From de526d0274d7cfd980f969efb374f374a1ceb867 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Mon, 17 Nov 2008 17:59:10 +0000
Subject: * refactor: move user set permissions parsing code into a separate
method ready for reuse
---
.../Modules/World/Permissions/PermissionsModule.cs | 138 +++++++++++++++------
1 file changed, 99 insertions(+), 39 deletions(-)
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index 7135a21..ea894ab 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -81,10 +81,17 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
private bool m_ParcelOwnerIsGod = false;
///
- /// The set of users that are allowed to create scripts.
+ /// The set of users that are allowed to create scripts. This is only active if permissions are not being
+ /// bypassed. This overrides normal permissions.
///
private UserSet m_allowedScriptCreators = UserSet.All;
+ ///
+ /// The set of users that are allowed to view (and in Second Life, edit) scripts. This is only active if
+ /// permissions are not being bypassed. This overrides normal permissions.-
+ ///
+ //private UserSet m_allowedScriptViewers = UserSet.All;
+
#endregion
#region ICommandableModule Members
@@ -162,26 +169,8 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
- string allowedScriptCreators = myConfig.GetString("allowed_script_creators", UserSet.All.ToString());
-
- // Temporary measure to allow 'gods' to be specified in config for consistency's sake. In the long term
- // this should disappear.
- if ("gods" == allowedScriptCreators.ToLower())
- allowedScriptCreators = UserSet.Administrators.ToString();
-
- // Doing it this was so that we can do a case insensitive conversion
- try
- {
- m_allowedScriptCreators = (UserSet)Enum.Parse(typeof(UserSet), allowedScriptCreators, true);
- }
- catch
- {
- m_log.ErrorFormat(
- "[PERMISSIONS]: {0} is not a valid allowed_script_creators value, setting to {1}",
- allowedScriptCreators, m_allowedScriptCreators);
- }
-
- m_log.DebugFormat("[PERMISSIONS]: m_allowedScriptCreators {0}", m_allowedScriptCreators);
+ m_allowedScriptCreators
+ = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators);
if (m_bypassPermissions)
m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks");
@@ -199,9 +188,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
m_scene.ExternalChecks.addCheckDuplicateObject(CanDuplicateObject); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckDeleteObject(CanDeleteObject); //MAYBE FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckEditObject(CanEditObject);//MAYBE FULLY IMPLEMENTED
- m_scene.ExternalChecks.addCheckEditParcel(CanEditParcel); //FULLY IMPLEMENTED
- m_scene.ExternalChecks.addCheckEditScript(CanEditScript); //NOT YET IMPLEMENTED
- m_scene.ExternalChecks.addCheckEditNotecard(CanEditNotecard); //NOT YET IMPLEMENTED
+ m_scene.ExternalChecks.addCheckEditParcel(CanEditParcel); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckInstantMessage(CanInstantMessage); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckInventoryTransfer(CanInventoryTransfer); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckIssueEstateCommand(CanIssueEstateCommand); //FULLY IMPLEMENTED
@@ -215,19 +202,25 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
m_scene.ExternalChecks.addCheckTakeObject(CanTakeObject); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckTakeCopyObject(CanTakeCopyObject); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckTerraformLand(CanTerraformLand); //FULL IMPLEMENTED (POINT ONLY!!! NOT AREA!!!)
- m_scene.ExternalChecks.addCheckViewScript(CanViewScript); //NOT YET IMPLEMENTED
- m_scene.ExternalChecks.addCheckViewNotecard(CanViewNotecard); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanLinkObject(CanLinkObject); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanDelinkObject(CanDelinkObject); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanBuyLand(CanBuyLand); //NOT YET IMPLEMENTED
+
+ m_scene.ExternalChecks.addCheckViewNotecard(CanViewNotecard); //NOT YET IMPLEMENTED
+ m_scene.ExternalChecks.addCheckViewScript(CanViewScript); //NOT YET IMPLEMENTED
+ m_scene.ExternalChecks.addCheckEditNotecard(CanEditNotecard); //NOT YET IMPLEMENTED
+ m_scene.ExternalChecks.addCheckEditScript(CanEditScript); //NOT YET IMPLEMENTED
+
m_scene.ExternalChecks.addCheckCanCreateObjectInventory(CanCreateObjectInventory); //NOT IMPLEMENTED HERE
m_scene.ExternalChecks.addCheckEditObjectInventory(CanEditObjectInventory);//MAYBE FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckCanCopyObjectInventory(CanCopyObjectInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanDeleteObjectInventory(CanDeleteObjectInventory); //NOT YET IMPLEMENTED
+
m_scene.ExternalChecks.addCheckCanCreateUserInventory(CanCreateUserInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanCopyUserInventory(CanCopyUserInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanEditUserInventory(CanEditUserInventory); //NOT YET IMPLEMENTED
- m_scene.ExternalChecks.addCheckCanDeleteUserInventory(CanDeleteUserInventory); //NOT YET IMPLEMENTED
+ m_scene.ExternalChecks.addCheckCanDeleteUserInventory(CanDeleteUserInventory); //NOT YET IMPLEMENTED
+
m_scene.ExternalChecks.addCheckCanTeleport(CanTeleport); //NOT YET IMPLEMENTED
//Register Debug Commands
@@ -272,11 +265,47 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
{
m_scene.EventManager.TriggerPermissionError(user, reason);
}
+
protected void DebugPermissionInformation(string permissionCalled)
{
if (m_debugPermissions)
m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
}
+
+ ///
+ /// Parse a user set configuration setting
+ ///
+ ///
+ ///
+ /// The default value for this attribute
+ /// The parsed value
+ private static UserSet ParseUserSetConfigSetting(IConfig config, string settingName, UserSet defaultValue)
+ {
+ UserSet userSet = defaultValue;
+
+ string rawSetting = config.GetString(settingName, defaultValue.ToString());
+
+ // Temporary measure to allow 'gods' to be specified in config for consistency's sake. In the long term
+ // this should disappear.
+ if ("gods" == rawSetting.ToLower())
+ rawSetting = UserSet.Administrators.ToString();
+
+ // Doing it this was so that we can do a case insensitive conversion
+ try
+ {
+ userSet = (UserSet)Enum.Parse(typeof(UserSet), rawSetting, true);
+ }
+ catch
+ {
+ m_log.ErrorFormat(
+ "[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}",
+ rawSetting, settingName, userSet);
+ }
+
+ //m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet);
+
+ return userSet;
+ }
///
/// Is the given user an administrator (in other words, a god)?
@@ -683,6 +712,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return GenericParcelPermission(user, parcel);
}
+ ///
+ /// Check whether the specified user can edit the given script
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
private bool CanEditScript(UUID script, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -694,6 +731,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return CanViewScript(script, objectID, user, scene);
}
+ ///
+ /// Check whether the specified user can edit the given notecard
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -852,7 +897,6 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
// Locked
if ((task.RootPart.OwnerMask & PERM_LOCKED) == 0)
permission = false;
-
}
else
{
@@ -1073,6 +1117,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return false;
}
+ ///
+ /// Check whether the specified user can view the given script
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1155,6 +1207,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return true;
}
+ ///
+ /// Check whether the specified user can view the given notecard
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1224,7 +1284,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
#endregion
- public bool CanLinkObject(UUID userID, UUID objectID)
+ private bool CanLinkObject(UUID userID, UUID objectID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1232,7 +1292,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return true;
}
- public bool CanDelinkObject(UUID userID, UUID objectID)
+ private bool CanDelinkObject(UUID userID, UUID objectID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1240,7 +1300,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return true;
}
- public bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
+ private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1248,7 +1308,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return true;
}
- public bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID)
+ private bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1256,7 +1316,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return true;
}
- public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
+ private bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1272,7 +1332,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
///
///
///
- public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
+ private bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
{
m_log.Debug("[PERMISSIONS]: CanCreateObjectInventory called");
@@ -1292,7 +1352,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
///
///
///
- public bool CanCreateUserInventory(int invType, UUID userID)
+ private bool CanCreateUserInventory(int invType, UUID userID)
{
m_log.Debug("[PERMISSIONS]: CanCreateAvatarInventory called");
@@ -1312,7 +1372,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
///
///
///
- public bool CanCopyUserInventory(UUID itemID, UUID userID)
+ private bool CanCopyUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1326,7 +1386,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
///
///
///
- public bool CanEditUserInventory(UUID itemID, UUID userID)
+ private bool CanEditUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1340,7 +1400,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
///
///
///
- public bool CanDeleteUserInventory(UUID itemID, UUID userID)
+ private bool CanDeleteUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1348,7 +1408,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return true;
}
- public bool CanTeleport(UUID userID)
+ private bool CanTeleport(UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
--
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