From d664192dfee3a703a7a5b284c4562745f78fcb7f Mon Sep 17 00:00:00 2001
From: Charles Krinke
Date: Wed, 5 Nov 2008 02:23:44 +0000
Subject: Mantis#2557. Thank you kindly, Diva for a patch that: This patch
 changes a method from private to public. Will make life easier for the asset
 mapper for the hypergrid.

---
 OpenSim/Framework/Communications/Cache/AssetCache.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index e1e42cf..5c8fddc 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache
         /// <param name="assetId"></param>
         /// <param name="asset"></param>
         /// <returns>true if the asset was in the cache, false if it was not</returns>
-        private bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
+        public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
         {
             if (Textures.ContainsKey(assetId))
             {
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