From ffd7a6b8c22cd21e355f77fea20b145424e3d912 Mon Sep 17 00:00:00 2001
From: MW
Date: Wed, 11 Apr 2007 09:45:48 +0000
Subject: Changed so that a bin\ScriptEngines\ directory will be searched for
scripting Engines. Added the work in progress JVM scripting engine.
---
.../OpenGrid.Config.GridConfigDb4o.dll.build | 92 +-
.../OpenGridServices.GridServer.exe.build | 96 +-
.../OpenGridServices.UserServer.exe.build | 94 +-
.../OpenSim.Framework.Console.dll.build | 84 +-
OpenSim.Framework/OpenSim.Framework.csproj | 9 +
OpenSim.Framework/OpenSim.Framework.dll.build | 137 +--
OpenSim.Framework/UserProfileManager.cs | 2 -
.../Xml/OpenSim.GenericConfig.Xml.dll.build | 84 +-
.../Local/OpenSim.GridInterfaces.Local.dll.build | 92 +-
.../Remote/OpenSim.GridInterfaces.Remote.dll.build | 90 +-
.../OpenSim.Physics.BasicPhysicsPlugin.dll.build | 84 +-
.../Manager/OpenSim.Physics.Manager.dll.build | 94 +-
.../OdePlugin/OpenSim.Physics.OdePlugin.dll.build | 86 +-
.../OpenSim.Physics.PhysXPlugin.dll.build | 86 +-
OpenSim.RegionServer/OpenSim.RegionServer.csproj | 3 +
.../OpenSim.RegionServer.dll.build | 165 +--
OpenSim.RegionServer/OpenSimMain.cs | 2 +-
OpenSim.RegionServer/world/World.cs | 34 +-
OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs | 18 +
OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs | 476 ++++++++
OpenSim.Scripting.EmbeddedJVM/Heap.cs | 16 +
OpenSim.Scripting.EmbeddedJVM/Interpreter.cs | 105 ++
OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs | 376 ++++++
.../InterpreterMethods.cs | 139 +++
OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs | 13 +
OpenSim.Scripting.EmbeddedJVM/MainMemory.cs | 18 +
OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs | 19 +
.../OpenSim.Scripting.EmbeddedJVM.csproj | 153 +++
.../OpenSim.Scripting.EmbeddedJVM.csproj.user | 12 +
.../OpenSim.Scripting.EmbeddedJVM.dll.build | 62 +
OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs | 133 +++
.../Properties/AssemblyInfo.cs | 33 +
OpenSim.Scripting.EmbeddedJVM/Stack.cs | 15 +
OpenSim.Scripting.EmbeddedJVM/StackFrame.cs | 22 +
OpenSim.Scripting.EmbeddedJVM/Thread.cs | 88 ++
.../Types/ArrayReference.cs | 10 +
OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs | 10 +
.../Types/ObjectReference.cs | 16 +
.../Types/PrimitiveTypes/Byte.cs | 10 +
.../Types/PrimitiveTypes/Char.cs | 10 +
.../Types/PrimitiveTypes/Float.cs | 16 +
.../Types/PrimitiveTypes/Int.cs | 16 +
.../OpenSim.Storage.LocalStorageBerkeleyDB.csproj | 4 +-
...penSim.Storage.LocalStorageBerkeleyDB.dll.build | 94 +-
...rage.LocalStorageBerkeleyDB.csproj.FileList.txt | 3 +-
.../OpenSim.Storage.LocalStorageSQLite.dll.build | 92 +-
.../OpenSim.Storage.LocalStorageDb4o.dll.build | 94 +-
.../OpenSim.Terrain.BasicTerrain.dll.build | 86 +-
OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 7 +-
OpenSim.build | 251 ++--
OpenSim.sln | 40 +-
OpenSim/OpenSim.exe.build | 96 +-
.../OpenUser.Config.UserConfigDb4o.dll.build | 92 +-
Prebuild/Prebuild.build | 134 +--
Prebuild/src/Prebuild.exe.build | 160 +--
Servers/OpenSim.Servers.dll.build | 96 +-
prebuild.xml | 1208 ++++++++++----------
57 files changed, 3720 insertions(+), 1857 deletions(-)
create mode 100644 OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Heap.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Interpreter.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/InterpreterMethods.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/MainMemory.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
create mode 100644 OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
create mode 100644 OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
create mode 100644 OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Properties/AssemblyInfo.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Stack.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/StackFrame.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Thread.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Types/ArrayReference.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Types/ObjectReference.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Byte.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Char.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Float.cs
create mode 100644 OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Int.cs
diff --git a/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build b/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build
index 73e09ce..61d3efd 100644
--- a/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build
+++ b/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build
@@ -1,46 +1,46 @@
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diff --git a/OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build b/OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build
index 111e2f7..90eaf1f 100644
--- a/OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build
+++ b/OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build
@@ -1,48 +1,48 @@
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diff --git a/OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build b/OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build
index fd1be15..7212a7b 100644
--- a/OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build
+++ b/OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build
@@ -1,47 +1,47 @@
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diff --git a/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build b/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build
index a3019ee..fa90bb6 100644
--- a/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build
+++ b/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build
@@ -1,42 +1,42 @@
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diff --git a/OpenSim.Framework/OpenSim.Framework.csproj b/OpenSim.Framework/OpenSim.Framework.csproj
index 4ce5af0..68b7ef0 100644
--- a/OpenSim.Framework/OpenSim.Framework.csproj
+++ b/OpenSim.Framework/OpenSim.Framework.csproj
@@ -111,6 +111,12 @@
Code
+
+ Code
+
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+ Code
+
Code
@@ -129,6 +135,9 @@
Code
+
+ Code
+
Code
diff --git a/OpenSim.Framework/OpenSim.Framework.dll.build b/OpenSim.Framework/OpenSim.Framework.dll.build
index b351625..fb7fbd4 100644
--- a/OpenSim.Framework/OpenSim.Framework.dll.build
+++ b/OpenSim.Framework/OpenSim.Framework.dll.build
@@ -1,67 +1,70 @@
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diff --git a/OpenSim.Framework/UserProfileManager.cs b/OpenSim.Framework/UserProfileManager.cs
index 3f0d665..bf11910 100644
--- a/OpenSim.Framework/UserProfileManager.cs
+++ b/OpenSim.Framework/UserProfileManager.cs
@@ -185,8 +185,6 @@ namespace OpenSim.Framework.User
response.Value = responseData;
// TheUser.SendDataToSim(SimInfo);
-
-
}
catch (Exception E)
{
diff --git a/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build b/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build
index 6335985..f34e4ac 100644
--- a/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build
+++ b/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build
@@ -1,42 +1,42 @@
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diff --git a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
index c7a1966..6bf398e 100644
--- a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
+++ b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
@@ -1,46 +1,46 @@
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diff --git a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build b/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
index 4788f32..dd6db18 100644
--- a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
+++ b/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
@@ -1,45 +1,45 @@
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diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
index 7b063a3..3497a55 100644
--- a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
+++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
@@ -1,42 +1,42 @@
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diff --git a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
index 1554485..4b5ee51 100644
--- a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
+++ b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
@@ -1,47 +1,47 @@
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diff --git a/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build b/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
index 098472a..f25361a 100644
--- a/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
+++ b/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
@@ -1,43 +1,43 @@
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diff --git a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
index 3ae7013..5ab70bb 100644
--- a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
+++ b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
@@ -1,43 +1,43 @@
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diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index d7058e8..2535d66 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -199,6 +199,9 @@
Code
+
+ Code
+
Code
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index cd900f5..ac93c19 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -1,82 +1,83 @@
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diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index d36dbfc..fcc6512 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -39,7 +39,7 @@ using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
-using OpenSim.Terrain;
+using OpenSim.Terrain;
using OpenSim.Framework.Interfaces;
using OpenSim.UserServer;
using OpenSim.Assets;
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index c7c57d1..74325b0 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -18,7 +18,7 @@ using OpenSim.Terrain;
namespace OpenSim.world
{
- public partial class World : ILocalStorageReceiver
+ public partial class World : ILocalStorageReceiver, IScriptAPI
{
public object LockPhysicsEngine = new object();
public Dictionary Entities;
@@ -66,6 +66,7 @@ namespace OpenSim.world
// Scripts = new ScriptEngine(this);
Avatar.LoadAnims();
this.SetDefaultScripts();
+ this.LoadScriptEngines();
}
public void AddScript(Entity entity, Script script)
@@ -86,8 +87,28 @@ namespace OpenSim.world
//Console.WriteLine("searching for script to add: " + substring);
ScriptFactory scriptFactory;
-
- if (this.m_scripts.TryGetValue(substring, out scriptFactory))
+ Console.WriteLine("script string is " + substring);
+ if(substring.StartsWith("');
+ string sName = substring1.Substring(0, end);
+ Console.WriteLine(" script info : " + sEngine + " , " + sName);
+ int startscript = substring.IndexOf('>');
+ script = substring.Remove(0, startscript + 1);
+ Console.WriteLine("script data is " + script);
+ if (this.scriptEngines.ContainsKey(sEngine))
+ {
+ this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
+ }
+ }
+ else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
{
//Console.WriteLine("added script");
this.AddScript(entity, scriptFactory());
@@ -149,7 +170,10 @@ namespace OpenSim.world
{
scriptHandler.OnFrame();
}
-
+ foreach (IScriptEngine scripteng in this.scriptEngines.Values)
+ {
+ //scripteng.OnFrame();
+ }
//backup world data
this.storageCount++;
if (storageCount > 1200) //set to how often you want to backup
@@ -255,7 +279,9 @@ namespace OpenSim.world
float[] map = this.localStorage.LoadWorld();
if (map == null)
{
+ Console.WriteLine("creating new terrain");
this.Terrain.hills();
+
//this.localStorage.SaveMap(this.Terrain.map);
}
else
diff --git a/OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs b/OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs
new file mode 100644
index 0000000..15ef814
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class ClassInstance : Object
+ {
+ public int size;
+ public Dictionary Fields = new Dictionary();
+
+ public ClassInstance()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs b/OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs
new file mode 100644
index 0000000..15d8a4b
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs
@@ -0,0 +1,476 @@
+using System;
+using System.IO;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class ClassRecord
+ {
+ private ushort _majorVersion;
+ private ushort _minorVersion;
+ private ushort _constantPoolCount;
+ private ushort _accessFlags;
+ private ushort _thisClass;
+ private ushort _supperClass;
+ private ushort _interfaceCount;
+ private ushort _fieldCount;
+ private ushort _methodCount;
+ private ushort _attributeCount;
+ private string _name;
+ public Dictionary StaticFields = new Dictionary();
+ public PoolClass mClass;
+
+ public List _constantsPool = new List();
+ private List _methodsList = new List();
+ private List _fieldList = new List();
+
+ public ClassRecord()
+ {
+
+ }
+
+ public ClassInstance CreateNewInstance()
+ {
+ return new ClassInstance();
+ }
+
+ public void LoadClassFromFile(string fileName)
+ {
+ Console.WriteLine("loading script " + fileName);
+ FileStream fs = File.OpenRead(fileName);
+ this.LoadClassFromBytes(ReadFully(fs));
+ fs.Close();
+ }
+
+ public void LoadClassFromBytes(byte[] data)
+ {
+ int i = 0;
+ i += 4;
+ _minorVersion = (ushort)((data[i++] << 8) + data[i++] );
+ _majorVersion = (ushort)((data[i++] << 8) + data[i++] );
+ _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] );
+ // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool");
+ for (int count = 0; count < _constantPoolCount -1 ; count++)
+ {
+ //read in the constant pool
+ byte pooltype = data[i++];
+ //Console.WriteLine("#" +count +": new constant type = " +pooltype);
+ //Console.WriteLine("start position is: " + i);
+ switch (pooltype)
+ {
+ case 1: //Utf8
+ ushort uLength = (ushort)((data[i++] << 8) + data[i++] );
+
+ // Console.WriteLine("new utf8 type, length is " + uLength);
+ PoolUtf8 utf8 = new PoolUtf8();
+ utf8.readValue(data, ref i, uLength);
+ this._constantsPool.Add(utf8);
+ break;
+ case 3: //Int
+ break;
+ case 7: //Class
+ PoolClass pClass = new PoolClass(this);
+ pClass.readValue(data, ref i);
+ this._constantsPool.Add(pClass);
+ break;
+ case 10: //Method
+ PoolMethodRef pMeth = new PoolMethodRef(this);
+ pMeth.readValue(data, ref i);
+ this._constantsPool.Add(pMeth);
+ break;
+ case 12: //NamedType
+ PoolNamedType pNamed = new PoolNamedType(this);
+ pNamed.readValue(data, ref i);
+ this._constantsPool.Add(pNamed);
+ break;
+ }
+ }
+
+ _accessFlags = (ushort)((data[i++] << 8) + data[i++] );
+ _thisClass = (ushort)((data[i++] << 8) + data[i++] );
+ _supperClass = (ushort)((data[i++] << 8) + data[i++] );
+
+ if (this._constantsPool[this._thisClass - 1] is PoolClass)
+ {
+ this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]);
+ }
+
+ _interfaceCount = (ushort)((data[i++] << 8) + data[i++]);
+ //should now read in the info for each interface
+ _fieldCount = (ushort)((data[i++] << 8) + data[i++]);
+ //should now read in the info for each field
+ _methodCount = (ushort)((data[i++] << 8) + data[i++]);
+ for (int count = 0; count < _methodCount; count++)
+ {
+ MethodInfo methInf = new MethodInfo(this);
+ methInf.ReadData(data, ref i);
+ this._methodsList.Add(methInf);
+ }
+ }
+
+ public void AddMethodsToMemory(MethodMemory memory)
+ {
+ for (int count = 0; count < _methodCount; count++)
+ {
+ this._methodsList[count].AddMethodCode(memory);
+ }
+ }
+
+ public bool StartMethod(Thread thread, string methodName)
+ {
+ for (int count = 0; count < _methodCount; count++)
+ {
+ if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8)
+ {
+ if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName)
+ {
+ //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value);
+ thread.SetPC(this._methodsList[count].CodePointer);
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ public void PrintToConsole()
+ {
+ Console.WriteLine("Class File:");
+ Console.WriteLine("Major version: " + _majorVersion);
+ Console.WriteLine("Minor version: " + _minorVersion);
+ Console.WriteLine("Pool size: " + _constantPoolCount);
+
+ for (int i = 0; i < _constantsPool.Count; i++)
+ {
+ this._constantsPool[i].Print();
+ }
+
+ Console.WriteLine("Access flags: " + _accessFlags);
+ Console.WriteLine("This class: " + _thisClass );
+ Console.WriteLine("Super class: " + _supperClass);
+
+ for (int count = 0; count < _methodCount; count++)
+ {
+ Console.WriteLine();
+ this._methodsList[count].Print();
+ }
+
+ Console.WriteLine("class name is " + this.mClass.Name.Value);
+ }
+
+ public static byte[] ReadFully(Stream stream)
+ {
+ byte[] buffer = new byte[1024];
+ using (MemoryStream ms = new MemoryStream())
+ {
+ while (true)
+ {
+ int read = stream.Read(buffer, 0, buffer.Length);
+ if (read <= 0)
+ return ms.ToArray();
+ ms.Write(buffer, 0, read);
+ }
+ }
+ }
+
+ #region nested classes
+ public class PoolItem
+ {
+ public virtual void Print()
+ {
+
+ }
+ }
+
+ public class PoolUtf8 : PoolItem
+ {
+ public string Value = "";
+
+ public void readValue(byte[] data,ref int pointer , int length)
+ {
+ for (int i = 0; i < length; i++)
+ {
+ int a =(int) data[pointer++];
+ if ((a & 0x80) == 0)
+ {
+ Value = Value + (char)a;
+ }
+ else if ((a & 0x20) == 0)
+ {
+ int b = (int) data[pointer++];
+ Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f));
+ }
+ else
+ {
+ int b = (int)data[pointer++];
+ int c = (int)data[pointer++];
+ Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f));
+ }
+ }
+ }
+
+ public override void Print()
+ {
+ Console.WriteLine("Utf8 type: " + Value);
+ }
+ }
+
+ private class PoolInt : PoolItem
+ {
+
+ }
+
+ public class PoolClass : PoolItem
+ {
+ //public string name = "";
+ public ushort namePointer = 0;
+ private ClassRecord parent;
+ public PoolUtf8 Name;
+
+ public PoolClass(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void readValue(byte[] data, ref int pointer)
+ {
+ namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
+ }
+
+ public override void Print()
+ {
+ this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]);
+ Console.Write("Class type: " + namePointer);
+ Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value);
+
+ }
+ }
+
+ public class PoolMethodRef : PoolItem
+ {
+ public ushort classPointer = 0;
+ public ushort nameTypePointer = 0;
+ public PoolNamedType mNameType;
+ public PoolClass mClass;
+ private ClassRecord parent;
+
+ public PoolMethodRef(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void readValue(byte[] data, ref int pointer)
+ {
+ classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ }
+
+ public override void Print()
+ {
+ this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]);
+ this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]);
+ Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer);
+ }
+ }
+
+ public class PoolNamedType : PoolItem
+ {
+ public ushort namePointer = 0;
+ public ushort typePointer = 0;
+ private ClassRecord parent;
+ public PoolUtf8 Name;
+ public PoolUtf8 Type;
+
+ public PoolNamedType(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void readValue(byte[] data, ref int pointer)
+ {
+ namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
+ typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
+ }
+
+ public override void Print()
+ {
+ Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]);
+ Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]);
+ Console.Write("Named type: " + namePointer + " , " + typePointer );
+ Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value);
+ }
+ }
+
+ //***********************
+ public class MethodInfo
+ {
+ public ushort AccessFlags = 0;
+ public ushort NameIndex = 0;
+ public string Name = "";
+ public ushort DescriptorIndex = 0;
+ public ushort AttributeCount = 0;
+ public List Attributes = new List();
+ private ClassRecord parent;
+ public int CodePointer = 0;
+
+ public MethodInfo(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void AddMethodCode(MethodMemory memory)
+ {
+ Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length);
+ memory.Methodcount++;
+ this.CodePointer = memory.NextMethodPC;
+ memory.NextMethodPC += this.Attributes[0].Code.Length;
+ }
+
+ public void ReadData(byte[] data, ref int pointer)
+ {
+ AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ for(int i =0; i< AttributeCount; i++)
+ {
+ MethodAttribute attri = new MethodAttribute(this.parent);
+ attri.ReadData(data, ref pointer);
+ this.Attributes.Add(attri);
+ }
+ }
+
+ public void Print()
+ {
+ Console.WriteLine("Method Info Struct: ");
+ Console.WriteLine("AccessFlags: " + AccessFlags);
+ Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
+ Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value);
+ Console.WriteLine("Attribute Count:" + AttributeCount);
+ for (int i = 0; i < AttributeCount; i++)
+ {
+ this.Attributes[i].Print();
+ }
+ }
+
+ public class MethodAttribute
+ {
+ public ushort NameIndex = 0;
+ public string Name = "";
+ public Int32 Length = 0;
+ //for now only support code attribute
+ public ushort MaxStack = 0;
+ public ushort MaxLocals = 0;
+ public Int32 CodeLength = 0;
+ public byte[] Code;
+ public ushort ExceptionTableLength = 0;
+ public ushort SubAttributeCount = 0;
+ public List SubAttributes = new List();
+ private ClassRecord parent;
+
+ public MethodAttribute(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void ReadData(byte[] data, ref int pointer)
+ {
+ NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
+ MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
+ Code = new byte[CodeLength];
+ for (int i = 0; i < CodeLength; i++)
+ {
+ Code[i] = data[pointer++];
+ }
+ ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ for (int i = 0; i < SubAttributeCount; i++)
+ {
+ SubAttribute subAttri = new SubAttribute(this.parent);
+ subAttri.ReadData(data, ref pointer);
+ this.SubAttributes.Add(subAttri);
+ }
+ }
+
+ public void Print()
+ {
+ Console.WriteLine("Method Attribute: ");
+ Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
+ Console.WriteLine("Length: " + Length);
+ Console.WriteLine("MaxStack: " + MaxStack);
+ Console.WriteLine("MaxLocals: " + MaxLocals);
+ Console.WriteLine("CodeLength: " + CodeLength);
+ for (int i = 0; i < Code.Length; i++)
+ {
+ Console.WriteLine("OpCode #" + i + " is: " + Code[i]);
+ }
+ Console.WriteLine("SubAttributes: " + SubAttributeCount);
+ for (int i = 0; i < SubAttributeCount; i++)
+ {
+ this.SubAttributes[i].Print();
+ }
+ }
+
+ public class SubAttribute
+ {
+ public ushort NameIndex = 0;
+ public string Name = "";
+ public Int32 Length = 0;
+ public byte[] Data;
+ private ClassRecord parent;
+
+ public SubAttribute(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void ReadData(byte[] data, ref int pointer)
+ {
+ NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
+ Data = new byte[Length];
+ for (int i = 0; i < Length; i++)
+ {
+ Data[i] = data[pointer++];
+ }
+ }
+
+ public void Print()
+ {
+ Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value);
+ }
+
+ }
+ }
+
+ }
+ private class InterfaceInfo
+ {
+ public void ReadData(byte[] data, ref int i)
+ {
+
+ }
+ }
+ private class FieldInfo
+ {
+ public void ReadData(byte[] data, ref int i)
+ {
+
+ }
+ }
+ private class AttributeInfo
+ {
+ public void ReadData(byte[] data, ref int i)
+ {
+
+ }
+ }
+ #endregion
+
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Heap.cs b/OpenSim.Scripting.EmbeddedJVM/Heap.cs
new file mode 100644
index 0000000..138e85e
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Heap.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class Heap
+ {
+ public List ClassObjects = new List();
+
+ public Heap()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Interpreter.cs b/OpenSim.Scripting.EmbeddedJVM/Interpreter.cs
new file mode 100644
index 0000000..aeeee0a
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Interpreter.cs
@@ -0,0 +1,105 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ partial class Thread
+ {
+ private partial class Interpreter
+ {
+ private Thread _mThread;
+
+ public Interpreter(Thread parentThread)
+ {
+ _mThread = parentThread;
+ }
+
+ public bool Excute()
+ {
+ bool run = true;
+ byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++];
+ // Console.WriteLine("opCode is: " + currentOpCode);
+ bool handled = false;
+
+ handled = this.IsLogicOpCode(currentOpCode);
+ if (!handled)
+ {
+ handled = this.IsMethodOpCode(currentOpCode);
+ }
+ if (!handled)
+ {
+ if (currentOpCode == 172)
+ {
+ if (this._mThread.stack.StackFrames.Count > 1)
+ {
+ Console.WriteLine("returning int from function");
+ int retPC1 = this._mThread.currentFrame.ReturnPC;
+ BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
+ this._mThread.stack.StackFrames.Pop();
+ this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
+ this._mThread.PC = retPC1;
+ if (bas1 is Int)
+ {
+ this._mThread.currentFrame.OpStack.Push((Int)bas1);
+ }
+ }
+ else
+ {
+ // Console.WriteLine("No parent function so ending program");
+ run = false;
+ }
+ handled = true;
+ }
+ if (currentOpCode == 174)
+ {
+ if (this._mThread.stack.StackFrames.Count > 1)
+ {
+ Console.WriteLine("returning float from function");
+ int retPC1 = this._mThread.currentFrame.ReturnPC;
+ BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
+ this._mThread.stack.StackFrames.Pop();
+ this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
+ this._mThread.PC = retPC1;
+ if (bas1 is Float)
+ {
+ this._mThread.currentFrame.OpStack.Push((Float)bas1);
+ }
+ }
+ else
+ {
+ // Console.WriteLine("No parent function so ending program");
+ run = false;
+ }
+ handled = true;
+ }
+ if (currentOpCode == 177)
+ {
+ if (this._mThread.stack.StackFrames.Count > 1)
+ {
+ Console.WriteLine("returning from function");
+ int retPC = this._mThread.currentFrame.ReturnPC;
+ this._mThread.stack.StackFrames.Pop();
+ this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
+ this._mThread.PC = retPC;
+ }
+ else
+ {
+ // Console.WriteLine("No parent function so ending program");
+ run = false;
+ }
+ handled = true;
+ }
+ }
+ if (!handled)
+ {
+ Console.WriteLine("opcode " + currentOpCode + " not been handled ");
+ }
+ return run;
+
+ }
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs b/OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs
new file mode 100644
index 0000000..673970a
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs
@@ -0,0 +1,376 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ partial class Thread
+ {
+ private partial class Interpreter
+ {
+ private bool IsLogicOpCode(byte opcode)
+ {
+ bool result = false;
+ switch (opcode)
+ {
+ case 2:
+ Int m_int= new Int();
+ m_int.mValue = -1;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 3:
+ m_int= new Int();
+ m_int.mValue = 0;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 4:
+ m_int = new Int();
+ m_int.mValue = 1;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 5:
+ m_int = new Int();
+ m_int.mValue = 2;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 6:
+ m_int = new Int();
+ m_int.mValue = 3;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ break;
+ case 7:
+ m_int = new Int();
+ m_int.mValue = 4;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 8:
+ m_int = new Int();
+ m_int.mValue = 5;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 11:
+ Float m_float = new Float();
+ m_float.mValue = 0.0f;
+ this._mThread.currentFrame.OpStack.Push(m_float);
+ result = true;
+ break;
+ case 12:
+ m_float = new Float();
+ m_float.mValue = 1.0f;
+ this._mThread.currentFrame.OpStack.Push(m_float);
+ result = true;
+ break;
+ case 13:
+ m_float = new Float();
+ m_float.mValue = 2.0f;
+ this._mThread.currentFrame.OpStack.Push(m_float);
+ result = true;
+ break;
+ case 16:
+ int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC];
+ Int pushInt = new Int();
+ pushInt.mValue = pushvalue;
+ this._mThread.currentFrame.OpStack.Push(pushInt);
+ this._mThread.PC++;
+ result = true;
+ break;
+ case 17:
+ short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
+ Int pushInt2 = new Int();
+ pushInt2.mValue = pushvalue2;
+ this._mThread.currentFrame.OpStack.Push(pushInt2);
+ this._mThread.PC += 2;
+ result = true;
+ break;
+ case 26:
+ if (this._mThread.currentFrame.LocalVariables[0] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[0] is Int)
+ {
+ Int newInt = new Int();
+ newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newInt);
+ }
+ }
+ result = true;
+ break;
+ case 27:
+ if (this._mThread.currentFrame.LocalVariables[1] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[1] is Int)
+ {
+ Int newInt = new Int();
+ newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newInt);
+ }
+ }
+ result = true;
+ break;
+ case 34:
+ if (this._mThread.currentFrame.LocalVariables[0] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[0] is Float)
+ {
+ Float newfloat = new Float();
+ newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newfloat);
+ }
+ }
+ result = true;
+ break;
+ case 35:
+ if (this._mThread.currentFrame.LocalVariables[1] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[1] is Float)
+ {
+ Float newfloat = new Float();
+ newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newfloat);
+ }
+ }
+ result = true;
+ break;
+ case 36:
+ if (this._mThread.currentFrame.LocalVariables[2] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[2] is Float)
+ {
+ Float newfloat = new Float();
+ newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newfloat);
+ }
+ }
+ result = true;
+ break;
+ case 37:
+ if (this._mThread.currentFrame.LocalVariables[3] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[3] is Float)
+ {
+ Float newfloat = new Float();
+ newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newfloat);
+ }
+ }
+ result = true;
+ break;
+ case 59:
+ BaseType baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Int)
+ {
+ this._mThread.currentFrame.LocalVariables[0] = (Int)baset;
+ }
+ result = true;
+ break;
+ case 60:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Int)
+ {
+ this._mThread.currentFrame.LocalVariables[1] = (Int)baset;
+ }
+ result = true;
+ break;
+ case 67:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[0] = (Float)baset;
+ }
+ result = true;
+ break;
+ case 68:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[1] = (Float)baset;
+ }
+ result = true;
+ break;
+ case 69:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[2] = (Float)baset;
+ }
+ result = true;
+ break;
+ case 70:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[3] = (Float)baset;
+ }
+ result = true;
+ break;
+ case 87:
+ this._mThread.currentFrame.OpStack.Pop();
+ result = true;
+ break;
+ case 98:
+ BaseType bf2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bf1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bf1 is Float && bf2 is Float)
+ {
+ Float nflt = new Float();
+ nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue;
+ this._mThread.currentFrame.OpStack.Push(nflt);
+ }
+ result = true;
+ break;
+ case 102:
+ BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bsf1 is Float && bsf2 is Float)
+ {
+ Float resf = new Float();
+ resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue;
+ this._mThread.currentFrame.OpStack.Push(resf);
+ }
+ result = true;
+ break;
+ case 104: //check the order of the two values off the stack is correct
+ BaseType bs2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bs1 is Int && bs2 is Int)
+ {
+ Int nInt = new Int();
+ nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue;
+ this._mThread.currentFrame.OpStack.Push(nInt);
+ }
+ result = true;
+ break;
+ case 132:
+ if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int)
+ {
+ ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1];
+ }
+ }
+ this._mThread.PC += 2;
+ result = true;
+ break;
+ case 139:
+ BaseType conv1 = this._mThread.currentFrame.OpStack.Pop();
+ if (conv1 is Float)
+ {
+ Int newconv = new Int();
+ newconv.mValue = (int)((Float)conv1).mValue;
+ this._mThread.currentFrame.OpStack.Push(newconv);
+ }
+ result = true;
+ break;
+ case 149:
+ BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop();
+ if (flcom1 is Float && flcom2 is Float)
+ {
+ Int compres = new Int();
+ if (((Float)flcom1).mValue > ((Float)flcom2).mValue)
+ {
+ compres.mValue = -1;
+ }
+ else if (((Float)flcom1).mValue < ((Float)flcom2).mValue)
+ {
+ compres.mValue = 1;
+ }
+ else
+ {
+ compres.mValue = 0;
+ }
+ this._mThread.currentFrame.OpStack.Push(compres);
+ }
+ result = true;
+ break;
+ case 158:
+ short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
+ BaseType comp1 = this._mThread.currentFrame.OpStack.Pop();
+ if (comp1 is Int)
+ {
+ if (((Int)comp1).mValue <= 0)
+ {
+ this._mThread.PC += -1 + compareoffset1;
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ result = true;
+ break;
+ case 162:
+ short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
+ BaseType bc2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bc1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bc1 is Int && bc2 is Int)
+ {
+ //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue);
+ if (((Int)bc1).mValue >= ((Int)bc2).mValue)
+ {
+ // Console.WriteLine("branch compare true , offset is " +compareoffset);
+ // Console.WriteLine("current PC is " + this._mThread.PC);
+ this._mThread.PC += -1 + compareoffset;
+ //Console.WriteLine("new PC is " + this._mThread.PC);
+ }
+ else
+ {
+ //Console.WriteLine("branch compare false");
+ this._mThread.PC += 2;
+ }
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ result = true;
+ break;
+ case 164:
+ short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
+ BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bcl1 is Int && bcl2 is Int)
+ {
+ //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue);
+ if (((Int)bcl1).mValue <= ((Int)bcl2).mValue)
+ {
+ // Console.WriteLine("branch compare true , offset is " + compareloffset);
+ // Console.WriteLine("current PC is " + this._mThread.PC);
+ this._mThread.PC += -1 + compareloffset;
+ // Console.WriteLine("new PC is " + this._mThread.PC);
+ }
+ else
+ {
+ //Console.WriteLine("branch compare false");
+ this._mThread.PC += 2;
+ }
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ result = true;
+ break;
+ case 167:
+ short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
+ this._mThread.PC += -1 + offset;
+ result = true;
+ break;
+ }
+
+ return result;
+ }
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/InterpreterMethods.cs b/OpenSim.Scripting.EmbeddedJVM/InterpreterMethods.cs
new file mode 100644
index 0000000..e025293
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/InterpreterMethods.cs
@@ -0,0 +1,139 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ partial class Thread
+ {
+ private partial class Interpreter
+ {
+ private bool IsMethodOpCode(byte opcode)
+ {
+ bool result = false;
+ switch (opcode)
+ {
+ case 184:
+ short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
+ //Console.WriteLine("call to method : "+refIndex);
+ if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
+ {
+ // Console.WriteLine("which is " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value + "." + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value);
+ // Console.WriteLine("of type " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value);
+ string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
+ string typeparam = "";
+ string typereturn = "";
+ int firstbrak = 0;
+ int secondbrak = 0;
+ firstbrak = typ.LastIndexOf('(');
+ secondbrak = typ.LastIndexOf(')');
+ typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
+ typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
+ //Console.WriteLine("split is " + typeparam + " which is length " + typeparam.Length + " , " + typereturn);
+ if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
+ {
+ //calling a method in this class
+ if (typeparam.Length == 0)
+ {
+ this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
+ }
+ else
+ {
+ this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
+ }
+ }
+ else
+ {
+ //calling a method of a different class
+
+ //for now we will have a built in OpenSimAPI class, but this should be a java class that then calls native methods
+ if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
+ {
+ switch (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value)
+ {
+ case "GetEntityID":
+ Int entityID = new Int();
+ entityID.mValue =(int) this._mThread.EntityId;
+ this._mThread.currentFrame.OpStack.Push(entityID);
+ this._mThread.PC += 2;
+ break;
+ case "GetRandomAvatarID":
+ entityID = new Int();
+ entityID.mValue = (int)Thread.OpenSimScriptAPI.GetRandomAvatarID();
+ this._mThread.currentFrame.OpStack.Push(entityID);
+ this._mThread.PC += 2;
+ break;
+ case "GetEntityPositionX":
+ BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bs1 is Int)
+ {
+ Console.WriteLine("get entity pos for " + ((Int)bs1).mValue);
+ //should get the position of the entity from the IScriptAPI
+ OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
+ Float pos = new Float();
+ pos.mValue = vec3.X;
+ this._mThread.currentFrame.OpStack.Push(pos);
+ }
+ this._mThread.PC += 2;
+ break;
+ case "GetEntityPositionY":
+ bs1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bs1 is Int)
+ {
+ //should get the position of the entity from the IScriptAPI
+ OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
+ Float pos = new Float();
+ pos.mValue = vec3.Y;
+ this._mThread.currentFrame.OpStack.Push(pos);
+ }
+ this._mThread.PC += 2;
+ break;
+ case "GetEntityPositionZ":
+ bs1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bs1 is Int)
+ {
+ //should get the position of the entity from the IScriptAPI
+ OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
+ Float pos = new Float();
+ pos.mValue = vec3.Z;
+ this._mThread.currentFrame.OpStack.Push(pos);
+ }
+ this._mThread.PC += 2;
+ break;
+ case "SetEntityPosition":
+ //pop the three float values and the entity id
+ BaseType ft3 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType ft2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType ft1 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType in1 = this._mThread.currentFrame.OpStack.Pop();
+ if (ft1 is Float && ft2 is Float && ft3 is Float)
+ {
+ if(in1 is Int)
+ {
+ //Console.WriteLine("set: " + ((Int)in1).mValue + " , " + ((Float)ft1).mValue + " , " + ((Float)ft2).mValue + " , " + ((Float)ft3).mValue);
+ Thread.OpenSimScriptAPI.SetEntityPosition((uint)((Int) in1).mValue, ((Float)ft1).mValue, ((Float)ft2).mValue, ((Float)ft3).mValue);
+ }
+ }
+ this._mThread.PC += 2;
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ result = true;
+ break;
+ }
+
+ return result;
+ }
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs b/OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs
new file mode 100644
index 0000000..6704e31
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs
@@ -0,0 +1,13 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ partial class Thread
+ {
+ private partial class Interpreter
+ {
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/MainMemory.cs b/OpenSim.Scripting.EmbeddedJVM/MainMemory.cs
new file mode 100644
index 0000000..ff18f90
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/MainMemory.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class MainMemory
+ {
+ public Heap HeapArea;
+ public MethodMemory MethodArea;
+
+ public MainMemory()
+ {
+ MethodArea = new MethodMemory();
+ HeapArea = new Heap();
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs b/OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs
new file mode 100644
index 0000000..2541991
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class MethodMemory
+ {
+ public byte[] MethodBuffer;
+ public List Classes = new List();
+ public int NextMethodPC = 0;
+ public int Methodcount = 0;
+
+ public MethodMemory()
+ {
+ MethodBuffer = new byte[20000];
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
new file mode 100644
index 0000000..90aeff8
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
@@ -0,0 +1,153 @@
+
+
+ Local
+ 8.0.50727
+ 2.0
+ {97A82740-0000-0000-0000-000000000000}
+ Debug
+ AnyCPU
+
+
+
+ OpenSim.Scripting.EmbeddedJVM
+ JScript
+ Grid
+ IE50
+ false
+ Library
+
+ OpenSim.Scripting.EmbeddedJVM
+
+
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE;DEBUG
+
+ True
+ 4096
+ False
+ ..\bin\ScriptEngines\
+ False
+ False
+ False
+ 4
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE
+
+ False
+ 4096
+ True
+ ..\bin\ScriptEngines\
+ False
+ False
+ False
+ 4
+
+
+
+
+ System.dll
+ False
+
+
+ System.Xml.dll
+ False
+
+
+
+
+ OpenSim.Framework
+ {8ACA2445-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
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diff --git a/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
new file mode 100644
index 0000000..90c1e94
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
@@ -0,0 +1,12 @@
+
+
+ Debug
+ AnyCPU
+ C:\New Folder\second-life-viewer\opensim-dailys2\opensim02-04\bin\
+ 8.0.50727
+ ProjectFiles
+ 0
+
+
+
+
diff --git a/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
new file mode 100644
index 0000000..46067c1
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
@@ -0,0 +1,62 @@
+
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diff --git a/OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs b/OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs
new file mode 100644
index 0000000..77a92e5
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs
@@ -0,0 +1,133 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.IO;
+using System.Threading;
+using OpenSim.Framework;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Utilities;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class OpenSimJVM : IScriptEngine
+ {
+ private List _threads = new List();
+ private BlockingQueue CompileScripts = new BlockingQueue();
+ private MainMemory _mainMemory;
+ private System.Threading.Thread compileThread;
+
+ public OpenSimJVM()
+ {
+
+ }
+
+ public bool Init(IScriptAPI api)
+ {
+ Console.WriteLine("Creating OpenSim JVM scripting engine");
+ _mainMemory = new MainMemory();
+ Thread.GlobalMemory = this._mainMemory;
+ Thread.OpenSimScriptAPI = api;
+ compileThread = new System.Threading.Thread(new ThreadStart(CompileScript));
+ compileThread.IsBackground = true;
+ compileThread.Start();
+ return true;
+ }
+
+ public string GetName()
+ {
+ return "OpenSimJVM";
+ }
+
+ public void LoadScript(string script, string scriptName, uint entityID)
+ {
+ Console.WriteLine("OpenSimJVM - loading new script: " + scriptName);
+ CompileInfo comp = new CompileInfo();
+ comp.entityId = entityID;
+ comp.script = script;
+ comp.scriptName = scriptName;
+ this.CompileScripts.Enqueue(comp);
+ }
+
+ public void CompileScript()
+ {
+ while (true)
+ {
+ CompileInfo comp = this.CompileScripts.Dequeue();
+ string script = comp.script;
+ string scriptName = comp.scriptName;
+ uint entityID = comp.entityId;
+ try
+ {
+ //need to compile the script into a java class file
+
+ //first save it to a java source file
+ TextWriter tw = new StreamWriter(scriptName + ".java");
+ tw.WriteLine(script);
+ tw.Close();
+
+ //now compile
+ System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo(@"C:\Program Files\Java\jdk1.6.0_01\bin\javac.exe", "*.java");
+ psi.RedirectStandardOutput = true;
+ psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
+ psi.UseShellExecute = false;
+ System.Diagnostics.Process javacomp;
+ javacomp = System.Diagnostics.Process.Start(psi);
+ javacomp.WaitForExit();
+
+
+ //now load in class file
+ ClassRecord class1 = new ClassRecord();
+ class1.LoadClassFromFile(scriptName + ".class");
+ class1.PrintToConsole();
+ //Console.WriteLine();
+ this._mainMemory.MethodArea.Classes.Add(class1);
+ class1.AddMethodsToMemory(this._mainMemory.MethodArea);
+
+ Thread newThread = new Thread();
+ this._threads.Add(newThread);
+ newThread.EntityId = entityID;
+ newThread.currentClass = class1;
+
+ //now delete the created files
+ System.IO.File.Delete(scriptName + ".java");
+ System.IO.File.Delete(scriptName + ".class");
+ this.OnFrame();
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine("exception");
+ Console.WriteLine(e.StackTrace);
+ Console.WriteLine(e.Message);
+ }
+ }
+ }
+
+ public void OnFrame()
+ {
+ for (int i = 0; i < this._threads.Count; i++)
+ {
+ if (!this._threads[i].running)
+ {
+ this._threads[i].StartMethod("OnFrame");
+ bool run = true;
+ while (run)
+ {
+ run = this._threads[i].Excute();
+ }
+ }
+ }
+ }
+
+ private class CompileInfo
+ {
+ public string script;
+ public string scriptName;
+ public uint entityId;
+
+ public CompileInfo()
+ {
+
+ }
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Properties/AssemblyInfo.cs b/OpenSim.Scripting.EmbeddedJVM/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..53a0f08
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Scripting.EmbeddedJVM")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("OpenSim.Scripting.EmbeddedJVM")]
+[assembly: AssemblyCopyright("Copyright © 2007")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("087c0917-5a6a-4b47-a4dd-0928dd85bd4b")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim.Scripting.EmbeddedJVM/Stack.cs b/OpenSim.Scripting.EmbeddedJVM/Stack.cs
new file mode 100644
index 0000000..d77d82e
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Stack.cs
@@ -0,0 +1,15 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class Stack
+ {
+ public Stack StackFrames = new Stack();
+
+ public Stack()
+ {
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/StackFrame.cs b/OpenSim.Scripting.EmbeddedJVM/StackFrame.cs
new file mode 100644
index 0000000..afca7a9
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/StackFrame.cs
@@ -0,0 +1,22 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class StackFrame
+ {
+ public BaseType[] LocalVariables;
+ public Stack OpStack = new Stack();
+
+ public int ReturnPC = 0;
+ public ClassRecord CallingClass = null;
+
+ public StackFrame()
+ {
+ LocalVariables = new BaseType[20];
+ }
+
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Thread.cs b/OpenSim.Scripting.EmbeddedJVM/Thread.cs
new file mode 100644
index 0000000..436949c
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Thread.cs
@@ -0,0 +1,88 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
+using OpenSim.Framework;
+using OpenSim.Framework.Interfaces;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public partial class Thread
+ {
+ public static MainMemory GlobalMemory;
+ public static IScriptAPI OpenSimScriptAPI;
+ private int PC = 0;
+ private Stack stack;
+ private Interpreter mInterpreter;
+ public ClassRecord currentClass;
+ public ClassInstance currentInstance;
+ private StackFrame currentFrame;
+ public int excutionCounter = 0;
+ public bool running = false;
+ public uint EntityId = 0;
+
+ public Thread()
+ {
+ this.mInterpreter = new Interpreter(this);
+ this.stack = new Stack();
+ }
+
+ public void SetPC(int methodpointer)
+ {
+ //Console.WriteLine("Thread PC has been set to " + methodpointer);
+ PC = methodpointer;
+ }
+
+ public void StartMethod(ClassRecord rec, string methName)
+ {
+ currentFrame = new StackFrame();
+ this.stack.StackFrames.Push(currentFrame);
+ this.currentClass = rec;
+ currentClass.StartMethod(this, methName);
+ }
+
+ public void StartMethod( string methName)
+ {
+ currentFrame = new StackFrame();
+ this.stack.StackFrames.Push(currentFrame);
+ currentClass.StartMethod(this, methName);
+ }
+
+ public void JumpToStaticVoidMethod(string methName, int returnPC)
+ {
+ currentFrame = new StackFrame();
+ currentFrame.ReturnPC = returnPC;
+ this.stack.StackFrames.Push(currentFrame);
+ currentClass.StartMethod(this, methName);
+ }
+
+ public void JumpToStaticParamMethod(string methName, string param, int returnPC)
+ {
+ if (param == "I")
+ {
+ BaseType bs1 = currentFrame.OpStack.Pop();
+ currentFrame = new StackFrame();
+ currentFrame.ReturnPC = returnPC;
+ this.stack.StackFrames.Push(currentFrame);
+ currentFrame.LocalVariables[0] = ((Int)bs1);
+ currentClass.StartMethod(this, methName);
+ }
+ if (param == "F")
+ {
+
+ }
+ }
+
+ public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
+ {
+
+ }
+
+ public bool Excute()
+ {
+ excutionCounter++;
+ return this.mInterpreter.Excute();
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/ArrayReference.cs b/OpenSim.Scripting.EmbeddedJVM/Types/ArrayReference.cs
new file mode 100644
index 0000000..2854eab
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/ArrayReference.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types
+{
+ public class ArrayReference :BaseType
+ {
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs b/OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs
new file mode 100644
index 0000000..270aa7b
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types
+{
+ public class BaseType : Object
+ {
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/ObjectReference.cs b/OpenSim.Scripting.EmbeddedJVM/Types/ObjectReference.cs
new file mode 100644
index 0000000..da28eaa
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/ObjectReference.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types
+{
+ public class ObjectReference : BaseType
+ {
+ public ushort Reference;
+
+ public ObjectReference()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Byte.cs b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Byte.cs
new file mode 100644
index 0000000..1a3ecff
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Byte.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
+{
+ public class Byte : BaseType
+ {
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Char.cs b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Char.cs
new file mode 100644
index 0000000..19002d4
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Char.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
+{
+ public class Char : BaseType
+ {
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Float.cs b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Float.cs
new file mode 100644
index 0000000..91f1679
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Float.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
+{
+ public class Float : BaseType
+ {
+ public float mValue = 0;
+
+ public Float()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Int.cs b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Int.cs
new file mode 100644
index 0000000..4ecd325
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Int.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
+{
+ public class Int : BaseType
+ {
+ public int mValue = 0;
+
+ public Int()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj b/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
index 72a07a0..ebd3936 100644
--- a/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
+++ b/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
@@ -74,8 +74,8 @@
..\bin\Kds.Serialization.dll
False
-
- ..\bin\libDB_dotNET43.dll
+
+ ..\bin\libdb_dotNET43.dll
False
diff --git a/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build b/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
index 9592c1e..82085d1 100644
--- a/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
+++ b/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
@@ -1,47 +1,47 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt b/OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt
index da4be96..5f23222 100644
--- a/OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt
+++ b/OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt
@@ -12,4 +12,5 @@ obj\Debug\ResolveAssemblyReference.cache
obj\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.dll
obj\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.pdb
..\bin\OpenSim.Storage.LocalStorageBerkeleyDB.dll
-..\bin\OpenSim.Storage.LocalStorageBerkeleyDB.pdb
+obj\Release\ResolveAssemblyReference.cache
+obj\Release\OpenSim.Storage.LocalStorageBerkeleyDB.dll
diff --git a/OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build b/OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
index c3699af..f3a6683 100644
--- a/OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
+++ b/OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
@@ -1,46 +1,46 @@
-
-
-
-
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+
+
+
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+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build b/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
index 439f440..8be321d 100644
--- a/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
+++ b/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
@@ -1,47 +1,47 @@
-
-
-
-
-
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-
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
index 2c43aa0..d2e6c9f 100644
--- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
+++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
@@ -1,43 +1,43 @@
-
-
-
-
-
-
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index bd4b85f..65e267a 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -31,11 +31,14 @@ namespace OpenSim.Terrain
/// A float[65536] array containing the heightmap
public float[] getHeights1D()
{
- float[] heights = new float[w*h];
+ float[] heights = new float[w * h];
int i;
- for(i=0;i
-
-
-
-
-
-
-
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-
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+
diff --git a/OpenSim.sln b/OpenSim.sln
index 9f61774..2fac201 100644
--- a/OpenSim.sln
+++ b/OpenSim.sln
@@ -1,34 +1,36 @@
Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual Studio 2005
+# Visual C# Express 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage.LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.RegionServer", "OpenSim.RegionServer\OpenSim.RegionServer.csproj", "{632E1BFD-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage.LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
+EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GenericConfig.Xml", "OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj", "{E88EF749-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj", "{8BE16150-0000-0000-0000-000000000000}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim.Scripting.EmbeddedJVM\OpenSim.Scripting.EmbeddedJVM.csproj", "{97A82740-0000-0000-0000-000000000000}"
+EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.UserServer", "OpenGridServices.UserServer\OpenGridServices.UserServer.csproj", "{66591469-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{4F874463-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGrid.Config\GridConfigDb4o\OpenGrid.Config.GridConfigDb4o.csproj", "{B0027747-0000-0000-0000-000000000000}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}"
-EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics\PhysXPlugin\OpenSim.Physics.PhysXPlugin.csproj", "{988F0AC4-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Remote", "OpenSim.GridInterfaces\Remote\OpenSim.GridInterfaces.Remote.csproj", "{B55C0B5D-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim.Framework\OpenSim.Framework.csproj", "{8ACA2445-0000-0000-0000-000000000000}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.RegionServer", "OpenSim.RegionServer\OpenSim.RegionServer.csproj", "{632E1BFD-0000-0000-0000-000000000000}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}"
EndProject
@@ -50,10 +52,10 @@ Global
{2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
- {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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- {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
+ {632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
{63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -62,6 +64,10 @@ Global
{A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
+ {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{438A9556-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -74,6 +80,10 @@ Global
{8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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+ {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{66591469-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{66591469-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{66591469-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -86,10 +96,6 @@ Global
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{B0027747-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B0027747-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -102,10 +108,10 @@ Global
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{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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diff --git a/OpenSim/OpenSim.exe.build b/OpenSim/OpenSim.exe.build
index 54b7a3b..02445df 100644
--- a/OpenSim/OpenSim.exe.build
+++ b/OpenSim/OpenSim.exe.build
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diff --git a/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build b/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build
index 0abcfa1..8494a0b 100644
--- a/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build
+++ b/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build
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diff --git a/Prebuild/Prebuild.build b/Prebuild/Prebuild.build
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diff --git a/Prebuild/src/Prebuild.exe.build b/Prebuild/src/Prebuild.exe.build
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diff --git a/Servers/OpenSim.Servers.dll.build b/Servers/OpenSim.Servers.dll.build
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diff --git a/prebuild.xml b/prebuild.xml
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+ false
+ Prebuild.snk
+ 1595
+
+
+ ../../bin/
+
+
+
+
+
+
+
+
+
+
+
+
+
--
cgit v1.1