From d7984ef775d0854606dadd71eac77d5f487ab8df Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Mon, 22 Jul 2013 13:29:58 -0700 Subject: More on putting TP V1 as it was --- .../EntityTransfer/EntityTransferModule.cs | 32 +++++++++++----------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4f11326..22b577b 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -810,11 +810,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return; } - // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, - // where that neighbour simulator could otherwise request a child agent create on the source which then - // closes our existing agent which is still signalled as root. - sp.IsChildAgent = true; - // A common teleport failure occurs when we can send CreateAgent to the // destination region but the viewer cannot establish the connection (e.g. due to network issues between // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then @@ -840,17 +835,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return; } - // OK, send TPFinish to the client, so that it starts the process of contacting the destination region - if (m_eqModule != null) - { - m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); - } - else - { - sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, - teleportFlags, capsPath); - } - if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling) { m_interRegionTeleportCancels.Value++; @@ -868,6 +852,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); + // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, + // where that neighbour simulator could otherwise request a child agent create on the source which then + // closes our existing agent which is still signalled as root. + sp.IsChildAgent = true; + + // OK, send TPFinish to the client, so that it starts the process of contacting the destination region + if (m_eqModule != null) + { + m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); + } + else + { + sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, + teleportFlags, capsPath); + } + // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation // that the client contacted the destination before we close things here. -- cgit v1.1