From 3436961bb5c01d659d09be134368f4f69460cef9 Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 26 May 2007 13:40:19 +0000 Subject: Start of rewrite 5279! --- Common/OpenSim.Servers/LoginServer.cs | 284 ++++++++++++++++++++++++++++++++++ 1 file changed, 284 insertions(+) create mode 100644 Common/OpenSim.Servers/LoginServer.cs (limited to 'Common/OpenSim.Servers/LoginServer.cs') diff --git a/Common/OpenSim.Servers/LoginServer.cs b/Common/OpenSim.Servers/LoginServer.cs new file mode 100644 index 0000000..6fd174b --- /dev/null +++ b/Common/OpenSim.Servers/LoginServer.cs @@ -0,0 +1,284 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using Nwc.XmlRpc; +using System; +using System.IO; +using System.Net; +using System.Net.Sockets; +using System.Text; +using System.Text.RegularExpressions; +using System.Threading; +using System.Collections; +using System.Security.Cryptography; +using System.Xml; +using libsecondlife; +using OpenSim; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Grid; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.User; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Types; + +namespace OpenSim.UserServer +{ + public delegate void AddNewSessionHandler(Login loginData); + /// + /// When running in local (default) mode , handles client logins. + /// + public class LoginServer : LoginService, IUserServer + { + private IGridServer m_gridServer; + public IPAddress clientAddress = IPAddress.Loopback; + public IPAddress remoteAddress = IPAddress.Any; + private int NumClients; + private bool userAccounts = false; + private string _mpasswd; + private bool _needPasswd = false; + private LocalUserProfileManager userManager; + private int m_simPort; + private string m_simAddr; + private uint regionX; + private uint regionY; + private AddNewSessionHandler AddSession; + + public LocalUserProfileManager LocalUserManager + { + get + { + return userManager; + } + } + + public LoginServer( string simAddr, int simPort, uint regX, uint regY, bool useAccounts) + { + m_simPort = simPort; + m_simAddr = simAddr; + regionX = regX; + regionY = regY; + this.userAccounts = useAccounts; + } + + public void SetSessionHandler(AddNewSessionHandler sessionHandler) + { + this.AddSession = sessionHandler; + this.userManager.SetSessionHandler(sessionHandler); + } + + public void Startup() + { + this._needPasswd = false; + + this._mpasswd = EncodePassword("testpass"); + + userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr, regionX, regionY); + //userManager.InitUserProfiles(); + userManager.SetKeys("", "", "", "Welcome to OpenSim"); + } + + public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) + { + Console.WriteLine("login attempt"); + Hashtable requestData = (Hashtable)request.Params[0]; + string first; + string last; + string passwd; + + LoginResponse loginResponse = new LoginResponse(); + loginResponse.RegionX = regionX; + loginResponse.RegionY = regionY; + + //get login name + if (requestData.Contains("first")) + { + first = (string)requestData["first"]; + } + else + { + first = "test"; + } + + if (requestData.Contains("last")) + { + last = (string)requestData["last"]; + } + else + { + last = "User" + NumClients.ToString(); + } + + if (requestData.Contains("passwd")) + { + passwd = (string)requestData["passwd"]; + } + else + { + passwd = "notfound"; + } + + if (!Authenticate(first, last, passwd)) + { + return loginResponse.LoginFailedResponse(); + } + + NumClients++; + + // Create a agent and session LLUUID + // Agent = GetAgentId(first, last); + // int SessionRand = Util.RandomClass.Next(1, 999); + // Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797"); + // LLUUID secureSess = LLUUID.Random(); + + loginResponse.SimPort = m_simPort.ToString(); + loginResponse.SimAddress = m_simAddr.ToString(); + // loginResponse.AgentID = Agent.ToStringHyphenated(); + // loginResponse.SessionID = Session.ToStringHyphenated(); + // loginResponse.SecureSessionID = secureSess.ToStringHyphenated(); + loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next()); + XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); + Hashtable responseData = (Hashtable)response.Value; + + //inventory + /* ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; + Hashtable Inventory1 = (Hashtable)InventoryList[0]; + Hashtable Inventory2 = (Hashtable)InventoryList[1]; + LLUUID BaseFolderID = LLUUID.Random(); + LLUUID InventoryFolderID = LLUUID.Random(); + Inventory2["name"] = "Textures"; + Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); + Inventory2["type_default"] = 0; + Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); + + ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; + Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; + Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); + */ + CustomiseLoginResponse(responseData, first, last); + + Login _login = new Login(); + //copy data to login object + _login.First = first; + _login.Last = last; + _login.Agent = loginResponse.AgentID; + _login.Session = loginResponse.SessionID; + _login.SecureSession = loginResponse.SecureSessionID; + _login.CircuitCode = (uint) loginResponse.CircuitCode; + _login.BaseFolder = loginResponse.BaseFolderID; + _login.InventoryFolder = loginResponse.InventoryFolderID; + + //working on local computer if so lets add to the gridserver's list of sessions? + /* if (m_gridServer.GetName() == "Local") + { + ((LocalGridBase)m_gridServer).AddNewSession(_login); + }*/ + AddSession(_login); + + return response; + } + + protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last) + { + } + + protected virtual LLUUID GetAgentId(string firstName, string lastName) + { + LLUUID Agent; + int AgentRand = Util.RandomClass.Next(1, 9999); + Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead"); + return Agent; + } + + protected virtual bool Authenticate(string first, string last, string passwd) + { + if (this._needPasswd) + { + //every user needs the password to login + string encodedPass = passwd.Remove(0, 3); //remove $1$ + if (encodedPass == this._mpasswd) + { + return true; + } + else + { + return false; + } + } + else + { + //do not need password to login + return true; + } + } + + private static string EncodePassword(string passwd) + { + Byte[] originalBytes; + Byte[] encodedBytes; + MD5 md5; + + md5 = new MD5CryptoServiceProvider(); + originalBytes = ASCIIEncoding.Default.GetBytes(passwd); + encodedBytes = md5.ComputeHash(originalBytes); + + return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower(); + } + + public bool CreateUserAccount(string firstName, string lastName, string password) + { + Console.WriteLine("creating new user account"); + string mdPassword = EncodePassword(password); + Console.WriteLine("with password: " + mdPassword); + this.userManager.CreateNewProfile(firstName, lastName, mdPassword); + return true; + } + + //IUserServer implementation + public AgentInventory RequestAgentsInventory(LLUUID agentID) + { + AgentInventory aInventory = null; + if (this.userAccounts) + { + aInventory = this.userManager.GetUsersInventory(agentID); + } + + return aInventory; + } + + public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory) + { + return true; + } + + public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) + { + + } + } + + +} -- cgit v1.1