From f3780b9eaeae8834c49f6e2f6045ef922916924d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 31 Jan 2012 19:56:37 +0000
Subject: Add torture tests to test adding 10,000, 100,000 and 200,000 single
prim scene objects.
These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
---
.nant/local.include | 11 +++
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 ++
OpenSim/Tests/Torture/ObjectTortureTests.cs | 126 ++++++++++++++++++++++++++
bin/OpenSim.Tests.Torture.dll.config | 33 +++++++
prebuild.xml | 34 ++++++-
6 files changed, 211 insertions(+), 1 deletion(-)
create mode 100644 OpenSim/Tests/Torture/ObjectTortureTests.cs
create mode 100644 bin/OpenSim.Tests.Torture.dll.config
diff --git a/.nant/local.include b/.nant/local.include
index 0c23e50..4fa3e4d 100644
--- a/.nant/local.include
+++ b/.nant/local.include
@@ -111,6 +111,17 @@
+
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diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 984058c..975d769 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1943,6 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
///
+ /// true if the object was added. false if not
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
{
return AddNewSceneObject(sceneObject, attachToBackup, true);
@@ -1960,6 +1961,7 @@ namespace OpenSim.Region.Framework.Scenes
/// If true, updates for the new scene object are sent to all viewers in range.
/// If false, it is left to the caller to schedule the update
///
+ /// true if the object was added. false if not
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 36a454e..006f9c6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -357,7 +357,13 @@ namespace OpenSim.Region.Framework.Scenes
return false;
if (Entities.ContainsKey(sceneObject.UUID))
+ {
+// m_log.DebugFormat(
+// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
+// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
+
return false;
+ }
// m_log.DebugFormat(
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
new file mode 100644
index 0000000..cdbaa66
--- /dev/null
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -0,0 +1,126 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Diagnostics;
+using System.Reflection;
+using log4net;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Tests.Torture
+{
+ ///
+ /// Object torture tests
+ ///
+ ///
+ /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
+ /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
+ /// earlier tests.
+ ///
+ [TestFixture]
+ public class ObjectTortureTests
+ {
+// [Test]
+// public void Test0000Clean()
+// {
+// TestHelpers.InMethod();
+//// log4net.Config.XmlConfigurator.Configure();
+//
+// TestAddObjects(200000);
+// }
+
+ [Test]
+ public void Test0001TenThousandObjects()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ TestAddObjects(10000);
+ }
+
+ [Test]
+ public void Test0002OneHundredThousandObjects()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ TestAddObjects(100000);
+ }
+
+ [Test]
+ public void Test0003TwoHundredThousandObjects()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ TestAddObjects(200000);
+ }
+
+ private void TestAddObjects(int objectsToAdd)
+ {
+ UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
+
+ TestScene scene = SceneHelpers.SetupScene();
+
+ Process process = Process.GetCurrentProcess();
+// long startProcessMemory = process.PrivateMemorySize64;
+ long startGcMemory = GC.GetTotalMemory(true);
+ DateTime start = DateTime.Now;
+
+ for (int i = 1; i <= objectsToAdd; i++)
+ {
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, "part_", i);
+ Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
+ }
+
+ TimeSpan elapsed = DateTime.Now - start;
+// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
+ long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
+
+ for (int i = 1; i <= objectsToAdd; i++)
+ {
+ Assert.That(
+ scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
+ Is.Not.Null,
+ string.Format("Object {0} could not be retrieved", i));
+ }
+
+// Console.WriteLine(
+// "Took {0}ms, {1}MB to create {2} single prim scene objects",
+// elapsed.Milliseconds, processGcAlloc / 1024 / 1024, objectsToAdd);
+
+ Console.WriteLine(
+ "Took {0}MB to create {1} single prim scene objects",
+ processGcAlloc / 1024 / 1024, objectsToAdd);
+ }
+ }
+}
\ No newline at end of file
diff --git a/bin/OpenSim.Tests.Torture.dll.config b/bin/OpenSim.Tests.Torture.dll.config
new file mode 100644
index 0000000..a3f681d
--- /dev/null
+++ b/bin/OpenSim.Tests.Torture.dll.config
@@ -0,0 +1,33 @@
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diff --git a/prebuild.xml b/prebuild.xml
index eebb9f9..65383ee 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2822,7 +2822,6 @@
-
@@ -3259,6 +3258,39 @@
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+ ../../../bin/
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+ ../../../bin/
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+ ../../../bin/
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--
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