From 8194d822301481c56c2e48857e6609409613dd6d Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 20 Jun 2007 21:57:22 +0000 Subject: * Terrain modification more robust, uses area sizes matching those employed by the client display. * Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush --- Common/OpenSim.Framework/Interfaces/IClientAPI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Common/OpenSim.Framework/Interfaces') diff --git a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs index 3b965bf..ea38f06 100644 --- a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs +++ b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs @@ -37,7 +37,7 @@ namespace OpenSim.Framework.Interfaces { public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); public delegate void RezObject(AssetBase primAsset, LLVector3 pos); - public delegate void ModifyTerrain(byte action, float north, float west); + public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west); public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); public delegate void StartAnim(LLUUID animID, int seq); public delegate void LinkObjects(uint parent, List children); -- cgit v1.1