From d29a04fc20a7d8a72944ffe835c7e758aa2712ed Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Fri, 26 Sep 2014 03:52:10 +0100
Subject: remove debug msgs

---
 .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs   | 3 +--
 OpenSim/Region/Framework/Scenes/Scene.Inventory.cs                   | 5 -----
 2 files changed, 1 insertion(+), 7 deletions(-)

diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 1ede7ae..b3dc0c0 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -220,8 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
                 m_Scene.AssetService.Store(asset);
                 m_Scene.CreateNewInventoryItem(
                     remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
-                    name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
-                m_log.DebugFormat("Asset stored and inventory item created");
+                    name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);               
             }
             else
             {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index ac0b69c..e003a59 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -133,13 +133,8 @@ namespace OpenSim.Region.Framework.Scenes
         /// <param name="item"></param>
         public bool AddInventoryItem(InventoryItemBase item)
         {
-            m_log.DebugFormat("[AGENT INVENTORY]: item {0}", item.Name);
-
             if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
             {
-                 m_log.DebugFormat(
-                    "[AGENT INVENTORY]: added item {0}",item.Name);
-
                 int userlevel = 0;
                 if (Permissions.IsGod(item.Owner))
                 {
-- 
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