {
+ public byte[] Data;
+ public LLUUID FullID;
+ public sbyte Type;
+ public sbyte InvType;
+ public string Name;
+ public string Description;
+
+ public AssetBase()
+ {
+
+ }
+ }
+
+ public interface IAssetPlugin
+ {
+ IAssetServer GetAssetServer();
+ }
+}
diff --git a/ConvertToPlugins/src/GridInterfaces/IGridServer.cs b/ConvertToPlugins/src/GridInterfaces/IGridServer.cs
new file mode 100644
index 0000000..fef4c3e
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/IGridServer.cs
@@ -0,0 +1,94 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+
+using System;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+using System.IO;
+using libsecondlife;
+
+namespace OpenSim.GridServers
+{
+ ///
+ /// Handles connection to Grid Servers.
+ /// also Sim to Sim connections?
+ ///
+
+
+
+
+ public interface IGridServer
+ {
+ bool RequestConnection();
+ UUIDBlock RequestUUIDBlock();
+ void RequestNeighbours(); //should return a array of neighbouring regions
+ AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
+ bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
+ void SetServerInfo(string ServerUrl, string ServerKey);
+ void AddNewSession(Login session); // only used by local version of grid server
+ // and didn't use to be part of this interface until we put this in a dll
+ }
+
+ public struct UUIDBlock
+ {
+ public LLUUID BlockStart;
+ public LLUUID BlockEnd;
+ }
+
+ public class AuthenticateResponse
+ {
+ public bool Authorised;
+ public Login LoginInfo;
+
+ public AuthenticateResponse()
+ {
+
+ }
+
+ }
+
+ public class Login
+ {
+ public string First = "Test";
+ public string Last = "User";
+ public LLUUID Agent;
+ public LLUUID Session;
+ public LLUUID InventoryFolder;
+ public LLUUID BaseFolder;
+ public Login()
+ {
+
+ }
+ }
+
+ public interface IGridPlugin
+ {
+ IGridServer GetGridServer();
+ }
+}
diff --git a/ConvertToPlugins/src/GridInterfaces/default.build b/ConvertToPlugins/src/GridInterfaces/default.build
new file mode 100644
index 0000000..f29f108
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/default.build
@@ -0,0 +1,49 @@
+
+
+ nant buildfile for OpenSim
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ConvertToPlugins/src/GridServers/LoginServer.cs b/ConvertToPlugins/src/GridServers/LoginServer.cs
new file mode 100644
index 0000000..da982e7
--- /dev/null
+++ b/ConvertToPlugins/src/GridServers/LoginServer.cs
@@ -0,0 +1,322 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using Nwc.XmlRpc;
+using System;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using System.Text;
+using System.Text.RegularExpressions;
+using System.Threading;
+using System.Collections;
+using System.Security.Cryptography;
+using System.Xml;
+using libsecondlife;
+using OpenSim;
+
+namespace OpenSim.GridServers
+{
+
+ ///
+ /// When running in local (default) mode , handles client logins.
+ ///
+ public class LoginServer
+ {
+ public LoginServer(IGridServer gridServer)
+ {
+ _gridServer = gridServer;
+ }
+ private Login _login;
+ private IGridServer _gridServer;
+ private ushort _loginPort = 8080;
+ public IPAddress clientAddress = IPAddress.Loopback;
+ public IPAddress remoteAddress = IPAddress.Any;
+ private Socket loginServer;
+ private Random RandomClass = new Random();
+ private int NumClients;
+ private string _defaultResponse;
+
+ private string _mpasswd;
+ private bool _needPasswd=false;
+
+ // InitializeLogin: initialize the login
+ private void InitializeLogin() {
+ loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
+ loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
+ loginServer.Listen(1);
+
+ this._needPasswd=false;
+ //read in default response string
+ StreamReader SR;
+ string lines;
+ SR=File.OpenText("new-login.dat");
+
+ //lines=SR.ReadLine();
+
+ while(!SR.EndOfStream)
+ {
+ lines = SR.ReadLine();
+ _defaultResponse += lines;
+ //lines = SR.ReadLine();
+ }
+ SR.Close();
+ this._mpasswd = EncodePassword("testpass");
+ }
+
+ public void Startup()
+ {
+ this.InitializeLogin();
+ Thread runLoginProxy = new Thread(new ThreadStart(RunLogin));
+ runLoginProxy.IsBackground = true;
+ runLoginProxy.Start();
+ }
+
+ private void RunLogin()
+ {
+ Console.WriteLine("Starting Login Server");
+ try
+ {
+ for (;;)
+ {
+ Socket client = loginServer.Accept();
+ IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
+
+
+ NetworkStream networkStream = new NetworkStream(client);
+ StreamReader networkReader = new StreamReader(networkStream);
+ StreamWriter networkWriter = new StreamWriter(networkStream);
+
+ try
+ {
+ LoginRequest(networkReader, networkWriter);
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e.Message);
+ }
+
+ networkWriter.Close();
+ networkReader.Close();
+ networkStream.Close();
+
+ client.Close();
+
+ // send any packets queued for injection
+
+ }
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e.Message);
+ Console.WriteLine(e.StackTrace);
+ }
+ }
+
+ // ProxyLogin: proxy a login request
+ private void LoginRequest(StreamReader reader, StreamWriter writer)
+ {
+ lock(this)
+ {
+ string line;
+ int contentLength = 0;
+ // read HTTP header
+ do
+ {
+ // read one line of the header
+ line = reader.ReadLine();
+
+ // check for premature EOF
+ if (line == null)
+ throw new Exception("EOF in client HTTP header");
+
+ // look for Content-Length
+ Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
+ if (match.Success)
+ contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
+ } while (line != "");
+
+ // read the HTTP body into a buffer
+ char[] content = new char[contentLength];
+ reader.Read(content, 0, contentLength);
+
+ XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
+ if(request.MethodName == "login_to_simulator")
+ {
+ Hashtable requestData = (Hashtable)request.Params[0];
+ string first;
+ string last;
+ string passwd;
+ LLUUID Agent;
+ LLUUID Session;
+
+ //get login name
+ if(requestData.Contains("first"))
+ {
+ first = (string)requestData["first"];
+ }
+ else
+ {
+ first = "test";
+ }
+
+ if(requestData.Contains("last"))
+ {
+ last = (string)requestData["last"];
+ }
+ else
+ {
+ last = "User"+NumClients.ToString();
+ }
+
+ if(requestData.Contains("passwd"))
+ {
+ passwd = (string)requestData["passwd"];
+ }
+ else
+ {
+ passwd = "notfound";
+ }
+
+ if( !Authenticate(first, last, passwd))
+ {
+ // Fail miserably
+ writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
+ writer.WriteLine();
+ return;
+ }
+ NumClients++;
+
+ //create a agent and session LLUUID
+ Agent = GetAgentId( first, last );
+ int SessionRand = this.RandomClass.Next(1,999);
+ Session = new LLUUID("aaaabbbb-0200-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
+
+
+ XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
+ Hashtable responseData = (Hashtable)response.Value;
+
+ responseData["sim_port"] = OpenSim_Main.cfg.IPListenPort;
+ responseData["sim_ip"] = OpenSim_Main.cfg.IPListenAddr;
+ responseData["agent_id"] = Agent.ToStringHyphenated();
+ responseData["session_id"] = Session.ToStringHyphenated();
+ ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
+ Hashtable Inventory1 = (Hashtable)InventoryList[0];
+ Hashtable Inventory2 = (Hashtable)InventoryList[1];
+ LLUUID BaseFolderID = LLUUID.Random();
+ LLUUID InventoryFolderID = LLUUID.Random();
+ Inventory2["name"] = "Base";
+ Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
+ Inventory2["type_default"] =6;
+ Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
+
+ ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
+ Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
+ Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
+
+ CustomiseLoginResponse( responseData, first, last );
+
+ this._login = new Login();
+ //copy data to login object
+ _login.First = first;
+ _login.Last = last;
+ _login.Agent = Agent;
+ _login.Session = Session;
+ _login.BaseFolder = BaseFolderID;
+ _login.InventoryFolder = InventoryFolderID;
+
+ //working on local computer so lets add to the gridserver's list of sessions
+ this._gridServer.AddNewSession(_login);
+
+ // forward the XML-RPC response to the client
+ writer.WriteLine("HTTP/1.0 200 OK");
+ writer.WriteLine("Content-type: text/xml");
+ writer.WriteLine();
+
+ XmlTextWriter responseWriter = new XmlTextWriter(writer);
+ XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
+ responseWriter.Close();
+ }
+ else
+ {
+ writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
+ writer.WriteLine();
+ }
+ }
+ }
+
+ protected virtual void CustomiseLoginResponse( Hashtable responseData, string first, string last )
+ {
+ }
+
+ protected virtual LLUUID GetAgentId(string firstName, string lastName)
+ {
+ LLUUID Agent;
+ int AgentRand = this.RandomClass.Next(1,9999);
+ Agent = new LLUUID("99998888-0100-"+AgentRand.ToString("0000")+"-8ec1-0b1d5cd6aead");
+ return Agent;
+ }
+
+ protected virtual bool Authenticate(string first, string last, string passwd)
+ {
+ if(this._needPasswd)
+ {
+ //every user needs the password to login
+ string encodedPass = passwd.Remove(0,3); //remove $1$
+ if(encodedPass == this._mpasswd)
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ //do not need password to login
+ return true;
+ }
+ }
+
+ private static string EncodePassword(string passwd)
+ {
+ Byte[] originalBytes;
+ Byte[] encodedBytes;
+ MD5 md5;
+
+ md5 = new MD5CryptoServiceProvider();
+ originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
+ encodedBytes = md5.ComputeHash(originalBytes);
+
+ return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
+ }
+
+ }
+
+
+}
diff --git a/ConvertToPlugins/src/HeightMapGenHills.cs b/ConvertToPlugins/src/HeightMapGenHills.cs
new file mode 100644
index 0000000..e7589af
--- /dev/null
+++ b/ConvertToPlugins/src/HeightMapGenHills.cs
@@ -0,0 +1,149 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+
+namespace OpenSim
+{
+ public class HeightmapGenHills
+ {
+ private Random Rand = new Random();
+ private int NumHills;
+ private float HillMin;
+ private float HillMax;
+ private bool Island;
+ private float[] heightmap;
+
+ public float[] GenerateHeightmap(int numHills, float hillMin, float hillMax, bool island)
+ {
+ NumHills = numHills;
+ HillMin = hillMin;
+ HillMax = hillMax;
+ Island = island;
+
+ heightmap = new float[256 * 256];
+
+ for (int i = 0; i < numHills; i++)
+ {
+ AddHill();
+ }
+
+ Normalize();
+
+ return heightmap;
+ }
+
+ private void AddHill()
+ {
+ float x, y;
+ float radius = RandomRange(HillMin, HillMax);
+
+ if (Island)
+ {
+ // Which direction from the center of the map the hill is placed
+ float theta = RandomRange(0, 6.28f);
+
+ // How far from the center of the map to place the hill. The radius
+ // is subtracted from the range to prevent any part of the hill from
+ // reaching the edge of the map
+ float distance = RandomRange(radius / 2.0f, 128.0f - radius);
+
+ x = 128.0f + (float)Math.Cos(theta) * distance;
+ y = 128.0f + (float)Math.Sin(theta) * distance;
+ }
+ else
+ {
+ x = RandomRange(-radius, 256.0f + radius);
+ y = RandomRange(-radius, 256.0f + radius);
+ }
+
+ float radiusSq = radius * radius;
+ float distSq;
+ float height;
+
+ int xMin = (int)(x - radius) - 1;
+ int xMax = (int)(x + radius) + 1;
+ if (xMin < 0) xMin = 0;
+ if (xMax > 255) xMax = 255;
+
+ int yMin = (int)(y - radius) - 1;
+ int yMax = (int)(y + radius) + 1;
+ if (yMin < 0) yMin = 0;
+ if (yMax > 255) yMax = 255;
+
+ // Loop through each affected cell and determine the height at that point
+ for (int v = yMin; v <= yMax; ++v)
+ {
+ float fv = (float)v;
+
+ for (int h = xMin; h <= xMax; ++h)
+ {
+ float fh = (float)h;
+
+ // Determine how far from the center of this hill this point is
+ distSq = (x - fh) * (x - fh) + (y - fv) * (y - fv);
+ height = radiusSq - distSq;
+
+ // Don't add negative hill values
+ if (height > 0.0f) heightmap[h + v * 256] += height;
+ }
+ }
+ }
+
+ private void Normalize()
+ {
+ float min = heightmap[0];
+ float max = heightmap[0];
+
+ for (int x = 0; x < 256; x++)
+ {
+ for (int y = 0; y < 256; y++)
+ {
+ if (heightmap[x + y * 256] < min) min = heightmap[x + y * 256];
+ if (heightmap[x + y * 256] > max) max = heightmap[x + y * 256];
+ }
+ }
+
+ // Avoid a rare divide by zero
+ if (min != max)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ for (int y = 0; y < 256; y++)
+ {
+ heightmap[x + y * 256] = ((heightmap[x + y * 256] - min) / (max - min)) * (HillMax - HillMin);
+ }
+ }
+ }
+ }
+
+ private float RandomRange(float min, float max)
+ {
+ return (float)Rand.NextDouble() * (max - min) + min;
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/LocalServers/LocalGridServers/AssemblyInfo.cs b/ConvertToPlugins/src/LocalServers/LocalGridServers/AssemblyInfo.cs
new file mode 100644
index 0000000..103b49a
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/LocalGridServers/AssemblyInfo.cs
@@ -0,0 +1,31 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("LocalGridServers")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("LocalGridServers")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGrid.cs b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGrid.cs
new file mode 100644
index 0000000..5adce27
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGrid.cs
@@ -0,0 +1,205 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using OpenSim.GridServers;
+using libsecondlife;
+
+namespace LocalGridServers
+{
+ ///
+ ///
+ ///
+ ///
+ public class LocalGridPlugin : IGridPlugin
+ {
+ public LocalGridPlugin()
+ {
+
+ }
+
+ public IGridServer GetGridServer()
+ {
+ return(new LocalGridServer());
+ }
+ }
+
+ public class LocalAssetPlugin : IAssetPlugin
+ {
+ public LocalAssetPlugin()
+ {
+
+ }
+
+ public IAssetServer GetAssetServer()
+ {
+ return(new LocalAssetServer());
+ }
+ }
+
+ public class LocalAssetServer : IAssetServer
+ {
+ private IAssetReceiver _receiver;
+ private BlockingQueue _assetRequests;
+
+ public LocalAssetServer()
+ {
+ this._assetRequests = new BlockingQueue();
+ ServerConsole.MainConsole.Instance.WriteLine("Local Asset Server class created");
+ }
+
+ public void SetReceiver(IAssetReceiver receiver)
+ {
+ this._receiver = receiver;
+ }
+
+ public void RequestAsset(LLUUID assetID, bool isTexture)
+ {
+ ARequest req = new ARequest();
+ req.AssetID = assetID;
+ req.IsTexture = isTexture;
+ //this._assetRequests.Enqueue(req);
+ }
+
+ public void UpdateAsset(AssetBase asset)
+ {
+
+ }
+
+ public void UploadNewAsset(AssetBase asset)
+ {
+
+ }
+
+ public void SetServerInfo(string ServerUrl, string ServerKey)
+ {
+
+ }
+
+ private void RunRequests()
+ {
+ while(true)
+ {
+
+ }
+ }
+ }
+
+ public class LocalGridServer :IGridServer
+ {
+ public List Sessions = new List();
+
+ public LocalGridServer()
+ {
+ Sessions = new List();
+ ServerConsole.MainConsole.Instance.WriteLine("Local Grid Server class created");
+ }
+
+ public bool RequestConnection()
+ {
+ return true;
+ }
+ public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
+ {
+ //we are running local
+ AuthenticateResponse user = new AuthenticateResponse();
+
+ lock(this.Sessions)
+ {
+
+ for(int i = 0; i < Sessions.Count; i++)
+ {
+ if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
+ {
+ user.Authorised = true;
+ user.LoginInfo = Sessions[i];
+ }
+ }
+ }
+ return(user);
+ }
+
+ public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
+ {
+ return(true);
+ }
+
+ public UUIDBlock RequestUUIDBlock()
+ {
+ UUIDBlock uuidBlock = new UUIDBlock();
+ return(uuidBlock);
+ }
+
+ public void RequestNeighbours()
+ {
+ return;
+ }
+
+ public void SetServerInfo(string ServerUrl, string ServerKey)
+ {
+
+ }
+ ///
+ /// used by the local login server to inform us of new sessions
+ ///
+ ///
+ public void AddNewSession(Login session)
+ {
+ lock(this.Sessions)
+ {
+ this.Sessions.Add(session);
+ }
+ }
+ }
+
+ public class BlockingQueue< T > {
+ private Queue< T > _queue = new Queue< T >();
+ private object _queueSync = new object();
+
+ public void Enqueue(T value)
+ {
+ lock(_queueSync)
+ {
+ _queue.Enqueue(value);
+ Monitor.Pulse(_queueSync);
+ }
+ }
+
+ public T Dequeue()
+ {
+ lock(_queueSync)
+ {
+ if( _queue.Count < 1)
+ Monitor.Wait(_queueSync);
+
+ return _queue.Dequeue();
+ }
+ }
+ }
+
+}
diff --git a/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.csproj b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.csproj
new file mode 100644
index 0000000..dc9c566
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.csproj
@@ -0,0 +1,49 @@
+
+
+ Library
+ LocalGridServers
+ LocalGridServers
+ Debug
+ AnyCPU
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}
+
+
+ bin\Debug\
+ False
+ DEBUG;TRACE
+ True
+ Full
+ True
+
+
+ bin\Release\
+ True
+ TRACE
+ False
+ None
+ False
+
+
+
+
+
+ ..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll
+ False
+
+
+
+
+
+
+
+
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}
+ ServerConsole
+
+
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}
+ GridInterfaces
+
+
+
+
\ No newline at end of file
diff --git a/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.sln b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.sln
new file mode 100644
index 0000000..659e1d5
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.sln
@@ -0,0 +1,7 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# SharpDevelop 2.1.0.2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LocalGridServers", "LocalGridServers.csproj", "{D7F0395B-FADC-4936-80A0-D95AACE92F62}"
+EndProject
+Global
+EndGlobal
diff --git a/ConvertToPlugins/src/LocalServers/default.build b/ConvertToPlugins/src/LocalServers/default.build
new file mode 100644
index 0000000..06bfcaa
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/default.build
@@ -0,0 +1,51 @@
+
+
+ nant buildfile for OpenSim
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ConvertToPlugins/src/Main.cs b/ConvertToPlugins/src/Main.cs
new file mode 100644
index 0000000..4fc7d54
--- /dev/null
+++ b/ConvertToPlugins/src/Main.cs
@@ -0,0 +1,317 @@
+/*
+Copyright (c) OpenSim project, http://osgrid.org/
+
+
+* All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Text;
+using System.IO;
+using System.Threading;
+using System.Net;
+using System.Net.Sockets;
+using System.Timers;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.world;
+using OpenSim.GridServers;
+using OpenSim.Assets;
+using ServerConsole;
+using PhysicsSystem;
+
+namespace OpenSim
+{
+ ///
+ /// Description of MainForm.
+ ///
+ public class OpenSim_Main
+ {
+ public static OpenSim_Main sim;
+ public static SimConfig cfg;
+ public static World local_world;
+ public static Grid gridServers;
+
+ public static Socket Server;
+ private static IPEndPoint ServerIncoming;
+ private static byte[] RecvBuffer = new byte[4096];
+ private byte[] ZeroBuffer = new byte[8192];
+ private static IPEndPoint ipeSender;
+ private static EndPoint epSender;
+ private static AsyncCallback ReceivedData;
+
+ public AssetCache assetCache;
+ public DateTime startuptime;
+ public Dictionary ClientThreads = new Dictionary();
+ private PhysicsManager physManager;
+ private System.Timers.Timer timer1 = new System.Timers.Timer();
+ private string ConfigDll = "SimConfig.dll";
+ public bool sandbox = false;
+ public bool loginserver = false;
+
+ [STAThread]
+ public static void Main( string[] args )
+ {
+ Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
+ Console.WriteLine("Starting...\n");
+ ServerConsole.MainConsole.Instance = new MServerConsole(ServerConsole.ConsoleBase.ConsoleType.Local,"",0);
+
+ sim = new OpenSim_Main();
+
+ for (int i = 0; i < args.Length; i++)
+ {
+ if(args[i] == "-sandbox")
+ {
+ sim.sandbox = true;
+ }
+ if(args[i] == "-loginserver")
+ {
+ sim.loginserver = true;
+ }
+ }
+
+ OpenSim_Main.gridServers = new Grid();
+ if(sim.sandbox)
+ {
+ OpenSim_Main.gridServers.AssetDll = "LocalGridServers.dll";
+ OpenSim_Main.gridServers.GridDll = "LocalGridServers.dll";
+ OpenSim_Main.gridServers.LoadPlugins();
+ ServerConsole.MainConsole.Instance.WriteLine("Starting in Sandbox mode");
+ }
+ else
+ {
+ OpenSim_Main.gridServers.AssetDll = "RemoteGridServers.dll";
+ OpenSim_Main.gridServers.GridDll = "RemoteGridServers.dll";
+ OpenSim_Main.gridServers.LoadPlugins();
+ ServerConsole.MainConsole.Instance.WriteLine("Starting in Grid mode");
+ }
+
+ if(sim.loginserver && sim.sandbox)
+ {
+ LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer);
+ loginServer.Startup();
+ }
+ sim.assetCache = new AssetCache(OpenSim_Main.gridServers.AssetServer);
+
+ sim.Startup();
+
+ while(true) {
+ ServerConsole.MainConsole.Instance.MainConsolePrompt();
+ }
+ }
+
+ private OpenSim_Main() {
+ }
+
+ private void Startup() {
+ startuptime=DateTime.Now;
+ timer1.Enabled = true;
+ timer1.Interval = 100;
+ timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
+
+ // We check our local database first, then the grid for config options
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
+ cfg = this.LoadConfigDll(this.ConfigDll);
+ cfg.InitConfig();
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver");
+ cfg.LoadFromGrid();
+
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
+ ServerConsole.MainConsole.Instance.WriteLine("Initialising world");
+ local_world = cfg.LoadWorld();
+
+ this.physManager = new PhysicsSystem.PhysicsManager();
+ this.physManager.LoadPlugins();
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
+ local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
+ local_world.PhysScene.SetTerrain(local_world.LandMap);
+ OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey);
+ OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey);
+
+ MainServerListener();
+
+ }
+
+ private SimConfig LoadConfigDll(string dllName)
+ {
+ Assembly pluginAssembly = Assembly.LoadFrom(dllName);
+ SimConfig config = null;
+
+ foreach (Type pluginType in pluginAssembly.GetTypes())
+ {
+ if (pluginType.IsPublic)
+ {
+ if (!pluginType.IsAbstract)
+ {
+ Type typeInterface = pluginType.GetInterface("ISimConfig", true);
+
+ if (typeInterface != null)
+ {
+ ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ config = plug.GetConfigObject();
+ break;
+ }
+
+ typeInterface = null;
+ }
+ }
+ }
+ pluginAssembly = null;
+ return config;
+ }
+
+ private void OnReceivedData(IAsyncResult result) {
+ ipeSender = new IPEndPoint(IPAddress.Any, 0);
+ epSender = (EndPoint)ipeSender;
+ Packet packet = null;
+ int numBytes = Server.EndReceiveFrom(result, ref epSender);
+ int packetEnd = numBytes - 1;
+ packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
+
+ // This is either a new client or a packet to send to an old one
+ if(ClientThreads.ContainsKey(epSender)) {
+ ClientThreads[epSender].InPacket(packet);
+ } else if( packet.Type == PacketType.UseCircuitCode ) { // new client
+ OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
+ ClientThreads.Add(epSender, newuser);
+ } else { // invalid client
+ Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
+ }
+ Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
+ }
+
+ private void MainServerListener() {
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started");
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
+
+ ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort);
+ Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
+ Server.Bind(ServerIncoming);
+
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
+
+ ipeSender = new IPEndPoint(IPAddress.Any, 0);
+ epSender = (EndPoint) ipeSender;
+ ReceivedData = new AsyncCallback(this.OnReceivedData);
+ Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
+
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening...");
+
+ }
+
+ public static void Shutdown() {
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads");
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread");
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
+ // IMPLEMENT THIS
+ ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
+ ServerConsole.MainConsole.Instance.Close();
+ Environment.Exit(0);
+ }
+
+ void Timer1Tick( object sender, System.EventArgs e )
+ {
+
+ local_world.Update();
+ }
+ }
+
+ public class Grid
+ {
+ public IAssetServer AssetServer;
+ public IGridServer GridServer;
+ public string AssetDll = "";
+ public string GridDll = "";
+
+ public Grid()
+ {
+ }
+
+ public void LoadPlugins()
+ {
+ this.AssetServer = this.LoadAssetDll(this.AssetDll);
+ this.GridServer = this.LoadGridDll(this.GridDll);
+ }
+
+ private IAssetServer LoadAssetDll(string dllName)
+ {
+ Assembly pluginAssembly = Assembly.LoadFrom(dllName);
+ IAssetServer server = null;
+
+ foreach (Type pluginType in pluginAssembly.GetTypes())
+ {
+ if (pluginType.IsPublic)
+ {
+ if (!pluginType.IsAbstract)
+ {
+ Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
+
+ if (typeInterface != null)
+ {
+ IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ server = plug.GetAssetServer();
+ break;
+ }
+
+ typeInterface = null;
+ }
+ }
+ }
+ pluginAssembly = null;
+ return server;
+ }
+
+ private IGridServer LoadGridDll(string dllName)
+ {
+ Assembly pluginAssembly = Assembly.LoadFrom(dllName);
+ IGridServer server = null;
+
+ foreach (Type pluginType in pluginAssembly.GetTypes())
+ {
+ if (pluginType.IsPublic)
+ {
+ if (!pluginType.IsAbstract)
+ {
+ Type typeInterface = pluginType.GetInterface("IGridPlugin", true);
+
+ if (typeInterface != null)
+ {
+ IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ server = plug.GetGridServer();
+ break;
+ }
+
+ typeInterface = null;
+ }
+ }
+ }
+ pluginAssembly = null;
+ return server;
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/OpenSimClient.cs b/ConvertToPlugins/src/OpenSimClient.cs
new file mode 100644
index 0000000..8021d59
--- /dev/null
+++ b/ConvertToPlugins/src/OpenSimClient.cs
@@ -0,0 +1,387 @@
+/*
+Copyright (c) OpenSim project, http://osgrid.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using libsecondlife;
+using libsecondlife.Packets;
+using System.Net;
+using System.Net.Sockets;
+using System.IO;
+using System.Threading;
+using System.Timers;
+using OpenSim.GridServers;
+
+namespace OpenSim
+{
+ ///
+ /// Handles new client connections
+ /// Constructor takes a single Packet and authenticates everything
+ ///
+ public class OpenSimClient {
+
+ public LLUUID AgentID;
+ public LLUUID SessionID;
+ public uint CircuitCode;
+ public world.Avatar ClientAvatar;
+ private UseCircuitCodePacket cirpack;
+ private Thread ClientThread;
+ public EndPoint userEP;
+ private BlockingQueue PacketQueue;
+ private Dictionary PendingAcks = new Dictionary();
+ private Dictionary NeedAck = new Dictionary();
+ private System.Timers.Timer AckTimer;
+ private uint Sequence = 0;
+ private object SequenceLock = new object();
+ private const int MAX_APPENDED_ACKS = 10;
+ private const int RESEND_TIMEOUT = 4000;
+ private const int MAX_SEQUENCE = 0xFFFFFF;
+
+ public void ack_pack(Packet Pack) {
+ //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
+ //ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
+ //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
+ //ack_it.Packets[0].ID = Pack.Header.ID;
+ //ack_it.Header.Reliable = false;
+
+ //OutPacket(ack_it);
+
+ if (Pack.Header.Reliable) {
+ lock (PendingAcks) {
+ uint sequence = (uint)Pack.Header.Sequence;
+ if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
+ }
+ }
+ }
+
+ public void ProcessInPacket(Packet Pack) {
+ ack_pack(Pack);
+ switch(Pack.Type) {
+ case PacketType.CompleteAgentMovement:
+ ClientAvatar.CompleteMovement(OpenSim_Main.local_world);
+ ClientAvatar.SendInitialPosition();
+ break;
+ case PacketType.RegionHandshakeReply:
+ OpenSim_Main.local_world.SendLayerData(this);
+ break;
+ case PacketType.AgentWearablesRequest:
+ ClientAvatar.SendInitialAppearance();
+ break;
+ case PacketType.ObjectAdd:
+ OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);
+ break;
+ case PacketType.TransferRequest:
+ //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
+ TransferRequestPacket transfer = (TransferRequestPacket)Pack;
+ OpenSim_Main.sim.assetCache.AddAssetRequest(this, transfer);
+ break;
+ case PacketType.AgentUpdate:
+ ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
+ break;
+ case PacketType.LogoutRequest:
+ ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
+ lock(OpenSim_Main.local_world.Entities) {
+ OpenSim_Main.local_world.Entities.Remove(this.AgentID);
+ }
+ //need to do other cleaning up here too
+ OpenSim_Main.gridServers.GridServer.LogoutSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
+ this.ClientThread.Abort();
+ break;
+ case PacketType.ChatFromViewer:
+ ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
+ if(Helpers.FieldToString(inchatpack.ChatData.Message)=="") break;
+
+ System.Text.Encoding _enc = System.Text.Encoding.ASCII;
+ libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
+ reply.ChatData.Audible = 1;
+ reply.ChatData.Message = inchatpack.ChatData.Message;
+ reply.ChatData.ChatType = 1;
+ reply.ChatData.SourceType = 1;
+ reply.ChatData.Position = this.ClientAvatar.position;
+ reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
+ reply.ChatData.OwnerID = this.AgentID;
+ reply.ChatData.SourceID = this.AgentID;
+ foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
+ client.OutPacket(reply);
+ }
+ break;
+ }
+ }
+
+ private void ResendUnacked()
+ {
+ int now = Environment.TickCount;
+
+ lock (NeedAck)
+ {
+ foreach (Packet packet in NeedAck.Values)
+ {
+ if (now - packet.TickCount > RESEND_TIMEOUT)
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
+ (now - packet.TickCount) + "ms have passed");
+
+ packet.Header.Resent = true;
+ OutPacket(packet);
+ }
+ }
+ }
+ }
+
+ private void SendAcks()
+ {
+ lock (PendingAcks)
+ {
+ if (PendingAcks.Count > 0)
+ {
+ if (PendingAcks.Count > 250)
+ {
+ // FIXME: Handle the odd case where we have too many pending ACKs queued up
+ ServerConsole.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
+ return;
+ }
+
+ ServerConsole.MainConsole.Instance.WriteLine("Sending PacketAck");
+
+
+ int i = 0;
+ PacketAckPacket acks = new PacketAckPacket();
+ acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
+
+ foreach (uint ack in PendingAcks.Values)
+ {
+ acks.Packets[i] = new PacketAckPacket.PacketsBlock();
+ acks.Packets[i].ID = ack;
+ i++;
+ }
+
+ acks.Header.Reliable = false;
+ OutPacket(acks);
+
+ PendingAcks.Clear();
+ }
+ }
+ }
+
+ private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
+ {
+ SendAcks();
+ ResendUnacked();
+ }
+
+ public void ProcessOutPacket(Packet Pack) {
+
+ // Keep track of when this packet was sent out
+ Pack.TickCount = Environment.TickCount;
+
+ if (!Pack.Header.Resent)
+ {
+ // Set the sequence number
+ lock (SequenceLock)
+ {
+ if (Sequence >= MAX_SEQUENCE)
+ Sequence = 1;
+ else
+ Sequence++;
+ Pack.Header.Sequence = Sequence;
+ }
+
+ if (Pack.Header.Reliable) //DIRTY HACK
+ {
+ lock (NeedAck)
+ {
+ if (!NeedAck.ContainsKey(Pack.Header.Sequence))
+ {
+ NeedAck.Add(Pack.Header.Sequence, Pack);
+ }
+ else
+ {
+ // Client.Log("Attempted to add a duplicate sequence number (" +
+ // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
+ // packet.Type.ToString(), Helpers.LogLevel.Warning);
+ }
+ }
+
+ // Don't append ACKs to resent packets, in case that's what was causing the
+ // delivery to fail
+ if (!Pack.Header.Resent)
+ {
+ // Append any ACKs that need to be sent out to this packet
+ lock (PendingAcks)
+ {
+ if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
+ Pack.Type != PacketType.PacketAck &&
+ Pack.Type != PacketType.LogoutRequest)
+ {
+ Pack.Header.AckList = new uint[PendingAcks.Count];
+ int i = 0;
+
+ foreach (uint ack in PendingAcks.Values)
+ {
+ Pack.Header.AckList[i] = ack;
+ i++;
+ }
+
+ PendingAcks.Clear();
+ Pack.Header.AppendedAcks = true;
+ }
+ }
+ }
+ }
+ }
+
+
+ byte[] ZeroOutBuffer = new byte[4096];
+ byte[] sendbuffer;
+ sendbuffer = Pack.ToBytes();
+
+ try {
+ if (Pack.Header.Zerocoded) {
+ int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
+ OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP);
+ } else {
+ OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP);
+ }
+ } catch (Exception) {
+ ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
+ ClientThread.Abort();
+ }
+
+ }
+
+ public void InPacket(Packet NewPack) {
+ // Handle appended ACKs
+ if (NewPack.Header.AppendedAcks)
+ {
+ lock (NeedAck)
+ {
+ foreach (uint ack in NewPack.Header.AckList)
+ {
+ NeedAck.Remove(ack);
+ }
+ }
+ }
+
+ // Handle PacketAck packets
+ if (NewPack.Type == PacketType.PacketAck)
+ {
+ PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
+
+ lock (NeedAck)
+ {
+ foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
+ {
+ NeedAck.Remove(block.ID);
+ }
+ }
+ } else if( ( NewPack.Type == PacketType.StartPingCheck ) ) {
+ //reply to pingcheck
+ libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
+ libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
+ endPing.PingID.PingID = startPing.PingID.PingID;
+ OutPacket(endPing);
+ }
+ else
+ {
+ QueItem item = new QueItem();
+ item.Packet = NewPack;
+ item.Incoming = true;
+ this.PacketQueue.Enqueue(item);
+ }
+
+ }
+
+ public void OutPacket(Packet NewPack) {
+ QueItem item = new QueItem();
+ item.Packet = NewPack;
+ item.Incoming = false;
+ this.PacketQueue.Enqueue(item);
+ }
+
+ public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) {
+ ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
+ cirpack = initialcirpack;
+ userEP = remoteEP;
+ PacketQueue = new BlockingQueue();
+ AckTimer = new System.Timers.Timer(500);
+ AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
+ AckTimer.Start();
+
+ ClientThread = new Thread(new ThreadStart(AuthUser));
+ ClientThread.IsBackground = true;
+ ClientThread.Start();
+ }
+
+ private void ClientLoop() {
+ ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
+ while(true) {
+ QueItem nextPacket = PacketQueue.Dequeue();
+ if(nextPacket.Incoming)
+ {
+ //is a incoming packet
+ ProcessInPacket(nextPacket.Packet);
+ }
+ else
+ {
+ //is a out going packet
+ ProcessOutPacket(nextPacket.Packet);
+ }
+ }
+ }
+
+ private void InitNewClient() {
+ ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
+ OpenSim_Main.local_world.AddViewerAgent(this);
+ world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID];
+ this.ClientAvatar=(world.Avatar)tempent;
+ }
+
+ private void AuthUser()
+ {
+ AuthenticateResponse sessionInfo = OpenSim_Main.gridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
+ if(!sessionInfo.Authorised)
+ {
+ //session/circuit not authorised
+ ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
+ ClientThread.Abort();
+ }
+ else
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
+ //session is authorised
+ this.AgentID=cirpack.CircuitCode.ID;
+ this.SessionID=cirpack.CircuitCode.SessionID;
+ this.CircuitCode=cirpack.CircuitCode.Code;
+ InitNewClient();
+ this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
+ this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
+ ClientLoop();
+ }
+ }
+ }
+
+}
diff --git a/ConvertToPlugins/src/OpenSimConsole.cs b/ConvertToPlugins/src/OpenSimConsole.cs
new file mode 100644
index 0000000..7d8563f
--- /dev/null
+++ b/ConvertToPlugins/src/OpenSimConsole.cs
@@ -0,0 +1,194 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Threading;
+using System.IO;
+using System.Net;
+using libsecondlife;
+using libsecondlife.Packets;
+using ServerConsole;
+
+namespace OpenSim
+{
+ ///
+ /// Description of ServerConsole.
+ ///
+ public class MServerConsole : ConsoleBase
+ {
+
+ private ConsoleType ConsType;
+ StreamWriter Log;
+
+
+ // STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
+ // constype - the type of console to use (see enum ConsoleType)
+ // sparam - depending on the console type:
+ // TCP - the IP to bind to (127.0.0.1 if blank)
+ // Local - param ignored
+ // SimChat - the AgentID of this sim's admin
+ // and for the iparam:
+ // TCP - the port to bind to
+ // Local - param ignored
+ // SimChat - the chat channel to accept commands from
+ public MServerConsole(ConsoleType constype, string sparam, int iparam) {
+ ConsType = constype;
+ switch(constype) {
+ case ConsoleType.Local:
+ Console.WriteLine("ServerConsole.cs - creating new local console");
+ Console.WriteLine("Logs will be saved to current directory in opensim-console.log");
+ Log=File.AppendText("opensim-console.log");
+ Log.WriteLine("========================================================================");
+ //Log.WriteLine("OpenSim " + VersionInfo.Version + " Started at " + DateTime.Now.ToString());
+ break;
+ case ConsoleType.TCP:
+ break;
+ case ConsoleType.SimChat:
+ break;
+
+ default:
+ Console.WriteLine("ServerConsole.cs - what are you smoking? that isn't a valid console type!");
+ break;
+ }
+ }
+
+ public override void Close() {
+ Log.WriteLine("OpenSim shutdown at " + DateTime.Now.ToString());
+ Log.Close();
+ }
+
+ // You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
+ public override void WriteLine(string Line) {
+ Log.WriteLine(Line);
+ Console.WriteLine(Line);
+ return;
+ }
+
+ public override string ReadLine() {
+ string TempStr=Console.ReadLine();
+ Log.WriteLine(TempStr);
+ return TempStr;
+ }
+
+ public override int Read() {
+ int TempInt= Console.Read();
+ Log.Write((char)TempInt);
+ return TempInt;
+ }
+
+ public override void Write(string Line) {
+ Console.Write(Line);
+ Log.Write(Line);
+ return;
+ }
+
+ // Displays a command prompt and waits for the user to enter a string, then returns that string
+ public override string CmdPrompt(string prompt) {
+ this.Write(prompt);
+ return this.ReadLine();
+ }
+
+ // Displays a command prompt and returns a default value if the user simply presses enter
+ public override string CmdPrompt(string prompt, string defaultresponse) {
+ string temp=CmdPrompt(prompt);
+ if(temp=="") {
+ return defaultresponse;
+ } else {
+ return temp;
+ }
+ }
+
+ // Displays a command prompt and returns a default value, user may only enter 1 of 2 options
+ public override string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) {
+ bool itisdone=false;
+ string temp=CmdPrompt(prompt,defaultresponse);
+ while(itisdone==false) {
+ if((temp==OptionA) || (temp==OptionB)) {
+ itisdone=true;
+ } else {
+ this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
+ temp=CmdPrompt(prompt,defaultresponse);
+ }
+ }
+ return temp;
+ }
+
+ // Runs a command with a number of parameters
+ public override Object RunCmd(string Cmd, string[] cmdparams) {
+ switch(Cmd) {
+ case "help":
+ this.WriteLine("show users - show info about connected users");
+ this.WriteLine("shutdown - disconnect all clients and shutdown");
+ break;
+
+ case "show":
+ ShowCommands(cmdparams[0]);
+ break;
+
+ case "shutdown":
+ OpenSim_Main.Shutdown();
+ break;
+ }
+ return null;
+ }
+
+ // Shows data about something
+ public override void ShowCommands(string ShowWhat) {
+ switch(ShowWhat) {
+ case "uptime":
+ this.WriteLine("OpenSim has been running since " + OpenSim_Main.sim.startuptime.ToString());
+ this.WriteLine("That is " + (DateTime.Now-OpenSim_Main.sim.startuptime).ToString());
+ break;
+ case "users":
+ OpenSim.world.Avatar TempAv;
+ this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
+ foreach (libsecondlife.LLUUID UUID in OpenSim_Main.local_world.Entities.Keys) {
+ TempAv=(OpenSim.world.Avatar)OpenSim_Main.local_world.Entities[UUID];
+ this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
+ }
+ break;
+ }
+ }
+
+ // Displays a prompt to the user and then runs the command they entered
+ public override void MainConsolePrompt() {
+ string[] tempstrarray;
+ string tempstr = this.CmdPrompt("OpenSim-" + OpenSim_Main.cfg.RegionHandle.ToString() + " # ");
+ tempstrarray = tempstr.Split(' ');
+ string cmd=tempstrarray[0];
+ Array.Reverse(tempstrarray);
+ Array.Resize(ref tempstrarray,tempstrarray.Length-1);
+ Array.Reverse(tempstrarray);
+ string[] cmdparams=(string[])tempstrarray;
+ RunCmd(cmd,cmdparams);
+ }
+ }
+}
+
+
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/AssemblyInfo.cs b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/AssemblyInfo.cs
new file mode 100644
index 0000000..0fa7d6e
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/AssemblyInfo.cs
@@ -0,0 +1,31 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("RemoteGridServers")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("RemoteGridServers")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs
new file mode 100644
index 0000000..f7c33e8
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs
@@ -0,0 +1,241 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using System.Net;
+using System.Net.Sockets;
+using System.IO;
+using libsecondlife;
+using OpenSim.GridServers;
+
+namespace RemoteGridServers
+{
+ ///
+ ///
+ ///
+ ///
+
+ public class RemoteGridPlugin : IGridPlugin
+ {
+ public RemoteGridPlugin()
+ {
+
+ }
+
+ public IGridServer GetGridServer()
+ {
+ return(new RemoteGridServer());
+ }
+ }
+
+ public class RemoteAssetPlugin : IAssetPlugin
+ {
+ public RemoteAssetPlugin()
+ {
+
+ }
+
+ public IAssetServer GetAssetServer()
+ {
+ return(new RemoteAssetServer());
+ }
+ }
+ public class RemoteGridServer :IGridServer
+ {
+ private string GridServerUrl;
+ private string GridSendKey;
+
+ public RemoteGridServer()
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("Remote Grid Server class created");
+ }
+
+ public bool RequestConnection()
+ {
+ return true;
+ }
+ public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
+ {
+ AuthenticateResponse user = new AuthenticateResponse();
+
+ WebRequest CheckSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/exists");
+ WebResponse GridResponse = CheckSession.GetResponse();
+ StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
+ String grTest = sr.ReadLine();
+ sr.Close();
+ GridResponse.Close();
+ if(String.IsNullOrEmpty(grTest) || grTest.Equals("1"))
+ {
+ // YAY! Valid login
+ user.Authorised = true;
+ user.LoginInfo = new Login();
+ user.LoginInfo.Agent = agentID;
+ user.LoginInfo.Session = sessionID;
+ user.LoginInfo.First = "";
+ user.LoginInfo.Last = "";
+
+ }
+ else
+ {
+ // Invalid
+ user.Authorised = false;
+ }
+
+ return(user);
+ }
+
+ public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
+ {
+ WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + circuitCode.ToString() + "/delete");
+ WebResponse GridResponse = DeleteSession.GetResponse();
+ StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
+ String grTest = sr.ReadLine();
+ sr.Close();
+ GridResponse.Close();
+ ServerConsole.MainConsole.Instance.WriteLine("DEBUG: " + grTest);
+ return(true);
+ }
+
+ public UUIDBlock RequestUUIDBlock()
+ {
+ UUIDBlock uuidBlock = new UUIDBlock();
+ return(uuidBlock);
+ }
+
+ public void RequestNeighbours()
+ {
+ return;
+ }
+
+ public void SetServerInfo(string ServerUrl, string ServerKey)
+ {
+ this.GridServerUrl = ServerUrl;
+ this.GridSendKey = ServerKey;
+ }
+
+ public void AddNewSession(Login session)
+ {
+
+ }
+ }
+
+
+ public class RemoteAssetServer : IAssetServer
+ {
+ private IAssetReceiver _receiver;
+ private BlockingQueue _assetRequests;
+ private Thread _remoteAssetServerThread;
+ private string AssetServerUrl;
+ private string AssetSendKey;
+
+ public RemoteAssetServer()
+ {
+ this._assetRequests = new BlockingQueue();
+ this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
+ this._remoteAssetServerThread.IsBackground = true;
+ this._remoteAssetServerThread.Start();
+ ServerConsole.MainConsole.Instance.WriteLine("Remote Asset Server class created");
+ }
+
+ public void SetReceiver(IAssetReceiver receiver)
+ {
+ this._receiver = receiver;
+ }
+
+ public void RequestAsset(LLUUID assetID, bool isTexture)
+ {
+ ARequest req = new ARequest();
+ req.AssetID = assetID;
+ req.IsTexture = isTexture;
+ this._assetRequests.Enqueue(req);
+ }
+
+ public void UpdateAsset(AssetBase asset)
+ {
+
+ }
+
+ public void UploadNewAsset(AssetBase asset)
+ {
+
+ }
+
+ public void SetServerInfo(string ServerUrl, string ServerKey)
+ {
+ this.AssetServerUrl = ServerUrl;
+ this.AssetSendKey = ServerKey;
+ }
+
+ private void RunRequests()
+ {
+ while(true)
+ {
+ //we need to add support for the asset server not knowing about a requested asset
+ ARequest req = this._assetRequests.Dequeue();
+ LLUUID assetID = req.AssetID;
+ ServerConsole.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
+ WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
+ WebResponse AssetResponse = AssetLoad.GetResponse();
+ byte[] idata = new byte[(int)AssetResponse.ContentLength];
+ BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
+ idata = br.ReadBytes((int)AssetResponse.ContentLength);
+ br.Close();
+
+ AssetBase asset = new AssetBase();
+ asset.FullID = assetID;
+ asset.Data = idata;
+ _receiver.AssetReceived(asset, req.IsTexture );
+ }
+ }
+ }
+
+ public class BlockingQueue< T > {
+ private Queue< T > _queue = new Queue< T >();
+ private object _queueSync = new object();
+
+ public void Enqueue(T value)
+ {
+ lock(_queueSync)
+ {
+ _queue.Enqueue(value);
+ Monitor.Pulse(_queueSync);
+ }
+ }
+
+ public T Dequeue()
+ {
+ lock(_queueSync)
+ {
+ if( _queue.Count < 1)
+ Monitor.Wait(_queueSync);
+
+ return _queue.Dequeue();
+ }
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.csproj b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.csproj
new file mode 100644
index 0000000..6fc1e5a
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.csproj
@@ -0,0 +1,49 @@
+
+
+ Library
+ RemoteGridServers
+ RemoteGridServers
+ Debug
+ AnyCPU
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}
+
+
+ bin\Debug\
+ False
+ DEBUG;TRACE
+ True
+ Full
+ True
+
+
+ bin\Release\
+ True
+ TRACE
+ False
+ None
+ False
+
+
+
+
+
+ ..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll
+ False
+
+
+
+
+
+
+
+
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}
+ ServerConsole
+
+
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}
+ GridInterfaces
+
+
+
+
\ No newline at end of file
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.sln b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.sln
new file mode 100644
index 0000000..a990022
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.sln
@@ -0,0 +1,7 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# SharpDevelop 2.1.0.2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RemoteGridServers", "RemoteGridServers.csproj", "{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}"
+EndProject
+Global
+EndGlobal
diff --git a/ConvertToPlugins/src/RemoteServers/default.build b/ConvertToPlugins/src/RemoteServers/default.build
new file mode 100644
index 0000000..8819600
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/default.build
@@ -0,0 +1,51 @@
+
+
+ nant buildfile for OpenSim
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ConvertToPlugins/src/Second-server.csproj b/ConvertToPlugins/src/Second-server.csproj
new file mode 100644
index 0000000..dfb5168
--- /dev/null
+++ b/ConvertToPlugins/src/Second-server.csproj
@@ -0,0 +1,92 @@
+
+
+ Exe
+ OpenSim
+ OpenSim
+ Debug
+ AnyCPU
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}
+ OpenSim.OpenSim_Main
+ False
+ False
+ 4
+ false
+
+
+ bin\
+ False
+ DEBUG;TRACE
+ true
+ Full
+ True
+
+
+ ..\bin\
+ True
+ TRACE
+ False
+ None
+ False
+
+
+ False
+ Auto
+ 4194304
+ AnyCPU
+ 4096
+
+
+
+
+
+
+ ..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll
+ False
+
+
+ ..\..\..\..\..\Opensim-pluginsystem\bin\Axiom.MathLib.dll
+ False
+
+
+ ..\bin\log4net.dll
+ False
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}
+ GridInterfaces
+
+
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}
+ PhysicsManager
+
+
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}
+ ServerConsole
+
+
+
+
\ No newline at end of file
diff --git a/ConvertToPlugins/src/Second-server.sln b/ConvertToPlugins/src/Second-server.sln
new file mode 100644
index 0000000..96755ee
--- /dev/null
+++ b/ConvertToPlugins/src/Second-server.sln
@@ -0,0 +1,96 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# SharpDevelop 2.1.0.2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Second-server", "Second-server.csproj", "{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimConfig", "Config\SimConfig\SimConfig.csproj", "{B063760D-DB8D-4F64-B6FE-335FAD1E650A}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LocalGridServers", "LocalServers\LocalGridServers\LocalGridServers.csproj", "{D7F0395B-FADC-4936-80A0-D95AACE92F62}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RemoteGridServers", "RemoteServers\RemoteGridServers\RemoteGridServers.csproj", "{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GridInterfaces", "GridInterfaces\GridInterfaces.csproj", "{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysicsManager", "physics\PhysicsManager.csproj", "{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "physics\plugins\PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole\ServerConsole\ServerConsole.csproj", "{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|.NET 1.1 = Debug|.NET 1.1
+ Debug|Any CPU = Debug|Any CPU
+ Release|.NET 1.1 = Release|.NET 1.1
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.ActiveCfg = Debug|Any CPU
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.Build.0 = Debug|Any CPU
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.ActiveCfg = Release|Any CPU
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.Build.0 = Release|Any CPU
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|Any CPU.Build.0 = Release|Any CPU
+ {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|Any CPU.Build.0 = Release|Any CPU
+ {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|Any CPU.Build.0 = Release|Any CPU
+ {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.Build.0 = Release|Any CPU
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.Build.0 = Release|Any CPU
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/ConvertToPlugins/src/ServerConsole/ServerConsole/AssemblyInfo.cs b/ConvertToPlugins/src/ServerConsole/ServerConsole/AssemblyInfo.cs
new file mode 100644
index 0000000..00a9b7d
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/ServerConsole/AssemblyInfo.cs
@@ -0,0 +1,31 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("ServerConsole")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("ServerConsole")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.cs b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.cs
new file mode 100644
index 0000000..93c8114
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.cs
@@ -0,0 +1,91 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+
+namespace ServerConsole
+{
+ public class MainConsole {
+
+ private static ConsoleBase instance;
+
+ public static ConsoleBase Instance
+ {
+ get
+ {
+ return instance;
+ }
+ set
+ {
+ instance = value;
+ }
+ }
+
+ public MainConsole()
+ {
+
+ }
+ }
+
+ public abstract class ConsoleBase
+ {
+
+ public enum ConsoleType {
+ Local, // Use stdio
+ TCP, // Use TCP/telnet
+ SimChat // Use in-world chat (for gods)
+ }
+
+ public abstract void Close();
+
+ // You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
+ public abstract void WriteLine(string Line) ;
+
+ public abstract string ReadLine();
+
+ public abstract int Read() ;
+
+ public abstract void Write(string Line) ;
+
+ // Displays a command prompt and waits for the user to enter a string, then returns that string
+ public abstract string CmdPrompt(string prompt) ;
+
+ // Displays a command prompt and returns a default value if the user simply presses enter
+ public abstract string CmdPrompt(string prompt, string defaultresponse);
+
+ // Displays a command prompt and returns a default value, user may only enter 1 of 2 options
+ public abstract string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) ;
+
+ // Runs a command with a number of parameters
+ public abstract Object RunCmd(string Cmd, string[] cmdparams) ;
+
+ // Shows data about something
+ public abstract void ShowCommands(string ShowWhat) ;
+
+ // Displays a prompt to the user and then runs the command they entered
+ public abstract void MainConsolePrompt() ;
+ }
+}
diff --git a/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.csproj b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.csproj
new file mode 100644
index 0000000..3d85860
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.csproj
@@ -0,0 +1,35 @@
+
+
+ Library
+ ServerConsole
+ ServerConsole
+ Debug
+ AnyCPU
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}
+
+
+ bin\Debug\
+ False
+ DEBUG;TRACE
+ True
+ Full
+ True
+
+
+ bin\Release\
+ True
+ TRACE
+ False
+ None
+ False
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.sln b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.sln
new file mode 100644
index 0000000..07445db
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.sln
@@ -0,0 +1,7 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# SharpDevelop 2.1.0.2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole.csproj", "{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}"
+EndProject
+Global
+EndGlobal
diff --git a/ConvertToPlugins/src/ServerConsole/default.build b/ConvertToPlugins/src/ServerConsole/default.build
new file mode 100644
index 0000000..a6f6dc2
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/default.build
@@ -0,0 +1,48 @@
+
+
+ nant buildfile for OpenSim
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ConvertToPlugins/src/Util.cs b/ConvertToPlugins/src/Util.cs
new file mode 100644
index 0000000..d575bee
--- /dev/null
+++ b/ConvertToPlugins/src/Util.cs
@@ -0,0 +1,87 @@
+/*
+Copyright (c) OpenSim project, http://osgrid.org/
+
+* Copyright (c) ,
+* All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using libsecondlife;
+using libsecondlife.Packets;
+
+namespace OpenSim
+{
+ ///
+ ///
+ ///
+ public class Util
+ {
+ public static ulong UIntsToLong(uint X, uint Y)
+ {
+ return Helpers.UIntsToLong(X,Y);
+ }
+ public Util()
+ {
+
+ }
+ }
+
+ public class QueItem {
+ public QueItem()
+ {
+ }
+
+ public Packet Packet;
+ public bool Incoming;
+ }
+
+
+ public class BlockingQueue< T > {
+ private Queue< T > _queue = new Queue< T >();
+ private object _queueSync = new object();
+
+ public void Enqueue(T value)
+ {
+ lock(_queueSync)
+ {
+ _queue.Enqueue(value);
+ Monitor.Pulse(_queueSync);
+ }
+ }
+
+ public T Dequeue()
+ {
+ lock(_queueSync)
+ {
+ if( _queue.Count < 1)
+ Monitor.Wait(_queueSync);
+
+ return _queue.Dequeue();
+ }
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/VersionInfo.cs b/ConvertToPlugins/src/VersionInfo.cs
new file mode 100644
index 0000000..949462c
--- /dev/null
+++ b/ConvertToPlugins/src/VersionInfo.cs
@@ -0,0 +1,37 @@
+/*
+Copyright (c) OpenSim project, http://osgrid.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+
+namespace OpenSim
+{
+ ///
+ ///
+ public class VersionInfo
+ {
+ public static string Version = "0.1, Build 1173288035, Revision 148M";
+ }
+}
diff --git a/ConvertToPlugins/src/VersionInfo.cs.template b/ConvertToPlugins/src/VersionInfo.cs.template
new file mode 100644
index 0000000..e4e1b95
--- /dev/null
+++ b/ConvertToPlugins/src/VersionInfo.cs.template
@@ -0,0 +1,37 @@
+/*
+Copyright (c) OpenSim project, http://osgrid.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+
+namespace OpenSim
+{
+ ///
+ ///
+ public class VersionInfo
+ {
+ public static string Version = "@@VERSION";
+ }
+}
diff --git a/ConvertToPlugins/src/physics/AssemblyInfo.cs b/ConvertToPlugins/src/physics/AssemblyInfo.cs
new file mode 100644
index 0000000..57a8913
--- /dev/null
+++ b/ConvertToPlugins/src/physics/AssemblyInfo.cs
@@ -0,0 +1,31 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("PhysicsManager")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("PhysicsManager")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/physics/PhysicsManager.cs b/ConvertToPlugins/src/physics/PhysicsManager.cs
new file mode 100644
index 0000000..0986501
--- /dev/null
+++ b/ConvertToPlugins/src/physics/PhysicsManager.cs
@@ -0,0 +1,167 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Collections;
+using System.IO;
+using System.Reflection;
+
+namespace PhysicsSystem
+{
+ ///
+ /// Description of MyClass.
+ ///
+ public class PhysicsManager
+ {
+ private Dictionary _plugins=new Dictionary();
+
+ public PhysicsManager()
+ {
+
+ }
+
+ public PhysicsScene GetPhysicsScene(string engineName)
+ {
+ if(_plugins.ContainsKey(engineName))
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName);
+ return _plugins[engineName].GetScene();
+ }
+ else
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("couldn't find physicsEngine: "+ engineName);
+ return null;
+ }
+ }
+
+ public void LoadPlugins()
+ {
+ string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
+ string[] pluginFiles = Directory.GetFiles(path, "*.dll");
+
+
+ for(int i= 0; i
+
+ Library
+ PhysicsManager
+ PhysicsManager
+ Debug
+ AnyCPU
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}
+
+
+ bin\Debug\
+ False
+ DEBUG;TRACE
+ True
+ Full
+ True
+
+
+ bin\Release\
+ True
+ TRACE
+ False
+ None
+ False
+
+
+
+
+
+
+
+
+
+
+
+ {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}
+ ServerConsole
+
+
+
+
\ No newline at end of file
diff --git a/ConvertToPlugins/src/physics/PhysicsManager.sln b/ConvertToPlugins/src/physics/PhysicsManager.sln
new file mode 100644
index 0000000..565813f
--- /dev/null
+++ b/ConvertToPlugins/src/physics/PhysicsManager.sln
@@ -0,0 +1,23 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# SharpDevelop 2.1.0.2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysicsManager", "PhysicsManager.csproj", "{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "..\PhysXplugin\PhysXplugin\PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.Build.0 = Release|Any CPU
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/ConvertToPlugins/src/physics/default.build b/ConvertToPlugins/src/physics/default.build
new file mode 100644
index 0000000..d39e62b
--- /dev/null
+++ b/ConvertToPlugins/src/physics/default.build
@@ -0,0 +1,49 @@
+
+
+ nant buildfile for OpenSim
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ConvertToPlugins/src/physics/plugins/AssemblyInfo.cs b/ConvertToPlugins/src/physics/plugins/AssemblyInfo.cs
new file mode 100644
index 0000000..0c9c06c
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/AssemblyInfo.cs
@@ -0,0 +1,31 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("PhysXplugin")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("PhysXplugin")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs b/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs
new file mode 100644
index 0000000..58a82fb
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs
@@ -0,0 +1,199 @@
+/*
+* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using PhysicsSystem;
+
+namespace PhysXplugin
+{
+ ///
+ /// Will be the PhysX plugin but for now will be a very basic physics engine
+ ///
+ public class PhysXPlugin : IPhysicsPlugin
+ {
+ private PhysXScene _mScene;
+
+ public PhysXPlugin()
+ {
+
+ }
+
+ public bool Init()
+ {
+ return true;
+ }
+
+ public PhysicsScene GetScene()
+ {
+ if(_mScene == null)
+ {
+ _mScene = new PhysXScene();
+ }
+ return(_mScene);
+ }
+
+ public string GetName()
+ {
+ return("PhysX");
+ }
+
+ public void Dispose()
+ {
+
+ }
+ }
+
+ public class PhysXScene :PhysicsScene
+ {
+ private List _actors = new List();
+ private float[] _heightMap;
+
+ public PhysXScene()
+ {
+
+ }
+
+ public override PhysicsActor AddAvatar(PhysicsVector position)
+ {
+ PhysXActor act = new PhysXActor();
+ act.Position = position;
+ _actors.Add(act);
+ return act;
+ }
+
+ public override void Simulate(float timeStep)
+ {
+ foreach (PhysXActor actor in _actors)
+ {
+ actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep;
+ actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep;
+ actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep;
+ actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1;
+ if(actor.Position.X<0)
+ {
+ actor.Position.X = 0;
+ actor.Velocity.X = 0;
+ }
+ if(actor.Position.Y < 0)
+ {
+ actor.Position.Y = 0;
+ actor.Velocity.Y = 0;
+ }
+ if(actor.Position.X > 255)
+ {
+ actor.Position.X = 255;
+ actor.Velocity.X = 0;
+ }
+ if(actor.Position.Y > 255)
+ {
+ actor.Position.Y = 255;
+ actor.Velocity.X = 0;
+ }
+ }
+ }
+
+ public override void GetResults()
+ {
+
+ }
+
+ public override bool IsThreaded
+ {
+ get
+ {
+ return(false); // for now we won't be multithreaded
+ }
+ }
+
+ public override void SetTerrain(float[] heightMap)
+ {
+ this._heightMap = heightMap;
+ }
+ }
+
+ public class PhysXActor : PhysicsActor
+ {
+ private PhysicsVector _position;
+ private PhysicsVector _velocity;
+ private PhysicsVector _acceleration;
+
+ public PhysXActor()
+ {
+ _velocity = new PhysicsVector();
+ _position = new PhysicsVector();
+ _acceleration = new PhysicsVector();
+ }
+
+ public override PhysicsVector Position
+ {
+ get
+ {
+ return _position;
+ }
+ set
+ {
+ _position = value;
+ }
+ }
+
+ public override PhysicsVector Velocity
+ {
+ get
+ {
+ return _velocity;
+ }
+ set
+ {
+ _velocity = value;
+ }
+ }
+
+ public override PhysicsVector Acceleration
+ {
+ get
+ {
+ return _acceleration;
+ }
+
+ }
+ public void SetAcceleration (PhysicsVector accel)
+ {
+ this._acceleration = accel;
+ }
+
+ public override void AddForce(PhysicsVector force)
+ {
+
+ }
+
+ public override void SetMomentum(PhysicsVector momentum)
+ {
+
+ }
+ }
+
+}
diff --git a/ConvertToPlugins/src/physics/plugins/PhysXplugin.csproj b/ConvertToPlugins/src/physics/plugins/PhysXplugin.csproj
new file mode 100644
index 0000000..1b84046
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/PhysXplugin.csproj
@@ -0,0 +1,41 @@
+
+
+ Library
+ PhysXplugin
+ PhysXplugin
+ Debug
+ AnyCPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}
+
+
+ bin\Debug\
+ False
+ DEBUG;TRACE
+ True
+ Full
+ True
+
+
+ bin\Release\
+ True
+ TRACE
+ False
+ None
+ False
+
+
+
+
+
+
+
+
+
+
+
+ {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}
+ PhysicsManager
+
+
+
+
\ No newline at end of file
diff --git a/ConvertToPlugins/src/physics/plugins/PhysXplugin.sln b/ConvertToPlugins/src/physics/plugins/PhysXplugin.sln
new file mode 100644
index 0000000..06e73d1
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/PhysXplugin.sln
@@ -0,0 +1,17 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# SharpDevelop 2.1.0.2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
+ {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/ConvertToPlugins/src/physics/plugins/default.build b/ConvertToPlugins/src/physics/plugins/default.build
new file mode 100644
index 0000000..c40fea1
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/default.build
@@ -0,0 +1,49 @@
+
+
+ nant buildfile for OpenSim
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ConvertToPlugins/src/types/Mesh.cs b/ConvertToPlugins/src/types/Mesh.cs
new file mode 100644
index 0000000..3e00c91
--- /dev/null
+++ b/ConvertToPlugins/src/types/Mesh.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.types
+{
+ // TODO: This will need some performance tuning no doubt.
+ public class Mesh
+ {
+ public List mesh;
+
+ public Mesh()
+ {
+ mesh = new List();
+ }
+
+ public void AddTri(Triangle tri)
+ {
+ mesh.Add(tri);
+ }
+
+ public static Mesh operator +(Mesh a, Mesh b)
+ {
+ a.mesh.AddRange(b.mesh);
+ return a;
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/types/Triangle.cs b/ConvertToPlugins/src/types/Triangle.cs
new file mode 100644
index 0000000..8dfea6e
--- /dev/null
+++ b/ConvertToPlugins/src/types/Triangle.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using Axiom.MathLib;
+
+namespace OpenSim.types
+{
+ public class Triangle
+ {
+ Vector3 a;
+ Vector3 b;
+ Vector3 c;
+
+ public Triangle()
+ {
+ a = new Vector3();
+ b = new Vector3();
+ c = new Vector3();
+ }
+
+ public Triangle(Vector3 A, Vector3 B, Vector3 C)
+ {
+ a = A;
+ b = B;
+ c = C;
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/world/Avatar.cs b/ConvertToPlugins/src/world/Avatar.cs
new file mode 100644
index 0000000..c8469f8
--- /dev/null
+++ b/ConvertToPlugins/src/world/Avatar.cs
@@ -0,0 +1,355 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using PhysicsSystem;
+using Axiom.MathLib;
+
+namespace OpenSim.world
+{
+ public class Avatar : Entity
+ {
+ public string firstname;
+ public string lastname;
+ public OpenSimClient ControllingClient;
+ private PhysicsActor _physActor;
+ private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
+ private bool updateflag;
+ private bool walking;
+ private List forcesList = new List();
+ private short _updateCount;
+
+ public Avatar(OpenSimClient TheClient) {
+ ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
+ ControllingClient=TheClient;
+ SetupTemplate("avatar-template.dat");
+ position = new LLVector3(100.0f,100.0f,30.0f);
+ position.Z = OpenSim_Main.local_world.LandMap[(int)position.Y * 256 + (int)position.X]+1;
+ }
+
+ public PhysicsActor PhysActor
+ {
+ set
+ {
+ this._physActor = value;
+ }
+ }
+ public override void addForces()
+ {
+ lock(this.forcesList)
+ {
+ if(this.forcesList.Count>0)
+ {
+ for(int i=0 ; i < this.forcesList.Count; i++)
+ {
+ NewForce force = this.forcesList[i];
+ PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
+ this._physActor.Velocity = phyVector;
+ this.updateflag = true;
+ this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
+ // but as we are setting the velocity (rather than using real forces) at the moment it is okay.
+ }
+ for(int i=0 ; i < this.forcesList.Count; i++)
+ {
+ this.forcesList.RemoveAt(0);
+ }
+ }
+ }
+ }
+
+ public override void update()
+ {
+
+ if(this.updateflag)
+ {
+ //need to send movement info
+ //so create the improvedterseobjectupdate packet
+ //use CreateTerseBlock()
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
+ ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
+ terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME
+ terse.RegionData.TimeDilation = 64096;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = terseBlock;
+ foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
+ client.OutPacket(terse);
+ }
+
+ updateflag =false;
+ this._updateCount = 0;
+ }
+ else
+ {
+ if(walking)
+ {
+ _updateCount++;
+ if(_updateCount>3)
+ {
+ //It has been a while since last update was sent so lets send one.
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
+ ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
+ terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME
+ terse.RegionData.TimeDilation = 64096;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = terseBlock;
+ foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
+ client.OutPacket(terse);
+ }
+ _updateCount = 0;
+ }
+ }
+ }
+ }
+
+ private void SetupTemplate(string name)
+ {
+
+ int i = 0;
+ FileInfo fInfo = new FileInfo(name);
+ long numBytes = fInfo.Length;
+ FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
+ BinaryReader br = new BinaryReader(fStream);
+ byte [] data1 = br.ReadBytes((int)numBytes);
+ br.Close();
+ fStream.Close();
+
+ libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
+
+ System.Text.Encoding enc = System.Text.Encoding.ASCII;
+ libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
+ pos.X = 100f;
+ objdata.ID = 8880000;
+ objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
+ libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f);
+ //objdata.FullID=user.AgentID;
+ byte[] pb = pos.GetBytes();
+ Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
+
+ AvatarTemplate = objdata;
+
+ }
+
+ public void CompleteMovement(World RegionInfo) {
+ ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
+ AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
+ mov.AgentData.SessionID = this.ControllingClient.SessionID;
+ mov.AgentData.AgentID = this.ControllingClient.AgentID;
+ mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle;
+ // TODO - dynamicalise this stuff
+ mov.Data.Timestamp = 1172750370;
+ mov.Data.Position = new LLVector3(100f, 100f, 23f);
+ mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
+
+ ControllingClient.OutPacket(mov);
+ }
+
+ public void SendInitialPosition() {
+
+ System.Text.Encoding _enc = System.Text.Encoding.ASCII;
+ //send a objectupdate packet with information about the clients avatar
+ ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
+ objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
+ objupdate.RegionData.TimeDilation = 64096;
+ objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
+
+ objupdate.ObjectData[0] = AvatarTemplate;
+ //give this avatar object a local id and assign the user a name
+ objupdate.ObjectData[0].ID = this.localid;
+ objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
+ objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
+
+ libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z);
+
+ byte[] pb = pos2.GetBytes();
+
+ Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
+ OpenSim_Main.local_world._localNumber++;
+ this.ControllingClient.OutPacket(objupdate);
+ }
+
+ public void SendInitialAppearance() {
+ AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
+ aw.AgentData.AgentID = this.ControllingClient.AgentID;
+ aw.AgentData.SerialNum = 0;
+ aw.AgentData.SessionID = ControllingClient.SessionID;
+
+ aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
+ AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock();
+ awb.WearableType = (byte)0;
+ awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
+ awb.ItemID = LLUUID.Random();
+ aw.WearableData[0] = awb;
+
+ for(int i=1; i<13; i++) {
+ awb = new AgentWearablesUpdatePacket.WearableDataBlock();
+ awb.WearableType = (byte)i;
+ awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ aw.WearableData[i] = awb;
+ }
+
+ ControllingClient.OutPacket(aw);
+ }
+
+ public void HandleUpdate(AgentUpdatePacket pack) {
+ if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) {
+ if(!walking)
+ {
+ //we should add a new force to the list
+ // but for now we will deal with velocities
+ NewForce newVelocity = new NewForce();
+ Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
+ Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
+ Axiom.MathLib.Vector3 direc = q * v3;
+ direc.Normalize();
+
+ //work out velocity for sim physics system
+ direc = direc * ((0.03f) * 128f);
+ newVelocity.X = direc.x;
+ newVelocity.Y = direc.y;
+ newVelocity.Z = direc.z;
+ this.forcesList.Add(newVelocity);
+ walking=true;
+ }
+ }
+ else
+ {
+ if(walking)
+ {
+ NewForce newVelocity = new NewForce();
+ newVelocity.X = 0;
+ newVelocity.Y = 0;
+ newVelocity.Z = 0;
+ this.forcesList.Add(newVelocity);
+ walking = false;
+ }
+ }
+ }
+
+ //should be moved somewhere else
+ public void SendRegionHandshake(World RegionInfo) {
+ ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
+ System.Text.Encoding _enc = System.Text.Encoding.ASCII;
+ RegionHandshakePacket handshake = new RegionHandshakePacket();
+
+ ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
+ handshake.RegionInfo.BillableFactor = 0;
+ handshake.RegionInfo.IsEstateManager = false;
+ handshake.RegionInfo.TerrainHeightRange00 = 60;
+ handshake.RegionInfo.TerrainHeightRange01 = 60;
+ handshake.RegionInfo.TerrainHeightRange10 = 60;
+ handshake.RegionInfo.TerrainHeightRange11 = 60;
+ handshake.RegionInfo.TerrainStartHeight00 = 10;
+ handshake.RegionInfo.TerrainStartHeight01 = 10;
+ handshake.RegionInfo.TerrainStartHeight10 = 10;
+ handshake.RegionInfo.TerrainStartHeight11 = 10;
+ handshake.RegionInfo.SimAccess = 13;
+ handshake.RegionInfo.WaterHeight = 5;
+ handshake.RegionInfo.RegionFlags = 72458694;
+ handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0");
+ handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
+ handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
+ handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
+ handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
+ handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
+ handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
+ handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
+ handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
+ handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
+ handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
+
+ ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
+ this.ControllingClient.OutPacket(handshake);
+ }
+
+ public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
+ {
+ byte[] bytes = new byte[60];
+ int i=0;
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
+
+ dat.TextureEntry = AvatarTemplate.TextureEntry;
+ libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
+
+ uint ID = this.localid;
+
+ bytes[i++] = (byte)(ID % 256);
+ bytes[i++] = (byte)((ID >> 8) % 256);
+ bytes[i++] = (byte)((ID >> 16) % 256);
+ bytes[i++] = (byte)((ID >> 24) % 256);
+ bytes[i++] = 0;
+ bytes[i++] = 1;
+ i += 14;
+ bytes[i++] = 128;
+ bytes[i++] = 63;
+
+ byte[] pb = pos2.GetBytes();
+ Array.Copy(pb, 0, bytes, i, pb.Length);
+ i += 12;
+ ushort InternVelocityX;
+ ushort InternVelocityY;
+ ushort InternVelocityZ;
+
+ Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
+ internDirec = internDirec /128.0f;
+ internDirec.x += 1;
+ internDirec.y += 1;
+ internDirec.z += 1;
+
+ InternVelocityX = (ushort)(32768 * internDirec.x);
+ InternVelocityY = (ushort)(32768 * internDirec.y);
+ InternVelocityZ = (ushort)(32768 * internDirec.z);
+
+ ushort ac = 32767;
+ bytes[i++] = (byte)(InternVelocityX % 256);
+ bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
+ bytes[i++] = (byte)(InternVelocityY % 256);
+ bytes[i++] = (byte)((InternVelocityY>> 8) % 256);
+ bytes[i++] = (byte)(InternVelocityZ % 256);
+ bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
+
+ //accel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ //rot
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ //rotation vel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ dat.Data=bytes;
+ return(dat);
+ }
+ }
+
+ public class NewForce
+ {
+ public float X;
+ public float Y;
+ public float Z;
+
+ public NewForce()
+ {
+
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/world/Entity.cs b/ConvertToPlugins/src/world/Entity.cs
new file mode 100644
index 0000000..147478b
--- /dev/null
+++ b/ConvertToPlugins/src/world/Entity.cs
@@ -0,0 +1,62 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using Axiom.MathLib;
+using OpenSim.types;
+using libsecondlife;
+
+namespace OpenSim.world
+{
+ public class Entity
+ {
+ public libsecondlife.LLUUID uuid;
+ public uint localid;
+ public LLVector3 position;
+ public LLVector3 velocity;
+ public Quaternion rotation;
+ protected string name;
+ protected List children;
+
+ public Entity()
+ {
+ uuid = new libsecondlife.LLUUID();
+ localid = 8880000 + (OpenSim_Main.local_world._localNumber++); // FIXME - race condition!
+ position = new LLVector3();
+ velocity = new LLVector3();
+ rotation = new Quaternion();
+ name = "(basic entity)";
+ children = new List();
+ }
+ public virtual void addForces()
+ {
+ foreach (Entity child in children)
+ {
+ child.addForces();
+ }
+ }
+ public virtual void update() {
+ // Do any per-frame updates needed that are applicable to every type of entity
+ foreach (Entity child in children)
+ {
+ child.update();
+ }
+ }
+
+ public virtual string getName()
+ {
+ return name;
+ }
+
+ public virtual Mesh getMesh()
+ {
+ Mesh mesh = new Mesh();
+
+ foreach (Entity child in children)
+ {
+ mesh += child.getMesh();
+ }
+
+ return mesh;
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/world/Primitive.cs b/ConvertToPlugins/src/world/Primitive.cs
new file mode 100644
index 0000000..18b5715
--- /dev/null
+++ b/ConvertToPlugins/src/world/Primitive.cs
@@ -0,0 +1,136 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.types;
+using libsecondlife;
+using libsecondlife.Packets;
+
+namespace OpenSim.world
+{
+ public class Primitive : Entity
+ {
+ protected float mesh_cutbegin;
+ protected float mesh_cutend;
+ protected PrimData primData;
+ protected bool newPrimFlag;
+ protected ObjectUpdatePacket OurPacket;
+
+ public Primitive()
+ {
+ mesh_cutbegin = 0.0f;
+ mesh_cutend = 1.0f;
+ }
+
+ public override Mesh getMesh()
+ {
+ Mesh mesh = new Mesh();
+ Triangle tri = new Triangle(
+ new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
+ new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
+ new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
+
+ mesh.AddTri(tri);
+ mesh += base.getMesh();
+
+ return mesh;
+ }
+
+ public override void update()
+ {
+ if(this.newPrimFlag)
+ {
+ foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
+ client.OutPacket(OurPacket);
+ }
+ this.newPrimFlag = false;
+ }
+ }
+
+ public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID)
+ {
+ ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
+ objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
+ objupdate.RegionData.TimeDilation = 64096;
+
+ objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
+ PrimData PData = new PrimData();
+ this.primData = PData;
+ objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();//OpenSim_Main.local_world.PrimTemplate;
+ objupdate.ObjectData[0].PSBlock = new byte[0];
+ objupdate.ObjectData[0].ExtraParams = new byte[1];
+ objupdate.ObjectData[0].MediaURL = new byte[0];
+ objupdate.ObjectData[0].NameValue = new byte[0];
+ objupdate.ObjectData[0].PSBlock = new byte[0];
+ objupdate.ObjectData[0].Text = new byte[0];
+ objupdate.ObjectData[0].TextColor = new byte[4];
+ objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
+ objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
+ objupdate.ObjectData[0].Material = 3;
+ objupdate.ObjectData[0].TextureAnim = new byte[0];
+ objupdate.ObjectData[0].Sound = LLUUID.Zero;
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+ objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
+ objupdate.ObjectData[0].State = 0;
+ objupdate.ObjectData[0].Data = new byte[0];
+ PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
+ PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
+ PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
+ PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
+ PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
+ PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
+ PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
+ PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
+ PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
+ PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
+ PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
+ PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
+ PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
+ PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
+ PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
+ PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
+ //finish off copying rest of shape data
+
+ objupdate.ObjectData[0].ID = (uint)(localID);
+ objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda" + (localID- 702000).ToString("000"));
+
+ objupdate.ObjectData[0].ObjectData = new byte[60];
+ objupdate.ObjectData[0].ObjectData[46] = 128;
+ objupdate.ObjectData[0].ObjectData[47] = 63;
+ LLVector3 pos1= addPacket.ObjectData.RayEnd;
+ //update position
+ byte[] pb = pos1.GetBytes();
+ Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
+
+ this.newPrimFlag = true;
+ this.uuid = objupdate.ObjectData[0].FullID;
+ this.localid = objupdate.ObjectData[0].ID;
+ this.position = pos1;
+ this.OurPacket = objupdate;
+ }
+ }
+
+ public class PrimData
+ {
+ public LLUUID OwnerID;
+ public byte PCode;
+ public byte PathBegin;
+ public byte PathEnd;
+ public byte PathScaleX;
+ public byte PathScaleY;
+ public byte PathShearX;
+ public byte PathShearY;
+ public sbyte PathSkew;
+ public byte ProfileBegin;
+ public byte ProfileEnd;
+ public LLVector3 Scale;
+ public byte PathCurve;
+ public byte ProfileCurve;
+ public uint ParentID=0;
+ public byte ProfileHollow;
+
+ public PrimData()
+ {
+
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/world/ScriptEngine.cs b/ConvertToPlugins/src/world/ScriptEngine.cs
new file mode 100644
index 0000000..f20a08e
--- /dev/null
+++ b/ConvertToPlugins/src/world/ScriptEngine.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.world
+{
+ public class ScriptEngine
+ {
+ public ScriptEngine(World env)
+ {
+ }
+
+ public void LoadScript()
+ {
+
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/world/SurfacePatch.cs b/ConvertToPlugins/src/world/SurfacePatch.cs
new file mode 100644
index 0000000..71e4116
--- /dev/null
+++ b/ConvertToPlugins/src/world/SurfacePatch.cs
@@ -0,0 +1,22 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.world
+{
+ public class SurfacePatch
+ {
+ public float[] HeightMap;
+
+ public SurfacePatch() {
+ HeightMap = new float[16*16];
+
+ int xinc;
+ int yinc;
+ for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) {
+ HeightMap[xinc+(yinc*16)]=100.0f;
+ }
+
+ }
+ }
+}
diff --git a/ConvertToPlugins/src/world/World.cs b/ConvertToPlugins/src/world/World.cs
new file mode 100644
index 0000000..8427a38
--- /dev/null
+++ b/ConvertToPlugins/src/world/World.cs
@@ -0,0 +1,117 @@
+using System;
+using libsecondlife;
+using libsecondlife.Packets;
+using System.Collections.Generic;
+using System.Text;
+using PhysicsSystem;
+
+namespace OpenSim.world
+{
+ public class World
+ {
+ public Dictionary Entities;
+ public float[] LandMap;
+ public ScriptEngine Scripts;
+ public uint _localNumber=0;
+ private PhysicsScene phyScene;
+ private float timeStep= 0.1f;
+ private libsecondlife.TerrainManager TerrainManager;
+
+ private Random Rand = new Random();
+ private uint _primCount = 702000;
+
+ public World()
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
+ Entities = new Dictionary();
+
+ ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
+ TerrainManager = new TerrainManager(new SecondLife());
+
+ // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
+ // Initialise this only after the world has loaded
+ // Scripts = new ScriptEngine(this);
+ }
+
+ public PhysicsScene PhysScene
+ {
+ set
+ {
+ this.phyScene = value;
+ }
+ get
+ {
+ return(this.phyScene);
+ }
+ }
+
+ public void Update()
+ {
+
+ if(this.phyScene.IsThreaded)
+ {
+ this.phyScene.GetResults();
+
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].addForces();
+ }
+
+ this.phyScene.Simulate(timeStep);
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].update();
+ }
+ }
+
+ public void SendLayerData(OpenSimClient RemoteClient) {
+ int[] patches = new int[4];
+
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x = x + 4)
+ {
+ patches[0] = x + 0 + y * 16;
+ patches[1] = x + 1 + y * 16;
+ patches[2] = x + 2 + y * 16;
+ patches[3] = x + 3 + y * 16;
+
+ Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
+ RemoteClient.OutPacket(layerpack);
+ }
+ }
+ }
+
+ public void AddViewerAgent(OpenSimClient AgentClient) {
+ ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
+ Avatar NewAvatar = new Avatar(AgentClient);
+ ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
+ ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
+ NewAvatar.SendRegionHandshake(this);
+
+ NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z));
+ //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user
+ this.Entities.Add(AgentClient.AgentID, NewAvatar);
+ }
+
+ public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient)
+ {
+ ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
+ Primitive prim = new Primitive();
+ prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
+ this.Entities.Add(prim.uuid, prim);
+ this._primCount++;
+ }
+
+ public bool Backup() {
+ /* TODO: Save the current world entities state. */
+
+ return false;
+ }
+
+
+ }
+}
diff --git a/ConvertToPlugins/src/world/scripting/IScript.cs b/ConvertToPlugins/src/world/scripting/IScript.cs
new file mode 100644
index 0000000..550594d
--- /dev/null
+++ b/ConvertToPlugins/src/world/scripting/IScript.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.world.scripting
+{
+ public interface IScriptHost {
+ bool Register(IScript iscript);
+ }
+ public interface IScript
+ {
+ string Name{get;set;}
+ IScriptHost Host{get;set;}
+ void Show();
+ }
+}
--
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