From dd508d4c4ff4ce58f57716253681cfd1000c6213 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Sat, 14 Jul 2018 16:58:09 +0100
Subject: use Vector.Distance not util..

---
 .../ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs    | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index cc98bbb..2b37adc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -555,13 +555,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
                     return;
 
                 toRegionPos = presence.AbsolutePosition;
-                dis = Util.GetDistanceTo(toRegionPos, fromRegionPos);
+                dis = Vector3.Distance(toRegionPos, fromRegionPos);
                 if (presence.IsSatOnObject && presence.ParentPart != null &&
                     presence.ParentPart.ParentGroup != null &&
                     presence.ParentPart.ParentGroup.RootPart != null)
                 {
                     Vector3 rpos = presence.ParentPart.ParentGroup.RootPart.AbsolutePosition;
-                    double dis2 = Util.GetDistanceTo(rpos, fromRegionPos);
+                    double dis2 = Vector3.Distance(rpos, fromRegionPos);
                     if (dis > dis2)
                         dis = dis2;
                 }
-- 
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