From caee73353d033364bfb5c9cfe6c77b14da783fd0 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Wed, 22 Aug 2007 20:01:04 +0000
Subject: Debug shows how many bytes (total) a script (assembly) uses after
 compile and load.

---
 OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index efd5a7f..cadae05 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -170,11 +170,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
                 
                 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, localID);
 
-                //long before;
-                //before = GC.GetTotalMemory(true);
+                long before;
+                before = GC.GetTotalMemory(false);
                 LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
-                //Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
-                //before = GC.GetTotalMemory(true);
+                Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(false) - before);
+                //before = GC.GetTotalMemory(false);
 
 
                 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
-- 
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