From ca611c6668c5a063ce92feb72ce14866fc3322a3 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Thu, 20 Sep 2007 23:47:32 +0000
Subject: * even more renaming and refactoring; the cleaning woman is on call.

---
 OpenSim/Region/Application/OpenSimMain.cs          |   2 +-
 OpenSim/Region/Environment/EstateManager.cs        |   4 +-
 OpenSim/Region/Environment/LandManagement/Land.cs  |   2 +-
 OpenSim/Region/Environment/Modules/ChatModule.cs   |  12 +--
 OpenSim/Region/Environment/Scenes/Entity.cs        |  26 +++---
 .../Region/Environment/Scenes/Scene.Inventory.cs   |   4 +-
 .../Environment/Scenes/Scene.PacketHandlers.cs     |   4 +-
 OpenSim/Region/Environment/Scenes/Scene.cs         |  26 +++---
 OpenSim/Region/Environment/Scenes/SceneManager.cs  |   2 +-
 .../Region/Environment/Scenes/SceneObjectGroup.cs  |   2 +-
 .../Region/Environment/Scenes/SceneObjectPart.cs   |   4 +-
 OpenSim/Region/Environment/Scenes/ScenePresence.cs | 101 +++++++++++----------
 OpenSim/Region/Examples/SimpleApp/Program.cs       |   2 -
 13 files changed, 95 insertions(+), 96 deletions(-)

diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 66ae987..c40b018 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -588,7 +588,7 @@ namespace OpenSim
                                           avatar.Firstname,
                                           avatar.Lastname,
                                           avatar.UUID,
-                                          avatar.ControllingClient.AgentId,
+                                          avatar._ControllingClient.AgentId,
                                           "Unknown",
                                           "Unknown",
                                           regionName));
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index ac710ad..8aaeace 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Environment
 
             for (int i = 0; i < avatars.Count; i++)
             {
-                sendRegionInfoPacket(avatars[i].ControllingClient);
+                sendRegionInfoPacket(avatars[i]._ControllingClient);
             }
         }
 
@@ -343,7 +343,7 @@ namespace OpenSim.Region.Environment
         {
             m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence )
             {
-                sendRegionHandshake(scenePresence.ControllingClient);
+                sendRegionHandshake(scenePresence._ControllingClient);
             });
         }
 
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index 6c177cd..0ec77c5 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.LandManagement
                                                       (int) Math.Round(avatars[i].AbsolutePosition.Y));
                 if (over.landData.localID == landData.localID)
                 {
-                    sendLandProperties(0, false, 0, avatars[i].ControllingClient);
+                    sendLandProperties(0, false, 0, avatars[i]._ControllingClient);
                 }
             }
         }
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index dfbb2bb..d19bae5 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules
                         string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
                         m_scene.ForEachScenePresence(delegate(ScenePresence presence)
                                                          {
-                                                             presence.ControllingClient.SendChatMessage(
+                                                             presence._ControllingClient.SendChatMessage(
                                                                  Helpers.StringToField(mess), 255, pos, "IRC:",
                                                                  LLUUID.Zero);
                                                          });
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules
                                                      int dis = -1000;
 
                                                      //err ??? the following code seems to be request a scenePresence when it already has a ref to it
-                                                     avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
+                                                     avatar = m_scene.GetScenePresence(presence._ControllingClient.AgentId);
                                                      if (avatar != null)
                                                      {
                                                          dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules
                                                              if ((dis < 10) && (dis > -10))
                                                              {
                                                                  //should change so the message is sent through the avatar rather than direct to the ClientView
-                                                                 presence.ControllingClient.SendChatMessage(message,
+                                                                 presence._ControllingClient.SendChatMessage(message,
                                                                                                             type,
                                                                                                             fromPos,
                                                                                                             fromName,
@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
                                                              if ((dis < 30) && (dis > -30))
                                                              {
                                                                  //Console.WriteLine("sending chat");
-                                                                 presence.ControllingClient.SendChatMessage(message,
+                                                                 presence._ControllingClient.SendChatMessage(message,
                                                                                                             type,
                                                                                                             fromPos,
                                                                                                             fromName,
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules
                                                          case 2: // Shout
                                                              if ((dis < 100) && (dis > -100))
                                                              {
-                                                                 presence.ControllingClient.SendChatMessage(message,
+                                                                 presence._ControllingClient.SendChatMessage(message,
                                                                                                             type,
                                                                                                             fromPos,
                                                                                                             fromName,
@@ -201,7 +201,7 @@ namespace OpenSim.Region.Environment.Modules
                                                              break;
 
                                                          case 0xff: // Broadcast
-                                                             presence.ControllingClient.SendChatMessage(message, type,
+                                                             presence._ControllingClient.SendChatMessage(message, type,
                                                                                                         fromPos,
                                                                                                         fromName,
                                                                                                         fromAgentID);
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index b67e816..49802ac 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Scenes
 {
     public abstract class Entity : EntityBase //this class (Entity) will be phased out 
     {
-        protected PhysicsActor _physActor;
+        protected PhysicsActor m_physicsActor;
 
         /// <summary>
         /// 
@@ -42,24 +42,24 @@ namespace OpenSim.Region.Environment.Scenes
         {
             get
             {
-                if (_physActor != null)
+                if (m_physicsActor != null)
                 {
-                    m_pos.X = _physActor.Position.X;
-                    m_pos.Y = _physActor.Position.Y;
-                    m_pos.Z = _physActor.Position.Z;
+                    m_pos.X = m_physicsActor.Position.X;
+                    m_pos.Y = m_physicsActor.Position.Y;
+                    m_pos.Z = m_physicsActor.Position.Z;
                 }
 
                 return m_pos;
             }
             set
             {
-                if (_physActor != null)
+                if (m_physicsActor != null)
                 {
                     try
                     {
                         lock (m_scene.SyncRoot)
                         {
-                            _physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
+                            m_physicsActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
                         }
                     }
                     catch (Exception e)
@@ -80,24 +80,24 @@ namespace OpenSim.Region.Environment.Scenes
         {
             get
             {
-                if (_physActor != null)
+                if (m_physicsActor != null)
                 {
-                    m_velocity.X = _physActor.Velocity.X;
-                    m_velocity.Y = _physActor.Velocity.Y;
-                    m_velocity.Z = _physActor.Velocity.Z;
+                    m_velocity.X = m_physicsActor.Velocity.X;
+                    m_velocity.Y = m_physicsActor.Velocity.Y;
+                    m_velocity.Z = m_physicsActor.Velocity.Z;
                 }
 
                 return m_velocity;
             }
             set
             {
-                if (_physActor != null)
+                if (m_physicsActor != null)
                 {
                     try
                     {
                         lock (m_scene.SyncRoot)
                         {
-                            _physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
+                            m_physicsActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
                         }
                     }
                     catch (Exception e)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index a6e47f3..b0e2b80 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
 
             if ( TryGetAvatar( avatarId, out avatar ))
             {
-                AddInventoryItem(avatar.ControllingClient, item);
+                AddInventoryItem(avatar._ControllingClient, item);
             }
         }
 
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
 
             if (TryGetAvatar(avatarId, out avatar))
             {
-                return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
+                return CapsUpdateInventoryItemAsset(avatar._ControllingClient, itemID, data);
             }
 
             return LLUUID.Zero;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 91b9634..53da016 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Environment.Scenes
                     ScenePresence fromAvatar = m_scenePresences[fromAgentID];
                     ScenePresence toAvatar = m_scenePresences[toAgentID];
                     string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
-                    toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
+                    toAvatar._ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
                                                                   imSessionID, fromName, dialog, timestamp);
                 }
                 else
@@ -508,7 +508,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             ForEachScenePresence(delegate(ScenePresence presence)
                                      {
-                                         presence.ControllingClient.SendAnimation(animID, seq, client.AgentId);
+                                         presence._ControllingClient.SendAnimation(animID, seq, client.AgentId);
                                      });
         }
 
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e683bce..5b08155 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Scenes
                                                              {
                                                                  if (Terrain.Tainted(x * 16, y * 16))
                                                                  {
-                                                                     SendLayerData(x, y, presence.ControllingClient,
+                                                                     SendLayerData(x, y, presence._ControllingClient,
                                                                                    terData);
                                                                  }
                                                              }
@@ -344,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes
                     List<ScenePresence> avatars = GetAvatars();
                     foreach (ScenePresence avatar in avatars)
                     {
-                        avatar.ControllingClient.SendViewerTime(m_timePhase);
+                        avatar._ControllingClient.SendViewerTime(m_timePhase);
                     }
 
                     m_timeUpdateCount = 0;
@@ -396,7 +396,7 @@ namespace OpenSim.Region.Environment.Scenes
 
                 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
 
-                ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
+                ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); });
 
                 foreach (LLUUID UUID in Entities.Keys)
                 {
@@ -424,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes
                 }
                 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
 
-                ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
+                ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); });
 
                 foreach (LLUUID UUID in Entities.Keys)
                 {
@@ -829,10 +829,10 @@ namespace OpenSim.Region.Environment.Scenes
                 delegate(ScenePresence presence)
                 {
                     presence.CoarseLocationChange(avatar);
-                    presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
-                    if (presence.PhysActor != null)
+                    presence._ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
+                    if (presence.PhysicsActor != null)
                     {
-                        phyScene.RemoveAvatar(presence.PhysActor);
+                        phyScene.RemoveAvatar(presence.PhysicsActor);
                     }
                 });
 
@@ -953,7 +953,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             ForEachScenePresence(delegate(ScenePresence presence)
                                      {
-                                         presence.ControllingClient.SendKillObject(m_regionHandle, localID);
+                                         presence._ControllingClient.SendKillObject(m_regionHandle, localID);
                                      });
         }
 
@@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             if (m_scenePresences.ContainsKey(avatarID))
             {
-                m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
+                m_scenePresences[avatarID]._ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
             }
         }
 
@@ -1197,7 +1197,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             foreach (ScenePresence presence in m_scenePresences.Values)
             {
-                presence.ControllingClient.SendAlertMessage(message);
+                presence._ControllingClient.SendAlertMessage(message);
             }
         }
 
@@ -1205,7 +1205,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             if (m_scenePresences.ContainsKey(agentID))
             {
-                m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
+                m_scenePresences[agentID]._ControllingClient.SendAgentAlertMessage(message, modal);
             }
         }
 
@@ -1215,7 +1215,7 @@ namespace OpenSim.Region.Environment.Scenes
             {
                 if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
                 {
-                    presence.ControllingClient.SendAgentAlertMessage(message, modal);
+                    presence._ControllingClient.SendAgentAlertMessage(message, modal);
                     break;
                 }
             }
@@ -1303,7 +1303,7 @@ namespace OpenSim.Region.Environment.Scenes
                                                   scenePrescence.Firstname,
                                                   scenePrescence.Lastname,
                                                   scenePrescence.UUID,
-                                                  scenePrescence.ControllingClient.AgentId,
+                                                  scenePrescence._ControllingClient.AgentId,
                                                   "Unknown",
                                                   "Unknown",
                                                   RegionInfo.RegionName));
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index a97020e..27331ee 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -151,7 +151,7 @@ namespace OpenSim.Region.Environment.Scenes
                                                                 scenePrescence.Firstname, scenePrescence.Lastname,
                                                                 newDebug));
 
-                                        scenePrescence.ControllingClient.SetDebug(newDebug);
+                                        scenePrescence._ControllingClient.SetDebug(newDebug);
                                     }
                                 }
                             }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 890008d..d1c4ae8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes
                 List<ScenePresence> avatars = GetScenePresences();
                 for (int i = 0; i < avatars.Count; i++)
                 {
-                    avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
+                    avatars[i]._ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
                 }
             }
         }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 468def0..1b667b8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -700,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
             List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
             for (int i = 0; i < avatars.Count; i++)
             {
-                m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
+                m_parentGroup.SendPartFullUpdate(avatars[i]._ControllingClient, this);
             }
         }
 
@@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes
             List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
             for (int i = 0; i < avatars.Count; i++)
             {
-                m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
+                m_parentGroup.SendPartTerseUpdate(avatars[i]._ControllingClient, this);
             }
         }
 
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index bcffe39..c75136f 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -40,10 +40,8 @@ namespace OpenSim.Region.Environment.Scenes
 {
     public partial class ScenePresence : Entity
     {
-        public static bool PhysicsEngineFlying = false;
         public static AvatarAnimations Animations;
         public static byte[] DefaultTexture;
-        public IClientAPI ControllingClient;
         public LLUUID current_anim;
         public int anim_seq;
         private bool updateflag = false;
@@ -56,8 +54,6 @@ namespace OpenSim.Region.Environment.Scenes
         private AvatarWearable[] Wearables;
         private LLObject.TextureEntry m_textureEntry;
 
-        private ulong m_regionHandle;
-
         public bool childAgent = true;
         public bool IsRestrictedToRegion = false;
 
@@ -105,10 +101,10 @@ namespace OpenSim.Region.Environment.Scenes
         /// <summary>
         /// 
         /// </summary>
-        public PhysicsActor PhysActor
+        public PhysicsActor PhysicsActor
         {
-            set { _physActor = value; }
-            get { return _physActor; }
+            set { m_physicsActor = value; }
+            get { return m_physicsActor; }
         }
 
         public bool Updated
@@ -117,25 +113,30 @@ namespace OpenSim.Region.Environment.Scenes
             get { return updateflag; }
         }
 
+        private readonly ulong m_regionHandle;
         public ulong RegionHandle
         {
             get { return m_regionHandle; }
         }
 
-        private string m_firstname;
-
+        private readonly string m_firstname;
         public string Firstname
         {
             get { return m_firstname; }
         }
 
-        private string m_lastname;
-
+        private readonly string m_lastname;
         public string Lastname
         {
             get { return m_lastname; }
         }
 
+        private readonly IClientAPI m_controllingClient;
+        public IClientAPI _ControllingClient
+        {
+            get { return m_controllingClient; }
+        }
+
         #endregion
 
         #region Constructor(s)
@@ -143,23 +144,23 @@ namespace OpenSim.Region.Environment.Scenes
         /// <summary>
         /// 
         /// </summary>
-        /// <param name="theClient"></param>
+        /// <param name="client"></param>
         /// <param name="world"></param>
         /// <param name="clientThreads"></param>
         /// <param name="regionDat"></param>
-        public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
+        public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
         {
             m_scene = world;
-            m_uuid = theClient.AgentId;
+            m_uuid = client.AgentId;
 
             m_regionInfo = reginfo;
             m_regionHandle = reginfo.RegionHandle;
             MainLog.Instance.Verbose("Avatar.cs ");
-            ControllingClient = theClient;
-            m_firstname = ControllingClient.FirstName;
-            m_lastname = ControllingClient.LastName;
+            m_controllingClient = client;
+            m_firstname = m_controllingClient.FirstName;
+            m_lastname = m_controllingClient.LastName;
             m_localId = m_scene.NextLocalId;
-            AbsolutePosition = ControllingClient.StartPos;
+            AbsolutePosition = m_controllingClient.StartPos;
 
             visualParams = new byte[218];
             for (int i = 0; i < 218; i++)
@@ -172,11 +173,11 @@ namespace OpenSim.Region.Environment.Scenes
             Animations.LoadAnims();
 
             //register for events
-            ControllingClient.OnRequestWearables += SendOurAppearance;
-            ControllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
-            ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
-            ControllingClient.OnCompleteMovementToRegion += SendInitialData;
-            ControllingClient.OnAgentUpdate += HandleAgentUpdate;
+            m_controllingClient.OnRequestWearables += SendOurAppearance;
+            m_controllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
+            m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
+            m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
+            m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
             // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
             // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
             //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -221,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes
                 while (terse)
                 {
                     SceneObjectPart part = m_tersePartUpdates.Dequeue();
-                    part.SendTerseUpdate(ControllingClient);
+                    part.SendTerseUpdate(m_controllingClient);
                     terseCount++;
 
                     if ((m_tersePartUpdates.Count < 1) | (terseCount > 30))
@@ -238,7 +239,7 @@ namespace OpenSim.Region.Environment.Scenes
                 while (full)
                 {
                     SceneObjectPart part = m_fullPartUpdates.Dequeue();
-                    part.SendFullUpdate(ControllingClient);
+                    part.SendFullUpdate(m_controllingClient);
                     fullCount++;
                     if ((m_fullPartUpdates.Count < 1) | (fullCount > 40))
                     {
@@ -273,7 +274,7 @@ namespace OpenSim.Region.Environment.Scenes
             AbsolutePosition = pos;
 
             AddToPhysicalScene( );
-            _physActor.Flying = isFlying;
+            m_physicsActor.Flying = isFlying;
 
 
             m_scene.SendAllSceneObjectsToClient(this);
@@ -291,7 +292,7 @@ namespace OpenSim.Region.Environment.Scenes
 
         private void RemoveFromPhysicalScene()
         {
-            m_scene.PhysScene.RemoveAvatar( this.PhysActor );
+            m_scene.PhysScene.RemoveAvatar( this.PhysicsActor );
         }
 
         /// <summary>
@@ -343,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes
             {
                 look = new LLVector3(0.99f, 0.042f, 0);
             }
-            ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
+            m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
             if (childAgent)
             {
                 childAgent = false;
@@ -364,9 +365,9 @@ namespace OpenSim.Region.Environment.Scenes
             bool DCFlagKeyPressed = false;
             Vector3 agent_control_v3 = new Vector3(0, 0, 0);
             Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
-            bool oldflying = PhysActor.Flying;
-            PhysActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
-            if (PhysActor.Flying != oldflying)
+            bool oldflying = PhysicsActor.Flying;
+            PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
+            if (PhysicsActor.Flying != oldflying)
             {
                 update_movementflag = true;
             }
@@ -411,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
             {
                 if (movementflag != 0)
                 {
-                    if (_physActor.Flying)
+                    if (m_physicsActor.Flying)
                     {
                         SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
                     }
@@ -435,7 +436,7 @@ namespace OpenSim.Region.Environment.Scenes
             direc.Normalize();
 
             direc = direc*((0.03f)*128f);
-            if (_physActor.Flying)
+            if (m_physicsActor.Flying)
                 direc *= 4;
 
             newVelocity.X = direc.x;
@@ -528,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             m_scene.ForEachScenePresence(delegate(ScenePresence presence)
                                              {
-                                                 SendTerseUpdateToClient(presence.ControllingClient);
+                                                 SendTerseUpdateToClient(presence.m_controllingClient);
                                              });
         }
 
@@ -545,7 +546,7 @@ namespace OpenSim.Region.Environment.Scenes
                 }
             }
 
-            ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
+            m_controllingClient.SendCoarseLocationUpdate(CoarseLocations);
         }
 
         public void CoarseLocationChange(ScenePresence avatar)
@@ -571,7 +572,7 @@ namespace OpenSim.Region.Environment.Scenes
         /// <param name="remoteAvatar"></param>
         public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
         {
-            remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
+            remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
                                                           LocalId, AbsolutePosition, m_textureEntry.ToBytes());
         }
 
@@ -597,11 +598,11 @@ namespace OpenSim.Region.Environment.Scenes
         /// </summary>
         public void SendInitialData()
         {
-            ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
+            m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
                                              AbsolutePosition, m_textureEntry.ToBytes());
             if (!childAgent)
             {
-                m_scene.InformClientOfNeighbours(ControllingClient);
+                m_scene.InformClientOfNeighbours(m_controllingClient);
                 newAvatar = false;
             }
 
@@ -615,13 +616,13 @@ namespace OpenSim.Region.Environment.Scenes
         /// <param name="OurClient"></param>
         public void SendOurAppearance(IClientAPI OurClient)
         {
-            ControllingClient.SendWearables(Wearables);
+            m_controllingClient.SendWearables(Wearables);
 
             //this.SendFullUpdateToAllClients();
             //this.SendArrearanceToAllOtherAgents();
 
             m_scene.SendAllSceneObjectsToClient(this);
-            ControllingClient.SendViewerTime(m_scene.TimePhase);
+            m_controllingClient.SendViewerTime(m_scene.TimePhase);
 
             //Please don't remove the following code (at least not yet), just leave it commented out
             //gives the user god powers, should help with debuging things in the future
@@ -651,7 +652,7 @@ namespace OpenSim.Region.Environment.Scenes
         /// <param name="avatarInfo"></param>
         public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
         {
-            avatarInfo.ControllingClient.SendAppearance(ControllingClient.AgentId, visualParams,
+            avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, visualParams,
                                                         m_textureEntry.ToBytes());
         }
 
@@ -667,8 +668,8 @@ namespace OpenSim.Region.Environment.Scenes
 
             m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
                                              {
-                                                 scenePresence.ControllingClient.SendAnimation(animID, seq,
-                                                                                               ControllingClient.AgentId);
+                                                 scenePresence.m_controllingClient.SendAnimation(animID, seq,
+                                                                                               m_controllingClient.AgentId);
                                              });
         }
 
@@ -691,7 +692,7 @@ namespace OpenSim.Region.Environment.Scenes
                 posLastSignificantMove = AbsolutePosition;
                 if (OnSignificantClientMovement != null)
                 {
-                    OnSignificantClientMovement(ControllingClient);
+                    OnSignificantClientMovement(m_controllingClient);
                     NotifyMyCoarseLocationChange();
                 }
             }
@@ -762,14 +763,14 @@ namespace OpenSim.Region.Environment.Scenes
             if (neighbourRegion != null)
             {
                 bool res =
-                    m_scene.InformNeighbourOfCrossing(neighbourHandle, ControllingClient.AgentId, newpos,
-                                                      _physActor.Flying);
+                    m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos,
+                                                      m_physicsActor.Flying);
                 if (res)
                 {
                     //TODO: following line is hard coded to port 9000, really need to change this as soon as possible
-                    AgentCircuitData circuitdata = ControllingClient.RequestClientInfo();
-                    string capsPath = Util.GetCapsURL(ControllingClient.AgentId);
-                    ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
+                    AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
+                    string capsPath = Util.GetCapsURL(m_controllingClient.AgentId);
+                    m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
                                                   capsPath);
                     MakeChildAgent();
                     m_scene.SendKillObject(m_localId);
@@ -850,7 +851,7 @@ namespace OpenSim.Region.Environment.Scenes
                 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
                                   AbsolutePosition.Z);
 
-            _physActor = scene.AddAvatar(pVec);           
+            m_physicsActor = scene.AddAvatar(pVec);           
         }
     }
 }
\ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 7e6fd7a..a7b92f4 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -52,8 +52,6 @@ namespace SimpleApp
 
             m_log.Notice(m_log.LineInfo);
             
-            ScenePresence.PhysicsEngineFlying = true;
-
             IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
            
             RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
-- 
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