From 846198bb9ef6aec8a3f351de8ef4393d6b7f35bd Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 9 Nov 2010 23:54:08 +0000
Subject: Although the Allow Voice setting is per estate rather than per
region, apparently it is required in the region handshake to let the client
enable parcel voice controls. So, send it.
---
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 1bf0d67..6844c60 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -1098,12 +1098,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= RegionFlags.AllowParcelChanges;
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
- flags |= (RegionFlags)(1 << 29);
+ flags |= RegionFlags.BlockParcelSearch;
if (m_scene.RegionInfo.RegionSettings.FixedSun)
flags |= RegionFlags.SunFixed;
if (m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= RegionFlags.Sandbox;
+ if (m_scene.RegionInfo.EstateSettings.AllowVoice)
+ flags |= RegionFlags.AllowVoice;
// Fudge these to always on, so the menu options activate
//
--
cgit v1.1
From ff3e466000f31f76bfbae66bf29f5c4bb030529c Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 10 Nov 2010 01:17:40 +0000
Subject: Remove a debug spam
---
OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | 1 -
1 file changed, 1 deletion(-)
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 8df645d..abd28c8 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -97,7 +97,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
else
gain = (float)((double)gain * ((radius - dis) / radius));
- m_log.DebugFormat("Play sound, gain {0}", gain);
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
});
}
--
cgit v1.1
From bfc128529ca29525751fc3c8edd25859446a2954 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 10 Nov 2010 16:22:55 +0100
Subject: Prevent teleporting to a region when the egent is banned in all
parcels
---
OpenSim/Region/Framework/Scenes/Scene.cs | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c5396d5..a4cc66d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3761,6 +3761,13 @@ namespace OpenSim.Region.Framework.Scenes
// We have to wait until the viewer contacts this region after receiving EAC.
// That calls AddNewClient, which finally creates the ScenePresence
+ ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
+ if (nearestParcel == null)
+ {
+ m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
+ return false;
+ }
+
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
if (childAgentUpdate != null)
{
--
cgit v1.1
From 00b0f521fa6c2a99f7878a7eb36e8e7b8df01e31 Mon Sep 17 00:00:00 2001
From: BlueWall
Date: Mon, 8 Nov 2010 12:15:20 -0500
Subject: Add PARCEL_DETAILS_ID to LSL
---
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 3 +++
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 1 +
2 files changed, 4 insertions(+)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1a13dea..c251a49 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9882,6 +9882,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case "4":
ret = ret + new LSL_List(land.Area);
break;
+ case "5":
+ ret = ret + new LSL_List(land.GlobalID);
+ break;
default:
ret = ret + new LSL_List(0);
break;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index b96e977..b3c4d95 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -507,6 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PARCEL_DETAILS_OWNER = 2;
public const int PARCEL_DETAILS_GROUP = 3;
public const int PARCEL_DETAILS_AREA = 4;
+ public const int PARCEL_DETAILS_ID = 5;
// constants for llSetClickAction
public const int CLICK_ACTION_NONE = 0;
--
cgit v1.1
From 672ee2a88888438c964279d367feb273080d6f3e Mon Sep 17 00:00:00 2001
From: BlueWall
Date: Tue, 9 Nov 2010 17:19:38 -0500
Subject: Prebuild fix
Make prebuild fix for monodevelop. Needed path to reference
legacy Mono.Data.SQLite in ./bin/Mono.Data.SQLite.dll.
---
prebuild.xml | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/prebuild.xml b/prebuild.xml
index c6eb65a..9df820e 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2155,7 +2155,7 @@
-
+
@@ -2503,7 +2503,7 @@
-
+
--
cgit v1.1
From 9c8680cd693e7d54635150c07587f9ed1d4ff04e Mon Sep 17 00:00:00 2001
From: BlueWall
Date: Fri, 12 Nov 2010 07:40:36 -0500
Subject: Fix prebubild.exe for Nant add missing "/" fixes Nant builds
---
prebuild.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/prebuild.xml b/prebuild.xml
index 9df820e..e77d5c1 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2155,7 +2155,7 @@
-
+
--
cgit v1.1
From 1e7334d9859e20ba6bc5652f9d61ce9d0bff8906 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 12 Nov 2010 23:20:07 +0000
Subject: provide avatar name in log if an exception ends up at the top of an
async packet processing stack
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 4aa19d1..8d85d1a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -651,8 +651,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
catch (Exception e)
{
// Make sure that we see any exception caused by the asynchronous operation.
- m_log.Error(
- string.Format("[LLCLIENTVIEW]: Caught exception while processing {0}", packetObject.Pack), e);
+ m_log.ErrorFormat(
+ "[LLCLIENTVIEW]: Caught exception while processing {0} for {1}, {2} {3}",
+ packetObject.Pack, Name, e.Message, e.StackTrace);
}
}
--
cgit v1.1
From 2368aab534a9534f5f2806d5a4ffeb75950fdafd Mon Sep 17 00:00:00 2001
From: Marck
Date: Thu, 11 Nov 2010 11:08:57 +0100
Subject: Fix: Write asset data into Asset.db when using SQLite
---
bin/config-include/storage/SQLiteLegacyStandalone.ini | 3 +++
bin/config-include/storage/SQLiteStandalone.ini | 3 +++
2 files changed, 6 insertions(+)
diff --git a/bin/config-include/storage/SQLiteLegacyStandalone.ini b/bin/config-include/storage/SQLiteLegacyStandalone.ini
index facbbd6..ffe9a70 100644
--- a/bin/config-include/storage/SQLiteLegacyStandalone.ini
+++ b/bin/config-include/storage/SQLiteLegacyStandalone.ini
@@ -4,6 +4,9 @@
StorageProvider = "OpenSim.Data.SQLiteLegacy.dll"
ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
+[AssetService]
+ ConnectionString = "URI=file:Asset.db,version=3"
+
[AvatarService]
ConnectionString = "URI=file:avatars.db,version=3"
diff --git a/bin/config-include/storage/SQLiteStandalone.ini b/bin/config-include/storage/SQLiteStandalone.ini
index 10e6991..c1de71a 100644
--- a/bin/config-include/storage/SQLiteStandalone.ini
+++ b/bin/config-include/storage/SQLiteStandalone.ini
@@ -4,6 +4,9 @@
StorageProvider = "OpenSim.Data.SQLite.dll"
ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
+[AssetService]
+ ConnectionString = "URI=file:Asset.db,version=3"
+
[InventoryService]
;ConnectionString = "URI=file:inventory.db,version=3"
; if you have a legacy inventory store use the connection string below
--
cgit v1.1
From 98ba079e95ef0c967f138ac49c5e8f3c0961c848 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 16 Nov 2010 01:33:24 +0100
Subject: Diva needs a spanking! Serializing OldItemID breaks script state
persistence in agent inventory.
---
.../Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 7f37878..fb4ef28 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -735,7 +735,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
{
- item.OldItemID = ReadUUID(reader, "OldItemID");
+ ReadUUID(reader, "OldItemID");
+ // On deserialization, the old item id MUST BE UUID.Zero!!!!!
+ // Setting this to the saved value will BREAK script persistence!
+ // item.OldItemID = ReadUUID(reader, "OldItemID");
}
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
--
cgit v1.1
From 5329e3b9b71237b298550590fa3812ff4759ec2a Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 16 Nov 2010 01:37:44 +0100
Subject: Can't detach an object from within the script thread because it will
throw. Use FireAndForget for that.
---
.../Shared/Api/Implementation/LSL_Api.cs | 20 ++++++++++++++------
1 file changed, 14 insertions(+), 6 deletions(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c251a49..cc3cf17 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2983,17 +2983,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
{
- SceneObjectGroup grp = m_host.ParentGroup;
- UUID itemID = grp.GetFromItemID();
-
- ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
-
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
if (attachmentsModule != null)
- attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
+ Util.FireAndForget(DetachWrapper, m_host);
}
}
+ private void DetachWrapper(object o)
+ {
+ SceneObjectPart host = (SceneObjectPart)o;
+
+ SceneObjectGroup grp = host.ParentGroup;
+ UUID itemID = grp.GetFromItemID();
+ ScenePresence presence = World.GetScenePresence(host.OwnerID);
+
+ IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
+ if (attachmentsModule != null)
+ attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
+ }
+
public void llTakeCamera(string avatar)
{
m_host.AddScriptLPS(1);
--
cgit v1.1
From 50202bab7c76782af782949922a4c6b73868ec54 Mon Sep 17 00:00:00 2001
From: Marck
Date: Mon, 15 Nov 2010 19:52:39 +0100
Subject: Add osTeleportOwner.
This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map.
The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access.
Signed-off-by: Melanie
---
.../Shared/Api/Implementation/OSSL_Api.cs | 32 ++++++++++++++++++++--
.../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 3 ++
.../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 15 ++++++++++
3 files changed, 48 insertions(+), 2 deletions(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 8a98be7..0b787d8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -639,6 +639,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
+ TeleportAgent(agent, regionName, position, lookat);
+ }
+
+ private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
+ {
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
@@ -651,7 +656,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
== World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
{
-
// Check for hostname , attempt to make a hglink
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
@@ -674,13 +678,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
- // Teleport functions
public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// High because there is no security check. High griefer potential
//
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
+ TeleportAgent(agent, regionX, regionY, position, lookat);
+ }
+
+ private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
+ {
ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
m_host.AddScriptLPS(1);
@@ -709,6 +717,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat);
}
+ public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
+ {
+ // Threat level None because this is what can already be done with the World Map in the viewer
+ CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
+
+ TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
+ }
+
+ public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
+ {
+ osTeleportOwner(World.RegionInfo.RegionName, position, lookat);
+ }
+
+ public void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
+ {
+ CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
+
+ TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat);
+ }
+
// Functions that get information from the agent itself.
//
// osGetAgentIP - this is used to determine the IP address of
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 630821b..c9a24f6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -86,6 +86,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
+ void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
+ void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
+ void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands
void osAvatarPlayAnimation(string avatar, string animation);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index e289554..370bf1d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -227,6 +227,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osTeleportAgent(agent, position, lookat);
}
+ public void osTeleportOwner(string regionName, vector position, vector lookat)
+ {
+ m_OSSL_Functions.osTeleportOwner(regionName, position, lookat);
+ }
+
+ public void osTeleportOwner(int regionX, int regionY, vector position, vector lookat)
+ {
+ m_OSSL_Functions.osTeleportOwner(regionX, regionY, position, lookat);
+ }
+
+ public void osTeleportOwner(vector position, vector lookat)
+ {
+ m_OSSL_Functions.osTeleportOwner(position, lookat);
+ }
+
// Avatar info functions
public string osGetAgentIP(string agent)
{
--
cgit v1.1
From 56bd42b438d93469f1c120cdf5ebf5238756453e Mon Sep 17 00:00:00 2001
From: Marck
Date: Mon, 15 Nov 2010 19:50:38 +0100
Subject: Fix osTeleportAgent for hypergrid destinations.
Signed-off-by: Melanie
---
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 0b787d8..e6a323e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -665,7 +665,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (regions != null && regions.Count > 0)
{
GridRegion regInfo = regions[0];
- regionName = regInfo.RegionName;
+ string[] parts = regInfo.RegionName.Split(new char[] { ':' });
+ if (parts.Length > 2)
+ regionName = parts[2];
+ else
+ regionName = parts[0];
}
}
World.RequestTeleportLocation(presence.ControllingClient, regionName,
--
cgit v1.1
From 7bb005b0d1a5ae63ca94a3a3f8ad98e0388ea76b Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 16 Nov 2010 21:01:56 +0000
Subject: Change the way attachments are persisted. Editing a worn attachment
will now save properly, as will the results of a resizer script working.
Attachment positions are no longer saved on each move, but instead are saved
once on logout. Attachment script states are saved as part of the attachment
now when detaching.
---
OpenSim/Framework/ISceneObject.cs | 1 +
.../Avatar/Attachments/AttachmentsModule.cs | 34 +++++++-----------
.../InventoryAccess/InventoryAccessModule.cs | 18 +++++++---
.../Framework/Interfaces/IAttachmentsModule.cs | 21 ++++++++----
.../Framework/Interfaces/IEntityInventory.cs | 1 +
OpenSim/Region/Framework/Scenes/Scene.cs | 4 ++-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 17 ++++++---
.../Region/Framework/Scenes/SceneObjectGroup.cs | 6 ++--
.../Framework/Scenes/SceneObjectPartInventory.cs | 40 ++++++++++++----------
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 20 +++++++++++
.../Server/Handlers/Simulation/ObjectHandlers.cs | 7 +++-
.../Simulation/SimulationServiceConnector.cs | 1 +
12 files changed, 109 insertions(+), 61 deletions(-)
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs
index 5147901..18631f1 100644
--- a/OpenSim/Framework/ISceneObject.cs
+++ b/OpenSim/Framework/ISceneObject.cs
@@ -39,5 +39,6 @@ namespace OpenSim.Framework
void ExtraFromXmlString(string xmlstr);
string GetStateSnapshot();
void SetState(string xmlstr, IScene s);
+ bool HasGroupChanged { get; set; }
}
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 348b8b9..1744fb3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -273,6 +273,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (objatt != null)
{
+ // Loading the inventory from XML will have set this, but
+ // there is no way the object could have changed yet,
+ // since scripts aren't running yet. So, clear it here.
+ objatt.HasGroupChanged = false;
bool tainted = false;
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
tainted = true;
@@ -470,6 +474,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
group.DetachToInventoryPrep();
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
+
+ // If an item contains scripts, it's always changed.
+ // This ensures script state is saved on detach
+ foreach (SceneObjectPart p in group.Parts)
+ if (p.Inventory.ContainsScripts())
+ group.HasGroupChanged = true;
+
UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
m_scene.DeleteSceneObject(group, false);
return;
@@ -478,25 +489,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
- public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
- {
- // If this is an attachment, then we need to save the modified
- // object back into the avatar's inventory. First we save the
- // attachment point information, then we update the relative
- // positioning (which caused this method to get driven in the
- // first place. Then we have to mark the object as NOT an
- // attachment. This is necessary in order to correctly save
- // and retrieve GroupPosition information for the attachment.
- // Then we save the asset back into the appropriate inventory
- // entry. Finally, we restore the object's attachment status.
- byte attachmentPoint = sog.GetAttachmentPoint();
- sog.UpdateGroupPosition(pos);
- sog.RootPart.IsAttachment = false;
- sog.AbsolutePosition = sog.RootPart.AttachedPos;
- UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
- sog.SetAttachmentPoint(attachmentPoint);
- }
-
///
/// Update the attachment asset for the new sog details if they have changed.
///
@@ -508,7 +500,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
///
///
///
- protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
+ public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
{
if (grp != null)
{
@@ -523,7 +515,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
grp.UUID, grp.GetAttachmentPoint());
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
-
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_scene.InventoryService.GetItem(item);
@@ -617,7 +608,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// In case it is later dropped again, don't let
// it get cleaned up
so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
- so.HasGroupChanged = false;
}
}
}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 7a175ea..ef21834 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -569,12 +569,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
group.RootPart.Flags |= PrimFlags.Phantom;
group.RootPart.IsAttachment = true;
- }
- // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since
- // we'll be doing that later on. Scheduling more than one full update during the attachment
- // process causes some clients to fail to display the attachment properly.
- m_Scene.AddNewSceneObject(group, true, false);
+ // If we're rezzing an attachment then don't ask
+ // AddNewSceneObject() to update the client since
+ // we'll be doing that later on. Scheduling more
+ // than one full update during the attachment
+ // process causes some clients to fail to display
+ // the attachment properly.
+ // Also, don't persist attachments.
+ m_Scene.AddNewSceneObject(group, false, false);
+ }
+ else
+ {
+ m_Scene.AddNewSceneObject(group, true, false);
+ }
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
// if attachment we set it's asset id so object updates can reflect that
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 24e481b..b3576c5 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -122,11 +122,20 @@ namespace OpenSim.Region.Framework.Interfaces
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
///
- /// Update the position of an attachment
+ /// Update the user inventory with a changed attachment
///
- ///
- ///
- ///
- void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos);
+ ///
+ /// A
+ ///
+ ///
+ /// A
+ ///
+ ///
+ /// A
+ ///
+ ///
+ /// A
+ ///
+ void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2e6faa0..64664ab 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -183,6 +183,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// false if the item did not exist, true if the update occurred successfully
bool UpdateInventoryItem(TaskInventoryItem item);
bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
+ bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged);
///
/// Remove an item from this entity's inventory
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a4cc66d..96a9f99 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3152,7 +3152,6 @@ namespace OpenSim.Region.Framework.Scenes
List regions = new List(avatar.KnownChildRegionHandles);
regions.Remove(RegionInfo.RegionHandle);
m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
-
}
m_eventManager.TriggerClientClosed(agentID, this);
}
@@ -3164,6 +3163,9 @@ namespace OpenSim.Region.Framework.Scenes
m_eventManager.TriggerOnRemovePresence(agentID);
+ if (avatar != null && (!avatar.IsChildAgent))
+ avatar.SaveChangedAttachments();
+
ForEachClient(
delegate(IClientAPI client)
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 24d7334..032c859 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
protected internal bool AddRestoredSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
{
- if (!alreadyPersisted)
+ if (attachToBackup && (!alreadyPersisted))
{
sceneObject.ForceInventoryPersistence();
sceneObject.HasGroupChanged = true;
@@ -282,8 +282,10 @@ namespace OpenSim.Region.Framework.Scenes
///
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
- // Ensure that we persist this new scene object
- sceneObject.HasGroupChanged = true;
+ // Ensure that we persist this new scene object if it's not an
+ // attachment
+ if (attachToBackup)
+ sceneObject.HasGroupChanged = true;
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
@@ -1279,8 +1281,13 @@ namespace OpenSim.Region.Framework.Scenes
{
if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
{
- if (m_parentScene.AttachmentsModule != null)
- m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos);
+ // Set the new attachment point data in the object
+ byte attachmentPoint = group.GetAttachmentPoint();
+ group.UpdateGroupPosition(pos);
+ group.RootPart.IsAttachment = false;
+ group.AbsolutePosition = group.RootPart.AttachedPos;
+ group.SetAttachmentPoint(attachmentPoint);
+ group.HasGroupChanged = true;
}
else
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5f00f84..c2810b2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -491,13 +491,15 @@ namespace OpenSim.Region.Framework.Scenes
XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState");
if (nodes.Count > 0)
{
- m_savedScriptState = new Dictionary();
+ if (m_savedScriptState == null)
+ m_savedScriptState = new Dictionary();
foreach (XmlNode node in nodes)
{
if (node.Attributes["UUID"] != null)
{
UUID itemid = new UUID(node.Attributes["UUID"].Value);
- m_savedScriptState.Add(itemid, node.InnerXml);
+ if (itemid != UUID.Zero)
+ m_savedScriptState[itemid] = node.InnerXml;
}
}
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 0c5e62d..6a204c3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -127,8 +127,6 @@ namespace OpenSim.Region.Framework.Scenes
if (0 == m_items.Count)
return;
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
IList items = GetInventoryItems();
m_items.Clear();
@@ -144,17 +142,6 @@ namespace OpenSim.Region.Framework.Scenes
{
lock (Items)
{
- if (Items.Count == 0)
- {
- return;
- }
-
- HasInventoryChanged = true;
- if (m_part.ParentGroup != null)
- {
- m_part.ParentGroup.HasGroupChanged = true;
- }
-
IList items = new List(Items.Values);
Items.Clear();
@@ -208,8 +195,15 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
+ // Don't let this set the HasGroupChanged flag for attachments
+ // as this happens during rez and we don't want a new asset
+ // for each attachment each time
+ if (!m_part.ParentGroup.RootPart.IsAttachment)
+ {
+ HasInventoryChanged = true;
+ m_part.ParentGroup.HasGroupChanged = true;
+ }
+
List items = GetInventoryItems();
foreach (TaskInventoryItem item in items)
{
@@ -674,13 +668,19 @@ namespace OpenSim.Region.Framework.Scenes
/// false if the item did not exist, true if the update occurred successfully
public bool UpdateInventoryItem(TaskInventoryItem item)
{
- return UpdateInventoryItem(item, true);
+ return UpdateInventoryItem(item, true, true);
}
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
{
+ return UpdateInventoryItem(item, fireScriptEvents, true);
+ }
+
+ public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
+ {
TaskInventoryItem it = GetInventoryItem(item.ItemID);
if (it != null)
+
{
item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID;
@@ -702,9 +702,11 @@ namespace OpenSim.Region.Framework.Scenes
if (fireScriptEvents)
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
-
- HasInventoryChanged = true;
- m_part.ParentGroup.HasGroupChanged = true;
+ if (considerChanged)
+ {
+ HasInventoryChanged = true;
+ m_part.ParentGroup.HasGroupChanged = true;
+ }
return true;
}
else
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 34d1c39..bfc1bd6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3746,5 +3746,25 @@ namespace OpenSim.Region.Framework.Scenes
m_reprioritization_called = false;
}
}
+
+ public void SaveChangedAttachments()
+ {
+ // Need to copy this list because DetachToInventoryPrep mods it
+ List attachments = new List(Attachments.ToArray());
+
+ IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule;
+ if (attachmentsModule != null)
+ {
+ foreach (SceneObjectGroup grp in attachments)
+ {
+ if (grp.HasGroupChanged) // Resizer scripts?
+ {
+ grp.DetachToInventoryPrep();
+ attachmentsModule.UpdateKnownItem(ControllingClient,
+ grp, grp.GetFromItemID(), grp.OwnerID);
+ }
+ }
+ }
+ }
}
}
diff --git a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs
index 33e5aa6..04ff83f 100644
--- a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs
@@ -162,6 +162,11 @@ namespace OpenSim.Server.Handlers.Simulation
return;
}
+ if (args.ContainsKey("modified"))
+ sog.HasGroupChanged = args["modified"].AsBoolean();
+ else
+ sog.HasGroupChanged = false;
+
if ((args["state"] != null) && s.AllowScriptCrossings)
{
stateXmlStr = args["state"].AsString();
@@ -243,4 +248,4 @@ namespace OpenSim.Server.Handlers.Simulation
}
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 502fc82..67647ee 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -549,6 +549,7 @@ namespace OpenSim.Services.Connectors.Simulation
OSDMap args = new OSDMap(2);
args["sog"] = OSD.FromString(sog.ToXml2());
args["extra"] = OSD.FromString(sog.ExtraToXmlString());
+ args["modified"] = OSD.FromBoolean(sog.HasGroupChanged);
string state = sog.GetStateSnapshot();
if (state.Length > 0)
args["state"] = OSD.FromString(state);
--
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