From e4ef7748753489792e86f14fa7d8bace37ef8590 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 27 Jul 2008 16:21:51 +0000 Subject: Mantis#1831.Thank you kindly, Francis for a patch that addresses: Not all combinations of list order equally likely with llListRandomize() --- .../ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 24 +++++++++----------- .../Shared/Api/Implementation/LSL_Api.cs | 26 +++++++++------------- 2 files changed, 20 insertions(+), 30 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index a67e7ab..684c0cb 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -3803,9 +3803,6 @@ namespace OpenSim.Region.ScriptEngine.Common int chunkk; int[] chunks; - int index1; - int index2; - int tmp; m_host.AddScriptLPS(1); @@ -3825,18 +3822,17 @@ namespace OpenSim.Region.ScriptEngine.Common for (int i = 0; i < chunkk; i++) chunks[i] = i; - for (int i = 0; i < chunkk - 1; i++) + // Knuth shuffle the chunkk index + for (int i = chunkk - 1; i >= 1; i--) { - // randomly select 2 chunks - index1 = rand.Next(rand.Next(65536)); - index1 = index1%chunkk; - index2 = rand.Next(rand.Next(65536)); - index2 = index2%chunkk; - - // and swap their relative positions - tmp = chunks[index1]; - chunks[index1] = chunks[index2]; - chunks[index2] = tmp; + // Elect an unrandomized chunk to swap + int index = rand.Next(i + 1); + int tmp; + + // and swap position with first unrandomized chunk + tmp = chunks[i]; + chunks[i] = chunks[index]; + chunks[index] = tmp; } // Construct the randomized list diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ed9bebf..4438395 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3736,15 +3736,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) { - LSL_Types.list result; Random rand = new Random(); int chunkk; int[] chunks; - int index1; - int index2; - int tmp; m_host.AddScriptLPS(1); @@ -3764,18 +3760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api for (int i = 0; i < chunkk; i++) chunks[i] = i; - for (int i = 0; i < chunkk - 1; i++) + // Knuth shuffle the chunkk index + for (int i = chunkk-1; i >= 1; i--) { - // randomly select 2 chunks - index1 = rand.Next(rand.Next(65536)); - index1 = index1%chunkk; - index2 = rand.Next(rand.Next(65536)); - index2 = index2%chunkk; - - // and swap their relative positions - tmp = chunks[index1]; - chunks[index1] = chunks[index2]; - chunks[index2] = tmp; + // Elect an unrandomized chunk to swap + int index = rand.Next(i+1); + int tmp; + + // and swap position with first unrandomized chunk + tmp = chunks[i]; + chunks[i] = chunks[index]; + chunks[index] = tmp; } // Construct the randomized list @@ -3797,7 +3792,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } return result; - } /// -- cgit v1.1