From 7fa3335fd53f863b20190025c3cfc8e8e36f96ed Mon Sep 17 00:00:00 2001 From: dahlia Date: Mon, 18 Oct 2010 04:17:36 -0700 Subject: initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example. --- OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 137 ++++++++++++++++++-------- bin/OpenSimDefaults.ini | 6 ++ bin/zlib.net.dll | Bin 0 -> 65536 bytes prebuild.xml | 2 +- 4 files changed, 101 insertions(+), 44 deletions(-) create mode 100644 bin/zlib.net.dll diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 3e3a0f0..89ee5af 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs @@ -40,6 +40,7 @@ using log4net; using Nini.Config; using System.Reflection; using System.IO; +using ComponentAce.Compression.Libs.zlib; namespace OpenSim.Region.Physics.Meshing { @@ -74,6 +75,7 @@ namespace OpenSim.Region.Physics.Meshing private bool cacheSculptMaps = true; private string decodedSculptMapPath = null; + private bool useMeshiesPhysicsMesh = false; private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh @@ -85,6 +87,7 @@ namespace OpenSim.Region.Physics.Meshing decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); + useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); try { @@ -268,73 +271,121 @@ namespace OpenSim.Region.Physics.Meshing { if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) { - // add code for mesh physics proxy generation here - m_log.Debug("[MESH]: mesh proxy generation not implemented yet "); - - OSD meshOsd; + if (!useMeshiesPhysicsMesh) + return null; - if (primShape.SculptData.Length > 0) - { - - - m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString()); - byte[] header = Util.StringToBytes256(""); + m_log.Debug("[MESH]: experimental mesh proxy generation"); - ////dump to debugging file - //string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString()); - //BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create)); - //writer.Write(primShape.SculptData); - //writer.Close(); + OSD meshOsd; - } - else + if (primShape.SculptData.Length <= 0) { m_log.Error("[MESH]: asset data is zero length"); return null; } - try - { - meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true); - } - catch (Exception e) + long start = 0; + using (MemoryStream data = new MemoryStream(primShape.SculptData)) { - m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString()); - return null; + meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true); + start = data.Position; } if (meshOsd is OSDMap) { OSDMap map = (OSDMap)meshOsd; - //foreach (string name in map.Keys) - // m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString()); OSDMap physicsParms = (OSDMap)map["physics_shape"]; - int physOffset = physicsParms["offset"].AsInteger(); + int physOffset = physicsParms["offset"].AsInteger() + (int)start; int physSize = physicsParms["size"].AsInteger(); if (physOffset < 0 || physSize == 0) return null; // no mesh data in asset - m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString()); - //MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize); - //GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress); - - //int maxSize = physSize * 5; // arbitrary guess - //byte[] readBuffer = new byte[maxSize]; - - //int bytesRead = gzStream.Read(readBuffer, 0, maxSize); - - //OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer); - - + OSD decodedMeshOsd = new OSD(); + byte[] meshBytes = new byte[physSize]; + System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); + byte[] decompressed = new byte[physSize * 5]; + try + { + { + string filename = System.IO.Path.Combine(decodedSculptMapPath, "meshInput_" + primShape.SculptTexture.ToString()); + using (FileStream fs = new FileStream(filename, FileMode.Create)) + { + fs.Write(meshBytes, 0, meshBytes.Length); + } + } + using (MemoryStream inMs = new MemoryStream(meshBytes)) + { + using (MemoryStream outMs = new MemoryStream()) + { + using (ZOutputStream zOut = new ZOutputStream(outMs)) + { + byte[] readBuffer = new byte[2048]; + int readLen = 0; + while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) + { + zOut.Write(readBuffer, 0, readLen); + } + zOut.Flush(); + outMs.Seek(0, SeekOrigin.Begin); + + byte[] decompressedBuf = outMs.GetBuffer(); + + decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true); + } + } + } + } + catch (Exception e) + { + m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString()); + return null; + } + OSDArray decodedMeshOsdArray = null; + // physics_shape is an array of OSDMaps, one for each submesh + if (decodedMeshOsd is OSDArray) + { + decodedMeshOsdArray = (OSDArray)decodedMeshOsd; + foreach (OSD subMeshOsd in decodedMeshOsdArray) + { + if (subMeshOsd is OSDMap) + { + OSDMap subMeshMap = (OSDMap)subMeshOsd; + + OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3(); + OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3(); + + byte[] posBytes = subMeshMap["Position"].AsBinary(); + for (int i = 0; i < posBytes.Length; i += 6) + { + ushort uX = Utils.BytesToUInt16(posBytes, i); + ushort uY = Utils.BytesToUInt16(posBytes, i + 2); + ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); + + Coord c = new Coord( + Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, + Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, + Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); + + coords.Add(c); + } + + byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary(); + for (int i = 0; i < triangleBytes.Length; i += 6) + { + ushort v1 = Utils.BytesToUInt16(triangleBytes, i); + ushort v2 = Utils.BytesToUInt16(triangleBytes, i + 2); + ushort v3 = Utils.BytesToUInt16(triangleBytes, i + 4); + Face f = new Face(v1, v2, v3); + faces.Add(f); + } + } + } + } } - - //just bail out for now until mesh code is finished - return null; - } else { diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 05358c4..82267ed 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -147,6 +147,12 @@ ; to false if you have compatibility problems. ;CacheSculptMaps = true + ; if you use Meshmerizer and want collisions for meshies, setting this to true + ; will cause OpenSim to attempt to decode meshies assets, extract the physics + ; mesh, and use it for collisions. This is currently experimental code and enabling + ; it may cause unexpected physics problems. + ;UseMeshiesPhysicsMesh = false + ; Choose one of the physics engines below ; OpenDynamicsEngine is by some distance the most developed physics engine ; basicphysics effectively does not model physics at all, making all objects phantom diff --git a/bin/zlib.net.dll b/bin/zlib.net.dll new file mode 100644 index 0000000..9d15654 Binary files /dev/null and b/bin/zlib.net.dll differ diff --git a/prebuild.xml b/prebuild.xml index cc0424a..b28d226 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -587,7 +587,6 @@ ../../../../bin/ - @@ -597,6 +596,7 @@ + -- cgit v1.1