From ff61d59e60cf40ed65e01b2788c875509a5aaaa4 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 30 Oct 2012 21:45:39 +0100 Subject: Add AnimState to CADU --- OpenSim/Framework/ChildAgentDataUpdate.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index e718aa6..8c32734 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -312,6 +312,7 @@ namespace OpenSim.Framework public AgentGroupData[] Groups; public Animation[] Anims; public Animation DefaultAnim = null; + public Animation AnimState = null; public UUID GranterID; public UUID ParentPart; @@ -403,6 +404,11 @@ namespace OpenSim.Framework args["default_animation"] = DefaultAnim.PackUpdateMessage(); } + if (AnimState != null) + { + args["animation_state"] = AnimState.PackUpdateMessage(); + } + if (Appearance != null) args["packed_appearance"] = Appearance.Pack(); @@ -612,6 +618,18 @@ namespace OpenSim.Framework } } + if (args["animation_state"] != null) + { + try + { + AnimState = new Animation((OSDMap)args["animation_state"]); + } + catch + { + AnimState = null; + } + } + //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //{ // OSDArray textures = (OSDArray)(args["agent_textures"]); -- cgit v1.1