From fc48eb7b549cc639e143bb0f1369d74223630aff Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 14 Sep 2010 01:30:12 +0100
Subject: Repopulate OpenSim.ini.example with OpenSimDefaults.ini until
 somebody does the work of deciding what users commonly change and what they
 don't

---
 bin/OpenSim.ini.example | 1302 ++++++++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 1301 insertions(+), 1 deletion(-)

diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 5d09faa..584c1ae 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -1 +1,1301 @@
-;# Use this file to override the defaults
+; Use this file to override the defaults in OpenSimDefaults.ini
+
+[Startup]
+    ; Set this to true if you want to log crashes to disk
+    ; this can be useful when submitting bug reports.
+    save_crashes = false
+
+    ; Directory to save crashes to if above is enabled
+    ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
+    crash_dir = "crashes"
+
+    ; Place to create a PID file
+    ; PIDFile = "/tmp/my.pid"
+
+    ; Http proxy support for llHTTPRequest and dynamic texture loading
+    ; Set HttpProxy to the URL for your proxy server if you would like
+    ; to proxy llHTTPRequests through a firewall
+    ; HttpProxy = "http://proxy.com"
+    ; Set HttpProxyExceptions to a list of regular expressions for
+    ; URLs that you don't want going through the proxy such as servers
+    ; inside your firewall, separate patterns with a ';'
+    ; HttpProxyExceptions = ".mydomain.com;localhost"
+
+    startup_console_commands_file = "startup_commands.txt"
+    shutdown_console_commands_file = "shutdown_commands.txt"
+
+    ; To run a script every few minutes, set the script filename here
+    ; timer_Script = "filename"
+
+    ; ##
+    ; ## SYSTEM
+    ; ##
+
+    ; Sets the method that OpenSim will use to fire asynchronous
+    ; events. Valid values are UnsafeQueueUserWorkItem,
+    ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
+    ; SmartThreadPool is reported to work well on Mono/Linux, but
+    ; UnsafeQueueUserWorkItem has been benchmarked with better
+    ; performance on .NET/Windows
+    async_call_method = SmartThreadPool
+
+    ; Max threads to allocate on the FireAndForget thread pool
+    ; when running with the SmartThreadPool option above
+    MaxPoolThreads = 15
+
+    ; ##
+    ; ## CLIENTS
+    ; ##
+
+    ; Enables EventQueueGet Service.
+    EventQueue = true
+
+    ; Set this to the DLL containing the client stack to use.
+    clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
+
+    ; ##
+    ; ## REGIONS
+    ; ##
+
+    ; Determine where OpenSimulator looks for the files which tell it which regions to server
+    ; Defaults to "filesystem" if this setting isn't present
+    region_info_source = "filesystem"
+    ; region_info_source = "web"
+
+    ; Determines where the region XML files are stored if you are loading these from the filesystem.
+    ; Defaults to bin/Regions in your OpenSimulator installation directory
+    ; regionload_regionsdir="C:\somewhere\xmlfiles\"
+
+    ; Determines the page from which regions xml is retrieved if you are loading these from the web
+    ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
+    ; except that everything is also enclosed in a <Regions> tag.
+    ; regionload_webserver_url = "http://example.com/regions.xml";
+
+    ; Draw objects on maptile.  This step might take a long time if you've got a large number of
+    ; objects, so you can turn it off here if you'd like.
+    DrawPrimOnMapTile = true
+    ; Use terrain texture for maptiles if true, use shaded green if false
+    TextureOnMapTile = false
+
+    ; Maximum total size, and maximum size where a prim can be physical
+    NonPhysicalPrimMax = 256
+    PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
+    ClampPrimSize = false
+
+    ; Allow scripts to cross region boundaries.  These are recompiled on the new region.
+    AllowScriptCrossing = false
+
+    ; Allow compiled script binary code to cross region boundaries.
+    ; If you set this to "true", any region that can teleport to you can
+    ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
+    ; YOU HAVE BEEN WARNED!!!
+    TrustBinaries = false
+
+    ; Combine all contiguous regions into one large megaregion
+    ; Order your regions from South to North, West to East in your regions.ini and then set this to true
+    ; Warning!  Don't use this with regions that have existing content!, This will likely break them
+    CombineContiguousRegions = false
+
+    ; If you have only one region in an instance, or to avoid the many bugs
+    ; that you can trigger in modules by restarting a region, set this to
+    ; true to make the entire instance exit instead of restarting the region.
+    ; This is meant to be used on systems where some external system like
+    ; Monit will restart any instance that exits, thereby making the shutdown
+    ; into a restart.
+    ;InworldRestartShutsDown = false
+
+    ; ##
+    ; ## PRIM STORAGE
+    ; ##
+
+    ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
+    ; prevent frequently changing objects from heavily loading the region data store.
+    ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
+    ;
+    ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
+    MinimumTimeBeforePersistenceConsidered = 60
+    ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
+    MaximumTimeBeforePersistenceConsidered = 600
+
+    ; Should avatars in neighbor sims see objects in this sim?
+    see_into_this_sim_from_neighbor = true
+
+    ; ##
+    ; ## PHYSICS
+    ; ##
+
+    ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
+    physical_prim = true
+
+    ; Select a mesher here.
+    ;
+    ; Meshmerizer properly handles complex prims by using triangle meshes.
+    ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
+    ;
+    ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
+    ; Usually this is only a box
+
+    meshing = Meshmerizer
+    ;meshing = ZeroMesher
+
+    ; Choose one of the physics engines below
+    ; OpenDynamicsEngine is by some distance the most developed physics engine
+    ; basicphysics effectively does not model physics at all, making all objects phantom
+
+    physics = OpenDynamicsEngine
+    ;physics = basicphysics
+    ;physics = POS
+    ;physics = modified_BulletX
+
+    ; ##
+    ; ## PERMISSIONS
+    ; ##
+
+    ;permissionmodules = "DefaultPermissionsModule"
+
+    ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
+    ; any item, etc.  This may not yet be implemented uniformally.
+    ; If set to true, then all permissions checks are carried out
+    ; Default is false
+    serverside_object_permissions = false
+
+    allow_grid_gods = false
+
+    ; This allows somne control over permissions
+    ; please note that this still doesn't duplicate SL, and is not intended to
+    ;region_owner_is_god = true
+    ;region_manager_is_god = false
+    ;parcel_owner_is_god = true
+
+    ; Control user types that are allowed to create new scripts
+    ; Only enforced if serviceside_object_permissions is true
+    ;
+    ; Current possible values are
+    ;     all - anyone can create scripts (subject to normal permissions)
+    ;     gods - only administrators can create scripts (as long as allow_grid_gods is true)
+    ; Default value is all
+    ; allowed_script_creators = all
+
+    ; Control user types that are allowed to edit (save) scripts
+    ; Only enforced if serviceside_object_permissions is true
+    ;
+    ; Current possible values are
+    ;     all - anyone can edit scripts (subject to normal permissions)
+    ;     gods - only administrators can edit scripts (as long as allow_grid_gods is true)
+    ; Default value is all
+    ; allowed_script_editors = all
+
+    ; ##
+    ; ## SCRIPT ENGINE
+    ; ##
+
+    DefaultScriptEngine = "XEngine"
+
+    ; ##
+    ; ## WORLD MAP
+    ; ##
+
+    ;WorldMapModule = "WorldMap"
+    ;MapImageModule = "MapImageModule"
+    ; Set to false to not generate any maptiles
+    ;GenerateMaptiles = "true"
+    ; Refresh (in seconds) the map tile periodically
+    ;MaptileRefresh = 0
+    ; If not generating maptiles, use this static texture asset ID
+    ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
+
+    ; ##
+    ; ## EMAIL MODULE
+    ; ##
+
+    ;emailmodule = DefaultEmailModule
+
+    ; ##
+    ; ## ANIMATIONS
+    ; ##
+
+    ; If enabled, enableFlySlow will change the primary fly state to
+    ; FLYSLOW, and the "always run" state will be the regular fly.
+
+    enableflyslow = false
+
+    ; PreJump is an additional animation state, but it probably
+    ; won't look right until the physics engine supports it
+    ; (i.e delays takeoff for a moment)
+
+    ; This is commented so it will come on automatically once it's
+    ; supported.
+
+    ; enableprejump = true
+
+    ; Simulator Stats URI
+    ; Enable JSON simulator data by setting a URI name (case sensitive)
+    ; Stats_URI = "jsonSimStats"
+
+    ; Make OpenSim start all regions woth logins disabled. They will need
+    ; to be enabled from the console if this is set
+    ; StartDisabled = false
+
+    ; Image decoding. Use CSJ2K for layer boundary decoding if true,
+    ; OpenJPEG if false
+    ; UseCSJ2K = true
+
+[SMTP]
+    enabled=false
+
+    ;enabled=true
+    ;internal_object_host=lsl.opensim.local
+    ;host_domain_header_from=127.0.0.1
+    ;SMTP_SERVER_HOSTNAME=127.0.0.1
+    ;SMTP_SERVER_PORT=25
+    ;SMTP_SERVER_LOGIN=foo
+    ;SMTP_SERVER_PASSWORD=bar
+
+[Network]
+    ConsoleUser = "Test"
+    ConsolePass = "secret"
+    http_listener_port = 9000
+    console_port = 0
+
+    ; ssl config: Experimental!  The auto https config only really works definately on windows XP now
+    ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
+    ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
+    http_listener_ssl = false ; Also create a SSL server
+    http_listener_cn = "localhost" ; Use the cert with the common name
+    http_listener_sslport = 9001 ; Use this port for SSL connections
+    http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
+
+    ; Hostname to use in llRequestURL/llRequestSecureURL
+    ; if not defined - default machine name is being used
+    ; (on Windows this mean NETBIOS name - useably only inside local network)
+    ; ExternalHostNameForLSL=127.0.0.1
+
+    ; What is reported as the "X-Secondlife-Shard"
+    ; Defaults to the user server url if not set
+    ; The old default is "OpenSim", set here for compatibility
+    shard = "OpenSim"
+
+    ; What is reported as the "User-Agent" when using llHTTPRequest
+    ; Defaults to not sent if not set here. See the notes section in the wiki at
+    ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
+    ; " (Mozilla Compatible)" to the text where there are problems with a web server
+    ;user_agent = "OpenSim LSL (Mozilla Compatible)"
+
+[XMLRPC]
+    ; ##
+    ; ## Scripting XMLRPC mapper
+    ; ##
+
+    ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
+    ; script concurrently with the first remote_data event.
+    ; This will contain the fully qualified URI an external site needs
+    ; to use to send XMLRPC requests to that script
+
+    ;XmlRpcRouterModule = "XmlRpcRouterModule"
+    ;XmlRpcPort = 20800
+
+[ClientStack.LindenUDP]
+    ; Set this to true to process incoming packets asynchronously. Networking is
+    ; already separated from packet handling with a queue, so this will only
+    ; affect whether networking internals such as packet decoding and
+    ; acknowledgement accounting are done synchronously or asynchronously
+    ;
+    ;async_packet_handling = false
+
+    ; The client socket receive buffer size determines how many
+    ; incoming requests we can process; the default on .NET is 8192
+    ; which is about 2 4k-sized UDP datagrams. On mono this is
+    ; whatever the underlying operating system has as default; for
+    ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
+    ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
+    ; do "sysctl net.core.rmem_default" to find out what your system
+    ; uses a default socket receive buffer size.
+    ;
+    ; client_socket_rcvbuf_size allows you to specify the receive
+    ; buffer size LLUDPServer should use. NOTE: this will be limited
+    ; by the system's settings for the maximum client receive buffer
+    ; size (on linux systems you can set that with "sysctl -w
+    ; net.core.rmem_max=X")
+    ;
+    ;client_socket_rcvbuf_size = 8388608
+
+    ; Maximum outbound bytes per second for a single scene. This can be used to
+    ; throttle total outbound UDP traffic for a simulator. The default value is
+    ; 0, meaning no throttling at the scene level. The example given here is
+    ; 20 megabits
+    ;
+    ;scene_throttle_max_bps = 2621440
+
+    ; Maximum bits per second to send to any single client. This will override
+    ; the user's viewer preference settings. The default value is 0, meaning no
+    ; aggregate throttling on clients (only per-category throttling). The
+    ; example given here is 1.5 megabits
+    ;
+    ;client_throttle_max_bps = 196608
+
+    ; Per-client bytes per second rates for the various throttle categories.
+    ; These are default values that will be overriden by clients
+    ;
+    ;resend_default = 12500
+    ;land_default = 1000
+    ;wind_default = 1000
+    ;cloud_default = 1000
+    ;task_default = 1000
+    ;texture_default = 1000
+    ;asset_default = 1000
+    ;state_default = 1000
+
+    ; Per-client maximum burst rates in bytes per second for the various
+    ; throttle categories. These are default values that will be overriden by
+    ; clients
+    ;
+    ;resend_limit = 18750
+    ;land_limit = 29750
+    ;wind_limit = 18750
+    ;cloud_limit = 18750
+    ;task_limit = 18750
+    ;texture_limit = 55750
+    ;asset_limit = 27500
+    ;state_limit = 37000
+
+    ; Configures how ObjectUpdates are aggregated. These numbers
+    ; do not literally mean how many updates will be put in each
+    ; packet that goes over the wire, as packets are
+    ; automatically split on a 1400 byte boundary. These control
+    ; the balance between responsiveness of interest list updates
+    ; and total throughput. Higher numbers will ensure more full-
+    ; sized packets and faster sending of data, but more delay in
+    ; updating interest lists
+    ;
+    ;PrimTerseUpdatesPerPacket = 25
+    ;AvatarTerseUpdatesPerPacket = 10
+    ;PrimFullUpdatesPerPacket = 100
+
+    ; TextureSendLimit determines how many packets will be put on
+    ; the outgoing queue each cycle. Like the settings above, this
+    ; is a balance between responsiveness to priority updates and
+    ; total throughput. Higher numbers will give a better
+    ; throughput at the cost of reduced responsiveness to client
+    ; priority changes or transfer aborts
+    ;
+    ;TextureSendLimit = 20
+
+    ; Quash and remove any light properties from attachments not on the
+    ; hands. This allows flashlights and lanterns to function, but kills
+    ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
+    ; will also be affected.
+    ;
+    ;DisableFacelights = "false"
+
+[Chat]
+    ; Controls whether the chat module is enabled.  Default is true.
+    enabled = true;
+
+    ; Distance in meters that whispers should travel.  Default is 10m
+    whisper_distance = 10
+
+    ; Distance in meters that ordinary chat should travel.  Default is 30m
+    say_distance = 30
+
+    ; Distance in meters that shouts should travel.  Default is 100m
+    shout_distance = 100
+
+
+[Messaging]
+    ; Control which region module is used for instant messaging.
+    ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
+    InstantMessageModule = InstantMessageModule
+    ; MessageTransferModule = MessageTransferModule
+    ; OfflineMessageModule = OfflineMessageModule
+    ; OfflineMessageURL = http://yourserver/Offline.php
+    ; MuteListModule = MuteListModule
+    ; MuteListURL = http://yourserver/Mute.php
+
+    ; Control whether group messages are forwarded to offline users.  Default is true.
+    ; ForwardOfflineGroupMessages = true
+
+
+[ODEPhysicsSettings]
+    ;##
+    ;## World Settings
+    ;##
+
+    ;Gravity.  Feel like falling up?  change world_gravityz to 9.8 instead of -9.8.  m/s
+    world_gravityx = 0
+    world_gravityy = 0
+    world_gravityz = -9.8
+
+    ; World Step size. (warning these are dangerous.  Changing these will probably cause your scene to explode dramatically)
+    ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
+    world_stepsize = 0.020
+    world_internal_steps_without_collisions = 10
+
+    ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
+    world_hashspace_size_low = -4
+    world_hashSpace_size_high = 128
+
+    ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
+    meters_in_small_space = 29.9
+    small_hashspace_size_low = -4
+    small_hashspace_size_high = 66
+
+    ; ##
+    ; ## Contact properties. (the stuff that happens when things come in contact with each other)
+    ; ##
+
+    ; surface layer around geometries other geometries can sink into before generating a contact
+    world_contact_surface_layer = 0.001
+
+    ; Filtering collisions helps keep things stable physics wise, but sometimes
+    ; it can be overzealous.  If you notice bouncing, chances are it's that.
+    filter_collisions = false
+
+    ; Non Moving Terrain Contact (avatar isn't moving)
+    nm_terraincontact_friction = 255.0
+    nm_terraincontact_bounce = 0.1
+    nm_terraincontact_erp = 0.1025
+
+    ; Moving Terrain Contact (avatar is moving)
+    m_terraincontact_friction = 75.0
+    m_terraincontact_bounce = 0.05
+    m_terrainContact_erp = 0.05025
+
+    ; Moving Avatar to object Contact
+    m_avatarobjectcontact_friction = 75.0
+    m_avatarobjectcontact_bounce = 0.1
+
+    ; Object to Object Contact and Non-Moving Avatar to object
+    objectcontact_friction = 250.0
+    objectcontact_bounce = 0.2
+
+    ; ##
+    ; ## Avatar Control
+    ; ##
+
+    ; PID Controller Settings. These affect the math that causes the avatar to reach the
+    ; desired velocity
+    ; See http://en.wikipedia.org/wiki/PID_controller
+
+    av_pid_derivative_linux = 2200.0
+    av_pid_proportional_linux = 900.0;
+
+    av_pid_derivative_win = 2200.0
+    av_pid_proportional_win = 900.0;
+
+    ;girth of the avatar.  Adds radius to the height also
+    av_capsule_radius = 0.37
+
+    ; Max force permissible to use to keep the avatar standing up straight
+    av_capsule_standup_tensor_win = 550000
+    av_capsule_standup_tensor_linux = 550000
+
+    ; specifies if the capsule should be tilted (=true; old compatibility mode)
+    ; or straight up-and-down (=false; better and more consistent physics behavior)
+    av_capsule_tilted = false
+
+    ; used to calculate mass of avatar.
+    ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
+    ; av_density * AVvolume;
+    av_density = 80
+
+    ; use this value to cut 52% of the height the sim gives us
+    av_height_fudge_factor = 0.52
+
+    ; Movement.  Smaller is faster.
+
+    ; speed of movement with Always Run off
+    av_movement_divisor_walk = 1.3
+
+    ; speed of movement with Always Run on
+    av_movement_divisor_run = 0.8
+
+    ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
+    minimum_ground_flight_offset = 3.0
+
+    ; ##
+    ; ## Object options
+    ; ##
+
+    ; used in the mass calculation.
+    geometry_default_density = 10.000006836
+
+    ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
+    body_frames_auto_disable = 20
+
+    ; used to control llMove2Target
+    body_pid_derivative = 35
+    body_pid_gain = 25
+
+    ; maximum number of contact points to generate per collision
+    contacts_per_collision = 80
+
+    ; amount of time a geom/body will try to cross a region border before it gets disabled
+    geom_crossing_failures_before_outofbounds = 5
+
+    ; start throttling the object updates if object comes in contact with 3 or more other objects
+    geom_contactpoints_start_throttling = 3
+
+    ; send 1 update for every x updates below when throttled
+    geom_updates_before_throttled_update = 15
+
+    ; Used for llSetStatus.  How rigid the object rotation is held on the axis specified
+    body_motor_joint_maxforce_tensor_linux = 5
+    body_motor_joint_maxforce_tensor_win = 5
+
+    ; Maximum mass an object can be before it is clamped
+    maximum_mass_object = 10000.01
+
+    ; ##
+    ; ## Sculpted Prim settings
+    ; ##
+
+    ; Do we want to mesh sculpted prim to collide like they look?
+    mesh_sculpted_prim = true
+
+    ; number^2 non-physical level of detail of the sculpt texture.  32x32 - 1024 verticies
+    mesh_lod = 32
+
+    ; number^2 physical level of detail of the sculpt texture.  16x16 - 256 verticies
+    mesh_physical_lod = 16
+
+    ; ##
+    ; ## Physics logging settings - logfiles are saved to *.DIF files
+    ; ##
+
+    ; default is false
+    ;physics_logging = true
+    ;; every n simulation iterations, the physics snapshot file is updated
+    ;physics_logging_interval = 50
+    ;; append to existing physics logfile, or overwrite existing logfiles?
+    ;physics_logging_append_existing_logfile = true
+
+    ; ##
+    ; ## Joint support
+    ; ##
+
+    ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
+    ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
+    ; default is false
+    ;use_NINJA_physics_joints = true
+
+    ; ##
+    ; ## additional meshing options
+    ; ##
+
+    ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
+    ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
+    ; true. Note that this will increase memory usage and region startup time. Default is false.
+    ;force_simple_prim_meshing = true
+
+
+[RemoteAdmin]
+    enabled = false
+
+    ; Set this to a nonzero value to have remote admin use a different port
+    port = 0
+
+    ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
+    access_password = unknown
+
+    ; set this variable to true if you want the create_region XmlRpc
+    ; call to unconditionally enable voice on all parcels for a newly
+    ; created region [default: false]
+    create_region_enable_voice = false
+
+    ; set this variable to false if you want the create_region XmlRpc
+    ; call to create all regions as private per default (can be
+    ; overridden in the XmlRpc call) [default: true]
+    create_region_public = false
+
+    ; the create_region XmlRpc call uses region_file_template to generate
+    ; the file name of newly create regions (if they are created
+    ; persistent). the parameter available are:
+    ;     {0} - X location
+    ;     {1} - Y location
+    ;     {2} - region UUID
+    ;     {3} - region port
+    ;     {4} - region name with " ", ":", "/" mapped to  "_"
+    region_file_template = "{0}x{1}-{2}.ini"
+
+    ; we can limit the number of regions that XmlRpcCreateRegion will
+    ; allow by setting this to a positive, non-0 number: as long as the
+    ; number of regions is below region_limits, XmlRpcCreateRegion will
+    ; succeed. setting region_limit to 0 disables the check.
+    ; default is 0
+    ;region_limit = 0
+
+    ; enable only those methods you deem to be appropriate using a | delimited whitelist
+    ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
+    ; if this parameter is not specified but enabled = true, all methods will be available
+    enabled_methods = all
+
+    ; specify the default appearance for an avatar created through the remote admin interface
+    ; This will only take effect is the file specified by the default_appearance setting below exists
+    ;default_male = Default Male
+    ;default_female = Default Female
+
+    ; update appearance copies inventory items and wearables of default avatars. if this value is false
+    ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
+    ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
+    ;copy_folders = false
+
+    ; path to default appearance XML file that specifies the look of the default avatars
+    ;default_appearance = default_appearance.xml 
+
+[RestPlugins]
+    ; Change this to true to enable REST Plugins. This must be true if you wish to use
+    ; REST Region or REST Asset and Inventory Plugins
+    enabled = false
+    god_key = SECRET
+    prefix = /admin
+
+
+[RestRegionPlugin]
+    ; Change this to true to enable the REST Region Plugin
+    enabled = false
+
+
+[RestHandler]
+    ; Change this to true to enable the REST Asset and Inventory Plugin
+    enabled = false
+    authenticate = true
+    secured = true
+    extended-escape = true
+    realm = OpenSim REST
+    dump-asset = false
+    path-fill = true
+    dump-line-size = 32
+    flush-on-error = true
+
+
+; Uncomment the following for IRC bridge
+; experimental, so if it breaks... keep both parts... yada yada
+; also, not good error detection when it fails
+;[IRC]
+    ;enabled = true ; you need to set this otherwise it won't connect
+    ;server  = name.of.irc.server.on.the.net
+    ;; user password - only use this if the server requires one
+    ;password = mypass
+    ;nick    = OpenSimBotNameProbablyMakeThisShorter
+    ;channel = #the_irc_channel_you_want_to_connect_to
+    ;user    = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
+    ;port = 6667
+    ;; channel to listen for configuration commands
+    ;commands_enabled = false
+    ;command_channel = 2777
+    ;report_clients = true
+    ;; relay private chat connections
+    ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
+    ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
+    ;; relay_private_channel_in -- channel to receive message from the IRC bridge
+    ;; relay_chat = false: IRC bridge will not relay normal chat
+    ;; access_password -- simple security device
+    ;;
+    ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
+    ;;
+    ;;     relay_private_channels = false
+    ;;     relay_chat = true
+    ;;
+    ;; to relay chat only to/from private in-world channels:
+    ;;
+    ;;     relay_chat = false
+    ;;     relay_private_channels = true
+    ;;     relay_private_channel_in = 2226
+    ;;     relay_private_channel_out = 2225
+    ;;
+    ;; in this example, all chat coming in from IRC will be send out via
+    ;; in-world channel 2226, and all chat from in-world channel 2225 will
+    ;; be relayed to the IRC channel.
+    ;;
+    ;relay_private_channels = false
+    ;relay_private_channel_in = 2226
+    ;relay_private_channel_out = 2225
+    ;relay_chat = true
+    ;access_password = foobar
+
+    ;;fallback_region = name of "default" region
+    ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
+    ;; must start with "PRIVMSG {0} : " or irc server will get upset
+    ;;for <bot>:<user in region> :<message>
+    ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
+    ;;for <bot>:<message> - <user of region> :
+    ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
+    ;;for <bot>:<message> - from <user> :
+    ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
+
+    ;; exclude_list allows you to stop the IRC connector from announcing the
+    ;;arrival and departure of certain users. For example: admins, bots.
+
+    ;exclude_list=User 1,User 2,User 3
+
+
+;[CMS]
+    ;enabled = true
+    ;channel = 345
+
+
+; Uncomment the following to control the progression of daytime
+; in the Sim.  The defaults are what is shown below
+;[Sun]
+    ; number of wall clock hours for an opensim day.  24.0 would mean realtime
+    ;day_length = 4
+    ; Year length in days
+    ;year_length = 60
+    ; Day to Night Ratio
+    ;day_night_offset = 0.45
+    ; send a Sun update every update_interval # of frames.  A lower number will
+    ; make for smoother sun transition at the cost of network
+    ;update_interval = 100
+
+
+[Wind]
+    ; Enables the wind module.  Default is true
+    enabled = true
+
+    ; How often should wind be updated, as a function of world frames.  Approximately 50 frames a second
+    wind_update_rate = 150
+
+    ; The Default Wind Plugin to load
+    wind_plugin = SimpleRandomWind
+
+    ; These settings are specific to the ConfigurableWind plugin
+    ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
+    ; avg_strength  = 5.0
+    ; avg_direction = 0.0
+    ; var_strength  = 0.0
+    ; var_direction = 0.0
+    ; rate_change   = 1.0
+
+    ; This setting is specific to the SimpleRandomWind plugin
+    ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.  Default is 1.0
+    strength = 1.0
+
+
+[Cloud]
+    ; Enable this to generate classic particle clouds above the sim.
+    ; default is disabled - turn it on here
+    enabled = false
+
+    ; Density of cloud cover 0.0 to 1.0 Defult 0.5
+    density = 0.5
+
+    ; update interval for the cloud cover data returned by llCloud().
+    ; default is 1000
+    cloud_update_rate = 1000
+
+[LightShare]
+
+    ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
+    ; It has no ill effect on viewers which do not support server-side windlight settings.
+    ; Currently we only have support for MySQL databases.
+    enable_windlight = false;
+
+[Trees]
+    ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
+    ; default is false
+    active_trees = false
+
+    ; Density of tree population
+    tree_density = 1000.0
+
+
+[VectorRender]
+
+    ; the font to use for rendering text (default: Arial)
+    ; font_name = "Arial"
+
+
+[LL-Functions]
+    ; Set the following to true to allow administrator owned scripts to execute console commands
+    ; currently unused
+    ; AllowosConsoleCommand=false
+
+    AllowGodFunctions = false
+
+    ; Maximum number of llListen events we allow per script
+    ; Set this to 0 to have no limit imposed.
+    max_listens_per_script = 64
+
+
+[DataSnapshot]
+    ; The following set of configs pertains to search.
+    ; Set index_sims to true to enable search engines to index your searchable data
+    ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
+    ; default is false
+    index_sims = false
+
+    ; The variable data_exposure controls what the regions expose:
+    ;    minimum: exposes only things explicitly marked for search
+    ;    all: exposes everything
+    data_exposure = minimum
+
+    ; If search is on, change this to your grid name; will be ignored for standalones
+    gridname = "OSGrid"
+
+    ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
+    ; Later, you may want to increase this to 3600 (1 hour) or more
+    default_snapshot_period = 1200
+
+    ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
+    snapshot_cache_directory = "DataSnapshot"
+
+    ; This semicolon-separated string serves to notify specific data services about the existence
+    ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
+    ;data_services="http://metaverseink.com/cgi-bin/register.py"
+
+
+[Economy]
+    ; These economy values get used in the BetaGridLikeMoneyModule.  - This module is for demonstration only -
+
+    ; Enables selling things for $0
+    SellEnabled = "false"
+
+    ; 45000 is the highest value that the sim could possibly report because of protocol constraints
+    ObjectCapacity = 45000
+
+    ; Money Unit fee to upload textures, animations etc
+    PriceUpload = 0
+
+    ; Money Unit fee to create groups
+    PriceGroupCreate = 0
+
+    ; We don't really know what the rest of these values do.  These get sent to the client
+    ; These taken from Agni at a Public Telehub.  Change at your own risk.
+    ObjectCount = 0
+    PriceEnergyUnit = 100
+    PriceObjectClaim = 10
+    PricePublicObjectDecay = 4
+    PricePublicObjectDelete = 4
+    PriceParcelClaim = 1
+    PriceParcelClaimFactor = 1
+
+    PriceRentLight = 5
+    TeleportMinPrice = 2
+    TeleportPriceExponent = 2
+    EnergyEfficiency = 1
+    PriceObjectRent = 1
+    PriceObjectScaleFactor = 10
+    PriceParcelRent = 1
+
+
+[SVN]
+    Enabled = false
+    Directory = SVNmodule\repo
+    URL = "svn://your.repo.here/"
+    Username = "user"
+    Password = "password"
+    ImportOnStartup = false
+    Autosave = false
+    AutoSavePeriod = 15 ; Number of minutes between autosave backups
+
+
+[XEngine]
+    ; Enable this engine in this OpenSim instance
+    Enabled = true
+
+    ; How many threads to keep alive even if nothing is happening
+    MinThreads = 2
+
+    ; How many threads to start at maximum load
+    MaxThreads = 100
+
+    ; Time a thread must be idle (in seconds) before it dies
+    IdleTimeout = 60
+
+    ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
+    Priority = "BelowNormal"
+
+    ; Maximum number of events to queue for a script (excluding timers)
+    MaxScriptEventQueue = 300
+
+    ; Stack size per thread created
+    ThreadStackSize = 262144
+
+    ; Set this to true (the default) to load each script into a separate
+    ; AppDomain. Setting this to false will load all script assemblies into the
+    ; current AppDomain, which will reduce the per-script overhead at the
+    ; expense of reduced security and the inability to garbage collect the
+    ; script assemblies
+    AppDomainLoading = true
+
+    ; Rate to poll for asynchronous command replies (ms)
+    ; currently unused
+    ;AsyncLLCommandLoopms = 50
+
+    ; Save the source of all compiled scripts
+    WriteScriptSourceToDebugFile = false
+
+    ; Default language for scripts
+    DefaultCompileLanguage = lsl
+
+    ; List of allowed languages (lsl,vb,js,cs)
+    ; AllowedCompilers=lsl,cs,js,vb.
+    ; *warning*, non lsl languages have access to static methods such as System.IO.File.  Enable at your own risk.
+    AllowedCompilers=lsl
+
+    ; Compile debug info (line numbers) into the script assemblies
+    CompileWithDebugInformation = true
+
+    ; Allow the user of mod* functions.  This allows a script to pass messages
+    ; to a region module via the modSendCommand() function
+    ; Default is false
+    AllowMODFunctions = false
+
+    ; Allow the use of os* functions (some are dangerous)
+    AllowOSFunctions = false
+    
+    ; Allow the user of LightShare functions
+    AllowLightShareFunctions = false
+
+    ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
+    OSFunctionThreatLevel = VeryLow
+
+    ; Interval (s) between background save of script states
+    SaveInterval = 120
+
+    ; Interval (s) between maintenance runs (0 = disable)
+    MaintenanceInterval = 10
+
+    ; Time a script can spend in an event handler before it is interrupted
+    EventLimit = 30
+
+    ; If a script overruns it's event limit, kill the script?
+    KillTimedOutScripts = false
+
+    ; Sets the multiplier for the scripting delays
+    ScriptDelayFactor = 1.0
+
+    ; The factor the 10 m distances llimits are multiplied by
+    ScriptDistanceLimitFactor = 1.0
+
+    ; Maximum length of notecard line read
+    ; Increasing this to large values potentially opens
+    ; up the system to malicious scripters
+    ; NotecardLineReadCharsMax = 255
+
+    ; Sensor settings
+    SensorMaxRange = 96.0
+    SensorMaxResults = 16
+
+    ; OS Functions enable/disable
+    ; For each function, you can add one line, as shown
+    ; The default for all functions allows them if below threat level
+
+    ; true allows the use of the function unconditionally
+    ; Allow_osSetRegionWaterHeight = true
+
+    ; false disables the function completely
+    ; Allow_osSetRegionWaterHeight = false
+
+    ; Comma separated list of UUIDS allows the function for that list of UUIDS
+    ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
+
+    ; You can also use script creators as the uuid
+    ; Creators_osSetRegionWaterHeight = <uuid>, ...
+
+    ; If both Allow_ and Creators_ are given, effective permissions
+    ; are the union of the two.
+
+    ; Allow for llCreateLink and llBreakLink to work without asking for permission
+    ; only enable this in a trusted environment otherwise you may be subject to hijacking
+    ; AutomaticLinkPermission = false
+
+    ; Disable underground movement of prims (default true); set to
+    ; false to allow script controlled underground positioning of
+    ; prims
+    ; DisableUndergroundMovement = true
+
+
+[OpenGridProtocol]
+    ;These are the settings for the Open Grid Protocol..  the Agent Domain, Region Domain,   you know..
+    ;On/true or Off/false
+    ogp_enabled=false
+
+    ;Name Prefix/suffix when using OGP
+    ogp_firstname_prefix=""
+    ogp_lastname_suffix="_EXTERNAL"
+
+
+[Concierge]
+    ; Enable concierge module
+    ; Default is false
+    enabled = false
+
+    ; name of the concierge
+    whoami = "jeeves"
+
+    ; password for updating the welcome message templates via XmlRpc
+    password = SECRET
+
+    ; regex specifying for which regions concierge service is desired; if
+    ; empty, then for all
+    regions = "^MeetingSpace-"
+
+    ; for each region that matches the regions regexp you can provide
+    ; (optionally) a welcome template using format substitution:
+    ; {0} is replaced with the name of the avatar entering the region
+    ; {1} is replaced with the name of the region
+    ; {2} is replaced with the name of the concierge (whoami variable above)
+
+    welcomes = /path/to/welcome/template/directory
+
+    ; Concierge can send attendee lists to an event broker whenever an
+    ; avatar enters or leaves a concierged region. the URL is subject
+    ; to format substitution:
+    ; {0} is replaced with the region's name
+    ; {1} is replaced with the region's UUID
+    broker = "http://broker.place.com/{1}"
+
+
+[RegionReady]
+    ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
+    ; default is false
+    enabled = false
+
+    ; Channel on which to signal region readiness through a message
+    ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
+    ; - the first field indicating whether this is an initial server startup
+    ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
+    ; - the third field is a number indicating how many scripts failed to compile
+    ; - "oar error" if supplied, provides the error message from the OAR load
+    channel_notify = -800
+
+
+[MRM]
+    ; Enables the Mini Region Modules Script Engine.
+    ; default is false
+    Enabled = false
+
+    ; Runs MRM in a Security Sandbox
+    ; WARNING: DISABLING IS A SECURITY RISK.
+    Sandboxed = true
+
+    ; The level sandbox to use, adjust at your OWN RISK.
+    ; Valid values are:
+    ; *  FullTrust
+    ; *  SkipVerification
+    ; *  Execution
+    ; *  Nothing
+    ; *  LocalIntranet
+    ; *  Internet
+    ; *  Everything
+    SandboxLevel = "Internet"
+
+    ; Only allow Region Owners to run MRMs
+    ; May represent a security risk if you disable this.
+    OwnerOnly = true
+
+[Hypergrid]
+    ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
+    safemode = false
+
+[VivoxVoice]
+    ; The VivoxVoice module will allow you to provide voice on your
+    ; region(s). It uses the same voice technology as the LL grid and
+    ; works with recent LL clients (we have tested 1.22.9.110075, so
+    ; anything later ought to be fine as well).
+    ;
+    ; For this to work you need to obtain an admin account from Vivox
+    ; that allows you to create voice accounts and region channels.
+
+    enabled = false
+
+    ; vivox voice server
+    vivox_server = www.foobar.vivox.com
+
+    ; vivox SIP URI
+    vivox_sip_uri = foobar.vivox.com
+
+    ; vivox admin user name
+    vivox_admin_user = DeepThroat
+
+    ; vivox admin password
+    vivox_admin_password = VoiceG4te
+
+    ; channel type: "channel" or "positional"
+    ; - positional: spatial sound (default)
+    ; - channel: normal "conference call", no spatial sound
+    ;vivox_channel_type = positional
+
+    ; channel characteristics (unless you know what you are doing, i'd
+    ; leave them as they are --- now you WILL muck around with them,
+    ; huh? sigh)
+
+    ; channel distance model:
+    ; 0 - no attenuation
+    ; 1 - inverse distance attenuation
+    ; 2 - linear attenuation (default)
+    ; 3 - exponential attenuation
+    ;vivox_channel_distance_model = 2
+
+    ; channel mode:
+    ; - "open" (default)
+    ; - "lecture"
+    ; - "presentation"
+    ; - "auditorium"
+    ;vivox_channel_mode = "open"
+
+    ; channel roll off: rate of attenuation
+    ; - a value between 1.0 and 4.0, default is 2.0
+    ;vivox_channel_roll_off = 2.0
+
+    ; channel max range: distance at which channel is silent
+    ; - a value between 0 and 160, default is 80
+    ;vivox_channel_max_range = 80
+
+    ; channel clamping distance: distance before attenuation applies
+    ; - a value between 0 and 160, default is 10
+    ;vivox_channel_clamping_distance = 10
+
+[FreeSwitchVoice]
+    ; In order for this to work you need a functioning FreeSWITCH PBX set up.
+    ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
+    enabled = false
+    ; FreeSWITCH server is going to contact us and ask us all sorts of things
+    freeswitch_server_user = freeswitch
+    freeswitch_server_pass = password
+    freeswitch_api_prefix = /api
+    ; external IP address of your OpenSim voice enabled region
+    ; note: all regions running on same OpenSim.exe will be enabled
+    freeswitch_service_server = ip.address.of.your.sim
+    ; this should be the same port the region listens on
+    freeswitch_service_port = 9000
+    freeswitch_realm = ip.address.of.freeswitch.server
+    freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
+    ; STUN = Simple Traversal of UDP through NATs
+    ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
+    ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
+    freeswitch_attempt_stun = false
+    freeswitch_stun_server = ip.address.of.stun.server
+    freeswitch_echo_server = ip.address.of.freeswitch.server
+    freeswitch_echo_port = 50505
+    freeswitch_well_known_ip = ip.address.of.freeswitch.server
+    ;
+    ; Type the address of your http server here, hostname is allowed.  This is provided so you can specify a hostname
+    ; This is used by client for account verification.  By default, it's the same as the freeswitch service server.
+    ;
+    ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
+    ;
+    freeswitch_default_timeout = 5000
+    freeswitch_subscribe_retry = 120
+    ; freeswitch_password_reset_url =
+
+[Groups]
+    Enabled = false
+
+    ; This is the current groups stub in Region.CoreModules.Avatar.Groups.  All the other settings below only really
+    ; apply to the Flotsam/SimianGrid GroupsModule
+    Module  = Default
+
+    ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
+    ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
+    ;Module  = GroupsModule
+
+    ; Enable Group Notices
+    ;NoticesEnabled   = true 
+
+    ; This makes the Groups modules very chatty on the console.
+    DebugEnabled     = false
+
+    ; Specify which messaging module to use for groups messaging and if it's enabled
+    ;MessagingModule = GroupsMessagingModule
+    ;MessagingEnabled = true 
+
+    ; Service connectors to the Groups Service.  Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
+  
+    ; SimianGrid Service for Groups
+    ;ServicesConnectorModule = SimianGroupsServicesConnector
+    ;GroupsServerURI = http://mygridserver.com:82/Grid/
+
+    ; Flotsam XmlRpc Service for Groups
+    ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
+    ;GroupsServerURI        = http://yourxmlrpcserver.com/xmlrpc.php
+
+    ; XmlRpc Security settings.  These must match those set on your backend groups service.
+    ;XmlRpcServiceReadKey    = 1234 
+    ;XmlRpcServiceWriteKey   = 1234 
+
+    ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
+    ; this is a work around fora problem discovered on some Windows based region servers.
+    ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
+    ; System.Net.WebException: The request was aborted: The request was canceled.
+    ; XmlRpcDisableKeepAlive = false
+
+
+[PacketPool]
+    ; Enables the experimental packet pool. Yes, we've been here before.
+    ;RecyclePackets = true;
+    ;RecycleDataBlocks = true;
+
+
+[InterestManagement]
+     ; This section controls how state updates are prioritized for each client
+     ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
+     UpdatePrioritizationScheme = FrontBack
+     ReprioritizationEnabled = true
+     ReprioritizationInterval = 2000.0
+     RootReprioritizationDistance = 10.0
+     ChildReprioritizationDistance = 20.0
+
+
+[WebStats]
+; View region statistics via a web page
+; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
+; Use a web browser and type in the "Login URI" + "/SStats/"
+; For example- http://127.0.0.1:9000/SStats/
+; enabled=false
+
+
+[MediaOnAPrim]
+    ; Enable media on a prim facilities
+    Enabled = true;
+
+
+;;
+;; These are defaults that are overwritten below in [Architecture].
+;; These defaults allow OpenSim to work out of the box with
+;; zero configuration
+;;
+[AssetService]
+    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
+    AssetLoaderArgs = "assets/AssetSets.xml"
+
+    ; Disable this to prevent the default asset set from being inserted into the
+    ; asset store each time the region starts
+    AssetLoaderEnabled = true
+
+[GridService]
+    ;; default standalone, overridable in StandaloneCommon.ini
+    StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
+
+    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+    ;; The following is the configuration section for the new style services
+    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+[Architecture]
+    ; Choose exactly one and only one of the architectures below.
+
+    Include-Standalone      = "config-include/Standalone.ini"
+    ;Include-HGStandalone    = "config-include/StandaloneHypergrid.ini"
+    ;Include-Grid            = "config-include/Grid.ini"
+    ;Include-HGGrid          = "config-include/GridHypergrid.ini"
+    ;Include-SimianGrid      = "config-include/SimianGrid.ini"
+    ;Include-HyperSimianGrid = "config-include/HyperSimianGrid.ini"
+
+    ; Then choose
+    ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
+    ; config-include/GridCommon.ini.example (if you're connected to a grid)
+    ; Copy to your own .ini there (without .example extension) and edit it
+    ; to customize your data
+
+
+    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+    ;; The below pulls in optional module config files
+    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+[Modules]
+    Include-modules = "addon-modules/*/config/*.ini"
+
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; ENSURE [Architecture] and [Modules] Sections with their "includes"
+;; are last to allow for overrides
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
-- 
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