From e8e940e33e458622ef3c1f6fbd206fcf13b2f700 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sun, 3 Apr 2011 13:50:19 +0200
Subject: Make CHANGED_OWNER work for deeding and god-mode in-world change

---
 OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index fcbcf59..73dd531 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2069,7 +2069,10 @@ namespace OpenSim.Region.Framework.Scenes
                     SceneObjectPart[] partList = sog.Parts;
                     
                     foreach (SceneObjectPart child in partList)
+                    {
                         child.Inventory.ChangeInventoryOwner(ownerID);
+                        child.TriggerScriptChangedEvent(Changed.OWNER);
+                    }
                 }
                 else
                 {
@@ -2085,6 +2088,7 @@ namespace OpenSim.Region.Framework.Scenes
                     {
                         child.LastOwnerID = child.OwnerID;
                         child.Inventory.ChangeInventoryOwner(groupID);
+                        child.TriggerScriptChangedEvent(Changed.OWNER);
                     }
 
                     sog.SetOwnerId(groupID);
-- 
cgit v1.1