From e9454d4672782647247db36e0d5e18b82cad58f0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 18 Jan 2014 01:36:40 +0000
Subject: Following on from 50ea2e0, only fetch scene presence for check if
lightscript function has failed initial IsEstateManagerOrOwner() check
---
.../Shared/Api/Implementation/LS_Api.cs | 55 +++++++++++++++-------
1 file changed, 38 insertions(+), 17 deletions(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 30eed40..b13a5ae 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -434,6 +434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
return wl;
}
+
///
/// Set the current Windlight scene
///
@@ -447,14 +448,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0;
}
- ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
- if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
+ if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
- LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
- return 0;
+ ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
+
+ if (sp == null || sp.GodLevel < 200)
+ {
+ LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
+ return 0;
+ }
}
+
int success = 0;
m_host.AddScriptLPS(1);
+
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
@@ -467,8 +474,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("Windlight module is disabled");
return 0;
}
+
return success;
}
+
public void lsClearWindlightScene()
{
if (!m_LSFunctionsEnabled)
@@ -476,19 +485,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return;
}
-
- ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
- if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
+
+ if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
- LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
- return;
+ ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
+
+ if (sp == null || sp.GodLevel < 200)
+ {
+ LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
+ return;
+ }
}
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
+
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
}
+
///
/// Set the current Windlight scene to a target avatar
///
@@ -501,15 +516,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return 0;
}
-
- ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
- if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
+
+ if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
- LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
- return 0;
+ ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
+
+ if (sp == null || sp.GodLevel < 200)
+ {
+ LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
+ return 0;
+ }
}
+
int success = 0;
m_host.AddScriptLPS(1);
+
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
@@ -521,8 +542,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("Windlight module is disabled");
return 0;
}
+
return success;
- }
-
+ }
}
-}
+}
\ No newline at end of file
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